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Dungeon Command Complete

This document provides game statistics for various monster cards in three categories: Blood of Gruumsh, Curse of Undeath, and Sting of Lolth. Each monster listing includes the name, level, abilities, damage, hit points, speed, and any special abilities. The monsters range in power from level 1 to level 6 and include orcs, boars, owlbears, vampires, dragons, spiders, drow, goblins and more.

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0% found this document useful (0 votes)
566 views12 pages

Dungeon Command Complete

This document provides game statistics for various monster cards in three categories: Blood of Gruumsh, Curse of Undeath, and Sting of Lolth. Each monster listing includes the name, level, abilities, damage, hit points, speed, and any special abilities. The monsters range in power from level 1 to level 6 and include orcs, boars, owlbears, vampires, dragons, spiders, drow, goblins and more.

Uploaded by

azurecobalt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monster

Blood of Gruumsh:
Name Level Ability Damage Hitpoints Speed Special

Orc Drudgeho 1 Str,Con 20 10 6


Orc Archerho 2 Dex,Con 20(10),10 30 6
Orc Barbarianho 3 Str,Con 20 60 7 Whenever an adjacent enemy creature is destroyed, untap this creature.
Boarb,Boar 3 Con 20 60 7 Death Strike: When this creature would be destroyed, it can first make a melee
attack that deals Damage.
Orc Druidho 3 Con,Wis 20 60 6 When deploying any Beast or Elemental creature, you can place it in any unoc-
cupied square adjacent to this creature.
Wereboarbho,Boar 4 Str,Con 30 80 6 Death Strike: When this creature would be destroyed, it can first make a melee
attack that deals Damage.
Owlbearb 4 Str,Con 30 100 6 Large
Orc Chieftainho 5 Str,Con 30 90 6 When you deploy this creature, you can reveal an Orc creature card of Level 3 or
lower from your hand. If you do, gain Leadership equal to the revealed creatures
Level and immediately deploy that creature.
Orc Cleric of Gruumsheho 5 Con,Wis 30 120 6 When you deploy this creature, draw 1 Order card.
Ogreh,Ogre 6 Str,Con 50 100 6 Large; When you deploy this creature, gain 1 Morale.

Legend:
- Skeleton - Dragon - Elemental a - Adventurer b - Beast d - Drow
e - Evil g - Good h - Humanoid s - Spider u - Undead v - Vampire
w - Wolf - Goblin - Hobgoblin - Bugbear o - Orc z - Zombie

1
Curse of Undeath:
Name Level Ability Damage Hitpoints Speed Special

Zombiehuz 1 Con 10 40 4 During your Deploy phase, you can pay 1 Morale to deploy this creature from
your graveyard.
Warrior Skeletonhu 2 Con 20 50 6
Gravehoundbuz 2 Dex,Con 10 40 8
Hypnotic Spiritu,Spirit 3 Cha 20 40 6 Phasing, Insubstantial: Tap to Prevent all damage from 1 source
Skeletal Tomb Guar- 3 Con 20 60 6 Whenever this creature makes a melee attack, it deals 20 damage to each other
dianhu enemy creature adjacent to this creature
Skeletal Lancerbhu 4 Con 20 100 8 Large, Rider: When this creature is destroyed, you can immediately deploy 1
Skeleton creature of Level 3 or lower in any square it occupied
Disciple of Kyussbehu 4 Int,Cha 20(10),10 70 6 Each enemy creature takes 10 Damage whenever it ends its activation adjacent to
this creature.
Vampire Stalkerehuv 4 Dex,Con,Cha 30 80 6 Life Drain: Whenever a target takes damage from this creatures melee attack, this
creature heals 10 Damage
Lich Necromancerehu 5 Int,Cha 30(5),20 80 6 When deploying any Undead creature, you can place it in any unoccupied square
adjacent to this creature.
Dracolich eu 6 Int,Cha 20(5),30 110 6 Large, Flying, Lightning Breath: Tap: As a standard action, make up to 3 ranged
attacks. Each attack must target a different enemy creature.

Legend:
- Skeleton - Dragon - Elemental a - Adventurer b - Beast d - Drow
e - Evil g - Good h - Humanoid s - Spider u - Undead v - Vampire
w - Wolf - Goblin - Hobgoblin - Bugbear o - Orc z - Zombie

2
Sting of Lolth:
Name Level Ability Damage Hitpoints Speed Special

Demonweb Spiderbs 1 Dex 10 20 7 Scuttle: This creature shifts when it moves.


