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Addressing Problems of Learning Through Pedagogy & Technology (EDU654)

This document outlines the topics that will be covered in the course "Addressing Problems of Learning through Pedagogy & Technology (EDU654)". The course will cover 44 topics related to pedagogy, technology in education, learning through games and visualization, discovery based learning, how the brain works, generating pedagogical content, effective lecturing, asking questions, and addressing problems of learning through technology and pedagogy. It will also discuss teaching techniques like jigsaw learning, problem-based education, and storytelling. The goal is to help students understand how to improve education and address its problems using techniques grounded in research on learning and technology.

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0% found this document useful (0 votes)
135 views6 pages

Addressing Problems of Learning Through Pedagogy & Technology (EDU654)

This document outlines the topics that will be covered in the course "Addressing Problems of Learning through Pedagogy & Technology (EDU654)". The course will cover 44 topics related to pedagogy, technology in education, learning through games and visualization, discovery based learning, how the brain works, generating pedagogical content, effective lecturing, asking questions, and addressing problems of learning through technology and pedagogy. It will also discuss teaching techniques like jigsaw learning, problem-based education, and storytelling. The goal is to help students understand how to improve education and address its problems using techniques grounded in research on learning and technology.

Uploaded by

frozeneyes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Addressing Problems of Learning through Pedagogy & Technology (EDU654)

1. Introduction
2. The Benefits, Uses & Importance of the Course in Teaching & Learning
3. How Will We Use & Achieve Benefits of Pedagogy in Teaching & Learning
4. Application of Pedagogical Tools & Techniques to Design Pedagogical Content
5. Pedagogical Content Design in Kinematics
6. Discovery Based Learning
7. Problem Solving Through Visualization
8. Recommendations About CS Education in High School & College Level in Pakistan
9. How Sets Can Be Taught Through Discovery Based Learning (DBL)
10. How Human Brain Works: The Biology of Brain as Studied by A Neurobiologist
11. The Role of Images and Pictures in Learning
12. How to Generate Pedagogical Content Knowledge
13. Teaching Probability - 1
14. Addressing Intuitive Problems While Studying Probability
15. Teaching Probability - 2
16. Effective Lecturing
17. The Relationship between Thinking and Learning
18. Technology in Education
19. Addressing Problems of Learning through Technology
20. Power of Visualization
21. Jigsaw Learning
22. Importance of Asking Questions - 1
23. Importance of Asking Questions - 2
24. Pedagogical Strategies & Technology in Classroom
25. Commandments for Teachers for an Effective Classroom
26. Posing Problems with a Context
27. Human Computer Interface
28. Technology in Learning
29. Innovation in Education
30. Application of Technology in Education
31. Learning through Games
32. Pedagogy of Drama and Storytelling
33. Pedagogy in Education
34. Problem-based Education
35. How Schooling can be Improved?
36. Technology in Education
37. A Preview of Problems of Education in Pakistan
38. Teaching the Handicapped
39. Discovery Based Collaborative Learning
40. The Community of Inquiry of Faiz Ahmed Faiz
41. Pedagogy of Faiz Ahmed Faiz
42. E-learning
43. Characteristics of an Innovator
44. Traditional Teaching vs. Online Learning
45. Problems of Learning Through Pedagogy and Technology
Cyber Law (CS204)
1. Introduction to cyber Society, Cyber culture and Cyber Space
2. Fundamentals of E-Commerce
3. Cyber Crimes
4. Cyber Security
5. Cryptography
6. Introduction to Cyber law
7. Objectives and Scope of Information Technology Act in Pakistan
8. Concept of Cyber – space jurisdiction and other principal of jurisdiction
9. Intellectual Property Rights, Privacy and Freedom of Speech
10. Establishment of investigation and Prosecution agencies
11. Prosecution and trial of Offences
12. Prevention Measures for Cyber Crimes
13. Cyber Security Strategic Planning for Pakistan
14. Cyber Law : International Perspective
15. Cyber Law Compliance
Human computer Interaction (CS408)
1. Introduction to Human Computer Interaction (HCI)
2. Goals and Evaluation of Human computer interaction
3. Discipline of Human computer interaction
4. Cognitive frameworks
5. Human Input- output channels
6. Cognitive Process
7. The psychology of actions
8. Design Principles
9. Computer devices
10. Interaction framework and styles
11. Human Computer Interaction (HCI) process models and methodologies
12. User research
13. User modeling
14. Requirements
15. Framework and Refinements
16. Design Synthesis
17. Software Postures and Excise
18. Evaluation
19. Behavior and Form
20. Users
21. Information Retrieval
22. Emerging paradigms
23. Conclusion
Introduction to Programming (BIT701)
1. Introduction
2. Software categories
3. First C program
4. Using expressions
5. Conditional Statements
6. Repetition structure(Loops)
7. Do While & For Loops
8. Switch statement
9. Functions
10. Header Files
11. Introduction to Arrays
12. Character Arrays
13. Array manipulation
14. Pointers
15. Relationship between pointers and arrays
16. Multidimensional Arrays
17. String handling
18. File handling
19. Sequential and Random Access Files
20. Structures
21. Bit manipulation
22. Review of previous lectures
23. Pre-processors and Micros
24. Memory Allocation
25. Structured programming
26. Classes and objects
27. Constructors and Destructors
28. Dynamic memory allocation
29. Friend functions
30. Reference data type and pointers
31. Operator overloading
32. Overloading unary operators
33. Arrays of objects
34. Streams
35. Stream manipulation
36. Overloading insertion and extraction operators
37. User defined manipulator
38. Pointers, References and Copy constructor
39. Objects and Structures as class members
40. Template functions
41. Class templates
42. Exercises-Matrices
43. Matrix Class
44. Review

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