Barbarian 5 Merc Captain Mick
Phobos
CLASS LEVEL BACKGROUND PLAYER NAME
Human CG Hannah
CHARACTER NAME RACE ALIGNMENT CAMPAIGN
INSPIRATION
STRENGTH
20 4 40
19 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
4 PERSONALITY TRAITS
HIT POINTS CURRENT HIT POINTS
● 7 Strength
60
DEXTERITY
4 Dexterity
18 ● 7 Constitution
-1 Intelligence
IDEALS
4 1 Wisdom
1 Charisma
CONSTITUTION SAVING THROWS BONUS
18
TEMPORARY HIT POINTS BONDS
4 Acrobatics
Total 5 Die d12 SUCCESSES
4 1 Animal Handling FAILURES
-1 Arcana Spent Hit Dice DEATH SAVES FLAWS
INTELLIGENCE 7
● Athletics
9 1
-1
Deception
History
MELEE ATTACK BONUS DAMAGE / TYPE
Spear +7 1d6+4 (6 rage)
-1 1 Insight -Variant Human (Feat- Polearm master),
● 4 Intimidation Spear off-hand +7 1d4+4 (6 rage) bonus skill
-Gauntlets of Ogre Power (19 str)
WISDOM -1 Investigation
Barbarian abilities
13
1 Medicine -Rage 3/day, +2 damage
-1 Nature -Extra Attack
● 4 Perception -Fast movement (40 ft)
1 RANGED ATTACK RANGE BONUS DAMAGE / TYPE
1 Performance
-Danger sense (adv. dex saves)
Shortbow 80/320 +7 1d6+4 -Reckless Attack
● 4 Persuasion
CHARISMA -Totem (Bear) Resistance to all dam, except
-1
13
Religion psychic
4 Sleight of Hand
● 7 Stealth Anvilrought
1 Constructed Resilience. You were created to
1 Survival
have remarkable fortitude, represented by
SKILLS BONUS
ATTACKS & SPELLCASTING the following benefits:
• You have advantage on saving throws
against being poisoned, and you have
14 PASSIVE WISDOM (PERCEPTION)
CP resistance to poison damage.
• You don't need to eat, drink, or breathe.
• You are immune to disease.
SP
Languages: Greek, Primordial • You don't need to sleep, and magic can't
put you to sleep.
16, 16, 9, 13, 13, 13 EP Sentry's Rest. When you take a long rest,
you must spend at least six hours in an
18, 18, 9, 13, 13, 13 GP inactive, motionless state, rather than
sleeping. In this state, you appear inert, but
it doesn't render you unconscious, and you
PP
can see and hear as normal.
Piety 3 Compelled Duel 2/long rest
Compelled Duel
OTHER PROFICIENCIES & LANGUAGES MONEY, GEMS & ART 1st-level enchantment
FEATURES & TRAITS
Casting Time: 1 bonus action
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Range: 30 feet
Male 6.3
AGE GENDER HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
EQUIPMENT
HEAD NECK
TORSO BACK
Spear Shield
MAIN HAND OFF HAND
RIGHT RING LEFT RING
WAIST FEET
TOTAL EQUIPMENT WEIGHT
EXTRA WEAPON EXTRA WEAPON
CHARACTER APPEARANCE
BACKPACK MOUNTS & VEHICLES
ITEM WEIGHT ITEM WEIGHT
Background: Merc Captain: Athletics,
Persuasion Shortbow
Tool Proficiencies: One type of gaming set, 20 Arrows (1 lb)
vehicles (land)
dungeoneer's pack
antitoxin x2 (2 lb)
bedroll (7 lb)
waterskin (5 lb)
Grapplinghook3lb
Healing potion x4
tinderbox
coppr crown with malachite (75gp)
95 ENCUMBERED
TOTAL WEIGHT WITH BAG 0 190 HEAVILY ENCUMBERED
CHARACTER BACKSTORY TREASURE
TM & © 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Eldritch Knight 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
True strike
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
2 2
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.