Chapter 3: Processes
Operating System Concepts Silberschatz, Galvin and Gagne ©2018
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Inter-Process Communication (IPC)
IPC in Shared-Memory Systems
IPC in Message-Passing Systems
Examples of IPC Systems
Communication in Client-Server Systems
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Objectives
Identify the separate components of a process and illustrate how they
are represented and scheduled in an operating system.
Describe how processes are created and terminated in an operating
system, including developing programs using the appropriate system
calls that perform these operations.
Describe and contrast inter-process communication using shared
memory and message passing.
Design programs that uses pipes and POSIX shared memory to
perform inter-process communication.
Describe client-server communication using sockets and remote
procedure calls.
Design kernel modules that interact with the Linux operating system.
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Process Concept
An operating system executes a variety of programs that run as
processes
Process – a program in execution; process execution must progress
in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, and processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
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Process Concept (Cont.)
Program is passive entity stored on disk (e.g., executable file)
Process is active entity
Program becomes process when executable file loaded into memory
Execution of program started via GUI mouse clicks, command line
entry of its name, etc.
One program can be several processes
E.g., Consider multiple users executing the same program
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Process in Memory
(memory limits of a process)
#size <pid>
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Memory Layout of a C Program
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Process State
As a process executes, it changes state
New – The process is being created
Running – Instructions are being executed
Waiting – The process is waiting for some event to occur
Ready – The process is waiting to be assigned to a processor
Terminated – The process has finished execution
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Diagram of Process State
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Process Control Block (PCB)
Process Control Block (PCB) – Information associated with
each process, also called Task Control Block (TCB), includes:
Process state – running, waiting, etc.
Process number – identity of the process
Program counter – location of instruction to next execute
CPU registers – contents of all process-centric registers
CPU scheduling info – priorities, scheduling queue pointers
Memory-management information – memory allocated to the
process
Accounting information – CPU used, clock time elapsed
since start, time limits
I/O status information – I/O devices allocated to process, list of
open files
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Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control –> threads
Must then have storage for thread details
Multiple program counters in PCB
(Explore in detail in Chapter 4)
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Process Representation in Linux
Represented by the C structure task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this process */
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Process Scheduling
Maximize CPU use ⇢ quickly switch processes onto CPU core
Process scheduler selects among available (ready) processes for
next execution on CPU core
Maintains scheduling queues of processes
Ready queue – set of all processes residing in main memory, ready and
waiting to execute
Wait queues – set of processes waiting for an event (e.g., I/O)
Processes migrate among the various queues
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Ready and Wait Queues
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Representation of Process Scheduling
new process
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CPU Switch from Process to Process
A context switch
occurs when the
CPU switches
from one process
to another.
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Context Switch
When CPU switches to another process, the system must save the
state of the old process and load the saved state for the new process
via a context switch
Context of a process represented in the PCB
Context-switch time is overhead, the system does no useful work
while switching
The more complex the OS and the PCB, the longer the context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU, multiple
contexts loaded at once
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Multitasking in Mobile Systems
Some mobile systems (e.g., early version of iOS) allow only one
process to run, others suspended
Due to screen real estate, user interface limits iOS provides for a
Single foreground process – controlled via user interface
Multiple background processes – in memory, running, but not on the
display, and with limits
Limits include single, short task, receiving notification of events, specific
long-running tasks like audio playback
Android runs foreground and background, with fewer limits
Background process uses a service to perform tasks
Service can keep running even if background process is suspended
Service has no user interface, small memory use
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Operations on Processes
System must provide mechanisms for:
process creation
process termination
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Process Creation
Parent process create children processes, which, in turn create other
processes, forming a tree of processes
Process identified and managed via a Process Identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
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Process Creation (Cont.)
Execution options
Parent and children execute concurrently
Parent waits until children terminate
Address space
Child duplicate of parent
Child has a program loaded into it
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A Tree of Processes in Linux
#pstree
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Process Creation (Cont.)
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’
memory space with a new program
Parent process calls wait() waiting for the child to terminate
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C Program Forking A Separate Process
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Creating a Separate Process via Windows API
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Process Termination
Process executes last statement and then asks the operating system
to delete it using the exit() system call.
Returns status data from child to parent (via wait())
Process’resources are deallocated by operating system
Parent may terminate the execution of children processes using the
abort() system call. Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting and the operating systems does not allow a child to
continue if its parent terminates
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Process Termination (Cont.)
Some operating systems do not allow child to exists if its parent has
terminated. If a process terminates, then all its children must also be
terminated.
Cascading termination: All children, grandchildren, etc. are terminated
The termination is initiated by the operating system
The parent process may wait for termination of a child process by
using the wait() system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
If no parent waiting (did not invoke wait()), process is a zombie
If parent terminated without invoking wait(), process is an orphan
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Importance Hierarchy of Android Process
Mobile operating systems often have to terminate processes to
reclaim system resources such as memory. From most to least
important:
▲ Foreground process
▲ Visible process
▲ Service process
▲ Background process
▲ Empty process
Android will begin terminating processes that are least important.
