Initialize engine version: 5.6.
2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX 580 Series (ID=0x67df)
Vendor: ATI
VRAM: 4075 MB
Driver: 27.20.14501.18003
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.OdinInspector.Attributes.dll (this message is
harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.OdinInspector.Attributes.dll into Unity Child
Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Serialization.Config.dll (this message is
harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Serialization.Config.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Serialization.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Serialization.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Utilities.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Sirenix.Utilities.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Vectrosity.dll (this message is harmless)
Loading C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\Vectrosity.dll into Unity Child Domain
- Completed reload, in 0.020 seconds
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\System.Xml.Linq.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.952100 ms
[Message: BepInEx] BepInEx 5.4.5.0 - Koikatu
[Info : BepInEx] Running under Unity v5.6.2.10654012
[Info : BepInEx] CLR runtime version: 2.0.50727.1433
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [DemystifyExceptions 1.1.0.0]
[Info : BepInEx] Loaded 1 patcher method from [KK_SFW_Patcher 1.0.1.0]
[Info : BepInEx] 3 patcher plugins loaded
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
System.Exception and name PrepForRemoting and parameters
[Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader]
[Info : BepInEx] Patching [UnityEngine] with [SFWmod.SfwPatcher]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 169 plugins to load
[Warning: BepInEx] Skipping [CharaStateX 1.0.3.231] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Cheat Tools 2.6] because a newer version exists
(Cheat Tools 2.9)
[Warning: BepInEx] Skipping [DefaultParamEditor 1.1.1.231] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Item Layer Edit 1.0.1.231] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KKPE 2.12.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [AdvIKPlugin 1.4.1] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [KK_QuickAccessBox 2.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Camera Tweaks 1.0] because of process filters
(CharaStudio, StudioNEOV2)
[Warning: BepInEx] Skipping [Extra move axis in bottom right corner 1.0] because
of process filters (CharaStudio)
[Warning: BepInEx] Skipping [Light Manager 1.0.1.231] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [NodesConstraints 1.2.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [RendererEditor 1.6.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [StudioAddonLite 1.0.1.231] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Timeline 1.1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioAccessoryNames 1.0.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioPOV 1.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio MultiSelect Chara 0.9.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Navigation 0.8.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Character List Optimizations 15.1.1] because of
process filters (Koikatsu Party, Koikatsu Party VR)
[Warning: BepInEx] Skipping [Camera Target Fix 15.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Invalid Scene Protection 15.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Load Fix 15.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Optimizations 15.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Unlimited Map Lights 15.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Light Linked To Camera 20.8.5.0]
because of process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Only Load Body 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Menu Scrolling Text 20.9.10.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Reflect FK Fix 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Simple Color On Girls 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Text Plugin 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Animation Controller 2.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Animation Overdrive 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [FK and IK 1.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Material Editor Studio 2.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Quick Load 1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Custom Masking 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Image Embed 1.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Object Move Hotkeys 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Loaded Sound 1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [StudioSceneSettings 1.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KKVMDPlayExtSavePlugin 0.3.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_VMDPlayEyeTextureCachePlugin 1.2.1] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_VMDPlayPlugin 0.3.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Plugin [Koikatu Gameplay Tweaks and Improvements 1.3] targets
a wrong version of BepInEx (4.1.1.0) and might not work until you update
[Info : BepInEx] Loading [Rim Remover 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\RimRemover.dll (this message is harmless)
[Info : BepInEx] Loading [Extended Save 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\ExtensibleSaveFormat.dll (this
message is harmless)
Non platform assembly: data-0000000014147840 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014147840.dll
[Info : BepInEx] Loading [XUnity Resource Redirector 1.1.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.BepIn-
5x.dll (this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\core\XUnity.Common.dll (this message is harmless)
[Info : BepInEx] Loading [Sideloader 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\Sideloader.dll (this message is
harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\ICSharpCode.SharpZipLib.dll (this
message is harmless)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFileAsync_Internal and parameters
(System.String, System.UInt32, System.UInt64)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFileAsync through
forced MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFile_Internal and parameters
(System.String, System.UInt32, System.UInt64)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFile through forced
MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemoryAsync_Internal and parameters
(System.Byte[], System.UInt32)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync through
forced MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemory_Internal and parameters
(System.Byte[], System.UInt32)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemory through
forced MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.get_mainAsset through forced
MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.Load through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsync through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAll through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_asset through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_allAssets through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.Load through forced MonoMod
hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.LoadAll through forced MonoMod
hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Resources and name GetBuiltinResource and parameters (System.String,
System.Type)
[Debug :XUnity.Common] Hooked UnityEngine.Resources.GetBuiltinResource through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleCreateRequest.get_assetBundle
through forced MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (System.Boolean)
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundleCreateRequest.DisableCompatibilityChecks through forced
MonoMod hooks. (native)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (System.Boolean)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_isDone through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_progress through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_priority through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_priority through
forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_allowSceneActivation
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_allowSceneActivation
through forced MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.Finalize through forced
MonoMod hooks. (managed)
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AssetBundleLoading:
[Debug :XUnity.ResourceRedirector] [-1000]
<>c.<EnableRedirectMissingAssetBundlesToEmptyAssetBundle>b__37_0
[Debug :XUnity.ResourceRedirector] Registered new callback for
AsyncAssetBundleLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AsyncAssetBundleLoading:
[Debug :XUnity.ResourceRedirector] [-1000]
<>c.<EnableRedirectMissingAssetBundlesToEmptyAssetBundle>b__37_1
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoaded.
[Debug :XUnity.ResourceRedirector] New callback order for AssetBundleLoaded:
[Debug :XUnity.ResourceRedirector] [-2000]
<>c__DisplayClass38_0.<EnableRandomizeCabIfConflict>b__2
[Debug :XUnity.ResourceRedirector] Registered new callback for AsyncAssetLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AsyncAssetLoading:
[Debug :XUnity.ResourceRedirector] [0] Sideloader.RedirectHook
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoading:
[Debug :XUnity.ResourceRedirector] [0] Sideloader.RedirectHook
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetBundleLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AssetBundleLoading:
[Debug :XUnity.ResourceRedirector] [0] Sideloader.AssetBundleLoadingHook
[Debug :XUnity.ResourceRedirector] [-1000]
<>c.<EnableRedirectMissingAssetBundlesToEmptyAssetBundle>b__37_0
[Debug :XUnity.ResourceRedirector] Registered new callback for
AsyncAssetBundleLoading.
[Debug :XUnity.ResourceRedirector] New callback order for AsyncAssetBundleLoading:
[Debug :XUnity.ResourceRedirector] [0] Sideloader.AssetBundleLoadingHook
[Debug :XUnity.ResourceRedirector] [-1000]
<>c.<EnableRedirectMissingAssetBundlesToEmptyAssetBundle>b__37_1
[Info :Sideloader] Found 1499 zipmods in directory: C:\Users\FilmPC\Downloads\
[ScrewThisNoise] Koikatsu BetterRepack RX9\mods
[Warning:Sideloader] Multiple versions detected, only "MHA Girls pack V2 by
Evaan\mods\[Evaan]MHA Girls Mod.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack\Evan\[Evaan]MHA Girls Mod.zipmod"
[Info :Sideloader] Successfully loaded 1498 mods out of 1499 archives in 4355ms
[Warning:Sideloader] Could not load 1 mods, see previous warnings for more
information. File names of skipped archives:
Sideloader Modpack\Evan\[Evaan]MHA Girls Mod.zipmod
[Info : BepInEx] Loading [MoreAccessories 1.1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\MoreAccessories.dll (this message is harmless)
Non platform assembly: data-0000000018E760F0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000018E760F0.dll
[Info : BepInEx] Loading [Modding API 1.15]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KKAPI.dll (this message is harmless)
[Debug :Modding API] Game version 6.0.2 running under en-US culture
[Debug :Modding API] Installed DLC: 01 02 03 04 05 06 08 09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 50 51 52 53 54 55 56 100
[Debug :Modding API] Processor: AMD Ryzen 5 3600 6-Core Processor (12 threads @
3600MHz); RAM: 16334MB (31% used); OS: Windows 10 (10.0.0) 64bit
[Debug :Modding API] Hooking System.Boolean
ChaFile::LoadFile(System.IO.BinaryReader br, System.Boolean noLoadPNG,
System.Boolean noLoadStatus)
[Info : BepInEx] Loading [Autostart 1.0.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Autostart.dll (this message is harmless)
[Info : BepInEx] Loading [Enable Full Screen Toggle 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.EnableFullScreenToggle.dll (this message
is harmless)
[Info : BepInEx] Loading [Enable Resize 1.5]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.EnableResize.dll (this message is
harmless)
[Info : BepInEx] Loading [Input Hotkey Block 1.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.InputHotkeyBlock.dll (this message is
harmless)
[Info : BepInEx] Loading [Mute In Background 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.MuteInBackground.dll (this message is
harmless)
[Info : BepInEx] Loading [Optimize IMGUI GC allocations 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.OptimizeIMGUI.dll (this message is
harmless)
Non platform assembly: data-0000000018E740D0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000018E740D0.dll
Non platform assembly: data-0000000018E6F080 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000018E6F080.dll
Non platform assembly: data-0000000018E750E0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000018E750E0.dll
[Info : BepInEx] Loading [KKABMX (BonemodX) 4.4.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KKABMX.dll (this message is harmless)
[Info : BepInEx] Loading [Bulge in the pants, tent in the woods 1.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Bulge.dll (this message is harmless)
[Info : BepInEx] Loading [Runtime Unity Editor 2.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\RuntimeUnityEditor\RuntimeUnityEditor.Bepin5.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\RuntimeUnityEditor\RuntimeUnityEditor.Core.dll
(this message is harmless)
[Info : BepInEx] Loading [Cheat Tools 2.9]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_CheatTools.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing State Menu 3.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_ClothingStateMenu.dll (this message is
harmless)
[Info : BepInEx] Loading [Color Filter Remover 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\ColorCorrector.dll (this message
is harmless)
[Info : BepInEx] Loading [Configuration Manager 16.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\ConfigurationManager.dll (this message is
harmless)
[Info : BepInEx] Loading [Input Length Unlocker 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\InputUnlocker.dll (this message is
harmless)
[Info : BepInEx] Loading [Screenshot Manager 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\Screencap.dll (this message is
harmless)
[Info : BepInEx] Loading [Slider Unlocker 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\SliderUnlocker.dll (this message
is harmless)
[Info : BepInEx] Loading [BGM Loader 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\BGMLoader.dll (this message is
harmless)
[Info : BepInEx] Loading [Message Center 1.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\BepInEx.MessageCenter.dll (this message is
harmless)
[Info : BepInEx] Loading [KK Uniform Uniforms 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_UniformUniforms.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Clothes 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_AccessoryClothes.dll (this message
is harmless)
[Info : BepInEx] Loading [Autosave 1.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_Autosave.dll (this message is
harmless)
[Info : BepInEx] Loading [Character Export 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_CharacterExport.dll (this message is
harmless)
[Info : BepInEx] Loading [Character Maker Loaded Sound 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_CharaMakerLoadedSound.dll (this
message is harmless)
[Info : BepInEx] Loading [Clothing Unlocker 2.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_ClothingUnlocker.dll (this message
is harmless)
[Info : BepInEx] Loading [Colliders 1.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_Colliders.dll (this message is
harmless)
[Info : BepInEx] Loading [Eye Control 1.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_EyeControl.dll (this message is
harmless)
[Info : BepInEx] Loading [Eye Shaking 1.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_EyeShaking.dll (this message is
harmless)
[Info : BepInEx] Loading [Fade Adjuster 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_FadeAdjuster.dll (this message is
harmless)
[Info : BepInEx] Loading [Free H Random 1.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_FreeHRandom.dll (this message is
harmless)
[Info : BepInEx] Loading [Hair Accessory Customizer 1.1.5]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_HairAccessoryCustomizer.dll (this
message is harmless)
[Info : BepInEx] Loading [H Character Adjustment 2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_HCharaAdjustment.dll (this message
is harmless)
[Info : BepInEx] Loading [Invisible Body 1.4]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_InvisibleBody.dll (this message is
harmless)
[Info : BepInEx] Loading [Item Blacklist 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_ItemBlacklist.dll (this message is
harmless)
[Info : BepInEx] Loading [List Override 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_ListOverride.dll (this message is
harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\core\BepInEx.Harmony.dll (this message is harmless)
[Info : BepInEx] Loading [Maker Defaults 1.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_MakerDefaults.dll (this message is
harmless)
[Info : BepInEx] Loading [Male Juice 1.2.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_MaleJuice.dll (this message is
harmless)
[Info : BepInEx] Loading [Material Editor 2.6]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_MaterialEditor.dll (this message is
harmless)
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Info : BepInEx] Loading [Material Editor Maker 2.6]
[Info : BepInEx] Loading [Pose Folders 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_PoseFolders.dll (this message is
harmless)
[Info : BepInEx] Loading [Profile 1.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_Profile.dll (this message is
harmless)
[Info : BepInEx] Loading [Pushup 1.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_Pushup.dll (this message is
harmless)
[Info : BepInEx] Loading [Random Character Generator 2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_RandomCharacterGenerator.dll (this
message is harmless)
[Info : BepInEx] Loading [Reload Character List On Change 1.5.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_ReloadCharaListOnChange.dll (this
message is harmless)
[Info : BepInEx] Loading [Subtitles 2.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_Subtitles.dll (this message is
harmless)
[Info : BepInEx] Loading [XUnity Auto Translator 4.14.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.BepIn-5x.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.Core.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\XUnity.AutoTranslator\ExIni.dll (this message is
harmless)
OnLevelWasLoaded was found on AutoTranslationPlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 376)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUIStyle and name Internal_Draw and parameters (UnityEngine.Rect,
UnityEngine.GUIContent, System.Boolean, System.Boolean, System.Boolean,
System.Boolean)
[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshProUGUI.OnEnable through Harmony
hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshPro.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Events.UnityEventBase.Invoke through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Events.UnityEventBase and name PrepareInvoke and parameters ()
[Debug :XUnity.Common] Hooked UnityEngine.UI.MaskableGraphic.OnEnable through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_sprite through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_overrideSprite through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_material through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.RawImage.set_texture through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Cursor.SetCursor through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Material.set_mainTexture through Harmony
hooks.
Non platform assembly: data-0000000019850040 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000019850040.dll
[Debug :XUnity.Common] Hooked UnityEngine.Sprite.get_texture through Harmony
hooks.
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BingTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BingTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\CustomTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\CustomTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\ezTransXP.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\ezTransXP.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll
(this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\YandexTranslate.dll (this
message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
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RX9\BepInEx\plugins\XUnity.AutoTranslator\Translators\YandexTranslate.dll (this
message is harmless)
[Debug :XUnity.AutoTranslator] Disabling certificate checks for endpoints because
of configuration.
[Debug :XUnity.AutoTranslator] Probing whether OnLevelWasLoaded or SceneManager is
supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming
from Unity can safely be ignored.
[Debug :XUnity.AutoTranslator] SceneManager is supported in this version of Unity.
[Debug :XUnity.AutoTranslator] Loaded resize command text files.
[Debug :XUnity.AutoTranslator] --- Loading Global Translations ---
[Debug :XUnity.AutoTranslator] Loaded translation text files (took 2.9 seconds)
[Debug :XUnity.AutoTranslator] Created variation translations (took 0 seconds)
[Debug :XUnity.AutoTranslator] Created token translations (took 0 seconds)
[Debug :XUnity.AutoTranslator] Loaded texture files (took 0.92 seconds)
[Info :XUnity.AutoTranslator] Loaded XUnity.AutoTranslator into Unity [5.6.2f1]
game.
[Info : BepInEx] Loading [Text Resource Redirector 1.4.3.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\TranslationTools\KK_TextResourceRedirector.dll
(this message is harmless)
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.ExcelDataHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.ScenarioDataHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_bytes through forced
MonoMod hooks. (native)
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_text through forced
MonoMod hooks. (native)
[Info :Text Resource Redirector] IllusionMods.TextAssetTableHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.ChaListDataHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.NickNameHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.MapInfoHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.EventInfoHandler enabled
[Debug :XUnity.ResourceRedirector] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for AssetLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleAsset
[Debug :XUnity.ResourceRedirector] [0] MaterialEditorPluginBase.AssetLoadedHook
[Debug :XUnity.ResourceRedirector] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.ResourceRedirector] New callback order for ResourceLoaded
(OneCallbackPerResourceLoaded):
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Debug :XUnity.ResourceRedirector] [0] AssetLoadedHandlerBaseV2`1.HandleResource
[Info :Text Resource Redirector] IllusionMods.MakerCustomDataHandler enabled
[Info : BepInEx] Loading [Skin Overlay Mod 5.2.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_OverlayMods.dll (this message is harmless)
Non platform assembly: data-0000000018E77100 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000018E77100.dll
[Info : BepInEx] Loading [Uncensor Selector 3.11]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Plugins\KK_UncensorSelector.dll (this message
is harmless)
[Info : BepInEx] Loading [Dress for Success 1.1.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\GeBo_Plugins\KK_GameDressForSuccess.dll (this
message is harmless)
[Info : BepInEx] Loading [GeBo Modding API 1.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\GeBo_Plugins\KK_GeBoCommon.dll (this message is
harmless)
[Info : BepInEx] Loading [Translation Cache Cleaner 0.5.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\GeBo_Plugins\KK_TranslationCacheCleaner.dll (this
message is harmless)
[Info : BepInEx] Loading [Translation Helper 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\GeBo_Plugins\KK_TranslationHelper.dll (this
message is harmless)
[Debug :Translation Helper]
TranslationHelperPlugin.Translation.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Chara.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.MainGame.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Maker.Configuration.Setup
[Info : BepInEx] Loading [Random Name Provider 2.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\TranslationTools\KK_RandomNameProvider.dll (this
message is harmless)
[Info : BepInEx] Loading [Clothes Overlay Mod 5.2.1]
[Info : BepInEx] Loading [Coordinate Load Option 21.1.4.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\jim60105\KK_CoordinateLoadOption.dll (this message
is harmless)
[Info : BepInEx] Loading [Plugin List Tool 20.8.5.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\jim60105\KK_PluginListTool.dll (this message is
harmless)
[Info : BepInEx] Loading [Studio Auto Close Loading Scene Window 20.8.5.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\jim60105\KK_StudioAutoCloseLoadingSceneWindow.dll
(this message is harmless)
[Info : BepInEx] Loading [KKUS 1.9.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KKUS.dll (this message is harmless)
Non platform assembly: data-0000000014A06250 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A06250.dll
Non platform assembly: data-0000000014A09280 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A09280.dll
[Info : BepInEx] Loading [Mod Bone Implantor 0.2.4]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\ModBoneImplantor.dll (this message is harmless)
Non platform assembly: data-0000000014A04230 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A04230.dll
[Info : BepInEx] Loading [Dynamic Bones Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_DynamicBones.dll (this
message is harmless)
[Info : BepInEx] Loading [Guide Objects Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_GuideObjects.dll (this
message is harmless)
[Info : BepInEx] Loading [Hair Shadows Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_HairShadows.dll (this message
is harmless)
[Info : BepInEx] Loading [HeightBarX 3.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_HeightBar.dll (this message is harmless)
[Info : BepInEx] Loading [Character Replacer 1.6.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_CharacterReplacer.dll (this message is
harmless)
[Info : BepInEx] Loading [Intro Begone 1.0.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_IntroBegone.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes Overlay Mod GUI 5.2.1]
[Info : BepInEx] Loading [Anime Ass Assistant 1.0.1.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\AnimeAssAssistant.Koikatu.dll (this message is
harmless)
[Info : BepInEx] Loading [CameraFrameMask 1.0.1.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\CameraFrameMask.Koikatu.dll (this message is
harmless)
[Info : BepInEx] Loading [ClothingStateMenuX 1.0.2.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\ClothingStateMenuX.Koikatu.dll (this message is
harmless)
[Info : BepInEx] Loading [DefaultStudioScene 1.0.2.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\DefaultStudioScene.Koikatu.dll (this message is
harmless)
[Info : BepInEx] Loading [Drag & Drop 1.2.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\DragAndDrop.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Graphics Settings 1.2.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\GraphicsSettings.dll (this message is harmless)
[Info : BepInEx] Loading [HideAllUI 2.2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\HideAllUI.Koikatu.dll (this message is harmless)
Non platform assembly: data-0000000014A07260 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A07260.dll
[Info : BepInEx] Loading [LockOnPlugin 2.6.2.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\LockOnPlugin.Koikatu.dll (this message is
harmless)
[Debug :LockOnPlugin] Loading default target data.
[Info : BepInEx] Loading [MakerBridge 1.0.3.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\MakerBridge.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [RealPOV 1.0.4.231]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\RealPOV.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Ahegao 1.10]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Ahegao.dll (this message is harmless)
[Info : BepInEx] Loading [Configuration Manager wrapper for Koikatsu 16.2.0.2]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BepisPlugins\ConfigurationManagerKK.dll (this
message is harmless)
[Info : BepInEx] Loading [Centered HScene Cursor 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_CenteredHSceneCursor.dll
(this message is harmless)
[Info : BepInEx] Loading [Character List Optimizations 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\IllusionFixes\KK_Fix_CharacterListOptimizations.dll (this
message is harmless)
[Info : BepInEx] Loading [Game and Studio Data Corruption Fixes 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_DataCorruptionFixes.dll (this
message is harmless)
Non platform assembly: data-0000000039E59F80 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000039E59F80.dll
[Info : BepInEx] Loading [Fix Shader Dropdown Menu 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_ExpandShaderDropdown.dll
(this message is harmless)
[Info : BepInEx] Loading [KK_Fix_GarbageTruck 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_GarbageTruck.dll (this
message is harmless)
Non platform assembly: data-0000000014A03220 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A03220.dll
[Info : BepInEx] Loading [Character Maker Heterochromia Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_Heterochromia.dll (this
message is harmless)
[Info : BepInEx] Loading [Main Game Optimizations 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_MainGameOptimizations.dll
(this message is harmless)
Non platform assembly: data-0000000014A08270 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A08270.dll
Non platform assembly: data-0000000014A05240 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014A05240.dll
Non platform assembly: data-0000000039ED20C0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000039ED20C0.dll
[Info : BepInEx] Loading [Maker Optimizations 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_MakerOptimizations.dll (this
message is harmless)
Non platform assembly: data-0000000039ED30D0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000039ED30D0.dll
Non platform assembly: data-0000000039ED00A0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000039ED00A0.dll
[Debug :Maker Optimizations] Found MoreAccessories, patching: System.Boolean
MoreAccessoriesKOI.CustomAcsSelectKind_OnSelect_Patches.Prefix(ChaCustom.CustomAcsS
electKind, System.Int32)
[Info : BepInEx] Loading [Manifest Corrector 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_ManifestCorrector.dll (this
message is harmless)
[Info : BepInEx] Loading [Head Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_ModdedHeadEyeliner.dll (this
message is harmless)
[Info : BepInEx] Loading [Null Checks 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_NullChecks.dll (this message
is harmless)
[Info : BepInEx] Loading [Party Card Compatibility 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_PartyCardCompatibility.dll
(this message is harmless)
Non platform assembly: data-0000000039ED40E0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000039ED40E0.dll
[Info : BepInEx] Loading [Personality Corrector 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_PersonalityCorrector.dll
(this message is harmless)
[Info : BepInEx] Loading [Resource Unload Optimizations 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack
RX9\BepInEx\plugins\IllusionFixes\KK_Fix_ResourceUnloadOptimizations.dll (this
message is harmless)
[Info : BepInEx] Loading [Restore missing functions 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_RestoreMissingFunctions.dll
(this message is harmless)
[Info : BepInEx] Loading [Settings Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_SettingsVerifier.dll (this
message is harmless)
[Info : BepInEx] Loading [Shower Accessories Fix 15.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\IllusionFixes\KK_Fix_ShowerAccessories.dll (this
message is harmless)
[Info : BepInEx] Loading [KK_HLightControl 1.2.4]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\2155X\KK_HLightControl.dll (this message is
harmless)
[Info : BepInEx] Loading [KK_MakerAdditions 1.0.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\2155X\KK_MakerAdditions.dll (this message is
harmless)
Non platform assembly: data-000000003A007C60 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A007C60.dll
Non platform assembly: data-000000003A009C80 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A009C80.dll
[Info : BepInEx] Loading [KK_MakerSearch 1.4.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\2155X\KK_MakerSearch.dll (this message is
harmless)
[Info : BepInEx] Loading [Moan softly when I H you 1.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_MoanSoftly.dll (this message is harmless)
Non platform assembly: data-000000003A008C70 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A008C70.dll
Non platform assembly: data-000000003A00BCA0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A00BCA0.dll
[Info : BepInEx] Loading [Add mobs to roam mode 3.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_MobAdder\KK_MobAdder.dll (this message is
harmless)
[Info : BepInEx] Loading [KK_Pregnancy 2.4]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_Pregnancy.dll (this message is harmless)
[Info : BepInEx] Loading [KK_PregnancyPlus 1.25]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_PregnancyPlus.dll (this message is harmless)
[Info : BepInEx] Loading [Expand Male Maker 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_ExpandMaleMaker.dll (this message is harmless)
Non platform assembly: data-000000003A006C50 (this message is harmless)
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Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A006C50.dll
Non platform assembly: data-000000003A010CF0 (this message is harmless)
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Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A010CF0.dll
[Info : BepInEx] Loading [Skin Overlay Mod GUI 5.2.1]
[Info : BepInEx] Loading [Additional Skin Effects 1.8]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_SkinEffects.dll (this message is harmless)
[Info : BepInEx] Loading [LewdCrestX 1.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_LewdCrestX.dll (this message is harmless)
[Info : BepInEx] Loading [JetPack 1.0.2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_JetPack.dll (this message is harmless)
[Info : BepInEx] Loading [AccStateSync 3.1.2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_AccStateSync.dll (this message is harmless)
[Info : BepInEx] Loading [FPS Counter 3.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\FPSCounter.dll (this message is harmless)
[Info : BepInEx] Loading [Card Author Data 1.15]
[Info : BepInEx] Loading [Koikatsu: Become Trap 2.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BecomeTrap.dll (this message is harmless)
[Info : BepInEx] Loading [Better Color Picker 2.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BetterColorPicker.dll (this message is
harmless)
[Info : BepInEx] Loading [Maker/Studio Browser Folders 2.4.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BrowserFolders.dll (this message is harmless)
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_BrowserFolders_Hooks_KK.dll (this message is
harmless)
Non platform assembly: data-000000003A00DCC0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A00DCC0.dll
[Debug :Modding API] Save method found for patching MakerCardSave - <Start>m__8
Non platform assembly: data-000000003A00FCE0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A00FCE0.dll
Non platform assembly: data-000000003A012D10 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A012D10.dll
Non platform assembly: data-000000003A00CCB0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A00CCB0.dll
Non platform assembly: data-000000003A013D20 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A013D20.dll
Non platform assembly: data-000000003A014D30 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003A014D30.dll
[Info : BepInEx] Loading [More Accessory Parents 1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_MoreAccessoryParents.dll (this message is
harmless)
[Info : BepInEx] Loading [Remove Cards To Recycle Bin 1.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_RemoveToRecycleBin.dll (this message is
harmless)
[Info : BepInEx] Loading [Koikatu Gameplay Tweaks and Improvements 1.3]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KoikatuGameplayMod.dll (this message is harmless)
TypeLoadException: Could not load type 'KoikatuGameplayMod.KoikatuGameplayMod' from
assembly 'KoikatuGameplayMod, Version=1.0.0.0, Culture=neutral,
PublicKeyToken=null'.
