IT7710
Advanced Computer Architecture
Nguyn Kim Khnh
Department of Computer Engineering
School of Information and Communication Technology
Hanoi University of Science and Technology
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Chapter 4
Data-Level Parallelism in
Vector, SIMD, and GPU
Architectures
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Introduction
SIMD architectures can exploit significant datalevel parallelism for:
SIMD is more energy efficient than MIMD
matrix-oriented scientific computing
media-oriented image and sound processors
Only needs to fetch one instruction per data operation
Makes SIMD attractive for personal mobile devices
SIMD allows programmer to continue to think
sequentially
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
SIMD Parallelism
Vector architectures
SIMD extensions
Graphics Processor Units (GPUs)
For x86 processors:
Expect two additional cores per chip per year
SIMD width to double every four years
Potential speedup from SIMD to be twice that from
MIMD!
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Vector Architectures
Basic idea:
Read sets of data elements into vector registers
Operate on those registers
Disperse the results back into memory
Registers are controlled by compiler
Used to hide memory latency
Leverage memory bandwidth
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
VMIPS
Example architecture: VMIPS
Loosely based on Cray-1
Vector registers
Vector functional units
Fully pipelined
Data and control hazards are detected
Vector load-store unit
Each register holds a 64-element, 64 bits/element vector
Register file has 16 read ports and 8 write ports
Fully pipelined
One word per clock cycle after initial latency
Scalar registers
32 general-purpose registers
32 floating-point registers
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
VMIPS Instructions
ADDVV.D: add two vectors
ADDVS.D: add vector to a scalar
LV/SV: vector load and vector store from address
Example: DAXPY
L.D
F0,a
; load scalar a
LV
V1,Rx
; load vector X
MULVS.D
V2,V1,F0
; vector-scalar multiply
LV
V3,Ry
; load vector Y
ADDVV
V4,V2,V3
; add
SV
Ry,V4
; store the result
Requires 6 instructions vs. almost 600 for MIPS
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Vector Execution Time
Execution time depends on three factors:
VMIPS functional units consume one element
per clock cycle
Length of operand vectors
Structural hazards
Data dependencies
Execution time is approximately the vector length
Convey
Set of vector instructions that could potentially
execute together
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Chimes
Sequences with read-after-write dependency
hazards can be in the same convey via chaining
Chaining
Allows a vector operation to start as soon as the
individual elements of its vector source operand
become available
Chime
Unit of time to execute one convey
m conveys executes in m chimes
For vector length of n, requires m x n clock cycles
Advanced Computer Architecture - Nguyn Kim Khnh SoICT-HUST
Example
LV
MULVS.D
LV
ADDVV.D
SV
Convoys:
1
LV
2
LV
3
SV
V1,Rx
V2,V1,F0
V3,Ry
V4,V2,V3
Ry,V4
;load vector X
;vector-scalar multiply
;load vector Y
;add two vectors
;store the sum
MULVS.D
ADDVV.D
3 chimes, 2 FP ops per result, cycles per FLOP = 1.5
For 64 element vectors, requires 64 x 3 = 192 clock cycles
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Challenges
Start up time
Latency of vector functional unit
Assume the same as Cray-1
Floating-point add => 6 clock cycles
Floating-point multiply => 7 clock cycles
Floating-point divide => 20 clock cycles
Vector load => 12 clock cycles
Improvements:
> 1 element per clock cycle
Non-64 wide vectors
IF statements in vector code
Memory system optimizations to support vector processors
Multiple dimensional matrices
Sparse matrices
Programming a vector computer
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Multiple Lanes
Element n of vector register A is hardwired to element
n of vector register B
Allows for multiple hardware lanes
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Vector Length Register
Vector length not known at compile time?
