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Commanders Reference Manual Rev40

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0% found this document useful (0 votes)
245 views129 pages

Commanders Reference Manual Rev40

Uploaded by

Test Test
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 129

READ ME BEFORE ENTERING

THE SPACE SHUTTLE


Flight Deck

Commander's Reference Manual


Rev 4.0



30YearsofSpaceShuttleMissions
'…the space conquest continues…'

This page intentionally left blank

SSM2007™ Commander's Reference Manual rev. 4.0 Page 2 of 129


Copyright and Trade Mark Statements

Space Shuttle Mission, Space Shuttle Mission 2007, '…the space


conquest goes on…', SSM, SSM2007 and Exciting Simulations are
Trade Marks and Copyrights of Simsquared Ltd. Exciting Simulations is
a brand of Simsquared Ltd.

This manual is Copyright of Simsquared Ltd. It is illegal to distribute this


document in any format or media without a written express permission from
Simsquared Ltd.

Simsquared Ltd. www.simsquared.com


Exciting Simulations www.excitingsimulations.com

The optimized 1km/pixel and 15m/pixel TrueEarth® Global Satellite


Imagery and specific 1m/pix aerial photography are used under license
from TerraMetrics Inc.

Musical score is used under license from Lynne Publishing

Special thanks to Dr. Raimondo Fortezza


of MARS® srl, Italy for his support of the ISS texturing design

TrackIR™ is a registered trade mark of NaturalPoint


TrackIR™ logo is used with the permission from Natural Point
TripleHead2Go™ is a registered trade mark of Matrox
nView™ is a registered trade mark of Nvidia
iWear™ is a registered trade mark of Vuzix

For a more in-depth reading and reference, we recommend the NASA


official Space Shuttle Manual as the ultimate source for the Space Shuttle
operations. The Space Shuttle Manual is accessible online at the official
NASA website at www.nasa.gov and other sources.

Some 3D models are used under license from their respective authors.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 3 of 129


This manual is suitable for SSM2007 version 5.20 and higher, and it
supersedes any previous versions of the manual.
Always visit the official SSM2007 website and download the latest manuals
and Missions/Features Packs

SSM2007™ Commander's Reference Manual rev. 4.0 Page 4 of 129


INTRODUCTION .......................................................................................... 9
THE SPACE SHUTTLE MISSION 2007™................................................. 10
A BRIEF ANATOMY OF THE SPACE SHUTTLE ..................................... 12
SPACE SHUTTLE MISSION PROFILE ..................................................... 19
The SSM2007™ GPC Functions and Modes .................................... 20
The Space Shuttle Mission Profile ..................................................... 21
THE SPACE SHUTTLE MISSION PHASES ............................................. 22
THE ASCENT PHASE ................................................................................. 23
T-20 minutes to Launch (MM 101)..................................................... 23
Launch to SRB Separation (MM-102) ............................................... 24
SRB Separation to MT Separation Complete (MM-103) ................... 25
ET Separation Complete to OMS-1 Burn (MM-104).......................... 26
Complete of OMS-1 to Complete of OMS-2 (MM-105) ..................... 26
THE POST INSERTION PHASE .................................................................... 26
Complete of OMS-2 to GPC mode OPS-2 (MM-106)........................ 26
FLIGHT PLAN, ORBIT OPS PHASE ............................................................. 27
ORB Maneuvers (MM-201)................................................................ 27
THE DEORB PREPARATIONS PHASE........................................................... 27
DEORB minus 1 day .......................................................................... 27
Crew at Deorb and Landing posts (MM-301) .................................... 27
THE ENTRY PHASE ................................................................................... 28
Confirm Deorbit and Landing process (MM-302) .............................. 28
End of Deorbit Burn to EI-5 minutes (MM-303) ................................. 28
EI-5 minutes to TAEM (MM-304) ....................................................... 29
TAEM to WOW Phase (MM-305) ...................................................... 30
WOW to Post Landing Phase (MM-901) ........................................... 31
MISSION CONTROL CENTER .................................................................. 32
ENTERING THE FLIGHT DECK ................................................................ 33
Crew Positions ................................................................................... 33
Panels ................................................................................................ 35
Selecting a panel ............................................................................... 37
CONTROLLING THE 3D COCKPIT LIGHTING ........................................ 38
MULTI FUNCTION DISPLAYS .................................................................. 39
THE HSI/ADI DISPLAYS ........................................................................... 41

SSM2007™ Commander's Reference Manual rev. 4.0 Page 5 of 129


CREW ALERT AND WARNING SYSTEMS .............................................. 43
Front Panel ........................................................................................ 44
Left Panel ........................................................................................... 44
BAY LIGHTING AND CCTV SYSTEMS .................................................... 45
Floodlights and CCTV ........................................................................ 45
The Video Monitor (MON1 or 2) ........................................................ 47
THE REMOTE MANIPULATOR SYSTEM (RMS) ..................................... 49
Anatomy ............................................................................................. 49
The RMS control panels .................................................................... 50
How to grapple ................................................................................... 54
ACHIEVING MISSION ORBIT ................................................................... 57
The M50 Reference System .............................................................. 58
XX MNVR YY (Maneuvering Display) ............................................... 60
UNIV PTG (Universal Pointing or OPS 2011) ................................... 62
USING THE DIGITAL AUTO PILOT (DAP) ............................................... 64
What does the DAP do? .................................................................... 64
Using the ORBITAL DAP to set the attitude ...................................... 64
DAP CONFIG Page (OPS 201 SPEC 20) ......................................... 66
RENDEZVOUS & DOCKING ..................................................................... 68
The Line of Sight Indicator ................................................................. 68
The Docking System .......................................................................... 71
Monitoring the Docking Process ........................................................ 73
How to dock ....................................................................................... 74
Terminal Phase, RPM and TORVA ................................................... 77
V-BAR Approach ............................................................................... 79
Undocking, TORS/TORF & Final Separation .................................... 80
Shuttle Axis and Maneuvering Reference Charts.............................. 82
Extra Vehicular Activity (EVA) ........................................................... 84
Exiting the Shuttle .............................................................................. 84
Moving in Space ................................................................................ 84
The Space Helmet HUD .................................................................... 85
REENTRY ................................................................................................... 86
Deorbit ............................................................................................... 86
Re-Entry GPC displays ...................................................................... 87

SSM2007™ Commander's Reference Manual rev. 4.0 Page 6 of 129


LANDING THE SHUTTLE.......................................................................... 90
Approach............................................................................................ 90
The HAC ............................................................................................ 90
The HSI/ADI Displays during Landing ............................................... 93
The HUD ............................................................................................ 95
The Spec 50 (HORIZ SIT) display ..................................................... 98
The Vertical Situation Display ............................................................ 99
THE SSM2007 USER INTERFACE ......................................................... 101
The Main Screen ............................................................................. 101
ACTION ........................................................................................... 102
MISSIONS ....................................................................................... 104
Mission Briefing Screen ................................................................... 106
The Main 3D Screen ........................................................................ 108
The Main 3D Screen Menu .............................................................. 109
Saving a situation ............................................................................ 110
Loading a situation ........................................................................... 111
SPACE SHUTTLE MISSION COMMANDS ............................................. 112
General Keyboard Commands: ....................................................... 112
Mouse Functions: ............................................................................ 113
Controlling the Space Shuttle with the Keyboard: ........................... 114
Controlling the Space Shuttle with the Joystick: .............................. 116
Controlling the RMS with the Keyboard (ORB/UNL): ...................... 117
Controlling the RMS with the Joystick: ............................................ 118
RMS Rate Hold ................................................................................ 118
Controlling the Astronaut during EVA and in free-float mode:......... 119
APPENDIX A ............................................................................................ 120
The Ares 1-X Test Launch ............................................................... 120
APPENDIX B ............................................................................................ 122
KSC Shuttle Landing Facility maps ................................................. 122
APPENDIX C ............................................................................................ 124
Edwards Air Force Base Airport Diagram ........................................ 124
APPENDIX D ............................................................................................ 125
Manual Changes from Version 3.7 .................................................. 125

SSM2007™ Commander's Reference Manual rev. 4.0 Page 7 of 129


APPENDIX E ............................................................................................ 126
Useful references ............................................................................. 126
SSM2007 on the Web ...................................................................... 127
CREDITS .................................................................................................. 128
Game Design ................................................................................... 128
Programming ................................................................................... 128
3D/2D Graphics and Textures ......................................................... 128
SFX consultant................................................................................. 128
Video, Trailers and Sound Processing ............................................ 128
Voices .............................................................................................. 128
Additional Contributors .................................................................... 129
Information and Support .................................................................. 129
Manuals ........................................................................................... 129
Beta Testing ..................................................................................... 129
Publisher .............................................. Error! Bookmark not defined.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 8 of 129


Introduction
Thank you for accepting the challenge of becoming a (virtual) Space
Shuttle Astronaut.

We will not waste precious time in telling the story of the Space Shuttle –
we are confident that if you purchased this simulator you are already
interested in Space Exploration and you may even know a thing or two (or
much more) about the Space Shuttle, the Hubble, the International Space
Station and other achievements owed to the excellent record of the STS
program.

Before getting into the really interesting stuff, we'd like to remind you that
there is a huge amount of information at the official NASA website - at
www.nasa.gov - regarding the Space Shuttle, its history, its achievements
and its missions.

That information includes the very comprehensive document named


'Shuttle Crew Operations Manual' and it is updated for 2003 – in other
words it is very recent. Although we borrowed some of the graphics, we do
not intend to parrot it or copy entire sections and present that to you as our
manual. Besides, how can we compete with a 40MB/1190 pages worth of
information from the team that built and operates the actual Space Shuttle
program? However if you want to learn more, we do recommend at least
browsing through that document once.

Our Commander's Reference Manual is first and foremost a guide to how


the SSM2007™ works, how to operate its interface and other information
critical for a successful and enjoyable Space Shuttle Mission 2007™
experience.

NOTE: some of the functions, features and controls are true for the
simulator updated with the latest Service Pack. The Service Packs are
released periodically and are available for free on our official website. We
strongly recommend updating the simulator to the latest Service Pack as
they always contain new features, missions, changes or fixes which are
reflected in this manual.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 9 of 129


The Space Shuttle Mission 2007™
So what exactly does SSM2007™ have to offer?

When we have started this project we decided that the scope of this
simulator should be to offer a Space Shuttle experience as close as
possible to the real thing, while keeping in mind the limitations imposed by
the mainstream PC hardware and the target audience (you).

In plain English, we wanted this mission simulator to be able to run well on


a wide range of hardware configurations and appeal to all ages and
educational backgrounds – you do not really need a hot-rod PC or to be a
"rocket scientist" to enjoy it!

This means that we had to leave out certain realities like the possibility of
failure and emergency operations that the real crew trains for, but
fortunately it seldom has to apply in real life. Also some of the operations
are simplified and automated (like the robotic arm of the ISS).

We also left out certain activities such as various scientific experiments and
tasks which are performed by specialized crew members.
th
Since its maiden launch in April 12 1981, The Space Shuttle has seen
many improvements to a degree that today some of the systems are
dramatically different (and improved) from the original ones. Some of these
modifications are also reflected by the technology used in the cockpit. We
decided that we will not go all the way and we will not simulate all the
Space Shuttle "variants". Basically what you get now is the modern MFD-
based flight deck of today's Space Shuttles and not the old-style
mechanical gauges. We thought that for the sake of simplicity and user-
friendliness we should make the simulator as enjoyable and as non-
intimidating as possible. Forcing you to learn several cockpit variants would
have certainly put an undesirable stress which could have resulted in
having the simulator shelved after the first 15 minutes or so.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 10 of 129


So we did leave out several items which purists may disagree with, but if
you relax and ponder a bit, you’re not getting a bad deal after all: what we
do offer is the opportunity to perform many operations the real Space
Shuttle Commander and other crew members do during the various
missions.

You do get to press buttons, turn knobs, use the RMS, perform EVA -
Extravehicular Activities, dock, deploy and capture satellites, service the
Hubble and build the ISS. Of course, in the visual world that we live in, all
this would not mean much without those cool views from space. We have
invested in the best 1km/pixel, 15m/pixel and 1m/pixel Satellite Imagery
you can get today and licensed it from TerraMetrics Inc. – the company
which provides Satellite Imagery for Google Earth™ and for a multitude of
other critical applications.

We offer extensive viewing options, including a free-floating camera that


allows you to admire the view from infinite points of view. Now you can take
shots of that difficult docking that you've just completed and win bragging
points.

We decided to offer for now a set of the most exciting and representative
historical missions and we plan to periodically release new missions, until
we cover all the historical missions to date. Visit our website regularly and
you will definitely be rewarded with some very exciting add-ons.

As you see, with all that has been simplified in this SSM2007™ release,
there is still much to do! We are confident that by playing with SSM2007™
you will learn a lot and understand the magnitude of the STS Program
achievements.

We have plans to follow through with additional SSM versions with cool
features that will offer you the opportunity of learning more about what
mankind has achieved in Earth Orbit operations during the last decades.

Stay tuned and visit the official Space Shuttle Mission 2007™ website at
www.space-shuttle-mission.com for updated information.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 11 of 129


A brief anatomy of the Space Shuttle
From outside, the Space Shuttle is not dramatically different from most
aircraft, but as we shall see, it is much more sophisticated than that.

It is enough for now however to identify several key elements that make the
Space Shuttle what it is – the most complex re-usable space ship to be
successfully used for the last 25 years in over a hundred missions whose
results have been shaping the way we think about traveling, exploring,
living and working in space.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 12 of 129


The Cockpit (or Flight Deck) is the place where the Space Shuttle crew
spends most of its time. Its environment is protected from the outside
extremes of the space (radiation, temperature, lack of breathable air) by a
sophisticated and highly reliable life-support system. The Astronauts can
therefore work most of the time without any special protective space suit.
Instead they wear light clothing which allows them to work comfortably
within the cockpit space.

The cockpit consists of the main flight deck where the Astronauts perform
Space Shuttle-related operations, and the lower deck where we can find
most of the auxiliary equipment for additional outer-space tasks –
experiments etc.

The Cargo Bay is where the mission-specific cargo is located. Access to


the Cargo Bay is by opening the two large upper bay doors and from the
cockpit through a pressurized airlock.

The three Main Engines are located at the rear part of the Shuttle. They
supply additional thrust during the lift-off stage.

When returning to Earth Atmosphere, the Space Shuttle behaves like a big
glider. The lift and stability are provided by its delta-shaped Wings and the
Tail. While in Earth Atmosphere the engines are inoperative so the landing
phase is largely one-shot process, requiring a precise computer controlled
system and a highly skilled pilot.

