Initialize engine version: 5.6.
3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA GeForce GTS 250 (ID=0x615)
Vendor: NVIDIA
VRAM: 991 MB
Driver: 21.21.13.4201
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\zlib.net.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\PlayMaker.dll into Unity Child Domain
- Completed reload, in 5.354 seconds
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on GameMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on PlayMakerUnity2d
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed
(Filename: Line: 376)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 2.189891 ms
Graphics tier changed to High
(Filename:
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Steam initializing
(Filename:
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Steam logged in as Dio
(Filename:
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Selected online subsystem SteamOnlineSubsystem
(Filename:
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Discovered supported language: DE
(Filename:
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Line: 51)
Discovered supported language: EN
(Filename:
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Line: 51)
Discovered supported language: ES
(Filename:
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Line: 51)
Discovered supported language: FR
(Filename:
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Line: 51)
Discovered supported language: IT
(Filename:
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Discovered supported language: JA
(Filename:
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Discovered supported language: KO
(Filename:
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Line: 51)
Discovered supported language: PT
(Filename:
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Line: 51)
Discovered supported language: RU
(Filename:
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Line: 51)
Discovered supported language: ZH
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Loaded saved language code 'ES'
(Filename:
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Line: 51)
Restored language code 'ES'
(Filename:
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Line: 51)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Platform assembly: C:\Users\DJKAS\Desktop\Holl.Kni.Lifeblood.v1.3.0.6.AquíoyAhora\
hollow_knight_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3373.
Total: 4.570740 ms (FindLiveObjects: 0.343519 ms CreateObjectMapping: 0.309540 ms
MarkObjects: 3.886080 ms DeleteObjects: 0.030580 ms)
WARNING: Shader Unsupported: 'Sprites/Lit' - Pass '' has no vertex shader
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.543851 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
Performing automatic level start.
(Filename:
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Line: 51)
Heap size set to 1024 megabytes
(Filename:
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Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 41396.
Total: 233.690140 ms (FindLiveObjects: 6.652241 ms CreateObjectMapping: 3.503826 ms
MarkObjects: 223.278915 ms DeleteObjects: 0.254156 ms)
Making UI menu lean.
(Filename:
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Line: 51)
FSM not Preprocessed: Knight : Dream Return
(Filename:
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Line: 51)
FSM not Preprocessed: Knight : Dream Nail
(Filename:
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FSM not Preprocessed: Knight : Surface Water
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Knight : Nail Arts
(Filename:
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FSM not Preprocessed: Knight : Superdash
(Filename:
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FSM not Preprocessed: Knight : Roar Lock
(Filename:
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FSM not Preprocessed: Knight : Map Control
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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FSM not Preprocessed: Knight : Spell Control
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: Charm Effects : Thorn Counter
(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 1 : glow_bug
(Filename:
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FSM not Preprocessed: Buzzer 2 : flyer_receive_direction_msg
(Filename:
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FSM not Preprocessed: Buzzer 2 : chaser
(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 15 : glow_bug
(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 10 : glow_bug
(Filename:
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FSM not Preprocessed: Glow Bug 4 : glow_bug
(Filename:
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FSM not Preprocessed: Geo Rock 4 : Geo Rock
(Filename:
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FSM not Preprocessed: Geo Rock 1 : Geo Rock
(Filename:
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FSM not Preprocessed: Glow Bug 3 : glow_bug
(Filename:
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Line: 51)
FSM not Preprocessed: Mr Mushroom NPC (1) : Control
(Filename:
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FSM not Preprocessed: Mr Mushroom NPC (1) : npc_control
(Filename:
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FSM not Preprocessed: Glow Bug 14 : glow_bug
(Filename:
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FSM not Preprocessed: Glow Bug 8 (1) : glow_bug
(Filename:
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FSM not Preprocessed: Tut_tablet_top : Inspection
(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
FSM not Preprocessed: Geo Rock 3 : Geo Rock
(Filename:
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FSM not Preprocessed: Glow Bug 16 : glow_bug
(Filename:
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FSM not Preprocessed: Geo Rock 2 : Geo Rock
(Filename:
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FSM not Preprocessed: Tut_tablet_top (2) : Inspection
(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 2 : glow_bug
(Filename:
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FSM not Preprocessed: Glow Bug : glow_bug
(Filename:
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FSM not Preprocessed: Tut_tablet_top (1) : Inspection
(Filename:
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Line: 51)
AddEventHandlerComponent: PlayMakerFixedUpdate
(Filename:
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Line: 51)
FSM not Preprocessed: Glow Bug 8 : glow_bug
(Filename:
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Line: 51)
FSM not Preprocessed: Geo Rock 5 : Geo Rock
(Filename:
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FSM not Preprocessed: Buzzer 1 : flyer_receive_direction_msg
(Filename:
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Line: 51)
FSM not Preprocessed: Buzzer 1 : chaser
(Filename:
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Line: 51)
FSM not Preprocessed: Buzzer : flyer_receive_direction_msg
(Filename:
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Line: 51)
FSM not Preprocessed: Buzzer : chaser
(Filename:
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Line: 51)
Deferring level start (marked as manual).
(Filename:
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Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 57504.
Total: 301.222046 ms (FindLiveObjects: 8.484344 ms CreateObjectMapping: 4.172516 ms
MarkObjects: 286.721893 ms DeleteObjects: 1.842295 ms)
FSM not Preprocessed: Geo Sprite : Geo Sprite
(Filename:
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Line: 51)
FSM not Preprocessed: Charms : UI Charms
(Filename:
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Line: 51)
Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Strike Nail R prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Slash Impact R prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Object Pool attached to GlobalPool has run out of Run Effects prefabs,
Instantiating an additional one.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Setting up 1 worker threads for Enlighten.
Thread -> id: 670 -> priority: 1
Shutting down Steam API.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)