Chapter 1.
Basic
Structure of Computers
Functional Units
Functional Units
Arithmetic
and
logic
Input
Memory
Output
Control
I/O
Figure1.1.Basicfunctionalunitsofacomputer.
Processor
Information Handled by a
Computer
Instructions/machine
instructions
Govern the transfer of information within a computer as
well as between the computer and its I/O devices
Specify the arithmetic and logic operations to be
performed
Program
Data
Used as operands by the instructions
Source program
Encoded
in binary code 0 and 1
Memory Unit
Store
programs and data
Two classes of storage
Primary storage
Fast
Programs must be stored in memory while they are being executed
Large number of semiconductor storage cells
Processed in words
Address
RAM and memory access time
Memory hierarchy cache, main memory
Secondary storage larger and cheaper
Arithmetic and Logic Unit
(ALU)
Most
computer operations are executed in
ALU of the processor.
Load the operands into memory bring them
to the processor perform operation in ALU
store the result back to memory or retain in
the processor.
Registers
Fast control of ALU
Control Unit
All computer operations are controlled by the control
unit.
The timing signals that govern the I/O transfers are
also generated by the control unit.
Control unit is usually distributed throughout the
machine instead of standing alone.
Operations of a computer:
Accept information in the form of programs and data through an
input unit and store it in the memory
Fetch the information stored in the memory, under program control,
into an ALU, where the information is processed
Output the processed information through an output unit
Control all activities inside the machine through a control unit
The processor : Data Path and
Control
Two types of functional units:
elements that operate on data values (combinational)
elements that contain state (state elements)
Five Execution Steps
Step name
Action for R-type
instructions
Action for Memoryreference Instructions
Action for
branches
Instruction fetch
IR = MEM[PC]
PC = PC + 4
Instruction decode/ register
fetch
A = Reg[IR[25-21]]
B = Reg[IR[20-16]]
ALUOut = PC + (sign extend (IR[15-0])<<2)
Execution, address
computation, branch/jump
completion
ALUOut = A op B
ALUOut = A+sign
extend(IR[15-0])
Memory access or R-type
completion
Reg[IR[15-11]] =
ALUOut
Load:MDR =Mem[ALUOut]
or
Store:Mem[ALUOut] = B
Memory read completion
Load: Reg[IR[20-16]] =
MDR
IF(A==B) Then
PC=ALUOut
Action for
jumps
PC=PC[3128]||(IR[250]<<2)
Basic Operational
Concepts
Review
Activity in a computer is governed by instructions.
To perform a task, an appropriate program
consisting of a list of instructions is stored in the
memory.
Individual instructions are brought from the memory
into the processor, which executes the specified
operations.
Data to be used as operands are also stored in the
memory.
A Typical Instruction
Add LOCA, R0
Add the operand at memory location LOCA to the
operand in a register R0 in the processor.
Place the sum into register R0.
The original contents of LOCA are preserved.
The original contents of R0 is overwritten.
Instruction is fetched from the memory into the
processor the operand at LOCA is fetched and
added to the contents of R0 the resulting sum is
stored in register R0.
Separate Memory Access and
ALU Operation
Load
LOCA, R1
Add R1, R0
Whose contents will be overwritten?
Connection Between the
Processor and the Memory
Memory
MAR
MDR
Control
PC
R0
R1
Processor
IR
ALU
Rn
ngeneralpurpose
registers
Figure1.2.Connectionsbetweentheprocessorandthememory.
Registers
Instruction
register (IR)
Program counter (PC)
General-purpose register (R0 Rn-1)
Memory
address register (MAR)
Memory data register (MDR)
Typical Operating Steps
Programs
reside in the memory through input
devices
PC is set to point to the first instruction
The contents of PC are transferred to MAR
A Read signal is sent to the memory
The first instruction is read out and loaded
into MDR
The contents of MDR are transferred to IR
Decode and execute the instruction
Typical Operating Steps
(Cont)
Get
operands for ALU
General-purpose register
Memory (address to MAR Read MDR to ALU)
Perform
operation in ALU
Store the result back
To general-purpose register
To memory (address to MAR, result to MDR Write)
During
the execution, PC is incremented
to the next instruction
Interrupt
Normal execution of programs may be preempted if
some device requires urgent servicing.
The normal execution of the current program must
be interrupted the device raises an interrupt
signal.
Interrupt-service routine
Current system information backup and restore (PC,
general-purpose registers, control information,
specific information)
Bus Structures
There
are many ways to connect different
parts inside a computer together.
