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Chapter 04

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Chapter 04

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Computer Architecture

A Quantitative Approach, Sixth Edition

Chapter 4
Data-Level Parallelism in
Vector, SIMD, and GPU
Architectures

Copyright © 2019, Elsevier Inc. All rights Reserved 1


Introduction
Introduction
 SIMD architectures can exploit significant data-
level parallelism for:
 Matrix-oriented scientific computing
 Media-oriented image and sound processors

 SIMD is more energy efficient than MIMD


 Only needs to fetch one instruction per data operation
 Makes SIMD attractive for personal mobile devices

 SIMD allows programmer to continue to think


sequentially

Copyright © 2019, Elsevier Inc. All rights Reserved 2


Introduction
SIMD Parallelism
 Vector architectures
 SIMD extensions
 Graphics Processor Units (GPUs)

 For x86 processors:


 Expect two additional cores per chip per year
 SIMD width to double every four years
 Potential speedup from SIMD to be twice that from
MIMD!

Copyright © 2019, Elsevier Inc. All rights Reserved 3


Vector Architectures
Vector Architectures
 Basic idea:
 Read sets of data elements into “vector registers”
 Operate on those registers
 Disperse the results back into memory

 Registers are controlled by compiler


 Used to hide memory latency
 Leverage memory bandwidth

Copyright © 2019, Elsevier Inc. All rights Reserved 4


Vector Architectures
VMIPS
 Example architecture: RV64V
 Loosely based on Cray-1
 32 62-bit vector registers

Register file has 16 read ports and 8 write ports
 Vector functional units

Fully pipelined

Data and control hazards are detected
 Vector load-store unit

Fully pipelined

One word per clock cycle after initial latency
 Scalar registers

31 general-purpose registers

32 floating-point registers

Copyright © 2019, Elsevier Inc. All rights Reserved 5


Vector Architectures
VMIPS Instructions
 .vv: two vector operands
 .vs and .sv: vector and scalar operands
 LV/SV: vector load and vector store from address
 Example: DAXPY
vsetdcfg 4*FP64 # Enable 4 DP FP vregs
fld f0,a # Load scalar a
vld v0,x5 # Load vector X
vmul v1,v0,f0 # Vector-scalar mult
vld v2,x6 # Load vector Y
vadd v3,v1,v2 # Vector-vector add
vst v3,x6 # Store the sum
vdisable # Disable vector regs
 8 instructions, 258 for RV64V (scalar code)
Copyright © 2019, Elsevier Inc. All rights Reserved 6
Vector Architectures
Vector Execution Time
 Execution time depends on three factors:
 Length of operand vectors
 Structural hazards
 Data dependencies

 RV64V functional units consume one element


per clock cycle
 Execution time is approximately the vector length

 Convey
 Set of vector instructions that could potentially
execute together

Copyright © 2019, Elsevier Inc. All rights Reserved 7


Vector Architectures
Chimes
 Sequences with read-after-write dependency
hazards placed in same convey via chaining

 Chaining
 Allows a vector operation to start as soon as the
individual elements of its vector source operand
become available

 Chime
 Unit of time to execute one convey
 m conveys executes in m chimes for vector length n
 For vector length of n, requires m x n clock cycles

Copyright © 2019, Elsevier Inc. All rights Reserved 8


Vector Architectures
Example
vld v0,x5 # Load vector X
vmul v1,v0,f0 # Vector-scalar multiply
vld v2,x6 # Load vector Y
vadd v3,v1,v2 # Vector-vector add
vst v3,x6 # Store the sum

Convoys:
1 vld vmul
2 vld vadd
3 vst

3 chimes, 2 FP ops per result, cycles per FLOP = 1.5


For 64 element vectors, requires 32 x 3 = 96 clock cycles

Copyright © 2019, Elsevier Inc. All rights Reserved 9


Vector Architectures
Challenges
 Start up time
 Latency of vector functional unit
 Assume the same as Cray-1

Floating-point add => 6 clock cycles

Floating-point multiply => 7 clock cycles

Floating-point divide => 20 clock cycles

Vector load => 12 clock cycles

Improvements:
 > 1 element per clock cycle
 Non-64 wide vectors
 IF statements in vector code
 Memory system optimizations to support vector processors
 Multiple dimensional matrices
 Sparse matrices
 Programming a vector computer