Use Vector Length Register (VLR)
Use strip mining for vectors over the maximum length:
low = 0;
VL = (n % MVL); /*find odd-size piece using modulo op % */
for (j = 0; j <= (n/MVL); j=j+1) { /*outer loop*/
for (i = low; i < (low+VL); i=i+1) /*runs for length VL*/
Y[i] = a * X[i] + Y[i] ; /*main operation*/
low = low + VL; /*start of next vector*/
VL = MVL; /*reset the length to maximum vector length*/
}
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Vector Mask Registers
Consider:
for (i = 0; i < 64; i=i+1)
if (X[i] != 0)
X[i] = X[i] Y[i];
Use vector mask register to disable elements:
LV
LV
L.D
SNEVS.D
SUBVV.D
SV
V1,Rx
V2,Ry
F0,#0
V1,F0
V1,V1,V2
Rx,V1
;load vector X into V1
;load vector Y
;load FP zero into F0
;sets VM(i) to 1 if V1(i)!=F0
;subtract under vector mask
;store the result in X
GFLOPS rate decreases!
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Memory Banks
Memory system must be designed to support high
bandwidth for vector loads and stores
Spread accesses across multiple banks
Control bank addresses independently
Load or store non sequential words
Support multiple vector processors sharing the same memory
Example:
32 processors, each generating 4 loads and 2 stores/cycle
Processor cycle time is 2.167 ns, SRAM cycle time is 15 ns
How many memory banks needed?
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Stride
Consider:
for (i = 0; i < 100; i=i+1)
for (j = 0; j < 100; j=j+1) {
A[i][j] = 0.0;
for (k = 0; k < 100; k=k+1)
A[i][j] = A[i][j] + B[i][k] * D[k][j];
}
Must vectorize multiplication of rows of B with columns of D
Use non-unit stride
Bank conflict (stall) occurs when the same bank is hit faster than
bank busy time:
#banks / LCM(stride,#banks) < bank busy time
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Scatter-Gather
Consider:
for (i = 0; i < n; i=i+1)
A[K[i]] = A[K[i]] + C[M[i]];
Use index vector:
LV
Vk, Rk
LVI
Va, (Ra+Vk)
LV
Vm, Rm
LVI
Vc, (Rc+Vm)
ADDVV.D Va, Va, Vc
SVI
(Ra+Vk), Va
;load K
;load A[K[]]
;load M
;load C[M[]]
;add them
;store A[K[]]
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Programming Vec. Architectures
Compilers can provide feedback to programmers
Programmers can provide hints to compiler
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SIMD Extensions
Media applications operate on data types narrower than
the native word size
Example: disconnect carry chains to partition adder
Limitations, compared to vector instructions:
Number of data operands encoded into op code
No sophisticated addressing modes (strided, scattergather)
No mask registers
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SIMD Implementations
Implementations:
Intel MMX (1996)
Streaming SIMD Extensions (SSE) (1999)
Eight 16-bit integer ops
Four 32-bit integer/fp ops or two 64-bit integer/fp ops
Advanced Vector Extensions (2010)
Eight 8-bit integer ops or four 16-bit integer ops
Four 64-bit integer/fp ops
Operands must be consecutive and aligned memory
locations
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Example SIMD Code
Example DXPY:
L.D
MOV
MOV
MOV
DADDIU
Loop:
MUL.4D
L.4D
ADD.4D
S.4D
DADDIU
DADDIU
DSUBU
BNEZ
F0,a
F1, F0
F2, F0
F3, F0
R4,Rx,#512
L.4D F4,0[Rx]
F4,F4,F0
F8,0[Ry]
F8,F8,F4
0[Ry],F8
Rx,Rx,#32
Ry,Ry,#32
R20,R4,Rx
R20,Loop
;load scalar a
;copy a into F1 for SIMD MUL
;copy a into F2 for SIMD MUL
;copy a into F3 for SIMD MUL
;last address to load
;load X[i], X[i+1], X[i+2], X[i+3]
;aX[i],aX[i+1],aX[i+2],aX[i+3]
;load Y[i], Y[i+1], Y[i+2], Y[i+3]
;aX[i]+Y[i], ..., aX[i+3]+Y[i+3]
;store into Y[i], Y[i+1], Y[i+2], Y[i+3]
;increment index to X
;increment index to Y
;compute bound
;check if done
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Roofline Performance Model
Basic idea:
Plot peak floating-point throughput as a function of
arithmetic intensity
Ties together floating-point performance and memory
performance for a target machine
Arithmetic intensity
Floating-point operations per byte read
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Examples
Attainable GFLOPs/sec Min = (Peak Memory BW
Arithmetic Intensity, Peak Floating Point Perf.)
