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Weather Effects Dry and Sunny Sunny With Rain Showers: Heavy Armor Exhaustion

Tropical environments are generally hot and humid, with temperatures between 70-95°F. Heavy clothing and armor can easily exhaust those unaccustomed to the heat and humidity. During rainy periods, a heavy sheet of rain falls and humidity rises, though the jungle canopy blocks most rain. Strong storms bring high winds, heavy rain, and lightning that cause rivers to swell, preventing boat travel and requiring sheltering until the storm passes. Thick mists can greatly reduce visibility.

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0% found this document useful (0 votes)
89 views1 page

Weather Effects Dry and Sunny Sunny With Rain Showers: Heavy Armor Exhaustion

Tropical environments are generally hot and humid, with temperatures between 70-95°F. Heavy clothing and armor can easily exhaust those unaccustomed to the heat and humidity. During rainy periods, a heavy sheet of rain falls and humidity rises, though the jungle canopy blocks most rain. Strong storms bring high winds, heavy rain, and lightning that cause rivers to swell, preventing boat travel and requiring sheltering until the storm passes. Thick mists can greatly reduce visibility.

Uploaded by

Michael Miller
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Weather Effects

Tropical environments are hot, humid and rainy all Dry and Sunny
year long, with only a slight reprieve during the dry These days are rare and should be enjoyed.
season. Generally temperatures range between 70° F
to 95° F, only falling a few degrees lower during the
dry seasons. Sunny with Rain Showers
The warmth and humidity makes wearing thick Smaller localized rain clouds fill the skies, leaving the
clothing and heavy armor cumbersome and draining, days filled both with rain and rainbows. Combine both
causing those who wear heavy Armor without “Dry and Sunny” and “Rainy” throughout the day.
proficiency in these environments to immediately gain
a level of exhaustion until they remove said armor. Rainy
A sheet of rain falls over the land, creating a damp but
slightly cozy atmosphere while walking under the
massive trees of the jungle. Though the humidity rises,
most places within the jungle are still relatively dry due
to the thick canopy catching most of the rain.

Heavy Rain
Rain and wind tear at the trees and pour down on any
poor adventurer out to test their luck. Any Perception
checks beyond 150ft. become blurred and are at
disadvantage except for anything that is huge or
larger. Any creature outside of this range that is large
or smaller gains the benefits of ¾ cover. Missile
weapon ranges are halved.

Tropical Storm
The sky darkens as lighting, rain and mayhem pour
down from above while the wind tears the trees away
from the earth itself. Rivers swell and rage through the
jungle, preventing any form of travel by boat. Any
guide worth their salt knows that the best choice is to
hunker down and wait out the storm, but there are
always those foolish enough to think they can test
mother nature.
Anyone braving the storm immediately gains a level of
exhaustion and must make a DC 10 Constitution
saving throw at the end of the day to prevent
weariness from setting in. On top of the attributes of
“Heavy Rain” all characters are also at disadvantage
for making Survival checks to navigate.
Misty
A low mist hangs in the air that limits vision to a
maximum of 150 ft. for everything of large size and
Extremely Warm
The heat rises to 95° F and above, making movement
smaller. Any such target is assumed to have total
cumbersome. Any character that decides to travel 1 or
cover while anything huge or larger past this range is
more hexes makes a DC 10 Constitution saving throw
considered to have ¾ cover. Any Survival check made
or gets a level of exhaustion.
to navigate through the mist has disadvantage.
During extremely dry days, characters need to 4
gallons of water (instead of 2). If they don’t drink at
Heavy Mist least 2 gallons, they gain an automatic level of
A thick almost tangible mist drowns out any vision past exhaustion (no save).
15ft. for everything large and smaller, with anything
huge or larger only being visible up to 30ft. away.
Sight based abilities past 15ft. are at disadvantage
Monsoon Shift
Occasionally a large period of rain and storm falls over
and everything past 15ft. has total cover. This
the land, making dry days a distant dream. Once a
disadvantage can’t be negated and also applies to
“Monsoon Shift” comes up on the tables switch over to
navigation.
the monsoon part of the table or, if you are already on
the monsoon table, move back onto the regular table.

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