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Multiprocess Architecture – Chrome Browser
Many web browsers ran as a single process (some still do)
If one web site causes trouble, entire browser can hang or crash
Google Chrome Browser is multiprocess with 3 different types of
processes:
Browser process manages user interface, disk and network I/O
Renderer process renders web pages, deals with HTML, JavaScript. A
new renderer created for each website opened
Runs in sandbox restricting disk and network I/O, minimizing effect of security
exploits
Plug-in process for each type of plug-in
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Inter-Process Communication (IPC)
Processes within a system may be independent or cooperating
Independent process does not share data with any other processes
executing in the system
Cooperating process can affect or be affected by other processes,
including sharing data
Reasons for cooperating processes:
Information sharing
Computation speed-up
Modularity
Convenience
Cooperating processes need Inter-Process communication (IPC)
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Communication Models
Two models of IPC
Shared memory Message passing
Shared memory
Message passing
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Inter-Process Communication – Shared Memory
An area of memory shared among the processes that wish to
communicate
The communication is under the control of the users processes, not
the operating system.
Major issues is to provide mechanism that will allow the user
processes to synchronize their actions when they access shared
memory.
(Synchronization is discussed in great details in Chapters 6 & 7)
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Producer-Consumer Problem
Producer-Consumer relationship
Paradigm for cooperating processes, producer process produces
information that is consumed by a consumer process
unbounded-buffer places no practical limit on the size of the buffer
bounded-buffer assumes that there is a fixed buffer size
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
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Producer Process – Shared Memory
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
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Consumer Process – Shared Memory
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
/* consume the item in next consumed */
}
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Inter-Process Communication – Message Passing
Mechanism for processes to communicate and to synchronize their
actions
Message system – processes communicate with each other without
resorting to shared variables
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable
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Message Passing (Cont.)
If processes P and Q wish to communicate, they need to:
Establish a communication link between them
Exchange messages via send/receive
Implementation issues:
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of communicating
processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or variable?
Is a link unidirectional or bi-directional?
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Message Passing (Cont.)
Implementation of communication link
Physical
Shared memory
Hardware bus
Network equipment
Logical
Direct or indirect
Synchronous or asynchronous
Automatic or explicit buffering
Network protocols
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Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
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Indirect Communication
Messages are directed and received from mailboxes (also referred to
as ports)
Each mailbox has a unique ID
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
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Indirect Communication (Cont.)
Operations
create a new mailbox (or port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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Indirect Communication (Cont.)
Mailbox sharing
Example
P1, P2, and P3 share mailbox A,
P1 sends; P2 and P3 receive.
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified who the
receiver was
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Message Passing – Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send – the sender is blocked until the message is received
Blocking receive – the receiver is blocked until a message is available
Non-blocking is considered asynchronous
Non-blocking send – the sender sends the message and continue
Non-blocking receive – the receiver receives:
A valid message, or Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous
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Producer – Message Passing
message next_produced;
while (true) {
/* produce an item in next_produced */
send(next_produced);
}
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Consumer – Message Passing
message next_consumed;
while (true) {
receive(next_consumed)
/* consume the item in next_consumed */
}
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Buffering
Queue of messages attached to the link.
Implemented in one of three ways
Zero capacity – no messages are queued on a link
Sender must wait for receiver (rendezvous)
Bounded capacity – finite length of n messages
Sender must wait if link full
Unbounded capacity – infinite length
Sender never waits
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Examples of IPC Systems - POSIX
POSIX Shared Memory
Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDWR, 0666);
Also used to open an existing segment
Set the size of the object
ftruncate(shm_fd, 4096);
Use mmap() to memory-map a file pointer to the shared memory object
Reading and writing to shared memory is done by using the pointer
returned by mmap().
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IPC POSIX Producer – Consumer
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Examples of IPC Systems - Mach
Mach communication is message based
Even system calls are messages
Each task gets two ports at creation – Task Self port and Notify port
Messages are sent and received using the mach_msg() function
Ports needed for communication, created via mach_port_allocate()
Send and receive are flexible, for example four options if mailbox full:
Wait indefinitely
Wait at most n milliseconds
Return immediately
Temporarily cache a message
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Mach Messages
#include<mach/mach.h>
struct message {
mach_msg_header_t header;
int data;
};
mach port t client;
mach port t server;
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Mach Message Passing - Client
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Mach Message Passing - Server
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Examples of IPC Systems – Windows
Message-passing centric via advanced Local Procedure Call (LPC)
facility
Only works between processes on the same system
Uses ports (like mailboxes) to establish and maintain communication
channels
Communication works as follows:
The client opens a handle to the subsystem’s connection port object
The client sends a connection request
The server creates two private communication ports and returns the handle to
one of them to the client
The client and server use the corresponding port handle to send messages or
callbacks and to listen for replies
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Local Procedure Calls in Windows
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Pipes
Acts as a conduit allowing two processes to communicate
Issues:
Is communication unidirectional or bidirectional?