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Graphical Processing Units
Given the hardware invested to do graphics well,
how can be supplement it to improve
performance of a wider range of applications?
Basic idea:
Heterogeneous execution model
CPU is the host, GPU is the device
Develop a C-like programming language for GPU
Unify all forms of GPU parallelism as CUDA thread
Programming model is Single Instruction Multiple
Thread
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Threads and Blocks
A thread is associated with each data element
Threads are organized into blocks
Blocks are organized into a grid
GPU hardware handles thread management, not
applications or OS
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NVIDIA GPU Architecture
Similarities to vector machines:
Works well with data-level parallel problems
Scatter-gather transfers
Mask registers
Large register files
Differences:
No scalar processor
Uses multithreading to hide memory latency
Has many functional units, as opposed to a few
deeply pipelined units like a vector processor
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Example
Multiply two vectors of length 8192
Code that works over all elements is the grid
Thread blocks break this down into manageable sizes
512 threads per block
SIMD instruction executes 32 elements at a time
Thus grid size = 16 blocks
Block is analogous to a strip-mined vector loop with
vector length of 32
Block is assigned to a multithreaded SIMD processor
by the thread block scheduler
Current-generation GPUs (Fermi) have 7-15
multithreaded SIMD processors
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Terminology
Threads of SIMD instructions
Each has its own PC
Thread scheduler uses scoreboard to dispatch
No data dependencies between threads!
Keeps track of up to 48 threads of SIMD instructions
Hides memory latency
Thread block scheduler schedules blocks to
SIMD processors
Within each SIMD processor:
32 SIMD lanes
Wide and shallow compared to vector processors
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Example
NVIDIA GPU has 32,768 registers
Divided into lanes
Each SIMD thread is limited to 64 registers
SIMD thread has up to:
64 vector registers of 32 32-bit elements
32 vector registers of 32 64-bit elements
Fermi has 16 physical SIMD lanes, each containing
2048 registers
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NVIDIA Instruction Set Arch.
ISA is an abstraction of the hardware instruction
set
Parallel Thread Execution (PTX)
Uses virtual registers
Translation to machine code is performed in software
Example:
shl.s32
R8, blockIdx, 9 ; Thread Block ID * Block size (512 or 29)
add.s32
R8, R8, threadIdx ; R8 = i = my CUDA thread ID
ld.global.f64 RD0, [X+R8]
; RD0 = X[i]
ld.global.f64 RD2, [Y+R8]
; RD2 = Y[i]
mul.f64 R0D, RD0, RD4
; Product in RD0 = RD0 * RD4 (scalar a)
add.f64 R0D, RD0, RD2
; Sum in RD0 = RD0 + RD2 (Y[i])
st.global.f64 [Y+R8], RD0
; Y[i] = sum (X[i]*a + Y[i])
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Conditional Branching
Like vector architectures, GPU branch hardware uses
internal masks
Also uses
Branch synchronization stack
Instruction markers to manage when a branch diverges into
multiple execution paths
Push on divergent branch
and when paths converge
Entries consist of masks for each SIMD lane
I.e. which threads commit their results (all threads execute)
Act as barriers
Pops stack
Per-thread-lane 1-bit predicate register, specified by
programmer
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Example
if (X[i] != 0)
X[i] = X[i] Y[i];
else X[i] = Z[i];
ld.global.f64
setp.neq.s32
@!P1, bra
RD0, [X+R8]
P1, RD0, #0
ELSE1, *Push
; RD0 = X[i]
; P1 is predicate register 1
; Push old mask, set new mask bits
; if P1 false, go to ELSE1
ld.global.f64
RD2, [Y+R8]
; RD2 = Y[i]
sub.f64
RD0, RD0, RD2
; Difference in RD0