Type
UnityEngine.AttributeHelperEngine.GetParentTypeDisallowingMultipleInclusion(Type)
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
TypeLoadException: Could not load type 'BepInEx.ConfigWrapper`1' from assembly
'BepInEx, Version=4.1.1.0, Culture=neutral, PublicKeyToken=null'.
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_FullPath()
Sirenix.Utilities.GlobalConfigAttribute:get_ResourcesPath()
Sirenix.Utilities.GlobalConfig`1:LoadInstanceIfAssetExists()
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
(Filename: Line: -1)
The script behaviour 'KoikatuGameplayMod.KoikatuGameplayMod' could not be
instantiated!
(Filename: Line: 1548)
[Info : BepInEx] Loading [HSceneOptions 3.2.0]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_HSceneOptions.dll (this message is harmless)
[Info : BepInEx] Loading [Random Name Provider Compat 2.0.1]
[Info : BepInEx] Loading [SliderHighlight 2.0.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_SliderHighlight.dll (this message is harmless)
[Info : BepInEx] Loading [WarpToCharacters 1.1.1]
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KK_WarpToCharacters.dll (this message is harmless)
[Message: BepInEx] Chainloader startup complete
Non platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu
BetterRepack RX9\BepInEx\plugins\KKPE.dll (this message is harmless)
Platform assembly: C:\Users\FilmPC\Downloads\[ScrewThisNoise] Koikatsu BetterRepack
RX9\Koikatu_Data\Managed\System.Runtime.Serialization.dll (this message is
harmless)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 62)
[Debug :List Override] [KK_ListOverride] Loaded 4 overrides
[Debug :Modding API] SceneManager.activeSceneChanged - from to Init
[Debug :Modding API] SceneManager.sceneLoaded - Init in 2 mode
Unloading 755 unused Assets to reduce memory usage. Loaded Objects now: 3520.
Total: 241.759811 ms (FindLiveObjects: 0.076600 ms CreateObjectMapping: 0.266900 ms
MarkObjects: 240.875000 ms DeleteObjects: 0.540600 ms)
[Debug :Cheat Tools] System.Void
HSceneProc.CreateListAnimationFileName(System.Boolean, System.Int32) found,
patching
Non platform assembly: data-0000000014758010 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014758010.dll
Non platform assembly: data-0000000014759020 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014759020.dll
Non platform assembly: data-0000000014757000 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-0000000014757000.dll
Non platform assembly: data-000000001475A030 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001475A030.dll
Non platform assembly: data-000000001475B040 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001475B040.dll
[Debug :Translation Helper] UpdateCurrentCardTranslationMode: Disabled =>
CacheOnly
[Debug :Coordinate Load Option] KCOX found
[Debug :Coordinate Load Option] ABMX found
[Debug :Coordinate Load Option] MoreAccessories found
[Debug :Coordinate Load Option] MaterialEditor found
[Debug :Coordinate Load Option] Clean cache folder
[Debug :Coordinate Load Option] HairAccessoryCustomizer found
[Debug :Coordinate Load Option] Load assembly FAILED: Chara Overlay Based On
Coordinate
[Debug :LewdCrestX] Added crest command
[Debug :LewdCrestX] Added crest libido
[Debug :LewdCrestX] Added crest mindmelt
[Debug :LewdCrestX] Added crest vibrancy
[Debug :LewdCrestX] Added crest lactation
[Debug :LewdCrestX] Added crest liberated
[Debug :LewdCrestX] Added crest restore
[Debug :LewdCrestX] Added crest siphoning
[Debug :LewdCrestX] Added crest gullible
[Debug :LewdCrestX] Added crest soulchained
[Debug :LewdCrestX] Added crest wombgasm
[Debug :LewdCrestX] Added crest animalistic
[Debug :LewdCrestX] Added crest breedgasm
[Debug :LewdCrestX] Added crest cumdiction
[Debug :LewdCrestX] Added crest deepfocus
[Debug :LewdCrestX] Added crest destruction
[Debug :LewdCrestX] Added crest forlorn
[Debug :LewdCrestX] Added crest gaze
[Debug :LewdCrestX] Added crest glow
[Debug :LewdCrestX] Added crest regrowth
[Debug :LewdCrestX] Added crest mantraction
[Debug :LewdCrestX] Added crest messaging
[Debug :LewdCrestX] Added crest pheromone
[Debug :LewdCrestX] Added crest receptacle
[Debug :LewdCrestX] Added crest reprogram
[Debug :LewdCrestX] Added crest sensitivity
[Debug :LewdCrestX] Added crest slave
[Debug :LewdCrestX] Added crest statistics
[Debug :LewdCrestX] Added crest suffer
[Debug :LewdCrestX] Added crest task
[Debug :LewdCrestX] Added crest triggered
[Debug :LewdCrestX] Added crest violove
Non platform assembly: data-000000001476B070 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001476B070.dll
Non platform assembly: data-000000001476C080 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001476C080.dll
Non platform assembly: data-000000001476D090 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001476D090.dll
Non platform assembly: data-000000001476F0B0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001476F0B0.dll
Non platform assembly: data-000000001476E0A0 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000001476E0A0.dll
Non platform assembly: data-000000003CCDF100 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCDF100.dll
Non platform assembly: data-000000003CCE2130 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCE2130.dll
Non platform assembly: data-000000003CCE3140 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCE3140.dll
Non platform assembly: data-000000003CCE1120 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCE1120.dll
Non platform assembly: data-000000003CCE0110 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCE0110.dll
Non platform assembly: data-000000003CCE4150 (this message is harmless)
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack RX9/Koikatu_Data/Mono/data-000000003CCE4150.dll
[Debug :Plugin List Tool] --Start listing loaded plugin infos--
[Debug :Plugin List Tool] >>Try load IPA plugin infos
[Debug :Plugin List Tool] >>No IPALoader found.
[Debug :Plugin List Tool] >>Get 126 BepInEx Plugins.
[Debug :Plugin List Tool] Rim Remover v1.1
[Debug :Plugin List Tool] Extended Save v16.2.0.2
[Debug :Plugin List Tool] XUnity Resource Redirector v1.1.3
[Debug :Plugin List Tool] Sideloader v16.2.0.2
[Debug :Plugin List Tool] MoreAccessories v1.1.0
[Debug :Plugin List Tool] Modding API v1.15
[Debug :Plugin List Tool] Autostart v1.0.0
[Debug :Plugin List Tool] Enable Full Screen Toggle v1.0
[Debug :Plugin List Tool] Enable Resize v1.5
[Debug :Plugin List Tool] Input Hotkey Block v1.3
[Debug :Plugin List Tool] Mute In Background v1.1
[Debug :Plugin List Tool] Optimize IMGUI GC allocations v1.0
[Debug :Plugin List Tool] KKABMX (BonemodX) v4.4.1
[Debug :Plugin List Tool] Bulge in the pants, tent in the woods v1.0.2
[Debug :Plugin List Tool] Runtime Unity Editor v2.3
[Debug :Plugin List Tool] Cheat Tools v2.9
[Debug :Plugin List Tool] Clothing State Menu v3.0.1
[Debug :Plugin List Tool] Color Filter Remover v16.2.0.2
[Debug :Plugin List Tool] Configuration Manager v16.1
[Debug :Plugin List Tool] Input Length Unlocker v16.2.0.2
[Debug :Plugin List Tool] Screenshot Manager v16.2.0.2
[Debug :Plugin List Tool] Slider Unlocker v16.2.0.2
[Debug :Plugin List Tool] BGM Loader v16.2.0.2
[Debug :Plugin List Tool] Message Center v1.1.1
[Debug :Plugin List Tool] KK Uniform Uniforms v1.1
[Debug :Plugin List Tool] Accessory Clothes v1.0
[Debug :Plugin List Tool] Autosave v1.0.1
[Debug :Plugin List Tool] Character Export v1.0
[Debug :Plugin List Tool] Character Maker Loaded Sound v1.0
[Debug :Plugin List Tool] Clothing Unlocker v2.0.1
[Debug :Plugin List Tool] Colliders v1.2
[Debug :Plugin List Tool] Eye Control v1.0.1
[Debug :Plugin List Tool] Eye Shaking v1.2
[Debug :Plugin List Tool] Fade Adjuster v1.0
[Debug :Plugin List Tool] Free H Random v1.2
[Debug :Plugin List Tool] Hair Accessory Customizer v1.1.5
[Debug :Plugin List Tool] H Character Adjustment v2.0
[Debug :Plugin List Tool] Invisible Body v1.4
[Debug :Plugin List Tool] Item Blacklist v1.1
[Debug :Plugin List Tool] List Override v1.0
[Debug :Plugin List Tool] Maker Defaults v1.0.1
[Debug :Plugin List Tool] Male Juice v1.2.2
[Debug :Plugin List Tool] Material Editor v2.6
[Debug :Plugin List Tool] Material Editor Maker v2.6
[Debug :Plugin List Tool] Pose Folders v1.0
[Debug :Plugin List Tool] Profile v1.0.1
[Debug :Plugin List Tool] Pushup v1.3
[Debug :Plugin List Tool] Random Character Generator v2.0
[Debug :Plugin List Tool] Reload Character List On Change v1.5.2
[Debug :Plugin List Tool] Subtitles v2.2
[Debug :Plugin List Tool] XUnity Auto Translator v4.14.0
[Debug :Plugin List Tool] Text Resource Redirector v1.4.3.1
[Debug :Plugin List Tool] Skin Overlay Mod v5.2.1
[Debug :Plugin List Tool] Uncensor Selector v3.11
[Debug :Plugin List Tool] Dress for Success v1.1.2
[Debug :Plugin List Tool] GeBo Modding API v1.0.2
[Debug :Plugin List Tool] Translation Cache Cleaner v0.5.3
[Debug :Plugin List Tool] Translation Helper v1.0
[Debug :Plugin List Tool] Random Name Provider v2.0.1
[Debug :Plugin List Tool] Clothes Overlay Mod v5.2.1
[Debug :Plugin List Tool] Coordinate Load Option v21.1.4.0
[Debug :Plugin List Tool] Plugin List Tool v20.8.5.0
[Debug :Plugin List Tool] Studio Auto Close Loading Scene Window v20.8.5.0
[Debug :Plugin List Tool] KKUS v1.9.0
[Debug :Plugin List Tool] Mod Bone Implantor v0.2.4
[Debug :Plugin List Tool] Dynamic Bones Fix v15.1.1
[Debug :Plugin List Tool] Guide Objects Fix v15.1.1
[Debug :Plugin List Tool] Hair Shadows Fix v15.1.1
[Debug :Plugin List Tool] HeightBarX v3.3
[Debug :Plugin List Tool] Character Replacer v1.6.2
[Debug :Plugin List Tool] Intro Begone v1.0.0
[Debug :Plugin List Tool] Clothes Overlay Mod GUI v5.2.1
[Debug :Plugin List Tool] Anime Ass Assistant v1.0.1.231
[Debug :Plugin List Tool] CameraFrameMask v1.0.1.231
[Debug :Plugin List Tool] ClothingStateMenuX v1.0.2.231
[Debug :Plugin List Tool] DefaultStudioScene v1.0.2.231
[Debug :Plugin List Tool] Drag & Drop v1.2.3
[Debug :Plugin List Tool] Graphics Settings v1.2.1
[Debug :Plugin List Tool] HideAllUI v2.2.0
[Debug :Plugin List Tool] LockOnPlugin v2.6.2.231
[Debug :Plugin List Tool] MakerBridge v1.0.3.231
[Debug :Plugin List Tool] RealPOV v1.0.4.231
[Debug :Plugin List Tool] KK_Ahegao v1.10
[Debug :Plugin List Tool] Configuration Manager wrapper for Koikatsu v16.2.0.2
[Debug :Plugin List Tool] Centered HScene Cursor v15.1.1
[Debug :Plugin List Tool] Character List Optimizations v15.1.1
[Debug :Plugin List Tool] Game and Studio Data Corruption Fixes v15.1.1
[Debug :Plugin List Tool] Fix Shader Dropdown Menu v15.1.1
[Debug :Plugin List Tool] KK_Fix_GarbageTruck v15.1.1
[Debug :Plugin List Tool] Character Maker Heterochromia Fix v15.1.1
[Debug :Plugin List Tool] Main Game Optimizations v15.1.1
[Debug :Plugin List Tool] Maker Optimizations v15.1.1
[Debug :Plugin List Tool] Manifest Corrector v15.1.1
[Debug :Plugin List Tool] Head Fix v15.1.1
[Debug :Plugin List Tool] Null Checks v15.1.1
[Debug :Plugin List Tool] Party Card Compatibility v15.1.1
[Debug :Plugin List Tool] Personality Corrector v15.1.1
[Debug :Plugin List Tool] Resource Unload Optimizations v15.1.1
[Debug :Plugin List Tool] Restore missing functions v15.1.1
[Debug :Plugin List Tool] Settings Fix v15.1.1
[Debug :Plugin List Tool] Shower Accessories Fix v15.1.1
[Debug :Plugin List Tool] KK_HLightControl v1.2.4
[Debug :Plugin List Tool] KK_MakerAdditions v1.0.0
[Debug :Plugin List Tool] KK_MakerSearch v1.4.0
[Debug :Plugin List Tool] Moan softly when I H you v1.0
[Debug :Plugin List Tool] Add mobs to roam mode v3.0
[Debug :Plugin List Tool] KK_Pregnancy v2.4
[Debug :Plugin List Tool] KK_PregnancyPlus v1.25
[Debug :Plugin List Tool] Expand Male Maker v1.1
[Debug :Plugin List Tool] Skin Overlay Mod GUI v5.2.1
[Debug :Plugin List Tool] Additional Skin Effects v1.8
[Debug :Plugin List Tool] LewdCrestX v1.0.1
[Debug :Plugin List Tool] JetPack v1.0.2.0
[Debug :Plugin List Tool] AccStateSync v3.1.2.0
[Debug :Plugin List Tool] FPS Counter v3.1
[Debug :Plugin List Tool] Card Author Data v1.15
[Debug :Plugin List Tool] Koikatsu: Become Trap v2.1
[Debug :Plugin List Tool] Better Color Picker v2.0.1
[Debug :Plugin List Tool] Maker/Studio Browser Folders v2.4.1
[Debug :Plugin List Tool] More Accessory Parents v1.1
[Debug :Plugin List Tool] Remove Cards To Recycle Bin v1.1.1
[Debug :Plugin List Tool] Koikatu Gameplay Tweaks and Improvements v1.3
[Debug :Plugin List Tool] HSceneOptions v3.2.0
[Debug :Plugin List Tool] Random Name Provider Compat v2.0.1
[Debug :Plugin List Tool] SliderHighlight v2.0.1
[Debug :Plugin List Tool] WarpToCharacters v1.1.1
[Debug :Plugin List Tool] --List Finish--
Setting up 6 worker threads for Enlighten.
Thread -> id: 37d8 -> priority: 1
Thread -> id: 844 -> priority: 1
Thread -> id: 353c -> priority: 1
Thread -> id: 21d4 -> priority: 1
Thread -> id: 2d44 -> priority: 1
Thread -> id: 175c -> priority: 1
Shader 'IBL_Shader_cutoff': fallback shader 'Transparent/Cutout/Diffuse' not found
Shader 'IBL_Shader_alpha': fallback shader 'Transparent/Diffuse' not found
[Info :XUnity.AutoTranslator] Skipping plugin scan because no plugin-specific
translations has been registered.
Unloading 4 Unused Serialized files (Serialized files now loaded: 116)
[Debug :Modding API] SceneManager.sceneUnloaded - Init
UnloadTime: 0.756900 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Logo
[Debug :Modding API] SceneManager.sceneLoaded - Logo in Single mode
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 3709.
Total: 287.153900 ms (FindLiveObjects: 0.171200 ms CreateObjectMapping: 0.063600 ms
MarkObjects: 286.675903 ms DeleteObjects: 0.241900 ms)
[Info :Intro Begone] Skipping intro
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 50%
Page file, 12613MB available in PF)
Unloading 5 Unused Serialized files (Serialized files now loaded: 116)
[Debug :Modding API] SceneManager.sceneUnloaded - Logo
UnloadTime: 0.477000 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Title
[Debug :Modding API] SceneManager.sceneLoaded - Title in Single mode
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3971.
Total: 289.002808 ms (FindLiveObjects: 0.091200 ms CreateObjectMapping: 0.070600 ms
MarkObjects: 288.814392 ms DeleteObjects: 0.025700 ms)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12512MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12512MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12511MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12385MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12385MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Load in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12382MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12390MB available in PF)
[Debug :Sideloader] Loading card [Houjou Roy]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [リナ ロベール]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [橋本 麗奈]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [櫻井 野乃花]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [姫川 舞]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [柊 このみ]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [結城 桜]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [水瀬 亜依]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Ogami Arisa]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Saegusa Aoi]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Horikata Itsuru]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [อูโ่ ชตนานั นท ์ สรวิศ]
[Debug :Sideloader] Sideloader marker found, external info count: 3
[Debug :Sideloader] Loading card [Takatsu Tamami]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Honma Yukie]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [Yamamoto Maiko]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [Takikawa Karen]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Shimada Miyuki]
[Debug :Sideloader] Sideloader marker found, external info count: 6
[Debug :Sideloader] Loading card [Panyakulpanich Siroast]
[Debug :Sideloader] Sideloader marker found, external info count: 14
[Debug :Sideloader] Loading card [Momoe Chika]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Yokoi Yuzuha]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Tokunaga Shinobu]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [Sawai Hinata]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Aihara Rena]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Aoyama Kanon]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [J J]
[Debug :Sideloader] Sideloader marker found, external info count: 4
[Debug :Sideloader] Loading card [Panyakulpanich Siroast]
[Debug :Sideloader] Sideloader marker found, external info count: 8
[Debug :Sideloader] Loading card [Oodori Yuna]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Hatane Eri]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Sitri]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Kawano Tamako]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Momose Hinano]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Kuzumi Natsuki]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Nitsuru Youko]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Debug :Sideloader] Loading card [Mizuno Ayaka]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Hidaka Eriko]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Minezaki Suzune]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Shiina Kureha]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [白峰 一乃]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Takase Ichika]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Sideloader] Loading card [Ida Sana]
[Debug :Sideloader] Sideloader marker found, external info count: 0
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 51%
Page file, 12393MB available in PF)
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour is missing!
(Filename: Line: 1514)
The referenced script on this Behaviour (Game Object 'MiniMap - DragArea') is
missing!
(Filename: Line: 1743)
The referenced script on this Behaviour (Game Object 'WorldSpace') is missing!
(Filename: Line: 1743)
A script behaviour (probably bl_WorldSpace?) has a different serialization layout
when loading. (Read 32 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?
(Filename: Line: 1879)
Unloading 10 Unused Serialized files (Serialized files now loaded: 118)
[Debug :Modding API] SceneManager.sceneUnloaded - Title
[Debug :Modding API] SceneManager.sceneUnloaded - Load
UnloadTime: 2.689600 ms
Look rotation viewing vector is zero
(Filename: Line: 92)
[Debug :Modding API] SceneManager.activeSceneChanged - from to Action
[Debug :Modding API] SceneManager.sceneLoaded - Action in Single mode
Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 5461.
Total: 294.954010 ms (FindLiveObjects: 0.141000 ms CreateObjectMapping: 0.106700 ms
MarkObjects: 294.464294 ms DeleteObjects: 0.241500 ms)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12263MB available in PF)
[Debug :Modding API] Character card load: Houjou Roy
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Info :KK_PregnancyPlus] PregPlus_BadMeasurement Start(): Could not get belly
measurements from character
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12246MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12246MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12233MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12179MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 12125MB available in PF)
Increasing blend ID cache size
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Increasing blend ID cache size
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11753MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11759MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11759MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11753MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11753MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Houjou
[Debug :Translation Helper] Registering as translation replacement: Souchan
[Debug :Translation Helper] Registering as translation replacement: Houjou Roy
[Debug :Modding API] SceneManager.sceneLoaded - MyRoom in Additive mode
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to MyRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11602MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - NightMenu in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11614MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11686MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11649MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11602MB available in PF)
[Debug :GeBoCommon.AutoTranslation.Implementation.XUnityAutoTranslationHelper]
Mono bug preventing delegate creation for AddTranslationToCache (method arguments
are incompatible), using workaround instead
[Debug :Translation Helper] Loaded 106 preset(s) in 0.03699493 second(s)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11679MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11679MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11676MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 53%
Page file, 11879MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 53%
Page file, 11875MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Debug :Modding API] SceneManager.sceneUnloaded - NightMenu
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] Character card load: Momose Hinano
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_001.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 53%
Page file, 11855MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 53%
Page file, 11855MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 53%
Page file, 11823MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Hinano
[Debug :Translation Helper] Registering as translation replacement: Momose
[Debug :Translation Helper] Registering as translation replacement: Momose Hinano
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11665MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11646MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 54%
Page file, 11534MB available in PF)
[Debug :Modding API] Character load/reload: Momose Hinano
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_001.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 55%
Page file, 11513MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11432MB available in PF)
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :Modding API] Character card load: Houjou Roy
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaM_002.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11425MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11425MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11385MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11336MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 55%
Page file, 11312MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11251MB available in PF)
[Debug :Modding API] Character load/reload: Houjou Roy
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaM_002.BodyTop.p_cm_body_00.cf_o_roo
t.n_cm_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11230MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11187MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11187MB available in PF)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11164MB available in PF)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 56%
Page file, 11161MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10976MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10982MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 57%
Page file, 10977MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - H in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 58%
Page file, 10533MB available in PF)
[Debug :Translation Helper] Unregistering as translation replacement: Hinano
[Debug :Translation Helper] Unregistering as translation replacement: Momose
[Debug :Translation Helper] Unregistering as translation replacement: Momose
Hinano
[Debug :Modding API] SceneManager.sceneLoaded - HProc in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 59%
Page file, 10506MB available in PF)
[Debug :Modding API] Character card load: Momose Hinano
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 59%
Page file, 10266MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 59%
Page file, 10266MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 59%
Page file, 10266MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10229MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10222MB available in PF)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaF_001.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10201MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10180MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10180MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10180MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10180MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10180MB available in PF)
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :Modding API] Character card load: Houjou Roy
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10178MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10178MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10178MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10125MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10113MB available in PF)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaM_002.BodyTop.p_cm_body_00.cf_o_root.n_cm_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10085MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10076MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 10076MB available in PF)
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :Translation Helper] Registering as translation replacement: Hinano
[Debug :Translation Helper] Registering as translation replacement: Momose
[Debug :Translation Helper] Registering as translation replacement: Momose Hinano
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :IllusionFixes] Skipping cleanup because of low memory load (41% RAM, 61%
Page file, 9869MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (41% RAM, 61%
Page file, 9869MB available in PF)
[Debug :AccStateSync] [UpdateUI] Fired!!
[Debug : Subtitles] Your pre-cum and semen... it's filling up my mouth.
[Debug : Subtitles] I'll say this now but, I'm extremely wet right now, you know?
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 61%
Page file, 9870MB available in PF)
[Debug : Subtitles] We don't get to spend much time together, so let's enjoy
ourselves while we can.
[Debug : Subtitles] I'm already wet so, enjoy the sensation of your dick sliding
in.
[Debug : Subtitles] It's going, in.
[Debug : Subtitles] Fufufu, I'm being filled up by your dick...
[Debug : Subtitles] Move whatever way feels the best for you.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10215MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10215MB available in PF)
[Debug : Subtitles] Let's cum together, I want to cum with you.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10223MB available in PF)
[Debug : Subtitles] C-Cumming!!
[Debug :KK_Pregnancy] Adding particles to heroine: Momose Hinano
[Debug : Subtitles] Sex that feels this good, it'd be a lie if I said it's not
addicting.
