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Practical Research

The document presents a research study conducted by senior high school students at Holy Child Academy of Marihatag that examines the effects of playing the mobile game Mobile Legends: Bang Bang on students' academic performance and health. The study aims to determine whether playing the game has positive or negative impacts and provide recommendations. It provides background on the popularity and addictiveness of Mobile Legends and the need to understand its effects on students.

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Ryan B. Banas
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100% found this document useful (1 vote)
472 views49 pages

Practical Research

The document presents a research study conducted by senior high school students at Holy Child Academy of Marihatag that examines the effects of playing the mobile game Mobile Legends: Bang Bang on students' academic performance and health. The study aims to determine whether playing the game has positive or negative impacts and provide recommendations. It provides background on the popularity and addictiveness of Mobile Legends and the need to understand its effects on students.

Uploaded by

Ryan B. Banas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

HOLY CHILD ACADEMY OF MARIHATAG, INC.


Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

MOBILE GAMES: Effects of Mobile Legend Bang Bang to the Academic


Performance of the Senior High School Students.

A Research Study Presented to the Faculty and Stuff of Holy Child Academy of
Marihatag, INC.

In Parcial Fulfillment Of the course Requirement in Practical Research

Prepared by:

Ryan Borja. Banas

Brix Calising

Meljude Covera

Jerald Renopal

Rolly Decin

Gerald Hapis

Jomar Malinao

Chuna Corvera

Jessabel Lagutan

Mary Ann Abiera

Rhea Mea Pedrozo Delos Reyes

February 2021
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

ACKNOWLEDGEMENT

This study could have been unsuccessful without the guidance and help of

these individuals who in one way or another contributed or extended their valuable

assistance in the preparation and completion of this research.

Heartfelt thanks to the energetic and approachable grade 12 Adviser

Ms. Mary Rose Lozada and to our Practical Research instructor Mr. Jason Patrick

Santa for the guidance in making the research book and for

the encouragement in teaching this subject.

Special gratitude to Mr. Eduard Balaan, OIC of Holy Child Academy of

Marihatag,Inc. for the approval to conduct this research.

And above the almighty God, the absolute goodness, for all the blessing and

graces bestowed to the researchers.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

APPROVAL SHEET

This Research entitled, “MOBILE GAMES: Effects of Mobile Legend Bang Bang to

the Academic Performance And Health of the Senior High School Students”,

prepared and submitted by Ryan Banas, Rhea Mea Delos Reyes, Chona Corvera,

Jessabel Lagutan, Meljude Covera, Jenard Renopal, Jomar Malinao, Marry Ann

Abeira, Gerald Hapis And Rolly Decin in parcial fulfillment fo the requirments for the

practical research in Technology Vocational Livelihood (TVL-ICT And H,E) is here

recommended for approval and acceptance.

Mr. Jason Patrick Santa

Adviser

Approved in partial fulfillment of the requirements for the practical research of

Technology Vocational Livelihood (ICT And H,E) by the Oral Examination Panel with

a grade of

MELKY M. COMANDANTE PAUL NIÑO C. MATCHECA

Chairman Member

Accepted in partial fulfillment of the requirements for the practical research of H,E and

ICT.

RICARDO E. BASA

SHS. INCHARGE
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

DEDICATION

We dedicate this manuscript to our family, friends, and mentors. We are truly grateful to
your support. Your guidance, understanding, and encouragement have been a true
inspiration to us.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

TABBLE OF CONTENT
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

LIST OF FIGURE

FIGURESS:

1. Schematic Diagram of the Study

2. The Map of the Holy Child Academy of Marihatag, Inc. (hcami)


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

LIST OF TABLE
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

ABSTRACT

Thesis Title: “MOBILE GAMES: Effects of Mobile Legend Bang Bang to the Academic

Performance And Health of the Senior High School Students”

Researchers: Ryan Borja. Banas

Brix Calising

Meljude Covera

Jerald Renopal

Rolly Decin

Gerald Hapis

Jomar Malinao

Chuna Corvera

Jessabel Lagutan

Rhea Mea Delos Reyes

Keyword: Effects of Mobile Legend Bang Bang to the Academic Performance And

Health of the Senior High School Students.

The main purpose of the study is to investigate how Mobile Legend Bang Bang affect

the Academic Performance And Health of the Senior High School Students.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Chapter 1

THE PROBLEM AND ITS SETTING

Introduction
Internet is the source of information plays an important role in developing one’s mind

And life experiences by creating producing productive works in school, office and even

at home.

