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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

By : Dr. Edward Lavieri Jr.
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Hands-On Design Patterns with Java

Hands-On Design Patterns with Java

2 (1)
By: Dr. Edward Lavieri Jr.

Overview of this book

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
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1
Section 1: Introducing Design Patterns
4
Section 2: Original Design Patterns
8
Section 3: New Design Patterns

Questions

  1. What is the focus of structural design patterns?
  2. What are the seven structural design patterns?
  3. Which structural design pattern has both a class and object scope?
  4. Which structural design pattern category is used to describe how to create objects with new functionality?
  5. Which design pattern is used to convert an interface of one class into another interface expected by the system?
  6. Which design pattern allows us to create an object tree structure and treat both objects and the tree structures in the same manner?
  7. Which design pattern is commonly used with graphical software that includes layering objects over one another?
  8. Which design pattern creates an interface that serves as an interface to other interfaces within a system or subsystem?
  9. Which design pattern uses sharing of identical object components in its implementation?
  10. Which design pattern's purpose is to save...
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Hands-On Design Patterns with Java
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