Copyright © 2019, Elsevier Inc. All rights Reserved 10


Vector Architectures
Multiple Lanes
 Element n of vector register A is “hardwired” to element
n of vector register B
 Allows for multiple hardware lanes

Copyright © 2019, Elsevier Inc. All rights Reserved 11


Vector Architectures
Vector Length Register
for (i=0; i <n; i=i+1) Y[i] = a * X[i] + Y[i];
vsetdcfg 2 DP FP # Enable 2 64b Fl.Pt. registers
fld f0,a # Load scalar a
loop: setvl t0,a0 # vl = t0 = min(mvl,n)
vld v0,x5 # Load vector X
slli t1,t0,3 # t1 = vl * 8 (in bytes)
add x5,x5,t1 # Increment pointer to X by vl*8
vmul v0,v0,f0 # Vector-scalar mult
vld v1,x6 # Load vector Y
vadd v1,v0,v1 # Vector-vector add
sub a0,a0,t0 # n -= vl (t0)
vst v1,x6 # Store the sum into Y
add x6,x6,t1 # Increment pointer to Y by vl*8
bnez a0,loop # Repeat if n != 0
vdisable # Disable vector regs}

Copyright © 2019, Elsevier Inc. All rights Reserved 12


Vector Architectures
Vector Mask Registers
 Consider:
for (i = 0; i < 64; i=i+1)
if (X[i] != 0)
X[i] = X[i] – Y[i];
 Use predicate register to “disable” elements:
vsetdcfg 2*FP64 # Enable 2 64b FP vector regs
vsetpcfgi 1 # Enable 1 predicate register
vld v0,x5 # Load vector X into v0
vld v1,x6 # Load vector Y into v1
fmv.d.x f0,x0 # Put (FP) zero into f0
vpne p0,v0,f0 # Set p0(i) to 1 if v0(i)!=f0
vsub v0,v0,v1 # Subtract under vector mask
vst v0,x5 # Store the result in X
vdisable # Disable vector registers
vpdisable # Disable predicate registers

Copyright © 2019, Elsevier Inc. All rights Reserved 13


Vector Architectures
Memory Banks
 Memory system must be designed to support high
bandwidth for vector loads and stores
 Spread accesses across multiple banks
 Control bank addresses independently
 Load or store non sequential words (need independent bank
addressing)
 Support multiple vector processors sharing the same memory

 Example:
 32 processors, each generating 4 loads and 2 stores/cycle
 Processor cycle time is 2.167 ns, SRAM cycle time is 15 ns
 How many memory banks needed?

32x(4+2)x15/2.167 = ~1330 banks

Copyright © 2019, Elsevier Inc. All rights Reserved 14


Vector Architectures
Stride
 Consider:
for (i = 0; i < 100; i=i+1)
for (j = 0; j < 100; j=j+1) {
A[i][j] = 0.0;
for (k = 0; k < 100; k=k+1)
A[i][j] = A[i][j] + B[i][k] * D[k][j];
}

 Must vectorize multiplication of rows of B with columns of D


 Use non-unit stride
 Bank conflict (stall) occurs when the same bank is hit faster than
bank busy time:
 #banks / LCM(stride,#banks) < bank busy time

Copyright © 2019, Elsevier Inc. All rights Reserved 15


Vector Architectures
Scatter-Gather
 Consider:
for (i = 0; i < n; i=i+1)
A[K[i]] = A[K[i]] + C[M[i]];
 Use index vector:

vsetdcfg 4*FP64 # 4 64b FP vector registers


vld v0, x7 # Load K[]
vldx v1, x5, v0 # Load A[K[]]
vld v2, x28 # Load M[]
vldi v3, x6, v2 # Load C[M[]]
vadd v1, v1, v3 # Add them
vstx v1, x5, v0 # Store A[K[]]
vdisable # Disable vector registers
Copyright © 2019, Elsevier Inc. All rights Reserved 16
Vector Architectures
Programming Vec. Architectures
 Compilers can provide feedback to programmers
 Programmers can provide hints to compiler

Copyright © 2019, Elsevier Inc. All rights Reserved 17


SIMD Instruction Set Extensions for Multimedia
SIMD Extensions
 Media applications operate on data types narrower than
the native word size
 Example: disconnect carry chains to “partition” adder

