Gambit Chess Opening
Gambit Chess Opening
GAMBIT
GAMBIT
CHESS
OPENINGS
The Complete and Definitive Reference to Gambit Chess Openings
More than 2,000 Opening Gambit Strategies Inside!
The Standard
Reference for all
Gambit Openings
A Must-Have
Chess Book!
SCHILLER
Cardoza Publishing
ERIC SCHILLER
Readable Books
for Chess Players
2,000 GAMBIT STRATEGIES!
More than 2,000 opening strategies, 250 annotated games, and 1,000 diagrams make this
the bible of gambit chess openings! You'll learn every common gambit opening and variation
ever played, plus rare, fascinating and shocking gambits. A must have for chess players!!!
ISBN 1-58042-057-5
Concepts and Thinking Cardoza Publishing chess books
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Behind the Gambits
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GAMBIT
CHAMPION
OPENINGS
2 GAMBIT CHESS OPENINGS
STANDARD CHESS OPENINGS - The new standard on opening chess play in the 20th century, refer-
ences every important opening and variation played - more than 3,000 opening strategies! Includes more
than 250 annotated games (including a game representative of each major opening) and more than 1,500
diagrams! The standard reference book necessary for competitive play. A must have!!! 784 pgs, $24.95.
UNORTHODOX CHESS OPENINGS - The exciting guide to every major unorthodox opening contains
more than 1,500 weird, contentious, controversial, unconventional, arrogant and outright strange opening
strategies. Meet such openings as the Orangutang, Raptor Variation, Double Duck, Frankenstein-Dracula
Variation, and even the Drunken King! Great against unprepared opponents. Great Fun! 528 pgs, $24.95.
GAMBIT CHESS OPENINGS (GCO) by Eric Schiller - GCO presents every important gambit opening and
variation ever played and currently in vogue – more than 2,000 opening strategies in all! Each gambit is
covered in detail with a diagram showing the standard position representative of the gambit, the move
orders taken to reach there, and an explanation of the thinking behind the moves. 784 pgs, $24.95.
GAMBIT
CHAMPION
OPENINGS
The Definitive Guide to Every Important Gambit Opening and
Variation Ever Played and Currently in Vogue
ERIC SCHILLER
CARDOZA PUBLISHING
4 GAMBIT CHESS OPENINGS
ACKNOWLEDGEMENTS
Proofing and Feedback: Royce Reece, Lionel Larfranchise, Lev
Zilbermints, Clyde Nakamura
Copyright © 2002 by Eric Schiller
- All Rights Reserved -
FIRST EDITION
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TABLE OF CONTENTS
Note: Page numbers and
INTRODUCTION 7
A quick tour of the book
subheads are not accurate as 8
What’s not in the book they have not yet been done. 10
How to use this book 11
What is a gambit? 12
Types of compensation 13
Development 13
Open Lines 13
Control of center 14
Bishop pair 14
Def lection14
Inability to castle 15
Types of Gambits 16
Accepting, Declining and Refusing Gambits 17
Gambiteers and Objectivity 18
Statistics: to count or not to count? 20
The “best” and “worst” gambits 21
The 20 most popular gambits 21
The 20 “best-looking” gambits 22
The high-risk gambits 23
Author’s Choice 24
In search of a Hero 24
Gambit Repertoires 26
Naming Gambits 27
The Gambits 28
INTRODUCTION
Gambits are among the most fun and exciting of the chess openings! We’ll take a
look at sacrifices of one pawn, two pawns, perhaps a knight or more in return for
game-winning momentum, attacking chances, or even a quick mate. You’ll learn how
to use these gambits to intimidate your opponents right from the opening bell or
even to get the quick kill at the chess board!
This book is an introduction to every major gambit opening in common use in
tournament and correspondence games, as well as a wide array of rare, interesting
and infrequently seen ones–more than 850 different gambits and 2,000 opening
strategies in all! There are also over 250 complete games showing the principles of
the gambit from the initial bold play all the way through to the conclusive ending!
Some are great gambits, where the attacker smashes down the enemy defenses
quickly. Other gambits are investments in the long term and won’t bring dividends
until the late middlegame or endgame. And, it must be admitted, some gambits are
not worth using, providing far too little in return. However, we’ll provide the whole
smorgasboard anyway, helping you pick and choose between the good and bad, the
risky and the riskier, and the aggressive and very aggressive, so that you can find the
gambits best suited for your style.
My emphasis is on understanding the gambits and how they might apply to the
games you’ll play. Each gambit includes a diagram of the standard position repre-
sentative of the moves, the typical move order, the international opening code
(ECO), commentary on the gambit, the popularity of the opening, and an indica-
tion of how a player might initially react to the gambit if caught by surprise.
The gambits are organized by the item sacrificed, the location of the sacrifice,
and the capturing piece, so you can easily find what you are looking for. In addition,
extensive indexes are presented in the back, including nicknames and aliases for the
gambits (according to the Caxton Named Opening Database from the Caxton project
at Chess City Magazine: www.chesscity.com). By the time you reach the end of the
book, you should have quite a number of gambits to add to your repertoire!
I expect that readers will bring along many different skill levels and perspectives,
and have tried to make the book useful for all levels of players. The material is laid
out so that those interested in general issues can avoid the detailed opening com-
mentary and just enjoy the gambits. At the same time, those looking for specific
analysis of critical positions can find what they are after in the supplements.
This book is full of fun and exciting gambits that can take your game to new
levels. Let’s move on and begin our exploration!
12 GAMBIT CHESS OPENINGS
OVERVIEW
WHAT IS A GAMBIT?
A gambit is an opening that involves a sacrifice of material, such as a pawn or
piece, in order to achieve concrete advantages in the position. A gambit is used to
establish greater control of the center, lead in development, weakness in the enemy
king protection or pawn structure, or to open lines which can be used for an attack.
A gambit is not used to win material, such a maneuver would be properly called a
pseudo-sacrifice.
The definition isn’t all that clear, actually. Sometimes a gambit is temporary,
with the pawn recovered by force. In other cases, the material cannot be accepted
without dire consequences. Then there are established gambits where the material is
not recovered immediately, but is normally regained after a few developing moves.
This is typical of the Queen’s Gambit Accepted (1.d4 d5; 2.c4 dxc4). The Queen’s
Gambit Declined (1.d4 d5; 2.c4 e6) is far more common than the Queen’s Gambit
Accepted precisely because White is likely to get the pawn back in any case unless
Black tries some very risky strategy to hold on to it.
So, I have tried to include the lines which could be reasonably called gambits,
even if they do not conform to someone’s technical definition or established proto-
type. If material is offered, it is a gambit. The opponent may decide not to accept it,
but then the consequences are still obviously of interest to anyone who intends to
play a gambit. There is a prejudice toward analyzing acceptance of the gambit through-
out the book, but many variations where the offer is declined are also examined.
After all, if you are going to play the gambit you have to be happy with both.
Measuring the sacrifice isn’t easy, either. Although material is often described in
terms of numbers (pawn = 1, rook = 5, etc.), it is much harder to place numeric values
on positional factors. There are computer programs that use numbers to evaluate
positions, but it is still an imprecise science. Chessplayers generally evaluate gambits
by putting together the positional advantages received in exchange for the sacrificed
materials, and judging whether there is “sufficient compensation” for the material.
Gambits used to involve sacrifices in the first few moves, back when opening
theory wasn’t well developed. As chess acquired the body of wisdom known as “open-
ing theory,” analysis has pushed deeper and deeper into the mysterious caves of the
opening stage of the game. Opening theory now plows more than 30 moves deep in
some variations. That’s more than the initial time control (30 moves in 90 minutes)
used in many amateur events! So it is reasonable to revise the notion of a gambit to
include sacrifices in the first ten moves, perhaps even later. In some openings, such
GAMBIT CHESS OPENINGS 13
as the Closed Variations of the Spanish Game, ten moves go by without any pawns or
pieces being exchanged, so a gambit strategy may still be applied. In these cases,
once can consider the amount of development completed by the defending side.