Once the Space Shuttle is close to the runway threshold, the pilot deploys
the Landing Gear which consists of two rear wheels and a Nose Wheel.
During a normal landing, the pilot performs a "flare-up" procedure by
slightly raising the Space Shuttle nose in order to bleed off the speed and
gently lower it on the runway. The rear wheels touch the ground first
followed by the nose wheel. At this point the pilot gains directional control
which allows for keeping the Shuttle on the runway center. Due to its size
and inertia, in order to stop the Shuttle run the Pilot uses the air brakes,
deploys a small braking parachute which is jettisoned as the speed is
reduced, and applies the wheel brakes which finally bring the Space
Shuttle to a complete stop.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 13 of 129


The Space Shuttle is a complex platform which changes "shape" and
handling parameters several times during its mission.

During launch, the Space Shuttle is attached to two Solid fuel Rocket
Boosters (SRB) and a liquid fuel External Tank. The Rocket Boosters
assist the Space Shuttle in escaping the Earth gravitational field to a
position which enables its own Main Engines to continue the orbital
insertion phase.

After fulfilling their task, the Rocket Boosters are separated from the
Shuttle and they fall into the ocean, to be retrieved later and re-used in one
of the next flights.

The External Tank supplies the Main Engines with Liquid Hydrogen and
Oxygen during the Orbital Insertion phase. After it completes this task the
External Tank is jettisoned too and disintegrates as it falls into the Indian or
Pacific Ocean – depending on Shuttle's Orbit Insertion trajectory – and
away from known shipping lanes.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 14 of 129


In orbit and throughout the remainder of the mission until the re-entry
phase, the Space Shuttle can be maneuvered manually with the joystick or
automatically by the Guidance and Navigation Computer, by selectively
activating its Rocket Control System which consists of 44 micro-rockets
placed at specific points around the Space Shuttle body. The RCS enables
the Space Shuttle to move in six degrees of freedom around three Rotation
and three Translation Axes.

When activating these rockets manually, make sure you allow for inertia –
in other words, use small bursts for a precise movement and avoid
overshooting. This will offer a better control of the Space Shuttle attitude,
and also conserves precious fuel.

After re-entry and during approach and landing, the Space Shuttle is in
the Earth Atmosphere and the RCS is disabled. From this point onward, the
attitude control of the Space Shuttle is performed with the control surfaces,
the Shuttle practically being a big glider. These surfaces – Rudder and
Elevons (which are a combination of Elevators and Ailerons) - can be
controlled automatically by the Auto Pilot (recommended) until the Shuttle
is switched to manual mode, as it comes down below 1Mach, before the
final approach and landing phase. At this point, the Commander and Pilot

SSM2007™ Commander's Reference Manual rev. 4.0 Page 15 of 129


can use the joystick to control Pitch, Roll and Yaw to land the Space
Shuttle manually.

In addition we have the Body Flap which is a special control surface used
for Pitch trim and which doubles as a Main Engines thermal protection
surface during the re-entry phase.

Last, we have the airbrake system which is activated by "splitting" the


Rudder surface into two sections.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 16 of 129


During landing, the Pilot lowers the
landing gear which is comprised of
two rear and one nose wheel.
Please refer to the Controlling the
Space Shuttle with the Keyboard
and Controlling the Space
Shuttle with the Joystick
sections of this manual, for a full
list and description of the user
interface relevant to the control of
the Space Shuttle attitude.

The Space Shuttle mission is to haul cargo in orbit around Earth, for a
variety of tasks such as performing experiments, launching satellites,
maintenance and building and re-supplying the ISS.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 17 of 129


As a result, most of the Space Shuttle body volume is occupied by a
spacious cargo bay equipped with its own "crane" (Remote Manipulation
System) and pressurized docking system. The cargo is protected by the
bay doors which can be closed and opened in space.

The cargo bay doors also protect the radiators. The radiators are
deployable panels which when stowed, are flush with the cargo bay doors
and when deployed, they separate from the cargo bay doors in an upward
position. Their deployment and stowing operations are part of the tasks
performed by Astronauts in space. The radiators allow for an efficient
temperature control of the Space Shuttle crew and equipment space.

The crew cockpit is separated by the cargo bay and equipped with a crew
life-support system allowing the Astronauts to work inside the cockpit
without wearing a space suit. While in space, the Astronauts can don the
space suit, leave the cockpit and access the cargo bay by a special airlock
which usually is also a part of a sophisticated and pressurized docking
system.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 18 of 129


Space Shuttle Mission Profile
Each Space Shuttle mission consists of very precise, predefined phases
which ensure a successful completion, culminating with a safe return to
Earth.

Almost all the mission phases are fully automated under computer control.
On board the Space Shuttle there are a total of five identical General
Purpose Computers (GPC) manufactured by IBM. Each GPC consists of
a CPU, memory and I/O and is connected to hundreds of sensors.

The GPCs are controlled by a special Operating System and are capable of
running mission-specific programs for navigation, control tasks etc. There
are three GPC Major Functions:

GNC – Guidance Navigation and Control: specific software required for


launch, ascent to orbit, maneuvering in orbit, entry, and landing.

SM – Systems Management: tasks that monitor various orbiter systems,


such as life support, thermal control, communications, and payload
operations.

PL – Payload: this function currently contains mass memory utility


software. The PL major function is usually unsupported in flight, which
means that none of the GPCs are loaded with PL software. The PL function
is only used in vehicle preparation at KSC.

Major functions are divided into mission phase oriented blocks called
Operational Sequences (OPS). The OPS Specialist function (SPEC) is a
block of displays associated with operational sequences, and it enables the
crew to monitor and modify parameters. DISP are display modes
associated with OPSs and are for monitoring purposes only.

Not all GPC modes, OPS, SPEC and DISP modes are simulated in
SSM2007™ but we provide enough to assist you in finishing all the
missions successfully and keep you busy with the Multi Function Displays
(MFD). Please refer to the following chart for the GPC modes map and
their relevance to SSM2007™ (in BLUE).

SSM2007™ Commander's Reference Manual rev. 4.0 Page 19 of 129


The SSM2007™ GPC Functions and Modes

SSM2007™ Commander's Reference Manual rev. 4.0 Page 20 of 129


The Space Shuttle Mission Profile

SSM2007™ Commander's Reference Manual rev. 4.0 Page 21 of 129


The Space Shuttle Mission Phases
For more details about the various systems, please refer to the
comprehensive NASA Space Shuttle Manual. Although you will be
instructed (and helped) to perform all the necessary operations, a full
explanation of the Space Shuttle systems functions and structure is beyond
the scope of this manual.

Throughout the manual and within the simulator itself, time is represented
as MM:SS:TT, HH:MM:SS or DD:HH:MM:SS, where DD stands for "days",
HH for "hours", MM – "minutes", SS-"seconds" and TT-"tenths of a
second". During a mission time is measured as relative time before liftoff -
"T minus" or "T-", and time after liftoff – "T plus" or "T+".

This time can also be viewed on the Mission Elapsed Time (MET) indicator
on the upper right part of the simulator screen which displays time in the

SSM2007™ Commander's Reference Manual rev. 4.0 Page 22 of 129


DD:HH:MM:SS format. The "T+" times can be also seen on the upper right
section of every GPC CRT display in any mode and on the upper O3 and
the aft A4 panels which display it in the full DD:HH:MM:SS format.

The Ascent Phase


T-20 minutes to Launch (MM 101)
The time format for this section is MM:SS:TT.

(T-20:00:00)
The crew turns on GPC #5 and puts it in mode OPS 101.

(T-16:00:00)
Helium is transferred to the Main Engines.

(T-15:00:00)
Mission Control cycles the ABORT light on the F6 panel.

(T-07:30:00)
The Launch Tower Crew Access Bridge is retracted.
(T-06:30:00)
The crew prepares the Auxiliary Power Unit (APU).

(T-05:00:00)
Crew starts to load the APU fuel while monitoring the pressure. The APU is
started shortly afterwards.

(T-04:30:00)
The Space Shuttle is fully independent now. All the external links are
disconnected and all its operations are under GPC control.

(T-03:55:00)
The aerodynamic control surfaces are moved into the neutral position.

(T-03:03:00)
Engine nozzles are gimbaled into the neutral position.

(T-02:55:00)
The Main Tank Oxygen ventilation is closed as pressure starts to build up
in the Liquid Oxygen tank.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 23 of 129


(T-01:55:00)
The Main Tank Hydrogen ventilation is closed as pressure starts to build up
in the Liquid Hydrogen tank.

(T-00:25:00)
The APU and countdown are now under GPC control.

(T-00:12:00)
The Shuttle is under full GPC control.

(T-00:06:60)
The GPC starts the Shuttle Main Engines. The sequence is Engine #1 and
then Engine #2 and #3 with a 120 millisecond delay.

(T-00:00:00)
The SRB engines are fired and the Space Shuttle enters the Ascent phase.

Launch to SRB Separation (MM-102)


As the Space Shuttle clears the Launch Tower, it rotates into a "back-flip"
position which stays for the duration of the Ascent Phase. This phase is
fully automatic and under GPC control. There is no need to perform any
manual control activities unless there is an emergency. The crew monitors
the various readings and follows specific checklists.

Please note that the times have switched to "T+" as the liftoff process has
started the mission counters.

(T+00:06:50)
Space Shuttle clears the Launch Tower.

(T+00:11:00)
The Space Shuttle performs the Roll maneuver.

(T+00:45:00)
The Main Engines are automatically throttled back to 60% to reduce the
dynamic pressure on the Space Shuttle.

(T+01:05:00)
The main Engines are throttled up to approx. 104%.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 24 of 129


(T+02:00:00)
The SRB engines stop working.

(T+02:05:00)
SRBs are disconnected and separated from the Space Shuttle. They fall
back to Earth to be collected from the ocean, refurbished and re-used in
one of the future Shuttle flights.

GPC automatically enters the OPS-103 mode.

SRB Separation to MT Separation Complete (MM-103)


(T+04:20:00)
Mission Control sends a "Negative Return" message. This means that it is
not possible to abort the mission and perform a RTLS.

(T+06:30:00)
Ascent angle is adjusted in preparation for the Main Tank separation.

(T+07:00:00)
At this mark, the Space Shuttle can reach orbit even in event of failure of
two of its Main Engines.

(T+07:40:00)
Main Engines are throttled back until the acceleration is reduced to less
than 3G.

(T+08:30:00)
Main Engines are throttled back to 68%.

(T+08:38:00)
Main Engines Cut Off (MECO).

SSM2007™ Commander's Reference Manual rev. 4.0 Page 25 of 129


(T+08:55:00)
Main Tank is disconnected and separated from the Space Shuttle.

GPC automatically enters the OPS-104 mode.

ET Separation Complete to OMS-1 Burn (MM-104)


(T+09:00:00)
The crew manually maneuvers the Space Shuttle into the correct attitude
as a preparation for OMS-1.

(T+10:40:00)
The crew initiates the OMS-1 process by entering the necessary
parameters in the GPC.

(T+12:30:00)
The crew shuts down the APU and changes the GPC mode to OPS-105.

Complete of OMS-1 to Complete of OMS-2 (MM-105)


(T+45:55:00)
The crew initiates the OMS-2 process by entering the necessary
parameters in the GPC. After this point the Space shuttle is in low orbit
around Earth, preparing for final Orbit Insertion.

The Post Insertion Phase


Complete of OMS-2 to GPC mode OPS-2 (MM-106)
(T+50:00:00)
The crew changes the GPC mode to OPS-106.

(T+02:30:00:00)
At this point, the Post Insertion Phase is completed and the crew prepares
for its mission in orbit.

SSM2007™ Commander's Reference Manual rev. 4.0 Page 26 of 129


Flight Plan, Orbit OPS Phase
ORB Maneuvers (MM-201)
This phase is mission-specific. The crew may be required to launch,
service or capture satellites, perform experiments or dock with the ISS.

The Deorb Preparations Phase


DEORB minus 1 day
Somewhere after completing the mission objectives, the crew prepares the
Space Shuttle for it's to return to Earth. Usually this comprises of stowing
the RMS and other various equipment, closing the bay doors, etc.

(TIG-04:00:00:00)
Time to Deorbit Ignition (TIG) is four hours and counting. There are now
four hours before the Space Shuttle fires its OMS engines to slow it down
towards the de-orbit point.

Crew at Deorb and Landing posts (MM-301)


(TIG-01:00:00:00)
Donning the special G-suits, the crew takes position in the crew seats. The
GPC is switched to OPS-301 mode.

(TIG-00:40:00:00)
The crew prepares for slowing down the Space Shuttle. The slowdown is
performed by firing the OMS engines against the direction of flight. The
crew checks the OMS engines.

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The Entry Phase
(TIG-00:30:00:00)
DEORB Preparations Complete.

(TIG-00:25:00:00)
The crew prepares the APU for activation.

Confirm Deorbit and Landing process (MM-302)


(TIG-00:20:00:00)
The crew loads the OPS-302 mode into the GPC. Mission Control confirms
the Deorbit and Landing processes.

(TIG-00:15:00:00)
The crew manually maneuvers the Space Shuttle so that its aft points
towards the direction of flight.

(TIG-00:03:00:00)
The APU is started.

(TIG-00:02:00:00)
The crew arms the OMS and the Digital Auto Pilot (DAP) in preparation for
the Deorbit burn.

End of Deorbit Burn to EI-5 minutes (MM-303)


(TIG-00:00:00:00)
The DAP fires the OMS engines and slows down the Space Shuttle enough
to allow it's orbit to decay slowly. The Space Shuttle is now one hour away
from landing.

(L-52:00:00)
The Space Shuttle is manually maneuvered with the nose pointing into the
direction of flight. The GPC is put in the OPS-303 mode.

(L-50:00:00)
General switches status check before entering the Atmosphere.

(L-41:00:00)

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The crew is performing a check of the Aerodynamic Control Surfaces,
Hydraulic System.

(L-40:00:00)
At this point, the residual Forward RCS fuel is emptied in space.

EI-5 minutes to TAEM (MM-304)


(L-35:00:00)
The crew activates the G-suits and the GPC is put in the OPS-304 mode as
a preparation for entering the Earth Atmosphere.

(L-30:00:00)
The Space Shuttle is at an altitude of 400,000ft and speeding at
approximately 17,000kts at the Earth Atmosphere Interface on a decaying
orbit.

(L-25:00:00)
The OMS controls are inhibited and the Space Shuttle loses
communications as it enters the Earth Atmosphere and a halo of plasma
begins to engulf its body.

(L-20:00:00)
At this point, the Space Shuttle body temperature is at its maximum, the
thermal tiles protecting it from burning in the upper Atmosphere. The Space
Shuttle is at an altitude of approx. 230,000ft and flying at 15,000kts

(L-15:00:00)
The Autopilot begins a series of rolling and banking to increase drag,
manage lift and rate of descent and generally point the Shuttle towards the
HAC. If these maneuvers cause the shuttle to veer too far off course, the
Autopilot will initiate a roll reversal maneuver. A combination of these
maneuvers appears as a series of "S" turns.

(L-12:00:00)
The Space Shuttle is at 120,000ft and flying at 8,000kts. The Shuttle
regains communications with the Mission Control.