A group of lines that serves as a connecting
path for several devices is called a bus.
Address/data/control
Bus Structure
Single-bus
Input
Output
Memory
Figure1.3.Singlebusstructure.
Processor
Speed Issue
Different
devices have different
transfer/operate speed.
If the speed of bus is bounded by the slowest
device connected to it, the efficiency will be
very low.
How to solve this?
A common approach use buffers.
Performance
Performance
The
most important measure of a computer is
how quickly it can execute programs.
Three factors affect performance:
Hardware design
Instruction set
Compiler
Performance
Processor time to execute a program depends on the hardware
involved in the execution of individual machine instructions.
Main
memory
Cache
memory
Bus
Figure1.5.
Theprocessorcache.
Processor
Performance
The
processor and a relatively small cache
memory can be fabricated on a single
integrated circuit chip.
Speed
Cost
Memory management
Processor Clock
Clock,
clock cycle, and clock rate
The execution of each instruction is divided
into several steps, each of which completes
in one clock cycle.
Hertz cycles per second
Basic Performance Equation
T processor time required to execute a program that has been
prepared in high-level language
N number of actual machine language instructions needed to
complete the execution (note: loop)
S average number of basic steps needed to execute one
machine instruction. Each step completes in one clock cycle
R clock rate
Note: these are not independent to each other
N S
T
R
How to improve T?
Pipeline and Superscalar
Operation
Instructions are not necessarily executed one after
another.
The value of S doesnt have to be the number of
clock cycles to execute one instruction.
Pipelining overlapping the execution of successive
instructions.
Add R1, R2, R3
Superscalar operation multiple instruction
pipelines are implemented in the processor.
Goal reduce S (could become <1!)
Clock Rate
Increase
clock rate
Improve the integrated-circuit (IC) technology to make
the circuits faster
Reduce the amount of processing done in one basic step
(however, this may increase the number of basic steps
needed)
Increases
in R that are entirely caused by
improvements in IC technology affect all
aspects of the processors operation equally
except the time to access the main memory.
CISC and RISC
Tradeoff
between N and S
A key consideration is the use of pipelining
S is close to 1 even though the number of basic steps
per instruction may be considerably larger
It is much easier to implement efficient pipelining in
processor with simple instruction sets
Reduced
Instruction Set Computers (RISC)
Complex Instruction Set Computers (CISC)
Compiler
A compiler translates a high-level language program
into a sequence of machine instructions.
To reduce N, we need a suitable machine instruction
set and a compiler that makes good use of it.
Goal reduce NS
A compiler may not be designed for a specific
processor; however, a high-quality compiler is
usually designed for, and with, a specific processor.
Performance Measurement
T is difficult to compute.
Measure computer performance using benchmark programs.
System Performance Evaluation Corporation (SPEC) selects and
publishes representative application programs for different application
domains, together with test results for many commercially available
computers.
Compile and run (no simulation)
Reference computer
Running time on the reference computer
SPEC rating
Running time on the computer under test
n
SPEC rating ( SPECi )
i 1
1
n
Multiprocessors and
Multicomputers
Multiprocessor computer
Execute a number of different application tasks in parallel
Execute subtasks of a single large task in parallel
All processors have access to all of the memory shared-memory
multiprocessor
Cost processors, memory units, complex interconnection networks
Multicomputers
Each computer only have access to its own memory
Exchange message via a communication network messagepassing multicomputers
Chapter 2. Machine
Instructions and
Programs
Objectives
Machine instructions and program execution,
including branching and subroutine call and return
operations.
Number representation and addition/subtraction in
the 2s-complement system.
Addressing methods for accessing register and
memory operands.
Assembly language for representing machine
instructions, data, and programs.
Program-controlled Input/Output operations.