Giant Spiderbs 3 Dex 20 60 7 Large, Scuttle: This creature shifts when it moves.
Drow House Guarddh 2 Dex 10(5),20 40 6
Drow Wizardadh 2 Dex,Int 20(10),10 30 6
Drow Blademasteradh 3 Dex 20 60 6 Flashing Blades: Whenever target takes damage from this creatures melee attack,
this creature can deal 10 damage to 1 adjacent creature.
Drow Priestessdeh 3 Dex,Wis 20 60 6 Summon Spider: Deploy any spider within 5 squares.
Drow Assassindeh 4 Dex 20(5),20 80 6 Hidden Blade: At the end of this creatures activation, it can deal 10 damage to
an adjacent tapped creature.
Driderds,Aberrant 4 Dex 20 100 10 Large, Scuttle: This creature shifts when it moves.
Shadow Mastiffb 4 Dex 20 80 8 Shadow Stalker: Deploy in any square adjacent to a wall.
Umber HulkAberrant 5 Str,Dex 30 100 6 Large, Burrow, Confusion Gaze: Choose 1 enemy creature within 5 squares.
Slide that creature 3 squares. Make a melee attack that deals melee damage.

Legend:
- Skeleton - Dragon - Elemental a - Adventurer b - Beast d - Drow
e - Evil g - Good h - Humanoid s - Spider u - Undead v - Vampire
w - Wolf - Goblin - Hobgoblin - Bugbear o - Orc z - Zombie

3
Tyranny of Goblins:
Name Level Ability Damage Hitpoints Speed Special

Goblin Archerh 1 Dex 20(5),0 10 6


Goblin Cutterh 1 Dex 10 10 6 This creatures melee attack deals +10 Damage against tapped creatures.
Wolfbw 2 Dex 10 40 8 Whenever a target takes damage from this creatures melee attack, tap the target.
Goblin Championh 3 Dex,Cha 20 50 6 Flanking: This creatures melee attack deals +10 Damage while at least 1 allied
creature ist adjacent to the target.
Hobgoblin Soldierh 3 Con 20 70 6
Hobgoblin Sorcererh 3 Int,Cha 20(10),10 40 6 While this creature is in a Magic Circle, all Goblin, Hobgoblin and Bugbear you
control gain: Tap to prevent 10 Damage.
Goblin Wolf Riderbhw 4 Dex,Cha 20 80 8 Rider: When this creature is destroyed, you can immediately deploy 1 Goblin or
Wolf creature of Level 3 or lower in any square it occupied.
Bugbear Berserkerh 4 Str,Dex,Con 20 90 7 Whenever an adjacent enemy creature is destroyed, untap this creature.
Feral Trollh,Troll 5 Str,Con 30 120 6 Large, Regenerate 10: At the start of its controllers turn, this creature heals 10
Damage.
Horned Devileh,Devil 6 Con,Cha 40 140 6 Large, Flying, Reach 2; Tap: As a standard action, make a melee attack. If the
target takes damage from this attack, tap it.

Legend:
- Skeleton - Dragon - Elemental a - Adventurer b - Beast d - Drow
e - Evil g - Good h - Humanoid s - Spider u - Undead v - Vampire
w - Wolf - Goblin - Hobgoblin - Bugbear o - Orc z - Zombie

4
Heart of Cormyr:
Name Level Ability Damage Hitpoints Speed Special

Elf Archerh,Elf 1 Dex 10(10),10 10 7


Halfling Sneakah, Halfling 1 Dex 10 20 6 Flanking: This creatures melee attack deals +10 Damage while at least 1 allied
creature ist adjacent to the target.
Human Rangerah,Human 2 Str,Dex 10 40 7 Flashing Blades: Whenever target takes damage from this creatures melee attack,
this creature can deal 10 Damage to 1 adjacent creature.
Dwarven Defenderh,Dwarf 2 Str,Con 20 40 5 Shield Block: While adjacent to this creature, each allied Adventurer gains Block
10.
Dwarf Clericagh,Dwarf 3 Str,Con,Wis 20 60 5 Healing Touch: Tap - This creature or 1 adjacent ally heals 10 damage or removes
1 attached Order card.
Half-Orc Thugah,Half-Orc 3 Str,Dex 20(5),20 50 6 Explosive Bolts: Whenever this creature makes a ranged attack, it deals 10 Da-
mage to each creature adjacent to the target.
War Wizardah,Human 4 Int 30(10),10 60 6 Arcane Portal: When deploying, deploy this creature in any Magic circle
Earth GuardianEarth 4 Str 30 90 6 Burrow, Slam: Whenever an adjacent creature takes damage from this creatures
attack, slide the damaged creature 3 squares.
Dragon Knightgah,Human 5 Str,Con 40 120 5
Copper Dragong 6 Str,Int 20(5),30 120 7 Large, Flying, Acid Breath: Whenever this creature makes a ranged attack, it
deals 20 Damage to each creature adjacent to the target.