 Limitations, compared to vector instructions:


 Number of data operands encoded into op code

 No sophisticated addressing modes (strided, scatter-

gather)
 No mask registers

Copyright © 2019, Elsevier Inc. All rights Reserved 18


SIMD Instruction Set Extensions for Multimedia
SIMD Implementations
 Implementations:
 Intel MMX (1996)

Eight 8-bit integer ops or four 16-bit integer ops
 Streaming SIMD Extensions (SSE) (1999)

Eight 16-bit integer ops

Four 32-bit integer/fp ops or two 64-bit integer/fp ops
 Advanced Vector Extensions (2010)

Four 64-bit integer/fp ops
 AVX-512 (2017)

Eight 64-bit integer/fp ops
 Operands must be consecutive and aligned memory
locations

Copyright © 2019, Elsevier Inc. All rights Reserved 19


SIMD Instruction Set Extensions for Multimedia
Example SIMD Code
 Example DXPY:
fld f0,a # Load scalar a
splat.4D f0,f0 # Make 4 copies of a
addi x28,x5,#256 # Last address to load
Loop: fld.4D f1,0(x5) # Load X[i] ... X[i+3]
fmul.4D f1,f1,f0 # a x X[i] ... a x X[i+3]
fld.4D f2,0(x6) # Load Y[i] ... Y[i+3]
fadd.4D f2,f2,f1 # a x X[i]+Y[i]...
# a x X[i+3]+Y[i+3]
fsd.4D f2,0(x6) # Store Y[i]... Y[i+3]
addi x5,x5,#32 # Increment index to X
addi x6,x6,#32 # Increment index to Y
bne x28,x5,Loop # Check if done

Copyright © 2019, Elsevier Inc. All rights Reserved 20


SIMD Instruction Set Extensions for Multimedia
Roofline Performance Model
 Basic idea:
 Plot peak floating-point throughput as a function of

arithmetic intensity
 Ties together floating-point performance and memory

performance for a target machine


 Arithmetic intensity
 Floating-point operations per byte read

Copyright © 2019, Elsevier Inc. All rights Reserved 21


SIMD Instruction Set Extensions for Multimedia
Examples
 Attainable GFLOPs/sec = (Peak Memory BW ×
Arithmetic Intensity, Peak Floating Point Perf.)

Copyright © 2019, Elsevier Inc. All rights Reserved 22


Graphical Processing Units
Graphical Processing Units
 Basic idea:
 Heterogeneous execution model

CPU is the host, GPU is the device
 Develop a C-like programming language for GPU
 Unify all forms of GPU parallelism as CUDA thread
 Programming model is “Single Instruction Multiple
Thread”

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Graphical Processing Units
Threads and Blocks
 A thread is associated with each data element
 Threads are organized into blocks
 Blocks are organized into a grid

 GPU hardware handles thread management, not


applications or OS

Copyright © 2019, Elsevier Inc. All rights Reserved 24


Graphical Processing Units
NVIDIA GPU Architecture
 Similarities to vector machines:
 Works well with data-level parallel problems
 Scatter-gather transfers
 Mask registers
 Large register files

 Differences:
 No scalar processor
 Uses multithreading to hide memory latency
 Has many functional units, as opposed to a few
deeply pipelined units like a vector processor

Copyright © 2019, Elsevier Inc. All rights Reserved 25


Graphical Processing Units
Example
 Code that works over all elements is the grid
 Thread blocks break this down into manageable sizes
 512 threads per block
 SIMD instruction executes 32 elements at a time
 Thus grid size = 16 blocks
 Block is analogous to a strip-mined vector loop with
vector length of 32
 Block is assigned to a multithreaded SIMD processor by
the thread block scheduler
 Current-generation GPUs have 7-15 multithreaded SIMD
processors

Copyright © 2019, Elsevier Inc. All rights Reserved 26


Graphical Processing Units
Terminology
 Each thread is limited to 64 registers
 Groups of 32 threads combined into a SIMD thread or “warp”
 Mapped to 16 physical lanes
 Up to 32 warps are scheduled on a single SIMD processor
 Each warp has its own PC
 Thread scheduler uses scoreboard to dispatch warps
 By definition, no data dependencies between warps
 Dispatch warps into pipeline, hide memory latency
 Thread block scheduler schedules blocks to SIMD processors
 Within each SIMD processor:
 32 SIMD lanes
 Wide and shallow compared to vector processors