Number, Arithmetic
Operations, and
Characters
Signed Integer
3
major representations:
Sign and magnitude
Ones complement
Twos complement
Assumptions:
4-bit machine word
16 different values can be represented
Roughly half are positive, half are negative
Sign and Magnitude
Representation
-7
-6
-5
1111
1110
+0
+1
0000
0001
1101
0010
+2
-4
1100
0011
+3
0 100 = + 4
-3
1011
0100
+4
1 100 = - 4
-2
1010
0101
1001
-1
0110
1000
-0
0111
+5
+6
+7
High order bit is sign: 0 = positive (or zero), 1 = negative
Three low order bits is the magnitude: 0 (000) thru 7 (111)
Number range for n bits = +/-2n-1 -1
Two representations for 0
Ones Complement
Representation
-0
-1
-2
1111
1110
+0
0000
0001
1101
+1
0010
+2
-3
1100
0011
+3
0 100 = + 4
-4
1011
0100
+4
1 011 = - 4
-5
1010
0101
1001
-6
0110
1000
-7
0111
+5
+6
+7
Subtraction implemented by addition & 1's complement
Still two representations of 0! This causes some problems
Some complexities in addition
Twos Complement
Representation
-1
-2
-3
like 1's comp
except shifted
one position
clockwise
1111
1110
+0
0000
0001
1101
+1
0010
+2
-4
1100
0011
+3
0 100 = + 4
-5
1011
0100
+4
1 100 = - 4
-6
1010
0101
1001
-7
0110
1000
-8
0111
+5
+6
+7
Only one representation for 0
One more negative number than positive
number
Binary, Signed-Integer
Representations
B
Page 28
Valuesrepresented
b3 b2b1b0
0
0
0
0
0
0
0
0
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
0
0
0
0
0
1
1
1
1
1
1
0
0
1
1
0
0
0
0
1
1
0
0
1
1
1
0
1
0
1
0
1
0
0
1
0
1
0
1
0
1
Signand
magnitude
+7
+6
+5
+4
+3
+2
+1
+0
0
1
2
3
4
5
6
7
1' scomplement
+7
+6
+5
+4
+3
+2
+1
+0
7
6
5
4
3
2
1
0
2' scomplement
+
+
+
+
+
+
+
+
Figure2.1.Binary,signedintegerrepresentations.
7
6
5
4
3
2
1
0
8
7
6
5
4
3
2
1
Addition and Subtraction 2s
Complement
If carry-in to the high
order bit =
carry-out then ignore
carry
if carry-in differs from
carry-out then overflow
0100
-4
1100
+3
0011
+ (-3)
1101
0111
-7
11001
0100
-4
1100
-3
1101
+3
0011
10001
-1
1111
Simpler addition scheme makes twos complement the most common
choice for integer number systems within digital systems
2s-Complement Add and
Subtract Operations
(a)
0010
+ 0011
( + 2)
( + 3)
0101
( + 5)
(c)
1011
+ 1110
1001
5
2
7
(e)
1101
1001
3
7
Page 31
(f)
(g)
(h)
(i)
(j)
0010
0100
0110
0011
1001
1011
1001
0001
0010
1101
( + 2)
( + 4)
( + 6)
( + 3)
7
5
7
( + 1)
( + 2)
3
(b)
0111
+ 1101
0100
( + 4)
6
2
( + 7)
3
( + 4)
1101
+ 0111
0100
( + 4)
0100
+ 1010
1110
(d)
0010
+ 1100
1110
0110
+ 1101
0011
1001
+ 0101
1110
( + 3)
1001
+ 1111
1000
0010
+ 0011
0101
( + 5)
Figure2.4.2'scomplementAddandSubtractoperations.
Overflow - Add two positive numbers to get a
negative number or two negative numbers to
get a positive number
-1
-2
0000
0010
1100
0100
1010
0101
1001
-7
0110
1000
-8
0111
+6
+7
5 + 3 = -8
+3
+4
+5
1111
0000
+1
0001
1101
-4
-5
+0
1110
-3
+2
0011
1011
-6
-2
+1
0001
1101
-4
-5
1111
1110
-3
-1
+0
0010
1100
1011
1010
-6
0110
1000
-8
-7 - 2 = +7
0011
+3
0100
+4
0101
1001
-7
+2
0111
+7
+6
+5
Overflow Conditions
5
0111
0101
-7
1000
1001
0011
-2
1100
-8
1000
10111
Overflow
Overflow
5
0000
0101
-3
1111
1101
0010
-5
1011
0111
-8
11000
No overflow
No overflow
Overflow when carry-in to the high-order bit does not equal carry out
Sign Extension
Task:
Given w-bit signed integer x
Convert it to w+k-bit integer with same value
Rule:
Make k copies of sign bit:
X = xw1 ,, xw1 , xw1 , xw2 ,, x0
X
k copies of MSB
Sign Extension Example
short int x = 15213;
int
ix = (int) x;
short int y = -15213;
int
iy = (int) y;
x
ix
y
iy
Decimal
Hex
Binary
3B6D
0011101101101101
15213
15213 0000C492 00000000000000000011101101101101
C493
1100010010010011
-15213
-15213 FFFFC493 11111111111111111100010010010011
Memory Locations,
Addresses, and
Operations
Memory Location, Addresses,
and Operation
nbits
Memory consists
of many millions of
storage cells,
each of which can
store 1 bit.