[Debug :Modding API] SceneManager.sceneLoaded - HPointMove in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10163MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10165MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - HPointMove
[Debug : Subtitles] The condom really is extremely thin but, the whole experience
changes depending on whether you connect raw or not, doesn't it?
[Debug : Subtitles] You like that sort of thing, don't you?
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Momose Hinano]
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10139MB available in PF)
[Debug : Subtitles] Enjoy yourself to your heart's content, alright?
[Debug : Subtitles] I'll clamp around you lots.
[Debug : Subtitles] It's going, in.
[Debug : Subtitles] You can move now. Feel the pleasure of being in my pussy...
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10133MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10133MB available in PF)
[Debug : Subtitles] If we keep going like this, I'll go crazy.
[Debug : Subtitles] I want to cum while listening to your pleasure filled moans.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 60%
Page file, 10115MB available in PF)
[Debug : Subtitles] I-I'm gonna cumm--
[Debug : Subtitles] "Everytime I hear the words ""safe day"" now, it really makes
my heart pound."
[Debug : Subtitles] This amount, and thickness... Even though it's not a risky
day, I feel like I'll get pregnant.
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (6 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - HProc
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10003MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - HSceneResult in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10000MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - HSceneResult
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10001MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10001MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10001MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 10001MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - H
[Debug :Translation Helper] Unregistering as translation replacement: Hinano
[Debug :Translation Helper] Unregistering as translation replacement: Momose
Hinano
[Debug :Translation Helper] Unregistering as translation replacement: Momose
[Debug :Modding API] Character card load: Kuzumi Natsuki
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_001.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9989MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9989MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9987MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Natsuki
[Debug :Translation Helper] Registering as translation replacement: Kuzumi
[Debug :Translation Helper] Registering as translation replacement: Kuzumi Natsuki
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9962MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9962MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9895MB available in PF)
[Debug :Modding API] Character load/reload: Kuzumi Natsuki
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_001.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9874MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9819MB available in PF)
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 5
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9823MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9770MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9789MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9821MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9801MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9801MB available in PF)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 6
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] SceneManager.sceneLoaded - NightMenu in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9780MB available in PF)
[Debug :Translation Helper] Unregistering as translation replacement: Natsuki
[Debug :Translation Helper] Unregistering as translation replacement: Kuzumi
Natsuki
[Debug :Translation Helper] Unregistering as translation replacement: Kuzumi
[Debug :Modding API] SceneManager.sceneLoaded - Save in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9779MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9803MB available in PF)
[Debug :Modding API] Character save: Houjou Roy
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Houjou Roy]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: リナ ロベール
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [リナ ロベール]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 橋本 麗奈
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [橋本 麗奈]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 櫻井 野乃花
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [櫻井 野乃花]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 姫川 舞
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [姫川 舞]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 柊 このみ
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [柊 このみ]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 結城 桜
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [結城 桜]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 水瀬 亜依
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [水瀬 亜依]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Ogami Arisa
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Ogami Arisa]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Saegusa Aoi
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Saegusa Aoi]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Horikata Itsuru
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Horikata Itsuru]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: อูโ่ ชตนานั นท ์ สรวิศ
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [อูโ่ ชตนานั นท ์ สรวิศ]
[Debug :Sideloader] External info count: 3
[Debug :Modding API] Character save: Takatsu Tamami
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Takatsu Tamami]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Honma Yukie
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Honma Yukie]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Yamamoto Maiko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Yamamoto Maiko]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Takikawa Karen
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Takikawa Karen]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Shimada Miyuki
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Shimada Miyuki]
[Debug :Sideloader] External info count: 6
[Debug :Modding API] Character save: Panyakulpanich Siroast
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Panyakulpanich Siroast]
[Debug :Sideloader] External info count: 14
[Debug :Modding API] Character save: Momoe Chika
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Momoe Chika]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Yokoi Yuzuha
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Yokoi Yuzuha]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Tokunaga Shinobu
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Tokunaga Shinobu]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Sawai Hinata
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Sawai Hinata]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Aihara Rena
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Aihara Rena]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Aoyama Kanon
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Aoyama Kanon]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: J J
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [J J]
[Debug :Sideloader] External info count: 4
[Debug :Modding API] Character save: Panyakulpanich Siroast
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Panyakulpanich Siroast]
[Debug :Sideloader] External info count: 8
[Debug :Modding API] Character save: Oodori Yuna
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Oodori Yuna]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Hatane Eri
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Hatane Eri]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Sitri
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Sitri]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Kawano Tamako
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Kawano Tamako]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Momose Hinano
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Momose Hinano]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Kuzumi Natsuki
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Kuzumi Natsuki]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Nitsuru Youko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Nitsuru Youko]
[Debug :Sideloader] External info count: 20
[Debug :Modding API] Character save: Mizuno Ayaka
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Mizuno Ayaka]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Hidaka Eriko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Hidaka Eriko]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Minezaki Suzune
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Minezaki Suzune]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Shiina Kureha
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Shiina Kureha]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 白峰 一乃
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [白峰 一乃]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Takase Ichika
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Takase Ichika]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Ida Sana
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :Sideloader] Reloading card [Ida Sana]
[Debug :Sideloader] External info count: 0
[Debug :Extended Save] SaveData hook!
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9807MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - Save
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9820MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9786MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9802MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9921MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9976MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9960MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9955MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9944MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Debug :Modding API] SceneManager.sceneUnloaded - NightMenu
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] Character card load: Aihara Rena
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_001.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9917MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9917MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9887MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Rena
[Debug :Translation Helper] Registering as translation replacement: Aihara
[Debug :Translation Helper] Registering as translation replacement: Aihara Rena
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9797MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 61%
Page file, 9797MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 9697MB available in PF)
[Debug :Modding API] Character load/reload: Aihara Rena
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_001.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 9655MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 9612MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 9605MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 9565MB available in PF)
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 62%
Page file, 9552MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 62%
Page file, 9552MB available in PF)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 3
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] SceneManager.activeSceneChanged - from MyRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - MyRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 62%
Page file, 9552MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (3 remain)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9434MB available in PF)
[Debug :Modding API] Character load/reload: NULL
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9397MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9392MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9392MB available in PF)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :Modding API] Character card load: Oodori Yuna
[Debug :Modding API] Character card load: Panyakulpanich Siroast
[Debug :Modding API] Character card load: อูโ่ ชตนานั นท ์ สรวิศ
[Debug :Modding API] Character card load: Yamamoto Maiko
[Debug :Modding API] Character card load: 白峰 一乃
[Debug :Modding API] Character card load: Takatsu Tamami
[Debug :Modding API] Character card load: Hatane Eri
[Debug :Modding API] Character card load: Takase Ichika
[Debug :Modding API] Character card load: Momose Hinano
[Debug :Modding API] Character card load: Sawai Hinata
[Debug :Modding API] Character card load: Takikawa Karen
[Debug :Modding API] Character card load: Aihara Rena
[Debug :Modding API] Character card load: Sitri
[Debug :Modding API] Character card load: Panyakulpanich Siroast
[Debug :Modding API] Character card load: Shiina Kureha
[Debug :Modding API] Character card load: Hidaka Eriko
[Debug :Modding API] Character card load: Ida Sana
[Debug :Modding API] Character card load: Kawano Tamako
[Debug :Modding API] Character card load: Ogami Arisa
[Debug :Modding API] Character card load: Momoe Chika
[Debug :Modding API] Character card load: Saegusa Aoi
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :Modding API] Character card load: Nitsuru Youko
[Debug :Modding API] Character card load: Kuzumi Natsuki
[Debug :Modding API] Character card load: Minezaki Suzune
[Debug :Modding API] Character card load: Horikata Itsuru
[Debug :Modding API] Character card load: Honma Yukie
[Debug :Modding API] Character card load: Shimada Miyuki
[Debug :Modding API] Character card load: J J
[Debug :Modding API] Character card load: Yokoi Yuzuha
[Debug :Modding API] Character card load: Tokunaga Shinobu
[Debug :Modding API] Character card load: Aoyama Kanon
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Oodori Yuna] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][อูโ่ ชตนานั นท ์ สรวิศ] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Yamamoto Maiko]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Hatane Eri] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Takikawa Karen]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Ida Sana] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Kawano Tamako] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Minezaki Suzune]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][J J] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Yokoi Yuzuha] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Tokunaga Shinobu]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Aoyama Kanon] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9379MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9368MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9327MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9296MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9295MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9295MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9295MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9284MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 9283MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9182MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9180MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9166MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9171MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9030MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9034MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9034MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9034MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9022MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 9017MB available in PF)
[Debug :Translation Helper] Unregistering as translation replacement: Rena
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8924MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8925MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8925MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8925MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8913MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 8917MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Yuna
[Debug :Translation Helper] Registering as translation replacement: Oodori
[Debug :Translation Helper] Registering as translation replacement: Yuna-sama
[Debug :Translation Helper] Registering as translation replacement: Oodori Yuna
[Debug :Translation Helper] Registering as translation replacement: Siroast
[Debug :Translation Helper] Registering as translation replacement: Panyakulpanich
[Debug :Translation Helper] Registering as translation replacement: Panyakulpanich
Siroast
[Debug :Translation Helper] Registering as translation replacement: สรวิศ
[Debug :Translation Helper] Registering as translation replacement: อูโ่ ชตนานั นท ์
[Debug :Translation Helper] Registering as translation replacement: มอ่ น
[Debug :Translation Helper] Registering as translation replacement: อูโ่ ชตนานั นท ์ สรวิศ
[Debug :Translation Helper] Registering as translation replacement: Maiko
[Debug :Translation Helper] Registering as translation replacement: Yamamoto
[Debug :Translation Helper] Registering as translation replacement: Yamamoto Maiko
[Debug :Translation Helper] Registering as translation replacement: Kazuno
[Debug :Translation Helper] Registering as translation replacement: Shiramine
[Debug :Translation Helper] Registering as translation replacement: Kazunon
[Debug :Translation Helper] Registering as translation replacement: Shiramine
Kazuno
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8840MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8838MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8838MB available in PF)
[Debug :Translation Helper] Registering as translation replacement: Tamami
[Debug :Translation Helper] Registering as translation replacement: Takatsu
[Debug :Translation Helper] Registering as translation replacement: Tama
[Debug :Translation Helper] Registering as translation replacement: Takatsu Tamami
[Debug :Translation Helper] Registering as translation replacement: Hatane
[Debug :Translation Helper] Registering as translation replacement: Hataeri
[Debug :Translation Helper] Registering as translation replacement: Hatane Eri
[Debug :Translation Helper] Registering as translation replacement: Ichika
[Debug :Translation Helper] Registering as translation replacement: Takase
[Debug :Translation Helper] Registering as translation replacement: Icchii
[Debug :Translation Helper] Registering as translation replacement: Takase Ichika
[Debug :Translation Helper] Registering as translation replacement: Hinano
[Debug :Translation Helper] Registering as translation replacement: Momose
[Debug :Translation Helper] Registering as translation replacement: Momose Hinano
[Debug :Translation Helper] Registering as translation replacement: Hinata
[Debug :Translation Helper] Registering as translation replacement: Sawai
[Debug :Translation Helper] Registering as translation replacement: Sawai Hinata
[Debug :Translation Helper] Registering as translation replacement: Karen
[Debug :Translation Helper] Registering as translation replacement: Takikawa
[Debug :Translation Helper] Registering as translation replacement: Takikawa Karen
[Debug :Translation Helper] Registering as translation replacement: Rena
[Debug :Translation Helper] Registering as translation replacement: Sitri
[Debug :Translation Helper] Registering as translation replacement: Sitri
[Debug :Translation Helper] Registering as translation replacement: 3 gal
[Debug :Translation Helper] Registering as translation replacement: Kureha
[Debug :Translation Helper] Registering as translation replacement: Shiina
[Debug :Translation Helper] Registering as translation replacement: Shiina Kureha
[Debug :Translation Helper] Registering as translation replacement: Eriko
[Debug :Translation Helper] Registering as translation replacement: Hidaka
[Debug :Translation Helper] Registering as translation replacement: Eerin
[Debug :Translation Helper] Registering as translation replacement: Hidaka Eriko
[Debug :Translation Helper] Registering as translation replacement: Sana
[Debug :Translation Helper] Registering as translation replacement: Sanappe
[Debug :Translation Helper] Registering as translation replacement: Ida Sana
[Debug :Translation Helper] Registering as translation replacement: Tamako
[Debug :Translation Helper] Registering as translation replacement: Kawano
[Debug :Translation Helper] Registering as translation replacement: Tama-chan
[Debug :Translation Helper] Registering as translation replacement: Kawano Tamako
[Debug :Translation Helper] Registering as translation replacement: Arisa
[Debug :Translation Helper] Registering as translation replacement: Ogami
[Debug :Translation Helper] Registering as translation replacement: Ogami Arisa
[Debug :Translation Helper] Registering as translation replacement: Chika
[Debug :Translation Helper] Registering as translation replacement: Momoe
[Debug :Translation Helper] Registering as translation replacement: Chikan
[Debug :Translation Helper] Registering as translation replacement: Momoe Chika
[Debug :Translation Helper] Registering as translation replacement: Saegusa
[Debug :Translation Helper] Registering as translation replacement: Saegusa Aoi
[Debug :Translation Helper] Registering as translation replacement: Ayaka
[Debug :Translation Helper] Registering as translation replacement: Mizuno
[Debug :Translation Helper] Registering as translation replacement: Ayaka-san
[Debug :Translation Helper] Registering as translation replacement: Mizuno Ayaka
[Debug :Translation Helper] Registering as translation replacement: Youko
[Debug :Translation Helper] Registering as translation replacement: Nitsuru
[Debug :Translation Helper] Registering as translation replacement: Youchan
[Debug :Translation Helper] Registering as translation replacement: Nitsuru Youko
[Debug :Translation Helper] Registering as translation replacement: Natsuki
[Debug :Translation Helper] Registering as translation replacement: Kuzumi
[Debug :Translation Helper] Registering as translation replacement: Kuzumi Natsuki
[Debug :Translation Helper] Registering as translation replacement: Suzune
[Debug :Translation Helper] Registering as translation replacement: Minezaki
[Debug :Translation Helper] Registering as translation replacement: Bell
[Debug :Translation Helper] Registering as translation replacement: Minezaki
Suzune
[Debug :Translation Helper] Registering as translation replacement: Itsuru
[Debug :Translation Helper] Registering as translation replacement: Horikata
[Debug :Translation Helper] Registering as translation replacement: Ichiru
[Debug :Translation Helper] Registering as translation replacement: Horikata
Itsuru
[Debug :Translation Helper] Registering as translation replacement: Yukie
[Debug :Translation Helper] Registering as translation replacement: Honma
[Debug :Translation Helper] Registering as translation replacement: Yukkii
[Debug :Translation Helper] Registering as translation replacement: Honma Yukie
[Debug :Translation Helper] Registering as translation replacement: Miyuki
[Debug :Translation Helper] Registering as translation replacement: Shimada
[Debug :Translation Helper] Registering as translation replacement: Miyu
[Debug :Translation Helper] Registering as translation replacement: Shimada Miyuki
[Debug :Translation Helper] Registering as translation replacement: Yuzuha
[Debug :Translation Helper] Registering as translation replacement: Yokoi
[Debug :Translation Helper] Registering as translation replacement: Yokoi Yuzuha
[Debug :Translation Helper] Registering as translation replacement: Shinobu
[Debug :Translation Helper] Registering as translation replacement: Tokunaga
[Debug :Translation Helper] Registering as translation replacement: Tokunaga
Shinobu
[Debug :Translation Helper] Registering as translation replacement: Kanon
[Debug :Translation Helper] Registering as translation replacement: Aoyama
[Debug :Translation Helper] Registering as translation replacement: Aoyama Kanon
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8848MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8848MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8847MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8766MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8765MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 8765MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8762MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8755MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8751MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8652MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8651MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8651MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8649MB available in PF)
[Debug :Sideloader] Cannot stream "abdata/chara/oo_base_Nam_OL_short_slit.unity3d"
(Sideloader Modpack - KK_UncensorSelector\[KK][Female][Nam]
Outlined_Pussy_Pack_v0.2.1.zipmod) unity3d file from disk, loading to RAM instead
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8564MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 66%
Page file, 8563MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8483MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8483MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8483MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8480MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8472MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8476MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8392MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8389MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8389MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8387MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8306MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8304MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8304MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 67%
Page file, 8302MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8203MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8202MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8202MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8201MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8201MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8199MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8106MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8100MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8093MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 68%
Page file, 8092MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 8012MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 8010MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 8010MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 8007MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 8000MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7997MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7913MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7908MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7908MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7908MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7824MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7822MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7822MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7820MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7820MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7816MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7739MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7738MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7738MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7737MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7737MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7737MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7656MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7655MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7655MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7652MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7645MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7644MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7558MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7556MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7556MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7553MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7553MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 70%
Page file, 7551MB available in PF)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 13 Unused Serialized files (Serialized files now loaded: 234)
Unloading 108017 unused Assets to reduce memory usage. Loaded Objects now: 49585.
Total: 880.124390 ms (FindLiveObjects: 7.721200 ms CreateObjectMapping: 9.190800 ms
MarkObjects: 387.402374 ms DeleteObjects: 475.808105 ms)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 70%
Page file, 7742MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7779MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7771MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 69%
Page file, 7762MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 8075MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 8097MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 66%
Page file, 8741MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8767MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8772MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8772MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8770MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8767MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8770MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8766MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 65%
Page file, 8766MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 66%
Page file, 8755MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 66%
Page file, 8746MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8663MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8666MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8659MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8666MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8607MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8605MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8605MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8601MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8543MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8543MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8543MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8540MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8540MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 66%
Page file, 8538MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8453MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8451MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8451MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8450MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8449MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8448MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8376MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8376MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8376MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8372MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8371MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8341MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8280MB available in PF)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8277MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8277MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 67%
Page file, 8276MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8209MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8207MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8207MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8205MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8205MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8203MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8125MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8124MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8124MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8120MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8120MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 68%
Page file, 8118MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8051MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8048MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8048MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8046MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8044MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 68%
Page file, 8042MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7969MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7968MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7968MB available in PF)
[Debug :Modding API] Character card load: 橋本 麗奈
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-2)__-1.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Hashimoto Reina]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7908MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7908MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7907MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7891MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7889MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 69%
Page file, 7889MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 7824MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 7824MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 7823MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 7800MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 7800MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 7708MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 7707MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 7625MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 7624MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 7527MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 7527MB available in PF)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 250)
[Debug :Translation Helper] Registering as translation replacement: Reina
[Debug :Translation Helper] Registering as translation replacement: Hashimoto
[Debug :Translation Helper] Registering as translation replacement: Reina-sensei
[Debug :Translation Helper] Registering as translation replacement: Hashimoto
Reina
Unloading 80903 unused Assets to reduce memory usage. Loaded Objects now: 72553.
Total: 1062.833130 ms (FindLiveObjects: 14.131801 ms CreateObjectMapping: 7.237500
ms MarkObjects: 429.693481 ms DeleteObjects: 611.769226 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Minezaki Suzune]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :Modding API] Character load/reload: Houjou Roy
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 253)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :Modding API] Character load/reload: Oodori Yuna
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :Modding API] Character load/reload: Panyakulpanich Siroast
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Modding API] Character load/reload: อูโ่ ชตนานั นท ์ สรวิศ
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :Modding API] Character load/reload: Yamamoto Maiko
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :Modding API] Character load/reload: Shiramine Kazuno
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :Modding API] Character load/reload: Takatsu Tamami
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :Modding API] Character load/reload: Hatane Eri
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :Modding API] Character load/reload: Takase Ichika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :Modding API] Character load/reload: Momose Hinano
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :Modding API] Character load/reload: Sawai Hinata
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :Modding API] Character load/reload: Takikawa Karen
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :Modding API] Character load/reload: Aihara Rena
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :Modding API] Character load/reload: Sitri
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :Modding API] Character load/reload: Panyakulpanich Siroast
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Modding API] Character load/reload: Shiina Kureha
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :Modding API] Character load/reload: Hidaka Eriko
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :Modding API] Character load/reload: Ida Sana
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :Modding API] Character load/reload: Kawano Tamako
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :Modding API] Character load/reload: Ogami Arisa
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :Modding API] Character load/reload: Momoe Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :Modding API] Character load/reload: Saegusa Aoi
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :Modding API] Character load/reload: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Modding API] Character load/reload: Nitsuru Youko
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :Modding API] Character load/reload: Kuzumi Natsuki
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :Modding API] Character load/reload: Minezaki Suzune
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :Modding API] Character load/reload: Horikata Itsuru
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :Modding API] Character load/reload: Honma Yukie
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :Modding API] Character load/reload: Shimada Miyuki
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :Modding API] Character load/reload: J J
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :Modding API] Character load/reload: Yokoi Yuzuha
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :Modding API] Character load/reload: Tokunaga Shinobu
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :Modding API] Character load/reload: Aoyama Kanon
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
Unloading 18771 unused Assets to reduce memory usage. Loaded Objects now: 72663.
Total: 565.318420 ms (FindLiveObjects: 5.615900 ms CreateObjectMapping: 2.346500 ms
MarkObjects: 412.163116 ms DeleteObjects: 145.191589 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 263)
Unloading 21972 unused Assets to reduce memory usage. Loaded Objects now: 72860.
Total: 414.651001 ms (FindLiveObjects: 4.076100 ms CreateObjectMapping: 2.266400 ms
MarkObjects: 396.132721 ms DeleteObjects: 12.175000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Exit
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 263)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharaCustomFunctionController:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
KK_WarpToCharacters.WarpToCharactersPlugin:CreateButtons(ChaStatusScene,
ChaStatusComponent)
ChaStatusScene:DMD<ChaStatusScene::Start>(ChaStatusScene)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-2)__-1.chaF_033.
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
Unloading 18791 unused Assets to reduce memory usage. Loaded Objects now: 81793.
Total: 527.347656 ms (FindLiveObjects: 5.053600 ms CreateObjectMapping: 2.516900 ms
MarkObjects: 437.089996 ms DeleteObjects: 82.686096 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 261)
Unloading 22939 unused Assets to reduce memory usage. Loaded Objects now: 70765.
Total: 434.076691 ms (FindLiveObjects: 3.943400 ms CreateObjectMapping: 2.285600 ms
MarkObjects: 402.763000 ms DeleteObjects: 25.084000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Gymnasium in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Gymnasium
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 263)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 71865.
Total: 391.327576 ms (FindLiveObjects: 5.151100 ms CreateObjectMapping: 1.054100 ms
MarkObjects: 382.502197 ms DeleteObjects: 2.619500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 268)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 72323.
Total: 400.354309 ms (FindLiveObjects: 3.385400 ms CreateObjectMapping: 0.961000 ms
MarkObjects: 391.755402 ms DeleteObjects: 4.251800 ms)
GetStagePatch None
UpdateUIPrefix lactation
GetStagePatch lactation
isHPossiblePatch lactation
UpdateUIFinalizer lactation
[Debug :Modding API] Character card load: Momose Hinano
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 267)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
Unloading 13367 unused Assets to reduce memory usage. Loaded Objects now: 77627.
Total: 491.709717 ms (FindLiveObjects: 4.399100 ms CreateObjectMapping: 2.928300 ms
MarkObjects: 427.769226 ms DeleteObjects: 56.612301 ms)
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
UpdateUIPrefix lactation
GetStagePatch lactation
isHPossiblePatch lactation
UpdateUIFinalizer lactation
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 266)
[Debug :Modding API] SceneManager.activeSceneChanged - from Gymnasium to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Gymnasium
Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 72950.
Total: 420.636200 ms (FindLiveObjects: 3.280500 ms CreateObjectMapping: 0.894800 ms
MarkObjects: 401.385406 ms DeleteObjects: 15.074901 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 264)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 72951.
Total: 401.726105 ms (FindLiveObjects: 3.309700 ms CreateObjectMapping: 0.851800 ms
MarkObjects: 397.518707 ms DeleteObjects: 0.045100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - DiningRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to DiningRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 266)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 74774.
Total: 400.035217 ms (FindLiveObjects: 3.572400 ms CreateObjectMapping: 1.190200 ms
MarkObjects: 395.191498 ms DeleteObjects: 0.080400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 266)
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 74762.
Total: 407.553619 ms (FindLiveObjects: 3.366900 ms CreateObjectMapping: 0.917000 ms
MarkObjects: 403.195404 ms DeleteObjects: 0.073600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 266)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 74833.
Total: 408.399689 ms (FindLiveObjects: 3.718300 ms CreateObjectMapping: 1.082200 ms
MarkObjects: 403.528900 ms DeleteObjects: 0.069600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 266)
Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 72787.
Total: 408.553802 ms (FindLiveObjects: 3.748200 ms CreateObjectMapping: 1.053200 ms
MarkObjects: 399.328217 ms DeleteObjects: 4.423300 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 269)
Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 87130.
Total: 488.737610 ms (FindLiveObjects: 4.067100 ms CreateObjectMapping: 1.417200 ms
MarkObjects: 454.552887 ms DeleteObjects: 28.699699 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 269)
Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 90173.
Total: 462.451599 ms (FindLiveObjects: 4.648100 ms CreateObjectMapping: 1.822400 ms
MarkObjects: 455.564301 ms DeleteObjects: 0.416000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.activeSceneChanged - from DiningRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 267)
Unloading 9035 unused Assets to reduce memory usage. Loaded Objects now: 70707.
Total: 433.776794 ms (FindLiveObjects: 3.435900 ms CreateObjectMapping: 1.641300 ms
MarkObjects: 418.853302 ms DeleteObjects: 9.845799 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 269)
Unloading 4612 unused Assets to reduce memory usage. Loaded Objects now: 72949.
