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Tables
Weather Counter Table
D6 Condition Change
6 Weather Counter goes up 2
5 Weather Counter goes up 1
4 If Weather Counter is higher seasons perfect day it goes down
or 3 1. If Weather Counter is lower seasons perfect day it goes up 1.
If Weather Counter is the same as seasons perfect day it stays
the same.
2 Weather Counter goes down 1
1 Weather Counter goes down 2
Current Weather Table
Weather Weather Condition Season
Counter
11 Blizzard Winter
10 Medium Snowfall Winter
9 Light Snowfall Winter, Fall
8 Heavy Rain and Fall, Spring
Lightning
7 Medium Rainfall Fall, Spring
6 Light Rainfall Fall, Spring, Summer
5 Cool Day Winter, Fall, Spring,
Perfect Summer
Winter Day
4 Perfect Day Fall, Spring, Summer
Perfect
Fall/Spring
Day
3 Warm Day Fall, Spring, Summer
Perfect
Summer Day
2 Hot Day Summer
1 Very Hot Day Summer
0 Scorching Hot Summer
Weather in D&D No Season Restrictions
Often in Dungeons and Dragons, weather is
overlooked. This is a shame considering the In many campaign settings seasons are not
immersion it can add to the game. Weather is specified. In these cases, you can use the
an important part of world building. In Weather Table without any seasonal
history, weather has turned the tide to restrictions. In this case it could be
battles, lead explorers to their deaths, and possible for the weather to be scorching
influenced tales of monsters and deities. The hot one week and a blizzard the next.
tables and variant rules in this supplement This event is unlikely but in a fantasy
were created to add the sporadic and world it works fine and can be fun variety
everchanging nature of weather into the D&D for the players.
world. You will be surprised with the positive
changes that adding a weather system to your season. The counter stops at 5, the day will be
game can make. cool.
Using the tables Rolling Ahead
The Weather Table is designed to go up and Characters will want to predict
down as you roll on the Counter Table. Minor future weather conditions and plan their
storms can become worse or pass over. This adventures accordingly. Wizards may use
simulates the random nature of weather in divination magic to know future weather
the real world. First step is to decide what conditions, or a ranger could make a nature
season your world is currently in. Start the check to detect an incoming storm. Because of
Weather Table on the seasons Perfect Day. these possibilities you will need to roll weather
Roll on the Condition Change Table and move conditions in advance. I would recommend
the Weather Counter accordingly; do this rolling one week ahead of time. This allows
once a day to determine the change in players to predict incoming storms and plan
weather. Ignore weather conditions not listed attacks and adventures accordingly.
for your chosen season.
Weather Complications
Example Bad weather can cause complications.
Day One: Its winter in your world so the A terrible rain storm may delay adventure’s
Weather Counter starts at 5. Your roll on the travels, or a blizzard may be the perfect
Counter Table is a 6, so the Weather Counter opportunity for a sneak attack. Here are some
goes up 2 points. Because the Weather ideas for possible complications for each storm.
Counter numbers 6, 7, and 8 are restricted
from winter, you skip those numbers. The Blizzard: The temperature outside is perilous.
counter should now equal 10. There will be Adventures could freeze to death without
medium snowfall that day. correct gear. Anyone outside suffers from
Day Two: The next day, you roll a 4. Because Extreme Cold (See Dungeon Masters Guide
the perfect winter day is a 5 and you are Pg:110.) Creatures have disadvantage on
currently on 10, the counter drops 1 point. perception checks and advantage on stealth
There will be light snowfall that day. checks. The ground is covered in snow and is
Day Three: The last day, you roll a 1. This considered difficult terrain. Most roads are
lowers the counter by 2. Remember you skip 6, blocked by snow.
7, and 8. The counter cannot drop bellow 5
because no lower conditions are in the winter
Medium Snowfall: Creatures have
disadvantage on perception checks and
advantage on stealth checks. At night, anyone
outside suffers from Extreme Cold (See
Dungeon Masters Guide Pg:110.) If the snow
fall lasts several days, the terrain becomes
difficult.
Light Snowfall: Creatures have disadvantage
on perception checks.
Heavy Rain and Lightning: Creatures have
disadvantage on perception checks and
advantage on stealth checks. When outside,
getting hit by lightning is a deadly possibility.
In combat, roll a d100 before each creature’s
turn. Out of combat, roll randomly. On a 1 the
creature is stuck by lightning. The creature is
then targeted by a Call Lighting Spell (Spell
Save 18).
Medium Rainfall: Creatures have
disadvantage on perception checks and
advantage on stealth checks.
Light Rainfall: Creatures have disadvantage
on perception checks.
Very Hot Day: Characters outside are subject
to Extreme Heat (Dungeon Masters Guide
Pg:110.)
Scorching Hot Day: Characters outside are
subject to Extreme Heat (Dungeon Masters
Guide Pg:110.) Characters gain no benefit
from a short or long rest while in an area
affected by this weather condition.