Data is usually
accessed in n-bit
groups. n is called
word length.
firstword
secondword
ithword
lastword
Figure2.5.Memorywords.
Memory Location, Addresses,
and Operation
32-bit
word length example
32bits
b 31 b 30
b1
Signbit: b 31= 0 forpositivenumbers
b 31= 1 fornegativenumbers
(a)Asignedinteger
8bits
8bits
8bits
8bits
ASCII
character
ASCII
character
ASCII
character
ASCII
character
(b)Fourcharacters
b0
Memory Location, Addresses,
and Operation
To retrieve information from memory, either for one
word or one byte (8-bit), addresses for each location
are needed.
A k-bit address memory has 2k memory locations,
namely 0 2k-1, called memory space.
24-bit memory: 224 = 16,777,216 = 16M (1M=220)
32-bit memory: 232 = 4G (1G=230)
1K(kilo)=210
1T(tera)=240
Memory Location, Addresses,
and Operation
It
is impractical to assign distinct addresses to
individual bit locations in the memory.
The most practical assignment is to have
successive addresses refer to successive
byte locations in the memory byteaddressable memory.
Byte locations have addresses 0, 1, 2, If
word length is 32 bits, they successive words
are located at addresses 0, 4, 8,
Big-Endian and Little-Endian
Assignments
Big-Endian: lower byte addresses are used for the most significant bytes of the word
Little-Endian: opposite ordering. lower byte addresses are used for the less significant
bytes of the word
Word
address
Byteaddress
Byteaddress
2 4
2 4
2 3
2 2
2 1
(a)Bigendianassignment
2 4
2 1
2 2
2 3
2 4
(b)Littleendianassignment
Figure2.7.Byteandwordaddressing.
Memory Location, Addresses,
and Operation
Address
ordering of bytes
Word alignment
Words are said to be aligned in memory if they
begin at a byte addr. that is a multiple of the num
of bytes in a word.
16-bit word: word addresses: 0, 2, 4,.
32-bit word: word addresses: 0, 4, 8,.
64-bit word: word addresses: 0, 8,16,.
Access
strings
numbers, characters, and character
Memory Operation
Load
Copy the content. The memory content doesnt change.
Address Load
Registers can be used
Store
(or Read or Fetch)
(or Write)
Overwrite the content in memory
Address and Data Store
Registers can be used
Instruction and
Instruction
Sequencing
Must-Perform Operations
Data
transfers between the memory and the
processor registers
Arithmetic and logic operations on data
Program sequencing and control
I/O transfers
Register Transfer Notation
Identify
a location by a symbolic name
standing for its hardware binary address
(LOC, R0,)
Contents of a location are denoted by placing
square brackets around the name of the
location (R1[LOC], R3 [R1]+[R2])
Register Transfer Notation (RTN)
Assembly Language Notation
Represent
machine instructions and
programs.
Move LOC, R1 = R1[LOC]
Add R1, R2, R3 = R3 [R1]+[R2]
CPU Organization
Single
Accumulator
Result usually goes to the Accumulator
Accumulator has to be saved to memory quite often
General
Register
Registers hold operands thus reduce memory traffic
Register bookkeeping
Stack
Operands and result are always in the stack
Instruction Formats
Three-Address Instructions
ADD
R1, R2
R1 R1 + R2
ADD
AC AC + M[AR]
Zero-Address Instructions
R1 R2 + R3
One-Address Instructions
R1, R2, R3
Two-Address Instructions
ADD
ADD
TOS TOS + (TOS 1)
RISC Instructions
Lots of registers. Memory is restricted to Load & Store
Opcode Operand(s) or Address(es)
Instruction Formats
Example: Evaluate (A+B) (C+D)
Three-Address
1.
2.
3.
ADD
ADD
MUL
R1, A, B
R2, C, D
X, R1, R2
; R1 M[A] + M[B]
; R2 M[C] + M[D]
; M[X] R1 R2
Instruction Formats
Example: Evaluate (A+B) (C+D)
Two-Address
1.
2.
3.
4.
5.
6.
MOV
ADD
MOV
ADD
MUL
MOV
R1, A
R1, B
R2, C
R2, D
R1, R2
X, R1
; R1 M[A]
; R1 R1 + M[B]
; R2 M[C]
; R2 R2 + M[D]
; R1 R1 R2
; M[X] R1
Instruction Formats
Example: Evaluate (A+B) (C+D)
One-Address
1.