Total: 435.568695 ms (FindLiveObjects: 3.626000 ms CreateObjectMapping: 1.250400 ms
MarkObjects: 411.466095 ms DeleteObjects: 19.224602 ms)
[Debug :Modding API] Character load/reload: Hashimoto Reina
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-2)__-1.chaF_033.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 269)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
Unloading 2947 unused Assets to reduce memory usage. Loaded Objects now: 72948.
Total: 434.391693 ms (FindLiveObjects: 3.568700 ms CreateObjectMapping: 1.168800 ms
MarkObjects: 416.629913 ms DeleteObjects: 13.023600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 1329 unused Assets to reduce memory usage. Loaded Objects now: 72937.
Total: 400.731415 ms (FindLiveObjects: 3.728100 ms CreateObjectMapping: 0.948600 ms
MarkObjects: 395.769287 ms DeleteObjects: 0.284800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 72904.
Total: 415.383087 ms (FindLiveObjects: 3.376500 ms CreateObjectMapping: 0.804100 ms
MarkObjects: 405.688507 ms DeleteObjects: 5.513500 ms)
[Debug :Modding API] Character card load: Hashimoto Reina
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_034.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Hashimoto Reina]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 72773.
Total: 410.022400 ms (FindLiveObjects: 3.535200 ms CreateObjectMapping: 0.995000 ms
MarkObjects: 402.987518 ms DeleteObjects: 2.504000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 72770.
Total: 407.255127 ms (FindLiveObjects: 3.587300 ms CreateObjectMapping: 0.897400 ms
MarkObjects: 402.719788 ms DeleteObjects: 0.049900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 3486 unused Assets to reduce memory usage. Loaded Objects now: 77041.
Total: 444.429901 ms (FindLiveObjects: 3.973400 ms CreateObjectMapping: 1.672700 ms
MarkObjects: 417.492889 ms DeleteObjects: 21.290199 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 77464.
Total: 435.019501 ms (FindLiveObjects: 3.650900 ms CreateObjectMapping: 1.374800 ms
MarkObjects: 420.751099 ms DeleteObjects: 9.242100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 1546 unused Assets to reduce memory usage. Loaded Objects now: 83080.
Total: 463.565277 ms (FindLiveObjects: 4.076700 ms CreateObjectMapping: 1.725000 ms
MarkObjects: 454.873199 ms DeleteObjects: 2.889700 ms)
[Debug :Modding API] Character load/reload: Hashimoto Reina
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_034.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
Unloading 3483 unused Assets to reduce memory usage. Loaded Objects now: 83082.
Total: 460.839905 ms (FindLiveObjects: 3.924400 ms CreateObjectMapping: 1.525600 ms
MarkObjects: 436.474701 ms DeleteObjects: 18.914299 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 7006 unused Assets to reduce memory usage. Loaded Objects now: 74357.
Total: 455.977875 ms (FindLiveObjects: 4.129400 ms CreateObjectMapping: 1.759600 ms
MarkObjects: 426.761383 ms DeleteObjects: 23.326900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 74463.
Total: 403.847992 ms (FindLiveObjects: 3.826400 ms CreateObjectMapping: 1.135200 ms
MarkObjects: 398.800507 ms DeleteObjects: 0.085200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 74451.
Total: 401.080322 ms (FindLiveObjects: 3.494700 ms CreateObjectMapping: 0.912400 ms
MarkObjects: 396.573914 ms DeleteObjects: 0.098400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 74456.
Total: 408.573792 ms (FindLiveObjects: 3.453200 ms CreateObjectMapping: 1.162400 ms
MarkObjects: 403.862213 ms DeleteObjects: 0.095300 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 274)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 74818.
Total: 406.242401 ms (FindLiveObjects: 3.677100 ms CreateObjectMapping: 1.094700 ms
MarkObjects: 398.485016 ms DeleteObjects: 2.984800 ms)
GetStagePatch None
UpdateUIPrefix siphoning
GetStagePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
UpdateUIFinalizer siphoning
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 273)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 13082 unused Assets to reduce memory usage. Loaded Objects now: 80254.
Total: 462.689178 ms (FindLiveObjects: 4.017200 ms CreateObjectMapping: 1.645900 ms
MarkObjects: 418.024506 ms DeleteObjects: 39.000900 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix siphoning
GetStagePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
UpdateUIFinalizer siphoning
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 76443.
Total: 430.852081 ms (FindLiveObjects: 3.538700 ms CreateObjectMapping: 1.147400 ms
MarkObjects: 417.973694 ms DeleteObjects: 8.191500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 270)
Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 74404.
Total: 419.195099 ms (FindLiveObjects: 3.310200 ms CreateObjectMapping: 1.121500 ms
MarkObjects: 401.175598 ms DeleteObjects: 13.587000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Courtyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Courtyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 272)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 76250.
Total: 404.273590 ms (FindLiveObjects: 3.610000 ms CreateObjectMapping: 1.102200 ms
MarkObjects: 399.478912 ms DeleteObjects: 0.081800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 76220.
Total: 404.508789 ms (FindLiveObjects: 3.447200 ms CreateObjectMapping: 0.991600 ms
MarkObjects: 399.983704 ms DeleteObjects: 0.085600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 74103.
Total: 417.784302 ms (FindLiveObjects: 4.152200 ms CreateObjectMapping: 0.965600 ms
MarkObjects: 408.075592 ms DeleteObjects: 4.590300 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 272)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 88774.
Total: 461.642792 ms (FindLiveObjects: 3.958000 ms CreateObjectMapping: 1.530500 ms
MarkObjects: 453.128174 ms DeleteObjects: 3.025500 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Courtyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Courtyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 270)
Unloading 3593 unused Assets to reduce memory usage. Loaded Objects now: 77867.
Total: 432.766418 ms (FindLiveObjects: 3.554200 ms CreateObjectMapping: 1.510400 ms
MarkObjects: 415.355713 ms DeleteObjects: 12.345500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 272)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 81051.
Total: 438.531708 ms (FindLiveObjects: 3.825100 ms CreateObjectMapping: 1.596500 ms
MarkObjects: 433.011902 ms DeleteObjects: 0.097600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 81200.
Total: 430.916687 ms (FindLiveObjects: 3.799200 ms CreateObjectMapping: 1.591000 ms
MarkObjects: 425.450409 ms DeleteObjects: 0.075000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 274)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 81575.
Total: 423.178619 ms (FindLiveObjects: 3.878100 ms CreateObjectMapping: 1.671800 ms
MarkObjects: 417.565918 ms DeleteObjects: 0.061900 ms)
GetStagePatch None
UpdateUIPrefix triggered
GetStagePatch triggered
isHPossiblePatch triggered
UpdateUIFinalizer triggered
[Debug :Modding API] Character card load: Shimada Miyuki
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 274)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
Unloading 12975 unused Assets to reduce memory usage. Loaded Objects now: 86810.
Total: 468.760620 ms (FindLiveObjects: 4.079500 ms CreateObjectMapping: 2.165900 ms
MarkObjects: 422.462097 ms DeleteObjects: 40.052399 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix triggered
GetStagePatch triggered
isHPossiblePatch triggered
UpdateUIFinalizer triggered
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 273)
Unloading 5899 unused Assets to reduce memory usage. Loaded Objects now: 77341.
Total: 441.964386 ms (FindLiveObjects: 3.534200 ms CreateObjectMapping: 1.449500 ms
MarkObjects: 423.940094 ms DeleteObjects: 13.039801 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 271)
Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 74365.
Total: 425.160095 ms (FindLiveObjects: 3.295400 ms CreateObjectMapping: 1.129900 ms
MarkObjects: 408.019012 ms DeleteObjects: 12.715000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Rooftop in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Rooftop
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 273)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 76019.
Total: 420.262482 ms (FindLiveObjects: 3.580200 ms CreateObjectMapping: 0.980000 ms
MarkObjects: 415.604706 ms DeleteObjects: 0.096900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 273)
Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 75969.
Total: 411.137909 ms (FindLiveObjects: 3.515500 ms CreateObjectMapping: 1.040300 ms
MarkObjects: 406.480988 ms DeleteObjects: 0.100400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 273)
Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 73974.
Total: 419.593109 ms (FindLiveObjects: 3.918700 ms CreateObjectMapping: 1.102900 ms
MarkObjects: 410.112488 ms DeleteObjects: 4.458400 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 273)
Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 87170.
Total: 484.436798 ms (FindLiveObjects: 4.218500 ms CreateObjectMapping: 1.645800 ms
MarkObjects: 475.481812 ms DeleteObjects: 3.090200 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Rooftop to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Rooftop
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 271)
Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 76426.
Total: 453.079102 ms (FindLiveObjects: 3.603200 ms CreateObjectMapping: 1.591700 ms
MarkObjects: 430.829926 ms DeleteObjects: 17.053699 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 273)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 78723.
Total: 435.031403 ms (FindLiveObjects: 4.360300 ms CreateObjectMapping: 1.975900 ms
MarkObjects: 428.595612 ms DeleteObjects: 0.098900 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 276)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 79144.
Total: 436.143707 ms (FindLiveObjects: 4.232600 ms CreateObjectMapping: 1.686300 ms
MarkObjects: 430.159973 ms DeleteObjects: 0.064100 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Sitri
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 275)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
Unloading 16696 unused Assets to reduce memory usage. Loaded Objects now: 88427.
Total: 491.532379 ms (FindLiveObjects: 4.654300 ms CreateObjectMapping: 2.531000 ms
MarkObjects: 421.978424 ms DeleteObjects: 62.368000 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/.\/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/.\lib/System/Library/Frameworks/Security.framework/Security
Fallback handler could not load library C:/Users/FilmPC/Downloads/[ScrewThisNoise]
Koikatsu BetterRepack
RX9/Koikatu_Data/Mono/lib/System/Library/Frameworks/Security.framework/Security
[Warning:XUnity.AutoTranslator] An error occurred while setting up GoogleTranslate
TKK. Could not locate TKK value. Using fallback TKK values instead.
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 274)
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
Unloading 10034 unused Assets to reduce memory usage. Loaded Objects now: 73276.
Total: 453.417694 ms (FindLiveObjects: 3.628200 ms CreateObjectMapping: 1.521900 ms
MarkObjects: 415.813812 ms DeleteObjects: 32.453102 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 73241.
Total: 417.393005 ms (FindLiveObjects: 3.368200 ms CreateObjectMapping: 0.980300 ms
MarkObjects: 412.703308 ms DeleteObjects: 0.340300 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Rooftop in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Rooftop
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 274)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 74894.
Total: 407.163513 ms (FindLiveObjects: 3.548400 ms CreateObjectMapping: 0.848300 ms
MarkObjects: 402.674713 ms DeleteObjects: 0.091300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 274)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 74925.
Total: 415.417603 ms (FindLiveObjects: 3.346800 ms CreateObjectMapping: 0.955500 ms
MarkObjects: 411.016907 ms DeleteObjects: 0.097400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 274)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 74840.
Total: 408.117401 ms (FindLiveObjects: 3.340400 ms CreateObjectMapping: 0.903600 ms
MarkObjects: 403.799408 ms DeleteObjects: 0.073300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 274)
Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 72616.
Total: 411.375397 ms (FindLiveObjects: 3.717600 ms CreateObjectMapping: 1.145600 ms
MarkObjects: 401.799103 ms DeleteObjects: 4.712200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 274)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 81649.
Total: 463.795319 ms (FindLiveObjects: 3.648600 ms CreateObjectMapping: 1.193700 ms
MarkObjects: 458.890594 ms DeleteObjects: 0.061300 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 274)
Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 81649.
Total: 464.501495 ms (FindLiveObjects: 3.953000 ms CreateObjectMapping: 1.236500 ms
MarkObjects: 459.184998 ms DeleteObjects: 0.126300 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Rooftop to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Rooftop
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
Unloading 4977 unused Assets to reduce memory usage. Loaded Objects now: 70871.
Total: 448.690430 ms (FindLiveObjects: 3.505400 ms CreateObjectMapping: 1.378300 ms
MarkObjects: 421.326324 ms DeleteObjects: 22.479801 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 1-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1-1
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 274)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 72130.
Total: 414.553986 ms (FindLiveObjects: 3.426300 ms CreateObjectMapping: 1.089400 ms
MarkObjects: 409.962006 ms DeleteObjects: 0.075700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 277)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 72610.
Total: 410.221710 ms (FindLiveObjects: 3.416700 ms CreateObjectMapping: 0.862300 ms
MarkObjects: 405.885681 ms DeleteObjects: 0.056100 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Honma Yukie
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 277)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
Unloading 14487 unused Assets to reduce memory usage. Loaded Objects now: 78133.
Total: 487.089813 ms (FindLiveObjects: 4.001300 ms CreateObjectMapping: 1.871700 ms
MarkObjects: 422.135498 ms DeleteObjects: 59.080799 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 276)
[Debug :Modding API] SceneManager.activeSceneChanged - from 1-1 to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 1-1
Unloading 493 unused Assets to reduce memory usage. Loaded Objects now: 73083.
Total: 430.003601 ms (FindLiveObjects: 3.414100 ms CreateObjectMapping: 1.018600 ms
MarkObjects: 404.233185 ms DeleteObjects: 21.336800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 274)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73084.
Total: 407.440704 ms (FindLiveObjects: 3.504400 ms CreateObjectMapping: 1.004300 ms
MarkObjects: 402.893188 ms DeleteObjects: 0.038100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 276)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 75082.
Total: 412.833527 ms (FindLiveObjects: 3.511800 ms CreateObjectMapping: 0.956100 ms
MarkObjects: 408.287689 ms DeleteObjects: 0.076900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 276)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 75100.
Total: 411.872375 ms (FindLiveObjects: 3.487500 ms CreateObjectMapping: 1.104200 ms
MarkObjects: 407.225006 ms DeleteObjects: 0.055000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 276)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 75412.
Total: 428.276520 ms (FindLiveObjects: 3.749500 ms CreateObjectMapping: 0.969700 ms
MarkObjects: 423.422699 ms DeleteObjects: 0.133600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 276)
Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 73408.
Total: 415.766907 ms (FindLiveObjects: 3.643400 ms CreateObjectMapping: 0.927900 ms
MarkObjects: 404.636200 ms DeleteObjects: 6.558800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 277)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 73580.
Total: 407.470184 ms (FindLiveObjects: 3.705700 ms CreateObjectMapping: 1.210800 ms
MarkObjects: 402.486298 ms DeleteObjects: 0.066800 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 278)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 73964.
Total: 405.417999 ms (FindLiveObjects: 3.762500 ms CreateObjectMapping: 1.077700 ms
MarkObjects: 400.234406 ms DeleteObjects: 0.342700 ms)
GetStagePatch None
UpdateUIPrefix lactation
GetStagePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
UpdateUIFinalizer lactation
[Debug :Modding API] Character card load: Nitsuru Youko
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 278)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
Unloading 14598 unused Assets to reduce memory usage. Loaded Objects now: 79034.
Total: 482.273621 ms (FindLiveObjects: 4.488600 ms CreateObjectMapping: 1.936700 ms
MarkObjects: 420.625519 ms DeleteObjects: 55.222198 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix lactation
GetStagePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
isHPossiblePatch lactation
UpdateUIFinalizer lactation
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 277)
Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 75210.
Total: 414.809113 ms (FindLiveObjects: 3.353300 ms CreateObjectMapping: 1.015600 ms
MarkObjects: 402.328918 ms DeleteObjects: 8.110300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 277)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 75590.
Total: 412.288818 ms (FindLiveObjects: 4.938800 ms CreateObjectMapping: 1.558900 ms
MarkObjects: 405.699188 ms DeleteObjects: 0.091200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 277)
Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 73456.
Total: 424.153381 ms (FindLiveObjects: 3.542900 ms CreateObjectMapping: 0.877400 ms
MarkObjects: 414.936798 ms DeleteObjects: 4.795900 ms)
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.google.com:443' due to inactivity.
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 277)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82295.
Total: 461.014893 ms (FindLiveObjects: 3.721200 ms CreateObjectMapping: 1.350400 ms
MarkObjects: 455.889618 ms DeleteObjects: 0.053100 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 275)
Unloading 547 unused Assets to reduce memory usage. Loaded Objects now: 70889.
Total: 419.423004 ms (FindLiveObjects: 3.364000 ms CreateObjectMapping: 0.972000 ms
MarkObjects: 400.969604 ms DeleteObjects: 14.116700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - DiningRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to DiningRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 277)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 73162.
Total: 409.433014 ms (FindLiveObjects: 3.351300 ms CreateObjectMapping: 0.957000 ms
MarkObjects: 405.030182 ms DeleteObjects: 0.093800 ms)
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.googleapis.com:443' due to inactivity.
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 281)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 73744.
Total: 408.524292 ms (FindLiveObjects: 3.566200 ms CreateObjectMapping: 0.963300 ms
MarkObjects: 401.236206 ms DeleteObjects: 2.758000 ms)
GetStagePatch None
UpdateUIPrefix suffer
GetStagePatch suffer
isHPossiblePatch suffer
UpdateUIFinalizer suffer
[Debug :Modding API] Character card load: Kuzumi Natsuki
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 280)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
Unloading 14442 unused Assets to reduce memory usage. Loaded Objects now: 78733.
Total: 471.714111 ms (FindLiveObjects: 4.396100 ms CreateObjectMapping: 2.055000 ms
MarkObjects: 414.523102 ms DeleteObjects: 50.739300 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix suffer
GetStagePatch suffer
isHPossiblePatch suffer
UpdateUIFinalizer suffer
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 278)
Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 74909.
Total: 410.907379 ms (FindLiveObjects: 3.309200 ms CreateObjectMapping: 0.996800 ms
MarkObjects: 399.015686 ms DeleteObjects: 7.585000 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from DiningRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 276)
Unloading 285 unused Assets to reduce memory usage. Loaded Objects now: 73112.
Total: 413.708801 ms (FindLiveObjects: 3.199200 ms CreateObjectMapping: 0.980000 ms
MarkObjects: 403.607178 ms DeleteObjects: 5.921400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Rooftop in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Rooftop
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 278)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 74765.
Total: 412.329193 ms (FindLiveObjects: 4.147700 ms CreateObjectMapping: 1.060500 ms
MarkObjects: 407.027313 ms DeleteObjects: 0.092700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 278)
Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 74838.
Total: 411.473999 ms (FindLiveObjects: 3.527400 ms CreateObjectMapping: 1.014200 ms
MarkObjects: 406.834900 ms DeleteObjects: 0.096800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 278)
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 72825.
Total: 440.586395 ms (FindLiveObjects: 4.861700 ms CreateObjectMapping: 1.382100 ms
MarkObjects: 429.931000 ms DeleteObjects: 4.411100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 278)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 81831.
Total: 455.235504 ms (FindLiveObjects: 3.919500 ms CreateObjectMapping: 1.541600 ms
MarkObjects: 449.404083 ms DeleteObjects: 0.369000 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Rooftop to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Rooftop
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 276)
Unloading 647 unused Assets to reduce memory usage. Loaded Objects now: 76617.
Total: 457.152618 ms (FindLiveObjects: 3.671800 ms CreateObjectMapping: 1.496300 ms
MarkObjects: 431.650604 ms DeleteObjects: 20.333401 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Ground in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Ground
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 278)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 78346.
Total: 428.783081 ms (FindLiveObjects: 3.906800 ms CreateObjectMapping: 1.910000 ms
MarkObjects: 422.877106 ms DeleteObjects: 0.088600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 282)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 78750.
Total: 425.585907 ms (FindLiveObjects: 3.623100 ms CreateObjectMapping: 1.634400 ms
MarkObjects: 420.227417 ms DeleteObjects: 0.100300 ms)
GetStagePatch None
UpdateUIPrefix command
GetStagePatch command
isHPossiblePatch command
isHPossiblePatch command
isHPossiblePatch command
isHPossiblePatch command
UpdateUIFinalizer command
[Debug :Modding API] Character card load: Momoe Chika
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 282)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
Unloading 14449 unused Assets to reduce memory usage. Loaded Objects now: 84212.
Total: 496.784393 ms (FindLiveObjects: 4.275500 ms CreateObjectMapping: 2.349300 ms
MarkObjects: 430.757416 ms DeleteObjects: 59.401402 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix command
GetStagePatch command
isHPossiblePatch command
isHPossiblePatch command
isHPossiblePatch command
isHPossiblePatch command
UpdateUIFinalizer command
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 281)
Unloading 5865 unused Assets to reduce memory usage. Loaded Objects now: 74777.
Total: 463.968689 ms (FindLiveObjects: 3.720500 ms CreateObjectMapping: 1.590600 ms
MarkObjects: 446.113586 ms DeleteObjects: 12.543301 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Ground to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 279)
Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 73193.
Total: 416.115997 ms (FindLiveObjects: 3.393100 ms CreateObjectMapping: 0.948300 ms
MarkObjects: 399.384491 ms DeleteObjects: 12.389601 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 281)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 75191.
Total: 412.398621 ms (FindLiveObjects: 3.709500 ms CreateObjectMapping: 1.252800 ms
MarkObjects: 407.355194 ms DeleteObjects: 0.080500 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 281)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 75187.
Total: 405.832214 ms (FindLiveObjects: 3.429400 ms CreateObjectMapping: 0.852300 ms
MarkObjects: 401.186279 ms DeleteObjects: 0.363700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 281)
Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 73219.
Total: 414.179596 ms (FindLiveObjects: 3.412000 ms CreateObjectMapping: 0.992300 ms
MarkObjects: 405.052094 ms DeleteObjects: 4.722500 ms)
[Debug :AccStateSync] [OnCoordinateChanged][อูโ่ ชตนานั นท ์ สรวิศ] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 281)
Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 86458.
Total: 467.330292 ms (FindLiveObjects: 4.084700 ms CreateObjectMapping: 1.740000 ms
MarkObjects: 458.627899 ms DeleteObjects: 2.877000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 279)
Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 75284.
Total: 439.797485 ms (FindLiveObjects: 3.533200 ms CreateObjectMapping: 1.588000 ms
MarkObjects: 421.012695 ms DeleteObjects: 13.663199 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 281)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 78949.
Total: 433.458588 ms (FindLiveObjects: 3.991700 ms CreateObjectMapping: 1.674500 ms
MarkObjects: 427.704407 ms DeleteObjects: 0.087300 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 284)
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 79366.
Total: 426.951508 ms (FindLiveObjects: 3.850500 ms CreateObjectMapping: 1.538000 ms
MarkObjects: 421.422211 ms DeleteObjects: 0.140200 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Ogami Arisa
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 284)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
Unloading 14464 unused Assets to reduce memory usage. Loaded Objects now: 84666.
Total: 500.095734 ms (FindLiveObjects: 5.515900 ms CreateObjectMapping: 2.892400 ms
MarkObjects: 435.513580 ms DeleteObjects: 56.173203 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 283)
[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 1F
Unloading 5175 unused Assets to reduce memory usage. Loaded Objects now: 73134.
Total: 449.235901 ms (FindLiveObjects: 3.617700 ms CreateObjectMapping: 1.528300 ms
MarkObjects: 422.804504 ms DeleteObjects: 21.284601 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 281)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73135.
Total: 418.477905 ms (FindLiveObjects: 3.904700 ms CreateObjectMapping: 1.315700 ms
MarkObjects: 413.217987 ms DeleteObjects: 0.038700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Rooftop in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Rooftop
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 283)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 74785.
Total: 407.093903 ms (FindLiveObjects: 3.752900 ms CreateObjectMapping: 1.098100 ms
MarkObjects: 402.138214 ms DeleteObjects: 0.104000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 283)
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 74824.
Total: 412.865692 ms (FindLiveObjects: 3.561300 ms CreateObjectMapping: 0.959500 ms
MarkObjects: 408.263580 ms DeleteObjects: 0.080600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 283)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 74864.
Total: 413.266907 ms (FindLiveObjects: 3.406400 ms CreateObjectMapping: 1.008300 ms
MarkObjects: 408.769775 ms DeleteObjects: 0.081800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 283)
Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 72819.
Total: 410.546997 ms (FindLiveObjects: 3.667800 ms CreateObjectMapping: 0.985100 ms
MarkObjects: 401.297211 ms DeleteObjects: 4.596200 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 283)
Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 91088.
Total: 464.056915 ms (FindLiveObjects: 4.046900 ms CreateObjectMapping: 1.734300 ms
MarkObjects: 452.952423 ms DeleteObjects: 5.322800 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Rooftop to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Rooftop
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 281)
Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 80285.
Total: 481.274902 ms (FindLiveObjects: 10.637600 ms CreateObjectMapping: 1.844200
ms MarkObjects: 451.773193 ms DeleteObjects: 17.018700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 1FToilet in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1FToilet
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 283)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 81241.
Total: 425.112915 ms (FindLiveObjects: 6.892200 ms CreateObjectMapping: 1.931400 ms
MarkObjects: 416.203888 ms DeleteObjects: 0.084600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 284)
Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 81342.
Total: 418.936615 ms (FindLiveObjects: 3.719600 ms CreateObjectMapping: 1.679100 ms
MarkObjects: 413.422607 ms DeleteObjects: 0.114200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 283)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 90342.
Total: 466.473694 ms (FindLiveObjects: 3.942000 ms CreateObjectMapping: 1.575100 ms
MarkObjects: 460.893677 ms DeleteObjects: 0.062000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from 1FToilet to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 1FToilet
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 281)
Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 80291.
Total: 431.648895 ms (FindLiveObjects: 3.405100 ms CreateObjectMapping: 1.617900 ms
MarkObjects: 415.674377 ms DeleteObjects: 10.951100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - LockerRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to LockerRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 283)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 81299.