If the opening development can be said to end, more or less, when a player’s
rooks can see each other (as good a definition as any!), then it is fair to consider any
material sacrifice which takes place before the gambiteer’s opponent has completed
development to be a gambit.
But when all is said and done, who cares? The gambiteer knows perfectly well
what sort of position suits the fighting spirit, and will aim for it. If it involves a
sacrifice, fine. If not, it is no different than a gambit declined. Gambiteers will find
plenty of openings in this collection that meet their own definitions of gambit play,
and can consider the others bonus openings that are also fun to play.
Finally, and this is quite important, remember that chess is primarily a game
played between human beings. Computers are immune to psychology. It is all well
and good to dispassionately crank out mechanical analysis, but in a real game be-
tween real humans errors are inevitable, and it is easier to err on defense. On of-
fense if you overlook a possible win, you can try again. When defending, a slight
error is often fatal! So it really doesn’t matter what the books say. It is what is in your
opponent’s head that counts. Remember, no chess game has ever been won without
the opponent making a cooperative mistake. Mistakes will happen, and they will
happen more often when under defensive pressure. To scoff at “unsound” gambits is
easy, but to defend against them requires precision.
Many of the gambits in this book are, by any objective standard, unsound. Some
of them, however, are quite practical, especially as surprise weapons, in that the
opponent is unlikely to find the best defense at the board. Sure, the losers can go
home later and look up the refutation, but the gambiteer will then have moved on to
fresh pastures. If you play chess for fun, rather than as a profession, you can well
afford to experiment with gambit lines that are dubious. My suggestion to those bold
gambiteers is simply this: If you can’t refute an opening without looking at a book,
your opponent probably won’t either. Just be prepared for the worst case scenario in
case your opponent has anticipated your gambit and has studied ways of meeting it.
true gambit. Gambit players rarely head for the Najdorf Poisoned Pawn because it
would require them to study primarily non-gambit lines in the many Sicilian de-
fenses. The gambiteer is more likely to choose the Smith-Morra Gambit (1.e4 c5
2.d4) to handle all Sicilians. Thus, I’ve tried to give more space to openings that have
more appeal to gambit players than to mainstream players.
Certain gambits have been selected for special attention. For the most part, these
are the gambits with which I’m most familiar, and have played myself. They are usu-
ally the most typical gambits displaying the relevant theme. They are found at the
start of the section. Specific strategies in that gambit are then presented in brief. The
following section contains analysis of gambits that share the same theme with a con-
cluding section brief ly describing similar gambits. Please keep in mind that some of
the most “important” gambits may only be described in brief. The choice of featured
gambits is a purely subjective one, not a sign of inherent value. For example, the
Englund Gambit (1.d4 e5) is, in my opinion, one of the weakest of the queen pawn
capturing king pawn gambits, but it is the paragon of e-pawn for d-pawn gambits,
and in any case there were a number of things I wanted to comment on in that
opening.
In deciding whether to give a gambit a closer look, as opposed to a brief men-
tion, I was guided in many cases by the existence of a brilliant or instructive game. If
I wanted to include a particular game, the opening would have to be elevated to a
more prominent status. Again, please don’t assume that the gambits with games are
necessarily superior to gambits mentioned only in brief. Indeed, in many cases you
will find the analyzed gambits a bit out of the way, as far as your general opening
repertoire is concerned. However, to learn how to play gambits in general, playing
through the complete games is essential.
Over the years, some gambit inventors have corresponded with me about their
novel ideas. In many cases, the gambit ideas have been quite challenging to crack.
I’ve tried to include them, as most of the analysis was in correspondence and unpub-
lished. Of course there isn’t room to include all of the fascinating lines.
I haven’t tried to make definitive evaluations or try to pin down all of the pub-
lished analysis of each gambit. As discussed earlier, I’ve presented an “impression” of
the gambit, indicating an evaluation that an unprepared amateur opponent might
have. It is intended to help average players decide whether the opponent, taken by
surprise, might not react correctly.
This book is intended to introduce the reader to a huge variety of individual
gambits and provide a solid grounding in gambit strategy. Many games are not pre-
sented to the final move, but just up to the point where the result becomes inevi-
table. Exceptions are made for brilliant f inishes because they illustrate important
attacking ideas every gambiteer should be aware of.
Finally, readers cannot help but notice that game references in the book, except
in complete games, give only the names of the players and the year of the game. In
the past this would have been terrible because it would have been difficult to find the
source games in books and tournament bulletins. Since there are now search engines
16 GAMBIT CHESS OPENINGS
on the Internet which allow you to f ind games by position or player information, it is
now possible for anyone to look up the full game information, even if you don’t own
a huge chess database. By shortening the reference to the essentials, a lot of space
has been saved that I hope has been put to good use!
TYPES OF COMPENSATION
The goal of a gambit is usually rapid development and some weakness in the
enemy position. This weakness can be exploited by using open lines, thorough con-
trol of the center, or by using powerfully placed minor pieces. An alternative strategy
is to give up a pawn (almost never more than that) to def lect an enemy piece from its
station so that another objective can be achieved. Finally, there is a brutal method of
simply demolishing the enemy defensive barrier regardless of the material cost. Each
of these forms of compensation is presented below.
GAMBIT CHESS OPENINGS 17
Before moving on to those specifics, it is worth mentioning that almost all gam-
bits come with an added bonus: the initiative. The player with the initiative is on the
offensive, and the opponent is usually required to defend. Many players are uncom-
fortable defending, and would much prefer to attack. So there is a certain psychologi-
cal advantage in many gambits.
1. Development
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|0p0pdp0py
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|$NdQIwdRy
Uzzzzzzzz\
Position from the Goering Gambit
In the diagram above, White has sacrificed two pawns to open up lines for the
bishops and, importantly, the queen, which can now move to b3. White has already
developed three pieces and is ready to castle. To complete development, White needs
to castle, move the queen, and develop the knight. That will take just three moves.
Black, on the other hand, has to move both knights, both bishops, the queen, and
must also castle. That will require seven moves. It is Black’s turn, so let’s reduce that
to six. For two pawns White has an advantage of three tempi. That is usually consid-
ered just enough compensation for one pawn. White had better achieve something
quickly or eventually Black will be able to develop and defend. Theory properly con-
siders this line suspect for White. In my book on the Goering, I considered this line
too ambitious, preferring to recapture the Black pawn when it gets to c3. You can
easily see why many players are afraid to play the Black side of this opening.
2. Open Lines
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|$wdQdRdKy
Uzzzzzzzz\
Position from the Blackmar-Diemer Gambit
18 GAMBIT CHESS OPENINGS
White has sacrificed two pawns, but has many open lines. The e-file and f-file
can be used for attacks, and if Black castles, then the bishop at d3 aims directly at the
vulnerable h7-square. White can also arrange to put a rook on the d-file, controlling
that important line. The open lines allow White to dominate the board, making it
very difficult for Black to get the rest of the pieces into the game. If Black cannot
activate all of the pieces, including the rook at d8, then White will have more than
enough compensation.
3. Control of Center
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Uzzzzzzzz\
Position from the Evans Gambit
White has control of the center, despite the presence of a Black pawn at e5.
White has more pawns (2 to 1) and minor pieces (2 to 1) covering central territory,
and White’s queen is also supporting d4. Black’s bishop will retreat from a5 to b6,
providing a bit more pressure. The central control is a large part of White’s compen-
sation, but it takes the additional lead in development and potential queen and bishop
battery on the a2-g8 diagonal to provide full compensation. This position is consid-
ered to hold roughly equal chances.
4. Bishop Pair
The Danish Gambit Accepted is a good example of a powerful pair of bishops,
even if White had to sacrifice two pawns to get them. 1.e4 e5; 2.d4 exd4; 3.c3 dxc3;
4.Bc4 cxb2 5.Bxb2.
