Mandelbrot in floating-point vs fixed-point
Feeling a lack of intuition about how a fixed-point implementation of a naturally floating-point algorithm would fare against native floating-point performance on modern GPUs, I set out to do a few simple experiments. As it stands, I don’t feel like having much insight on this currently, at least on a high-level and not i.e. u-arch … Continue reading Mandelbrot in floating-point vs fixed-point