Total: 440.232819 ms (FindLiveObjects: 3.764400 ms CreateObjectMapping: 1.888300 ms
MarkObjects: 434.486084 ms DeleteObjects: 0.093400 ms)
Look rotation viewing vector is zero
(Filename: Line: 92)
Look rotation viewing vector is zero
(Filename: Line: 92)
Look rotation viewing vector is zero
(Filename: Line: 92)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 283)
Unloading 8177 unused Assets to reduce memory usage. Loaded Objects now: 82177.
Total: 461.786896 ms (FindLiveObjects: 4.178700 ms CreateObjectMapping: 1.884800 ms
MarkObjects: 447.671204 ms DeleteObjects: 8.051600 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 283)
Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 73179.
Total: 422.033691 ms (FindLiveObjects: 3.599000 ms CreateObjectMapping: 1.138900 ms
MarkObjects: 416.996613 ms DeleteObjects: 0.298500 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 283)
Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 73176.
Total: 408.933899 ms (FindLiveObjects: 3.924200 ms CreateObjectMapping: 1.150700 ms
MarkObjects: 403.725586 ms DeleteObjects: 0.132800 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 286)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 73644.
Total: 412.315796 ms (FindLiveObjects: 3.441600 ms CreateObjectMapping: 1.037900 ms
MarkObjects: 407.784180 ms DeleteObjects: 0.051600 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Takatsu Tamami
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 286)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
Unloading 14580 unused Assets to reduce memory usage. Loaded Objects now: 78980.
Total: 488.060883 ms (FindLiveObjects: 4.291500 ms CreateObjectMapping: 2.227100 ms
MarkObjects: 427.488708 ms DeleteObjects: 54.052902 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 284)
Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 75166.
Total: 412.377502 ms (FindLiveObjects: 3.275200 ms CreateObjectMapping: 0.898700 ms
MarkObjects: 400.792603 ms DeleteObjects: 7.410100 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from LockerRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 282)
Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 74440.
Total: 413.441895 ms (FindLiveObjects: 3.318000 ms CreateObjectMapping: 1.075500 ms
MarkObjects: 399.597198 ms DeleteObjects: 9.450600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 284)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 76438.
Total: 418.428314 ms (FindLiveObjects: 3.712000 ms CreateObjectMapping: 0.980300 ms
MarkObjects: 413.654907 ms DeleteObjects: 0.080200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 284)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 76586.
Total: 410.239990 ms (FindLiveObjects: 3.524000 ms CreateObjectMapping: 1.063000 ms
MarkObjects: 405.575500 ms DeleteObjects: 0.076600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 284)
Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 74490.
Total: 412.814789 ms (FindLiveObjects: 3.497100 ms CreateObjectMapping: 0.999800 ms
MarkObjects: 403.722412 ms DeleteObjects: 4.594900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 285)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83546.
Total: 462.064606 ms (FindLiveObjects: 3.925300 ms CreateObjectMapping: 1.427600 ms
MarkObjects: 456.656616 ms DeleteObjects: 0.054400 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 283)
Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 72176.
Total: 420.905487 ms (FindLiveObjects: 3.218300 ms CreateObjectMapping: 1.068200 ms
MarkObjects: 402.674988 ms DeleteObjects: 13.943400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - LockerRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to LockerRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 285)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 73064.
Total: 418.850983 ms (FindLiveObjects: 4.529900 ms CreateObjectMapping: 1.413800 ms
MarkObjects: 412.822815 ms DeleteObjects: 0.083300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 285)
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 73105.
Total: 421.191589 ms (FindLiveObjects: 3.612400 ms CreateObjectMapping: 1.213800 ms
MarkObjects: 416.265503 ms DeleteObjects: 0.099200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 288)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 73557.
Total: 421.262787 ms (FindLiveObjects: 3.586800 ms CreateObjectMapping: 1.081400 ms
MarkObjects: 416.541901 ms DeleteObjects: 0.051700 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Sawai Hinata
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 288)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
Unloading 14515 unused Assets to reduce memory usage. Loaded Objects now: 78971.
Total: 487.752594 ms (FindLiveObjects: 4.343900 ms CreateObjectMapping: 2.058400 ms
MarkObjects: 423.118500 ms DeleteObjects: 58.231102 ms)
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 286)
Unloading 1517 unused Assets to reduce memory usage. Loaded Objects now: 73880.
Total: 427.861084 ms (FindLiveObjects: 3.479900 ms CreateObjectMapping: 1.043500 ms
MarkObjects: 414.046204 ms DeleteObjects: 9.290600 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from LockerRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 284)
Unloading 122 unused Assets to reduce memory usage. Loaded Objects now: 73159.
Total: 438.232300 ms (FindLiveObjects: 3.605800 ms CreateObjectMapping: 1.246200 ms
MarkObjects: 424.191498 ms DeleteObjects: 9.188100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 286)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 75157.
Total: 408.348511 ms (FindLiveObjects: 3.773900 ms CreateObjectMapping: 1.242600 ms
MarkObjects: 403.253784 ms DeleteObjects: 0.077300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 286)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 75365.
Total: 405.602020 ms (FindLiveObjects: 3.368900 ms CreateObjectMapping: 0.943300 ms
MarkObjects: 401.216400 ms DeleteObjects: 0.072800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 286)
Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 73271.
Total: 413.403107 ms (FindLiveObjects: 3.801800 ms CreateObjectMapping: 0.999400 ms
MarkObjects: 402.578796 ms DeleteObjects: 6.022600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 286)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 82260.
Total: 450.851501 ms (FindLiveObjects: 3.747200 ms CreateObjectMapping: 1.479200 ms
MarkObjects: 445.564301 ms DeleteObjects: 0.060000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 286)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82127.
Total: 467.595306 ms (FindLiveObjects: 3.922900 ms CreateObjectMapping: 10.591801
ms MarkObjects: 453.032623 ms DeleteObjects: 0.047200 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 284)
Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 70964.
Total: 427.173798 ms (FindLiveObjects: 3.152500 ms CreateObjectMapping: 0.867100 ms
MarkObjects: 409.841675 ms DeleteObjects: 13.311800 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 3FToilet in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 3FToilet
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 286)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 72031.
Total: 420.143311 ms (FindLiveObjects: 5.152500 ms CreateObjectMapping: 1.776000 ms
MarkObjects: 413.138397 ms DeleteObjects: 0.075700 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 288)
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 72105.
Total: 410.075989 ms (FindLiveObjects: 3.535300 ms CreateObjectMapping: 1.033400 ms
MarkObjects: 405.416412 ms DeleteObjects: 0.090300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 288)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 72100.
Total: 411.516113 ms (FindLiveObjects: 4.501100 ms CreateObjectMapping: 1.113700 ms
MarkObjects: 405.848083 ms DeleteObjects: 0.052400 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
3
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 288)
Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 73349.
Total: 407.275299 ms (FindLiveObjects: 3.505000 ms CreateObjectMapping: 0.889500 ms
MarkObjects: 399.921906 ms DeleteObjects: 2.958000 ms)
[Debug :AccStateSync] [OnCoordinateChanged][J J] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 288)
Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 73958.
Total: 405.048309 ms (FindLiveObjects: 3.364100 ms CreateObjectMapping: 1.145100 ms
MarkObjects: 400.407410 ms DeleteObjects: 0.130500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 3FToilet to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 3FToilet
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 286)
Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 76579.
Total: 435.086304 ms (FindLiveObjects: 3.521200 ms CreateObjectMapping: 1.587300 ms
MarkObjects: 418.106903 ms DeleteObjects: 11.870000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 3F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 3F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 288)
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 79413.
Total: 425.205811 ms (FindLiveObjects: 3.585300 ms CreateObjectMapping: 1.637500 ms
MarkObjects: 419.887299 ms DeleteObjects: 0.095200 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Aoyama Kanon] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hatane Eri] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 288)
Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 80528.
Total: 433.165405 ms (FindLiveObjects: 4.271400 ms CreateObjectMapping: 1.700000 ms
MarkObjects: 418.623383 ms DeleteObjects: 8.569900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 288)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 89531.
Total: 468.203186 ms (FindLiveObjects: 4.094900 ms CreateObjectMapping: 1.738500 ms
MarkObjects: 462.309204 ms DeleteObjects: 0.060100 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from 3F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 3F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 286)
Unloading 7589 unused Assets to reduce memory usage. Loaded Objects now: 70705.
Total: 447.989716 ms (FindLiveObjects: 3.318400 ms CreateObjectMapping: 1.924300 ms
MarkObjects: 420.613586 ms DeleteObjects: 22.132700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 288)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 72944.
Total: 407.465485 ms (FindLiveObjects: 3.982800 ms CreateObjectMapping: 1.282100 ms
MarkObjects: 402.101105 ms DeleteObjects: 0.098700 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 292)
Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 77850.
Total: 436.937378 ms (FindLiveObjects: 3.850100 ms CreateObjectMapping: 1.558800 ms
MarkObjects: 428.740417 ms DeleteObjects: 2.787400 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Horikata Itsuru
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 291)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
Unloading 22259 unused Assets to reduce memory usage. Loaded Objects now: 78810.
Total: 500.222382 ms (FindLiveObjects: 4.632800 ms CreateObjectMapping: 2.429100 ms
MarkObjects: 419.923187 ms DeleteObjects: 73.236397 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 75398.
Total: 414.586700 ms (FindLiveObjects: 3.507500 ms CreateObjectMapping: 0.920400 ms
MarkObjects: 409.969971 ms DeleteObjects: 0.188000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 290)
Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 74924.
Total: 412.900085 ms (FindLiveObjects: 3.393500 ms CreateObjectMapping: 0.889400 ms
MarkObjects: 400.587006 ms DeleteObjects: 8.029600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 73036.
Total: 417.441406 ms (FindLiveObjects: 3.357700 ms CreateObjectMapping: 1.316600 ms
MarkObjects: 408.299194 ms DeleteObjects: 4.467200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 292)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 73475.
Total: 417.521515 ms (FindLiveObjects: 3.511600 ms CreateObjectMapping: 1.080500 ms
MarkObjects: 412.885193 ms DeleteObjects: 0.043500 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Horikata Itsuru
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 292)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
Unloading 17857 unused Assets to reduce memory usage. Loaded Objects now: 78845.
Total: 493.896515 ms (FindLiveObjects: 4.237200 ms CreateObjectMapping: 2.180000 ms
MarkObjects: 424.195404 ms DeleteObjects: 63.283100 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 290)
Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 74978.
Total: 413.329102 ms (FindLiveObjects: 3.678500 ms CreateObjectMapping: 1.051000 ms
MarkObjects: 400.655090 ms DeleteObjects: 7.943900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 73084.
Total: 413.890106 ms (FindLiveObjects: 3.612200 ms CreateObjectMapping: 1.205100 ms
MarkObjects: 404.524200 ms DeleteObjects: 4.548200 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 288)
Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 70699.
Total: 418.579407 ms (FindLiveObjects: 3.162200 ms CreateObjectMapping: 0.889000 ms
MarkObjects: 401.471191 ms DeleteObjects: 13.056400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Ground in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Ground
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 290)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 72308.
Total: 409.867401 ms (FindLiveObjects: 3.466700 ms CreateObjectMapping: 1.216800 ms
MarkObjects: 405.097107 ms DeleteObjects: 0.086100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 290)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 81297.
Total: 461.994598 ms (FindLiveObjects: 3.650200 ms CreateObjectMapping: 2.079400 ms
MarkObjects: 455.916199 ms DeleteObjects: 0.348100 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Ground to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Ground
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 288)
Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 70675.
Total: 420.415192 ms (FindLiveObjects: 3.219800 ms CreateObjectMapping: 0.976100 ms
MarkObjects: 403.834900 ms DeleteObjects: 12.383900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 3F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 3F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 290)
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 73629.
Total: 407.276398 ms (FindLiveObjects: 3.811400 ms CreateObjectMapping: 1.001900 ms
MarkObjects: 402.373505 ms DeleteObjects: 0.089000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 292)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 74106.
Total: 405.889404 ms (FindLiveObjects: 3.621000 ms CreateObjectMapping: 1.072300 ms
MarkObjects: 401.122101 ms DeleteObjects: 0.072800 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Takikawa Karen
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 292)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Takikawa Karen]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
Unloading 16635 unused Assets to reduce memory usage. Loaded Objects now: 79668.
Total: 498.871490 ms (FindLiveObjects: 4.726900 ms CreateObjectMapping: 2.460400 ms
MarkObjects: 428.531281 ms DeleteObjects: 63.152203 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 291)
Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 75849.
Total: 420.869812 ms (FindLiveObjects: 3.684800 ms CreateObjectMapping: 1.091700 ms
MarkObjects: 408.082306 ms DeleteObjects: 8.010401 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 3F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 3F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 289)
Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 73062.
Total: 429.335999 ms (FindLiveObjects: 3.448200 ms CreateObjectMapping: 1.145800 ms
MarkObjects: 411.559479 ms DeleteObjects: 13.181800 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Rooftop in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Rooftop
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 291)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 74712.
Total: 411.701294 ms (FindLiveObjects: 3.562900 ms CreateObjectMapping: 0.996000 ms
MarkObjects: 407.042603 ms DeleteObjects: 0.099000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 74657.
Total: 413.613281 ms (FindLiveObjects: 3.570400 ms CreateObjectMapping: 1.047000 ms
MarkObjects: 408.888702 ms DeleteObjects: 0.106700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 72432.
Total: 412.009308 ms (FindLiveObjects: 3.797400 ms CreateObjectMapping: 1.066600 ms
MarkObjects: 402.670197 ms DeleteObjects: 4.474500 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
3
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 291)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 81416.
Total: 470.500580 ms (FindLiveObjects: 3.639600 ms CreateObjectMapping: 1.301200 ms
MarkObjects: 465.487396 ms DeleteObjects: 0.071800 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from Rooftop to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Rooftop
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 290)
Unloading 654 unused Assets to reduce memory usage. Loaded Objects now: 71228.
Total: 428.085297 ms (FindLiveObjects: 3.615600 ms CreateObjectMapping: 0.929600 ms
MarkObjects: 406.288879 ms DeleteObjects: 17.250500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Backyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Backyard
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 292)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 73527.
Total: 412.966919 ms (FindLiveObjects: 3.683900 ms CreateObjectMapping: 1.013400 ms
MarkObjects: 408.188599 ms DeleteObjects: 0.080100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 73907.
Total: 410.867676 ms (FindLiveObjects: 3.613100 ms CreateObjectMapping: 0.997600 ms
MarkObjects: 406.199097 ms DeleteObjects: 0.057300 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Saegusa Aoi
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_034.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
Unloading 14557 unused Assets to reduce memory usage. Loaded Objects now: 79378.
Total: 483.451202 ms (FindLiveObjects: 4.899800 ms CreateObjectMapping: 2.415300 ms
MarkObjects: 424.625305 ms DeleteObjects: 51.509899 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 74836.
Total: 416.174194 ms (FindLiveObjects: 3.370500 ms CreateObjectMapping: 0.983000 ms
MarkObjects: 400.385193 ms DeleteObjects: 11.434899 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 72841.
Total: 412.637207 ms (FindLiveObjects: 3.395700 ms CreateObjectMapping: 1.190600 ms
MarkObjects: 403.689789 ms DeleteObjects: 4.360200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 293)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81770.
Total: 459.468292 ms (FindLiveObjects: 3.800900 ms CreateObjectMapping: 1.283700 ms
MarkObjects: 454.315186 ms DeleteObjects: 0.067500 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 76898.
Total: 429.610107 ms (FindLiveObjects: 3.703300 ms CreateObjectMapping: 1.516900 ms
MarkObjects: 421.449219 ms DeleteObjects: 2.939900 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 293)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 76898.
Total: 430.687195 ms (FindLiveObjects: 3.928500 ms CreateObjectMapping: 1.599400 ms
MarkObjects: 425.086700 ms DeleteObjects: 0.071800 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 293)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 76898.
Total: 426.084106 ms (FindLiveObjects: 4.168900 ms CreateObjectMapping: 1.596900 ms
MarkObjects: 420.246521 ms DeleteObjects: 0.071200 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Backyard to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Backyard
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 74866.
Total: 452.663910 ms (FindLiveObjects: 3.946900 ms CreateObjectMapping: 1.888500 ms
MarkObjects: 433.784393 ms DeleteObjects: 13.043200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 293)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 76684.
Total: 434.379395 ms (FindLiveObjects: 3.922500 ms CreateObjectMapping: 1.297300 ms
MarkObjects: 429.058716 ms DeleteObjects: 0.100300 ms)
[Debug :Modding API] Character load/reload: NULL
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-2)__-1.chaF_033.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [OnReload][Hashimoto Reina] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hashimoto Reina] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hashimoto Reina] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hashimoto Reina] TriggerEnabled
false
Unloading 18774 unused Assets to reduce memory usage. Loaded Objects now: 76679.
Total: 580.367615 ms (FindLiveObjects: 5.408400 ms CreateObjectMapping: 2.646100 ms
MarkObjects: 423.681274 ms DeleteObjects: 148.631302 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
Unloading 43987 unused Assets to reduce memory usage. Loaded Objects now: 77796.
Total: 538.680664 ms (FindLiveObjects: 8.127900 ms CreateObjectMapping: 4.765900 ms
MarkObjects: 403.999084 ms DeleteObjects: 121.786995 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Oodori Yuna] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][อูโ่ ชตนานั นท ์ สรวิศ] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Yamamoto Maiko]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hatane Eri] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takikawa Karen]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Ida Sana] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Kawano Tamako] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Minezaki Suzune]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][J J] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Yokoi Yuzuha] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Tokunaga Shinobu]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Aoyama Kanon] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneLoaded - ClubReport in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 295)
Unloading 4353 unused Assets to reduce memory usage. Loaded Objects now: 73816.
Total: 430.192505 ms (FindLiveObjects: 4.057000 ms CreateObjectMapping: 1.939200 ms
MarkObjects: 423.496979 ms DeleteObjects: 0.698500 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - ClubReport
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 293)
Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 82405.
Total: 468.743011 ms (FindLiveObjects: 3.592300 ms CreateObjectMapping: 1.680100 ms
MarkObjects: 456.637299 ms DeleteObjects: 6.832600 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 291)
Unloading 656 unused Assets to reduce memory usage. Loaded Objects now: 71023.
Total: 419.691895 ms (FindLiveObjects: 3.330200 ms CreateObjectMapping: 0.892600 ms
MarkObjects: 400.879578 ms DeleteObjects: 14.588900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Gymnasium in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Gymnasium
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (110 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 293)
Unloading 8071 unused Assets to reduce memory usage. Loaded Objects now: 72225.
Total: 451.110291 ms (FindLiveObjects: 3.481000 ms CreateObjectMapping: 3.717300 ms
MarkObjects: 419.317383 ms DeleteObjects: 24.593800 ms)
[Debug :AccStateSync] [OnCoordinateChanged][結城 桜] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][結城 桜] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][結城 桜] TriggerEnabled false
[Debug :Modding API] Character load/reload: 結城 桜
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-9)__-1.chaF_033.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 293)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ketsushiro Ou] TriggerEnabled false
Unloading 2951 unused Assets to reduce memory usage. Loaded Objects now: 72202.
Total: 437.166809 ms (FindLiveObjects: 3.674200 ms CreateObjectMapping: 1.207700 ms
MarkObjects: 419.611176 ms DeleteObjects: 12.673100 ms)
[Debug :Translation Helper] Registering as translation replacement: Ketsushiro
[Debug :Translation Helper] Registering as translation replacement: Sakura
[Debug :Translation Helper] Registering as translation replacement: Ketsushiro Ou
[Debug :Translation Helper] Unregistering as translation replacement: Reina
[Debug :Translation Helper] Unregistering as translation replacement: Hashimoto
Reina
[Debug :Translation Helper] Unregistering as translation replacement: Reina-sensei
[Debug :Translation Helper] Unregistering as translation replacement: Hashimoto
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 1339 unused Assets to reduce memory usage. Loaded Objects now: 71869.
Total: 408.570587 ms (FindLiveObjects: 3.364100 ms CreateObjectMapping: 0.938700 ms
MarkObjects: 403.685516 ms DeleteObjects: 0.581600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 70526.
Total: 402.191406 ms (FindLiveObjects: 3.208300 ms CreateObjectMapping: 0.796300 ms
MarkObjects: 398.001099 ms DeleteObjects: 0.185400 ms)
[Debug :Modding API] Character card load: 結城 桜
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Ketsushiro Ou] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ketsushiro Ou] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ketsushiro Ou] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 295)
Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 70259.
Total: 412.266418 ms (FindLiveObjects: 3.001400 ms CreateObjectMapping: 0.818000 ms
MarkObjects: 405.209503 ms DeleteObjects: 3.236900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 295)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70265.
Total: 406.745117 ms (FindLiveObjects: 3.383300 ms CreateObjectMapping: 0.952300 ms
MarkObjects: 402.359497 ms DeleteObjects: 0.049400 ms)
[Debug :Translation Helper] Unregistering as translation replacement: Ketsushiro
Ou
[Debug :Translation Helper] Registering as translation replacement: Ketsushiro Ou
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 295)
Unloading 3478 unused Assets to reduce memory usage. Loaded Objects now: 74536.
Total: 442.609985 ms (FindLiveObjects: 4.188900 ms CreateObjectMapping: 1.510900 ms
MarkObjects: 415.595886 ms DeleteObjects: 21.313702 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 74949.
Total: 409.128693 ms (FindLiveObjects: 3.464400 ms CreateObjectMapping: 0.911100 ms
MarkObjects: 394.244415 ms DeleteObjects: 10.507800 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 8442 unused Assets to reduce memory usage. Loaded Objects now: 77247.
Total: 435.931580 ms (FindLiveObjects: 3.500600 ms CreateObjectMapping: 1.811800 ms
MarkObjects: 414.141510 ms DeleteObjects: 16.476999 ms)
[Debug :Modding API] Character load/reload: Ketsushiro Ou
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ketsushiro Ou] TriggerEnabled false
Unloading 3471 unused Assets to reduce memory usage. Loaded Objects now: 77248.
Total: 445.163300 ms (FindLiveObjects: 4.519300 ms CreateObjectMapping: 1.770100 ms
MarkObjects: 423.764099 ms DeleteObjects: 15.109100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :Dress for Success] Changed player clothes to Club
[Debug :AccStateSync] [OnCoordinateChanged][Ketsushiro Ou] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ketsushiro Ou] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ketsushiro Ou] TriggerEnabled false
Unloading 12276 unused Assets to reduce memory usage. Loaded Objects now: 77196.
Total: 468.137512 ms (FindLiveObjects: 3.896700 ms CreateObjectMapping: 1.988200 ms
MarkObjects: 441.795502 ms DeleteObjects: 20.456400 ms)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_034.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 77247.
Total: 425.947479 ms (FindLiveObjects: 3.324500 ms CreateObjectMapping: 1.324000 ms
MarkObjects: 418.835999 ms DeleteObjects: 2.462400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77253.
Total: 420.062103 ms (FindLiveObjects: 3.433100 ms CreateObjectMapping: 1.586800 ms
MarkObjects: 414.983521 ms DeleteObjects: 0.058100 ms)
[Debug :Translation Helper] Registering as translation replacement: Haruno
[Debug :Translation Helper] Registering as translation replacement: Chikarin
[Debug :Translation Helper] Registering as translation replacement: Haruno Chika
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 79670.
Total: 449.393890 ms (FindLiveObjects: 3.616900 ms CreateObjectMapping: 1.694200 ms
MarkObjects: 432.540222 ms DeleteObjects: 11.542101 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 79752.
Total: 431.628296 ms (FindLiveObjects: 3.835900 ms CreateObjectMapping: 1.579100 ms
MarkObjects: 426.152924 ms DeleteObjects: 0.059900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 79767.
Total: 424.037476 ms (FindLiveObjects: 3.480500 ms CreateObjectMapping: 1.611800 ms
MarkObjects: 416.385590 ms DeleteObjects: 2.559000 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 9341 unused Assets to reduce memory usage. Loaded Objects now: 76420.
Total: 437.992981 ms (FindLiveObjects: 3.768100 ms CreateObjectMapping: 1.703500 ms
MarkObjects: 421.419800 ms DeleteObjects: 11.101000 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_034.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 76424.
Total: 444.733704 ms (FindLiveObjects: 3.968800 ms CreateObjectMapping: 1.617400 ms
MarkObjects: 425.490112 ms DeleteObjects: 13.656400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 5160 unused Assets to reduce memory usage. Loaded Objects now: 76404.
Total: 433.779816 ms (FindLiveObjects: 3.374500 ms CreateObjectMapping: 1.620400 ms
MarkObjects: 422.457489 ms DeleteObjects: 6.326700 ms)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_035.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 76455.
Total: 411.542511 ms (FindLiveObjects: 3.185800 ms CreateObjectMapping: 1.069000 ms
MarkObjects: 404.808685 ms DeleteObjects: 2.478400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 76460.
Total: 407.236694 ms (FindLiveObjects: 3.250100 ms CreateObjectMapping: 1.130400 ms
MarkObjects: 402.801514 ms DeleteObjects: 0.054100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 78878.
Total: 450.801300 ms (FindLiveObjects: 3.713100 ms CreateObjectMapping: 1.622500 ms
MarkObjects: 432.501495 ms DeleteObjects: 12.963300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 78971.
Total: 430.806488 ms (FindLiveObjects: 3.734300 ms CreateObjectMapping: 1.776700 ms
MarkObjects: 422.848694 ms DeleteObjects: 2.446000 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 6539 unused Assets to reduce memory usage. Loaded Objects now: 77119.
Total: 433.925385 ms (FindLiveObjects: 3.546400 ms CreateObjectMapping: 1.617700 ms
MarkObjects: 421.423615 ms DeleteObjects: 7.337200 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_035.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 77123.