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|rhb1kgn4y
|0p0pdp0py
|wdwdwdwdy
|dwdwdwdwy
|wdBdPdwdy
|dwdwdwdwy
|PGwdw)P)y
|$NdQIwHRy
Uzzzzzzzz\
Position from the Danish Gambit Accepted
GAMBIT CHESS OPENINGS 19
White has a two-tempo lead in development, which is a bit short, as three are
usually required to confidently give up a pawn. Unlike the Goering Gambit, men-
tioned above, the Danish doesn’t have the knight developed from g1 so castling is
further off, and the weakness of the a5-e1 diagonal means that White must be care-
ful. However, the bishop pair on such beautiful squares should impress any player of
the Black side, unless well prepared. It may be all White has in return for the pawn,
but the bishop pair on an open board is a big asset and must not be underestimated.
5. Deflection
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|dpdwdwdwy
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Instructive position
6. Inability to Castle
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Instructive position
There are a number of gambits which involve capturing Black’s pawn at f7, even
investing a knight or bishop to accomplish the task. The most spectacular example is
the Cochrane Gambit in the Russian Game. After 1.e4 e5; 2.Nf3 Nf6; 3.Nxe5 d6,
20 GAMBIT CHESS OPENINGS
which is Black’s normal move, White can play 4.Nxf7, leading to very exciting attack-
ing chess. Sometimes White sacrifices a bishop at f7, even in combination with an-
other sacrifice. The Muzio Gambit, for example, involves a knight sacrifice at f3
followed by a bishop sac at f7!
TYPES OF GAMBITS
The best way to classify gambits is to consider which piece is sacrificed, where
the sacrifice takes place, and what enemy piece is used to capture the gambit mate-
rial. If you are interested in exploring gambit possibilities, consider adopting some
gambits which have the same characteristics as ones you already enjoy. Many gambits
can be reached by a number of transpositional paths, so you can fit them into your
repertoire in a variety of ways.
There are a number of typical gambit ideas that turn up in a variety of openings.
The following list contains some of the most common types.
If you enjoy playing a particular gambit, you might want to take a look at related
gambits to see if there are similar approaches. For example, if you like the Scotch
Gambit, take a look at the Goering Gambit and Relfsson Gambit as well. You can
add a bit of variety to your repertoire this way.
decide whether to leave the offer on the table or abandon the gambit strategy. This
game of “chicken” doesn’t usually last more than a move or two, after which the
game tends to move toward quiet play.
Suppose you don’t want to accept the gambit, yielding the initiative, or decline in
some wimpish fashion and settle for a boring game. You might want to take the
initiative yourself, by responding to the gambit with a confrontational move. Such a
move might be a countergambit, for example in the Queen’s Gambit, after 1.d4 d5;
2.c4, Black can adopt the Albin Countergambit with 2..e5, offering a pawn as Black.
Or, instead of declining with 2…e6 or 2…c6, the Chigorin Defense with 2…Nc6 takes
White far away from the territory of either the Queen’s Gambit Accepted or Queen’s
Gambit Declined!
When facing gambits for the first time, lacking any specific preparation, it is
often wise to decline. Even if “objectively” the gambit is rubbish, there may be dan-
ger in the position unless you understand just what the gambiteers is after in the way
of compensation. You might think an open f–file is no big deal, but your opponent
may have hundreds of games experience in taking advantage of this little positional
asset.
On the other hand, if you know what you are doing, then accepting a gambit is
just fine. Many players feel that as a matter of honor they must accept whatever is on
offer. That may seem silly, but it was actually an unwritten code of conduct at times
in the 19th century! Well, if you are obliged to accept a sacrifice, then quite a few
gambits would be more popular since it is often the declined variations which
gambiteers find boring and which eventually lead to abandonment of the gambit.
This is certainly the case in the Goering Gambit, where 4…d5 leads to sterile posi-
tions which can even be a bit uncomfortable for the first player.
Refusing gambits and offering countergambits is another good strategy. This is
often used by gambiteers when they find themselves of the receiving end of gambit
play. In general, you need to be well prepared to play such openings as the Chigorin
Queen’s Gambit or Budapest Defense. I’ve used a number of confrontational re-
plies for many years, including the Schara Gambit and various gambits in the Tarrasch
Defense.
devotion to gambits which involved Black capturing on e4 with a pawn at d5, which
would later be challenged by White’s advance of the f–pawn. He is immortalized as
one half of the Blackmar-Diemer Gambit team, and to be fair, Diemer probably de-
serves more of the credit, as he steadfastly promoted the approach for White. He was
much given to using exclamation marks in his writings, heaping tremendous praise
on gambit moves.
When it comes to the Internet, fans are hardly bashful about proclaiming the
superiority of their openings. There are even websites that sell “miracle cures,” guar-
anteed to get you a good position. At the same time, the conservative faction is happy
to throw cold water on any gambit, often offering up some rather silly computer
“analysis” where the defending side obtains some minor numerical advantage.
Okay, so gambit players and writers on the subject aren’t particularly objective.
What about computer programs? Until recently, the silicon monsters were quite
clueless when it came to gambits. They would calculate the material invested, which
is of great importance to their calculations, and look for some way to regain it. That’s
hardly the spirit of gambit play! In recent years, computer programs have become
strong enough to challenge the world’s best players, not only because computers
themselves have become more powerful but also because the programs have become
far more sophisticated in evaluating the intangible forms of compensation.
In any case, each gambit has many variations and subvariations to explore, and
that is a task best left to authors of books and articles on the individual openings.
prisingly, many of those games just happen to be wins for the gambiteers! The chess
community should be indeed grateful for the preservation of these often entertain-
ing games, but again, databases are not a real-world sample of openings.
Many of the gambits included here don’t have a single example from the past
two years. There are many reasons for this. Often they are rare openings to begin
with and some are just so bad that no one in their right mind would play them. In the
chess world, however, there are plenty of gambit lovers, some of whose right mind,
or left mind, seem fundamentally lacking. There are plenty of fans of the Halloween
Gambit (1.e4 e4; 2.Nf3 Nc6; 3.Nc3 Nf6; 4.Nxe5), for example.
And why not? Chess is a game and it is supposed to be fun. If persistent use of an
unsound gambit leads to many losses with one or two brilliant wins, it may well bring
satisfaction to the artistically minded player. Statistics and cold logic are not part of
the human chess scene, except sometimes at the very highest levels. Even in the chess
stratosphere, you’ll find plenty of gambit play, including such chestnuts as the Evans
Gambit and King’s Gambit. Even the sacrifice of a knight in the supposedly dubious
Cochrane Gambit (1.e4 e5; 2.Nf3 Nf6; 3.Nxe5 d6; 4.Nxf7) turns up in super Grand-
master games in important competitions!
Gambit Popularity
1 Queen’s Gambit Extreme
2 Scandinavian Defense:Modern Variation Very High
3 Benko Gambit Very High
4 Sicilian Defense Alapin Variation:Smith-Morra Declined Very High
5 King’s Gambit High
6 Sicilian Defense Smith-Morra Gambit High
7 Slav Defense Czech Variation High
8 Scotch Gambit Dubois-Reti Defense Moderate
9 Budapest Defense Moderate
10 Italian Game Two Knights Defense Knight Attack with 4…d5 Moderate
11 Spanish Game Berlin Defense Rio Gambit Accepted Moderate
12 Spanish Game Schliemann Defense Moderate
13 Benko Gambit Accepted Pawn Return Variation Moderate
14 Semi-Slav Defense Noteboom Variation Moderate
16 Catalan Opening Open Defense Moderate
17 Vienna Game Vienna Gambit Moderate
18 Queen’s Gambit Declined Vienna Variation Moderate
19 Evans Gambit Moderate
20 French Defense Winawer Variation Alekhine-Maroczy Gambit Moderate
way off because experience has shown good results. The Frankenstein-Dracula Varia-
tion of the Vienna Game is one which is theoretically unclear and claims of refuta-
tion have never held up. On the other hand, there isn’t much dispute that the Rice
Gambit, an old favorite, is dead and buried, at least for the moment.