Nowadays, thus can be a person’s most efficient strategic tool for enabling himself to

take change and cope with the past growing technology (Dumrique and Castillo, 2018).

According to Rock (2019), and this development, online gaming was created to give

Entertainment to people.

Online gaming is very popular nowadays, One of these game is the Mobile Legend:

Bang Bang, Mobile Legend is one of the most played online game worldwide. It has a

total of 100 million download in Google Play Store. Dou to the increased popularity of

Mobile Legend, it became part of the lives of many people, most of these player are

teenagers, youngster and students (Dumrique and Castillo, 2018).

Mobile Legend: Bang Bang is made with the aim to reduce the level of stress and

anxiety level duo to activities or daily activities that are done by humankind. In fact the

opposite happened, according to Fajofharapan (2018) the game even add to the

problem at the end of its influence .

Mobile Legend: Bang Bang is very addictive, the reason why every player

must know the effects of that game that might result. The student needs to be

aware about the effects of Mobile Legend to their academic performance and
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

health. The purpose of this research is to study on how playing Mobile Legend

effects the academic performance of the selected students of Holy Child

Academy of Marihatag (HCAMI) in school year 2020-2021. This research also

want to study whether the game has positive or negative effects to the

academic performance. Moreover, based on what be the result of this study, the

researchers will also provide the recommendations to the students in relating of effects

of Mobile Legend to their academic performance.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Conceptual Framework

PROCESS OUTPUT
INPUT

Effects of Mobile Legend:


Interviews and
Bang Bang to the academic
Questionnaires -the researchers conduct an
performance of selected
interview
students in HCAMI
-the researchers gathered
data by questions

The diagram above was prepared to show the variables and process that were used in

the study. The diagram shows the materials used in the study. The input contains the

interviews and questionnaires. Then the process in conducting research study, and the

output, which is the effects of playing Mobile Legend: Bang Bang to the academic

performance of the selected students of Holy Child Academy of Marihatag. INC.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

FIGURE1. Schematic Diagram of the Study

Statement of the Problem

According to some research, this game Mobile Legend: Bang Bang is very addictive.

most of the teachers of Holy Child Academy of Marihatag. INC complained about their

students who are playing this game during class hours. According to them, some of the

students even skips classes just to play the game. Currently, there is no research study

that has been conducted in Holy Child Academy of Marihatag about the effects of

playing Mobile Legend to student performance. In this study, the researchers want to

determine the exact effects of playing online game Mobile Legend: Bang Bang to the

selected students of Holy Child Academy of Marihatag in schools year 2020-2021.

Specially, the study sought to answer the following questions:

1. How many hours students spend in playing Mobile Legend: Bang Bang a day?

2. What make the students play Mobile Legend: Bang Bang?

3. How does students manage their studies and playing Mobile Legend: Bang

Bang?

4. What are the impact of plying Mobile Legend: Bang Bangto the academic

performance of the students?

5. What are the respondents profiles in terms of:

1.1 Age
1.2 Gender
1.3 Grade Level
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Significance of the Study

The findings of this research study will be beneficial to the students, parents, teachers

and to the future researchers. First, the research study will be beneficial to the student;

in way of giving them awareness to the effect of Mobile Legend: Bang Bang in their

academic performance and health . Through this awareness the students will be able to

avoid the negative impact of playing Of playing Mobile Legend to their academic

performance. Second, this research study is also beneficial to the parents, because this

research will serve as their guide for disciplining their child in regards with the usage of

the game. This research study also gives information for the parents to be aware of how

their children’s game affect them in their academic performance in school. Third, the

research can also get benefits from this research study because this research study will

help them to be conscious of the effect of playing Mobile Legend to their academic

performance. This research will also help them in order to orient their students about the

possible effects of Mobile Legend Bang Bang. Lastly, this research study is also

beneficial to the future researchers, this research could serve as their basis and guide

their further study about the topic.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Scope and Delimitation

This research study will only focus in one secondary school of Marihatag

Surigao del Sur, the Holy Child Academy of Marihatag inc. that is located at Purok

Miramar II, Poblacion, Marihatag, Surigao, del Sur. The researchers selected this

school because this is the same school where the researchers study and also many of

teachers from this school reported about the addiction of their students to Mobile

Legend; Bang Bang. The researchers only selected one school to avoid lacking time

due to the short time because of pandemic.