Legende:
- Skeleton - Dragon - Elemental a - Adventurer b - Beast d - Drow
e - Evil g - Good h - Humanoid s - Spider u - Undead v - Vampire
w - Wolf - Goblin - Hobgoblin - Bugbear o - Orc z - Zombie

5
Order Cards

Name Level Ability Type Effect


Defend AllyC 1 Strength Immediate Prevent 30 Damage to 1 adjacent creature from 1 source.
InterceptC 1 Strength Immediate Prevent 20 Damage to this creature from 1 source.
Seize the OpportunityC 2 Strength Immediate Prevent 10 Damage to this creature from 1 source. Make a melee attack against 1 tapped creature that deals
20 Damage.
DeflectB 2 Strength Immediate Prevent 30 Damage to this creature from 1 source.
Unexpected ResistanceB 3 Strength Immediate Prevent 10 Damage to this creature from 1 source. Choose 1 adjacent tapped creature. That creatures
controller loses 1 Morale.
Shove AsideC 1 Strength Minor Slide 1 adjacent creature 3 squares.
Tide of IronB 1 Strength Minor Slide 1 adjacent creature 2 squares. Shift 2 squares.
CleaveC 2 Strength Minor Attach this card to this creature: Whenever this creature destroys an enemy creature with its melee attack,
it can deal 20 Damage to 1 adjacent creature.
Power AttackC 1 Strength Standard Make a melee attack that deals +20 Damage.
ChargeB 1 Strength Standard This creature moves its Speed. Make a melee attack that deals +10 Damage.
Hurl RockB 1 Strength Standard Choose 1 creature withing 5 squares. Deal Damage to that creature.
Disrupting AttackC 2 Strength Standard Make a melee attack that deals +10 Damage. If the target takes damage from this attack, tap it and the
targets controller discards 1 Order card.
SliceB 2 Strength Standard Make a melee attack that deals +10 Damage. Draw 1 Order card.
Forceful StrikeC 3 Strength Standard Make a melee attack that deals +30 Damage. Slide each adjacent enemy creature 2 squares.
Daring AttackC 3 Strength Standard Make a melee attack that deals 30 Damage. If the target takes damage from this attack, untap this creature.
Bone-Chilling Rally CryB 3 Strength Standard Loose 1 Morale. Gain 2 Leadership.
Hacking FrenzyB 3 Strength Standard Make a melee attack that deals +40 Damage.
Invigorating SmashC 4 Strength Standard Make a melee attack that deals 50 Damage. This creature heals 20 Damage.
Battle ReadyC 4 Strength Standard Attach this card to this creature: Remove this card to prevent 40 Damage to this creature from 1 source.
Killing StrikeC 5 Strength Standard Make a melee attack that deals 100 Damage.