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(L-10:00:00)
The Shuttle deploys the Air Brakes to the 100% position.

(L-07:00:00)
The Space Shuttle is at an altitude of 90,000ft flying at a supersonic speed
of 3.3 Mach. The Air Brakes are moved to the 65% position.

(L-05:30:00)
The altitude is now 83,000ft and speed 2.5 Mach. The Pilot begins the HAC
interception in preparation for the final approach and landing, using the
SPEC 50 horizontal attitude display mode.

(L-03:00:00)
At 50,000ft and at a speed of 1 Mach, the lateral stabilizing RCS engines
are inhibited and the Aerodynamic Control Surfaces (elevons, rudder and
flap) become active. At this stage, the Space Shuttle becomes a big, heavy
glider and the Commander takes over the control of the Shuttle.

TAEM to WOW Phase (MM-305)


(L-02:00:00)
At around 10,000ft and 400kt, the Space Shuttle is aligned roughly with the
landing runway. At this point, the GPC moves automatically to the OPS-
305. Using the HUD and the automatic landing system instrumentation the
Commander will gently guide the Shuttle towards the runway threshold.
Remember, there are no engines – the Shuttle is just a big, heavy glider so
the only control you will have is over the Shuttle attitude which ultimately
controls the energy and lift.

(L-00:30:00)
At about 2000' and 350kts, the glide angle is reduced to 1.5 degrees. Listen
to the guidance cues coming from the tower.

(L-00:17:00)
At about 600' the pilot begins a flare-up maneuver in preparation for
touchdown. Please note the approach speed – it should be around 250kts.

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(L-00:12:00)
At 200' the landing gear is lowered. The optimal landing speed is around
200kts.

(L-00:00:00)
The main landing gear is the first to touch down followed by the nose gear
which slowly descends on the runway until it touches the runway (Weight
on Wheel). At this point, the pilot deploys the braking chute and applies
brakes.

WOW to Post Landing Phase (MM-901)


(L+01:00:00)
The Shuttle rolling speed is brought to below 60kts at which point the pilot
jettisons the braking chute.

(L+02:00:00)
The Shuttle is brought to a complete stop.

(L+04:00:00)
The pilot performs the shutdown procedure which goes on for about 30'.
After the completion of the shutdown procedure, the crew opens the hatch
and begins exiting the Space Shuttle.

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Mission Control Center
SSM2007™ offers an option to monitor the mission progress from the
comfort of the Mission Control Center (MCC). Press F11 during any
mission phase to access the MCC screen.

As in real life, the MCC provides a visual display of the Shuttle and space
objects orbits and location, including a synthesized view (or real-time video
link) from the Shuttle.

The bottom screens show mission, dynamic and communications


information. Currently the MCC screen is only an information screen. In the
future we plan to develop it into a more interactive part of the simulation
process.

You can leave the MCC at any time by pressing F1.

Mission Control Center View

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Entering the Flight Deck
Crew Positions
Space Shuttle Mission 2007™ features a 3D Virtual Flight Deck (3DVFD)
which allows you to access panels and look through the flight deck
windows. We are seriously considering increasing the 3DVFD functionality
by adding "active controls" so that you may operate some of the knobs,
switches etc. from within the 3D view without the need to access the
zoomed-in, 2D detailed panels. This will certainly happen in future versions
of SSM2007™.

For now, the 3DVFD features active MFDs and other auxiliary displays
(MET, MON1, etc.). The active displays change in real-time enabling you to
monitor the system status without the need to select the relevant panels.

Press F3 to enter the 3D Virtual Cockpit. By doing so you will find yourself
positioned at the last accessed "crew station". The first time you enter the
3DVC you will be seated in the Commander's Seat.

Press F4 to move on to then next station. You will find yourself sitting in the
Pilot's Seat. Pressing F4 repeatedly while in 3DVFD view will rotate you
through all the available Crew Stations, including the Mid-deck.

3DVS Crew Stations

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The availability of the Crew Stations depends on the Space Shuttle Mission
phase:

• During Ascend, Deorb and Land Phases, there are four positions
available (only two for STS-1): Commander, Pilot, Crew 1 and
Crew 2 behind the Commander and Pilot stations.
• During On Orbit Phase, there are five available positions:
Commander, Pilot, "jump seat", AFT1 and AFT2.
• STS-130, Cupola view, after Cupola installation, while docked

The "jump seat", AFT1 and AFT2 positions have a 360 deg field of view.
The Commander, Pilot, Crew 1 and Crew 2 positions have a limited Point
of view – simulating the anatomic limits.

The initial position of the Commander, Pilot and "jump seat" stations is
facing towards the front of the Shuttle, while the AFT1 and AFT2 are facing
aft, through the aft windows. These are also the ideal locations to look
through the upper windows. This is where you will spend most of the time
during RMS and Docking operations.

Position #3 is special in the sense that it puts the Astronaut in a “free-


floating” mode. In this mode you are free to float inside the Shuttle flight-
deck through the stairs to the mid-deck, and if the mission warrants it, float
through the hatch and airlock to other places. Use the EVA controls to
move around.

While in 3DVFD use the mouse to look around and the Mouse Wheel to
Zoom-in or Zoom-out and improve the readability of the gauges or panels.

Right-Click once in order to enter Panel-Selection Mode.

The current 3D point of view will freeze. Move the mouse around and you
will notice that as the mouse cursor hovers, it will highlight certain panels. If
you click on one of these highlighted panels, you will zoom-in into the 2D
detail view mode where you will be able to press the buttons, rotate the
knobs and play with the switches. You may press F3 at any time to go back
into the 3DVFD view, select other panels or just look around.

SSM2007™ always remembers the last accessed panel and you can return
there instantly by pressing F2.

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Panels
The Space Shuttle systems are controlled by vast array of switches, knobs,
buttons and keyboards arranged on panels which surround the flight deck.

They are referenced by IDs, engraved on each panel. The IDs are made by
a letter and a number, or a sequence of letter, number and letter. The first
letter indicates where the panel is located – Front, Left, Right, Aft or
Overhead. The number is sequential, numbered from top to bottom,
forward to aft. The last optional letter is used to indicate whether we talk
about the Upper or Lower part of a particularly large panel. So IDs can go
like L1 meaning the Left panel number 1, or A6U, meaning the Upper
section of the A panel number 6. Please refer to the excellent panel guides
below, taken straight from NASA's original Shuttle Crew Operations
Manual (SCOM) which can be downloaded at www.nasa.gov.

The Cockpit Overhead Section

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The Cockpit Front Section

The Cockpit Aft Section

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Selecting a panel
Once you enter the 3D Virtual Flight Deck, you can look around from any
crew station you chose by moving the mouse (or using TrackIR™). You
can zoom in a specific area and read labels or MFD or HUD information.

If you chose to select a panel, once you see it, you right click. This puts you
in "panel selection" mode. You may exit this mode by right-clicking again. In
this mode, the view is frozen to the moment you right clicked, and now you
can move the mouse over the panels in sight. As you hover over the
panels, you will notice that some will show a yellow overlay. That means
that they are selectable and that you can further zoom in to operate the
knobs.

Left click on the selected panel and you will be moved into the 2D panel
view where all the knobs, buttons, keyboards, etc. are active. This is the
main system operation mode.

Selecting a panel

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Controlling the 3D Cockpit Lighting
Cockpit lighting is very flexible and covers separate controls for instrument
panels, CDR and PLT seats, ambient lighting etc. SSM2007 currently offers
the option to control the ambient lighting of the cockpit, but it also takes into
account the external light which comes from the Sun.

Light is controlled by the rotary LEFT/RIGHT SEAT/CNTR CNBL FLOOD


on panels O6 and O9. Both rotaries influence the ambient light so you may
use any one of them.

The Cockpit Light Control

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Multi Function Displays
The Multi Function Displays (MFDs), also known as Multifunction
Electronics Display Subsystems (MEDS) are a set of "D-size" (6.71 x
6.71 inches) flat-screen displays manufactured by Honeywell (with FDS
screens from Philips, Netherlands).

These displays are used by the crew to monitor and control the GPC. The
MFDs displayed content is selectable either manually or automatically and
it presents status, alerts and information for navigation, guidance, system
management and diagnosis purposes.

SSM2007™ emulates many of the display modes and uses the GPC quite
extensively during a mission; therefore you will need a very good
understanding of the various display modes and conventions used by the
MFDs.

The MFDs are located on the Front Panels and on the Right Aft Panel. The
Front Panels hold a cluster of nine MFDs while the Right Aft panel has a
single MFD. The crew controls the GPC via the keypads. The Commander
and Pilot keypads can be accessed in the 2D mode either directly or, when
they are out of view (but still while the Front Panels are visible), by toggling
them with the LEFT (Commander) or RIGHT (Pilot) SHIFT keys
respectively. You cannot have both keypads on screen at the same time.

Front Panels Overview

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Center Front Keyboards

Right Aft MFD + associated Keyboard

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The HSI/ADI Displays
The Space Shuttle Bay main attitude and navigation instruments are the
ADI and Horizontal Situation Indicator (HSI) on the left and Attitude
Direction Indicator (ADI) on the right.

Commander Front panel with the HIS and ADI displays

Some of their operation modes depend on whether the Shuttle is on Orbit


or during approach or landing.

The HSI gauge mode is controlled by the Mode Switch which can be
ENTRY (approach) used for the entry phase, or TAEM.

The ADI gauge is controlled by the ATTITUDE switch which selects two
modes: LV/LH – for reference to Earth, INRTL – for reference to a specific
point in space, usually a star (this mode is used on Orbit) or REF. The REF

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mode is used as a marker for the last position, in case we need to return to
it later on after performing a maneuver.

Let's examine the various symbols displayed by these two instruments:

HSI Symbology:
1. Alpha – Angle of Attack from -18 to +60 degrees
2. Acceleration – 50-100 ft/sec2
3. Mach Number – 0 – 4,000ft/sec and Mach
4. Estimated Air Speed – 0-500kts
5. Range – Primary (left) and Secondary (right) in miles.
6. Glide Slope Indicator – deviation from glide slope
7. Course Pointer – bearing to runway in degrees
8. Course Deviation – deviation from course/runway centerline

ADI Symbology:
9. The "Artificial Horizon" Ball – shows Shuttle attitude to a
reference system.
10. Roll Rate Pointer – rate of roll
11. Yaw Rate Pointer – rate of yaw
12. Pitch Rate Pointe – rate of pitch
13. Altitude Acceleration Rate – in fps2
14. Vertical Speed – in fps
15. Altitude – in ft/nautical miles
16. Yaw/Pitch/Roll Error Needles – show the deviation from a desired
position. In order to get to the desired position, "fly" the Shuttle
towards the needles.

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Crew Alert and Warning Systems
The Space Shuttle has a series of Crew Alert and Warning Systems
(CAWS). Some of them are simulated in SSM2007. Some alerts are
advisory only and they occur as part of the normal Shuttle operations, but
some are critical and must be addressed immediately.

When an alert light is on, an alarm beep-beep is heard continuously. When


a fire or smoke is detected, a siren also starts sounding. Usually, alert lights
go off after the situation is corrected.

The alarm beep can be turned off by pressing the MASTER ALARM button
on the Front Panel.

The Master Alarm button

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Front Panel
The primary CAWS is located on the front center panel and it consists of
several annunciator lights.

Front Panel CAWS

Left Panel
The Fire alarm annunciator lights are located on the Left (L1) panel
together with the Fire Suppression System.

Fire Suppression System CAWS

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Bay Lighting and CCTV Systems

Floodlights and CCTV


The Space Shuttle Bay is illuminated by a series of powerful floodlights and
monitored by a set of video cameras that allow for uninterrupted activities
regardless whether the Shuttle is on the "day" or "night" side of Earth.

CCTV locations

The Bay Lighting and Closed Circuit TV (CCTV) systems are controlled
and monitored from Panel A7U. In SSM2007™, all lights and bay CCTVs
are fully operational and can be turned on and off at any time.

Please note that another CCTV is mounted inside the docking system. That
special CCTV is used during the docking operations. The Input linked to

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that camera is PL1. Another special CCTV link is PL2 which is connected
to the OBSS camera used for thermal tiles inspection.

The video signals coming from the CCTV are managed from the same
panel (A7U) and routed to various video systems, but in SSM2007, the
video can be routed only to MON1 and MON2 (monitor #1 and #2) which
are located on the Aft Left section of the flight deck. In order to route a
video signal, you first have to select the monitor by pressing the MON1 or
MON2 on the VIDEO OUTPUT buttons group, and then the CCTV from the
VIDEO INPUT buttons group.

Additional controls enable the Astronauts to adjust the positions and zoom
factor of each camera independently: Tilt (Up and Down), Pan (Left and
Right) and Zoom (In and Out) are fully simulated, while Iris, Focus and the
special ALC and Gamma are not.

Panel A7U – Lighting, CCTV control

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We recommend that you play with the various CCTV and lighting
combinations and make yourself acquainted with the system – you will
need this knowledge in each and every mission for operating the RMS and
docking. SSM2007™ simulates cameras A, B, C, D, RMS Wrist, RMS
Elbow and PL1 and the video signal can be routed only to MON1.

The Video Monitor (MON1 or 2)

As explained above, the video signals coming from the CCTVs are routed
to the MON1 and MON2.

The MON1 and MON2 Power On/Off switches can be seen and operated in
2D panels view, and are always at the upper right side of the Aft panels,
regardless how much you scroll them either side. Also once turned on, the
monitors will hold their position so basically you may scroll the panels
behind while not losing sight of the video image. This is important during
RMS and docking procedures.

MON 1

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The only active monitor control at this time is the "targeting" reticule which
is a big green cross in the center of the screen. This reticule overlay assists
in targeting the correct attitude for docking, or for capturing the grappling
points, depending on the nature of the mission.

If you use the CCTV system only for looking around the cargo bay, you
may not need the reticule overlay and you may want to hide it. This is done
by using the Select and Function switches. Please note that only the
XHAIR function is simulated at this time.

The monitors can be also seen in the 3D Flight Deck view. The image is
displayed in real time and can be used to perform RMS operations and
dockings just as in the real Space Shuttle. While docking, you may also
want to look up through the upper aft windows.

The 3D view of MON1 and MON2

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The Remote Manipulator System (RMS)
The RMS is used to manipulate the cargo and assist the Astronauts while
performing EVA missions.

There is a provision for two RMSes on the Space Shuttle but only the Port
one has been ever installed and used.

Anatomy
The RMS has several rotation axes and can be controlled from the Space
Shuttle cockpit via the computer and joystick.

The RMS

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The RMS arms can be rotated around these axes and the End Effector can
capture and hold a variety of cargo by means of specialized grapples.

The RMS degrees of freedom

During lift-off, the RMS is stowed in a special position to protect it from


vibrations and acceleration. Before returning to Earth, there is no need to
return the RMS to the special stow position which was necessary for the
launch phase.

