Invidia
Invidia
DEX 20 +5 20 +5 AC 15 : 10 : 15 = 10 + 0 + 0 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity
TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 15 +2
ARMOR TION
15 +2
BONUS BONUS
CHA 7 -2 7 -2
MODIFIER
=
MODIFIER MODIFIER
FORTITUDE +4 =
+2 +
+2 +
+0 +
+0 +
+0 + ✓ Bluff CHA -2 = -2
(constitution) ✓ Climb STR 2 = 2
REFLEX +7 =
+2 +
+5 +
+0 +
+0 +
+0 + Craft (Alchemy) INT 9 = 5 + 1 + 3
(dexterity)
Craft (Alchemy) (Create item) INT 10 = 5 + 1 + 4
WILL +2 =
+0 +
+2 +
+0 +
+0 +
+0 +
✓ Craft (Untrained) INT 5 = 5
(wisdom)
✓ Diplomacy CHA -2 = -2
Disable Device DEX 9 = 5 + 1 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Disguise CHA -2 = -2
MELEE
✓
+2 = +0 + +2 + +0 + +0 + 0 +
= +
attack bonus ✓ Escape Artist DEX 6 5 1
Fly DEX 13 = 5 + 1 + 7
RANGED +5 = +0 + +5 + +0 + +0 + 0 + ✓
=
attack bonus ✓ Heal WIS 2 2
CMB +2 = +0 + +2 + +0 + + + ✓ Intimidate CHA -2 = -2
attack bonus
Knowledge (Arcana) INT 9 = 5 + 1 + 3
BULL
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
✓ Perception WIS 6 = 2 + 1 + 3
CMB +2 +2 +2 +2 +2 +2 =
✓ Perform (Untrained) CHA -2 -2
CMD 17 17 17 17 17 17 ✓ Ride DEX 5 = 5
✓ Sense Motive WIS 2 = 2
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
Sleight of Hand DEX 9 = 5 + 1 + 3
(nonlethal only) +2 1d3+2 20/x2 5 ft. = + +
Special Properties:
Spellcraft INT 9 5 1 3
✓ Stealth DEX 5 = 5
*: weapon is equipped ✓ Survival WIS 2 = 2
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
✓ Swim STR 2 = 2
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Bomb
Uses per Day ❏❏❏❏❏ ❏
Bomb (Su):You can use 6 bombs each day. Bombs are considered weapons and can be selected
using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d6+5
points of fire damage. Your bombs also inflict an additional 0d6 points of fire damage that is not
multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is
always equal to the bomb's minimum damage (6). Those caught in the splash damage can attempt a
DC 15 Reflex save for half damage. [Paizo Inc. - Advanced Player's Guide, p.27]
Character: Invidia PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Avarita Created using PCGen v6.07.08 on Sep 29, 2018 at 1:40:19 PM Page 1
EQUIPMENT that is equivalent to a spell the spellbook contains. A wizard, however, cannot
ITEM LOCATION QTY WT / COST learn spells from a formula book. An alchemist does not need to decipher arcane
writings before copying them.
Formula Book Carried 1 3 / 15
Mutagen (Su) [Paizo Inc. - Advanced
TOTAL WEIGHT CARRIED/VALUE 3 lbs. 15gp
Player's Guide, p.27]
WEIGHT ALLOWANCE You know how to create a mutagen that you can imbibe in order to heighten
Light 58 Medium 116 Heavy 175 your physical prowess at the cost of your personality. It takes 1 hour to brew a
Lift over head 175 Lift off ground 350 Push / Drag 875 dose of mutagen, and once brewed, it remains potent until used. You can only
maintain one dose of mutagen at a time - if you brews a second dose, any existing
MONEY mutagen becomes inert. A mutagen that is not in your possession becomes inert
Total= 0 gp until an alchemist picks it up again. When you brew a mutagen, you select one
MAGIC physical ability score - either Strength, Dexterity, or Constitution. It's a standard
action to drink a mutagen. Upon being imbibed, the mutagen causes you to
Languages grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4
Abyssal, Common, Draconic, Dwarven, Elven, Infernal alchemical bonus to the selected ability score for 10 minutes. In addition, while
Other Companions the mutagen is in effect, you take a -2 penalty to one of your mental ability scores.
