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Computer Networking Basics Guide

The document provides an introduction to computer networking concepts. It discusses what the Internet is, including its structure as a network of networks connecting millions of computing devices. It also discusses what protocols are and how they govern communication. The document then examines the different parts of a network, including the network edge with end systems, access networks, and the network core with routers. It compares circuit switching and packet switching as approaches for transferring data through the network core.

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0% found this document useful (0 votes)
134 views43 pages

Computer Networking Basics Guide

The document provides an introduction to computer networking concepts. It discusses what the Internet is, including its structure as a network of networks connecting millions of computing devices. It also discusses what protocols are and how they govern communication. The document then examines the different parts of a network, including the network edge with end systems, access networks, and the network core with routers. It compares circuit switching and packet switching as approaches for transferring data through the network core.

Uploaded by

ting78
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 1

Introduction

Computer Networking:
A Top Down Approach ,
5th edition.
Jim Kurose, Keith Ross
Addison-Wesley, April
2009.

The lecture notes are based on the lecture notes


provided by Jim Kurose and Keith Ross with some
modifications. Introduction 1-1
Chapter 1: Introduction
Our goal: Overview:
 get “feel” and  what’s the Internet?
terminology
 what’s a protocol?
 more depth, detail
later in course  network edge; hosts, access
 approach:
net, physical media
 use Internet as  network core: packet/circuit
example switching, Internet structure
 performance: loss, delay
 protocol layers, service models

Introduction 1-2
What’s the Internet: “nuts and bolts” view
PC  millions of connected Mobile network
server computing devices: Global ISP
wireless hosts = end systems
laptop
 running network
cellular
handheld apps Home network
Regional ISP
 communication links
access fiber, copper,

points
wired
radio, satellite Institutional network
links
 transmission
rate = bandwidth
 routers: forward
router
packets (chunks of
data)
Introduction 1-3
What’s the Internet: “nuts and bolts” view
Mobile network
 protocols control sending,
receiving of msgs Global ISP
 e.g., TCP, IP, HTTP, Skype,
Ethernet
 Internet: “network of Home network

networks” Regional ISP

 loosely hierarchical
 public Internet versus Institutional network
private intranet

Introduction 1-4
What’s the Internet: a service view
 communication
infrastructure enables
distributed applications:
 Web, VoIP, email, games,
e-commerce, file sharing
 communication services
provided to apps:
 reliable data delivery
from source to
destination
 “best effort” (unreliable)
data delivery

Introduction 1-5
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather than
 “I have a question” humans
 introductions  all communication
activity in Internet
… specific msgs sent governed by protocols
… specific actions taken protocols define format,
when msgs received, order of msgs sent and
or other events received among network
entities, and actions
taken on msg
transmission, receipt
Introduction 1-6
What’s a protocol?
a human protocol and a computer network protocol:

Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Introduction 1-7
A closer look at network structure:
 network edge:
applications and
hosts
 access networks,
physical media: wired,
wireless communication
links
 network core:
 interconnected routers
 network of networks

Introduction 1-8
The network edge:
 end systems (hosts):
 run application programs
 e.g. Web, email
 at “edge of network” peer-peer

 client/server model
 client host requests, receives
service from always-on server
client/server
 e.g. Web browser/server;
email client/server
 peer-peer model:
 minimal (or no) use of
dedicated servers
 e.g. Skype, BitTorrent

Introduction 1-9
The Network Core
 mesh of interconnected
routers
 the fundamental
question: how is data
transferred through net?
 circuit switching:
dedicated circuit per
call: telephone net
 packet-switching: data
sent thru net in
discrete “chunks”

Introduction 1-10
Network Core: Circuit Switching

End-end resources
reserved for “call”
 link bandwidth, switch
capacity
 dedicated resources:
no sharing
 circuit-like
(guaranteed)
performance
 call setup required

Introduction 1-11
Network Core: Circuit Switching
network resources  dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces”  frequency division
 pieces allocated to calls  time division
 resource piece idle if
not used by owning call
(no sharing)