Limitation of the Study

It would be better for the study if there were many respondents in order to collect the

numerous data. Apparently, having a lot of respondents will be consuming time. The

researchers decided to only focus on the selected students of Holy Child Academy of

Marihatag INC.

Definition of Terms

Popularity – played a lot of people, having a lot of gamers

Influence – how the Mobile Legend affects the academic performance of the students

Addicted – causing a strong and harmful need to play the game

Academic Performance – describes how will the students perform in school

Study – the activity or a process of learning about the effects of Mobile Legend to the
academic performance of the students.

Gamer – a person who play Mobile Legend or other online games

Pandemic – prevalent over a whole world, an outbreak of a pandemic disease


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Chapter 2

RELATED LETERATURE AND STUDY

This chapter includes idea, opinions, research findings, generalizations, published or

unpublished theories and discussions on related literature and studies both local and

foreign, which provides relevant facts about the effect of online gaming towards the

academic performance of the student. That helps in familiarizing that are relevant and

similar to the present study.

Related Literature

Local Literature

Vinluan (2016) stated that computer gaming is one of the fast-developing sectors of this

generation of computer technology. Computer games offer their patrons with a new

dimension of virtual entertainment. The youth especially, college students are the usual

patrons of computer games. According to NIKO Media Research (2017), the projected

number of online gamers in the Philippines rose from 21 million in 2012 to 28.72 million

in 2014. Meanwhile, statistic from Juha Sompinmaki of Tech in Asia show that about

409, of the gaming population of the Philippines is aged 18-24 years old. Furthermore,

many multiplayers games such as DOTA or Defense of the Ancient and LOL or league

of legends involve cooperation with other online players in order or win. These games

encourage players to make the most of their individual skills to contribute to the team.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Foreign Literature

Dockrill (2012) stated that students who regularly spend time playing online games are

developing analytical and problem-solving skills that can also help them in their school

work. He also said that when you play online games you’re solving puzzle to move to

the next level and that involves using some of the general knowledge and skills in math,

reading, and science that you’ve been taught during the day. Computer games have

become one of the most important entertainment tools for children, teenagers and even

adults all around the globe. Allowing access to the virtual world with unlimited

possibilities, computer games compulsively attract many people. In fact, they have

become an integral part of human society. In other words, by providing virtual fun and

entertaining environments (Demirbileka & lema Tamer, 2010) and having characteristics

such as being interesting and exciting, computer games stimulate motivation and create

a sense of enjoyment of learning. They not only have become one of the most

significant recreation for all aged groups, but also they potentials to be used for

educational purposes as a new strategy (Prensky, 2003; Tuzuan & et al., 2009; Grimley

& et al., 2011). Therefore, video games can no longer be seen as mere entertainment

tools. Today the positive effect of video games are emphasized more than ever. As

games have become a tool to communicate, tech, and influence attitudes and behavior,

numerous studies have suggested that they have positive effects on problem solving,

achievement as well as creating interest and commitment in learning (Tuzaun & et al.,

2009; Kim, Park, & baek, 2009). In experiment by Williams (2006), school performance
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

increased after the participants dramatically decreased (limited time spent using

technology to 30 minutes per day) their usage of all technology, including video games.

Finally, Jaruratanasirikul, et al, (2009) found that the excessive playing of video games

(five hours or more per session) resulted in school grades that were below a 3.00

average, and that time spent playing was a predictor of academic performance. They

also suggested that video games indirectly lead to decreased performance through

promoting violence. Finally, they noted that playing video games took time away from

school activities, homework, social interaction, etc. However, there is also plenty of

research to suggest that interactive video games can actually lead to decreased

academic performance ( Anand, 2007).


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Related Studies

Online gaming has emerged as a popular and successful source of entertainment and

play for people of all ages, especially for the students. If refers to the games that are

played over some forms of computer network, typically on the internet. These games

are played online, in which you can connect with multiple players. It is normally platform

independent, relying on the web browser and appropriate plug-in (Robinson, 2016).