6
Name Level Ability Type Effect
Narrow EscapeT 1 Dexterity Immediate Prevent 20 Damage to this creature from 1 source.
Leap AwayT 1 Dexterity Immediate Prevent 40 Damage to this creature from 1 source. Attach this card to this creature: This creature cannot
move or shift. Tap: Remove this card as a standard action.
Uncanny DodgeL 2 Dexterity Immediate Discard 1 Order Card to prevent all damage to this creature from 1 source.
RiposteL 2 Dexterity Immediate Prevent 20 Damage to this creature from 1 source. Make a melee attack that deals 10 damage.
Near MissL 2 Dexterity Immediate Prevent 20 Damage to this creature from 1 source. Untap this creature.
ParryL 2 Dexterity Immediate Prevent 10 Damage to this creature from 1 source. Draw 1 Order card.
Close CallL 3 Dexterity Immediate Prevent 40 Damage to this creature from 1 source.
StalkL 1 Dexterity Minor Shift 6 squares.
Quick JabL 1 Dexterity Minor Make a melee attack that deals melee damage.
Quick ShotC 1 Dexterity Minor Requires Ranged - Make a ranged attack that deals ranged damage.
FeintL 1 Dexterity Minor Tap 1 adjacent creature.
Loping StrideT 1 Dexterity Minor Attach this card to this creature: Add 2 to this creatures base speed.
AcrobaticsT 1 Dexterity Minor Attach this card to this creature: This creature gains Scuttle and ignores difficult terrain.
Fire TrapL 2 Dexterity Minor Requires Humanoid - Choose 1 hazardous terrain square. Deal 20 Damage to each creature within 2
squares of that square.
Piercing StrikeL 1 Dexterity Standard Make a melee attack that deals +10 Damage. Damage from this attack cannot be prevented.
Deep WoundL 1 Dexterity Standard Make a melee attack that deals +10 Damage. If target takes damage from this attack, attach this card to it:
Deal 10 Damage to this creature at the start of its controllers turn.
Nimble StrikeT 1 Dexterity Standard Shift 3 squares. Make a melee or ranged attack that deals +10 Damage.
Spring AttackL 2 Dexterity Standard Shift 6 squares. Make an attack. Shift 6 squares.
StealthL 2 Dexterity Standard If no enemy has line of sight to this creature, remove it from battlefield, deploy it anywhere in next control-
lers turn.
Vial of PoisonL 2 Dexterity Standard Requires Humanoid - Attach this card to this creature: Remove this card to deal +30 Damage with this
creatures next melee attack.
Shadowy AmbushL 3 Dexterity Standard Shift 2 squares. Make a melee attack that deals 50 Damage.
Sneak AttackL 6 Dexterity Standard Make a melee attack that deals 100 damage. Creatures adjacent to the target can assist.

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Name Level Ability Type Effect
Corrosive BloodU 1 Constitution Immediate Requires Undead - Prevent 20 Damage to this creature from 1 source. Deal 10 Damage to each tapped
creature adjacent to this creature.
Patch UpT 1 Constitution Immediate This creature heals 20 Damage. - OR - Prevent 20 Damage to this creature from 1 source.
Savage DemiseB 1 Constitution Immediate Make a melee attack that deals Damage against 1 tapped creature. Destroy this creature.
Defensive AdvantageU 2 Constitution Immediate Prevent 20 Damage to this creature from 1 source. Draw 1 Order card.
Tough as NailsT 2 Constitution Immediate Remove all cards attached to this creature. Attach this card to this creature: This creature gains Block 10.
UnbreakableU 2 Constitution Immediate Prevent 50 Damage to this creature from 1 source.
Defiant StanceB 2 Constitution Immediate Prevent 20 Damage to this creature from 1 source. Gain 1 Morale.
Tactical BlockB 3 Constitution Immediate Prevent 30 Damage to this creature from 1 source. Untap this creature.
Mortal WoundT 4 Constitution Immediate Prevent all damage to this creature from 1 source. Attach this card to this creature: Destroy this creature at
the start of your Deploy phase.
Spawn of KyussU 1 Constitution Minor Requires Undead - Attach this card to this creature: Each enemy creature takes 10 Damage whenever it
ends its activation adjacent to this creature.
Relentless AdvanceU 1 Constitution Minor This creature takes 10 Damage to shift 5 squares.
Scent of BloodB 1 Constitution Minor This creature heals 10 Damage for each enemy creature adjacent to it.
Undaunted SurgeT 3 Constitution Minor Remove all cards attached to this creature. Attach this card to this creature: This creatures melee attacks
deal +10 Damage.
Furious BellowB 3 Constitution Minor Tap each enemy creature adjacent to this creature, and slide each of those creatures 2 squares.
RegenerateU 4 Constitution Minor Attach this card to this creature: Regenerate 10.
Careful AttackU 1 Constitution Standard Make a melee attack that deals +10 Damage. Attach this card to this creature: Remove this card to prevent
10 Damage to this creature from 1 source.
Reckless AttackT 1 Constitution Standard This creature takes 10 Damage to make a melee attack that deals +30 Damage.
Hulking AttackU 2 Constitution Standard Make a melee attack that deals +10 Damage. If the target takes damage from this attack, you gain 1 Morale.
Feral VitalityT 2 Constitution Standard Make a melee attack that deals +20 Damage. This creature heals 10 Damage.
Victorious SurgeB 3 Constitution Standard Make a melee attack that deals +20 Damage. This creature heals 20 Damage.
StompB 4 Constitution Standard Shift 3 squares. Deal 30 Damage to each enemy creature adjacent to this creature.