Total: 446.675201 ms (FindLiveObjects: 3.992500 ms CreateObjectMapping: 1.769300 ms
MarkObjects: 428.097198 ms DeleteObjects: 12.815499 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 5777 unused Assets to reduce memory usage. Loaded Objects now: 77090.
Total: 427.463593 ms (FindLiveObjects: 3.636100 ms CreateObjectMapping: 1.705100 ms
MarkObjects: 415.245697 ms DeleteObjects: 6.875800 ms)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_036.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 77141.
Total: 411.481415 ms (FindLiveObjects: 3.325700 ms CreateObjectMapping: 1.178000 ms
MarkObjects: 404.543793 ms DeleteObjects: 2.433400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77146.
Total: 403.847809 ms (FindLiveObjects: 3.397600 ms CreateObjectMapping: 1.078600 ms
MarkObjects: 399.312103 ms DeleteObjects: 0.058600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 79564.
Total: 442.927399 ms (FindLiveObjects: 3.880900 ms CreateObjectMapping: 1.714000 ms
MarkObjects: 425.729614 ms DeleteObjects: 11.602000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 79657.
Total: 453.935516 ms (FindLiveObjects: 3.513300 ms CreateObjectMapping: 1.557500 ms
MarkObjects: 446.381805 ms DeleteObjects: 2.482200 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 5931 unused Assets to reduce memory usage. Loaded Objects now: 78984.
Total: 429.739807 ms (FindLiveObjects: 3.631800 ms CreateObjectMapping: 1.558000 ms
MarkObjects: 415.283722 ms DeleteObjects: 9.265700 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_036.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2941 unused Assets to reduce memory usage. Loaded Objects now: 78988.
Total: 440.277618 ms (FindLiveObjects: 4.155000 ms CreateObjectMapping: 1.671000 ms
MarkObjects: 420.857910 ms DeleteObjects: 13.593100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 5160 unused Assets to reduce memory usage. Loaded Objects now: 78968.
Total: 432.651184 ms (FindLiveObjects: 3.611000 ms CreateObjectMapping: 1.694900 ms
MarkObjects: 419.972382 ms DeleteObjects: 7.372200 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 296)
Unloading 1556 unused Assets to reduce memory usage. Loaded Objects now: 71849.
Total: 418.784210 ms (FindLiveObjects: 4.748300 ms CreateObjectMapping: 1.561300 ms
MarkObjects: 402.503326 ms DeleteObjects: 9.970600 ms)
[Debug :Translation Helper] Unregistering as translation replacement: Ketsushiro
Ou
[Debug :Translation Helper] Unregistering as translation replacement: Haruno Chika
[Debug :Translation Helper] Unregistering as translation replacement: Chikarin
[Debug :Translation Helper] Unregistering as translation replacement: Haruno
[Debug :Translation Helper] Unregistering as translation replacement: Ketsushiro
[Debug :Translation Helper] Unregistering as translation replacement: Sakura
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 298)
Unloading 1723 unused Assets to reduce memory usage. Loaded Objects now: 77568.
Total: 444.228302 ms (FindLiveObjects: 3.741000 ms CreateObjectMapping: 1.619900 ms
MarkObjects: 433.951416 ms DeleteObjects: 4.915300 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Yamamoto Maiko
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 298)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Yamamoto Maiko]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
Unloading 13432 unused Assets to reduce memory usage. Loaded Objects now: 82988.
Total: 496.477692 ms (FindLiveObjects: 4.564300 ms CreateObjectMapping: 2.367600 ms
MarkObjects: 430.546997 ms DeleteObjects: 58.998199 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
[Debug : Subtitles] Omg, what? You're being, like, SO intense right now.
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
[Debug : Subtitles] Um could you like NOT? That's totally off limits!
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 296)
Unloading 6950 unused Assets to reduce memory usage. Loaded Objects now: 72302.
Total: 429.986908 ms (FindLiveObjects: 3.749600 ms CreateObjectMapping: 1.664500 ms
MarkObjects: 413.871490 ms DeleteObjects: 10.700700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 297)
Unloading 222 unused Assets to reduce memory usage. Loaded Objects now: 70364.
Total: 411.844391 ms (FindLiveObjects: 3.664400 ms CreateObjectMapping: 1.000100 ms
MarkObjects: 399.520905 ms DeleteObjects: 7.658600 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :Modding API] SceneManager.activeSceneChanged - from Gymnasium to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 10
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 69828.
Total: 409.916412 ms (FindLiveObjects: 3.252000 ms CreateObjectMapping: 0.867000 ms
MarkObjects: 400.206818 ms DeleteObjects: 5.590000 ms)
[Debug :Modding API] SceneManager.sceneLoaded - GymnasiumWarehouse in Additive
mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to
GymnasiumWarehouse
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 296)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 70582.
Total: 408.233704 ms (FindLiveObjects: 4.572100 ms CreateObjectMapping: 1.120700 ms
MarkObjects: 402.455292 ms DeleteObjects: 0.084700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 296)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 70571.
Total: 407.977478 ms (FindLiveObjects: 3.335200 ms CreateObjectMapping: 0.935600 ms
MarkObjects: 403.645111 ms DeleteObjects: 0.060700 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.activeSceneChanged - from GymnasiumWarehouse to
Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - GymnasiumWarehouse
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 294)
Unloading 964 unused Assets to reduce memory usage. Loaded Objects now: 69153.
Total: 407.318298 ms (FindLiveObjects: 3.299200 ms CreateObjectMapping: 0.956500 ms
MarkObjects: 394.428619 ms DeleteObjects: 8.633500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Gymnasium in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Gymnasium
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 296)
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 70197.
Total: 408.357300 ms (FindLiveObjects: 3.488000 ms CreateObjectMapping: 0.930800 ms
MarkObjects: 399.817291 ms DeleteObjects: 4.120500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 296)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 79187.
Total: 458.258087 ms (FindLiveObjects: 3.612100 ms CreateObjectMapping: 1.459700 ms
MarkObjects: 450.371429 ms DeleteObjects: 2.814300 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 296)
Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 74290.
Total: 427.115997 ms (FindLiveObjects: 3.174900 ms CreateObjectMapping: 1.751200 ms
MarkObjects: 419.412903 ms DeleteObjects: 2.776500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Gymnasium to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Gymnasium
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 294)
Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 73467.
Total: 422.639984 ms (FindLiveObjects: 3.063400 ms CreateObjectMapping: 1.403000 ms
MarkObjects: 413.288300 ms DeleteObjects: 4.884900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 296)
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 74680.
Total: 429.334503 ms (FindLiveObjects: 3.650200 ms CreateObjectMapping: 1.517700 ms
MarkObjects: 424.069702 ms DeleteObjects: 0.095900 ms)
[Debug :Modding API] Character load/reload: NULL
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 297)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
Unloading 18771 unused Assets to reduce memory usage. Loaded Objects now: 74685.
Total: 577.413025 ms (FindLiveObjects: 6.440700 ms CreateObjectMapping: 2.618200 ms
MarkObjects: 421.273804 ms DeleteObjects: 147.079605 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 297)
Unloading 42736 unused Assets to reduce memory usage. Loaded Objects now: 75269.
Total: 508.020569 ms (FindLiveObjects: 6.491900 ms CreateObjectMapping: 4.341100 ms
MarkObjects: 412.954895 ms DeleteObjects: 84.232002 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Oodori Yuna] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][อูโ่ ชตนานั นท ์ สรวิศ] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Yamamoto Maiko]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hatane Eri] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takikawa Karen]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Aoyama Kanon] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 300)
Unloading 4875 unused Assets to reduce memory usage. Loaded Objects now: 69584.
Total: 429.509186 ms (FindLiveObjects: 3.296400 ms CreateObjectMapping: 1.568300 ms
MarkObjects: 414.107513 ms DeleteObjects: 10.536400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 302)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 72588.
Total: 407.930695 ms (FindLiveObjects: 3.304500 ms CreateObjectMapping: 1.019500 ms
MarkObjects: 403.529114 ms DeleteObjects: 0.076700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 73194.
Total: 401.763580 ms (FindLiveObjects: 3.630400 ms CreateObjectMapping: 0.981400 ms
MarkObjects: 394.498413 ms DeleteObjects: 2.652100 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Ida Sana
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Ida Sana] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
Unloading 15550 unused Assets to reduce memory usage. Loaded Objects now: 78625.
Total: 484.625488 ms (FindLiveObjects: 4.128100 ms CreateObjectMapping: 1.933700 ms
MarkObjects: 419.682892 ms DeleteObjects: 58.880199 ms)
GetStagePatch None
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
UpdateUIPrefix None
GetStagePatch None
isHPossiblePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
isHPossiblePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 304)
Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 74713.
Total: 418.994904 ms (FindLiveObjects: 3.495400 ms CreateObjectMapping: 1.134200 ms
MarkObjects: 406.349518 ms DeleteObjects: 8.014899 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 72769.
Total: 409.733704 ms (FindLiveObjects: 3.763900 ms CreateObjectMapping: 0.891900 ms
MarkObjects: 400.577393 ms DeleteObjects: 4.499900 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 306)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 73222.
Total: 401.693207 ms (FindLiveObjects: 3.674300 ms CreateObjectMapping: 1.179100 ms
MarkObjects: 396.785004 ms DeleteObjects: 0.054300 ms)
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
[Debug :Modding API] Character card load: Hidaka Eriko
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 306)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
Unloading 16744 unused Assets to reduce memory usage. Loaded Objects now: 78717.
Total: 490.882996 ms (FindLiveObjects: 5.378800 ms CreateObjectMapping: 2.151400 ms
MarkObjects: 417.582214 ms DeleteObjects: 65.769997 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 75289.
Total: 410.977814 ms (FindLiveObjects: 3.480400 ms CreateObjectMapping: 0.995400 ms
MarkObjects: 406.400696 ms DeleteObjects: 0.100500 ms)
[Debug :IllusionFixes] Starting full garbage collection
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
GetStagePatch None
UpdateUIPrefix None
GetStagePatch None
UpdateUIFinalizer None
GetStagePatch None
GetStagePatch None
GetStagePatch None
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 74800.
Total: 415.548584 ms (FindLiveObjects: 3.264300 ms CreateObjectMapping: 0.953000 ms
MarkObjects: 403.367706 ms DeleteObjects: 7.963000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 72792.
Total: 419.414490 ms (FindLiveObjects: 3.639900 ms CreateObjectMapping: 1.117000 ms
MarkObjects: 408.425079 ms DeleteObjects: 6.231900 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 303)
Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 69606.
Total: 413.560974 ms (FindLiveObjects: 3.111900 ms CreateObjectMapping: 0.948000 ms
MarkObjects: 398.438293 ms DeleteObjects: 11.062201 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 1F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 1F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 305)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 73033.
Total: 404.907410 ms (FindLiveObjects: 3.564700 ms CreateObjectMapping: 0.934900 ms
MarkObjects: 400.324493 ms DeleteObjects: 0.082000 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 1F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 1F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 303)
Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 69597.
Total: 416.283783 ms (FindLiveObjects: 3.222400 ms CreateObjectMapping: 0.899400 ms
MarkObjects: 400.153015 ms DeleteObjects: 12.008201 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 305)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 71411.
Total: 404.742523 ms (FindLiveObjects: 3.640400 ms CreateObjectMapping: 1.199600 ms
MarkObjects: 399.807007 ms DeleteObjects: 0.094800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 71301.
Total: 407.037781 ms (FindLiveObjects: 3.271000 ms CreateObjectMapping: 0.967100 ms
MarkObjects: 402.700500 ms DeleteObjects: 0.098500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 304)
Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 69538.
Total: 418.932587 ms (FindLiveObjects: 3.143200 ms CreateObjectMapping: 1.010500 ms
MarkObjects: 399.390503 ms DeleteObjects: 15.387700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 70750.
Total: 413.778198 ms (FindLiveObjects: 4.628800 ms CreateObjectMapping: 1.105700 ms
MarkObjects: 407.939117 ms DeleteObjects: 0.103700 ms)
[Debug :Modding API] Character card load: 水瀬 亜依
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minase Ai] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Minase Ai] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minase Ai] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minase Ai] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minase Ai] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 306)
Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 70868.
Total: 414.043182 ms (FindLiveObjects: 3.240200 ms CreateObjectMapping: 0.841200 ms
MarkObjects: 405.952911 ms DeleteObjects: 4.008300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70875.
Total: 408.898010 ms (FindLiveObjects: 3.823200 ms CreateObjectMapping: 1.057900 ms
MarkObjects: 403.966309 ms DeleteObjects: 0.050000 ms)
[Debug :Translation Helper] Registering as translation replacement: Minase
[Debug :Translation Helper] Registering as translation replacement: Minase Ai
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 3486 unused Assets to reduce memory usage. Loaded Objects now: 75137.
Total: 449.788086 ms (FindLiveObjects: 3.819500 ms CreateObjectMapping: 1.728700 ms
MarkObjects: 421.245087 ms DeleteObjects: 22.994200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 75555.
Total: 422.744507 ms (FindLiveObjects: 3.654500 ms CreateObjectMapping: 1.035100 ms
MarkObjects: 406.940002 ms DeleteObjects: 11.114400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 86330.
Total: 440.654388 ms (FindLiveObjects: 3.727800 ms CreateObjectMapping: 1.645300 ms
MarkObjects: 435.193085 ms DeleteObjects: 0.087600 ms)
[Debug :Modding API] Character load/reload: Minase Ai
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minase Ai] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minase Ai] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minase Ai] TriggerEnabled false
Unloading 3479 unused Assets to reduce memory usage. Loaded Objects now: 86331.
Total: 439.541687 ms (FindLiveObjects: 3.628600 ms CreateObjectMapping: 2.046900 ms
MarkObjects: 415.922913 ms DeleteObjects: 17.942600 ms)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_034.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 86382.
Total: 426.976288 ms (FindLiveObjects: 3.396600 ms CreateObjectMapping: 1.692600 ms
MarkObjects: 419.417297 ms DeleteObjects: 2.469100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86388.
Total: 429.644409 ms (FindLiveObjects: 3.623000 ms CreateObjectMapping: 1.802300 ms
MarkObjects: 424.147919 ms DeleteObjects: 0.070700 ms)
[Debug :Translation Helper] Registering as translation replacement: Haruno
[Debug :Translation Helper] Registering as translation replacement: Chikarin
[Debug :Translation Helper] Registering as translation replacement: Haruno Chika
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 2937 unused Assets to reduce memory usage. Loaded Objects now: 88609.
Total: 445.472809 ms (FindLiveObjects: 3.950100 ms CreateObjectMapping: 2.138700 ms
MarkObjects: 427.503510 ms DeleteObjects: 11.879900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 88705.
Total: 431.009705 ms (FindLiveObjects: 3.735400 ms CreateObjectMapping: 1.768400 ms
MarkObjects: 423.012207 ms DeleteObjects: 2.493200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 94607.
Total: 431.152802 ms (FindLiveObjects: 4.318800 ms CreateObjectMapping: 2.886000 ms
MarkObjects: 423.851318 ms DeleteObjects: 0.095900 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_034.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2935 unused Assets to reduce memory usage. Loaded Objects now: 94611.
Total: 443.278015 ms (FindLiveObjects: 4.125500 ms CreateObjectMapping: 2.441000 ms
MarkObjects: 424.298279 ms DeleteObjects: 12.412499 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :Dress for Success] Changed player clothes to Club
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2633 unused Assets to reduce memory usage. Loaded Objects now: 94511.
Total: 439.772003 ms (FindLiveObjects: 4.303200 ms CreateObjectMapping: 2.150100 ms
MarkObjects: 428.218506 ms DeleteObjects: 5.099400 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_035.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 3075 unused Assets to reduce memory usage. Loaded Objects now: 91493.
Total: 439.446198 ms (FindLiveObjects: 4.660000 ms CreateObjectMapping: 2.544200 ms
MarkObjects: 424.427795 ms DeleteObjects: 7.813600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 12578 unused Assets to reduce memory usage. Loaded Objects now: 78921.
Total: 465.907593 ms (FindLiveObjects: 4.376800 ms CreateObjectMapping: 2.374600 ms
MarkObjects: 433.407196 ms DeleteObjects: 25.748400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 5867 unused Assets to reduce memory usage. Loaded Objects now: 78213.
Total: 443.360596 ms (FindLiveObjects: 4.067700 ms CreateObjectMapping: 1.702700 ms
MarkObjects: 421.589600 ms DeleteObjects: 15.999701 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 78268.
Total: 434.854004 ms (FindLiveObjects: 3.741000 ms CreateObjectMapping: 1.368300 ms
MarkObjects: 427.008698 ms DeleteObjects: 2.735500 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 1620 unused Assets to reduce memory usage. Loaded Objects now: 82616.
Total: 425.551727 ms (FindLiveObjects: 3.614400 ms CreateObjectMapping: 1.639500 ms
MarkObjects: 415.910706 ms DeleteObjects: 4.386500 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_035.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2937 unused Assets to reduce memory usage. Loaded Objects now: 82620.
Total: 446.354980 ms (FindLiveObjects: 3.863200 ms CreateObjectMapping: 1.650100 ms
MarkObjects: 428.303497 ms DeleteObjects: 12.537499 ms)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_036.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 82672.
Total: 426.333405 ms (FindLiveObjects: 3.521300 ms CreateObjectMapping: 1.600400 ms
MarkObjects: 418.701111 ms DeleteObjects: 2.509800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82677.
Total: 450.719879 ms (FindLiveObjects: 3.482900 ms CreateObjectMapping: 1.589800 ms
MarkObjects: 445.580017 ms DeleteObjects: 0.066300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 2937 unused Assets to reduce memory usage. Loaded Objects now: 85095.
Total: 440.671600 ms (FindLiveObjects: 3.881700 ms CreateObjectMapping: 1.944200 ms
MarkObjects: 423.376587 ms DeleteObjects: 11.468300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 85188.
Total: 427.255096 ms (FindLiveObjects: 3.584000 ms CreateObjectMapping: 1.548100 ms
MarkObjects: 419.630280 ms DeleteObjects: 2.492100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 86162.
Total: 432.335297 ms (FindLiveObjects: 3.605200 ms CreateObjectMapping: 1.543900 ms
MarkObjects: 427.099121 ms DeleteObjects: 0.086600 ms)
[Debug :Modding API] Character load/reload: Haruno Chika
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_036.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 305)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 2935 unused Assets to reduce memory usage. Loaded Objects now: 86166.
Total: 439.704376 ms (FindLiveObjects: 3.884800 ms CreateObjectMapping: 1.830200 ms
MarkObjects: 422.355896 ms DeleteObjects: 11.632800 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 303)
Unloading 9470 unused Assets to reduce memory usage. Loaded Objects now: 75757.
Total: 462.564484 ms (FindLiveObjects: 3.687800 ms CreateObjectMapping: 1.659800 ms
MarkObjects: 438.844879 ms DeleteObjects: 18.371302 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 305)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 77570.
Total: 413.359711 ms (FindLiveObjects: 3.726200 ms CreateObjectMapping: 1.095100 ms
MarkObjects: 408.443512 ms DeleteObjects: 0.094300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 76116.
Total: 416.354584 ms (FindLiveObjects: 4.053500 ms CreateObjectMapping: 1.273100 ms
MarkObjects: 410.796997 ms DeleteObjects: 0.230000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 305)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 74792.
Total: 411.917206 ms (FindLiveObjects: 3.484900 ms CreateObjectMapping: 1.006400 ms
MarkObjects: 407.195496 ms DeleteObjects: 0.229800 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 304)
Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 73031.
Total: 424.122803 ms (FindLiveObjects: 3.323800 ms CreateObjectMapping: 0.787000 ms
MarkObjects: 403.481903 ms DeleteObjects: 16.529400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Pool in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Pool
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 76591.
Total: 409.658783 ms (FindLiveObjects: 3.701700 ms CreateObjectMapping: 1.019800 ms
MarkObjects: 404.850311 ms DeleteObjects: 0.086100 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from Pool to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - Pool
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 304)
Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 73055.
Total: 427.653503 ms (FindLiveObjects: 3.291000 ms CreateObjectMapping: 0.921300 ms
MarkObjects: 407.473083 ms DeleteObjects: 15.967600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (111 remain)
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 74868.
Total: 407.237213 ms (FindLiveObjects: 4.024000 ms CreateObjectMapping: 1.120400 ms
MarkObjects: 401.970398 ms DeleteObjects: 0.121800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 306)
[Debug :Dress for Success] Changed player clothes to School01
[Debug :AccStateSync] [OnCoordinateChanged][Haruno Chika] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Haruno Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Haruno Chika] TriggerEnabled false
Unloading 7555 unused Assets to reduce memory usage. Loaded Objects now: 74895.
Total: 426.347900 ms (FindLiveObjects: 4.316200 ms CreateObjectMapping: 1.709800 ms
MarkObjects: 416.934479 ms DeleteObjects: 3.386800 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 306)
Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 71316.
Total: 421.833893 ms (FindLiveObjects: 4.779800 ms CreateObjectMapping: 1.209800 ms
MarkObjects: 410.644501 ms DeleteObjects: 5.198000 ms)
[Debug :Translation Helper] Unregistering as translation replacement: Minase Ai
[Debug :Translation Helper] Unregistering as translation replacement: Haruno Chika
[Debug :Translation Helper] Unregistering as translation replacement: Chikarin
[Debug :Translation Helper] Unregistering as translation replacement: Haruno
[Debug :Translation Helper] Unregistering as translation replacement: Minase
[Debug :Modding API] SceneManager.sceneLoaded - ClubReport in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 71539.
Total: 409.273010 ms (FindLiveObjects: 4.210700 ms CreateObjectMapping: 1.156100 ms
MarkObjects: 403.817505 ms DeleteObjects: 0.087900 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - ClubReport
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 71393.
Total: 416.198792 ms (FindLiveObjects: 4.083600 ms CreateObjectMapping: 1.335900 ms
MarkObjects: 404.754486 ms DeleteObjects: 6.024100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71396.
Total: 403.643494 ms (FindLiveObjects: 3.688400 ms CreateObjectMapping: 1.068600 ms
MarkObjects: 398.834290 ms DeleteObjects: 0.051800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71399.
Total: 402.990387 ms (FindLiveObjects: 4.102200 ms CreateObjectMapping: 1.022200 ms
MarkObjects: 397.812988 ms DeleteObjects: 0.052300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71400.
Total: 408.051300 ms (FindLiveObjects: 3.709900 ms CreateObjectMapping: 1.115500 ms
MarkObjects: 403.174316 ms DeleteObjects: 0.050900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71400.
Total: 409.981903 ms (FindLiveObjects: 3.681200 ms CreateObjectMapping: 1.224900 ms
MarkObjects: 405.024414 ms DeleteObjects: 0.050700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71400.
Total: 405.613098 ms (FindLiveObjects: 3.557300 ms CreateObjectMapping: 1.161600 ms
MarkObjects: 400.842773 ms DeleteObjects: 0.050700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71401.
Total: 414.704102 ms (FindLiveObjects: 3.851700 ms CreateObjectMapping: 1.123400 ms
MarkObjects: 409.677704 ms DeleteObjects: 0.050300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71402.
Total: 413.290405 ms (FindLiveObjects: 3.571800 ms CreateObjectMapping: 1.095200 ms
MarkObjects: 408.569977 ms DeleteObjects: 0.052800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71402.
Total: 405.893097 ms (FindLiveObjects: 3.984100 ms CreateObjectMapping: 1.076400 ms
MarkObjects: 400.780121 ms DeleteObjects: 0.051900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71402.
Total: 409.042908 ms (FindLiveObjects: 3.915100 ms CreateObjectMapping: 1.127600 ms
MarkObjects: 403.949097 ms DeleteObjects: 0.050400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71395.
Total: 411.546875 ms (FindLiveObjects: 3.325500 ms CreateObjectMapping: 1.078000 ms
MarkObjects: 407.103394 ms DeleteObjects: 0.039400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71404.
Total: 419.319702 ms (FindLiveObjects: 3.600000 ms CreateObjectMapping: 1.077200 ms
MarkObjects: 414.586609 ms DeleteObjects: 0.054500 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71404.
Total: 455.727203 ms (FindLiveObjects: 3.582200 ms CreateObjectMapping: 1.118900 ms
MarkObjects: 450.971100 ms DeleteObjects: 0.054300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71405.
Total: 411.382782 ms (FindLiveObjects: 3.713700 ms CreateObjectMapping: 1.165200 ms
MarkObjects: 406.452301 ms DeleteObjects: 0.051000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71404.
Total: 406.902191 ms (FindLiveObjects: 3.577200 ms CreateObjectMapping: 1.195600 ms
MarkObjects: 402.074402 ms DeleteObjects: 0.054500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 306)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 80340.
Total: 453.898895 ms (FindLiveObjects: 3.916900 ms CreateObjectMapping: 1.702800 ms
MarkObjects: 448.225708 ms DeleteObjects: 0.052800 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 5
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 304)
Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 69553.
Total: 416.696686 ms (FindLiveObjects: 3.041000 ms CreateObjectMapping: 1.070000 ms
MarkObjects: 398.097809 ms DeleteObjects: 14.487400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - DiningRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to DiningRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 71564.
Total: 412.322021 ms (FindLiveObjects: 3.318500 ms CreateObjectMapping: 1.108700 ms
MarkObjects: 407.808380 ms DeleteObjects: 0.085300 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 306)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 80556.
Total: 462.160187 ms (FindLiveObjects: 3.869900 ms CreateObjectMapping: 1.497500 ms
MarkObjects: 454.197418 ms DeleteObjects: 2.594500 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from DiningRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - DiningRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 304)
Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 69566.