st.global.f64
[X+R8], RD0
; X[i] = RD0
@P1, bra
ENDIF1, *Comp
; complement mask bits
; if P1 true, go to ENDIF1
ELSE1:
ld.global.f64 RD0, [Z+R8]
; RD0 = Z[i]
st.global.f64 [X+R8], RD0
; X[i] = RD0
ENDIF1: <next instruction>, *Pop
; pop to restore old mask
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NVIDIA GPU Memory Structures
Each SIMD Lane has private section of off-chip DRAM
Private memory
Contains stack frame, spilling registers, and private
variables
Each multithreaded SIMD processor also has
local memory
Shared by SIMD lanes / threads within a block
Memory shared by SIMD processors is GPU
Memory
Host can read and write GPU memory
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Fermi Architecture Innovations
Each SIMD processor has
Two SIMD thread schedulers, two instruction dispatch units
16 SIMD lanes (SIMD width=32, chime=2 cycles), 16 load-store
units, 4 special function units
Thus, two threads of SIMD instructions are scheduled every two
clock cycles
Fast double precision
Caches for GPU memory
64-bit addressing and unified address space
Error correcting codes
Faster context switching
Faster atomic instructions
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Fermi Multithreaded SIMD Proc.
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Loop-Level Parallelism
Focuses on determining whether data accesses in later
iterations are dependent on data values produced in
earlier iterations
Loop-carried dependence
Example 1:
for (i=999; i>=0; i=i-1)
x[i] = x[i] + s;
No loop-carried dependence
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Loop-Level Parallelism
Example 2:
for (i=0; i<100; i=i+1) {
A[i+1] = A[i] + C[i]; /* S1 */
B[i+1] = B[i] + A[i+1]; /* S2 */
}
S1 and S2 use values computed by S1 in
previous iteration
S2 uses value computed by S1 in same iteration
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Loop-Level Parallelism
Example 3:
for (i=0; i<100; i=i+1) {
A[i] = A[i] + B[i]; /* S1 */
B[i+1] = C[i] + D[i]; /* S2 */
}
S1 uses value computed by S2 in previous iteration but dependence
is not circular so loop is parallel
Transform to:
A[0] = A[0] + B[0];
for (i=0; i<99; i=i+1) {
B[i+1] = C[i] + D[i];
A[i+1] = A[i+1] + B[i+1];
}
B[100] = C[99] + D[99];
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Loop-Level Parallelism
Example 4:
for (i=0;i<100;i=i+1) {
A[i] = B[i] + C[i];
D[i] = A[i] * E[i];
}
Example 5:
for (i=1;i<100;i=i+1) {
Y[i] = Y[i-1] + Y[i];
}
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Finding dependencies
Assume indices are affine:
a x i + b (i is loop index)
Assume:
Store to a x i + b, then
Load from c x i + d
i runs from m to n
Dependence exists if:
Given j, k such that m j n, m k n
Store to a x j + b, load from a x k + d, and a x j + b = c x k + d
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Finding dependencies
Generally cannot determine at compile time
Test for absence of a dependence:
GCD test:
If a dependency exists, GCD(c,a) must evenly divide (d-b)
Example:
for (i=0; i<100; i=i+1) {
X[2*i+3] = X[2*i] * 5.0;
}
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Finding dependencies
Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}
Watch for antidependencies and output
dependencies
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Finding dependencies
Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}
Watch for antidependencies and output
dependencies
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Reductions
Reduction Operation:
for (i=9999; i>=0; i=i-1)
sum = sum + x[i] * y[i];
Transform to
for (i=9999; i>=0; i=i-1)
sum [i] = x[i] * y[i];
for (i=9999; i>=0; i=i-1)
finalsum = finalsum + sum[i];
Do on p processors:
for (i=999; i>=0; i=i-1)
finalsum[p] = finalsum[p] + sum[i+1000*p];
Note: assumes associativity!
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