Ryan Osweiler EDTECH 522 Module 3 DQ Overall, the readings this week made sense to me.
I have been in this program for over a year now so I was able to connect the readings to the coursework and online class format that I have experienced. When looking through the chapters, I wanted to note things that were of large importance to me. The first point in chapter 6 related to the pacing of the coursework. With any project-based learning or virtual experience, time is a factor. There must be time allotted to explore the entire learning experience. This type of coursework cannot be contained in the same timeframe as filling out lecture notes or completing a fill in the blank quiz or test. There must be appropriate time given for learners to not only construct a project but also have the time to revise as the learning experience continues through the week or module. In chapter 7, I noted the section relating to computer based simulations. Along with project-based learning, I think computer based simulations and virtual world learning has profound effects on the educational process. I dont believe the development is quite there yet. I think in order for this to be an effective, mainstream educational tool, there needs to be development strategies and opportunities that teachers can create, not just programmers. As an instructor, I would like to take my specific content or curriculum focus and create a simulation or virtual world. I know the technology is there but I dont think the development and integration side is quite ready for mainstream education.
Ko, S., & Rossen, S. (2010). Teaching online, a practical guide. Taylor & Francis.