AUTHOR’S CHOICE
My personal view of the best and worst gambits can be found in this section,
together with lists of some of the ones I consider the most fun. I can’t possibly be
objective about my favorite openings, and don’t really try. You may find that what
works for me, works for you. You may find my preferences to be totally out of line
with reality and prefer to use gambits I treat rather dismissingly in this book. Either
way, find the gambits that suit you, and enjoy browsing the lists below! I’ve selected
some gambits as personal recommendations. The list below is not based on statisti-
cal results or my own record with them, but are simply the gambits I most enjoy
playing. I’ve organized it as a repertoire, so that you can see how they might work
together.
In the Open Games, I’ve used my favorite Relfsson Gambit in many encounters
with Grandmasters and International Masters, and it has served me well indeed. In
casual play, the Goering Gambit is a lot of fun. I use the 1.e4 e5; 2.d4 move order to
get to these, denying my opponents the opportunity to offer up a Latvian or El-
ephant Gambit. Against the French Defense, I’ve been a fan of the Fingerslip Gam-
bit for many years. It leads to very complicated positions, or to endgames that I find
comfortable. The Caro-Kann offers me an opportunity for the Hennig Gambit, though
I don’t use it against professionals. Against hypermodern openings such as the Pirc
or Modern, there are no gambits that really offer much appeal. When faced with the
Scandinavian, the Blackmar-Diemer Gambit often makes an appearance, especially
in rapid games.
I’m more of a 1.d4 player these days, and stick to 2.Nf3, as I don’t want to give my
opponents the opportunity to introduce gambit complications. However, I have played
2.c4 and successfully used the Florentine Gambit against the King’s Indian and
Benoni, as well as the Taimanov Gambit in the Queen’s Indian. In younger days I
played both sides of the Botvinnik Variation of the Semi-Slav. Against the Benko
Gambit, I have run up a huge score as White in the Sosonko Variation.
As Black, gambits are the mainstay of my repertoire, and have been for some
time. In the Tarrasch Defense, both the Schara, Hennig and Old Tarrasch Gambit
have all played a prominent role. I used to play the Albin Countergambit quite a lot.
In the Caro-Kann, I often offer a pawn in the Fianchetto Gambit of the Panov At-
tack. I played the Jaenisch Gambit for some time before switching to the Dilworth
Variation of the Open Spanish.
IN SEARCH OF A HERO
Many of the gambits in this book have not been played in recent years. Some
have never been “officially” played (that is, no games in databases of serious tourna-
ments). You can find all of the out-of-fashion gambits by consulting the index, but
I’ve selected some plausible gambits that I think would be a lot of fun to try. I have
left out any that require bizarre situations such as 1.h4 as a first move, and chosen
only gambits that can be reached without departing from standard opening play.
28 GAMBIT CHESS OPENINGS
Gambit
Alekhine Defense Hunt Variation Matsukevich Gambit
Bird Opening Hobbs-Zilbermints Gambit
Blackmar-Diemer Gambit Declined Lamb Defense
Blackmar-Diemer Gambit Von Popiel Gambit Zilbermints Variation
Gruenfeld Defense Zaitsev Gambit
King Pawn Game Gunderam Gambit
King’s Gambit: Accepted Bishop’s Gambit: Bishop’s Countergambit
King’s Gambit: Accepted Bishop’s Gambit MacDonnell Attack
King’s Gambit: Accepted Bishop’s Gambit Sec. Jaenisch Variation
King’s Gambit: Accepted Blachly Gambit
King’s Gambit: Accepted Double Muzio Gambit Young Gambit
King’s Gambit: Accepted Middleton Countergambit
King’s Gambit: Accepted Salvio Gambit Cochrane Gambit
King’s Gambit: Declined Classical Variation: Euwe Attack
Philidor Defense Bird Gambit
Pirc Defense Roscher Gambit
Queen’s Gambit Accepted Alekhine Defense Borisenko-Furman Variation
Queen’s Gambit Accepted Alekhine Defense Haberditz Variation
Queen’s Gambit Accepted Yefimov Gambit
Queen’s Gambit Accepted Korchnoi Gambit
Queen’s Gambit Refused Austrian Defense Haberditz Variation:
Sicilian Defense Smith-Morra Gambit Accepted Larsen Defense
Spanish Game Closed Defense Alekhine Gambit
Spanish Game Closed Variations Center Attack Basque Gambit
Van Geet Opening Klüver Gambit
Vienna Game Mieses Variation Erben Gambit
Vienna Game Paulsen Variation Polluck Gambit
Vienna Game Stanley Variation Eifel Gambit
GAMBIT REPERTOIRES
I have presented gambit repertoires for White and Black in my Gambit Opening
Repertoire books, and here I can just offer some general advice. The most important
thing to remember is that a gambit does you no good if you never get to play it! Many
gambits in this book are unlikely to arise except in thematic tournaments, which
require that a specific opening be used. These tend to be correspondence tourna-
ments, but now the Internet provides many special gambit opportunities. Inquire at
the Internet Chess Club or your preferred online playing site for opportunities to
play your favorite gambit openings!
If you are looking for gambits that you can add to your current repertoire, just
find the ones listed in the openings you already play and see how they fit in. Keep in
mind that there are many transpositional paths! You can also use the thematic index
to f ind gambits similar to those you already know about. For example, if as Black you
like to play 1.e4 e5; but offer up the f–pawn, you can look at the list of gambits
involving an early …f5 for Black.
As a trainer, I recommend gambits as a small part of a healthy chess diet. Most of
my students have a few in their repertoire, mostly to be used for special occasions,
GAMBIT CHESS OPENINGS 29
especially in tournaments where multiple games per day don’t allow for preparation
time. However, keep in mind that there is a lot of advice available for those seeking to
play well against gambits. As I was working on this book, I was also collaborating
with John Watson on a book of advice for players who want to confront or avoid
sharp lines, including gambits. Though the two goals seem contradictory, in fact it is
all part of chess. Even top players use gambits as part of their repertoire, but rarely
with great regularity. You can try to build a repertoire consisting exclusively of lines
where you part with material and get the initiative and other compensation. If you
succeed, however, you abandon a great deal of interesting chess. It is fun to play
gambits, but it can be fund to defend them, to try to refute them and go home with
an easy victory thanks to the extra material.
NAMING GAMBITS
The naming of chess openings is a complex matter, and I’ve dealt with that sub-
ject in the other books in this encyclopedic series, including Unorthodox Chess Open-
ings. The situation with gambits is even messier than usual, as gambits are often
discovered in various countries at various times. They acquire names that may or may
not be “accurate” (whatever that means!). In this book I have used the names gener-
ally found in the literature, and in the index, I cross-reference other names that have
come to my attention. Where a gambit has no established name, I have used the
same criteria I have adopted for 20 years. The first person to play and actively pro-
mote a gambit idea has the priority, either to determine the name of have the
innovator’s name attached. Simply being the first game found in a database some-
where is not conclusive evidence, but if there is nothing else to go by, the player
name, or in some cases the event name, is used. In all cases the name used is the one
applied in the Caxton Named Opening List.
The moves of each gambit are presented in whichever reasonable order they
happened to get in the Caxton list. Throughout the book significant transpositions
are noted, but no attempt has been made to trace each transpositional path.
SUMMARY
Some of the games included here were the most fun, and the most painful, for
the author. I include a sampling of my own games in gambit openings, both wins and
losses. Sometimes the main criteria for selection was an opening novelty, often it is a
combination or fierce attack. Many of the games involve Grandmasters and Interna-
tional Masters as opponents, and though I do get thrashed from time to time, I also
have quite a few upsets. And a bit of luck! By playing through the games you will truly
experience the life of a gambiteer (keep in mind, please, this is only one of my chess
personalities!) as seen in practical play. The risks, the opening traps, missed
middlegame opportunities and even demanding endgames will provide a good over-
all picture of the gambit experience.
With that said, let’s now move on to the gambits!
