public class hero : MonoBehaviour
{
Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D> ();
}
void Update()
{
}
void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.tag == "platform")
{
rb.velocity=Vector2.zero;
rb.AddForce(transform.up * 20, ForceMode2D.Impulse);
}
}
}