2.
3.
4.
5.
6.
7.
LOAD A
ADD B
STORET
LOAD C
ADD D
MUL T
STOREX
; AC M[A]
; AC AC + M[B]
; M[T] AC
; AC M[C]
; AC AC + M[D]
; AC AC M[T]
; M[X] AC
Instruction Formats
Example: Evaluate (A+B) (C+D)
Zero-Address
1.
2.
3.
4.
5.
6.
7.
8.
PUSH A
PUSH B
ADD
PUSH C
PUSH D
ADD
MUL
(C+D)(A+B)
POP X
; TOS A
; TOS B
; TOS (A + B)
; TOS C
; TOS D
; TOS (C + D)
; TOS
; M[X] TOS
Instruction Formats
Example: Evaluate (A+B) (C+D)
RISC
1.
2.
3.
4.
5.
6.
7.
8.
LOAD R1, A
LOAD R2, B
LOAD R3, C
LOAD R4, D
ADD R1, R1, R2
ADD R3, R3, R4
MUL R1, R1, R3
STOREX, R1
; R1 M[A]
; R2 M[B]
; R3 M[C]
; R4 M[D]
; R1 R1 + R2
; R3 R3 + R4
; R1 R1 R3
; M[X] R1
Using Registers
Registers
are faster
Shorter instructions
The number of registers is smaller (e.g. 32
registers need 5 bits)
Potential
speedup
Minimize the frequency with which data is
moved back and forth between the memory
and processor registers.
Instruction Execution and
Straight-Line Sequencing
Address
Beginexecutionhere
Contents
Move A,R0
i+4
Add
i+8
Move R0,C
B,R0
3instruction
program
segment
Datafor
theprogram
Assumptions:
- One memory operand
per instruction
- 32-bit word length
- Memory is byte
addressable
- Full memory address
can be directly specified
in a single-word instruction
Two-phase procedure
-Instruction fetch
-Instruction execute
Page 43
Figure2.8.AprogramforC+
Branching
Move
NUM1,R0
i+4
Add
NUM2,R0
i+8
Add
NUM3,R0
i + 4n 4
Add
NUMn,R0
i + 4n
Move
R0,SUM
SUM
NUM1
NUM2
NUMn
Figure2.9.Astraightlineprogramforaddingnnumbers.
Branching
LOOP
Program
loop
Branch target
Move
N,R1
Clear
R0
Determineaddressof
"Next"numberandadd
"Next"numbertoR0
Decrement
R1
Branch>0
LOOP
Move
R0,SUM
Conditional branch
SUM
N
NUM1
Figure2.10.Usingalooptoaddnnumbers.
NUM2
NUMn
Condition Codes
Condition
code flags
Condition code register / status register
N (negative)
Z (zero)
V (overflow)
C (carry)
Different instructions affect different flags
Conditional Branch
Instructions
Example:
A: 1 1 1 1 0 0 0 0
B: 0 0 0 1 0 1 0 0
A:
11110000
+(B): 1 1 1 0 1 1 0 0
11011100
C=1
S=1
V=0
Z=0
Status Bits
Cn-1
ALU
Cn
C
Fn-1
Zero Check
Addressing
Modes
Generating Memory Addresses
How
to specify the address of branch target?
Can we give the memory operand address
directly in a single Add instruction in the
loop?
Use a register to hold the address of NUM1;
then increment by 4 on each pass through
the loop.
Addressing Modes
Implied
Opcode Mode
...
AC is implied in ADD M[AR] in One-Address
instr.
TOS is implied in ADD in Zero-Address instr.
Immediate
The use of a constant in MOV R1, 5, i.e. R1
5
Register
Indicate which register holds the operand
Addressing Modes
Register
Indirect
Indicate the register that holds the number of the
register that holds the operand
R1
MOV
R1, (R2)
Autoincrement
Access & update in 1 instr.