Skoric et al (2009) found that while game addiction leads to negative academic

performance, moderate engagement in gaming can lead to improved performance in an

academic setting. They found a positive correlation between game play and English test

scores, which suggests that gaming can actually lead to better test scores. Studies of

Abdolkhaleghi et al (2006); Ramezankhani et al. (2008); and Russell (2006) also

showed that rate of playing computer games has negative correlation with student

achievement; while other research (Durkin and Barber , 2002) showed that there is no

negative relationship between computer games and educational attainment. Shao-I et

al, (2004) also studied addiction (once again no definitive definition was given) and

noted a decrease in school performance when the student was addicted to gaming.

They found that gaming addiction physically impacts academic achievement because

the student is too involved in the game to do homework or prepare academically .There

are also others that have found decreased academic performance in relation to

involvement in playing video games. Anderson and Dill (2007) studied video games and

aggression and suggested that not only does gaming have an impact on performance
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

directly, but it also triggers a higher level of aggression, which is often linked to

problems in school and decreased academic performance. Wack and Tantleff-Dunn

(2009) also found a negative correlation, although the relationship between GPA and

academic performance in their study was not significant. Jackson et al (2008) found that

time spent playing games was a negative predictor of academic performance and that

those who played video game more often had proper grades than those who played

video games more often had proper grades than those who played less a study

conducted by Wood, et al, (2007) included open-ended questions that encourage

participants to report different feelings about playing video games. Some of the negative

consequence indirectly related to school performance, in that participants reported often

missing lectures, skipping homework, etc. They also found that these consequence

were more likely to impact males, because males play more often and were more likely

to report losing track of the time while playing.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Chapter 3

Research Methodology

Introduction

The objectives of this study is to determine what is the exactly effects of

Mobile Legend Bang Bang to the students of Holy Child Academy of Marihatag inc.

Research Design

This study used the quantitative approach to allow the reporting of summary

result numerical terms across many repetitions of answer. Descriptive method of

research was utilize in the study.

Descriptive Method of research provides data about the population being

studied. Therefore descriptive research is used when the objective is to provide the

systematic description that is as factual accurate as possible.

It provides the number of times something occurs frequency tends itself to

statistical calculation such as determining the average number of occurrences.

The researchers used the descriptive quantitative approaches. According to

Penwarden (2014), it is conclusive in nature as opposed to exploratory. He stated that

descriptive researcher gather quantifiable information that can be used for statistical

inferences on your target audience through data analysis. Quantitative approach is used

to analyze variable.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Research Locale

This study conducted specially to the Grade 11 and Grade 12 Senoir High

School Students of Holy Child Academy of Marihatag, Inc. Formerly name eastern

pacific Institute (EP) which is a corporate institution owed by a few elite Marihatagnon,

The office of the corporation unanimously agree to turn over the school to the parish

and change its name to Holy Child in honor its patron saint.

Research Respondents

The respondents of this research are the students of Holy Child Academy

of Marihatag, Inc. This includes Senior High School Students. The respondents of this

study are about 100 out of 450 Students. The study made use Slovene formula in the

selection of respondents.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Variable Measures

Demographic Profile of the Respondents  Age


 Gender
 Track
 Gamer Type
 Online games commonly played
 How often do you play online games?
 On average, how many hours you play
online games per day?

How does playing games affect the academic  What was your recent grading period
performance of the students in terms of; average?
 How many hours do you spend on
studying?
 Absences in class

What are the advantages and disadvantages  Formulate strategies and develop
of playing online games to the academic multitasking
performance of the students?  Enhance creativity
 Enhance critical thinking
 Improves technological abilities
 Enhance problem solving and logic
 Formulates hand and eye coordination
 Sharpen the mind (brain challenges)
 Enhance cooperation in a team
 Enhance decision making
 Learns to manage resources that are
limited
 Skip class to play online games
 Skip sleep to play online games
 Skip meals to play online games
 Late in class because of playing online
games
 Feel sleepy in class
 Missed any deadlines of projects
 Received low grades
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

 Missed school
 Play online games during class
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Table 1

Distribution of Respondent by Senior High School Students.

Grade Level Population

Grade 11

Grade 12

Total

Sampling Procedure

This study used a satisfied random sampling method. All the

individuals bearing the numbers that the researchers picked are the respondents

of the study to determine the numbers of the respondents as a part of the study.

Sloven formula was used.

n= N

1+ ne 2
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Where:

n= is the number of respondents

N= is the error of 0.0025

Data Gathering Procedures

The first step before going to conduct the test is the researchers sent a letter

address to principle and the concern subject teachers asking permission to distribute

the questionnaire through messenger.