30 CARDOZA PUBLISHING • ERIC SCHILLER
This is one of the most common themes in romantic gambits. Emil Diemer, of
Blackmar-Diemer fame, was one of the greatest exponents of this plan, and in his
honor it is only right that this theme be known as the Diemer Type. The classic
example of the f-pawn variety is the Blackmar-Diemer Gambit Complex (1.d4 d5;
2.e4). After an eventual f3 and …exf3, White recaptures with a piece (knight or queen)
and the f-file is available for immediate use. This is the Diemer type, and it is seen
even in combination with the Queen’s Gambit move c4, as in the Diemer in the Slav.
It is also possible to give up the e-pawn at e3 or e5, as seen in the gambits at the
end of this section.
Although Blackmar did experiment with the opening, it is Diemer who promoted
it with evangelical fervor. Blackmar’s original gambits are rarely seen, but the Blackmar-
Diemer turns up in many amateur and correspondence games. It does not achieve
full compensation against best defense, but there is enough compensation to make it
a playable opening against opponents with inferior defensive technique.
The Blackmar-Diemer Gambit Complex is one of the most beloved collections of
gambits, and the opening has a huge following all over the world. There aren’t any
strong players who use it, this is strictly amateur stuff. Black has a number of estab-
lished defenses, but in most cases White does obtain a strong initiative for the pawn.
The BGD is a complex of gambits because Black can steer the game into many differ-
ent channels. For example, the immediate 2…c6 or 2…e6 transpose directly into the
Caro-Kann and French Defenses. In these cases White often adopts the gambit strat-
egy by allowing the pawn to be captured at e4. For example, after 3.Nc3 (in either
case) 3…dxe4, White can play 4.f3, re-installing the Diemer gambit device. So the
Blackmar-Diemer Gambit Complex can be reached via many paths and has a great
deal of internal diversity.
We will begin with a brilliant gambit by Diemer himself, and then survey both
accepted and declined forms of the gambit. Special attention will be paid to the
Lemberg Countergambit because this defense (after 2…dxe4; 3.Nc3 e5) is often rec-
ommended. If White can find a way to get an attacking position against that line,
then the rest of the Blackmar-Diemer is sound enough for use in amateur contests.
Impression: Black looks a bit better. Popularity: Rare.
gambit position requires precise defense, which is often more than the defender is capable of.
17...Ke8; This is all analysis by Rev. Sawyer. 18.Rb1 b6; 19.g5 Nfd7; 20.Ba3 g6; 21.Rbd1.
Saywer claims that White has sufficient compensation here, and I fully agree. Black is para-
lyzed. I think that 17…Ke8 is inaccurate. 17...h6 is good. 18.g5 hxg5 forces 19.Bxg5 since the
h-pawn is pinned. 19...Nbd7. White might have enough compensation for one pawn, but two?
11.bxc3 Nbd7; 12.Nxd7. 12.Nxg6 hxg6; 13.Qf3 Qe7; 14.g5 Nh5; 15.c4 gave White full
compensation in Cherubim vs. Studer, 1973. 12...Qxd7; 13.h5 Be4; 14.h6! The defender of f6
is at risk. 14...Bxg2; 15.hxg7! Rg8 16.Rxf6! Be4. 16...Qe7 is worth a try. 17.Rf2 is handled by
17…Bd5, and 17.g5 Rxg7 is no problem for Black. That leaves 17.Bg5!? where 17...Rxg7;
18.Qd2 (Or 18.Rg6 Qf8) 18...Bd5; 19.Qf4 remains unclear.
Material is even. Black hasn’t castled, but White’s castled position is history and many
pawns are weak. Bishops of opposite color add attacking chances for both sides. 17.Qe2 Bg6;
18.Bh6 Qd6 19.Qf2 0–0–0 20.Bf4! The prized pawn at g7 will go but the attack on Black’s
king will benefit from the dark square coverage. 20...Qd5 21.Re1 Rxg7; 22.Re5!? 22.Bg3
followed by Qf4 is another idea. 22...Qxa2; 23.Bg3 Qxc2; 24.Qf4. White has once again parted
with three pawns, and another is hanging. The battery on the b8-h2 diagonal gives Black a lot
to worry about. 24...Qxc3; .There is no reason not to take the fourth pawn. 25.Re3 Qa1+
26.Kh2 Qb2+; 27.Kh3. The king is now sheltered from checks. 27...Qb6; 28.Rb3! Qa5; 29.Qb8+
Kd7; 30.Qxb7+ Ke8.
The king seems to be getting away, but White unleashes a powerful sacrifice that keeps
him in his place until the remaining forces finish him off. 31.Rxe6+!! fxe6. Or 31...Kf8; 32.Qe7+
Kg8; 33.Qe8+. 32.Qxg7 e5. Black is lost in any case. 33.Rb7. Black resigned.
Supplement: 7…Ne4
7...Ne4; 8.gxf5!? White has to switch to defense, but a piece is a piece! 8...Qh4+; 9.Ke2
Qf2+; 10.Kd3 Nc5+.
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|rhwDkgw4y
|0p0wDp0py
|wDwDpDwDy
|DwhwHPDwy
|wDw)wDwDy
|DwHKDwDwy
|P)PDw1w)y
|$wGQDBDRy
Uzzzzzzzz\
11.dxc5 is rarely played, but offers White excellent chances of maintaining a significant
advantage.
11.Kc4 a6; 12.a4 b5+; 13.axb5 axb5+; 14.Nxb5 Rxa1; 15.Nxc7+ Kd8 16.Nb5 has been seen
in many games and White usually comes out on top. Objectively, however, the game seems
about even, whether Black moves the king to e8, implicitly offering a draw or captures the
pawn at f5 with the queen.
11...Qxf5+! Or 11...Na6; 12.Nxf7!! Qxf5+; 13.Kd2 Qf4+; 14.Ke2 Qxf7; 15.Ke1 is Hanison
vs. Stummer, 1991. 15...Bxc5! In the game, Black captured with the knight and went down to
defeat, but taking the pawn with the bishop is much more logical, attacking f2 and preparing
to castle. Black has two pawns for the piece, but enough of an attack to claim decent compen-
34 CARDOZA PUBLISHING • ERIC SCHILLER
sation.
12.Kc4 Qxe5; 13.Qd4 Qxd4+; 14.Kxd4. With the queens off the board, the White king
has less to worry about. Black does not have enough compensation for the missing bishop.
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|rhb1kgw4y
|0pDw0p0py
|wDpDwhwDy 1.d4 d5
|DwDwDwDwy 2.e4 dxe4
|wDw)pDwDy 3.Nc3 Nf6
|DwHwDPDwy 4.f3 c6
|P)PDwDP)y
|$wGQIBHRy
Uzzzzzzzz\
The O’Kelly Defense, which can also be used in the Caro-Kann against 1.e4 c6;
2.d4 d5; 3.Nc3 fxe4; 4.f3 and then 4...Nf6. White has tried at least half a dozen plans,
but none of them bring any advantage. The situation is far more dangerous for Black
if the pawn on f3 is captured, as …c6 is not a very helpful defensive move. By declin-
ing the gambit, Black should be able to avoid fierce attacks.
Impression: Black looks a bit better. Popularity: Rare.
Analysis:
5.Nxe4. The McGrew Variation. It is the main line in Tim Sawyer’s authoritative Blackmar-
Diemer Gambit Keybook II. Alternatives are presented in the supplement. 5...Nxe4. Black ex-
changes knights, leaving White with a weak kingside, which may be exploited after Black plays
…e5.
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|rhb1kgw4y
|0pDw0p0py
|wDpDwDwDy
|DwDwDwDwy
|wDw)nDwDy
|DwDwDPDwy
|P)PDwDP)y
|$wGQIBHRy
Uzzzzzzzz\
6.fxe4 e5 forces 7.Nf3 to stop ...Qh4+. 7...exd4; 8.Bc4. 8.Qxd4 Qxd4; 9.Nxd4 Bc5 was
evaluated in the Big Book of Busts as better for Black on the basis of a much superior pawn
structure. This is not like an isolated d–pawn. The pawn on the e–file is much harder to
support. This is also hardly the kind of position that gambiteers aspire to as White!