The RMS control panels


All the RMS controls are located on the A8 Aft Right panel located under
the cockpit port aft window.

The A8L panel: RMS powering-up and deployment

The Lower part of the A8 panel (A8L) controls the selection, powering up,
deployment and unlatch of the RMS while in orbit. Although we have
power-up controls for two RMSes, the Shuttle has only the port RMS
installed, therefore all the RMS procedures refer to the port RMS only.

After the Columbia disaster, the Starboard RMS empty position has been
occupied by an extension boom which, in conjunction with the RMS, is

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used to inspect the thermal tiles for possible damage sustained during the
launch phase.

The A8U panel: RMS and End Effector modes

The upper part of the A8 panel (A8U) controls the various operation modes
of the RMS and its End Effector together with the breaks, safing, operation
rate switches and gauges.

The four AUTO modes are pre-programmed for each relevant mission. You
can also take manual control of the RMS by selecting the ORB UNLATCH,
SINGLE or DIRECT modes and use the joystick or the procedure described
below. After selecting a mode with the mode knob, you need to activate it
by pressing the A8 "ENTER" button (NOT the keyboard ENTER key). The
mode activation is reflected by the Mode Annunciator panel lights right
above the mode selection knob. SSM2007™ does not simulate the AUTO
modes.

The End Effector can work in Automatic and Manual modes. The End
Effector status is reflected by the associated six status annunciator lights. A
successful grapple is indicated by a lighted CAPTURE light. During a
capture or release process, the lights change status to show the various
process progress. You can use the keyboard ENTER and “NumPad 5”
keys to respectively capture or release a grapple.

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The A8 middle section: RMS position control

The middle section of A8 (technically part of the A8U panel) is where we


will spend most of the time while operating the RMS. Here we also have
three digital displays which display 3D positional and angular RMS data.

The type of control and positional display are selected by the PARAMETER
knob. For example, when we select the "Joint Angle" position, then we
control the angle of the selected axis, and the X/Pitch digital display show
the values in degrees.

We use the JOINT knob to select the axis (or joint) we wish to control. The
various positions of this knob are self-explanatory.

In order to change the value we have selected (for example the angular
position of a joint), we use the SINGLE/DIRECT DRIVE switch. We move
the switch to '+' to increase the value and to '-' to reduce the value. This
switch spring-returns to the middle (not active) position automatically so in
order to have a continuous motion, we have to keep it pressed in the
desired position.

It takes some time until the RMS motion picks up or slows down. This is
due to the RMS inertia, so be patient and careful as you maneuver the
RMS especially when you have grappled an expensive cargo such as a

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satellite or an Astronaut. The actual rate of motion can be seen on the
vertical linear ACT gauge on the A8U panel.

IMPORTANT: special PARAMETER rotary modes are ATTITUDE P/Y/R


which shows the End Effector rotational attitude in degrees, and POSITION
X/Y/Z which shows the EE absolute coordinates referred to the Shuttle
coordinates system. These values are displayed on the X/Y/Z digital
readouts when the JOINT rotary is set at any position within the WRIST
range. You will use these modes extensively when you need to accurately
place the End Effector at a specific position for EVA, grapple or hand over
items from the Shuttle to the ISS RMS for example.

If the RMS seems not to move, you should check the ACT gauge. The ACT
gauge would most certainly show a small "jump" but will not reach full rate
despite the continuous press on the SINGLE/DIRECT DRIVE switch. This
may indicate that the RMS is stuck due to some obstacle it met during the
operation. Usually you can "un-stuck" it by moving it back to the previous
position.

The RMS will stop moving also when it tries to reach a position which is not
consistent with the RMS manufacturer specs – for example an extreme
angle. The "REACH LIM" light from the A8U panel will indicate this
situation. In this case, as before, you will need to move the RMS to a
different position.

Another control mode, and the one used most in all the mission is ORBIT
UNLATCH mode where you can use the Shuttle AFT stick (or related
keyboard commands) to control the RMS and move it precisely, quickly and
smoothly to the desired position. Make sure that the Flight Controller is
disabled and that control is passed to the RMS. If you forget to transfer the
joystick control to the RMS, you will activate the RCS and change the
Shuttle Attitude. This may result in scrapping the mission or worse, as you
may damage it or the intended target (Hubble, satellites, ISS) in the
process. To switch the joystick control to the RMS you will have to switch
the FLT CNTRLR POWER switch on the AFT LEFT A6U panel to ON. In
order to return the joystick control to the RCS, you will have to switch the
FLT CNTRLR POWER switch on the Commander FRONT LEFT (F6) panel
to ON.

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The RMS was tested in space for the first time during the STS-2 mission. In
SSM 2007, STS-8 is an excellent opportunity to practice the RMS
operation.

The RMS operation is the same throughout the missions so once you pick
it up, its use becomes almost instinctive. The exact operation sequences
are explained in detail during the missions and in the checklists, however
commanding the "art" of cargo manipulation with the RMS, requires
practice.

 Hint: pressing the “R” (RATE HOLD) key on the keyboard maintains the
rate at which the RMS moves. This is very useful when you want to
maintain a constant motion rate and perform a precise grapple or hand-
over maneuver such as in STS-116.

How to grapple

In real life, the RMS operator can use the views from the Closed Circuit TV
(CCTV) system – more about it later - and the aft windows in order to
position the RMS and its End Effector correctly. You have all these
available to you in SSM 2007, including the external view and free floating
camera, a tool inexistent in real life except for the case the crew have an
EV Astronaut helping them.

The Grappling Point is a hardened device installed on the object that is to


be manipulated by the RMS. The Grappling Point has a special shape, its
upper part being used for targeting the End Effector and the central part for
capturing.

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The correct End Effector attitude
over a Grappling Point

Please note that the End Effector must be in the correct angular attitude
and X/Y/Z position in order to perform a successful capture.

Correct End-Effector Attitude over a Grappling Point


as seen through the End Effector Camera

The CCTV End Effector (EE) view is sent from a camera mounted on the
EE. The camera also has a spot light which can be turned on in case you
need to perform operations while the Shuttle is on the "night-side" of Earth.
The CCTV monitor has a crosshairs display which allows you to target the

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EE for a correct grapple. The EE has to be aligned with, and rotated
perfectly at the Grapple Point so that the crosshairs are right on top of the
target and the grapple point itself, below the crosshairs.

Once you have positioned the EE approximately above the Grappling


Point, refer to the ATTITUDE and POSITION coordinates in the checklist
to position the EE correctly. A correct grapple will happen only when the
ATTITUDE P/Y/R and POSITION X/Y/Z are correct within several tenths of
degrees and inches respectively. In order to read these values, you will
alternate the PARAMETER rotary between ATTITIDE and POSITION while
the JOINT rotary at the WRIST Pitch, Yaw or Roll.

Grappling can be tricky so please be patient!

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Achieving Mission Orbit
Once outside of the major part of the atmosphere, the Space Shuttle is on
an orbit around Earth. Orbits are always elliptical. There are two positions
on our orbit that are especially important: the farthest point from Earth's
center (Apogee) and the nearest point to Earth's center (Perigee). The
nearer you get to the mass center (center of the Earth) the faster you travel
on orbit and the farther you get from the center of Earth, the slower you go.
If you want to know more about it, read about “Kepler Laws” in
corresponding books.

During the launch phase, the initial orbit characteristics depend on launch
parameters, among them thrust and weight. It is quite possible that after
MECO your Perigee is still inside the atmosphere or even "inside" Earth.
This would lead to a premature re-entry of the Shuttle thus missing the on-
orbit mission phase. It is necessary therefore to "raise" the Perigee to stay
in a stable orbit around Earth and prevent the Shuttle from prematurely
deorbiting and returning to Earth.

The Shuttle crew can raise the Perigee by increasing the velocity at
Apogee. If you add enough velocity you can get to a higher orbit, thus
changing the former Perigee to a new Apogee. To make the orbit circular
you should add some speed at your new Apogee, so that it is just the same
as your Perigee.

At this point the Orbital Maneuvering System (OMS) gets into the game
because the Shuttle cannot use the Main Engines anymore. To reach your
first stable orbit around Earth after MECO, the Shuttle uses the thrust of the
OMS. It burns fuel, so these maneuvers are called “OMS burns”. If you
need a few of them, the burns get numbered 1, 2 etc. These first orbits are
usually lower than the rendezvous target orbit (or mission orbit), but
because you are lower, you are traveling faster. This fact could be used to
catch up with the ISS (or other rendezvous target). A number of correction
burns (NC = Nominal Correction) will match your orbit gradually to that of
the rendezvous target. Next, you have to make sure that both the Shuttle
and the rendezvous target are at the same position on orbit, otherwise you
may be at the same altitude but too far ahead or behind. If you are behind,
you cannot simply accelerate to catch up without gaining altitude again.
The final phase of the rendezvous (explained in another section of this

SSM2007™ Commander's Reference Manual rev. 4.0 Page 57 of 129


manual) is a bit tricky to calculate and perform, but that’s what computers
and radars are for.

If you want to land, you need to lower your Perigee in a way that you will
end inside the atmosphere: this means that the Shuttle has to be slowed
down at Apogee. That is why the Shuttle makes its Deorbit burn with the
nozzles of the OMS facing against the direction of movement.

A precise Shuttle alignment (Pitch, Roll and Yaw) is mandatory for all on
orbit burns. This alignment is computed by the Shuttle on-board computers
(and the MCC team). The attitude can be achieved either by manually
controlling the Shuttle until the attitude matches the required values, or can
be controlled automatically by the on-board computers.

The M50 Reference System

The M50 Reference Frame

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The on-orbit attitude is defined in a special reference frame (coordinates
system) called M50 – see figure above. The line-of-sight data from two
stars are used to determine the current Inertial Measurement Units (IMU)
orientation with respect to the M50 reference frame. This star-based
alignment is obtained by the Shuttle's Star Trackers.

The M50 coordinates system is used to establish and maintain the inertial
position and velocity of the Shuttle during all on-orbit phases. The X Axis
points toward the mean vernal Equinox of the year 1950. Vernal Equinox is
the apparent point on the celestial sphere where the Sun crosses the
Earth's Equator on its Northward journey. The Z Axis points along Earth's
mean rotational axis of the year 1950 with the positive direction toward the
North Pole. The Y Axis completes the Right-handed system. All axes are
perpendicular to each other. This is a reference frame with its origin at the
Earth's center, but it is completely independent of Earth's rotation.
Remember, that the Shuttle keeps its alignment, no matter where it is on
orbit. It is aligned relative to M50 (which is fixed) and NOT relative to Earth.

During landing, it makes sense to leave the M50 reference frame and
change to the Local Vertical/Local Horizontal (LV/LH) coordinate system.
The LV/LH mode shows the Shuttle attitude relative to the Earth's surface.
In LV/LH mode, the ADI works like any other aircraft "artificial horizon".
More about this mode can be found in the chapter dealing with the Shuttle
landing phase.

The GNC hardware and software provides the crew with information
necessary to navigate and align the Shuttle. Additionally it accepts inputs
(Items) by the crew. The most important GNC displays associated with the
OMS/NC together with their more important parameters are shown below.
More information can be obtained by reading the official NASA Shuttle
Crew Operations Manual (SCOM).

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XX MNVR YY (Maneuvering Display)

This is where the most critical Shuttle attitude and OMS/NC burn
parameters and targets are shown and selected. Please take the time to
learn them as you will need to verify and interact with this mode in every
mission during Orbit Insertion, Rendezvous and Deorb phases. The XX and
YY designate which mission phase the MNVR display references to. For
simplicity, we are showing below a screenshot of the ORBIT MNVR EXEC
major GPC mode.

ORBIT MNVR EXEC GPC display

1. OMS Selector: Item 1-3 chooses which OMS engine you want to
use, Item 4 chooses the back end RCS in case both OMS are not
functional.

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2. Weight: WT shows the weight of the Shuttle in Pounds (lb). During
a burn this is constantly updated. WT can be changed by ground
uplink or by the crew (Item 9) but LOAD (Item 22) must be
executed in order for the new weight to be recognized.

3. If LOAD flashes, new data needs to be loaded by ITEM 22 EXEC.


Execution of Item 23 shows the countdown to the next burn in the
upper right corner.

4. BURN ATT shows the loaded Roll (R), Pitch (P) and Yaw (Y)
angles in degrees relative to the M50 reference system described
above. The crew may enter a desired attitude by using Items 24,
25, 26. Item 27 (MNVR) initiates an automated maneuver to the
attitude parameters if DAP AUTO is selected. It may be required
that the crew performs final manual adjustments to match the exact
RPY parameters (more about it in the UNIV PTG section below).

5. ∆VTOT shows the guidance prediction of the total change in


velocity of the maneuver in Feet per Second. TGO is the time to go
in mm:ss until the burn ends.

6. REI indicates the Shuttle range from EI (Entry Interface) to the


landing site (in OPS 3 only). Time to next Perigee (TTP) or next
Apogee (TTA), whichever is closer, is shown in OPS 1+2. In OPS 3
the time to EI is shown as TFF. REI and TFF are not computed for
Perigees above 55 nm.

7. The targeted (TGT) and current (CUR) altitude of the apogee (HA)
and perigee (HP) are shown in nautical miles.

8. GMBL CK: Item 34 initiates a gimbals check of the Main Engines


nozzles.

9. FWD RCS: Items 36-38 control the dump of the forward RCS
propellants.

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10. SURF DRIVE: the initiation (Item 39) and termination (Item 40) of a
flight control surface drive is provided in OPS 3 only. A ‘*’ is
displayed next to the selected item number. The reason for this
drive is thermal conditioning of the hydraulic fluids that are used to
move the control surfaces.

UNIV PTG (Universal Pointing or OPS 2011)

This is where the crew can monitor and control the Shuttle attitude with a
higher precision than with the standard ORBIT MNVR EXEC (OPS 2021).

UNIV PTG (OPS 2011) GNC Display


1. MNVR OPTION allows the crew to enter attitude parameters by
using Item 5, 6, 7 down to a precision of 0.01 degree.

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2. START MNVR (Item 18) executes the movement of the shuttle to
the new attitude.

3. TRK (Item 19) executes a track of the target defined in the S-TRK /
COAS CNTL (SPEC 22) star or target tracking setup page. This
function will point the Shuttle docking assembly towards the center
of the tracked target. If the mission includes a rendezvous, you will
be requested to access the SPEC 22 and select the correct target
by the mission comms.

4. CNCL (Item 21) stops the motion and keeps the current attitude.

5. ROLL, PITCH and YAW columns show the respective RPY values
for all three axes. The CUR row shows the current attitude. REQD
shows the required attitude (as entered in Items 5, 6 and 7). ERR
shows how far the CUR is from the REQD attitude (error delta).
RATE shows the rate of attitude change in degrees per minute.

