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Cambridge International AS & A Level Information Technology: Topic Support Guide

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0% found this document useful (0 votes)
151 views8 pages

Cambridge International AS & A Level Information Technology: Topic Support Guide

Uploaded by

loiuse shepiral
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Topic Support Guide

Cambridge International AS & A Level


Information Technology

9626
For examination from 2017

Topic 17 Animation
Task 4 – Tweens, opacity, coordinates and exporting
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Animation task – A space animation

Part 4. Adding the Shooting Star, changing opacity, exporting and understanding
coordinates

Add a Shooting star using a motion tween

Adding the shooting star should now be possible as you can follow the same process you used
when you added a motion tween to the rocket which is covered in guide 3.

To recap:

• Lock out the layers you do not wish to edit to prevent accidental editing. In this case the
space background, rocket and sun should be locked.

• Insert a key frame at frame 100

• Right click on a frame in between 2 and 99 and select the create motion tween option
from the menu

• Next you need to add some positional points for the star to follow. Don’t forget each time
you add a positional point you also need to actually move the star with the selection tool.

Tip: This time add 5 or 6 points. As the animation is very short the more points you have
and the more distance between them will force the star to have to travel quickly. It is a
shooting star after all!

• Once you have completed the stages above then your animation will likely something like
this.

Notice the length of the tween


will mean the star has a long
distance to travel in 4 seconds.

3
Tip: When looking at the layers there is a lot you can see without having to play them. Look for
arrows and different colours on the timeline, as this can reveal a lot of information as you get more
experienced.

Tip: Notice in the picture above, that the star goes off the stage on the left hand side. This will
mean that the star will appear to disappear when the animation is played. This can be a useful tool
when creating certain effects.

Opacity

Opacity can be described as how transparent an object appears. This is very useful to animators,
as opacity can be used to make an object fade in or fade out, or make an object appear or
disappear on the stage. Virtually all animation software has this functionality included.

Adding a planet which fades by changing the opacity

Add an extra layer to your animation called ‘Planet’. Then insert a coloured circle to represent a
planet. It should look something like this.

Use the selection tool to select your planet and then right mouse click and convert it to a symbol.
Give the symbol a suitable name. e.g. ‘Planet’.

4
Next click on frame 100 in the planet layer and insert a key frame, then use the selection tool to
select the planet. On the right hand side of the screen you will be able to see the properties of the
planet. On the colour effect section click on the drop down box on style and select alpha. Alpha
may be described as transparency in other animation software.

Then reduce the number in the box to 10%, or use the slider below it. The result is a planet object
in frame one with an alpha value of 100% (as we didn’t adjust it) and in frame 100 it has been
reduced to 10%. This will have the effect of making the planet look as though it is fading away.

5
The next stage is then to get the animation software to create all the frames in between, gradually
fading the planet over the 100 frames. In order to do this, simply select one of the frames between
two and 99 (in this example frame 50 has been selected) and right mouse click. Then from the
menu select classic tween.

Once you have added the classic tween the layer should have a long arrow from frame one to
100 indicating that the classic tween has worked.

Coordinates

On some occasions it is useful to be able to know or give the coordinates of an object within your
animation. Perhaps you are discussing an animation and want to tell someone where an object
should be placed more precisely? You can do this through expressing the position as a set of
coordinates. When using coordinates it is useful to add the ruler to the screen as this will help
you if you wish to place an object at a particular coordinate.

To do this, click on the view tab and then select ruler from the menu as seen in the picture below.
This will then add a ruler to the top and the left side of the screen.

Using coordinates in the software is no different to the way places are located on a map using a
grid reference, or how you would plot results on a graph. So the ruler allows you to see both the
horizontal and vertical position of an object on the stage.

6
Let’s look at our planet for example. Use the select tool to click on the planet to view its
properties. You can see the coordinates of the planet are displayed in the properties area on the
right. In this case the X value is 45.05 and the Y value is 47.00. This represents the horizontal and
vertical coordinates respectively of the top left hand corner of the symbol.

Notice that the properties information also gives the width and the height of the object, which can
be useful for the animator to know.

If you need to indicate where you would like to place an object on the stage to a third party, using
coordinates ensures that they can do this easily and accurately.

File types and exporting

Animation software comes in many guises, and in most cases animation software produces is own
propriety file type and extension when a project is saved. For example, Adobe Animate CC files
have the extension of .fla, Serif Draw Plus have the extension of .dpa and Synfig .sif.

However, animations can be exported in various formats to allow them to be viewed independently
of its propriety software. Exporting is therefore a vital part of the animation production process, as
it allows the animation to be viewed on a web site, or on a mobile phone, tablet, smart television or
a computer for example. The exact settings for export are therefore dictated by the end use and
device it will be viewed on.

Animations viewed through web browsers may also need to have plug ins to allow them to be
viewed. An example of this would be Flash animations, which used to be a very popular format
until mobile browsers no longer supported the plugin. Many animations are exported as video file
formats, which are more widely playable on modern browsers without additional plugins and
software being needed.

7
In Adobe Animate CC to export the animation, click on file and then export as can be seen on the
screenshot below.

Once export has been selected it will launch a new window where the settings can be adjusted
dependant on what exactly is required for its end use.

You have now completed the task. Remember to save you work.

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