If the mutagen enhances your Strength, it applies a penalty to your Intelligence.
Traits If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances
Focused Burn [Paizo Publishing - your Constitution, it applies a penalty to your Charisma. A non-alchemist who
Ultimate Campaign, drinks a mutagen must make a DC 15 Fortitude save or become nauseated for 1
p.57] hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist
can gain the effects of another alchemist's mutagen if he drinks it. (Although
[Not Implemented] You know the secret of making punishing fire bombs. Any
if the other alchemist creates a different mutagen, the effects of the "stolen"
bombs you have that deal fire damage deal 1 additional point of fire damage on a
mutagen immediately cease.) The effects of a mutagen do not stack. Whenever
direct hit per 2d6 of fire damage normally dealt (minimum 1 point). This additional
an alchemist drinks a mutagen, the effects of any previous mutagen immediately
damage does not apply to the bomb's splash damage.
end.
Reactionary [Paizo Inc. - Advanced
Prehensile Tail [Paizo Inc. - Advanced
Player's Guide, p.328]
Race Guide, p.169]
You were bullied often as a child, but never quite developed an offensive
Many tieflings have tails, but some have long, flexible tails that can be used to
response. Instead, you became adept at anticipating sudden attacks and reacting
carry items. While they cannot wield weapons with their tails, they can use them
to danger quickly. You gain a +2 trait bonus on Initiative checks.
to retrieve small, stowed objects carried on their persons as a swift action. This
racial trait replaces fiendish sorcery.
Special Attacks Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Bomb (Su) [Paizo Inc. - Advanced p.303]
Player's Guide, p.27]
You may ignore 5 points of Cold damage each time you take cold damage.
You can use 6 bombs each day. Bombs are considered weapons and can be
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary,
selected using feats such as Point-Blank Shot and Weapon Focus. On a direct
p.303]
hit, your bomb inflicts 1d6+5 points of fire damage. Your bombs also inflict an
You may ignore 5 points of Electricity damage each time you take electricity
additional 0d6 points of fire damage that is not multiplied on a critical hit or by
damage.
using feats such as Vital Strike. Splash damage from an your bomb is always equal
to the bomb's minimum damage (6). Those caught in the splash damage can Resistance to Fire (Ex) [Paizo Inc. - Bestiary,
attempt a DC 15 Reflex save for half damage. p.303]
Throw Anything (Ex) [Paizo Inc. - Advanced You may ignore 5 points of Fire damage each time you take fire damage.
Player's Guide, p.27] Spell-Like Ability (Sp) [Paizo Inc. - Advanced
You gain the Throw Anything feat as a bonus feat. You add your Intelligence Race Guide, p.169]
modifier to damage done with splash weapons, including the splash damage if Tieflings can use darkness 1/day as a spell-like ability.
any. This bonus damage is already included in the bomb class feature. Vestigial Wings [Paizo Inc. - Advanced
Race Guide, p.169]
Special Qualities Some tieflings possess a pair of undersized, withered, or stunted wings like a
Alchemy (Su) [Paizo Inc. - Advanced mockery of those of their fiendish forbearer. Sometimes these wings are leathery,
Player's Guide, p.26] like those of a bat. Other times they are covered with a scattering of black, red,
When using Craft (Alchemy) to create an alchemical item, you gains a +1 or violet feathers. Rare manifestations can take even more bizarre forms. These
competence bonus on the Craft (alchemy) check. In addition, you can use Craft wings do not provide the lift required for actual flight, but do have enough power
(Alchemy) to identify potions as if using Detect Magic. He must hold the potion to aid flight attained by some other method, and grant a +4 racial bonus on Fly
for 1 round to make such a check. skill checks. This racial trait replaces skilled.