By using the UNIV PTG (OPS 2011) mode, the crew can align the Shuttle
with a precision of 0.01 degrees. Sometimes you are required to manually
move the Shuttle to a certain attitude. If the mission does not move ahead,
it is quite possible that the Shuttle is not at the required attitude yet. Switch
to this GPC mode (OPS 201 PRO) and notice that the ERR values are not
Zero. Adjust the Shuttle attitude until all the ERR values are Zero and the
mission control will give the green light to move on with the mission.

The UNIV PTG TRK (ITEM 19) function is especially useful for rendezvous,
docking, and undocking operations. For example, TORVA and
TORF/TORS are much easier to perform with the aid of the UNIV PTG TRK
activated.

More information about this display can be obtained from the official NASA
Shuttle Crew Operations Manual (SCOM).

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Using the Digital Auto Pilot (DAP)
What does the DAP do?
The Digital Auto Pilot controls the movement of the Shuttle with the OMS
engines and the RCS jets. The DAP consists of several modules which are
in charge of controlling different Space Shuttle mission phases.
The Orbital DAP is fully functional only during the On-Orbit phase. It is not
operational during Ascent or Reentry.

Using the ORBITAL DAP to set the attitude


The ORBITAL DAP controls are available on the Center (C3) and AFT
(A6U) panels.

The Orbital DAP Controls

The SELECT (A or B) buttons toggle the DAP between two possible


configurations which can be accessed via the DAP CONFIG display (SPEC
20).
The CONTROL buttons toggle between four modes: AUTO, INTRL, LVLH
and FREE.

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1. AUTO controls the attitude by universal pointing (UNIV PTG) and
the DAP will rotate the Shuttle about the shortest angle to the
required attitude.
2. INRTL results in an inertial (M50) attitude hold.
3. LVLH maintains the Shuttle attitude relative to Earth. The
ROTATION DISC RATE buttons must be active (lit) for INRTL or
LVLH to hold the attitude. If the ROTATION PULSE buttons were lit
because of usage in AUTO or FREE mode, switching to INRTL or
LVLH selects DISC RATE automatically.
4. FREE switches the DAP to free drift. In this mode the ROTATION
PULSE buttons will be lighted.

MANUAL MODE TRANSLATION:


1. If LOW Z is selected, no upward-firing RCS are used. This mode is
used to protect other hardware (e.g. ISS) when the Shuttle is
operating in close proximity.
2. If HIGH Z is selected the Shuttle uses all the up-firing RCS.
3. If NORM is selected will fire the RCS continuously for as long as
the THC is moved.
4. If PULSE is selected, the RSC will fire once by moving the THC out
of detent.
5. Normally, the upper row buttons are not lighted. In this case the
default number of up-firing jets are used.

MANUAL MODE ROTATION:


1. In PRI (primary mode) one or more of the primary RCS jets will be
fired continuously. This mode is not used for RMS or payload
operations.
2. ALT (alternate mode) still uses the primary RCS but the usage is
controlled by the DAP CONFIG display.
3. In VERN, the DAP uses the six vernier RCS jets (low thrust) to
control the Shuttle attitude more precisely and gently.
4. In DISC RATE, when moving the RHC out of detent, the RCS will
fire according to the ROT RATE parameters in the DAP CONFIG
display.
5. PULSE mode produces one RCS pulse each time the THC is
moved out of detent. Keeping the THC in detent means that the
DAP is in free drift mode for that axis. The easiest way to stop any
rotation is to switch to AUTO or INRTL. To use either DISC RATE
or PULSE, the DAP must not be in AUTO mode.

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DAP CONFIG Page (OPS 201 SPEC 20)

This page is accessible while on orbit and allows for presetting various
DAP parameters which are active during automatic DAP control and during
manual ops.

The DAP CONFIG page

For example, the Vernier rotation rate VERN ROT RATE (ITEM 23, 43 and
63) presets the rotation rate around any axis when the DAP is in VERNIER
mode to anything between 0.0020 and 2.000 deg/min, while PRI ROT
RATE (ITEM 10, 30 and 50) between 0.0500 and 2.0000 deg/min. You
should select the correct DAP mode and value according to the maneuver
you need to perform. If you want to rotate while tracking, the rotation rate
should match the relative motion between the Space Shuttle and the
tracked target.

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 Hint: For TORVA maneuvers for example, you could select a VERN
ROT RATE (ITEM 23 or 43) value of 0.1000 as required at Step 7 of the
“Terminal Phase PM and TORVA” checklist, then set the DAP in AUTO
mode, set the UNIV PTG to TRK (ITEM 19) and use the manual translation
commands only to perform the TORVA maneuver while the Shuttle points
towards the ISS automatically. When you reach the V-BAR, you can cancel
the auto tracking and continue the manual translation along the V-BAR until
the docking maneuver is completed. Same goes for TORF (Fly Around).
Please note that this is not a standard TORVA or TORF procedure, but it
can be used by novices to reduce workload by eliminating the need to
control the Shuttle pitch axis while translating.

For manual non-TRK ops, you can select different values in order to turn
faster for better timing, or slower, for better precision and control. Please
note that you can preset values for both DAP A and DAP B and prepare for
future maneuvers in advance. After you preset the necessary values, you
switch between DAP A and DAP B by pressing the SELECT A or B push
buttons on the ORBITAL DAP control panel. This saves precious time
when you have to act according to a preset time line and on a tight
schedule.

You can switch to this page any time while in OPS 202 main mode, by
selecting OPS 201 (UNIV PTG) and then SPEC 20. You can return to UNIV
PTG (OPS 201 mode) by pressing RESUME. You can leave UNIV PTG
mode by re-selecting OPS 202 (ORB MNVR EXEC).

More information about this display can be obtained from the official NASA
Shuttle Crew Operations Manual (SCOM) and associated material.

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Rendezvous & Docking
The Line of Sight Indicator

Before reaching the actual docking or rendezvous mission stage, the


Space Shuttle must "find" the rendezvous target which is somewhere in
orbit, around Earth. Initially, the Space Shuttle mission will place you
roughly within visual range, close to the target, but from there on, you must
steer it accurately and safely up to the docking position. This is a fully
manual procedure which needs practice – lots of it!

Tracking is achieved by using a very sophisticated guidance system – the


Line-of-Sight Indicator. The LOS system alternates between two modes –
Azimuth/Elevation (horizontal/vertical) and Range/Range (center-axis
distance) which show the 3D positional data relative to the target.

The Line-of-Sight Indicator Panel

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The rendezvous starts in a distance of about 45000 ft (13,5 km) from the
target. The first thing is to align the Shuttle’s body axes with those of your
target (see the attached drawings about the axes).

Even if you cannot see the target yet, the navigational systems of the
Shuttle “know” where it is in relation to your axes. Rendezvous and
dockings are done by looking out of the overhead windows. Imagine you
are facing the aft panels and now you look up and through the overhead
windows. That is your working position until you are docked. Your line-of-
line
sight is now into the – (minus) Z direction. –ZZ is now forward, -Y is right and
+X is up. To adapt the RCS thrusters to this situation you must switch
s on
the FLT CNTRL Power on the left side of the A6U panel and flip the
SENSE switch to –Z. Z. If you use your translational thrusters now while
looking out the described way, everything moves the way you want it,
without the need to re-think about the axes.

Now the A2 panel comes into play. In the center of panel A2 you see two
switches. The upper one (DIGI DIS SELECT) selects the digital display on
the right side. If the switch is in the R/R position the digital displays on the
right show the Range (distance) in feet and the approach Rate - velocity in
feet per second - relative to the target. A negative Rate means that you are
closing in. The switch in the EL/AZ position selects the Elevation (up/down)
and the Azimuth
zimuth (left/right) indication in degrees. Positive numbers mean
up and right respectively. The example below shows your target 9.7
degrees up and 1.0 degree to the right in relation to your line-of-sight
line (-Z
axis).

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The lower switch (X-PNTR SCALE) alters the sensitivity of the left analog
indicator. The moving bars show angular rates of the e target in Millie-
Millie
Radians per Second. In other words, they show the virtual tual movement of the
target relative to your line-of-sight.. If both reticules stay centered for some
time while you are reducing the distance, it means that you are drifting
exactly towards the target.

During the approach, align and docking maneuvers, be prepared to


constantly switch between the Range/Range-Rate
Rate and Azimuth/Elevation
Azimuth/Elevatio
modes, while moving to the X1 sensitivity mode as you get closer.

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The Docking System
The Space Shuttle Docking System is called "Androgynous Peripheral
Docking System" or APDS, and is located on top of a structure which
consists of the External Airlock and Truss Assembly. This unit is located in
the forward section of the Shuttle Cargo Bay. The APDS uses a Capture
Ring to capture, dynamically stabilize, align and finalize the connection
between the Space Shuttle and the ISS or any other dockable object. The
strange name of the Docking System comes from the fact that its coupling
mechanism is identical to the docking target, i.e. there are no "male" and
"female" couplings. This simple yet extremely effective mechanism was
designed and manufactured by "RSC Energia" – a Russian company.

The Space Shuttle Docking System

The APDS is controlled via AFT panels which manage the Docking System
Power Supply, APDS Control Commands, Status Indicators and Keypad.
The Status Indicators will show the docking stage, ring status, ring
movement, capture, latches etc.

During docking, you will be instructed to press specific keys and switches
and watch the indicators according to the docking protocol, until you
achieve a successful capture.

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The Docking System Power Panel

The APDS Control Panel

Please note that when you eventually need to undock, you must press the
UNDOCK COMPLETE annunciator light on the APDS STATUS panel,
which is also a button. The APDS COMMANDS does NOT have an
"undock" function.

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Monitoring the Docking Process

Before docking you will be performing a series of manual maneuvers using


the RCS with the aim of aligning the Space Shuttle with the ISS PMA and
approach it towards a successful docking.

The entire process can be monitored visually using the PL1 camera located
inside the Docking System (Select PL1 on the CCTV control panel).

The goal is to aim the monitor reticule with the entry hatch target while
approaching the ISS PMA slowly until the APDS Status Indicators indicate
that the Docking Ring has made contact. After a correct contact has been
made, the process is automatic until the Shuttle and the ISS are rigidly
connected to each other to enable Airlock pressurization.

Do not forget to turn on the Docking Lights (on the bay lights control panel)
if you perform the docking maneuver at "night".

A correct alignment with the ISS PMA

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How to dock

There are few moments that will give you as much satisfaction as a
performing a successful docking. The maneuver is not that difficult if
executed in the correct order and with a good amount of patience and
perseverance. During each mission you will be instructed what to do at
every step of the Docking process but that will not replace the needed
practice to maneuver the Space Shuttle manually. Watch your PITCH and
ROLL too! An incorrect attitude will lead to a failed docking and possibly to
serious damage to the APDS, ruining the mission.

The first goal will be to bring the Shuttle exactly underneath your target.
This means, Elevation and Azimuth should show zero because your target
is then exactly in front of you when you look through the overhead
windows.

You are now on the so called R-BAR, an imaginary (radial) line that
connects the target with the center of the earth. Some approach
procedures will be performed along the R-BAR, others will lead you along
the V-BAR – the Velocity Vector of the target. If you stay on the R-BAR you
will approach the target from below.

The maneuver of moving from a R-BAR approach to V-BAR is called


TORVA (Twice Orbital Rate R-BAR to V-BAR Approach). You have to fly a
quarter circle from below the target to a position in front of the target – just
like overtaking the target from below. It requires a pitch maneuver to stay in
visual contact with the target and to align both docking ports. You can also
use the Docking System CCTV to have a visual of the target.

In order to initiate a TORVA maneuver, you will have to increase your


speed a bit (UP translation!). A higher velocity will lead to a higher Apogee.
Thus, you will cross the orbit of the higher flying target. During the altitude
gain keep the docking port of the target in the center of the camera image.
You must pitch the Shuttle to keep the ISS centered in the upper aft view.
For a manual approach it is a good idea to set the DAP control mode to
FREE during the pitch. Keep an eye on your distance to the target. You can
control it with some gentle forward/backward translational thrusts. When
your pitch angle is 90° switch the DAP back to LVLH or INRTL - whatever
you need- to stabilize the attitude. When you arrive at the V-VBAR your

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distance to the target should not be closer than 300 feet. Once on the V-
BAR, stay on it and start your final approach for docking by translating
SLOWLY along the V-BAR, constantly monitoring the ISS PMA targeting
markings with the CCTV crosshairs, until you achieve a correct dock.
Watch your approach speed and alignment. If you are coming in too fast, or
are severely misaligned, you may damage the ISS/Shuttle PMA and ruin
the mission. Do not exceed an approach speed of -0.10 fps during the last
50’ or so, with an ideal proximity speed of -0.01 fps during the last 3’.

The ISS PMA has a set of four LED light which indicate the status of the
ISS attitude control system mode: the Attitude Control System Modding
Indicators (ACSMI). The ACSMI LEDs are off when they are not in use,
they are steady when the ISS is under ACS command, and flashing at 5Hz
when the ISS is in FREE FLOATING mode.

The ISS will be put in FREE FLOATING mode during docking and
undocking to prevent the Shuttle attitude control and the ISS ACS from
“fighting” while in contact and possibly damage the ISS PMA or Shuttle
docking assembly. The ACSMI LEDs are also a great guide during night
docking ops.

The ACSMI LED lighting “above” the PMA

After undocking it is common to do a Fly-Around procedure or TORF


(Twice Orbital Rate Fly-Around). You initiate the TORF after you put at

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least 400 ft between you and the ISS. You begin by a small translational
thrust into +X direction (UP) so that the Shuttle will drift into a higher orbit
above the ISS. Keep the approximate center of the ISS within the Shuttle
Docking System CCTV crosshairs by pitching the Shuttle just like you did
during TORVA (DAP in FREE). Allow the distance to increase to about 600
feet, and then stabilize it by using some forward/backward thrust. When the
Shuttle is underneath of the ISS, on the upper part of the R-BAR, switch
the DAP control mode back to LVLH to stabilize the attitude. From here on
you will take your front seat again. That means, you will switch on the FLT
CNTRL power on the front panel which will put back the RCS thrusters into
the normal Z mode: “front” now means looking through the front windows
again. An OMS separation burn will end your visit at the ISS.

Everything described above needs a lot of practice and a good


understanding of the involved systems. Please refer to the drawings and
general checklists below for a better understanding of the procedure,
attitudes and flight path.

Don’t expect it to work your way at the very first try. Make a save before
starting the maneuvers and practice again and again. That is the way the
real astronauts do it on the ground before they fly the mission. At the
beginning you may use the external view to find your way in 3D but later
on, the challenge is to use only what is available to the astronauts: the
Line-of-Sight System, the CCTV and of course the windows.