A practical example: 10.Be3 0–0; 11.0–0–0 Bg4; 12.Re1 Nd7; 13.c3 Rfe8; 14.Bf4 Nf6;
KING PAWN GAMBITS 35
15.e5 Nd5; 16.Bg3 Rad8; 17.h3 Bh5; 18.Bh4 (18.e6 fxe6; 19.Rxe6 Rxe6 20.Nxe6 Be3+!; 21.Kc2
Re8and Black is clearly better) 18...Rd7; 19.Bf2 Bg6; 20.Bc4 b5; 21.Bxd5 Rxd5; 22.Re2 b4;
23.Nxc6 bxc3; 24.Rd1 cxb2+? (24...Rxd1+!; 25.Kxd1 Bd3! should give Black a winning endgame.)
25.Rxb2 R xd1+; 26.Kxd1 Bxf2; 27.Rxf2 was agreed drawn in Anuruddha vs. Maung, 1995.
8...Qa5+. This may be a very strong reply.
9.Kf2. What else? 9...Bc5; 10.Nxd4. 10.Ne5 Qc7!; 11.Qh5 0–0; 12.Ng6 hxg6; 13.Qxc5
Qb6 with a terrible game for White, but 10...0–0; 11.Bxf7+ Rxf7+; 12.Nxf7 Kxf7; 13.Qh5+
Kf8!; 14.Rf1 Be6; 15.Kg1+ Ke7; 16.Qg5+ Kd7; 17.Qxg7+ Kc8 is certainly no worse for White.
10...Qd8 was suggested by the computer program Crafty. 11.c3 Qh4+; 12.Kf1. 12.g3 allows
12…Qh3! 12...Be6!! A beautiful move. exploiting the pin on the knight against the mate at f2.
Black castles next and the defense is complete. There is nothing to worry about after 13.Bxe6
fxe6 which threatens...e5. 14.Qe1 0–0+; 15.Nf3 Qg4! Keeps queens on and White cannot
develop while taking care of the king.
White can also consider four bishop moves and a capture. 5.Bc4 (A), 5.Bg5 (B), 5.fxe4
(C), 5.Be3 (D) and 5.Bf4 (E).
A) 5.Bc4. This logical move is the main line, but 5...Qa5! is a key move, not mentioned by
Lane or in BDG Keybook II! The pin on the knight at e3 is excruciating, and White is not even
ahead in development! The knight at g1 does not have much of a future for White. Black can
open up the center with. e5 if desired. All things considered, a great value for Black! 6.fxe4
Nxe4; 7.Qf3 Nd6. The knight defends f7 and attacks the unguarded bishop at c4. 8.Bb3 Bf5!
It also supports the f5-square! 9.Nge2 e6; 10.Bf4 Nd7; 11.0–0 h6; 12.Rad1 0–0–0; 13.Ng3 Nf6.
This is analysis by Howell. Black is a pawn up with no weaknesses.
B) 5.Bg5. 5...Nbd7! Transposes to a Veresov Attack, into a good line for Black.
C) 5.fxe4. 5...e5 6.Nf3 exd4; 7.Qxd4 Qxd4; 8.Nxd4 Bb4 is awkward for White, for ex-
ample:
a) 9.e5 Ne4; 10.Bd2 Nxd2; 11.Kxd2 0–0 with a superior endgame for Black who has the
bishop pair and an isolated pawn target at e5.
b) 9.Bc4 Bxc3+; 10.bxc3 Nxe4; 11.0–0 0–0; 12.Ba3 c5; 13.Rae1 Nd6!; 14.Bd5 gets White
some compensation. Black should look to 9...0–0! for example: 10.0–0 Bc5! 11.Rd1 Rd8;
12.Be3 Ng4; 13.Nf5 Bxe3+; 14.Nxe3 Re8.
c) 9.Bd3 allows 9...Bxc3+; 10.bxc3 0–0; 11.0–0 Re8; 12.Re1 Nbd7. The bishop pair doesn’t
really make up for the lousy pawns.
D) 5.Be3. I used to think that this is best met by capturing at f3. On reconsideration,
Black should delay the capture and create a little mischief with 5...Qb6.
6.Qd2 exf3; 7.Nxf3 Qxb2; 8.Rb1 Qa3; 9.Bc4 may seem impressive, but Black has two
extra pawns and no weaknesses. Vigorous reaction is possible while the only potential attack-
ers are the knight at f3 and bishop at c4. 9...b5; 10.Bb3 Bf5; 11.0–0 e6 12.Nh4 Bg6 and Black
can complete development.
6.Rb1 should be handled by 6...Bf5; 7.Qd2 and only now 7...exf3; 8.Nxf3 when 8...Nd5;
9.Nxd5 cxd5 just leaves White a pawn down.
E) 5.Bf4. 5...Qa5 6.Bc4 Nbd7 keeps the pawn and a good game.
36 CARDOZA PUBLISHING • ERIC SCHILLER
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|rhb1kgw4y
|0p0wDp0py
|wDwDphwDy 1.d4 d5
|DwDwDwDwy 2.e4 dxe4
3.Nc3 Nf6
|wDw)wDwDy 4.f3 exf3
|DwHwDNDwy 5.Nxf3 e6
|P)PDwDP)y
|$wGQIBDRy
Uzzzzzzzz\
The Euwe Defense at least grabs a pawn before shutting in the light square bishop
with …e6. I’ve always thought that this solid defense is a theoretically sound approach
for Black, but as a practical matter White often manages to build an attack. Gambiteers
tend to enjoy the White side, even if full compensation for the pawn is wishful think-
ing. In some ways it may be the best defense, but I’d never play it as Black.
The Euwe Defense is one of the most solid replies to the BDG. Black simply
develops. Note that this position can also be reached from the French Defense, via
1.e4 e6; 2.d4 d5; 3.Nc3 dxe4; 4.f3 exf3; 5.Nxf3 Nf6.
Impression: Black looks a bit better. Popularity: Rare.
that’s where the action is. 8.a3. The move recommended by Sawyer and Lane, though there
are fans of the Zilbermints Gambit where White simply castles. 8. O-O is Zilbermints vs.
Kopiecki as in the next game. 8...h6; 9.Bf4 g5. Aggression is justified. The weak square at f7
is inaccessible, and the rook can come to f8 if it has to. 10.Be5.
10.Bg3 is a reasonable alternative, though White fails to get much for the pawn if Black
plays carefully. 10...a6; 11.h3 Rg8; 12.Qd2 h5; 13.0–0–0 g4; 14.hxg4 hxg4; 15.Ne5 is countered
by 15...Nxe5! (15...Qxd4?; 16.Qe1! was good for White in Purser vs. Suit, 1991.) 16.dxe5 Nd5;
17.Kb1 Bg5 gives Black good counterplay.
10.Be3 Ng4; 11.Bg1 a6; 12.Qe2 Bd7 (12...Rg8!?); 13.0–0–0 Nf6; 14.Rf1 is Bozicevic vs.
Sawyer, 1997, but there Black retreated the bishop to c8. Instead, queenside play may be
better with an early ...a5. 14...a5; 15.Ne5 Nxe5; 16.dxe5 Nd5; 17.Nxd5 exd5; 18.Qh5 Be6 looks
solid enough for Black. 10...g4.
11.Nh4?! 11.Nd2! is better, and offers White reasonable compensation for the pawn.
11...Rg8; 12.Bb5 Bd7; 13.Bxc6 (Stronger is 13.Qe2!) 13...Bxc6; 14.0–0 Nd5; 15.Nxd5 Qxd5;
16.Qe2 let Black break with 16...f6!; 17.Bxf6! g3!; 18.Kh1!? gxh2; 19.Rf3 Bxf6; 20.Rxf6 Ke7
and Black was clearly better in Eddlemon vs. Lane, 1997. 11...Rg8; 12.g3 Nxe5; 13.dxe5 Nd5.
