Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
95 views1 page

Module 3 DQ

The document discusses key points from chapters 6 and 7 of the book "Teaching Online, a Practical Guide" by Ko and Rossen. The first point discussed is about allowing sufficient time for project-based learning in online courses. Second, computer-based simulations are seen as having potential but needing more development opportunities for teachers to create their own simulations aligned with curriculum content. Overall, the readings made sense but more integration support is needed for simulations to be effective mainstream educational tools.

Uploaded by

ryanosweiler
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
95 views1 page

Module 3 DQ

The document discusses key points from chapters 6 and 7 of the book "Teaching Online, a Practical Guide" by Ko and Rossen. The first point discussed is about allowing sufficient time for project-based learning in online courses. Second, computer-based simulations are seen as having potential but needing more development opportunities for teachers to create their own simulations aligned with curriculum content. Overall, the readings made sense but more integration support is needed for simulations to be effective mainstream educational tools.

Uploaded by

ryanosweiler
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Ryan Osweiler EDTECH 522 Module 3 DQ Overall, the readings this week made sense to me.

I have been in this program for over a year now so I was able to connect the readings to the coursework and online class format that I have experienced. When looking through the chapters, I wanted to note things that were of large importance to me. The first point in chapter 6 related to the pacing of the coursework. With any project-based learning or virtual experience, time is a factor. There must be time allotted to explore the entire learning experience. This type of coursework cannot be contained in the same timeframe as filling out lecture notes or completing a fill in the blank quiz or test. There must be appropriate time given for learners to not only construct a project but also have the time to revise as the learning experience continues through the week or module. In chapter 7, I noted the section relating to computer based simulations. Along with project-based learning, I think computer based simulations and virtual world learning has profound effects on the educational process. I dont believe the development is quite there yet. I think in order for this to be an effective, mainstream educational tool, there needs to be development strategies and opportunities that teachers can create, not just programmers. As an instructor, I would like to take my specific content or curriculum focus and create a simulation or virtual world. I know the technology is there but I dont think the development and integration side is quite ready for mainstream education.

Ko, S., & Rossen, S. (2010). Teaching online, a practical guide. Taylor & Francis.

You might also like