Sorcerer 1 Sibra
CLASS & LEVEL PLAYER NAME
Ader-ron
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +4 Dexterity
• +5 Constitution +4 14 9 --
+1 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
• +6 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+4 DEFENSES HIT DICE DEATH SAVES
19 SAVING THROWS INSPIRATION
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +4 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+3 P
+1
+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Dwarvish, Elvish, Halfling, Orc,
Primordial
16 +1 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +3 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 +4 Intimidation CHA
P +3 Investigation INT
13 +1 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +3 Perception WIS
+4 Performance CHA === ACTIONS ===
+1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+4 Stealth DEX === BONUS ACTIONS ===
CHARISMA Tempestuous Magic
P +3 Survival WIS
As a bonus action, you can cause gusts of air to
+4 surround you before or after you cast a spell of 1st
level or higher that allows you to fly up to 10 ft. without
provoking opportunity attacks.
18
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE WISDOM (PERCEPTION)
Spear +1 1d6+1 Piercing Simple, Thrown, Versatile, Range (20/60)
Shocking Grasp +6 1d8 Lightning V/S
11 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +3 2 Bludgeoning
13 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Sorcerer 1 Sibra
CLASS & LEVEL PLAYER NAME
Ader-ron
Half-Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES ===
* Hit Points • PHB 100
* Proficiencies • PHB 100
* Spellcasting • PHB 101
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 14, Spell Attack +6).
You can use an arcane focus as a spellcasting focus.
* Sorcerous Origin • PHB 101
| Storm Sorcery
* Wind Speaker • SCAG 52
You can speak, read, and write Primordial.
* Tempestuous Magic • SCAG 52
As a bonus action, you can cause gusts of air to
surround you before or after you cast a spell of 1st
level or higher that allows you to fly up to 10 ft. without
provoking opportunity attacks.
| 1 Bonus Action
=== HALF-ELF RACIAL TRAITS ===
* Darkvision • PHB 39
You can see in darkness (shades of gray) up to 60 ft.
* Fey Ancestry • PHB 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
* Skill Versatility • PHB 39
You gain proficiency in two skills of your choice.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 10 Dagger 1 1 lb.
Dagger 1 1 lb.
SP 9 Spear 1 3 lb.
Ink (1 ounce bottle) 1 --
EP 8 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 25 Clothes, Common 1 3 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
67 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
180 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT Small Knife 1 --
360 lb. Unidentified Item 1 1 --
EQUIPMENT
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Male 20 Medium 5'10" 188
GENDER AGE SIZE HEIGHT WEIGHT
Ader-ron Neutral Good None Tan Blue Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m willing to listen to every side of
an argument before I make my
own judgment.
PERSONALITY TRAITS
No Limits. Nothing should fetter the
infinite possibility inherent in all
existence. (Chaotic)
IDEALS
I’ve been searching my whole life for the
answer to a certain question.
Since birth you have had a small birth
mark that has grown with you to about the BONDS
size of a base base on the underside of
your forearm. From time to time you can
feel a strange presence emanating from Most people scream and run when
this mark but all investigations into it have they see a demon. I stop and take
come up with nothing. notes on its anatomy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Born under a tree out side of Bermecia in the
lighting storm season, he was struck on delivery
but left unharmed. Raised by local and self-taught
his own spells.
You are the product of generations of careful,
selective breeding.
Your powers are seen as a great blessing by
those around you, and you are expected to use
them in service to your community.
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Shocking Grasp Sorcerer +6 1A Touch V,S Instantaneous PHB 275 V/S
O Thunderclap Sorcerer CON 14 1A 5 ft. S Instantaneous EE 168 S
O Friends <C> Sorcerer -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M
O Gust Sorcerer STR 14 1A 30 ft. V,S Instantaneous EE 157 V/S
=== 1st LEVEL === 2 Slots OO
O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Witch Bolt <C> Sorcerer +6 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M
SPELLS
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