The Space Shuttle docked with the Unity Module

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Terminal Phase, RPM and TORVA

SSM2007™ Commander's Reference Manual rev. 4.0 Page 77 of 129


Time to Range (ft) Rdot EVENT
docking CG - CG (fps)
1 D-1:37 2000 -3.0 Maneuver to RBAR (ADI on LVLH)
D-1:35 1700 -2.4 MONITOR SETUP:
TV INPUT : PL1
TV OUTPUT : MON 1 ON
XHAIR : ON
2 D-1:33 1500 -2.1
3 D-1:28 1000 -1.7 Verify DAP settings:
Control LVLH, Translation to LOW Z,
Rotation to VERN, PITCH, ROLL & YAW
to DISC RATE. Once aligned set Y&Z
translation to PULSE
4 D-1:27 900 -1.1
800 -0.9
700 -0.6
650 -0.4
5 D-1:18 620 0.0 Station Keep till sunrise if required
6 D-1:04 620-580 RPM (if required):
DAP control to FREE, PITCH to DISC
RATE. X&Z translations to NORM.

PITCH +0.7 DEG/S


When pitch nears 0 at the end of the
RPM. Stabilize on pitch=0 (LVLH) with
DAP on LVLH. Initiate TORVA on
clearance (reduce pitch rate to 0.1 Deg/s
and follow step 7)
7 D-0:53 600-500 Initiate TORVA:
DAP control to FREE, PITCH to DISC
RATE.
PITCH +0.1 DEG/S
Perform 2Sec +X RADIAL BURN
USE GREEN XHAIR TO ACQUIRE AND
TRACK ISS’s CG.
USE +X PULSES AS REQ’D TO NULL
TARGET MOTION IN CAMERA (Do not
get closer than 320ft until established on
VBAR)

VBAR attitude R = 0 P = 90 Y = 0 (ADI


on LVLH)

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V-BAR Approach

Time to Range Rdot EVENT


docking (ft) (fps)
DP -
DP
8 D-0:39 320 -0.2 VBAR Arrival: -X
X PULSES AS REQ’D TO
(386- NULL TARGET MOTION
CG)
Once On VBAR: Set DAP Control to LVLH
Translation to LOW Z, Rotation to VERN
PITCH, ROLL & YAW to DISC RATE.
Translations Z to NORM, X & Y to PULSE
D-0:22 110 -0.15
(176-
CG)
D-0:18 75 -0.10
(141-
CG)
9 D-0:10 30 -0.00 Station-keep if required
(96-
CG)
10 D-0:00 0 -0.10 Docking
(66-
CG)

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Undocking, TORS/TORF & Final Separation

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UnDock ET Range (ft) EVENT
(h:mm) DP - DP
-0:03 0 Set ADPS and DAP For Undocking
(66-CG) Verify AFT FLT CNTLR POWER - ON; SENSE:
–Z
Set DAP: Control to LVLH, Translation to LOW
Z, Rotation to VERN. Translations Z to NORM,
Y&X to PULSE
1 0:00 0 Undocking
2 Verify: RMS POWER to OFF;
0:01 Perform Burns at 10 Sec intervals to build
opening rate of 0.15 fps
>0:03 >30 Perform Burns at 10 Sec intervals to build
(96-CG) opening rate of 0.2 fps
2 0:07 75 Select PL1 Camera to MON1, MON1 - ON
(141-CG)
3 0:29 >400 Fly around: (station keep till sunrise if
(CG-CG) necessary)
1/4 Lap TORS between 400 and 600 ft (CG-
CG); Null opening rate outside 600ft; Perform
1/2 Lap TORF between 600 and 700 ft

Set DAP:
Control - LVLH , PITCH - DISC RATE;
Translations X&Z to NORM, Y to PULSE;

Pitch up +0.1 Deg/sec. When ISS is center OH


window Initiate TORS with +X radial burns (2
sec burns on 15 sec interval). Maintain ISS on
center of OH with +/-X burns to 600ft. on 600ft
null closure with –Z burns. Maintain ISS on OH
with -/+X burns while keeping RDOT on 0 with –
Z burns.
On last 1/4 lap Allow range to open to 700ft,
compensate for ISS drift with +X burns.
4 0:57 >750 Stabilize on ATT P=0, Y=0, R=0 (ADI on LVLH)
(CG-CG) Set DAP to LVLH, Translation to NORM Z; All
Rotation to DISC RATE. All Translations to
NORM.

OMS SEP: 3.0 fps +X burn.

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Shuttle Axis and Maneuvering Reference Charts

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Extra Vehicular Activity (EVA)

Exiting the Shuttle


Occasionally, you will be expected to perform Extra Vehicular Activities
(EVA), such as assembling systems and servicing satellites. When the
mission moves on, at some point you will be notified that EVA 1 and/or
EVA 2 are ready for action. That means that one or more Astronauts,
(called EVA1 etc.) have exited the airlock and are waiting for you to guide
them to complete the mission goals.

You can do this either from Third Person (God) View, or actually becoming
one of the Astronauts and seeing the world through their eyes by switching
to First Person View.

In order to select an EVA Astronaut, we press F1 repeatedly, until the


Astronaut ID appears in the upper right MET window. Pressing F1
repeatedly will rotate us through Shuttle, EVA1, EVA2, and other relevant
space objects (such as ISS, Hubble, etc.) if available.

Once you have selected your EVA, you may press F3 (cockpit view). This
will bring you into the First Person View mode. If you have TrackIR™
installed on your system and you have activated it already, you will be able
to literally look around naturally, while you move.

Moving in Space
In reality, the Astronauts "crawl" around by holding onto rails or by
attaching themselves to the RMS or some other structure. They are all
secured to the structure they service with a "tether-line".

Earlier missions used a Manned Maneuvering Unit (MMU) which


resembles a big "chair" equipped with mini-jets and some auxiliary tools. In
SSM2007 it is simulated in STS-41C. Give it a try.

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The MMU has been used until 1984 when it was retired from use. Today
the Astronauts performing EVA are equipped with the Simplified Aid for
EVA Rescue (SAFER) a much smaller system whose main purpose is to
allow the Astronauts to return to the safety of the Space Shuttle in case
they find themselves drifting in space without the tether-line.

In our simulation, we will be moving around a bit more freely than


Astronauts really do. When performing EVA, use small and controlled
commands. If you are not careful you may find yourself floating away from
the safety of the Shuttle or banging yourself on various structures around
you.

Be aware of your own size. Plan your path - seeing something does not
mean that you can get there by going directly to it. Until you get the hang of
it, you can use F1 (Third Person View) to estimate the best path to the
goal, then go into F3 (First Person View) to move towards it.

Please refer to the “Controlling the Astronaut during EVA and in free-float
mode” chapter to learn the commands needed for controlling the Astronaut
in this mode.

The Space Helmet HUD

In F3 (First Person View mode), you can move your "head" around by
moving the mouse, but you are limited by the helmet field of view. We have
provided a mini-HUD (non-existent in the real helmets) to assist you in
centering your view after looking around. Your head points straight ahead
when the dot is within the circle.

Before moving, make sure that your head faces forward; otherwise you will
NOT be moving in the direction your head points.

You can exit the First Person View mode by pressing F1 again.

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Reentry
Deorbit
After finishing the on-orbit mission, the Shuttle crew begins the necessary
operation for a safe return home. The first phase is the Deorb Phase. In
preparation for Deorb, the Shuttle changes attitude so that its rear faces
the on-orbit motion direction and fires the OMS engines, slowing down and
thus reducing the orbit Perigee point towards the Earth atmosphere
interface. This maneuver is performed under full GPC control and initiated
by the crew by accessing GPC Major Mode 301 onward. The Shuttle then
is repositioned towards the original Orbit motion direction and its pitch
adjusted for a correct re-entry attitude.

After the necessary preparations have been completed, the crew monitors
the systems until, and through the Deorb and re-Entry phases which are
under full automatic control of the GPC.

The re-entry starts at the Entry Interface (EI) at an altitude of 400,000ft,


and the nominal AoA automatically assumed by the Shuttle is 40°.

This high AoA is needed to produce enough drag to slow down the Shuttle
in preparation for Approach and Landing, and to position the Shuttle belly
which is protected by the heat-resistant tiles, into the airstream, while also
protecting the upper part of the Shuttle (payload doors, tail, cockpit) from
the plasma which appears during the re-entry phase as a result of the
extreme friction with the air particles. Later through the re-entry phase, the
AoA is reduced gradually and at around Mach 5 the Shuttle becomes a
fast, heavy glider, with an AoA closer to “real” aircraft.

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Re-Entry GPC displays

The GPC Major Mode 304 provides the crew with 5 trajectory displays,
marked Entry Traj 1 to 5. These are used to monitor the flight parameters
while approaching and going through Earth’s atmosphere. The Shuttle
comes in with excessive energy which is dissipated as heat due to friction
with air particles in the atmosphere. The “art” of de-orbiting is to modulate
the different flight parameters towards a safe touch down at the desired
point (runway). This process is mostly controlled by the GPC, leaving the
Approach and Landing phase under manual control of the Shuttle
Commander or of the Pilot.

Entry Traj 1 display

The Entry Trajectory displays consist of scales, readings, moving symbols


and some background guidance curves. The Traj 1-3 Y-axis shows the

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relative velocity [ft/s] of the Shuttle. In Traj 4-5, the Y-axis represents the
energy/weight (E/W) ratio. The X-axis is the range to waypoint (WP) 2 via
WP 1. WP1 is the tangential HAC intercept point (see “Landing the
Shuttle” section below). WP2 is 1000ft past the threshold of the selected
runway. Basically the X-axis shows the distance still to fly. In Traj 1 this
range is shown from 800 (left) to 3800 (right) nautical miles (NM). Traj 2
shows it from 425 to 1300 NM and Traj 3 from 315 to 800 NM. The axis is
non-linear.

The left side scale shows two of the most critical deorb/re-entry
parameters:
• Angle of Attack (AoA or alpha (α
α)) in Degrees
• Drag acceleration (D) in ft/s2. The > symbol shows the actual
number and → symbol shows the nominal/reference.

The horizontal line at the top is called phugoid bank scale. In simple
terms it shows how much is left until the referenced bank angle is reached.
Item 1 allows an entry to bias the reference drag (not supported in
SSM2007 yet).

• Dref is the reference drag acceleration. This is the amount of drag


that is necessary to keep the vehicle on the nominal trajectory.
• ഥ is the readout of the dynamic pressure in lb/ft2.
‫ܙ‬
• DELAZ , or ∆ AZ, shows the Heading error relative to WP1.
• Item 3 enables low-energy guidance. (not supported in SSM2007
yet)
• NY shows the lateral acceleration from -0.99 to +0.99 g.

Below NY you will find some DAP-related parameters:

• ۶ሶ REF is the readout for the guidance computed reference


altitude rate in ft/s. This should equal Hሶ on the primary flight
display if on the nominal trajectory.

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• ۶ሶ BIAS in ft/s is a guidance computed correction term for the altitude
rate. It can be reset by executing Item 2. (not supported in
SSM2007 yet).
• ROLL REF is the calculated reference Roll Angle to maintain the
drag profile. Rolls and Roll Reversals are necessary to decrease
upcoming lift and to maintain or even increase the drag level.
• ROLL CMD is the calculated Roll Angle that goes to the DAP.

The Trajectory (Traj) displays have four moving indicators:


• The Shuttle Symbol represents the actual velocity/range data.
• The ∇ shows the Shuttle path history.
• The Guidance Symbol : if moves in front of the Shuttle Symbol
it indicates that the actual drag is lower than Dref. If it is behind the
Shuttle Symbol, the drag is higher than Dref. The crew must
observe if the Shuttle Symbol follows the nominal guidance
curves and if it does not, the crew may consider taking over
manually, pending a relevant MCC decision.
• The • shows the history of the guidance symbol

The Traj displays contain two type of guidance curves: The solid lines
represent Velocity versus Range guide and the dashed ones are lines of
constant drag acceleration. In Traj 1 the third solid line from the left is the
nominal guideline. In Traj 2-5 the nominal line is the second from left.
Flying constantly above this line will result in overshooting the target
(runway) and vice versa. The dashed lines show the Drag Acceleration
required at different combinations of range and velocity. The corresponding
drag number is at the top of the dashed lines.
The negative numbers at the bottom show the Altitude Rate (۶ሶ) on the
nominal line. In the image, the Shuttle Symbol is on the nominal line and
above -70. That means the descent rate should be 70 ft/s in this situation.
All subsequent Trajectory displays are similar to this one and can be
interpreted the same way.

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Landing the Shuttle
Approach
After passing through the Deorbit Phase, the Shuttle is basically brought to
the correct initial approach point by its own Autopilot down to 80,000ft when
the crew assumes manual command of the Shuttle, and using the control
surfaces brings the Shuttle to the Heading Alignment Cone (or HAC).
HAC interception begins at approx 50,000ft.

The HAC
When viewed in 3D, a Heading Alignment Cone depicts an imaginary cone
that, when projected on the Earth, lies tangentially to the extended runway
centerline. The Shuttle intercepts the HAC at Waypoint 1 (WP1) at about
34,000ft, and glides around the cone until it reaches the Entry Point.

Flying the HAC

When the Shuttle reaches the Nominal Entry Point (NEP) the runway is
straight in front of the Shuttle. At this point the Shuttle is within nominal
parameters for a safe landing.

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In simple terms, if you fly the Shuttle on the HAC you will eventually find
yourself heading straight onto the runway center line. Flying the HAC is
assisted by several guidance displays, the most prominent being the Heads
Up Display (HUD).

In our case, it is easier to remember that once you get manual control, you
should intercept the HAC at an altitude of approx 34,000', and then fly
along it monitoring speed, altitude and energy (along the glide slope) until
you have the runway in sight. At that point you should be at approx 12,000ft
AGL.

HAC interception point (WP1) depends on the entry trajectory. The Shuttle
may be required to intercept the HAC at 270, 180 or 90 degree points.

This is performed using GPC mode OPS 305 and display mode SPEC 50
on one of the MFDs, which monitors the horizontal Shuttle position relative
to the HAC and the HUD indicators (diamond, center reticule, pitch ladder,
speed and altitude ladders etc.). Please refer to the chapters below
explaining the HUD symbology, the HIS and ADI and how they assist
during approach and landing. You should also listen to the Tower and to
your Pilot as they provide you calls and instructions.

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In addition to the SPEC 50 Horizontal Situation display, you should pay
attention to the Vertical Situation MFD modes which show the vertical
position of the Shuttle relative to the ideal glide path - more about them in
the following chapters.

After you are aligned with the runway you will notice that the runway is
marked with a computer-generated overlay that makes finding and
following it much easier – especially at low visibility. Fly towards it while
monitoring the speed, altitude, and following the correct glide slope towards
the touchdown point. At an altitude of about 2,000ft you should begin a pre-
flare maneuver raising the Shuttle pitch a bit followed by a flare-up at about
500ft Above Ground Level (AGL) and Landing Gear deployment at around
300ft AGL, which further reduces the Shuttle speed as it gently touches
down on the runway. The speed at this point should not exceed 240 Knots.

