Mapper

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NES games come in cartridges, and inside of those cartridges are various circuits and hardware. Different games use different circuits and hardware, and the configuration and capabilities of such cartridges is commonly called their mapper. Mappers are designed to extend the system and bypass its limitations, such as by adding RAM to the cartridge or even extra sound channels. More commonly though, mappers are designed to allow games larger than 40K to be made.

The term "mapper" arises from the concept of memory mapping: translating memory hardware into the CPU's and PPU's address spaces. A memory map describes which addresses correspond to which physical locations of memory.

Common capabilities

Multiple functions can be performed by the hardware and circuitry on a cartridge's printed circuit board:

  • Mapping of the CHR and PRG chips into the NES's address space, which may be expanded by…
    • (often) Bank switching: dynamically changing the memory mapping of cartridge memory into the NES's address spaces. By doing so, the cartridge may have more data than the address space would allow, allowing larger games to be made.
    • (often) Using a battery-backed volatile RAM chip, or rarely an EEPROM, to maintain save data between play sessions
  • (always) Nametable Mirroring: controlling which way the nametables are arranged, as the NES only has two nametables' worth of CIRAM but four tables addressed.
    • (rarely) Providing cartridge-side CHR-RAM or ROM to supplement or replace the nametable CIRAM (4-Screen mirroring).
  • (commonly) Generating interrupts, especially ones timed to occur when the PPU reaches a certain scanlines.
  • (rarely) Providing additional sound-generation. The Famicom sent its audio through the cartridge port to allow the cartridge to mix in additional channels; the NES does not without modification.
  • (rarely) Altering how the attribute table is mapped to provide finer attribute control.
  • (rarely) Other sundry functions like fast multiplication.

Most mappers fall into one of two categories: discrete logic, and ASIC based. Some discrete logic mappers are susceptible to bus conflicts. Nintendo uses the term Memory Management Controller (or MMC for short) for its ASIC mappers ("Why Game Paks Never Forget" article in Nintendo Power) (note: it may have originally stood for "Multi Memory Controller", at least according to Japanese), while Konami's ASIC mappers use the name Virtual ROM Controller (or VRC).

Naming scheme

Discrete logic mappers are often referred to by the name of a board that they are commonly used in (e.g. "UNROM"). ASIC mappers are named after the ASIC (e.g. "MMC1" or "FME-7"), except in boards that use an ASIC in an unusual way (such as "TQROM", "TLSROM", or "NES-EVENT"). The emulation community generally refers to mappers by a numbering scheme that originated with the iNES emulator (e.g. "mapper 002"). Some mappers that were assigned the same iNES number later received a submapper designation in NES 2.0 to disambiguate their differences.

The notation used in Disch's docs describing mappers is explained here.

To allocate a mapper number, you should have A. a hardware implementation or B. an emulator implementation and a sketch of hardware. You should also have a publicly-available dump of an existing commercial cart or most of a homebrew game written.

iNES 1.0 mapper grid

This is the plane 0 table. These mappers do not require a NES 2.0 header.

000 001 002 003 004 005 006 007 008 009 010 011 012 013 014 015
016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031
032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047
048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063
064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079
080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095
096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111
112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127
128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239
240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255

Most icons next to mapper numbers refer to publishers. Nintendo-made boards with numerous publishers get the Nintendo icon; Nintendo-made boards dominated by one publisher get that publisher's icon. Other icons refer to status:

  • Duplicate mappers assigned by mistake.
  • Mappers reserved for use by tools, such as emulator internal use or private use during development of a new mapper.
  • Mappers created by the NES homebrew scene for cart releases.
  • Mappers for MMC3-based bootleg cartridges, both single-game and multicart.
  • Mappers for non-MMC3-based bootleg cartridges, both single-game and multicart.
  • Mappers for which we have some information but no identified manufacturer.
  • Mappers that are not yet documented on this wiki. Do not assume undocumented mappers are currently unassigned; consult the source code for well-used emulators like Nestopia, FCEUX, Mesen, Nintendulator and NintendulatorNRS


Plane 1

Plane 1 (NES 2.0 mappers 256-511)

256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271
272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287
288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303
304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335
336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351
352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367
368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383
384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399
400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415
416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431
432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447
448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463
464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479
480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495
496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511
Key
  • Duplicately-assigned mapper
  • Mapper for internal use by emulators
  • Homebrew mapper
  • Bootleg MMC3-based mapper
  • Bootleg non-MMC3-based mapper
  • No manufacturer name
  • Not yet documented here

Plane 2

Plane 2 (NES 2.0 mappers 512-767)

512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527
528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543
544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559
560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575
576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591
592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607
608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623
624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639
640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655
656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671
672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687
688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703
704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719
720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735
736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751
752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767
Key
  • Duplicately-assigned mapper
  • Mapper for internal use by emulators
  • Homebrew mapper
  • Bootleg MMC3-based mapper
  • Bootleg non-MMC3-based mapper
  • No manufacturer name
  • Not yet documented here

Common mappers for homebrewers

  • NROM: About the simplest mapper there is; 32K PRG and 8K CHR. Most beginners start with this.
  • UxROM, BxROM: CHR RAM plus PRG bank switching. These are simple and cheap cartridge boards that hold far more memory than NROM.
  • MMC1, MMC3: These mappers provide finely grained bank switching and features such as scanline counters. Their design involves an ASIC, which makes them more complicated and expensive than other mappers.

Unassigned mappers

Some mappers which have some documentation but are currently unassigned:

See also

References

  • Nintendulator source code
  • Nestopia source code
  • FCEUX source code
  • Planes proposal