The White position is bankrupt, for example 14.Ng6?! fxg6; 15.Qxg4 Bg5; 16.Rd1 Qe7; 17.h4
Ne3; 18.Bxg6+ Rxg6; 19.Qh5 Qf7; 20.hxg5 Rxg5; 21.Rd8+ Ke7; 22.Qxh6 Qf2+; 23.Kxf2
Ng4+; 24.Kf3 Nxh6; 25.Rxc8 Rxc8; 26.Rxh6 Rf8+. Black resigned.
^xxxxxxxxY
|rhw1kgw4y
|0p0w0p0py
|wDwDwhwDy 1.e4 d5
|DwDwDbDwy 2.d4 dxe4
|wDB)pDwDy 3.Nc3 Bf5
4.Bc4 Nf6
|DwHwDPDwy 5.f3
|P)PDwDP)y
|$wGQIwHRy
Uzzzzzzzz\
Black’s defense is logical. The pawn at e4 is defended, the bishop is developed
outside and a barrier can be erected at e6. All that is true, but White nevertheless can
keep the pressure on, and can expect plenty of compensation whether the Black
pawn remains at e4 or later captures at f3. Transposition to the Gunderam or Vienna
Defenses are possible.
Impression: Black looks a bit better. Popularity: Rare.
40 CARDOZA PUBLISHING • ERIC SCHILLER
Analysis:
5...e6; For alternatives, see the supplement. 6.Bg5.
6.fxe4 Nxe4; 7.Nf3 transposes to the Gunderam Defense. On 6.g4, Black can sacrifice at
g4 or simply retreat. 6...Nxg4; 7.fxg4 Qh4+; 8.Kf1 Bxg4; 9.Qd2 Nc6; 10.Qf2? 10...Qxf2+; 11.Kxf2
Nxd4 was better for Black in Bellin vs. Boehm, 1977. White should play 10.Nxe4 Bh3+; 11.Nxh3
Qxe4; 12.Rg1 Qxd4; 13.Qxd4 Nxd4; 14.Bd3 and the piece is worth more than the pawns. A
safer path is 6…Bg6; 7.g5 Nd5; 8.Nxe4 h6; 9.h4 hxg5; 10.Nxg5 (Or 10.Bxg5 Be7; 11.Qd2)
10...Bd6; 11.Ne2 c6; 12.Bd3 Bxd3; 13.Qxd3 Nd7 was equal in Portisch vs. Jankovits, 1959. An
improvement is 12...Bxc5!; 13.dxc5 Nd7 and Black is better.
6...Bb4. 6...exf3; 7.Nxf3 again transposes to the Gunderam, as in Bryan vs. Owen, 1988.
6...c6?; 7.fxe4 Bg6; 8.e5 Nbd7?? (Black should play 8...Qa5!; 9.Bd2 Nfd7; 10.Nf3 gives White a
slight advantage.) 9.exf6 Nxf6; 10.Nf3 earned Black’s resignation in Wall vs. Geer, 1992.
7.a3. 7.fxe4 Bxc3+ (7...Bxe4; 8.Nf3 is yet another way to transpose to the Gunderam
Defense); 8.bxc3 Bxe4; 9.Qe2 Nbd7; 10.Nh3 (10.Nf3 is more natural.) 10...h6; 11.Bh4 Bf5
(11...g5!; 12.Bg3 Bf5; 13.Nf2 c5); 12.Nf2 0–0; 13.0–0, Kulig vs. Mitchell, 1990. 13...c5! (7.Nge2
is examined in the next game.) 7...Bxc3+; 8.bxc3.
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|wDwDphwDy
|DwDwDbGwy
|wDB)pDwDy
|)w)wDPDwy
|wDPDwDP)y
|$wDQIwHRy
Uzzzzzzzz\
8…c6. A new move. Previously, Black had castled. 8...0–0; 9.Qe2 e3 (9...exf3; 10.Nxf3 c5;
11.0–0 Nc6 should be fine for Black); 10.f4? (10.g4! Bg6; 11.Rb1! b6; 12.h4 h6; 13.Bxe3 Nd5!;
14.Bd2 is still unclear, as 14...Bxc2; 15.Rc1 Bh7; 16.g5 h5; 17.Nh3 Qd6; 18.f4 Qxa3; 19.Qxh5
with a potential kingside attack.) 10...c5; 11.Nf3 b5; 12.Bxb5 Qa5; 13.0–0 Qxc3; 14.Bxf6 gxf6;
15.dxc5 Qxc5; 16.Nh4 (16.Rfe1 Rd8; 17.Bd3 Bxd3; 18.cxd3 Qf5; 19.Rac1! Qxf4; 20.Qxe3
Qxe3+; 21.R xe3 with a much better game for Black.) 16...Be4; 17.Bd3 Bxd3; 18.cxd3 Nc6?
(18...Rd8!; 19.Rfe1 Qc3!); 19.Rf3 (19.Rac1! Qd6; 20.Qxe3 Rac8; 21.f5! e5; 22.Rc4 is unclear);
19...Nd4; 20.Rg3+. Amazingly, a draw was agreed in Lipecki vs. Mathur, 1996. Well, it was a
Christmas tournament, Black was in a generous mood. 20...Kh8; 21.Qxe3 allows 21...Ne2+!
9.Rb1 Qa5!; 10.Qd2 b5!; 11.Bxf6 gxf6; 12.Bb3 Qxa3; 13.Ne2. 13.g4 Bg6 (13...exf3; 14.gxf5
exf5 would give Black four pawns for the piece, and the bishop at b3 is immobile. But the
pawns are quadrupled and one falls immediately.) 14.Qf4 a5; 15.Qxf6 Rg8; 16.h4 exf3!; 17.Qxf3
h5 (17...a4; 18.h5 axb3; 19.hxg6 hxg6; 20.cxb3 is far from clear); 18.gxh5 Bf5 and Black has
consolidated with ...a4 inevitably in the future. 13...exf3; 14.gxf3 Nd7.
15.Qf4. 15.Rg1 Bg6; 16.Qf4 a5; 17.Kf2 might have been a better plan, as here 17...a4;
18.Ra1 Qe7; 19.Ba2 at least saves the bishop. 19...Bxc2; 20.Qc7 Nb8; 21.Qc8+ Qd8; 22.Qb7
Ra6; 23.Rg7 Bg6; 24.Nf4 puts a lot of pressure on Black, though 24...Rb6; 25.Qa7 gives Black
a choice between repeating or trying 25...Nd7; 26.Bxe6 Kf8; 27.R xg6 hxg6; 28.Bxd7 Rxh2+;
29.Kg1 Rh8 which is hard to evaluate. Black has three pawns and a rook for the two minors,
but White has plenty of compensation. No better is 26...fxe6; 27.Nxe6 Qc8; 28.Nc5! Bf7;
KING PAWN GAMBITS 41
29.Nxd7! Rb7; 30.Re1+ Kd8; 31.Qa5+ Qc7 with another form of repetition available, though
White would no doubt prefer 32.Nc5! Ra7; 33.Ne6+! Bxe6; 34.Qxa7! Qxa7; 35.Rxa7 Bd7;
36.Rg1 with doubled rooks on the seventh rank coming and all the Black pawns contained.
15...Rg8?! 15...a5!; 16.d5 (16.0–0 a4; 17.Ra1 Qe7; 18.Qc7 Qd8; 19.Qxc6 Rb8!) 16...a4;
17.dxc6 Nb6; 18.Bxe6 fxe6; 19.Rxb5 Qa1+; 20.Kf2 Qxh1; 21.Rxb6 0–0. Black wins. 16.d5.
16.Ng3!? 16...Qc5; 17.dxc6 Qxc6; 18.c4 Ne5!; 19.Nd4 Qc5!; Threatening ...Qxd4 and ...Nxf3+.
20.Rd1 Rd8. Renewing the threats and d4. White is lost. 21.Ne2 Rxd1+; 22.Kxd1 Qf2?!
22...Qd6+ was simplest, as queens must come off. 23.Qd4 (23.Nd4 allows 23…Rg4!! Black
meets 23.Kc1 with 23…Rg2!) 23...Nxc4!; 24.Bxc4 Qxd4+; 25.Nxd4 bxc4; 26.Nxf5 exf5 and
Black wins. 23.cxb5.