8
Name Level Ability Type Effect
Warning ShoutU 3 Charisma Immediate Choose 1 allied creature within line of sight. Prevent 30 Damage to that creature from 1 source.
RallyT 1 Charisma Minor Choose 1 allied creature within 5 squares. Remove all attached Order cards from that creature.
Forward the HordeT 1 Charisma Minor Shift 3 squares. One allied creature shifts 3 squares.
Unending HordeU 3 Charisma Minor Each creature you control other than this creature shifts 3 squares.
Necrotic HowlU 3 Charisma Minor Requires Undead - Deal 10 Damage to each enemy creature adjacent to this creature.
FearU 3 Charisma Minor Dragon Affinity - Slide each adjacent enemy creature 5 squares.
Call to BattleU 3 Charisma Minor Attach this card to this creature: Tap: As a Standard action, deploy 1 creature now. If this creature is in a
Magic Circle square, you gain 1 Morale before deploying.
Death SentenceT 3 Charisma Minor 1 creature you control within 5 squares makes a melee attack.
Goblin War CryT 3 Charisma Minor Goblin, Hobgoblin and Bugbear creatures you control deal +10 Damage with melee and ranged attacks
until the end of this turn.
Hypnotic GazeU 3 Charisma Standard Choose 1 enemy creature within 5 squares. Slide that creature 3 squares. Make a melee attack that deals
+20 Damage.
Strength in NumbersT 3 Charisma Standard Gain 1 Leadership.
Terrifying RevelationU 6 Charisma Standard Target opponent loses 3 Morale.

Name Level Ability Type Effect


Change of PlansB 1 Wisdom Minor Draw 2 Order cards, then discard 1 Order card.
BeastmasterB 3 Wisdom Minor Attach this card to this creature: Beast creatures you control deal +10 Damage with melee attacks.
Cure Serious WoundsB 3 Wisdom Minor This creature or 1 adjacent ally heals 40 Damage.
SchemeL 2 Wisdom Standard Draw 2 Order cards.
Lolths BlessingL 3 Wisdom Standard Requires Evil - Attach this card to this creature: The controller draws 1 extra Order card during his/her
Refresh phase.
Overseers WhipB 3 Wisdom Standard Attach this card to this creature: Add 2 to the Speed of each creature you control.
Turn UndeadB 3 Wisdom Standard Deal 20 Damage to each Undead creature within 5 squares.

9
Name Level Ability Type Effect
ShieldC 2 Intelligence Immediate Choose this creature or a creature within 5 squares. Prevent 30 Damage to that creature from 1 source.
Cloud of BatsU 5 Intelligence Immediate Vampire Affinity - Prevent all damage to this creature from 1 source, then shift 6 squares.
Mage ArmorU 1 Intelligence Minor Attach this card to this creature: Tap to prevent 10 Damage to this creature from 1 source.
WebL 1 Intelligence Minor Spider Affinity - Attach this card to 1 creature within 10 squares: This creature cannot move or shift. Tap:
Remove this card as a Standard action.
Mage HandT 1 Intelligence Minor Choose a Treasure square within 5 squares. Reveal any Treasure Chest marker on that square, then take 1
Treasure token from that square. - OR - Tap 1 creature within 5 squares.
Faerie FireL 2 Intelligence Minor Drow Affinity - Attach this card to 1 creature within 10 squares: Attacks to this creature deals +10 Damage.
Arcane RitualC 2 Intelligence Minor Attach this card to this creature: At the end of its activation, if this creature is in a Magic Circle square,
draw 1 Order card.
Dispel MagicU 3 Intelligence Minor Choose this creature or any creature within 5 squares. The chosen creature removes 1 attached Order card
of your choice.
Open PortalC 4 Intelligence Minor Attach this card to this creature: When deploying, if this creature is in a Magic Circle square, you can deploy
your creatures in unoccupied squares in that Magic Circle.
Dimension doorU 4 Intelligence Minor Place this creature in any square within 9 squares. (This creature does not need line of sight to the target
square.)
Mirror ImageT 1 Intelligence Standard Attach this card to this creature: Remove this card to prevent all damage.
Ray of FrostT 2 Intelligence Standard Deal 30 Damage to 1 creature within 5 squares. If target takes damage from this attack, tap it.
Blast of ForceC 2 Intelligence Standard Make a melee attack that deals 30 Damage. Slide the target 8 squares.
FireballC 3 Intelligence Standard Choose 1 square within 5 squares, deal 30 Damage to each creature within 2 squares.
Vampiric TouchU 3 Intelligence Standard Vampire Affinity - Make a melee attack that deals 30 Damage. If the target takes damage from this attack,
this creature heals 30 Damage.
Gout of FireU 3 Intelligence Standard Requires Ranged - Make a ranged attack that deals +20 Damage.