Bonus Alchemist Bomb Damage [Paizo Inc. - Advanced
Race Guide, p.170] Feats
Alchemist: Add +1/2 to the alchemist's bomb damage. Improved Initiative [Paizo Inc. - Core
Rulebook, p.127]
Brew Potion (Ex) [Paizo Inc. - Advanced
Player's Guide, p.27] Your quick reflexes allow you to react quickly to danger.
You receive Brew Potion as a bonus feat. You can brew potions of any formulae You get a +4 bonus on initiative checks.
you know (up to 3rd level), using your alchemist level as caster level. The spell must Throw Anything [Paizo Inc. - Core
be one that can be made into a potion. You do not need to meet the prerequisites Rulebook, p.135]
for this feat. You are used to throwing things you have on hand.
Darkvision (Ex) [Paizo Inc. - Bestiary] You do not suffer any penalties for using an improvised ranged weapon.
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source You receive a +1 circumstance bonus on attack rolls made with thrown splash
at all, out to a range specified for the creature. Darkvision is black and white only weapons.
(colors cannot be discerned). It does not allow characters to see anything that Brew Potion (Granted) [Paizo Inc. - Core
they could not see otherwise-invisible objects are still invisible, and illusions are Rulebook, p.119]
still visible as what they seem to be. Likewise, darkvision subjects a creature to You can create magic potions.
gaze attacks normally. The presence of light does not spoil darkvision.
You can create a potion of any 3rd-level or lower spell that you know and that
Fiendish Language (Ex) [Paizo Inc. - Advanced targets one or more creatures or objects. Brewing a potion takes 2 hours if its base
Race Guide, p.169] price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp in
Tieflings speak either Abyssal or Infernal. its base price. When you create a potion, you set the caster level, which must be
Fiendish Resistance (Ex) [Paizo Inc. - Advanced sufficient to cast the spell in question and no higher than your own level. To brew
Race Guide, p.169] a potion, you must use up raw materials costing one half this base price. See the
Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5. magic item creation rules in Chapter 15 for more information. When you create
Formulae [Paizo Inc. - Advanced a potion, you make any choices that you would normally make when casting the
Player's Guide] spell. Whoever drinks the potion is the target of the spell.
An alchemist may know any number of formulae. He stores his formulae in
a special tome called a formula book. He must refer to this book whenever he Proficiencies
prepares an extract but not when he consumes it. An alchemist begins play with Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Bomb, Brass Knuckles,
two 1st-level formulae of his choice, plus a number of additional forumlae equal to Cestus, Club, Heavy Crossbow, Light Crossbow, Dagger, Punching Dagger,
his Intelligence modifier. At each new alchemist level, he gains one new formula Dart, Gauntlet, Spiked Gauntlet, Grapple, Javelin, Longspear, Heavy Mace,
of any level that he can create. An alchemist can also add formulae to his book just Light Mace, Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle,
like a wizard adds spells to his spellbook, using the same costs, pages, and time Sling, Spear, Boar Spear, Ray Spells, Touch Spells, Splash Weapon, Stake,
requirements. An alchemist can study a wizard's spellbook to learn any formula Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow
Character: Invidia PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Avarita Created using PCGen v6.07.08 on Sep 29, 2018 at 1:40:19 PM Page 2
Innate Racial Spells
Name School Time Duration Range Source
❏ Darkness Evocation [Darkness] 1 standard action 1 minutes [D] Touch CR:p.263
[V, M/DF] TARGET: Object touched; EFFECT: This spell causes an object to radiate darkness out to a 20-foot radius. [SR:No]
* =Domain/Speciality Spell
Innate
❏Darkness
Character: Invidia PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Avarita Created using PCGen v6.07.08 on Sep 29, 2018 at 1:40:19 PM Page 3
Invidia
Tiefling
RACE
0
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Neutral Evil
ALIGNMENT
Left
DOMINANT HAND
5' 7"
HEIGHT
165 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
DEITY
Outsider
Race Type
Description:
Biography:
Character: Invidia PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:1 (CR:1/2)
Player: Avarita Created using PCGen v6.07.08 on Sep 29, 2018 at 1:40:19 PM Page 4