You touch down with the main landing gear (the rear gear) and then push
the Shuttle nose gently towards the tarmac. When you hear the "weight on
the nose wheel" message you start applying the brakes and can also steer
the Shuttle along the runway and keep the center line. Braking is assisted
by a Braking Chute which is released after touchdown. The Braking Chute
is jettisoned as the Shuttle speed falls below approximately 60 Knots.

We recommend that you refer to the online NASA Official Space Shuttle
Manual and other resources for a more thorough explanation of how to land
a Space Shuttle.

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The HSI/ADI Displays during Landing
The Space Shuttle Bay main attitude and navigation instruments are the
ADI and Horizontal Situation Indicator (HSI) on the left and Attitude
Direction Indicator (ADI) on the right.

Commander Front panel with the HIS and ADI displays

During approach and landing, the HSI displays the range and Shuttle
position relative to the runway. The HSI has a rotating needle showing the
bearing to the runway. During the final landing phase, the middle section of
the needle shows where the runway centerline is relative to the Shuttle. If
you want to be on the right horizontal approach path, then the main needle
must point straight up and it's middle section must be fully merged with the
needle. To the right of the rotating needle, you can notice a vertical bar with
a needle moving vertically. This needle shows the relative position of the

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glide path to the Shuttle. When the needle is in the middle, then the Shuttle
is on the correct glide path.

In order to achieve the best approach path during final, you should "fly
towards the needles" until they are centered, and hold that until the very
last moments on the flight when you will rely more on your eyes than on
instruments.

During approach and landing, the ADI behaves like a regular "artificial
horizon" showing the horizon position relative to the Shuttle. When the
"ball" is tilted to the right then you should roll the Shuttle to the right if you
want to reach a horizontal position. If the ball moves down, then you should
"push" the stick to lower the nose if you want to level the Shuttle. Please
note that if the Shuttle nose points up, the Shuttle does not necessarily go
up - it may still "fall" despite the nose-up position.

In a similar manner, if the Shuttle points to the left or right, it does not
necessarily fly left or right, especially if you have the “winds” option
activated (chapter “ACTION/Options”). Crosswinds make for some difficult
landings so in this case, you will need to apply rudders and compensate
with the yoke to correct the flight path and attitude, landing with what pilots
call a “crab angle” (or other techniques used for cross-landings). Basically
you will have to fly the Shuttle “into the wind” to compensate for the wind
component which “pushes” it the other way, but still holding it aligned with
the glide slope and runway center line (keep the guidance diamond into the
VV). A few seconds before touchdown, you will have to quickly align the
Shuttle nose with the runway center line to achieve a correct landing and
prevent it from running off the runway or worse. As you can see, landing
with crosswinds can be challenging, therefore we do NOT recommend
turning on the “winds” option until you are very good at landing the Shuttle
without crosswinds.

In order to fully understand the Shuttle’s attitude and motion, you also have
to refer to the Vertical Speed and Indicated Air Speed readings.

If you have played with a flight simulator or if you are a real pilot all these
terms and gauges must be very familiar to you already. If you are neither,
then you must practice a lot in order to get it right, however, the HUD and
Vertical Situation MFD displays will also help you with the particular task of
landing the Shuttle. Please move on to the next section to see how.

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The HUD
SSM2007™ can be fully operated with a keyboard and mouse but it will
also benefit greatly from adding a joystick. HAC interception is easily done
by using various guidance aids, the most important being the Heads Up
Display (HUD). SSM2007 has a 2D HUD and a 3D HUD. The 3D HUD is a
replica of the 2D HUD and is targeted to the more experienced pilots who
have mastered the SSM2007 interface and landing, and prefer to land in a
full Virtual Reality environment. Please note that the 3D HUD is collimated
and it simulates this effect very realistically. This may confuse you initially,
but once you get used to it, you will appreciate its advantages. The 2D
HUD has an easier (if unrealistic) point of view. We recommend this mode
to the novice pilots until they master the Shuttle control during landing.

The HUD consists of several computer-generated elements and symbols


which are projected on an optical collimator allowing the Pilot to see both
the HUD indicators and the outside view – just as in modern fighter aircraft.
In SSM we cover two main HUD modes: before WOW (Weight on Wheels)
and after WOW.

These indicators help the pilot fly the Shuttle towards a safe approach and
landing:

HUD prior to TAEM HUD during TAEM/final

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The HUD symbology in the prior to TAEM/final:

1. The Attitude Reference – represents the current Shuttle Pitch and


Roll angles.
2. The Altitude Tape – displays the wheel altitude above ground as
reported by the NAV.
3. The Airspeed Tape – This is the Shuttle Estimate Air Speed (EAS)
in knots and has an upper limit of 500kts.
4. FD – the Flight Director is the squared-shape symbol which is
stationary until TAEM prefinal, when it becomes uncaged and
changes into the Velocity Vector (below).
5. The Boresight – represents an extension of the Shuttle body X-
axis.
6. The Guidance – is a diamond-shaped symbol and it shows what
path the Shuttle must follow to comply with the guidance-derived
solution. Keep the diamond in the center of the FD/VV and you will
be in for a safe landing.
7. Lower Left Window – is used to display guidance mode before
WOW.
8. Air Brakes – showing the commanded and actual Air Brakes
status.

The HUD symbology during TAEM/final:

1. Velocity Vector (VV) – the Velocity Vector shows the direction the
Shuttle flies to. This is not necessarily the direction the Shuttle
points to, especially when crosswinds are present. When the VV
and the guidance diamond are overlaid, the Shuttle is on the
nominal path for landing.
2. Runway Overlay – is a rectangular representation of the runway.
This symbol is indispensable during low visibility/night landing and
it shows the crew where the runway is supposed to be, helping in
the final visual approach. It has an “aiming” line with two small
circles serving as aims for steep or shallow approach targets.

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HUD below 3,000’ during final HUD after touchdown

The HUD symbology below approximately 3,000’ during final:

1. Flare-up Indicators – Indicate the direction and rate of the flare-up


for a correct touch-down.

The HUD symbology after touchdown:

1. Ground Speed – self explanatory.


2. Deceleration Rate – represents the commanded and actual
deceleration (as a result of using the Wheel Brakes).

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The Spec 50 (HORIZ SIT) display
This is a special Horizontal Situation display which shows the Shuttle from
above, in its final approach phase of HAC interception until landing.

The SPEC 50 (HORIZ SIT)display mode

Let’s examine some of the data available in the SPEC 50 display:


1. HAC Symbol – moves according to the relative Shuttle position
2. Shuttle Symbol – fixed at the MFD bottom
3. Runway Threshold – small circle representing the touchdown
point
4. Range – range in miles to the landing point
5. Altitude – Altitude Above Ground Level
While not active, the HAC symbol is caged at the MFD bottom and flashes.
When it becomes active, it shows the Shuttle position relative to the HAC.

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The Vertical Situation Display
The Vertical Situation Display is a special display mode which can be seen
on the front panel MFDs. This special mode is automatically selected
during reentry and is on until touchdown.

During approach we have two important modes: VERT SIT 1 and VERT
SIT 2.

The VERT SIT 1 mode is displayed from 80,000’ down to 30,000’, when it
transitions to VERT SIT 2 which is displayed until touchdown. Both displays
show the vertical glide path corridor. Generally, for a safe landing you will
want to keep the Shuttle between the top and bottom lines.

The VERT SIT 1 Display Mode

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The VERT SIT 2 Display Mode

During landing, you should keep your eyes on the I, ADI displays on HUD,
HORIZ DISP (HAC) and VERT SIT 1/2 displays.

Yes, this is not so easy, but you can use the 3D Virtual cockpit display and
keep all these displays within visual range y zooming in/out and rotating
your view in such a way that you keep everything under control. Try to keep
the 2D HUD only for the final when you start to be aligned with the runway.

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The SSM2007 User Interface
SSM2007™ can be fully operated with a keyboard and mouse but it will
also benefit from adding a joystick.

The Main Screen


Please refer to the Quick Start Manual for explanations regarding the
activation of SSM2007™. The activation screen will appear for as long as
the simulator is not activated by entering the Activation Key sent to you via
email during the activation/purchasing process.

After the activation process is completed, this screen will be replaced by


the SSM2007™ Main Screen with the main menu interface. While you are
in the Main Screen, the menus behave in the standard way and you can
select various options with the mouse.

The Main Menu

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ACTION
Options
The options window provides control for Graphics, Simulation and Sound.

GRAPHICS
Option Description
Earth Detail Controls the texture quality of the Earth and
clouds. Select High only if you have a
relatively powerful 3D acceleration graphics
card.
Launch 3D detail Controls the complexity of KSC and EAFB
scenery. Impacts performance.
Cloud Coverage Several options to fit your taste. No real
impact on performance except for on very
weak systems.
Cloud Shadows Clouds cast shadow on Earth and that is
visible from Space. Impacts performance.
Misc. Shadows Shadows cast by scenery etc.
Launch Smoke Amount The higher the amount, the more strain on the
CPU. Impacts performance.
Complex Lighting Controls the number of light sources. It may
be necessary to reduce the setting for weak
graphic accelerator cards.

Generally, the higher the settings, the more you strain your hardware, so if
you do not get a smooth simulation, you may want to consider reducing
some of the settings in this panel.

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SIMULATION
Option Description
Difficulty Level LOW: full text and arrows help.
MED: full text help
HIGH: brief text help
Realistic Shakes During liftoff, deorb, landing etc. there are
induced shakes that may bother you. You can
turn them on or off here.
Joystick Self explanatory
Throttle Self explanatory
Rudder Pedals Self explanatory
Joystick Dead Band Self explanatory
TrackIR (*) Select to activate TrackIR support
iWEAR Tracker (*) Selects the Vuzix iWear VR920 HMD head
tracking.
iWear Stereo 3D (*) Activates the Vuzix iWear VR920 Stereoscopy
support. Please refer to the iWear VR920
manual regarding the correct setup,
calibration and other product-specific issues.
Wind Activates cross winds generation during
landing (landing is more difficult and realistic).
Listen to the voice comms for weather
information.

 IMPORTANT: you may have to apply the latest SSM2007 Service Pack
in order to gain access to the special hardware support such as TrackIR:
Pro, TripleHead2Go and iWear VR920 Stereoscopic HMD.

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SOUND
Option Description
Communications Self explanatory
Ambient Self explanatory
Music Self explanatory

User
SSM2007™ keeps Achievement Records and separate save files for up to
five different users. In order to define a new user, select one of the free
slots and type in your name. Form that moment on, everything you do and
save will be assigned to your name.

MISSIONS
This is where you select your mission. Near each mission you can notice a
number of stars. Missions with one star are the easiest and with three stars

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are the most demanding, usually requiring many hours of work in space –
even with the Time Skip option. We recommend you start with the easier
missions and as you gain confidence and proficiency, move to the more
difficult ones.

The basic set of missions covers missions spanning from STS-1 to STS-
117. Since SSM2007 launch, many new missions have been released and
new ones are under development – the MISSIONS menu will reflect this
and show all the available missions. Please make sure to visit the official
SSM2007 website and watch for news about new Mission Packs.

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Mission Briefing Screen

After selecting a mission from the main screen, you will move to the
Mission Briefing Screen. This screen is divided into several sections:
Mission Name and Patch, Crew, Mission Highlights, Payload and Flight
Summary.

The menu at the bottom left will allow you to access the mission either form
the very beginning or some intermediary point:

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Option Description
T-00:00:01:50 The very beginning of the mission. If you select this
option and finish the mission this will be noted in the
Astronaut Achievement board.
T-00:00:00:12 12 seconds to liftoff.
On Orbit Puts the Shuttle in Orbit and ready for moving on with
the mission.
Deorbit The Shuttle has finished the assigned mission and
preparing to return to Earth
Landing The Shuttle approaches the landing field (KSC or
EAFB). It is at 80,000ft and approaching the HAC.
Load Load a previously-saved situation
MAIN MENU Cancel the mission and return to the main screen.

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The Main 3D Screen
After selecting a mission entry point or loading a previously-saved situation,
you will move to the main simulation screen:

The screen is divided into three main sections:

• The optional Mission Event Timer (MET) in the upper right corner,
displaying the MET, mission and Space Shuttle name, frame per
second display and a communications code. Here, SSM will also
display the “NO GO”, “RUNNING” and “COMM” indicators.
• The main 3D display – this is where the action is.
• The bottom communications transcript. This is where you will be
receiving detailed instructions on how to move on with the mission.
Read this carefully if you want to complete the mission
successfully.

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The Main 3D Screen Menu
When in the Main 3D Screen, right-click to display the 3D Simulation
Screen Menu. This menu offers options which are relevant only during the
simulation. While the menu is active, you cannot rotate the point of view
with the mouse. Instead, the cursor can select menu items. Right Click
again to return to 3D Simulation mode and return the point of view Mouse
control.

The 3D Simulation Screen Menu consists of three sections: ACTION, VIEW


and PANEL. The Action menu controls various mission-specific tasks, the
View menu allows you to select the preferred camera view and the Panel
menu enables you to jump to the desired panel. Please note that most of
the menu options have keyboard shortcuts.

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Saving a situation

The Save Window allows you to save up to 14 situations per mission. The
correct procedure for saving is to click on a Save Slot, press the “SELECT”
button, enter the situation name, press ENTER and then click the “OK”
button. Please follow the images below for a visual description of the
saving process:

Click on the desired save slot and press the SELECT button

Write the situation name, press ENTER and click the OK button

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Loading a situation

Each mission can have up to 14 save/load points per Astronaut so different


people can play the game and have their own separate saved situations for
each mission. We believe that this is more than enough.

You can load a situation from both the Mission Briefing Screen and from
the 3D Simulation Screen Menu.

Once in the Load window, click on the save slot that contains the situation
you want to load, and then press the OK button. Please refer to the image
below for a visual description of the Loading process:

Click on a saved situation slot and press the OK button

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Space Shuttle Mission Commands

General Keyboard Commands:


Key Function
F1 Simulation External View
F2 View last accessed Panel
F3 Virtual Cockpit mode
F4 Move to the next Crew Station in Virtual Cockpit mode
F5 View/Hide messages window
F6/F7 Commander/Pilot 2D HUD display
F8 KSCVAB Press area view of the Shuttle launches
F11 Show Orbital View – similar to NASA Mission Control
wall-sized display showing the orbit, the Space Shuttle
location, a synthesized 3D view of the Shuttle and other
relevant information.
T Time acceleration mode. In this mode time passes
faster allowing you to arrive faster to the next mission
point. In this mode you will notice that everything is
moving much faster. In addition, a flashing indicator will
appear at the top right part of the screen indicating that
the Time Skip mode is activated.
P Pause on/off. This will stop or un-pause the simulation.
A flashing indicator will appear at the top right part of the
screen indicating that the simulator is paused.
F Free Floating Camera mode. In this mode you can use
the mouse and the translate keys to move the view at
any point in space around the Space Shuttle or any
object selectable with the F1 key. This is more powerful
than the F1 view as the F1 view is limited by a sphere
centered on the object. This mode is free from this
limitation and allows you to position yourself for taking
better screenshots of that cool docking or Earth viewed
from Space.