Direct
/ Autodecrement
R2 = 3
R3 = 5
Address
Use the given address to access a memory location
Addressing Modes
Indirect
Address
Indicate the memory location that holds the
address of the memory location that holds the
data
AR = 101
100
101
102
103
104
0 1 0 4
1 1 0 A
Addressing Modes
Relative
Address
EA = PC + Relative Addr
PC = 2
0
1
2
AR = 100
Could be Positive
or Negative
(2s Complement)
100
101
102
103
104
1 1 0 A
Addressing Modes
Indexed
EA = Index Register + Relative Addr
Useful with
Autoincrement or
Autodecrement
XR = 2
+
AR = 100
Could be Positive
or Negative
(2s Complement)
100
101
102
103
104
1 1 0 A
Addressing Modes
Base
Register
EA = Base Register + Relative Addr
Could be Positive
or Negative
(2s Complement)
AR = 2
+
BR = 100
Usually points
to the beginning
of an array
100
101
102
103
104
0
0
0
0
0
0
0
0
1
0
0
1
0
0
5
5
2
A
7
9
Addressing Modes
Name
The different
ways in which
the location of
an operand is
specified in
an instruction
are referred to
as addressing
modes.
Assembler syntax
Addressing
function
Immediate
#Value
Operand=Value
Register
Ri
EA = Ri
Absolute(Direct)
LOC
EA = LOC
Indirect
(Ri )
(LOC)
EA = [Ri ]
EA = [LOC]
Index
X(Ri)
EA = [Ri ] + X
Basewithindex
(Ri ,Rj )
EA = [Ri ] + [Rj ]
Basewithindex
andoffset
X(Ri,Rj )
EA = [Ri ] + [Rj ] + X
Relative
X(PC)
EA = [PC] + X
(Ri )+
EA = [Ri ] ;
Incremen
t Ri
(Ri )
Decremen
t Ri ;
EA = [Ri]
Autoincremen
t
Autodecrement
Indexing and Arrays
Index mode the effective address of the operand is
generated by adding a constant value to the
contents of a register.
Index register
X(Ri): EA = X + [Ri]
The constant X may be given either as an explicit
number or as a symbolic name representing a
numerical value.
If X is shorter than a word, sign-extension is needed.
Indexing and Arrays
In
general, the Index mode facilitates access
to an operand whose location is defined
relative to a reference point within the data
structure in which the operand appears.
Several variations:
(Ri, Rj): EA = [Ri] + [Rj]
X(Ri, Rj): EA = X + [Ri] + [Rj]
Relative Addressing
Relative mode the effective address is determined
by the Index mode using the program counter in
place of the general-purpose register.
X(PC) note that X is a signed number
Branch>0
LOOP
This location is computed by specifying it as an
offset from the current value of PC.
Branch target may be either before or after the
branch instruction, the offset is given as a singed
num.
Additional Modes
Autoincrement mode the effective address of the operand is the
contents of a register specified in the instruction. After accessing
the operand, the contents of this register are automatically
incremented to point to the next item in a list.
(Ri)+. The increment is 1 for byte-sized operands, 2 for 16-bit
operands, and 4 for 32-bit operands.
Autodecrement mode: -(Ri) decrement first
LOOP
Move
Move
Clear
Add
Decrement
Branch>0
Move
N,R1
#NUM1,R2
R0
(R2)+,R0
R1
LOOP
R0,SUM
Initialization
Figure2.16.TheAutoincrementaddressingmodeusedintheprogramofFigure2.12.
Assembly
Language
Types of Instructions
Data
Transfer Instructions
Name Mnemonic
Load
LD
Store
ST
Move
MOV
Exchange
XCH
Input
IN
Output
OUT
Push
PUSH
Pop
POP
Data value is
not modified
Data Transfer Instructions
Mode
Assembly
Register Transfer
Direct address
LD ADR
AC M[ADR]
Indirect address
LD @ADR
AC M[M[ADR]]
Relative address
LD $ADR
AC M[PC+ADR]
Immediate operand
LD #NBR
AC NBR
Index addressing
LD ADR(X)
AC M[ADR+XR]
Register
LD R1
AC R1
Register indirect
LD (R1)
AC M[R1]
Autoincrement
LD (R1)+
AC M[R1], R1 R1+1
Data Manipulation Instructions
Arithmetic
Name
Mnemonic
Increment
INC
Logical & Bit Manipulation
Decrement
DEC
Add
ADD
Shift
Subtract
SUB
Multiply
MUL
Divide
DIV
Add with carry
ADDC
Name
Mnemonic
Subtract with borrow SUBB
Clear
CLR
Complement
COM
Name Negate MnemonicNEG
AND
AND
Logical shift right
SHR
OR
OR
Logical shift left
SHL
Exclusive-OR
XOR
Arithmetic shift right
SHRA
Clear carry
CLRC
Arithmetic shift left
SHLA
Set carry
SETC
Rotate right
ROR
Complement
Rotate left
ROL
COMC
carry
Rotate right through
RORC
Enable interrupt
EI
carry
Program Control Instructions
Name
Mnemonic
Branch
BR
Jump
JMP
Skip
SKP
Call
CALL
Return
RET
Compare
(Subtract)
CMP
Test (AND)
TST
Subtract A B but
dont store the result
10110001
00001000
Mask
00000000
Conditional Branch
Instructions
Mnemonic Branch Condition Tested Condition
BZ
Branch if zero
Z=1
BNZ
Branch if not zero
Z=0
BC
Branch if carry
C=1
BNC
Branch if no carry
C=0
BP
Branch if plus
S=0
BM
Branch if minus
S=1
BV
Branch if overflow
V=1
Branch if no
BNV
V=0
overflow
Basic
Input/Output
Operations
I/O
The
data on which the instructions operate
are not necessarily already stored in memory.