After all data gather from the respondents the researchers will collect it for

tallying the scores, interpreting and analyzing the data.

In order to facilitate the analysis and interpretation of data the following

statistic techniques are uses.

Statistic Treatment of Data

The researchers utilize the ranking and percentage to analyze the data. The researcher

used ranking to solve the position of scores and arrange it from highest to lowest. In

percentage, the result were obtained by dividing the frequency to the total of

respondents.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Statistic techniques used

In order to know the analysis and interpretation data, the statistical

technique are used.

Frequency Count

It used to determine how many times certain respondent occurs in specific

item. It is an answer the question of the respondent profile.

Weighted mean

It is calculated by giving value in data set, more influence according to some

attribute of the data. It is use to find out how mobile Legend Bang Bang effect the

academic performance of the Senior high School Students.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Figure2. Map of Holy Child Academy of Marihatag, Incorporated

RESPONDENT’S PROFILE

Ethical Considerations

The participants were selected based on the researcher’s judgment. This

was due to the potentially invasive nature of the research design and the explorative

characteristics of the research study, The participants were formed about the study

in great detail before asking for their consent to take part. The consent letter was

include in the questionnaires be distributed. Aims and objectiveness of the study,

together with details about the data collection process were explained to the

participants. The participants were informed that they could withdraw from the study

from any time without questions being asked. The researchers will treated as

confidential as the answers of the respondents and use for the academic purpose.

All data collected was presented anonymously by replacing the participants names

with ascending code numbers in the order of the initial interviews.

Statistic Treatment of Data


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

The researchers will be using statistical treatment to determine the

frequency distribution and percentage.

Percentage were use by the researchers to convert the numerical data


gathered from the questionnaire. The descriptive statistic used frequency and
percentage. These thing would be explained further in the following:

a. Frequency – pertains to the number of the respondents


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Name (optional):

Age:

16 – 18

19 – 20

21 above

Gender:

Male

Female

Grade level

Grade 11

Grade 12
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Chapter 4

RESULTS AND DISCUSSION

This chapter presents, analyzes and interprets the data gathered in the
study to answer the problems raised in the previous chapter. This study utilized the
tabular and textual modes of presentation. The research problems enumeration in
chapter 1 serve as the guide for the presentation, analysis and interpretation of data.

1. Profile of the Respondents

The study included several profile variables to gain the information about the
respondents of the study. These were presented in the following figures.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

3%

17 years old
18 years old
45% 52% 19 years old
20 years old

Figure4. Age of Respondents

As shown in the graph, it reveals that majority of the respondents (52%)


identified themselves as 17 years old, (45%) said that they are 18 years old, (3%)
answered that they are 19 years load and no respondent answered 20 years old above.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Female
50% 50%
Male

Figure5. Gender of Respondents

The graph shows that fifty (50%) of the respondents are female and fifty
(50%) of the respondents are male.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

7%

21%

Hardcore
Casual
Prefer not to answer

72%

Figure6. Gamer Type

The graph shows that 72% of the respondents are hardcore gamer, 21%
said that they casual gamer. The least 7% prefer not to answer the question.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

3%
17%

League of legends
Clash of clans
15%
Mobile legends
Special forces

65%

Figure7. Online games Commonly Played

As shown in the graph, it’s clearly stated that Mobile Legends is commonly
played game than the following games which is Clash of Clans, League of Legend and
Special Forces.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

2. Session a gamer spends on playing online game

50%
50%

45%

40%
35%
35%

30%

25%

20%
15%
15%

10%

5%
0% 0%
0%
Always Often Sometimes Rarely Never Prefer not to answer

Figure8. 0ften you play online games

As shown in the graph, it reveals that majority (50%) of the respondents


answered that they always play online games, (35%) answered that they often play
online games, (15%) answered that they played online games sometimes and (0%) of
the respondents answered that they don’t play online games.
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Chapter 5

SUMMAR ,RECOMMENDATION AND CONCLUSION

This chapter summarized the whole research process. A brief summary of the whole
study is given. It also provides a summary of the main findings of the study, conclusion
of the study, recommendations and suggestions for further research.

Directions: Please answer the following questions.


