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One Page OSR Firearms: Publisher's Choice Quality Stock Art © Rick Hershey / Fat Goblin Games

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0% found this document useful (0 votes)
72 views4 pages

One Page OSR Firearms: Publisher's Choice Quality Stock Art © Rick Hershey / Fat Goblin Games

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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One Page OSR Firearms

Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch
and Lernaean Studio is not affiliated with Frog God Games, Mythmere Games TM, or
Matther J. Finch

Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
This supplement is meant to provide statistics for firearms for campaigns inspired by fantasy closer to
Robert E. Howard’s Solomon Kane than by J.R.R. Tolkien’s Lord of the Rings. Rules are included for blunder-
busses, cannons, muskets, and pistols. If these firearms are heavily incorporated in a campaign, the Referee
should definitely consider the impact on their game world.

Weapon Damage Rate of Fire Range Weight (Pounds) Cost

Blunderbuss 1d8 1 15 ft. 12 lb. 100gp


Bullets (20) By Weapon By Weapon By Weapon 2 lb. 1gp
Cannon 4d6 1 200 ft. 45 lb. 300gp
Cannonballs (20) By Weapon By Weapon By Weapon 20 lb. 10gp
Musket 2d6 1 100 ft. 15 lb. 175gp
Pistol, Heavy 2d6 1 60 ft. 8 lb. 137gp, 5sp
Pistol, Light 1d8 1 60 ft. 6 lb. 75gp
Pistol, Medium 1d10 1 60 ft. 6 lb. 100gp
Powder Horn By Weapon By Weapon By Weapon 1/2 lb. 1gp
Blunderbuss: This weapon has a wide, bell-shaped barrel and is designed to hold and fire shot that scat-
ters when discharged. The blunderbuss affects all targets in a 10-foot wide line beginning at the front of
the barrel and extending up to the weapon’s maximum range. The blunderbuss was designed for use in
close quarters against tight formations.
Bullets: These are lead balls with a cost of one gold piece for twenty.
Cannon: This is a very large firearm that typically must be mounted on a cart or other platform. After us-
ing a cannon, you must use two full rounds to reload it before it can be fire again.
Cannonballs: These one pound lead balls come in sets of twenty for ten gold pieces and are fired from a
cannon.
Musket: This is a two-handed firearm commonly used by hunters and characters who need a heavy, yet
portable weapon. The weapon’s unwieldy shape and size means that an attacker using a musket takes a –4
penalty on attacks against adjacent opponents.
Pistol: This is a small, one-handed or light firearm. Typically, pistols are carried as small arms for protec-
tion against unknown dangers.
Powder Horn: Each horn contains sufficient powder for twelve shots from a flintlock weapon. A cannon
consumes three shots worth of powder.
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan
Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch
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