Data need to be transferred between
processor and outside world (disk, keyboard,
etc.)
I/O operations are essential, the way they are
performed can have a significant effect on the
performance of the computer.
Program-Controlled I/O
Example
Read
in character input from a keyboard and
produce character output on a display screen.
Rate of data transfer (keyboard, display, processor)
Difference in speed between processor and I/O device
creates the need for mechanisms to synchronize the
transfer of data.
A solution: on output, the processor sends the first
character and then waits for a signal from the display that
the character has been received. It then sends the
second character. Input is sent from the keyboard in a
similar way.
Program-Controlled I/O
Example
Bus
Processor
DATAIN
SIN
- Registers
- Flags
- Device interface
Keyboard
DATAOUT
SOUT
Display
Figure2.19 Busconnectionforprocessor,keyboard,anddisplay.
Program-Controlled I/O
Example
Machine
instructions that can check the state
of the status flags and transfer data:
READWAIT Branch to READWAIT if SIN = 0
Input from DATAIN to R1
WRITEWAIT Branch to WRITEWAIT if SOUT = 0
Output from R1 to DATAOUT
Program-Controlled I/O
Example
Memory-Mapped
I/O some memory
address values are used to refer to peripheral
device buffer registers. No special
instructions are needed. Also use device
status registers.
READWAIT Testbit #3, INSTATUS
Branch=0 READWAIT
MoveByte DATAIN, R1
Program-Controlled I/O
Example
Assumption
the initial state of SIN is 0 and the
initial state of SOUT is 1.
Any drawback of this mechanism in terms of
efficiency?
Two wait loopsprocessor execution time is wasted
Alternate
Interrupt
solution?
Stacks
Home Work
For
each Addressing modes mentioned
before, state one example for each
addressing mode stating the specific benefit
for using such addressing mode for such an
application.
Stack Organization
LIFO
Last In First Out
Current
Top of Stack
TOS
SP
FULL
EMPTY
Stack Bottom
0
1
2
3
4
5
6
7
8
9
10
0
0
0
0
0
1
0
0
0
0
2
5
0
2
1
3
5
8
5
5
Stack
Stack Organization
Current
Top of Stack
TOS
PUSH
SP SP 1
M[SP] DR
If (SP = 0) then (FULL 1)
EMPTY 0
SP
FULL
EMPTY
Stack Bottom
1 6 9 0
0
1
2
3
4
5
6
7
8
9
10
1
0
0
0
0
0
6
1
0
0
0
0
9
2
5
0
2
1
0
3
5
8
5
5
Stack
Stack Organization
Current
Top of Stack
TOS
POP
DR M[SP]
SP SP + 1
If (SP = 11) then (EMPTY 1)
FULL 0
SP
FULL
EMPTY
Stack Bottom
0
1
2
3
4
5
6
7
8
9
10
1
0
0
0
0
0
6
1
0
0
0
0
9
2
5
0
2
1
0
3
5
8
5
5
Stack
Stack Organization
Memory
Stack
PUSH
PC
0
1
2
AR
100
101
102
SP SP 1
M[SP] DR
POP
DR M[SP]
SP SP + 1
SP
200
201
202
Reverse Polish Notation
Infix
Notation
A+B
Prefix
or Polish Notation
+AB
Postfix
or Reverse Polish Notation (RPN)
AB+
(2) (4) (3) (3) +
AB+CD
RPN
ABCD+
(8) (3) (3) +
(8) (9) +
17
Reverse Polish Notation
Example
(A + B) [C (D + E) + F]
(A B +) (D E +) C F +
Reverse Polish Notation
Stack
Operation
(3) (4) (5) (6) +
PUSH
PUSH
MULT
PUSH
30
4
5
PUSH
3
42
12
MULT
ADD
Additional
Instructions
SHIFT & ROTATE INSTRUCTION
There are many applications that require bits of an operand to be shifted right or left.