Introduction 1-12
Circuit Switching: FDM and TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Introduction 1-13
Numerical example
 How long does it take to send a file of
640,000 bits from host A to host B over a
circuit-switched network?
 All links are 1.536 Mbps
 Each link uses TDM with 24 slots/sec
 500 msec to establish end-to-end circuit

Work it out!
0.5s + 640,000bits/(1.536Mbps/24) =
0.5s + 640,000bits/64kbps =
0.5s + 10s = 10.5s
Introduction 1-14
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets  aggregate resource
 user A, B packets share demand can exceed
network resources amount available
 each packet uses full link  congestion: packets
bandwidth queue, wait for link use
 resources used as needed  store and forward:
packets move one hop
at a time
Bandwidth division into “pieces”  Node receives complete
Dedicated allocation packet before forwarding
Resource reservation

Introduction 1-15
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C

1.5 Mb/s
B
queue of packets
waiting for output
link

D E

Sequence of A & B packets does not have fixed pattern,


bandwidth shared on demand  statistical multiplexing.
TDM: each host gets same slot in revolving TDM frame.
Introduction 1-16
Packet-switching: store-and-forward
L
R R R

 takes L/R seconds to Example:


transmit (push out)  L = 7.5 Mbits
packet of L bits on to  R = 1.5 Mbps
link at R bps
 transmission delay = 15
 store and forward: sec
entire packet must
arrive at router before
it can be transmitted
on next link
 delay = 3L/R (assuming more on delay shortly …
zero propagation delay)
Introduction 1-17
Packet switching versus circuit switching
Packet switching allows more users to use network!
 1 Mb/s link
 each user:
 100 kb/s when “active”
 active 10% of time

N users
 circuit-switching: 1 Mbps link
 10 users
 packet switching:
 with 35 users,
probability > 10 active
at same time is less
than .0004
Introduction 1-18
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”

 great for bursty data


 resource sharing
 simpler, no call setup
 excessive congestion: packet delay and loss
 protocols needed for reliable data transfer,
congestion control
 Q: How to provide circuit-like behavior?
 bandwidth guarantees needed for audio/video apps

Introduction 1-19
Internet structure: network of networks
 End systems connect to Internet via access ISPs (Internet
Service Providers)
 Residential, company and university ISPs
 Access ISPs in turn must be interconnected.
 So that any two hosts can send packets to each other
 Resulting network of networks is very complex
 Evolution was driven by economics and national policies
 Let’s take a stepwise approach to describe current Internet
structure
Internet structure: network of networks
Question: given millions of access ISPs, how to connect them
together?
access access
net net
access
net
access
access net
net
access
access net
net

access access
net net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to every other access ISP?

access access
net net
access
net
access
access net
net
access
access net
net

connecting each access ISP


access
to each other directly doesn’t access
net
scale: O(N2) connections. net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to a global transit ISP? Customer
and provider ISPs have economic agreement.
access access
net net
access
net
access
access net
net
access
access net
net

global
access
net
ISP access
net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be competitors
….
access access
net net
access
net
access
access net
net
access
access net
net
ISP A

access access
net ISP B net

access
ISP C
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be competitors
…. which must be interconnected
access access
Internet exchange point
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A

access IXP access


net ISP B net

access
ISP C
net
access
net

access peering link


net
access
net
access access
net access net
net
Internet structure: network of networks
… and regional networks may arise to connect access nets to
ISPS
access access
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A

access IXP access


net ISP B net

access
ISP C
net
access
net

access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
… and content provider networks (e.g., Google, Microsoft,
Akamai ) may run their own network, to bring services, content
close to end users
access access
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A
Content provider network
access IXP access
net ISP B net

access
ISP B
net
access
net

access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks

Tier 1 ISP Tier 1 ISP Google

IXP IXP IXP

Regional ISP Regional ISP

access access access access access access access access


ISP ISP ISP ISP ISP ISP ISP ISP

 at center: small # of well-connected large networks


 “tier-1” commercial ISPs (e.g., Level 3, Sprint, AT&T, NTT), national &
international coverage
 content provider network (e.g, Google): private network that connects
it data centers to Internet, often bypassing tier-1, regional ISPs Introduction 1-28
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link exceeds output link
capacity
 packets queue, wait for turn

packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-29
Four sources of packet delay
 1. nodal processing:  2. queueing
 check bit errors  time waiting at output
 determine output link link for transmission
 depends on congestion
level of router

transmission
A propagation

B
nodal
processing queueing

Introduction 1-30
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
 R=link bandwidth (bps)  d = length of physical link
 L=packet length (bits)  s = propagation speed in
 time to send bits into medium (~2x108 m/sec)
link = L/R  propagation delay = d/s

Note: s and R are very


different quantities!
transmission
A propagation

B
nodal
processing queueing
Introduction 1-31
Caravan analogy (Difference between
transmission/propagation delay)

100 km 100 km
ten-car toll toll
caravan booth booth
 cars “propagate” at  Time to “push” entire
100 km/hr caravan through toll
 toll booth takes 12 sec to booth onto highway =
service car (transmission 12*10 = 120 sec
time)  Time for last car to
 car~bit; caravan ~ packet propagate from 1st to
2nd toll both:
 Q: How long until caravan
100km/(100km/hr)= 1 hr
is lined up before 2nd toll
booth?  A: 62 minutes
Introduction 1-32
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
 Yes! After 7 min, 1st car
 Cars now “propagate” at at 2nd booth and 3 cars
1000 km/hr still at 1st booth.
 Toll booth now takes 1  1st bit of packet can
min to service a car arrive at 2nd router
 Q: Will cars arrive to before packet is fully
2nd booth before all transmitted at 1st router!
cars serviced at 1st
booth?

Introduction 1-33
Nodal delay
d nodal  d proc  dqueue  d trans  d prop

 dproc = nodal processing delay


 typically a few microsecs or less

 dqueue = queuing delay


 depends on congestion

 dtrans = transmission delay


 = L/R, significant for low-speed links

 dprop = propagation delay


 a few microsecs to hundreds of msecs

Introduction 1-34
Queueing delay (revisited)

 R=link bandwidth (bps)


 L=packet length (bits)
 a=average packet
arrival rate

traffic intensity = La/R

 La/R ~ 0: average queueing delay small


 La/R -> 1: delays become large
 La/R > 1: more “work” arriving than can be
serviced, average delay infinite!
Introduction 1-35
Packet loss
 queue (aka buffer) preceding link in buffer has
finite capacity
 packet arriving to full queue dropped (aka lost)
 lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost
Introduction 1-36
Protocol “Layers”
Networks are complex!
 many “pieces”:
 hosts Question:
 routers Is there any hope of
 links of various organizing structure of
media network?
 applications
 protocols Or at least our discussion
 hardware, of networks?
software

Introduction 1-37
Organization of air travel

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-38
Layering of airline functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

Layers: each layer implements a service


 via its own internal-layer actions
 relying on services provided by layer below

Introduction 1-39
Why layering?
Dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 modularization eases maintenance, updating of
system
 change of implementation of layer’s service
transparent to rest of system
 e.g., change in gate procedure doesn’t affect
rest of system

Introduction 1-40
Internet protocol stack
 application: supporting network
applications application
 FTP, SMTP, HTTP
 transport: process-process data transport
transfer
 TCP, UDP network
 network: routing of datagrams from
source to destination link
 IP, routing protocols
 link: data transfer between physical
neighboring network elements
 PPP, Ethernet
 physical: bits “on the wire”
Introduction 1-41
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical

switch

destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn H t M network
Hl Hn Ht M link router
physical

Introduction 1-42
Introduction: Summary
Covered a “ton” of material!
You now have:
 Internet overview
 context, overview,
 what’s a protocol? “feel” of networking
 network edge, core, access  more depth, detail to
network follow!
 packet-switching versus
circuit-switching
 Internet structure
 performance: loss, delay,
throughput
 layering, service models

Introduction 1-43

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