^xxxxxxxxY
|wDwDkDrDy
|0wDwDpDpy
|wDwDp0wDy
|DPDwhbDwy
|wDwDw!wDy
|DBDwDPDwy
|wDPDN1w)y
|DwDKDwDRy
Uzzzzzzzz\
23...Rg2! 23...Qxf3; 24.Rf1 Qxf4; 25.Rxf4 Rg2 takes longer. 24.Bc4 Nxc4. 24...Bxc2+;
25.Kxc2 Nxc4; 26.Qxc4 Qxe2+; 27.Qxe2 R xe2+; 28.Kc3 Re3+; 29.Kc4 Rxf3; 30.Ra1 isn’t all
that simple. 25.Qxc4 Qxf3? 25...Kf8! leaves White with no counterplay. 26.Re1 Qxf3; 27.Qc5+
Kg7 where 28.Qxa7 loses to 28...Qe4; 29.Qc5 Bg4. 26.Qc8+ Ke7; 27.Qc5+ Kd8; 28.Kc1! Sud-
denly the Black king is in danger, and there is a trick if Black takes the knight. 28...Be4. There
were a number of alternatives that had to be taken into account.
28...Qxe2; 29.Rd1+ forces 29...Qxd1+; 30.Kxd1 Rxc2; 31.Qxa7 Rc7; 32.Qa8+ Rc8; 33.Qa7
etc. 28...Bxc2; 29.Qxc2 Qa3+; 30.Kb1 Qb4+ draws. 28...e5; 29.Qf8+ Kc7; 30.Qe7+ Bd7; 31.Rd1
Qf5; 32.Qd6+ Kd8; 33.Qf8+ with a draw.
29.Qf8+ Kd7; 30.Qxf7+ Kd6; 31.Qf8+ Ke5; 32.Qc5+? 32.Qb8+! wins on the spot. 32...Bd5;
33.Qc7+ Ke4; 34.Ng3+ Rxg3; 35.Re1+ Kd4. 35...Kf5; 36.hxg3 Qa3+; 37.Kd2 Qb4+; 38.c3 Qb2+;
39.Ke3 Kg6! is still unclear. 36.hxg3 Qa3+; 37.Kd2 Bc4; 38.Qd7+. A fingerslip. 38...Bd5;
39.Qc7 Bc4; 40.Qd8+! Bd5; 41.Qxf6+ Kc4; 42.Re3?!
42.Qh4+ is best, but I missed 42...Kxb5; 43.c4+! since 43...Bxc4; 44.Rb1+ Kc5; 45.Qe7+
picks up the queen. 42...Qb4+; 43.Qc3+ Kxb5; 44.Re1 a5; 45.Qxb4+ Kxb4; 46.Rb1+ Kc4;
47.c3 Be4; 48.Ra1 Kb5. The king must retreat to defend the pawn, so my king gets to d4.
49.Ke3 Bc2; 50.Kd4 a4; 51.Rc1 Bb3; 52.c4+ Kc6. 52...Kb4; 53.c5 a3; 54.c6 Ba4; 55.c7 Bd7;
56.c8Q Bxc8; 57.Rxc8 a2; 58.Ra8 Kb3; 59.Ke5. 53.Rh1! Bc2. 53...a3; 54.Ra1 a2; 55.Kc3. 54.Kc3
Bg6; 55.Ra1. Black resigned since the a–pawn falls.
sation.) 8.Nxe4 Bxe4; 9.c4 e6; 10.0–0 Be7; 11.Re1 Bxf3; 12.Qxf3 Qxd4+?! (12...0–0; 13.Bxc6
bxc6; 14.Be3 Rb8 is far from clear); 13.Be3 Qd8; 14.Bxc6+ bxc6; 15.Qxc6+ Kf8; 16.Rad1 Qc8
was played in Simler vs. Novag, Fremont 1992. 17.Rd7 is good for White.
B) 5...c6. 6.g4 Bg6; 7.g5 b5!; 8.gxf6 bxc4; 9.fxe4 gxf6; 10.h4 h5; 11.Nge2 Qa5 looks better
for Black, not so much due to the extra pawn since the pawn structure is a mess, but because
White’s king is exposed. 6.fxe4 Nxe4; 7.Qf3 Qxd4. Greedy. (7...Nd6; 8.Bb3 e6 is clearly better
for Black.) White cannot win with 8.Bxf7+! (Dietrichs vs. Fogel, 1961 saw the inferior 8.Qxf5.)
8…Kxf7; 9.Qxf5+ Nf6; 10.Nf3 Qd8; 11.Ne5+ Ke8; 12.Qe6 Qc7 looks forced; now 13.Bf4 wins.
C) 5...exf3 6.Qxf3 (6.Nxf3 transposes to the Gunderam Defense.) 6...Qc8; 7.Bg5 (7.Nd5
Bxc2; 8.Bf4 Nxd5; 9.Bxd5 c6; 10.Bxf7+! Kxf7; 11.Bxb8+ Qf5; 12.Qxf5+ Bxf5; 13.Be5 e6; 14.Ne2
is worse for White, but the endgame is not hopeless.) 7...Bxc2; 8.Rc1 Bg6; 9.Bxf6 exf6 (9...gxf6!
and White lacks compensation.) 10.Qe3+ Be7 (10...Kd8 seems necessary.) 11.Nd5! Nc6; 12.Bb5
Qd7 (12...0–0 is correct.13.Bxc6 Bd6!; 14.Ba4 to stop ...Re8. 14...Qf5!; 15.Ne7+ Bxe7; 16.Qxe7
Qa5+!) 13.Rxc6 bxc6; 14.Bxc6 and Black resigned in Gedult vs. Schabaschoff, 1970.
D) 5...Nbd7. 6.g4 Bg6; 7.g5 Nb6!; 8.Bb5+ c6; 9.Bxc6+ bxc6; 10.gxf6 exf6; 11.Nxe4 re-
mains a bit obscure, but in the long run Black should be able to use the bishop pair.
E) 5...e3 is a cowardly move. 6.Bxe3 e6; 7.Bd3 Bxd3; 8.Qxd3 c6; 9.Nge2 Nbd7; 10.0–0–0
Qa5; 11.g4 Be7; 12.h4 0–0; 13.Kb1 h5; 14.g5 Ne8; 15.Bd2 Qc7; 16.Bf4 Bd6; 17.Qe3 Bxf4;
18.Nxf4 g6 was drawn in Kopp vs. Boeringer, 1994, but why? 19.Ne4 Nd6; 20.Nxd6 Qxd6;
21.Rhe1 followed by Nd3 vs. e5 looks strong for White.
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|rhb1kgw4y
|0pDw0p0py
|wDpDwhwDy 1.d4 d5
|DwDwDwDwy 2.e4 dxe4
|wDw)wDwDy 3.Nc3 Nf6
4.f3 exf3
|DwHwDNDwy 5.Nxf3 c6
|P)PDwDP)y
|$wGQIBDRy
Uzzzzzzzz\
This is an important, if not particularly reliable defense because it can be reached
via the Caro-Kann move order as seen in our example game. White can use either
the Von Hennig Gambit or Rasa-Studier Gambit to transpose into these lines.
Impression: Black looks a bit better. Popularity: Rare.
^xxxxxxxxY
|rhb1kgn4y
|0p0wDp0py
|wDwDwDwDy
|DwDw0wDwy 1.d4 d5
|wDw)pDwDy 2.e4 dxe4
|DwHwDwDwy 3.Nc3 e5
|P)PDw)P)y
|$wGQIBHRy
Uzzzzzzzz\
The Lemberg Countergambit is one of the most reliable defenses to the Blackmar-
Diemer Gambit. Many lines lead to early endgames which must be frustrating to a
devotee of the wild middlegames of the BDG Accepted. Objectively, White can cap-
ture at e5 and allow the exchange of queens, but this is rarely seen. Instead, most
gambiteers pin their hopes on the developing move 4.Nge2 or the attacking 4.Qh5.
Impression: Black looks a bit better. Popularity: Rare.