The details of how the shifts are performed depends on operand.
For general operands
We use logical shift
For numbers
We use arithmetic shift.
Two logical shift operations are needed
Shifting left (LshiftL)
Shifting right (LshiftR)
These instruction shift an operand over a number of bit position specification on a count operand contained in the instruction.
LshiftL count, dst
The count operand may be given as an immediate operand or processor register.
The shift position filled with zeros.
LshiftL #2, R0
Logical Shifts
Logical shift shifting left (LShiftL) and shifting right
(LShiftR)
C
R0
. . .
before:
after:
. .
(a)Logicalshiftleft
LShiftL#2,R0
R0
before:
. .
after:
. . .
(b)Logicalshiftright
LShiftR#2,R0
Arithmetic Shifts
R0
before:
. . .
after:
(c)Arithmeticshiftright
. .
AShiftR#2,R0
Rotate Shifts
In the shift operations, the bits shifted out of the
operand are lost, except for the last bit shifted out
which is retained in the carry flag C.
To preserve all bits, a set of rotate instruction can be
used.
They move the bits that are shifted out of one end of
the operand back in to the other end.
Two type of left and right rotate instruction.
In one version, the bits of the operand are simply
rotated and another include the C flag.
Rotate
R0
0
. . .
before:
after:
. . .
(a)Rotateleftwithoutcarr
y
RotateL#2,R0
R0
0
. . .
before:
after:
. . .
(b)Rotateleftwithcarr
y
RotateLC#2,R0
R0
before:
. . .
after:
. . .
(c)Rotaterightwithoutcarry
RotateR#2,R0
R0
before:
. . .
after:
(d)Rotaterightwithcarry
. . .
RotateRC#2,R0
Figure2.32.Rotateinstructions.
Multiplication and Division
Not
very popular (especially division)
Multiply Ri, Rj
Rj [Ri] [Rj]
2n-bit
product case: high-order half in R(j+1)
Divide Ri, Rj
Rj [Ri] / [Rj]
Quotient is in Rj, remainder may be placed in R(j+1)
Encoding of
Machine
Instructions
Encoding of Machine
Instructions
Assembly language program needs to be converted into machine
instructions. (ADD = 0100 in ARM instruction set)
In the previous section, an assumption was made that all
instructions are one word in length.
OP code: the type of operation to be performed and the type of
operands used may be specified using an encoded binary pattern
Suppose 32-bit word length, 8-bit OP code (how many instructions
can we have?), 16 registers in total (how many bits?), 3-bit
addressing mode indicator.
8
7
7
10
Add R1, R2
Move 24(R0), R5
OPcode
Source
Dest
Otherinfo
LshiftR #2, R0
Move #$3A, R1
(a)Onewordinstruction
Branch>0 LOOP
Encoding of Machine
Instructions
What happens if we want to specify a memory
operand using the Absolute addressing mode?
Move R2, LOC
14-bit for LOC insufficient
Solution use two words
OPcode
Source
Dest
Otherinfo
Memoryaddress/Immediateoperand
(b)Twowordinstruction
Encoding of Machine
Instructions
Then what if an instruction in which two operands
can be specified using the Absolute addressing
mode?
Move LOC1, LOC2
Solution use two additional words
This approach results in instructions of variable
length. Complex instructions can be implemented,
closely resembling operations in high-level
programming languages Complex Instruction Set
Computer (CISC)
Encoding of Machine
Instructions
If we insist that all instructions must fit into a single
32-bit word, it is not possible to provide a 32-bit
address or a 32-bit immediate operand within the
instruction.
It is still possible to define a highly functional
instruction set, which makes extensive use of the
processor registers.
Add R1, R2 ----- yes
Add LOC, R2 ----- no
Add (R3), R2 ----- yes
SUBROUTINES
It is often necessary to perform a particular subtask many times on
different data values, called subroutines.
Calling Program, Call Program
The way in which computer makes it possible to call and return from
subroutines is referred to as its subroutine linkage.
The simplest subroutine linkage method is to save the return address
in a specific location, which may be a register dedicated to this
function, such a register is called Link register.
The call instruction perform the following operations:
Store the contents of the PC in the link Register.
Branch to the target address specified by the instruction.
The return Branch perform following:
Branch to the address contained in the link register.
Memory
Location
200
204
Calling Program
.
.
Call SUB
Next instruction
.
Memory Location
1000
SUB
first ins
Return