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Key Function
CTRL-F Reset Free Floating Camera position
Num Zoom in/out in Simulation External view
PgUp/PGDn
H “Help”: scrolls the current panel to the next button to be
pressed. First, you must be on the correct panel for this
to work. You have 10 grace Help points until you lose
the right to get a mission patch.
SHIFT-H Show remaining Help points before the mission patch
right is revoked. This key will toggle the FPS/Help points
visible in the MET window.
SHIFT-C In multiple screen configurations (TripleHead2Go and
nView) this key will position the menus and various
screens, to the center or to the left screen. The change
is instant and is active both in static screens – main
menu, MCC, Briefing Screen, etc. and in 3D views.
M Toggle in-game Music on/off
I If you have activated your TrackIR software, you may
toggle between TrackIR and Mouse navigation in the 3D
Virtual Flight Deck or EVA first-person-view.
A, S Vuzix™ iWear VR920 eye separation calibration.
SSM2007 remembers the setting for each camera (F1,
F3, F8, F)
LEFT/RIGHT Toggle the Commander/Pilot keypads respectively in 2D
SHIFT Front Panel View when the 2D keypads are out of view.
Active in 2D view only.

Mouse Functions:
Mouse Function
Left Click Select menu item, select panel, press button on/off,
move a switch in the upper position, rotate a knob
counter-clockwise
Right Click Toggle menu/view mode in Simulation External view,
move a switch in the down position, rotate a knob
clockwise, exit save/load screen
Zoom wheel Zoom in/out in Simulation External view
Movement Rotate view in Simulation External view and Virtual
Cockpit, scroll flight deck 2D panels.

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Controlling the Space Shuttle with the Keyboard:

During its mission the Space Shuttle shall need to be controlled manually in
order to perform various maneuvers:

• Approaching a satellite or the International Space Station (ISS),


docking and changing attitude.
• Gliding control during the approach, final and landing phase of the
mission

In space, the Space Shuttle uses the Reaction Control System (RCS)
which consists of 44 micro-rocket engines. These engines are placed at
specific locations around the Shuttle body, and by firing them selectively
(manually or automatically) they enable precise translational and rotational
control of the Space Shuttle. While in Simulation External View you will
notice the jets plumes from the relevant RCS engines as the Space Shuttle
changes attitude during manual or automatic control.

The RCS engines can be controlled with the joystick and the Numeric Pad.

Num / * -
Lock
TRANS LFT TRANS RGT TRANS FW

7 8 9 +
PITCH DN TRANS UP

4 5 6
ROLL LFT ROLL RGT TRANS BK

1 2 3
PITCH UP TRANS DN Enter
0 Del

YAW LEFT YAW RGT

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While in Earth Atmosphere the RSC are disabled and control switches to
the aerodynamic control surfaces – rudder and elevons. In this mode, the
Space Shuttle is basically a glider. In this mode, only the Rotation
Commands and the Miscellaneous commands work.

Key Function
Num + Air Brakes Open
Num - Air Brakes Close
D De-clutter HUD
G Press once to ARM and again to Deploy the Landing
Gear
C Press once to ARM and again to Deploy the Braking
Chute
J Jettison Braking Chute
B Wheel Brake: hold to brake, release to release brakes.
Hold while steering with the pedals to apply Differential
Brakes until nose wheel touches down.
Num Delete/ Steer Left/Right – active only after the Nose Landing
Num Page Gear has touched the runway and you hear the
Down message “Weight on the Nose Wheel”.
Num 5 End Effector Release Grapple
ENTER End Effector Grapple

 Note: if you have a programmable joystick, you may want to assign


some of the keyboard commands to the joystick programmable buttons.
One of the more critical phases during a Space Shuttle mission is landing,
where events happen in quick succession and timing and precision are
critical. We recommend that you assign the following commands to the
Joystick programmable buttons:

1. (D) Declutter HUD


2. (G) Gear Arm/Deploy
3. (C) Chute Arm/Deploy
4. (J) Jettison Chute
5. (B) Wheel Brakes
6. (F3) for 3D cockpit view)
7. (F6) for 2D HUD view, until you get comfortable using the 3D view

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Controlling the Space Shuttle with the Joystick:

Joystick Rotation Commands


Forward Pitch down
Backward Pitch up
Left Roll left
Right Roll right
Rudder Left Yaw Left
Rudder Rgt Yaw Right
Throttle Air Brakes

In order to translate the Shuttle, you must press and hold the FIRE button
while you move the joystick.

Joystick Translation Commands


FIRE + Translate forward
Forward
FIRE+ Translate backward
Backward
FIRE+ Left Translate to the left
FIRE + Right Translate to the right
FIRE+ Translate up
Throttle Up
FIRE+Throttle Translate down
Dn

WARNING: whatever you do, make sure that if you intend to control the
Shuttle attitude, you must enable the Flight Control. If you fail to do so, you
may move the RMS instead and damage the Shuttle, payload or other
object in the RMS proximity such as the Hubble, ISS etc.

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Controlling the RMS with the Keyboard (ORB/UNL):

Num / + -
Lock SHLDR YAW SHLDR YAW STRETCH
LEFT RGT ARM

7 8 9 +
WRIST PITCH Translate EE
DN UP

4 5 6
WRIST ROLL WRIST ROLL RETRACT
LFT UNGRAPPLE RGT ARM

1 2 3
WRIST PITCH Translate EE
UP DOWN Enter
0 Del
WRIST YAW WRIST YAW
LFT RGT GRAPPLE

Please note that you may press two keys at the same time and obtain a
more complex motion. You are encouraged to experiment.

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Controlling the RMS with the Joystick:

Joystick Function
Forward End Effector Pitch down
Backward End Effector Pitch up
Left End Effector Roll left
Right End Effector Roll right
FIRE + Translate the End Effector Forward
Forward
FIRE + Translate the End Effector Backward
Backward
FIRE + Left Shoulder Yaw Left
FIRE + Right Shoulder Yaw Left

WARNING: whatever you do, make sure that if you intend to control the
RMS, you enable the AFT Joystick by turning the Flight Control OFF. If
you fail to do so, you may change the Shuttle attitude instead, and damage
the Shuttle in case it is in close proximity to another object (Hubble, ISS,
etc.).

RMS Rate Hold

Pressing the “R” (RATE HOLD) key on the keyboard maintains the rate at
which the RMS moves. This is very useful when you want to maintain a
constant motion rate instead of ramping up the motion speed which
happens when you move the RMS without Rate Hold activated.

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Controlling the Astronaut during EVA and in free-float
mode:

During its mission the Astronaut may need to be controlled manually in


order to perform various tasks:

• Inside the Shuttle for moving from the flight-deck through the stairs
to the mid-deck and through the airlock hatch etc.
• Outside the Shuttle for performing EVA missions.

The controls for free-floating inside the Shuttle, during EVA with or without
the MMU are identical to those for controlling the Space Shuttle attitude
with the RCS. Don’t worry, when you are in first-person mode (free-float or
EVA) these controls are automatically assigned to the Astronaut motion
and have no influence on the Shuttle. While in this mode, you can use the
mouse to rotate your head and look around. Please note that the direction
of movement is not necessarily the direction one you’re looking at. Use the
EVA mini HUD to orientate yourself.

Num / * -
Lock
TRANS LFT TRANS RGT TRANS FW

7 8 9 +
PITCH DN TRANS UP

4 5 6
ROLL LFT ROLL RGT TRANS BK

1 2 3
PITCH UP TRANS DN Enter
0 Del

YAW LEFT YAW RGT

SSM2007™ Commander's Reference Manual rev. 4.0 Page 119 of 129


Appendix A
The Ares 1-X Test Launch

The Ares 1-X launch is not a real Space Shuttle mission in the traditional
sense but nevertheless, the SSM2007 team felt that it was a necessary
addition to the Space Shuttle Mission Simulator because it is a significant
NASA step towards a new LEO and Interplanetary Transport System.

The Constellation program, of which Ares 1 is part of, marks the effort for a
transition from the arguably the highly successful STS program to more
reliable, efficient and flexible systems that can take humans and cargo
beyond Moon, and for the first time, to another planet – Mars.

This “mission” is a relevant homage to these efforts, which in a sense are


also a replacement of the STS program, which we simulate.

The unmanned Ares 1-X TEST LAUNCH mission does not really need any
kind of user interaction. You have two entry points – one hour, and five
minutes before liftoff (which is different from MET T:-01:00:00 and T-
:00:05:00 respectively). This explains the MET “frozen” at T:00:04:00.

Actually, we start the simulation about a few hours into the four-minute
hold, and one hour (or five minutes) away from TZ – liftoff time. During this
last four-minute hold, weather and triboelectrification limitations forced
NASA to postpone the actual launch several times, until the final go-ahead
was given for a launch at 11:30AM EST.

This mission shows that the SSM2007 is not only a Shuttle Mission
platform, but it can also quite easily become much more. This is a forward-
looking statement – a commitment if you what - about what we are capable
of, when, and if the need arises.

The Ares 1-X TEST LAUNCH mission sports a few firsts: we show the
actual SRB splash-down into the ocean, and we use real NASA comms,
providing a new and more immersive experience.

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There are also a few changes to the commands and menu structure, which
is specific to this “mission”:

• F2 moves the view to a Simulated Upper Stage camera, looking


down, along the Ares 1-X body. You can use this from liftoff
onwards.
• F3 switches to a set of KSC fixed NASA observer cameras
“slideshow”. If you do nothing, you will be presented with a view
similar to NASATV.
• With F4 you can “flip” between the fixed KSC cams.
• F1 has the same functionality as before, but after separation, it
allows you to switch between the SRB and the Simulated Upper
Stage views.
• The F (free cam) has the same functionality as before. Use it for
taking cool screen shots or videos.
• Various menu options have been removed – there is no “SAVE”,
QUICK SAVE” or “LOAD” in the main menu, and no “ON ORBIT”,
“LANDING” on the Briefing Screen.

We recommend you watch the entire launch sequence from one hour
before launch and at least 6 minutes after liftoff, while listening to the
comms and to the cool background music.

When the mission is over, you will get the message which tells you that you
can leave the mission at any time.

Enjoy Ares 1-X for what it is: a nice diversion from the “standard” SSM2007
mission addons, a new perspective of the Ares 1-X test launch and a sign
of things to come.

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Appendix B
KSC Shuttle Landing Facility maps

KSC Runway 15/33

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KSC Area Map

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Appendix C
Edwards Air Force Base Airport Diagram

Usually the Space Shuttle lands on RWY23 or 22

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Appendix D
Manual Changes from Version 3.9

Chapter Changes/Notes
Crew Positions Added Cupola view crew station
Bay Lighting and Changed to reflect the addition of OBSS video feed
CCTV Systems

SSM2007™ Commander's Reference Manual rev. 4.0 Page 125 of 129


Appendix E
Useful references

1. NASA SCOM: SSM2007 is realistic enough to allow virtual


Astronauts to make good use of the real NASA Shuttle Crew
Operations Manual (SCOM). This manual is available on the
Internet, but it is quite elusive. You may want to do a thorough
search for it and as a last resort, try to purchase a DVD with all the
important original documentation. This DVD can be purchased
online at select eCommerce distributors such as Amazon.
2. ‘NASA Space Flight‘(NSF) website is the most authoritative Space
Shuttle source on the net, outside NASA. The “inner sanctum” of
NSF is the L2 forum access which requires a paid registration. The
L2 access level gives you the deepest access to original
unclassified NASA documents on the Internet. NSF also has a
professional forum frequented by active and ex-NASA, Lockheed,
USAF etc. staff that are ready to help and discuss any Space-
related subject. NSF is at www.nasaspaceflight.com

SSM2007™ Commander's Reference Manual rev. 4.0 Page 126 of 129


SSM2007 on the Web

1. The Official SSM2007 Community accessible to legal and


registered users only, from the main SSM2007 website:
www.space-shuttle-mission.com
2. The SSM2007 Ground Crew Twitter: http://twitter.com/ssm2007
for the latest news-flash inside information.
3. The SSM2007 Ground Crew Blog: http://ssm2007.blogspot.com/
for more detailed inside information and activities.
4. The SSM2007 Facebook:
http://www.facebook.com/exciting.simulations
5. The unofficial SSM2007 Wiki. It has been founded and largely
maintained by a veteran SSM2007 guru and Beta Tester “Uri-Ba”.
Other gurus and Beta Testers occasionally chime in and add their
own input and updates. The SSM2007 Wiki contains information
complementary to this manual and the official site.
The Wiki is at: http://wiki.ssm-fans.info/
6. The unofficial SSM2007 fans portal: http://portal.ssm-fans.info/
founded and maintained by SSM2007 veterans “Marvx”, “Uri-Ba”
and “Cthulhus”

SSM2007™ Commander's Reference Manual rev. 4.0 Page 127 of 129


Credits
Game Design
Micke Lundberg
Lorinczi Alexander

Programming
Lead Programmer: Micke Lundberg
Additional Programming: Ilan Papini

3D/2D Graphics and Textures


Micke Lundberg
Lorinczi Alexander
Dr. Raimondo Fortezza
Toine Mercier
XP Concept (UI)
Jehl Xavier (Splash Screen)
George Winnard (Mid-deck)
TerraMetrics Inc.

SFX consultant
Marc Mackin

Video, Trailers and Sound Processing


Jaggyroad Films Inc.

Voices
Mark "Falcon" Aziz
Joseph N. Greene
Robert "Chip" Barber
Carol “Jake” Barber

SSM2007™ Commander's Reference Manual rev. 4.0 Page 128 of 129


Additional Contributors
Misc Sound Effects: Matthias “Moonwalker” Müller

Information and Support


KSC Friends
Larry 'Big Dog' Manofsky
Chris Bergin (owner of NASA Space Flight)
Toine Mercier
Lorinczi Alexander
Rainer “Christra” Christiansen
Ilan Papini

Manuals
Lorinczi Alexander (Content and Editing)
Rainer “Christra” Christiansen (Achieving Orbit, DAP, Deorb, LOS, RNDZ)
Uri “Uri-Ba” Ben-Avraham (R-BAR, TORVA, V-BAR, Fly-Around)

Beta Testing
Jehl “Cthulhus” Xavier
Lorinczi Alexander
Rainer “Christra” Christiansen
Lorinczi Alexander
Toine “Twabi2” Mercier
Donald "Spam" Roberts
Sam "Flyboy" Greenblum
Andrew “Awralls” Ralls
Uri “Uri_ba” Ben-Avraham
Michael “B767 ATP” Swannick
Martin “Marvx” Knoflach
Kevin “Schmidtrock” W. Smith
KSC Friends

Publisher
Exciting Simulations™
Simsquared Ltd

SSM2007™ Commander's Reference Manual rev. 4.0 Page 129 of 129

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