Total: 412.865204 ms (FindLiveObjects: 3.103100 ms CreateObjectMapping: 0.869500 ms
MarkObjects: 403.025513 ms DeleteObjects: 5.866500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffComicResearchRoom in Additive
mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to
StaffComicResearchRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 70708.
Total: 407.081818 ms (FindLiveObjects: 3.427200 ms CreateObjectMapping: 1.228700 ms
MarkObjects: 402.338898 ms DeleteObjects: 0.086400 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffComicResearchRoom
to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffComicResearchRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 304)
Unloading 295 unused Assets to reduce memory usage. Loaded Objects now: 75302.
Total: 431.209808 ms (FindLiveObjects: 3.267200 ms CreateObjectMapping: 1.324300 ms
MarkObjects: 417.729095 ms DeleteObjects: 8.888500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 78306.
Total: 454.016205 ms (FindLiveObjects: 3.670700 ms CreateObjectMapping: 1.628200 ms
MarkObjects: 448.623199 ms DeleteObjects: 0.093400 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 304)
Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 75290.
Total: 432.613495 ms (FindLiveObjects: 3.629900 ms CreateObjectMapping: 1.377400 ms
MarkObjects: 415.025696 ms DeleteObjects: 12.579800 ms)
[Debug :Modding API] SceneManager.sceneLoaded - StaffAdultRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to
StaffAdultRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 306)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 79538.
Total: 432.826599 ms (FindLiveObjects: 3.884900 ms CreateObjectMapping: 1.892000 ms
MarkObjects: 426.960510 ms DeleteObjects: 0.088500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 308)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 88549.
Total: 466.646790 ms (FindLiveObjects: 4.266400 ms CreateObjectMapping: 1.435400 ms
MarkObjects: 458.183990 ms DeleteObjects: 2.760100 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffAdultRoom to
Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - StaffAdultRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 75293.
Total: 444.903900 ms (FindLiveObjects: 3.300400 ms CreateObjectMapping: 1.765500 ms
MarkObjects: 429.265503 ms DeleteObjects: 10.572001 ms)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 308)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 78297.
Total: 429.224915 ms (FindLiveObjects: 3.586100 ms CreateObjectMapping: 1.516200 ms
MarkObjects: 424.035187 ms DeleteObjects: 0.086600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 309)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 87324.
Total: 475.762817 ms (FindLiveObjects: 3.897700 ms CreateObjectMapping: 1.840900 ms
MarkObjects: 467.302216 ms DeleteObjects: 2.721400 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 75294.
Total: 435.557617 ms (FindLiveObjects: 3.744100 ms CreateObjectMapping: 1.550800 ms
MarkObjects: 418.894714 ms DeleteObjects: 11.367400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - LockerRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to LockerRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 308)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 76072.
Total: 423.612396 ms (FindLiveObjects: 3.614000 ms CreateObjectMapping: 1.620800 ms
MarkObjects: 418.286285 ms DeleteObjects: 0.090500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 310)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 76506.
Total: 430.858185 ms (FindLiveObjects: 3.652200 ms CreateObjectMapping: 1.620700 ms
MarkObjects: 422.986908 ms DeleteObjects: 2.597700 ms)
GetStagePatch None
UpdateUIPrefix siphoning
GetStagePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
UpdateUIFinalizer siphoning
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 310)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 22366 unused Assets to reduce memory usage. Loaded Objects now: 76599.
Total: 496.536407 ms (FindLiveObjects: 6.966500 ms CreateObjectMapping: 2.695100 ms
MarkObjects: 423.169189 ms DeleteObjects: 63.704700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 310)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 73162.
Total: 416.702301 ms (FindLiveObjects: 3.540300 ms CreateObjectMapping: 0.957500 ms
MarkObjects: 412.105499 ms DeleteObjects: 0.098000 ms)
[Debug :IllusionFixes] Starting full garbage collection
GetStagePatch None
UpdateUIPrefix siphoning
GetStagePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
isHPossiblePatch siphoning
UpdateUIFinalizer siphoning
GetEventADVPrefix siphoning
GetStagePatch siphoning
RandomBranchPatch siphoning
GetEventADVFinalizer siphoning
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 73176.
Total: 408.613098 ms (FindLiveObjects: 3.441700 ms CreateObjectMapping: 0.979900 ms
MarkObjects: 404.056183 ms DeleteObjects: 0.134400 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 72722.
Total: 430.211304 ms (FindLiveObjects: 3.730300 ms CreateObjectMapping: 1.316100 ms
MarkObjects: 417.746185 ms DeleteObjects: 7.418000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 309)
Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 70414.
Total: 417.904419 ms (FindLiveObjects: 3.659900 ms CreateObjectMapping: 1.241300 ms
MarkObjects: 407.089111 ms DeleteObjects: 5.913700 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 309)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 70414.
Total: 405.348206 ms (FindLiveObjects: 3.526000 ms CreateObjectMapping: 1.133500 ms
MarkObjects: 400.622406 ms DeleteObjects: 0.065500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from LockerRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - LockerRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 307)
Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 69715.
Total: 407.417999 ms (FindLiveObjects: 3.353400 ms CreateObjectMapping: 0.995600 ms
MarkObjects: 395.321899 ms DeleteObjects: 7.746400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - MyRoom in Additive mode
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to MyRoom
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 309)
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 70336.
Total: 411.184601 ms (FindLiveObjects: 3.395700 ms CreateObjectMapping: 1.139300 ms
MarkObjects: 406.546204 ms DeleteObjects: 0.102700 ms)
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 70378.
Total: 407.428192 ms (FindLiveObjects: 2.985700 ms CreateObjectMapping: 1.061200 ms
MarkObjects: 400.991211 ms DeleteObjects: 2.389600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70384.
Total: 443.117188 ms (FindLiveObjects: 3.446300 ms CreateObjectMapping: 0.944200 ms
MarkObjects: 438.640198 ms DeleteObjects: 0.086000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Unloading 3478 unused Assets to reduce memory usage. Loaded Objects now: 74653.
Total: 453.940002 ms (FindLiveObjects: 4.049500 ms CreateObjectMapping: 1.685000 ms
MarkObjects: 425.443878 ms DeleteObjects: 22.760700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 75072.
Total: 422.229492 ms (FindLiveObjects: 3.619100 ms CreateObjectMapping: 1.160700 ms
MarkObjects: 406.946106 ms DeleteObjects: 10.502900 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 85873.
Total: 428.336884 ms (FindLiveObjects: 3.604500 ms CreateObjectMapping: 2.056000 ms
MarkObjects: 422.587524 ms DeleteObjects: 0.088100 ms)
[Debug :Modding API] Character load/reload: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 3513 unused Assets to reduce memory usage. Loaded Objects now: 85875.
Total: 461.981384 ms (FindLiveObjects: 5.578800 ms CreateObjectMapping: 2.487500 ms
MarkObjects: 436.467712 ms DeleteObjects: 17.446600 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 85877.
Total: 431.032593 ms (FindLiveObjects: 4.251700 ms CreateObjectMapping: 2.418300 ms
MarkObjects: 424.271271 ms DeleteObjects: 0.090600 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 13317 unused Assets to reduce memory usage. Loaded Objects now: 72562.
Total: 458.092316 ms (FindLiveObjects: 3.936300 ms CreateObjectMapping: 2.038800 ms
MarkObjects: 423.220612 ms DeleteObjects: 28.895899 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 70300.
Total: 403.507111 ms (FindLiveObjects: 3.425300 ms CreateObjectMapping: 1.058400 ms
MarkObjects: 393.945496 ms DeleteObjects: 5.077200 ms)
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 70351.
Total: 410.310089 ms (FindLiveObjects: 3.244900 ms CreateObjectMapping: 1.028200 ms
MarkObjects: 403.518280 ms DeleteObjects: 2.518100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70357.
Total: 404.113281 ms (FindLiveObjects: 3.739100 ms CreateObjectMapping: 0.988600 ms
MarkObjects: 399.333374 ms DeleteObjects: 0.051400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Unloading 3478 unused Assets to reduce memory usage. Loaded Objects now: 74628.
Total: 449.626007 ms (FindLiveObjects: 3.651000 ms CreateObjectMapping: 1.918600 ms
MarkObjects: 423.329895 ms DeleteObjects: 20.726200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 75049.
Total: 418.784698 ms (FindLiveObjects: 3.404200 ms CreateObjectMapping: 1.062200 ms
MarkObjects: 404.039703 ms DeleteObjects: 10.278100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 7335 unused Assets to reduce memory usage. Loaded Objects now: 78538.
Total: 438.893402 ms (FindLiveObjects: 3.709200 ms CreateObjectMapping: 2.062500 ms
MarkObjects: 413.639496 ms DeleteObjects: 19.481300 ms)
[Debug :Modding API] Character load/reload: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 9138 unused Assets to reduce memory usage. Loaded Objects now: 78531.
Total: 458.302185 ms (FindLiveObjects: 5.359600 ms CreateObjectMapping: 2.384200 ms
MarkObjects: 423.823090 ms DeleteObjects: 26.734701 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 309)
Unloading 4501 unused Assets to reduce memory usage. Loaded Objects now: 78538.
Total: 435.040405 ms (FindLiveObjects: 4.630600 ms CreateObjectMapping: 2.213600 ms
MarkObjects: 418.407104 ms DeleteObjects: 9.788400 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 4739 unused Assets to reduce memory usage. Loaded Objects now: 71763.
Total: 444.577179 ms (FindLiveObjects: 3.839700 ms CreateObjectMapping: 1.579500 ms
MarkObjects: 427.319916 ms DeleteObjects: 11.837600 ms)
[Debug :Modding API] SceneManager.sceneLoaded - H in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 308)
[Debug :Modding API] SceneManager.sceneLoaded - HProc in Additive mode
Unloading 413 unused Assets to reduce memory usage. Loaded Objects now: 77363.
Total: 435.926208 ms (FindLiveObjects: 3.945000 ms CreateObjectMapping: 1.414800 ms
MarkObjects: 428.006409 ms DeleteObjects: 2.559200 ms)
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaF_033.BodyTop.p_cf_body_00.cf_o_root.n_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 15326 unused Assets to reduce memory usage. Loaded Objects now: 83104.
Total: 484.450623 ms (FindLiveObjects: 5.450800 ms CreateObjectMapping: 2.571800 ms
MarkObjects: 428.975708 ms DeleteObjects: 47.451000 ms)
[Debug :Modding API] Character card load: Houjou Roy
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
HScene.chaM_002.BodyTop.p_cm_body_00.cf_o_root.n_cm_body.n_dankon.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
Unloading 10689 unused Assets to reduce memory usage. Loaded Objects now: 85116.
Total: 472.594574 ms (FindLiveObjects: 4.659400 ms CreateObjectMapping: 1.943300 ms
MarkObjects: 431.335297 ms DeleteObjects: 34.655998 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 309)
Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 82622.
Total: 448.432709 ms (FindLiveObjects: 3.615300 ms CreateObjectMapping: 1.630700 ms
MarkObjects: 442.889984 ms DeleteObjects: 0.296000 ms)
[Debug :AccStateSync] [UpdateUI] Fired!!
[Debug : Subtitles] ドキドキとワクワクが一緒にきてるわ
[Debug :Modding API] SceneManager.sceneLoaded - Config in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 310)
Unloading 876 unused Assets to reduce memory usage. Loaded Objects now: 87849.
Total: 461.241302 ms (FindLiveObjects: 4.273900 ms CreateObjectMapping: 1.574700 ms
MarkObjects: 452.383392 ms DeleteObjects: 3.008700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1445 unused Assets to reduce memory usage. Loaded Objects now: 86475.
Total: 463.750214 ms (FindLiveObjects: 4.288900 ms CreateObjectMapping: 1.572400 ms
MarkObjects: 454.885895 ms DeleteObjects: 3.002100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.googleapis.com:443' due to inactivity.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86469.
Total: 473.243378 ms (FindLiveObjects: 4.166900 ms CreateObjectMapping: 1.381600 ms
MarkObjects: 467.644897 ms DeleteObjects: 0.049100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 86472.
Total: 466.779297 ms (FindLiveObjects: 4.401600 ms CreateObjectMapping: 1.434000 ms
MarkObjects: 460.892487 ms DeleteObjects: 0.049800 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneUnloaded - Config
[Debug : Subtitles] そういえば、初めてだわ……
[Debug : Subtitles] 何度やってもいいわね
[Debug :Modding API] SceneManager.sceneLoaded - HPointMove in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 310)
Unloading 163 unused Assets to reduce memory usage. Loaded Objects now: 81477.
Total: 445.083191 ms (FindLiveObjects: 3.778000 ms CreateObjectMapping: 1.505300 ms
MarkObjects: 439.451813 ms DeleteObjects: 0.347500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81527.
Total: 445.625916 ms (FindLiveObjects: 3.717100 ms CreateObjectMapping: 1.475100 ms
MarkObjects: 440.382996 ms DeleteObjects: 0.050200 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - HPointMove
[Debug : Subtitles] 難しくなくて良かったわ
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 282 unused Assets to reduce memory usage. Loaded Objects now: 80404.
Total: 450.377625 ms (FindLiveObjects: 3.817800 ms CreateObjectMapping: 1.296600 ms
MarkObjects: 439.817780 ms DeleteObjects: 5.444700 ms)
[Debug : Subtitles] 合ってるといいんだけど……
[Debug : Subtitles] そこ、弱いの~
[Debug : Subtitles] やぁだ……うふふ
[Debug : Subtitles] 変になっちゃうわ
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 80430.
Total: 446.616425 ms (FindLiveObjects: 5.650700 ms CreateObjectMapping: 1.942600 ms
MarkObjects: 438.937805 ms DeleteObjects: 0.084400 ms)
[Debug : Subtitles] やぁん、くすぐったいわ
[Debug : Subtitles] あっ、あああ……!
[Debug : Subtitles] すごく良かったわ……
[Debug :Modding API] SceneManager.sceneLoaded - HPointMove in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 310)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 81590.
Total: 454.279999 ms (FindLiveObjects: 3.785300 ms CreateObjectMapping: 1.490900 ms
MarkObjects: 448.930115 ms DeleteObjects: 0.073100 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81645.
Total: 449.619202 ms (FindLiveObjects: 3.716800 ms CreateObjectMapping: 1.516800 ms
MarkObjects: 444.335785 ms DeleteObjects: 0.049100 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - HPointMove
[Debug : Subtitles] うんと優しく扱うわね
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 310)
Unloading 2130 unused Assets to reduce memory usage. Loaded Objects now: 81732.
Total: 452.041077 ms (FindLiveObjects: 4.252600 ms CreateObjectMapping: 1.747900 ms
MarkObjects: 439.416718 ms DeleteObjects: 6.623000 ms)
[Debug : Subtitles] よ~し、頑張っちゃうわよ~♪
[Debug : Subtitles] 顎が疲れてきちゃう……ううん、大丈夫よ
[Debug : Subtitles] 激しくすればいいのね
[Debug : Subtitles] 大丈夫よ……!
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 81737.
Total: 445.603394 ms (FindLiveObjects: 3.810600 ms CreateObjectMapping: 1.441600 ms
MarkObjects: 440.283203 ms DeleteObjects: 0.067300 ms)
[Debug : Subtitles] ん、飲めなくはないわ
[Debug :Modding API] SceneManager.sceneLoaded - Config in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 87804.
Total: 483.188812 ms (FindLiveObjects: 4.521900 ms CreateObjectMapping: 1.775900 ms
MarkObjects: 476.835205 ms DeleteObjects: 0.055200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87895.
Total: 474.964203 ms (FindLiveObjects: 4.513200 ms CreateObjectMapping: 1.616600 ms
MarkObjects: 468.783112 ms DeleteObjects: 0.050500 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.googleapis.com:443' due to inactivity.
[Debug :Modding API] SceneManager.sceneUnloaded - Config
[Debug :Modding API] SceneManager.sceneLoaded - HPointMove in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 310)
Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 82951.
Total: 455.869904 ms (FindLiveObjects: 3.715100 ms CreateObjectMapping: 1.358800 ms
MarkObjects: 450.499725 ms DeleteObjects: 0.295700 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83006.
Total: 449.911591 ms (FindLiveObjects: 3.767100 ms CreateObjectMapping: 1.402700 ms
MarkObjects: 444.691223 ms DeleteObjects: 0.049900 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - HPointMove
[Debug : Subtitles] 安全日ってわかるかしら? ゴムがなくてもいい日のことよ♪
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 310)
Unloading 2998 unused Assets to reduce memory usage. Loaded Objects now: 82258.
Total: 474.664001 ms (FindLiveObjects: 3.962300 ms CreateObjectMapping: 1.597200 ms
MarkObjects: 460.185791 ms DeleteObjects: 8.917900 ms)
[Debug : Subtitles] ま、待ってね。すぅ~、はぁ~……あぁん、まだドキドキする~!
[Debug : Subtitles] 自分から挿れるなんて、少し怖いわ……
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 82254.
Total: 467.235504 ms (FindLiveObjects: 4.046900 ms CreateObjectMapping: 1.825500 ms
MarkObjects: 461.222992 ms DeleteObjects: 0.139500 ms)
[Debug : Subtitles] (処女)あぁっ……これは想像以上ね……
[Debug : Subtitles] (処女)全部入ったのね……嬉しいわ
[Debug : Subtitles] ダメね、力を抜かなくちゃ……ふぅ~……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2384 unused Assets to reduce memory usage. Loaded Objects now: 83142.
Total: 450.941284 ms (FindLiveObjects: 3.741900 ms CreateObjectMapping: 1.629900 ms
MarkObjects: 439.711212 ms DeleteObjects: 5.857500 ms)
[Debug : Subtitles] こういうことでしょ?
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 3281 unused Assets to reduce memory usage. Loaded Objects now: 83151.
Total: 452.115295 ms (FindLiveObjects: 3.955200 ms CreateObjectMapping: 1.572000 ms
MarkObjects: 440.905090 ms DeleteObjects: 5.682500 ms)
[Debug : Subtitles] 気配しかわかんないわ~
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 83181.
Total: 447.594696 ms (FindLiveObjects: 5.051900 ms CreateObjectMapping: 2.057600 ms
MarkObjects: 440.393677 ms DeleteObjects: 0.090700 ms)
[Debug : Subtitles] あん、声が勝手に……喘いじゃう~っ
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2540 unused Assets to reduce memory usage. Loaded Objects now: 82987.
Total: 455.619995 ms (FindLiveObjects: 3.769900 ms CreateObjectMapping: 1.358200 ms
MarkObjects: 446.936310 ms DeleteObjects: 3.555000 ms)
[Debug : Subtitles] それじゃ、いくわよ~
[Debug : Subtitles] (初絶頂)あっ、きてるわ、あなたも一緒にイキましょう!
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 83011.
Total: 448.410400 ms (FindLiveObjects: 3.948800 ms CreateObjectMapping: 1.498700 ms
MarkObjects: 442.879791 ms DeleteObjects: 0.082500 ms)
[Debug : Subtitles] イク、イックぅぅぅぅぅぅぅん!
[Debug : Subtitles] 力が入らないわぁ……
[Debug : Subtitles] あーん、それ以上出ないで
[Debug : Subtitles] わかったわ……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2911 unused Assets to reduce memory usage. Loaded Objects now: 83136.
Total: 450.099304 ms (FindLiveObjects: 3.831900 ms CreateObjectMapping: 1.677400 ms
MarkObjects: 440.258881 ms DeleteObjects: 4.330100 ms)
[Debug : Subtitles] こういうことでしょ?
[Debug : Subtitles] あん、ちょっと……
[Debug : Subtitles] (処女)えっ、もう全部入ったの?
[Debug : Subtitles] 頭が追いつかないわ……速すぎよ~
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 83014.
Total: 476.008392 ms (FindLiveObjects: 3.963400 ms CreateObjectMapping: 1.452600 ms
MarkObjects: 470.428192 ms DeleteObjects: 0.162200 ms)
[Debug : Subtitles] また一緒にイキたいわ!
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83007.
Total: 445.804291 ms (FindLiveObjects: 3.845900 ms CreateObjectMapping: 1.498400 ms
MarkObjects: 440.394775 ms DeleteObjects: 0.064700 ms)
[Debug : Subtitles] ダメ、イクぅぅぅ!
[Debug : Subtitles] 生っていいわね……
[Debug : Subtitles] あーん、それ以上出ないで
[Debug : Subtitles] ええ、いいわ……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 3267 unused Assets to reduce memory usage. Loaded Objects now: 83136.
Total: 452.623688 ms (FindLiveObjects: 3.749300 ms CreateObjectMapping: 2.001700 ms
MarkObjects: 441.997803 ms DeleteObjects: 4.874200 ms)
[Debug : Subtitles] ねぇ、もっと見つめて……
[Debug : Subtitles] わかったわ……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2388 unused Assets to reduce memory usage. Loaded Objects now: 82994.
Total: 452.834106 ms (FindLiveObjects: 3.668400 ms CreateObjectMapping: 1.533400 ms
MarkObjects: 444.126801 ms DeleteObjects: 3.504800 ms)
[Debug : Subtitles] うふふ……
[Debug : Subtitles] ええ、いいわ
[Debug : Subtitles] んっく……大丈夫……よ……
[Debug : Subtitles] (処女)全部入ったのね……嬉しいわ
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2388 unused Assets to reduce memory usage. Loaded Objects now: 82999.
Total: 448.089294 ms (FindLiveObjects: 3.935600 ms CreateObjectMapping: 1.608100 ms
MarkObjects: 438.995087 ms DeleteObjects: 3.549900 ms)
[Debug : Subtitles] 合ってるといいんだけど……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2389 unused Assets to reduce memory usage. Loaded Objects now: 82998.
Total: 457.628296 ms (FindLiveObjects: 3.917300 ms CreateObjectMapping: 1.644400 ms
MarkObjects: 448.487305 ms DeleteObjects: 3.578300 ms)
[Debug : Subtitles] 合ってるといいんだけど……
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 83006.
Total: 441.895905 ms (FindLiveObjects: 3.687200 ms CreateObjectMapping: 1.602400 ms
MarkObjects: 436.545410 ms DeleteObjects: 0.060100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug : Subtitles] イクのね、いいわっ
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83007.
Total: 452.177185 ms (FindLiveObjects: 4.007300 ms CreateObjectMapping: 1.485500 ms
MarkObjects: 446.625000 ms DeleteObjects: 0.058500 ms)
[Debug : Subtitles] やだ、イクぅぅぅ!
[Debug : Subtitles] 腰が砕けちゃったみたい……
[Debug : Subtitles] やん、また垂れちゃう
[Debug : Subtitles] ☆あなたの大事なところよね……緊張するわ
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 2878 unused Assets to reduce memory usage. Loaded Objects now: 83646.
Total: 443.322693 ms (FindLiveObjects: 3.891200 ms CreateObjectMapping: 1.628400 ms
MarkObjects: 434.910889 ms DeleteObjects: 2.891500 ms)
[Debug : Subtitles] ☆上手に出来たら褒めてね
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1675 unused Assets to reduce memory usage. Loaded Objects now: 83452.
Total: 443.075806 ms (FindLiveObjects: 3.772700 ms CreateObjectMapping: 1.576500 ms
MarkObjects: 436.636200 ms DeleteObjects: 1.089700 ms)
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1619 unused Assets to reduce memory usage. Loaded Objects now: 83450.
Total: 450.959595 ms (FindLiveObjects: 4.011900 ms CreateObjectMapping: 1.556600 ms
MarkObjects: 444.239807 ms DeleteObjects: 1.150700 ms)
[Debug : Subtitles] おっぱいの方を動かすのかしら?
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1697 unused Assets to reduce memory usage. Loaded Objects now: 83498.
Total: 445.054718 ms (FindLiveObjects: 3.887800 ms CreateObjectMapping: 1.474600 ms
MarkObjects: 438.621796 ms DeleteObjects: 1.069800 ms)
[Debug : Subtitles] あなたの喜ぶ顔をもっと見せて~
[Debug : Subtitles] いいわ、きて
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 311)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 83523.
Total: 447.714294 ms (FindLiveObjects: 4.256800 ms CreateObjectMapping: 1.590200 ms
MarkObjects: 441.777588 ms DeleteObjects: 0.088500 ms)
[Debug : Subtitles] またゴックンしちゃったわ
[Debug : Subtitles] ええ、いいわ……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1748 unused Assets to reduce memory usage. Loaded Objects now: 83511.
Total: 439.782806 ms (FindLiveObjects: 3.918100 ms CreateObjectMapping: 1.529100 ms
MarkObjects: 433.262787 ms DeleteObjects: 1.072000 ms)
[Debug : Subtitles] ああん、顎がぁ……
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1754 unused Assets to reduce memory usage. Loaded Objects now: 83515.
Total: 442.284119 ms (FindLiveObjects: 3.778800 ms CreateObjectMapping: 1.498100 ms
MarkObjects: 435.943909 ms DeleteObjects: 1.062700 ms)
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :AccStateSync] [HSceneProc_SetClothStateStartMotion_Postfix][Mizuno Ayaka]
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 1753 unused Assets to reduce memory usage. Loaded Objects now: 83514.
Total: 456.355591 ms (FindLiveObjects: 3.973900 ms CreateObjectMapping: 1.605700 ms
MarkObjects: 449.574585 ms DeleteObjects: 1.200700 ms)
[Debug : Subtitles] 続けてだから大変~
[Debug : Subtitles] そ、そうね
[Debug : Subtitles] もうちょっと味わってみたいかしらね……
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - HProc
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 1931 unused Assets to reduce memory usage. Loaded Objects now: 76105.