In the case of two-way communication, is it half or full-duplex?
Must there exist a relationship (e.g., parent-child) between the
communicating processes?
Can the pipes be used over a network?
Ordinary pipes – cannot be accessed from outside the process that
created it. Typically, a parent process creates a pipe and uses it to
communicate with a child process that it created.
Named pipes – can be accessed without a parent-child relationship.
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Ordinary Pipes
Ordinary Pipes allow communication in standard producer-consumer
style
Producer writes to one end (the write-end of the pipe)
Consumer reads from the other end (the read-end of the pipe)
Ordinary pipes are therefore unidirectional
Require parent-child relationship between communicating processes
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Named Pipes
Named pipes are more powerful than ordinary pipes
Communication is bidirectional
No parent-child relationship is necessary between the communicating
processes
Several processes can use the named pipe for communication
Provided on both UNIX and Windows systems
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Communications in Client-Server Systems
Sockets
A socket is defined as an endpoint for communication
It is a concatenation of IP address and port – a number included at start
of message packet to differentiate network services on a host
E.g., The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8
Communication consists between a pair of sockets
All ports below 1024 are well known, used for standard services
Special IP address 127.0.0.1 (loopback) to refer to system on which
process is running
Remote Procedure Calls (RPC)
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Socket Communication
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Sockets in Java – Server
Three types of sockets
Connection-oriented
(TCP)
Connectionless
(UDP)
MulticastSocket
class– data can be
sent to multiple
recipients
Consider this “Date”
server in Java:
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Sockets in Java – Client
The equivalent
“Date” client
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Remote Procedure Calls
Remote Procedure Call (RPC) abstracts procedure calls between
processes on networked systems
Again uses ports for service differentiation
Stubs – proxies for the actual procedure on the server and client
sides
The client-side stub locates the server and marshals the parameters
The server-side stub receives this message, unpacks the marshalled
parameters, and performs the procedure on the server
On Windows, stub code compile from specification written in
Microsoft Interface Definition Language (MIDL)
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Remote Procedure Calls (Cont.)
Data representation handled via External Data Representation
(XDR) format to account for different architectures
E.g., Big-endian (Motorola) and little-endian (Intel x86)
Remote communication has more failure scenarios than local
Messages can be delivered exactly once rather than at most once
OS typically provides a rendezvous (or matchmaker) service to
connect client and server
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Execution of RPC
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Summary
A process is a program in execution, and the status of the current
activity of a process is represented by the program counter, as well
as other registers.
The layout of a process in memory is represented by four different
sections: (1) text, (2) data, (3) heap, and (4) stack.
As a process executes, it changes state. There are four general
states of a process: (1) ready, (2) running, (3) waiting, and (4)
terminated.
A process control block (PCB) is the kernel data structure that
represents a process in an operating system.
The role of the process scheduler is to select an available process
to run on a CPU.
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Summary (Cont.)
An operating system performs a context switch when it switches
from running one process to running another.
The fork() and CreateProcess() system calls are used to
create processes on UNIX and Windows systems, respectively.
When shared memory is used for communication between
processes, two (or more) processes share the same region of
memory. POSIX provides an API for shared memory.
Two processes may communicate by exchanging messages with one
another using message passing. The Mach operating system uses
message passing as its primary form of inter-process communication.
Windows provides a form of message passing as well.
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Summary (Cont.)
A pipe provides a conduit for two processes to communicate. There
are two forms of pipes, ordinary and named. Ordinary pipes are
designed for communication between processes that have a parent-
child relationship. Named pipes are more general and allow several
processes to communicate.
UNIX systems provide ordinary pipes through the pipe() system
call. Ordinary pipes have a read end and a write end. A parent
process can, for example, send data to the pipe using its write end,
and the child process can read it from its read end. Named pipes in
UNIX are termed FIFOs.
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Summary (Cont.)
Windows systems also provide two forms of pipes—anonymous and
named pipes. Anonymous pipes are similar to UNIX ordinary pipes.
They are unidirectional and employ parent-child relationships
between the communicating processes. Named pipes offer a richer
form of inter-process communication than the UNIX counterpart,
FIFOs.
Two common forms of client-server communication are sockets
and remote procedure calls (RPCs). Sockets allow two processes on
different machines to communicate over a network. RPCs abstract
the concept of function (procedure) calls in such a way that a function
can be invoked on another process that may reside on a separate
computer.
The Android operating system uses RPCs as a form of inter-process
communication using its binder framework.
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End of Chapter 3
Operating System Concepts Silberschatz, Galvin and Gagne ©2018