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Cake day: July 2nd, 2023

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  • I’ll try to give an out-of-the-loop answer to this, if that helps. Concerning “AI” tools, I think the chunk of people who don’t want it included in the browser on any level come in one or both of two forms. One is a moral opposition – for example, a pro-environmental or pro-artist stance. I don’t think those need much explanation, but feel free to say otherwise.

    The other is in my opinion is in response to exhaustion. Pro-“AI” features have proven themselves to be untrustworthy at nearly every turn with thoughtless or downright irresponsible implementations. A worthwhile use-case is the exception rather than the norm and It’s tiring to have to constantly check if this time I want it on or not. As a result of opt-in-by-default changes to privacy policies or account settings, my trust in any site or app publishing an “AI” implementation has been broken and it’s nice to have options I don’t have to worry about wherever I can get them. I found it irritatingly tone-deaf that Mozilla wasn’t considering a kill-switch with their first swing at this.

    If it seems unreasonable or hard-to-understand, I think taking a step back and looking at the broader software industry rather than just Mozilla will help.







  • Well, now I’m curious too.

    So according to Wildlife Informer, snails move roughly 1ft/hr, which is around 51.2 meters per week. I got some driving directions from a grocery store on the northern part of Ukraine’s east border (Продуктовый магазин «Смак», Bachivs’k, Sumy Oblast, Ukraine, 41411) to a crossing on the west border (Starovoitove Yahodyn Customs, Volyns’ka oblast, Ukraine) and that trip by road is about 850km. Because snails don’t follow roads, this introduces unspecified error. With those assumptions and numbers, that means it would take a snail around 16,602 weeks to cross Ukraine, or ~45.5 years.

    So yeah, it was a hyperbolic joke.


  • I agree with the statement but the logic behind it is just… silly. You said in LoL you can spend 90% of the game typing and it makes no difference, and then in the next sentence that being down a player is bad and makes the enemy actively stronger.

    Rather, the reason for the difference in toxicity is that the individual player has a far greater impact on the game in LoL (for better and for worse) than HotS primarily due to exp sharing in HotS. This attracts the toxic individualist players to LoL and makes it easier to blame a single person for things going wrong. HotS has a much bigger safety net for when you make mistakes or are significantly worse than the rest of your team.

    I don’t think it has anything to do with the level of activity or how much time is available to type; both games can keep the conscientious player busy 100% of the time.