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Animalsflashcards

This document describes a set of 120 animal flashcards that can be used to teach and expand vocabulary about wild animals, farm animals, sea life, and insects. It provides a list of the animals included in each category and explains how the flashcards can be used for vocabulary practice, grammar drills, and incorporating additional subject areas into language lessons. A number of games that can be played with the flashcards are then described to help students learn the vocabulary in an engaging way.

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CLAUDIA ARELLANO
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0% found this document useful (0 votes)
123 views129 pages

Animalsflashcards

This document describes a set of 120 animal flashcards that can be used to teach and expand vocabulary about wild animals, farm animals, sea life, and insects. It provides a list of the animals included in each category and explains how the flashcards can be used for vocabulary practice, grammar drills, and incorporating additional subject areas into language lessons. A number of games that can be played with the flashcards are then described to help students learn the vocabulary in an engaging way.

Uploaded by

CLAUDIA ARELLANO
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ANIMALS FLASHCARDS 1

A big wonderful set of wild, sea and farm animals, insects and a little bit of other stuff for
teaching and enlarging vocabulary. They are also perfect to drill various grammar patterns.
Includes 120 words, signed and unsigned flashcards.
The set contains the following words:

Wild animals: parrot, lizard, squirrel, zebra, peacock, rabbit, deer, koala, snake, horse,
camel, stork, giraffe, lemur, fox, elk, tiger, pelican, gorilla, donkey, racoon, ostrich, panda,
kangaroo, seagull, owl, elephant, flamingo, frog, vulture, penguin, wolf, beaver, hedgehog,
hog, lion, hippopotamus, bat, duck, skunk, turtle, chameleon, alligator, rhino, monkey, polar
bear, bear, sloth, anteater, cheetah (p.6-30 - signed, 66-90 - unsigned).

Farm: bull, cow, pig, rooster, goose, cat, calf, goat, horse, piglet, hen, dog, lamb, duckling,
tractor, barn, hay, rabbit, duck, chick, sheep, donkey, farmer, mouse, puppy, kitten (p.31-43 -
signed, 91-103 - unsigned).

Sea life: dolphin, crab, squid, seal, moray, shark, whale, fish, hermit crab, walrus, goldfish,
turtle, orca, stingray, lobster, clown fish, shell, hammerhead shark, narwhal, shrimp, sea
urchin, penguin, seaweed, jellyfish, coral, starfish, seahorse, octopus (p.44-57 - signed, 104-
117 - unsigned).

Insects: grasshopper, mosquito, spider, butterfly, bug, slug, ladybird, caterpillar, ant, fly,
dragonfly, mantis, worm, bee, snail, cockroach (p.58-65 - signed, 118-125 - unsigned).

Page 126-129 - reverse side of the cards. You can choose any one you like, if you need.
How to use:
- describe appearance and study body parts;
- learn adjectives and their degrees of comparison;
- create and tell different stories about animals and their life together with kids;
- add CLIL to your classes by representing some interesting and curious facts about
animals, their habitat, food ration, way of living in wild nature and on the farm, the
migrations of sea creatures in seas and oceans, about climate and currents, about a typical
farmer's day and work, what everyday goods farm animals provide us with, agricultural
equipment and lots of other things.

Besides, there is a great number of flashcard games which you can play with your
students to make them learn the vocabulary easily in a fun and engaging way.

Flashcard games:

· Listen, point and say. Place flashcards or objects for the key vocabulary around the
classroom. Call out a vocabulary word. The children point to the correct flashcard or object.
Alternatively, play the chant with the target vocabulary and the children point or touch the
correct card when they hear the word. Now point to the flashcards one by one, the children
must say the words. Option: describe the location of the card, e.g. It's next to the window.
What's this? The children then say the word.
ANIMALS FLASHCARDS 2
· What's missing? Put a number of flashcards (6-8) on the table (or floor) face-up in order all
the players could see them properly. Students look at the cards trying to memorize as many as
possible. Ask them to close their eyes and remove one (or more cards). Ask: what's missing?
They must name the missing card. The student who does it first, gets a point or has a go to take
away another card. Option: to make the game harder, add a new card from a related lexical set
each time or remove more than one card. To make the game more effective, and reduce
teacher talking time, divide the students into groups and give them cards with vocabulary you
want them to learn or revise.

· Memory game. Print two sets of flashcards. Put all cards face down on the floor (or table),
determine the order of the players in the game. Children take turns to open two cards and
name them. If they match, the player keeps the cards and has another go, if they don't the cards
are turned over again and another child goes. At the end of the game you can ask children to
make short sentences with target grammar and vocabulary using the cards they have won.

· Kim's game. Choose several cards, children look at them very attentively and try to
memorize. Then the cards are covered with a towel and they have to name as many cards as
possible.

· Fortress. Draw a fortress on the board. Tell children that it is attacked by enemies, add a
ladder to the wall without some steps (5-7). The goal is to defend the fortress. Show the cards,
children must say the correct words. 1 mistake – add 1 missing step on the ladder. If they are
mistaken less than the number of missing steps, the fortress is saved!

· Describe and guess. A student gets a card and starts to describe it without showing to
other participants of the game. (e.g. It's a small green animal, it can jump.) Others try to guess
the word, asking questions: Is it a frog? Yes, it is. Variation: to make the game more challenging,
give students slips of paper with words they are banned from mentioning (e.g. for hot-air
balloon: hot, air, sky).

· Mousehole. Take a cardboard sheet, cut out a little hole in it. It is considered to be a
mousehole. Hide a necessary card behind it, players will see only a little part of the card. They
must guess what it is and say the correct word.