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

1. What is your Midterm Grades in General Mathematics?

2. What social media account do you use commonly in your smartphone?

A. Facebook

B.Gmail C.Twitter

D. Instagram

E. All of the above

3. How many hours per day do you spend using your social media account?

4. How often do you use your social media account within a week?

A Daily

B.5-6 days

C.3-4 days

D. Twice a week

E. Once a week

F. Never

5. What mobile online games application do you have in your smartphone

A. Rules of Survival

B.Clash of Clans

C Mobile Legends

D. Arena of Valor

E. All of the above

F. None of the above

6. In your opinion, how do you consider playing mobile online games?


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

A. Must-do activity

B. Should do activity

C. Can-do activity

D. Not necessary activity

7. How many hours per day do you spend time playing mobile online games?

8. How often do you play mobile-online games within a week?

A. Daily

B. 5-6 days

C. 3-4 days

D. Twice a week 9 Does social networking sites help you in your study
Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

CURRICULUM VITAE

Name: Ryan Borja. Banas

Sex: Male

Age: 18

Date of birth: June 12, 2002

Place of birth: Bayan, Marihatag, Surigao del Sur

Civil Status: Single

Email Address: [email protected]

Home Address: Purok, Caimeto, Bayan, Marihatag, Surigao del Sur

Father’s Name: Mauro Placio. Banas

Mother’s Name: Rosalita Borja. Banas


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

EDUCATIONAL ATTAINMENT

Elementary: Hinogbakan, Elementary School

Junior High: Marihatag, National, Agricultural high School

Senior High: Holy Child Academy of Marihatag. INC

Strand: TVL-Information Communication Technology (ICT)

CURRICULUM VITAE

Name: Julian Paulo Tayabas. Alagon

Sex: Male

Age: 21

Date of birth: September 03, 2000

Place of birth: Gen, Mariano Alvarez

Civil Status: Single

Email Address: [email protected]

Home Address: Arorogan, Marihatag, Surigao del Sur


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Father’s Name: Lenilo Robles Alagon

Mother’s Name: Anecita Tayabas Alagon

EDUCATIONAL ATTAINMENT

Elementary: Arorogan Elementary School

Junior High: Cresencio S. Lago National High School

Senior High: Holy Child Academy of Marihatag. INC

Strand: TVL-Information Communication Technology (ICT)

CURRICULUM VITAE

Name: Rhea Mae P. Delos Reyes

Sex: Female

Age: 18

Date of birth: August 15, 2002

Place of birth: Bayan Marihatag, Surigao del Sur

Civil Status: Single

Email Address:

Home Address: Bayan Marihatag, Surigao del Sur

Father’s Name: Rogelio O. Delos Reyes


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Mother’s Name: Alma P. Delos Reyes

EDUCATIONAL ATTAINMENT

Elementary: Salavacion Elementary Schoool

Junior High: Cresencio S. Lago National High School

Senior High: Holy Child Academy of Marihatag. INC

Strand: TVL-Home Economics (HE)

CURRICULUM VITAE

Name: Gerald C. Hapis

Sex: Male

Age: 17

Date of birth: February 11, 2003

Place of birth: Mulanay Quezon province

Civil Status: Single

Email Address:

Home Address: Sto. Nino San Agustin, Surigao Del sur

Father’s Name: Elifredo Q. Hapis


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Mother’s Name: Mary Jean E. Contado

EDUCATIONAL ATTAINMENT

Elementary: Arorogan Elementary Schoool

Junior High: Cresencio S. Lago National High School

Senior High: Senior High School - Holy Child Academy of Marihatag. INC

Strand: TVL-Information Communication Technology (ICT)

CURRICULUM VITAE

Name: Chona S. Corvera

Sex: Female

Age: 18

Date of birth: October 15, 2002

Place of birth: Purok.Guavano Mararag, Marihatag Surigao del Sur

Civil status: Single

Email address:

Home address: Mararag, Marihatag Surigao del Sur

Fathers name: Herberto L. Corvera

Mother's name: Paolita S. Corvera


Republic of the Philippines
HOLY CHILD ACADEMY OF MARIHATAG, INC.
Senior High School Department
TECHNOLOGY VOCATIONAL LIVELIHOOD (TVL) ICT,HE
Purok Miramar ll, Rizal St. Poblacion, Marihatag, Surigao del Sur

Elementary: Mararag Elementary School

Secondary: Mararag National High School

Senior high: Holy Child Academy of Marihatag. INC

Strand: TVL- HOME ECONOMICS (HE)

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