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Output Log

The document contains log output from the initialization of the game engine version 5.3.6p5 for 'Mother Russia Bleeds', detailing the graphics device setup, assembly loading, and input initialization. It also includes messages about unused assets being unloaded to optimize memory usage and some warnings about missing icons and invalid layer indices. Overall, it provides a technical overview of the game's startup process and resource management.

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nikitin.vld
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0% found this document useful (0 votes)
34 views3 pages

Output Log

The document contains log output from the initialization of the game engine version 5.3.6p5 for 'Mother Russia Bleeds', detailing the graphics device setup, assembly loading, and input initialization. It also includes messages about unused assets being unloaded to optimize memory usage and some warnings about missing icons and invalid layer indices. Overall, it provides a technical overview of the game's startup process and resource management.

Uploaded by

nikitin.vld
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.3.

6p5 (d64ba7d31ce9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06)
Vendor: NVIDIA
VRAM: 8019 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
XInputDotNetPure.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\XInputDotNetPure.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
XInputDotNetPure.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\SonyNP.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
SonyNP.dll into Unity Child Domain
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\SonyPS4CommonDialog.dll (this message is harmless)
Loading D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\Managed\
SonyPS4CommonDialog.dll into Unity Child Domain
- Completed reload, in 0.685 seconds
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 144Hz; virtual: 2560x1440 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.020700 ms
Non platform assembly: data-000000002EA02010 (this message is harmless)
Fallback handler could not load library D:/Mother Russia Bleeds/windows_x64/Mother
Russia Bleeds_Data/Mono/data-000000002EA02010.dll
Non platform assembly: data-000000002EA13BB0 (this message is harmless)
Fallback handler could not load library D:/Mother Russia Bleeds/windows_x64/Mother
Russia Bleeds_Data/Mono/data-000000002EA13BB0.dll
Non platform assembly: data-00000000305A9040 (this message is harmless)
Fallback handler could not load library D:/Mother Russia Bleeds/windows_x64/Mother
Russia Bleeds_Data/Mono/data-00000000305A9040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: D:\Mother Russia Bleeds\windows_x64\Mother Russia Bleeds_Data\
Managed\System.Xml.dll (this message is harmless)
Joystick connected ("Wireless Controller").

(Filename: Line: 1353)

Joystick reconnected ("Wireless Controller").

(Filename: Line: 1325)

Icon missing : Jump of category KEYBOARD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Icon missing : Jump of category KEYBOARD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.425600 ms

Unloading 1162 unused Assets to reduce memory usage. Loaded Objects now: 3300.
Total: 9.500500 ms (FindLiveObjects: 0.158300 ms CreateObjectMapping: 0.112500 ms
MarkObjects: 7.536400 ms DeleteObjects: 1.690300 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.070400 ms

Unloading 2118 unused Assets to reduce memory usage. Loaded Objects now: 6014.
Total: 9.216001 ms (FindLiveObjects: 0.266800 ms CreateObjectMapping: 0.162900 ms
MarkObjects: 7.915600 ms DeleteObjects: 0.870200 ms)

Icon missing : Jump of category KEYBOARD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
Icon missing : Jump of category KEYBOARD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.744100 ms

Unloading 3137 unused Assets to reduce memory usage. Loaded Objects now: 3303.
Total: 10.665999 ms (FindLiveObjects: 0.207300 ms CreateObjectMapping: 0.175300 ms
MarkObjects: 7.757400 ms DeleteObjects: 2.525600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.785900 ms

Unloading 2067 unused Assets to reduce memory usage. Loaded Objects now: 6196.
Total: 9.742500 ms (FindLiveObjects: 0.253900 ms CreateObjectMapping: 0.247000 ms
MarkObjects: 8.302100 ms DeleteObjects: 0.939100 ms)

Animator.GotoState: State could not be found

(Filename: Line: 1063)

Invalid Layer Index '-1'

(Filename: Line: 667)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 2.722500 ms

Unloading 3219 unused Assets to reduce memory usage. Loaded Objects now: 6555.
Total: 11.670401 ms (FindLiveObjects: 0.335900 ms CreateObjectMapping: 0.380800 ms
MarkObjects: 9.244700 ms DeleteObjects: 1.708500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.708200 ms

Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 6000.
Total: 9.211400 ms (FindLiveObjects: 0.177100 ms CreateObjectMapping: 0.190500 ms
MarkObjects: 8.312300 ms DeleteObjects: 0.530900 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.926000 ms

Unloading 3656 unused Assets to reduce memory usage. Loaded Objects now: 6483.
Total: 10.989300 ms (FindLiveObjects: 0.246700 ms CreateObjectMapping: 0.204300 ms
MarkObjects: 9.176500 ms DeleteObjects: 1.360900 ms)

Setting up 2 worker threads for Enlighten.


Thread -> id: 4388 -> priority: 1
Thread -> id: 4e00 -> priority: 1

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