10
Name Level Ability Type Effect
GrovelT 1 Any Immediate Lose 1 Morale to prevent 30 Damage to this creature from 1 source.

RecoilC 1 Any Immediate Prevent 30 Damage to this creature from 1 source. Choose 1 opponent. That opponent draws 1 Order card.

Magic Short SwordU 1 Any Minor Requires Humanoid - Attach this card to this creature: Damage to this creatures melee attacks cannot be prevented.

Secret PassageL 1 Any Minor This Creature shifts and ignores Walls this turn.

Arcane ScrollT 1 Any Minor Requires Humanoid - Attach this card to this creature: Remove this card and this creature gains INT
ability for the next Order card you play on it.

Into the FrayC 1 Any Minor Creature moves its speed.

Level UpC 1 Any Minor Requires Humanoid - Attach this card to this creature: +20 HP; +1 Level; Gain Adventurer keyword.

Saving ThrowC 1 Any Minor Remove 1 attached Order card from this creature.

Healing PotionC 1 Any Minor Requires Humanoid - This creature heals 20 Damage or removes 1 attached Order card.

Behind Enemy LinesC 1 Any Minor Deploy immediately 1 Adventurer in opponents start zone. Attach this card to this creature: If this creature
is in its controllers start zone, remove this card to gain 4 Morale.

Heroic SurgeC 1 Any Minor Requires Adventurer - Untap this creature.

Portal StoneT 1 Any Minor Take 1 treasure token from the square this creature is in to place this creature in any Magic Circle square.

Fury of GruumshB 1 Any Minor Requires Orc - Attach this card to this creature: This creatures melee attacks deal +20 Damage. At the
end of its activation, this creature takes 20 Damage.

ReinforcementsT 3 Any Minor Discard any number of Creature cards from your hand, then reshuffle all Creature cards from your graveyard
into Creature deck and draw Creature cards up to your Creature hand size.

Shattered WeaponT 1 Any Standard Requires Humanoid - Make a melee attack that deals +30 Damage. Attach this card to this creature: This
creatures melee attack deals -10 Damage.

Death GripU 1 Any Standard Requires Undead - Make a melee attack that deals Melee Damage, adding +10 Damage for each other
Undead creature you control that is adjacent to the target.

SacrificeL 1 Any Standard Discard 1 Order card. Make a melee attack that deals +30 Damage.

Vorpal SwordB 4 Any Standard Requires Humanoid - Attach this card to this creature: If the target of this creatures melee attack takes at
least 50 Damage from that attack, destroy the target.

Legend:
L - Sting of Lolth C - Heart of Cormyr T - Tyranny of Goblins U - Curse of Undeath B - Blood of Gruumsh

11
Commander

Name Creature Hand Order Hand Morale Leadership Leader Power


Morgana ValistovaU 3 5 14 7 29 Unstoppable Hordes: All Undead creatures you control gain the
following power: Tap: Lose 1 Morale. Prevent 20 Damage to this
creature from 1 source.

Delthrin EveretU 3 3 12 6 24 Bloodthirsty: Gain 1 Leadership for each enemy creature de-
stroyed during your turn.

Aliszandra MalistrosL 4 5 13 7 29 Walls of Web: Add 2 to the Speed of each Spider and Drow
creature you control.

Kalteros the SellswordL 3 4 12 9 28 Sellsword: Whenever a Drow you control collects a Treasure
token, you can draw 1 Order card instead of gaining 1 Moral.

Rhynseera the AlarphonC 3 6 12 7 28 Scrollbook: Once during your turn, you can discard 1 Order card
from your hand to draw 1 Order card.

Valnar TruebladeC 3 4 14 7 28 Versatile: Each Adventurer you control can use a standard action
to move up to its Speed.

Snig the AxeT 5 4 14 6 29 Horde: You can deploy creatures during your Refresh phase.

Tarkon DraalT 3 5 12 8 28 Black Hand of Bane: Whenever an enemy creature cowers, its
controller loses 1 extra Morale.

Drogar, Eye of GruumshB 3 4 15 7 29 Gruumsh commands it: Creatures you control ignore difficult
terrain.

Lokar of the StonelandsB 3 3 11 9 26 Orc Scout: When you deploy starting Orc creatures, you can de-
ploy 1 of them in any unoccupied Treasure square on the board.

L - Sting of Lolth C - Heart of Cormyr T - Tyranny of Goblins U - Curse of Undeath B - Blood of Gruumsh

12

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