Copyright © 2019, Elsevier Inc. All rights Reserved 27


Graphical Processing Units
Example

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Graphical Processing Units
GPU Organization

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Graphical Processing Units
NVIDIA Instruction Set Arch.
 ISA is an abstraction of the hardware instruction set
 “Parallel Thread Execution (PTX)”

opcode.type d,a,b,c;
 Uses virtual registers
 Translation to machine code is performed in software
 Example:
shl.s32 R8, blockIdx, 9 ; Thread Block ID * Block size (512 or 29)
add.s32 R8, R8, threadIdx ; R8 = i = my CUDA thread ID
ld.global.f64 RD0, [X+R8] ; RD0 = X[i]
ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i]
mul.f64 R0D, RD0, RD4 ; Product in RD0 = RD0 * RD4 (scalar a)
add.f64 R0D, RD0, RD2 ; Sum in RD0 = RD0 + RD2 (Y[i])
st.global.f64 [Y+R8], RD0 ; Y[i] = sum (X[i]*a + Y[i])

Copyright © 2019, Elsevier Inc. All rights Reserved 30


Graphical Processing Units
Conditional Branching
 Like vector architectures, GPU branch hardware uses
internal masks
 Also uses
 Branch synchronization stack

Entries consist of masks for each SIMD lane

I.e. which threads commit their results (all threads execute)
 Instruction markers to manage when a branch diverges into
multiple execution paths

Push on divergent branch
 …and when paths converge

Act as barriers

Pops stack
 Per-thread-lane 1-bit predicate register, specified by
programmer

Copyright © 2019, Elsevier Inc. All rights Reserved 31


Graphical Processing Units
Example
if (X[i] != 0)
X[i] = X[i] – Y[i];
else X[i] = Z[i];

ld.global.f64 RD0, [X+R8] ; RD0 = X[i]


setp.neq.s32 P1, RD0, #0 ; P1 is predicate register 1
@!P1, bra ELSE1, *Push ; Push old mask, set new mask
bits
; if P1 false, go to ELSE1
ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i]
sub.f64 RD0, RD0, RD2 ; Difference in RD0
st.global.f64 [X+R8], RD0 ; X[i] = RD0
@P1, bra ENDIF1, *Comp ; complement mask bits
; if P1 true, go to ENDIF1
ELSE1: ld.global.f64 RD0, [Z+R8] ; RD0 = Z[i]
st.global.f64 [X+R8], RD0 ; X[i] = RD0
ENDIF1: <next instruction>, *Pop ; pop to restore old mask

Copyright © 2019, Elsevier Inc. All rights Reserved 32


Graphical Processing Units
NVIDIA GPU Memory Structures
 Each SIMD Lane has private section of off-chip DRAM
 “Private memory”

 Contains stack frame, spilling registers, and private

variables
 Each multithreaded SIMD processor also has
local memory
 Shared by SIMD lanes / threads within a block
 Memory shared by SIMD processors is GPU
Memory
 Host can read and write GPU memory

Copyright © 2019, Elsevier Inc. All rights Reserved 33


Graphical Processing Units
Pascal Architecture Innovations
 Each SIMD processor has
 Two or four SIMD thread schedulers, two instruction dispatch
units
 16 SIMD lanes (SIMD width=32, chime=2 cycles), 16 load-store
units, 4 special function units
 Two threads of SIMD instructions are scheduled every two clock
cycles
 Fast single-, double-, and half-precision
 High Bandwith Memory 2 (HBM2) at 732 GB/s
 NVLink between multiple GPUs (20 GB/s in each
direction)
 Unified virtual memory and paging support

Copyright © 2019, Elsevier Inc. All rights Reserved 34


Graphical Processing Units
Pascal Multithreaded SIMD Proc.