Total: 464.800385 ms (FindLiveObjects: 3.979400 ms CreateObjectMapping: 1.663700 ms
MarkObjects: 434.157623 ms DeleteObjects: 24.998899 ms)
[Debug :Modding API] SceneManager.sceneLoaded - HSceneResult in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 7 Unused Serialized files (Serialized files now loaded: 308)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 76473.
Total: 412.193512 ms (FindLiveObjects: 3.625700 ms CreateObjectMapping: 1.067000 ms
MarkObjects: 407.270325 ms DeleteObjects: 0.230000 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - HSceneResult
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
[Debug :Modding API] SceneManager.sceneUnloaded - H
Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 71241.
Total: 418.433502 ms (FindLiveObjects: 3.801800 ms CreateObjectMapping: 1.218300 ms
MarkObjects: 405.887299 ms DeleteObjects: 7.525600 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 71258.
Total: 402.696594 ms (FindLiveObjects: 3.464600 ms CreateObjectMapping: 1.037300 ms
MarkObjects: 398.128510 ms DeleteObjects: 0.065500 ms)
[Debug :Modding API] SceneManager.sceneLoaded - NightMenu in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 311)
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 71352.
Total: 417.683502 ms (FindLiveObjects: 3.485500 ms CreateObjectMapping: 1.074900 ms
MarkObjects: 407.156403 ms DeleteObjects: 5.966200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Save in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 8 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71581.
Total: 405.296997 ms (FindLiveObjects: 3.491700 ms CreateObjectMapping: 1.041100 ms
MarkObjects: 400.718079 ms DeleteObjects: 0.045400 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 310)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71636.
Total: 409.377899 ms (FindLiveObjects: 3.462600 ms CreateObjectMapping: 1.175500 ms
MarkObjects: 404.695007 ms DeleteObjects: 0.043800 ms)
[Debug :Modding API] Character save: Houjou Roy
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Houjou Roy]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: リナ ロベール
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [リナ ロベール]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 橋本 麗奈
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [橋本 麗奈]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 櫻井 野乃花
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [櫻井 野乃花]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 姫川 舞
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [姫川 舞]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 柊 このみ
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [柊 このみ]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 結城 桜
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [結城 桜]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 水瀬 亜依
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [水瀬 亜依]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Ogami Arisa
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Ogami Arisa]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Saegusa Aoi
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Saegusa Aoi]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Horikata Itsuru
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Horikata Itsuru]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: อูโ่ ชตนานั นท ์ สรวิศ
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [อูโ่ ชตนานั นท ์ สรวิศ]
[Debug :Sideloader] External info count: 3
[Debug :Modding API] Character save: Takatsu Tamami
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Takatsu Tamami]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Honma Yukie
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Honma Yukie]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Yamamoto Maiko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Yamamoto Maiko]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Takikawa Karen
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Takikawa Karen]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Shimada Miyuki
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Shimada Miyuki]
[Debug :Sideloader] External info count: 6
[Debug :Modding API] Character save: Panyakulpanich Siroast
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Panyakulpanich Siroast]
[Debug :Sideloader] External info count: 14
[Debug :Modding API] Character save: Momoe Chika
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Momoe Chika]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Yokoi Yuzuha
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Yokoi Yuzuha]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Tokunaga Shinobu
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Tokunaga Shinobu]
[Debug :Sideloader] External info count: 1
[Debug :Modding API] Character save: Sawai Hinata
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Sawai Hinata]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Aihara Rena
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Aihara Rena]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Aoyama Kanon
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Aoyama Kanon]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: J J
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [J J]
[Debug :Sideloader] External info count: 4
[Debug :Modding API] Character save: Panyakulpanich Siroast
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Panyakulpanich Siroast]
[Debug :Sideloader] External info count: 8
[Debug :Modding API] Character save: Oodori Yuna
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Oodori Yuna]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Hatane Eri
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Hatane Eri]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Sitri
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Sitri]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Kawano Tamako
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Kawano Tamako]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Momose Hinano
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Momose Hinano]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Kuzumi Natsuki
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Kuzumi Natsuki]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Nitsuru Youko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Nitsuru Youko]
[Debug :Sideloader] External info count: 20
[Debug :Modding API] Character save: Mizuno Ayaka
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Mizuno Ayaka]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Hidaka Eriko
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Hidaka Eriko]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Minezaki Suzune
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Minezaki Suzune]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Shiina Kureha
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Shiina Kureha]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: 白峰 一乃
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [白峰 一乃]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Takase Ichika
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Takase Ichika]
[Debug :Sideloader] External info count: 0
[Debug :Modding API] Character save: Ida Sana
[Debug :AccStateSync] [OnCardBeingSaved][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Sitri] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ida Sana] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][J J] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnCardBeingSaved][Aoyama Kanon] Fired!!
[Debug :Sideloader] Reloading card [Ida Sana]
[Debug :Sideloader] External info count: 0
[Debug :Extended Save] SaveData hook!
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 310)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 71636.
Total: 406.620880 ms (FindLiveObjects: 3.563100 ms CreateObjectMapping: 1.111300 ms
MarkObjects: 401.889404 ms DeleteObjects: 0.056600 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneUnloaded - Save
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 7 Unused Serialized files (Serialized files now loaded: 310)
Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 78868.
Total: 431.309998 ms (FindLiveObjects: 3.918800 ms CreateObjectMapping: 1.530800 ms
MarkObjects: 424.736206 ms DeleteObjects: 1.123400 ms)
[Debug :Translation Helper] FreshnessCheck clearing: 16
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78843.
Total: 441.821320 ms (FindLiveObjects: 12.080500 ms CreateObjectMapping: 1.662100
ms MarkObjects: 428.030914 ms DeleteObjects: 0.047100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78769.
Total: 429.351288 ms (FindLiveObjects: 4.041400 ms CreateObjectMapping: 1.286900 ms
MarkObjects: 423.963989 ms DeleteObjects: 0.058200 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 310)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 78883.
Total: 436.152618 ms (FindLiveObjects: 3.900800 ms CreateObjectMapping: 1.395500 ms
MarkObjects: 430.810516 ms DeleteObjects: 0.045200 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
[Debug :Modding API] SceneManager.sceneUnloaded - NightMenu
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 71284.
Total: 414.026703 ms (FindLiveObjects: 3.549300 ms CreateObjectMapping: 1.124800 ms
MarkObjects: 406.535492 ms DeleteObjects: 2.816200 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 71284.
Total: 405.037323 ms (FindLiveObjects: 3.541500 ms CreateObjectMapping: 1.123600 ms
MarkObjects: 400.306305 ms DeleteObjects: 0.065300 ms)
[Debug :Modding API] Character card load: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 309)
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 71344.
Total: 407.396698 ms (FindLiveObjects: 3.367100 ms CreateObjectMapping: 1.033000 ms
MarkObjects: 400.452698 ms DeleteObjects: 2.543400 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 309)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 71350.
Total: 401.758789 ms (FindLiveObjects: 3.544600 ms CreateObjectMapping: 1.039100 ms
MarkObjects: 397.124420 ms DeleteObjects: 0.050000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 309)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Unloading 3478 unused Assets to reduce memory usage. Loaded Objects now: 75621.
Total: 450.441010 ms (FindLiveObjects: 3.994200 ms CreateObjectMapping: 1.807300 ms
MarkObjects: 425.582794 ms DeleteObjects: 19.056000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 76031.
Total: 437.806305 ms (FindLiveObjects: 3.592200 ms CreateObjectMapping: 1.472100 ms
MarkObjects: 423.578705 ms DeleteObjects: 9.162601 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.googleapis.com:443' due to inactivity.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 8474 unused Assets to reduce memory usage. Loaded Objects now: 78346.
Total: 444.955811 ms (FindLiveObjects: 3.747000 ms CreateObjectMapping: 1.754400 ms
MarkObjects: 418.715210 ms DeleteObjects: 20.738499 ms)
[Debug :Modding API] Character load/reload: Mizuno Ayaka
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
6
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
Unloading 6956 unused Assets to reduce memory usage. Loaded Objects now: 78202.
Total: 448.885406 ms (FindLiveObjects: 4.402200 ms CreateObjectMapping: 2.422600 ms
MarkObjects: 419.417694 ms DeleteObjects: 22.642099 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 2295 unused Assets to reduce memory usage. Loaded Objects now: 78202.
Total: 431.182281 ms (FindLiveObjects: 3.920700 ms CreateObjectMapping: 1.728200 ms
MarkObjects: 420.969818 ms DeleteObjects: 4.563100 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 3545 unused Assets to reduce memory usage. Loaded Objects now: 72754.
Total: 441.137787 ms (FindLiveObjects: 4.034000 ms CreateObjectMapping: 2.025600 ms
MarkObjects: 426.414001 ms DeleteObjects: 8.663600 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 72756.
Total: 405.961395 ms (FindLiveObjects: 3.526400 ms CreateObjectMapping: 1.477200 ms
MarkObjects: 400.890717 ms DeleteObjects: 0.066500 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 72756.
Total: 401.033020 ms (FindLiveObjects: 3.561000 ms CreateObjectMapping: 1.083700 ms
MarkObjects: 396.319885 ms DeleteObjects: 0.067900 ms)
[Debug :Modding API] Character card load: Sitri
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.ADVScene.BasePosition.Characters.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 4
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 72807.
Total: 423.791412 ms (FindLiveObjects: 3.329600 ms CreateObjectMapping: 1.033500 ms
MarkObjects: 416.785522 ms DeleteObjects: 2.642300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 72814.
Total: 420.629700 ms (FindLiveObjects: 3.829800 ms CreateObjectMapping: 1.237700 ms
MarkObjects: 415.508820 ms DeleteObjects: 0.052700 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Unloading 3479 unused Assets to reduce memory usage. Loaded Objects now: 75918.
Total: 446.041718 ms (FindLiveObjects: 3.861400 ms CreateObjectMapping: 1.788400 ms
MarkObjects: 421.968323 ms DeleteObjects: 18.422800 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 76055.
Total: 424.333405 ms (FindLiveObjects: 4.585000 ms CreateObjectMapping: 1.472300 ms
MarkObjects: 415.789917 ms DeleteObjects: 2.485300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 85806.
Total: 430.982880 ms (FindLiveObjects: 3.826700 ms CreateObjectMapping: 1.980300 ms
MarkObjects: 425.080688 ms DeleteObjects: 0.094500 ms)
[Debug :Modding API] Character load/reload: Sitri
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene.ADVScene.BasePosition.Characters.chaF_033.BodyTop.p_cf_body_00.cf_o_roo
t.n_body.n_dankon.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.Hooks:CharaData_InitializePost(CharaData)
ADV.CharaData:DMD<ADV.CharaData::Initialize>(CharaData)
ADV.CharaData:Update()
ADV.CommandController:Update()
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
Unloading 10243 unused Assets to reduce memory usage. Loaded Objects now: 85830.
Total: 463.042114 ms (FindLiveObjects: 4.570900 ms CreateObjectMapping: 2.680600 ms
MarkObjects: 426.508911 ms DeleteObjects: 29.280899 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
Unloading 3332 unused Assets to reduce memory usage. Loaded Objects now: 85833.
Total: 437.526611 ms (FindLiveObjects: 4.418200 ms CreateObjectMapping: 2.595400 ms
MarkObjects: 421.860016 ms DeleteObjects: 8.652300 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 1
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
Unloading 6763 unused Assets to reduce memory usage. Loaded Objects now: 85850.
Total: 441.966492 ms (FindLiveObjects: 3.971800 ms CreateObjectMapping: 2.017300 ms
MarkObjects: 423.266510 ms DeleteObjects: 12.710100 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 83618.
Total: 430.518890 ms (FindLiveObjects: 4.033200 ms CreateObjectMapping: 1.847800 ms
MarkObjects: 421.868896 ms DeleteObjects: 2.768300 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 83620.
Total: 454.038513 ms (FindLiveObjects: 3.795800 ms CreateObjectMapping: 2.022800 ms
MarkObjects: 448.137482 ms DeleteObjects: 0.081800 ms)
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 83620.
Total: 427.802490 ms (FindLiveObjects: 3.704600 ms CreateObjectMapping: 1.885800 ms
MarkObjects: 422.129608 ms DeleteObjects: 0.081800 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 10875 unused Assets to reduce memory usage. Loaded Objects now: 72770.
Total: 451.932190 ms (FindLiveObjects: 3.730900 ms CreateObjectMapping: 1.886400 ms
MarkObjects: 415.682617 ms DeleteObjects: 30.631500 ms)
[Debug :Modding API] SceneManager.activeSceneChanged - from MyRoom to Action
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :Modding API] SceneManager.sceneUnloaded - MyRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 306)
Unloading 254 unused Assets to reduce memory usage. Loaded Objects now: 72039.
Total: 404.021515 ms (FindLiveObjects: 3.245800 ms CreateObjectMapping: 0.893600 ms
MarkObjects: 394.205078 ms DeleteObjects: 5.676200 ms)
[Debug :Modding API] SceneManager.sceneLoaded - Ground in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Ground
[Debug :Translation Helper] TranslatorReplacementsManager.Cleanup: removed 0
entries (106 remain)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 308)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 73652.
Total: 403.598389 ms (FindLiveObjects: 3.648900 ms CreateObjectMapping: 1.033100 ms
MarkObjects: 398.758514 ms DeleteObjects: 0.157100 ms)
[Debug :Modding API] Character load/reload: NULL
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Player.chaM_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(2)_2-1_14.chaF_001.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(23)_2-1_17.chaF_002.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_2-1_5.chaF_003.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_11.chaF_004.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(36)_1-1_3.chaF_005.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(21)_2-1_1.chaF_006.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_19.chaF_007.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(29)_1-1_4.chaF_008.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(33)_3-1_0.chaF_009.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_8.chaF_010.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(34)_2-1_7.chaF_011.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(14)_2-1_13.chaF_012.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(38)_2-1_24.chaF_013.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(13)_2-1_9.chaF_014.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(24)_1-1_2.chaF_015.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(26)_1-1_0.chaF_016.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(20)_2-1_0.chaF_017.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_2.chaF_018.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(17)_2-1_15.chaF_019.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(25)_2-1_22.chaF_020.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(1)_2-1_16.chaF_021.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(11)_3-1_3.chaF_022.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(12)_3-1_2.chaF_023.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(31)_3-1_1.chaF_024.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(10)_1-1_1.chaF_025.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(37)_2-1_10.chaF_026.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(9)_2-1_6.chaF_027.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(0)_2-1_12.chaF_028.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(18)_2-1_23.chaF_029.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(5)_2-1_3.chaF_030.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(35)_2-1_4.chaF_031.
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.NPC(8)_2-1_18.chaF_032.
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 309)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
InvalidCastException: Cannot cast from source type to destination type.
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()+
(AdditionalTexture)➞ bool
int
System.Collections.Generic.List<KoiSkinOverlayX.AdditionalTexture>.RemoveAll(Predic
ate<AdditionalTexture>)
void KK_Plugins.UncensorSelector+UncensorSelectorController.UpdateSkinOverlay()
bool
KK_Plugins.UncensorSelector+UncensorSelectorController+<ReloadCharacterUncensor>d__
38.MoveNext()
void UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
KK_Plugins.UncensorSelectorController:UpdateUncensor()
KK_Plugins.UncensorSelectorController:OnReload(GameMode, Boolean)
KKAPI.Chara.CharaCustomFunctionController:OnReloadInternal(GameMode)
KKAPI.Chara.CharacterApi:ReloadChara(ChaControl)
KKAPI.Chara.<DelayedReloadChara>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Houjou Roy] Fired!!
[Debug :AccStateSync] [OnReload][Houjou Roy] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Houjou Roy] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Oodori Yuna] Fired!!
[Debug :AccStateSync] [OnReload][Oodori Yuna] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Oodori Yuna] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][อูโ่ ชตนานั นท ์ สรวิศ] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yamamoto Maiko] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiramine Kazuno] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [OnReload][Takatsu Tamami] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takatsu Tamami] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hatane Eri] Fired!!
[Debug :AccStateSync] [OnReload][Hatane Eri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Hatane Eri] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takase Ichika] Fired!!
[Debug :AccStateSync] [OnReload][Takase Ichika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takase Ichika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momose Hinano] Fired!!
[Debug :AccStateSync] [OnReload][Momose Hinano] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Momose Hinano] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sawai Hinata] Fired!!
[Debug :AccStateSync] [OnReload][Sawai Hinata] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sawai Hinata] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Takikawa Karen] Fired!!
[Debug :AccStateSync] [OnReload][Takikawa Karen] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Takikawa Karen] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aihara Rena] Fired!!
[Debug :AccStateSync] [OnReload][Aihara Rena] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Aihara Rena] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sitri] Fired!!
[Debug :AccStateSync] [OnReload][Sitri] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sitri] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Sitri] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Panyakulpanich Siroast]
Fired!!
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaTriggerInfo loaded
from extdata
[Debug :AccStateSync] [OnReload][Panyakulpanich Siroast] CharaVirtualGroupNames
loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shiina Kureha] Fired!!
[Debug :AccStateSync] [OnReload][Shiina Kureha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shiina Kureha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [OnReload][Hidaka Eriko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Hidaka Eriko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ida Sana] Fired!!
[Debug :AccStateSync] [OnReload][Ida Sana] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ida Sana] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ida Sana] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kawano Tamako] Fired!!
[Debug :AccStateSync] [OnReload][Kawano Tamako] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kawano Tamako] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Ogami Arisa] Fired!!
[Debug :AccStateSync] [OnReload][Ogami Arisa] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Ogami Arisa] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Momoe Chika] Fired!!
[Debug :AccStateSync] [OnReload][Momoe Chika] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Momoe Chika] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [OnReload][Saegusa Aoi] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Saegusa Aoi] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Mizuno Ayaka] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [OnReload][Nitsuru Youko] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Nitsuru Youko] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Kuzumi Natsuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [OnReload][Minezaki Suzune] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Minezaki Suzune] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [OnReload][Horikata Itsuru] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Horikata Itsuru] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Honma Yukie] Fired!!
[Debug :AccStateSync] [OnReload][Honma Yukie] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][Honma Yukie] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [OnReload][Shimada Miyuki] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Shimada Miyuki] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][J J] Fired!!
[Debug :AccStateSync] [OnReload][J J] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][J J] CharaTriggerInfo loaded from extdata
[Debug :AccStateSync] [OnReload][J J] CharaVirtualGroupNames loaded from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Yokoi Yuzuha] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Tokunaga Shinobu] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [OnReload][Aoyama Kanon] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Aoyama Kanon] CharaVirtualGroupNames loaded from
extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
Unloading 18759 unused Assets to reduce memory usage. Loaded Objects now: 73662.
Total: 576.156982 ms (FindLiveObjects: 4.958200 ms CreateObjectMapping: 9.035700 ms
MarkObjects: 415.780182 ms DeleteObjects: 146.382004 ms)
[Debug :Modding API] Character card load: 櫻井 野乃花
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene.Fix(-4)__-1.chaF_033.
[Debug :AccStateSync] [Start] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [OnCoordinateChanged][Sakurai Nonaka]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sakurai Nonaka] TriggerEnabled false
[Debug :AccStateSync] [OnReload] Fired!!
[Debug :AccStateSync] [ResetCharaTriggerInfo][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [ResetCharaVirtualGroupNames][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [OnReload][Sakurai Nonaka] ExtendedData.version: 5
[Debug :AccStateSync] [OnReload][Sakurai Nonaka] CharaTriggerInfo loaded from
extdata
[Debug :AccStateSync] [OnReload][Sakurai Nonaka] CharaVirtualGroupNames loaded
from extdata
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sakurai Nonaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sakurai Nonaka] TriggerEnabled false
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 309)
Unloading 7256 unused Assets to reduce memory usage. Loaded Objects now: 75032.
Total: 441.695526 ms (FindLiveObjects: 4.592300 ms CreateObjectMapping: 1.845600 ms
MarkObjects: 418.311005 ms DeleteObjects: 16.945999 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 308)
[Debug :Translation Helper] Registering as translation replacement: Nonaka
[Debug :Translation Helper] Registering as translation replacement: Sakurai
[Debug :Translation Helper] Registering as translation replacement: Nonoka-sensei
[Debug :Translation Helper] Registering as translation replacement: Sakurai Nonaka
Unloading 40874 unused Assets to reduce memory usage. Loaded Objects now: 74123.
Total: 538.058716 ms (FindLiveObjects: 8.216100 ms CreateObjectMapping: 4.379600 ms
MarkObjects: 401.578613 ms DeleteObjects: 123.883705 ms)
[Debug :AccStateSync] [OnCoordinateChanged][Houjou Roy] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Houjou Roy] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Houjou Roy] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Oodori Yuna] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Oodori Yuna] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Oodori Yuna] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][อูโ่ ชตนานั นท ์ สรวิศ] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][อูโ่ ชตนานั นท ์ สรวิศ] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Yamamoto Maiko]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yamamoto Maiko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yamamoto Maiko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiramine Kazuno]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiramine Kazuno] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiramine Kazuno] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Takatsu Tamami]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takatsu Tamami] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takatsu Tamami] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hatane Eri] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hatane Eri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hatane Eri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takase Ichika] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takase Ichika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takase Ichika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momose Hinano] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momose Hinano] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momose Hinano] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sawai Hinata] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sawai Hinata] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sawai Hinata] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Takikawa Karen]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Takikawa Karen] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Takikawa Karen] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Aihara Rena] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aihara Rena] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aihara Rena] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Sitri] CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Sitri] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Sitri] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Panyakulpanich Siroast]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Panyakulpanich Siroast] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Panyakulpanich Siroast]
TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shiina Kureha] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shiina Kureha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shiina Kureha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Hidaka Eriko] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Hidaka Eriko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Hidaka Eriko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Ida Sana] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ida Sana] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ida Sana] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Kawano Tamako] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kawano Tamako] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kawano Tamako] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Ogami Arisa] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Ogami Arisa] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Ogami Arisa] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Momoe Chika] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Momoe Chika] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Momoe Chika] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Saegusa Aoi] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Saegusa Aoi] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Saegusa Aoi] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Mizuno Ayaka] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Mizuno Ayaka] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Mizuno Ayaka] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Nitsuru Youko] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Nitsuru Youko] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Nitsuru Youko] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Kuzumi Natsuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Kuzumi Natsuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Kuzumi Natsuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Minezaki Suzune]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Minezaki Suzune] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Minezaki Suzune] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Horikata Itsuru]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Horikata Itsuru] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Horikata Itsuru] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Honma Yukie] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Honma Yukie] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Honma Yukie] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Shimada Miyuki]
CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Shimada Miyuki] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Shimada Miyuki] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][J J] CurrentCoordinateIndex: 0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][J J] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][J J] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Yokoi Yuzuha] CurrentCoordinateIndex:
0
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Yokoi Yuzuha] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Yokoi Yuzuha] TriggerEnabled false
[Debug :AccStateSync] [OnCoordinateChanged][Tokunaga Shinobu]
CurrentCoordinateIndex: 2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Tokunaga Shinobu] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Tokunaga Shinobu] TriggerEnabled
false
[Debug :AccStateSync] [OnCoordinateChanged][Aoyama Kanon] CurrentCoordinateIndex:
2
[Debug :AccStateSync] [InitCurOutfitTriggerInfo][Aoyama Kanon] Fired!!
[Debug :AccStateSync] [InitCurOutfitTriggerInfo]
CurOutfitTriggerInfo.Parts.Count() 0
[Debug :AccStateSync] [InitOutfitTriggerInfo][Aoyama Kanon] TriggerEnabled false
[Debug :IllusionFixes] Starting full garbage collection
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 10 Unused Serialized files (Serialized files now loaded: 308)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83220.
Total: 460.843903 ms (FindLiveObjects: 3.821800 ms CreateObjectMapping: 1.488300 ms
MarkObjects: 455.471313 ms DeleteObjects: 0.061900 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 308)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 74307.
Total: 388.057404 ms (FindLiveObjects: 3.445000 ms CreateObjectMapping: 1.056700 ms
MarkObjects: 383.315399 ms DeleteObjects: 0.239400 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Exit
[Debug :Modding API] SceneManager.sceneLoaded - Config in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 308)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 80206.
Total: 436.007721 ms (FindLiveObjects: 3.887900 ms CreateObjectMapping: 1.488000 ms
MarkObjects: 430.500000 ms DeleteObjects: 0.131000 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 308)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 80182.
Total: 443.455475 ms (FindLiveObjects: 3.844800 ms CreateObjectMapping: 1.490000 ms
MarkObjects: 438.063110 ms DeleteObjects: 0.057000 ms)
[Debug :IllusionFixes] Starting full garbage collection
[Debug :XUnity.AutoTranslator] Closing connections to endpoint
'https://translate.googleapis.com:443' due to inactivity.
[Debug :Modding API] SceneManager.sceneUnloaded - Config
[Debug :Modding API] SceneManager.sceneLoaded - Status in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 9 Unused Serialized files (Serialized files now loaded: 308)
Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 83221.
Total: 459.072296 ms (FindLiveObjects: 3.978000 ms CreateObjectMapping: 1.927900 ms
MarkObjects: 452.833801 ms DeleteObjects: 0.331900 ms)
[Debug :Modding API] SceneManager.sceneUnloaded - Status
[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 308)
Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 74325.
Total: 400.720795 ms (FindLiveObjects: 3.682700 ms CreateObjectMapping: 1.185000 ms
MarkObjects: 395.618195 ms DeleteObjects: 0.234200 ms)
Coroutine couldn't be started because the the game object 'BepInEx_Manager' is
inactive!
(Filename: Line: 769)
[Debug :Translation Helper] FreshnessCheck clearing: 11
[Debug :IllusionFixes] Starting unused asset cleanup