· Cowboys. Split up the class into two teams. Invite one player from each team to come to the
front of the class and stand back to back to each other, holding a flashcard. On the count of
three, players turn around and show their cards to each other. The first student to shout out the
word on the card of his opponent, wins a point for his team. Continue with the rest of the cards.
The players change every time.

· Tic Tac Toe. Draw a large grid 3*3 on the board, stick one card in every square. To put a
cross or a nought, a player must say the correct word on that card or make a short sentence.
(e.g. I'm wearing a skirt. etc.). Variation: stick the flashcards facing down. Teams take turns to
select a card, turn it over and say a word on the flashcard. If it's correct, re

· Read my lips. The teacher silently mouths the word a few times. You may also give small
miming or gestural clues. The student who first tells the word that has been said can have a
tutimes.
ANIMALS FLASHCARDS 3
· In a flash. Take the flashcards and hold them facing you so that the children can't see
them. Tell the children they are going to see a flashcard for a very short time. Then turn the
card over and back very quickly. Children have to see the picture (or a word) and name it.
That one to do it first gets the card. The winner is the player with the most cards.
Variation: If there are many children in the class, divide them into groups and deal the same
number of cards between the groups. Children play in groups independently (one person
shows the card quickly, others try to see and guess a word). After all cards have been played,
the groups change the sets and play with new cards.

· Touch. Place flashcards around the room and ask students to run around the classroom
touching the flashcards that you say.

· Race Track. Lay out the flashcards like a race track with a start and finish line on the table
(or on the floor). Students play in pairs, teams or individually. Determine the order of players
in the game. The first student rolls a dice and moves a counter along the track. Then s/he
must say a word or a sentence using the target grammar on the flashcard he's landed on and
if it's wrong, must move one step back. The first to reach finish is the winner.

· Charades. The student gets a card, he starts acting it out without saying a word. The first
player to guess the word correctly becomes the next leader. Variation: divide the class up into
teams - the first student to guess wins a point for his/her team.

· Goal! Put flashcards on the floor (or table) where all pupils can see them. Ask each
student in a turn to throw a coin or a ball onto one of the cards. If the coin/ball lands on a
flashcard, they must name the card, make a phrase or a sentence using the target grammar.

· Have a race. It's better to play outside dividing students into teams. Put the flashcards on
one side of the playground. Players are standing on the other side. The teacher says a word,
the first representatives of every team run to the cards. The first to bring the correct card,
wins a point for his/her team. The team with the most points is the winner.

· Who's first? (great for playing in teams or in pairs). The teacher shows the cards one by
one. The first team to name the word gets a card or a point. The team with the most points is
the winner.

· Bit by bit. The teacher shows the card revealing the picture on it part by part. Players try
to guess what it is. The first to guess it, gets a card. The player with the most cards is the
winner.

· The missing word chain. Place 6-8 words on the board (or the table) in a sequence, e.g.
dog, cat, mouse, hamster, parrot, spider. Name the cards in a given order. Remove one card,
the class repeats all the chain, including the missing card. Remove one more flashcard each
time, until children are saying the whole sequence from memory.

· Jump. Put the cards from the vocabulary set on the floor and say a word. Students jump
on the appropriate flashcard. Option: split up students into pairs. One calls out words, another
jumps on the cards, then they change the roles.
ANIMALS FLASHCARDS 4
· Snap! A great game to play in pairs. Prepare two sets of cards: one with pictures, another with
words (without pictures). Split up players into two teams. Shuffle the sets independently. One set is
for one team, the other one is for the second team. Put the piles face down. Students open the top
cards simultaneously. If the picture and the word match, they shout Snap! The first team to shout,
gets the card. Repeat with the rest cards in the set. The team with the most cards is the winner.

· Circle Drilling. Get students to sit in a circle. Introduce the vocabulary to the learners and drill
pronunciation. Next, hand one flashcard to a student to your left or right and then get them to say
and pass the flashcard to the next student. You can speed up the drilling by handing more and
more cards to the students next to you. The students will find it incredibly enjoyable and highly
competitive. Variation: introduce the cards one by one as it's been said above. When all necessary
cards are in a circle, students keep on pronouncing the words and passing them to each other. Say
stop! at any time and ask the children to hold their cards, they have at the moment, up and read
them. Repeat it several times.

You can print 4,8 or 16 cards per page by


changing the appropriate settings.

In printer dialog box select the number


“pages per sheet” you want, depending on
the size you want your cards to be.

To print 4 cards per page, select 2 pages


per sheet. You can select 4 for smaller
cards, or 6 or 9 etc. The higher the number,
the smaller the cards will print because you
will have more on each page.

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hay
hippopotamus
6

zebra
alligator
7

lion
8

bear
9

giraffe
10

wolf fox
panda snake
11
squirrel
12

tiger
13

monkey
deer
polar bear
14

camel
15

kangaroo
anteater
16
racoon
17
beaver
18
elk gorilla
19
donkey
20
rabbit
21

frog
22

skunk
koala
lemur
23
bat
24

turtle
25

flamingo
26

seagull

penguin
27

owl

pelican
peacock
28
vulture
29
duck
30

lizard
parrot
cow
31

bull
goat
32

calf
33
pig

rooster
34

piglet
35
36

goose duck
37

lamb duckling
38

donkey
39

cat dog
40

kitten puppy
41

mouse
rabbit
barn
42

tractor
43

farmer
44
45
dolphin

octopus
46

crab
starfish
47
squid
48
orca
49
50

turtle
51
52

stingray
53

penguin
lobster
54

seal
moray
55

walrus
56

seaweed
57

coral
58

worm bee
mosquito
59
ladybird
60

spider
snail
butterfly
61
caterpillar
ant
62
beetle
fly
63
dragonfly
64

slug
mantis
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