Kodak Professional Tri-X 320 and 400 Films: Technical Data / Black-And-White Film
Kodak Professional Tri-X 320 and 400 Films: Technical Data / Black-And-White Film
• Fine grain • Good for producing * Use f/5.6 at 1/500 for backlit close-up subjects.
high-quality images † Use f/8 at 1/500 for backlit close-up subjects.
‡ Subject shaded from the sun but lighted by a large area of clear sky.
• Wide exposure latitude • Rich tonality maintained
with overexposure and
underexposure Filter Corrections
• High sharpness • Good for applications Multiply the normal exposure time by the filter factor.
that require a moderate
degree of enlargement KODAK WRATTEN Daylight Filter Tungsten Filter
• High resolving power • Good rendition of detail Gelatin Filter Factor Factor
KODAK PROFESSIONAL TRI-X 400 Film / 400TX
No. 8 (yellow) 2 1.5
STORAGE AND HANDLING
No. 11 (yellowish green) 4 3
Load and unload your camera in subdued light.
No. 12 (deep yellow) 2.5 —
High temperatures or high humidity may produce
unwanted quality changes. Store unexposed film at 24°C No. 15 (deep yellow) 2.5 1.5
(75°F) or lower in the original sealed package. Always No. 25 (red)* 8 5
store film (exposed or unexposed) in a cool, dry place. For No. 47 (blue)* 6 12
best results, process film as soon as possible after No. 58 (green)* 6 6
exposure. Polarizing Filter 2.5 2.5
Protect processed film from strong light, and store it in a KODAK PROFESSIONAL TRI-X 320 Film / 320TXP
cool dry place.
No. 8 (yellow) 2 1.5
No. 11 (yellowish green) 4 4
No. 15 (deep yellow) 2.5 2
No. 25 (red)* 8 5
No. 29 (red)*† 16 10
No. 47 (blue)* 6 10
No. 58 (green)* 8 8
Polarizing Filter 2.5 2.5
* Filter recommended for making separation negatives.
† For TRI-X 320 sheet film only.
6HFRQGV
$'-867('(;32685(7,0(
&$/&8/$7('(;32685(
7,0(6HFRQGV
* With agitation at 30-second intervals. Development times shorter than 5 minutes may produce unsatisfactory results.
† With manual agitation at 1-minute intervals. Development times shorter than 5 minutes may produce unsatisfactory results.
NR = Not Recommended.
NR = Not Recommended.
NR = Not Recommended.
RETOUCHING
You can retouch KODAK PROFESSIONAL TRI-X 400 Film
(135 and 120 sizes) on the emulsion side. You can retouch
KODAK PROFESSIONAL TRI-X 320 Film (sheet sizes) by
applying liquid dyes to the base or emulsion side.
IMAGE STRUCTURE
The data in this section is based on development in
KODAK HC-110 Developer (Dilution B), 68°F (20°C).
30
RESPONSE (%)
20
DENSITY
10 2.0
7
5
1.0
DENSITY
D=0.3>Gross Fog
D=1.0>Gross Fog 2.0
0.0
250 300 350 400 450 500 550 600 650 700 750
WAVELENGTH (nm)
2 1.0
*Sensitivity = reciprocal of exposure (erg/cm ) required 11 minutes
to produce specified density 9 minutes
7 minutes
6 minutes
0.0
4.0 3.0 2.0 1.0 0.0 1.0
LOG EXPOSURE (lux-seconds)
12 minutes
CONTRAST INDEX
10 minutes 0.8
DENSITY
8 minutes
6 minutes
2.0
0.6
T-MAX
0.4 D-76
1.0 D-76 (1:1)
XTOL 1:1
HC-110 (B)
0.2 T-MAX RS
XTOL
0.0
4.0 3.0 2.0 1.0 0.0 1.0 0.0
LOG EXPOSURE (lux-seconds) 0 5 10 15 20 25 30
DEVELOPMENT TIME (MINUTES)
Characteristic Curves
KODAK PROFESSIONAL TRI-X 400 Film / 400TX, 120-size Characteristic Curves
4.0
KODAK PROFESSIONAL TRI-X 320 Film / 320TXP, Sheets
Process: KODAK PROFESSIONAL D-76 Developer, 4.0
Large Tank; Agitation at 1 minute intervals; Process: KODAK PROFESSIONAL HC-110 Developer,
20°C (68°F) Dilution B, Large Tank 20°C (68°F),
Densitometry: Diffuse visual Agitation at 1 minute intervals
Densitometry: Diffuse visual
3.0
3.0
12 minutes
10 minutes 14 minutes
9 minutes
DENSITY
8 minutes
DENSITY
6 minutes 6 minutes
2.0 4 minutes
2.0
1.0
1.0
0.0
0.0
4.0 3.0 2.0 1.0 0.0 1.0
4.0 3.0 2.0 1.0 0.0 1.0
LOG EXPOSURE (lux-seconds)
LOG EXPOSURE (lux-seconds)
0.9 0.9
CONTRAST INDEX
CONTRAST INDEX
0.8 0.8
0.7 0.7
0.6 0.6
D-76 (1:1)
XTOL 1:1
0.5 0.5 T-MAX RS
T-MAX RS
XTOL XTOL
D-76 D-76
0.4 0.4
HC-110 (B) HC-110 (B)
0.3 0.3
0 5 10 15 20 25 0 5 10 15 20 25
DEVELOPMENT TIME (MINUTES) DEVELOPMENT TIME (MINUTES)
12 minutes
10 minutes 0.8
DENSITY
8 minutes
6 minutes
2.0 0.7
0.6
D-76 (1:1)
XTOL 1:1
1.0 0.5 T-MAX RS
XTOL
D-76
0.4
HC-110 (B)
0.0 0.3
4.0 3.0 2.0 1.0 0.0 1.0 0 5 10 15 20 25
LOG EXPOSURE (lux-seconds) DEVELOPMENT TIME (MINUTES)
Revised 2-16