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Graphical Processing Units
Vector Architectures vs GPUs
 SIMD processor analogous to vector processor, both
have MIMD
 Registers
 RV64V register file holds entire vectors
 GPU distributes vectors across the registers of SIMD lanes
 RV64 has 32 vector registers of 32 elements (1024)
 GPU has 256 registers with 32 elements each (8K)
 RV64 has 2 to 8 lanes with vector length of 32, chime is 4 to 16
cycles
 SIMD processor chime is 2 to 4 cycles
 GPU vectorized loop is grid
 All GPU loads are gather instructions and all GPU stores are
scatter instructions

Copyright © 2019, Elsevier Inc. All rights Reserved 36


Graphical Processing Units
SIMD Architectures vs GPUs
 GPUs have more SIMD lanes
 GPUs have hardware support for more threads
 Both have 2:1 ratio between double- and single-precision
performance
 Both have 64-bit addresses, but GPUs have smaller
memory
 SIMD architectures have no scatter-gather support

Copyright © 2019, Elsevier Inc. All rights Reserved 37


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Focuses on determining whether data accesses in later
iterations are dependent on data values produced in
earlier iterations
 Loop-carried dependence

 Example 1:
for (i=999; i>=0; i=i-1)
x[i] = x[i] + s;

 No loop-carried dependence

Copyright © 2019, Elsevier Inc. All rights Reserved 38


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 2:
for (i=0; i<100; i=i+1) {
A[i+1] = A[i] + C[i]; /* S1 */
B[i+1] = B[i] + A[i+1]; /* S2 */
}

 S1 and S2 use values computed by S1 in


previous iteration
 S2 uses value computed by S1 in same iteration

Copyright © 2019, Elsevier Inc. All rights Reserved 39


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 3:
for (i=0; i<100; i=i+1) {
A[i] = A[i] + B[i]; /* S1 */
B[i+1] = C[i] + D[i]; /* S2 */
}
 S1 uses value computed by S2 in previous iteration but dependence
is not circular so loop is parallel
 Transform to:
A[0] = A[0] + B[0];
for (i=0; i<99; i=i+1) {
B[i+1] = C[i] + D[i];
A[i+1] = A[i+1] + B[i+1];
}
B[100] = C[99] + D[99];

Copyright © 2019, Elsevier Inc. All rights Reserved 40


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 4:
for (i=0;i<100;i=i+1) {
A[i] = B[i] + C[i];
D[i] = A[i] * E[i];
}

 Example 5:
for (i=1;i<100;i=i+1) {
Y[i] = Y[i-1] + Y[i];
}

Copyright © 2019, Elsevier Inc. All rights Reserved 41


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Assume indices are affine:
 a x i + b (i is loop index)

 Assume:
 Store to a x i + b, then
 Load from c x i + d
 i runs from m to n
 Dependence exists if:

Given j, k such that m ≤ j ≤ n, m ≤ k ≤ n

Store to a x j + b, load from a x k + d, and a x j + b = c x k + d

Copyright © 2019, Elsevier Inc. All rights Reserved 42


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Generally cannot determine at compile time
 Test for absence of a dependence:
 GCD test:

If a dependency exists, GCD(c,a) must evenly divide (d-b)

 Example:
for (i=0; i<100; i=i+1) {
X[2*i+3] = X[2*i] * 5.0;
}

Copyright © 2019, Elsevier Inc. All rights Reserved 43


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}

 Watch for antidependencies and output


dependencies

Copyright © 2019, Elsevier Inc. All rights Reserved 44


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}

 Watch for antidependencies and output


dependencies

Copyright © 2019, Elsevier Inc. All rights Reserved 45


Detecting and Enhancing Loop-Level Parallelism
Reductions
 Reduction Operation:
for (i=9999; i>=0; i=i-1)
sum = sum + x[i] * y[i];

 Transform to…
for (i=9999; i>=0; i=i-1)
sum [i] = x[i] * y[i];
for (i=9999; i>=0; i=i-1)
finalsum = finalsum + sum[i];

 Do on p processors:
for (i=999; i>=0; i=i-1)
finalsum[p] = finalsum[p] + sum[i+1000*p];
 Note: assumes associativity!

Copyright © 2019, Elsevier Inc. All rights Reserved 46


Fallacies and Pitfalls
Fallacies and Pitfalls
 GPUs suffer from being coprocessors
 GPUs have flexibility to change ISA
 Concentrating on peak performance in vector
architectures and ignoring start-up overhead
 Overheads require long vector lengths to achieve speedup
 Increasing vector performance without comparable
increases in scalar performance
 You can get good vector performance without providing
memory bandwidth
 On GPUs, just add more threads if you don’t have
enough memory performance

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