Initialize engine version: 2019.4.
7f1 (e992b1a16e65)
[Subsystems] Discovering subsystems at path
C:/SteamLibrary/steamapps/common/Rust/RustClient_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.7111
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 10.751000 ms
Bootstrap Startup
Loading maps/maps.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/audio.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/content.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/items.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/monuments.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/skinnables.preload.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/textures.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/textures.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Loading shared/textures.split.split.bundle
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AssetBundleBackend:Load(String)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
System
Name: DESKTOP-LK4IKJ6
OS: Windows 10 (10.0.0) 64bit
CPU
Model: Intel(R) Core(TM) i3-3210 CPU @ 3.20GHz
Cores: 4
Memory: 12253 MB
GPU
Model: NVIDIA GeForce GTX 1060 3GB
API: Direct3D 11.0 [level 11.1]
Memory: 2988 MB
SM: 50
Process
Memory: 743 MB
Mono
Collects: 30
Memory: 11 MB
SteamID: 76561198284747227 (nesquik)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks)
PlatformService:Initialize(IPlatformHooks)
<Start>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Manifest Metadata Loaded
20660 pooled strings
9208 prefab properties
389 effect categories
1196 entity names
Command Line: "C:\SteamLibrary\steamapps\common\Rust\RustClient.exe" "-logfile"
"output_log.txt"
Command 'logfile' not found
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
Loading Items Took: 2.3225404 seconds
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
UnityEngine.StateChanged:Invoke(CullingGroupEvent)
System.Action`1:Invoke(T)
Mono.Data.Sqlite.SQLiteFinalCallback:Invoke(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Building Items Took: 2.3616055 seconds / Items: 718 / Blueprints: 442
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ItemManager:Initialize()
RustPlatformHooks:OnInventoryChanged(IPlayerInventory)
Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult)
UnityEngine.StateChanged:Invoke(CullingGroupEvent)
System.Action`1:Invoke(T)
Mono.Data.Sqlite.SQLiteFinalCallback:Invoke(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Command 'logfile' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Error starting RazerChromaService: System.DllNotFoundException: Unable to load DLL
'CChromaEditorLibrary64': The specified module could not be found.
at Rust.RGB.Razer.RazerChromaService.Start () [0x00000] in
<00000000000000000000000000000000>:0
at Rust.RGB.SteelSeries.SteelSeriesGameSenseService..cctor () [0x00000] in
<00000000000000000000000000000000>:0
at System.Array.UnsafeStore[T] (T[] array, System.Int32 index, T value) [0x00000]
in <00000000000000000000000000000000>:0
at Rust.RGB.SteelSeries.SteelSeriesGameSenseService..cctor () [0x00000] in
<00000000000000000000000000000000>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message)
[0x00000] in <00000000000000000000000000000000>:0
at Rust.RGB.RgbController.Worker () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.TimerCallback.Invoke (System.Object state) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal
(System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in
<00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean
bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in
<00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.RGB.SteelSeries.SteelSeriesGameSenseService:.cctor()
System.Array:UnsafeStore(T[], Int32, T)
Rust.RGB.SteelSeries.SteelSeriesGameSenseService:.cctor()
UnityEngine.Assertions.Assert:IsNotNull(T, String)
Rust.RGB.RgbController:Worker()
System.Threading.ThreadStart:Invoke()
System.Threading.Tasks.Task:Execute()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
System.Threading.Tasks.Task:ExecuteEntry(Boolean)
System.Threading.ThreadPoolWorkQueue:Dispatch()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Manifest Assets Loaded
110 skinnable objects
Unloading 5 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 11.578600 ms
Playing Video
C:/SteamLibrary/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/und
erwaterlabs.mp4
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MenuBackgroundVideo:NextVideo()
MenuBackgroundVideo:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 79558.
Total: 263.453300 ms (FindLiveObjects: 7.651500 ms CreateObjectMapping: 5.777200 ms
MarkObjects: 249.787100 ms DeleteObjects: 0.236800 ms)
Connecting: 35.198.34.25:28015 (attempt=0;timeout=10000)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Texture2D4:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.AsyncLocal`1:set_Value(T)
<DoStartup>d__12:System.Collections.IEnumerator.Reset()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object,
Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task,
Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.AsyncLocal`1:set_Value(T)
Steamworks.SteamVideo:.ctor()
System.Threading.TimerCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback,
Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.ThreadStart:Invoke()
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha
Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader
'Effects/Distortion/Free/CullOff' not found
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within
the maximum polygons limit (256). The partial hull will be used. Consider
simplifying your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 91]
(Filename: Line: 91)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.AssetBundle:LoadAsset(String)
AssetBundleBackend:LoadAsset(String)
FileSystemBackend:Load(String)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
PrefabPreProcess:Process(String, GameObject)
GameManager:FindPrefab(String)
<Run>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 334]
(Filename: Line: 334)
Unloading 2 Unused Serialized files (Serialized files now loaded: 67)
UnloadTime: 87.253200 ms
Unloading 119833 unused Assets to reduce memory usage. Loaded Objects now: 2296088.
Total: 1779.555300 ms (FindLiveObjects: 214.345300 ms CreateObjectMapping:
267.035000 ms MarkObjects: 1240.845500 ms DeleteObjects: 57.328900 ms)
WARNING: Shader Unsupported: 'Hidden/ReflectionProbeEx/Time of Day/Moon' - All
passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Generating procedural map of size 3600 with seed 14
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[0.7s] Loading World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU
(none of subshaders/fallbacks are suitable)
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[88.0s] Spawning World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[9.6s] Processing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[3.5s] Finalizing World
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 67)
[4.8s] Cleaning Up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
TimerSwitch:get_HasMenuOptions()
<InitCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 4398147.
Total: 3013.612600 ms (FindLiveObjects: 505.719500 ms CreateObjectMapping:
324.207400 ms MarkObjects: 2179.254300 ms DeleteObjects: 4.430700 ms)
Destroyed 2133 map networkables
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Client:DestroyNetworkables()
<DoClientConnected>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Game created! type was : assets/prefabs/gamemodes/vanilla.prefab
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BaseNetworkable:ClientSpawn(Entity)
Client:CreateOrUpdateEntity(Entity, Int64)
Client:OnEntities(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by BANAN1N (76561198340974092)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by entity
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by entity
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by lobinho703 (76561198144901351)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
You died: killed by Tiiujunk (76561198307995273)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
ConsoleNetwork:OnConsoleCommandfromServer(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Got Respawn Information
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BasePlayer:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[FileSystem] Not Found: (UnityEngine.Sprite)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FileSystem:Load(String, Boolean)
CommunityEntity:CreateComponents(GameObject, Object)
CommunityEntity:AddUI(RPCMessage)
CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)
Client:OnRPCMessage(Message)
Client:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Client:HandleMessage()
Facepunch.Network.Raknet.Client:Cycle()
Client:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Quitting
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConVar.Global:quit(Arg)
System.Action`1:Invoke(T)
ConsoleSystem:Internal(Arg)
ConsoleSystem:Run(Option, String, Object[])
RunConsoleCommand:ClientRun(String)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData,
GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventDa
ta)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Steam Client Shutdown
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rust.Platform.Steam.SteamPlatform:Shutdown()
Client:ShutdownClient()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)