Commanders Reference Manual Rev40
Commanders Reference Manual Rev40
Some 3D models are used under license from their respective authors.
We will not waste precious time in telling the story of the Space Shuttle –
we are confident that if you purchased this simulator you are already
interested in Space Exploration and you may even know a thing or two (or
much more) about the Space Shuttle, the Hubble, the International Space
Station and other achievements owed to the excellent record of the STS
program.
Before getting into the really interesting stuff, we'd like to remind you that
there is a huge amount of information at the official NASA website - at
www.nasa.gov - regarding the Space Shuttle, its history, its achievements
and its missions.
NOTE: some of the functions, features and controls are true for the
simulator updated with the latest Service Pack. The Service Packs are
released periodically and are available for free on our official website. We
strongly recommend updating the simulator to the latest Service Pack as
they always contain new features, missions, changes or fixes which are
reflected in this manual.
When we have started this project we decided that the scope of this
simulator should be to offer a Space Shuttle experience as close as
possible to the real thing, while keeping in mind the limitations imposed by
the mainstream PC hardware and the target audience (you).
This means that we had to leave out certain realities like the possibility of
failure and emergency operations that the real crew trains for, but
fortunately it seldom has to apply in real life. Also some of the operations
are simplified and automated (like the robotic arm of the ISS).
We also left out certain activities such as various scientific experiments and
tasks which are performed by specialized crew members.
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Since its maiden launch in April 12 1981, The Space Shuttle has seen
many improvements to a degree that today some of the systems are
dramatically different (and improved) from the original ones. Some of these
modifications are also reflected by the technology used in the cockpit. We
decided that we will not go all the way and we will not simulate all the
Space Shuttle "variants". Basically what you get now is the modern MFD-
based flight deck of today's Space Shuttles and not the old-style
mechanical gauges. We thought that for the sake of simplicity and user-
friendliness we should make the simulator as enjoyable and as non-
intimidating as possible. Forcing you to learn several cockpit variants would
have certainly put an undesirable stress which could have resulted in
having the simulator shelved after the first 15 minutes or so.
You do get to press buttons, turn knobs, use the RMS, perform EVA -
Extravehicular Activities, dock, deploy and capture satellites, service the
Hubble and build the ISS. Of course, in the visual world that we live in, all
this would not mean much without those cool views from space. We have
invested in the best 1km/pixel, 15m/pixel and 1m/pixel Satellite Imagery
you can get today and licensed it from TerraMetrics Inc. – the company
which provides Satellite Imagery for Google Earth™ and for a multitude of
other critical applications.
We decided to offer for now a set of the most exciting and representative
historical missions and we plan to periodically release new missions, until
we cover all the historical missions to date. Visit our website regularly and
you will definitely be rewarded with some very exciting add-ons.
As you see, with all that has been simplified in this SSM2007™ release,
there is still much to do! We are confident that by playing with SSM2007™
you will learn a lot and understand the magnitude of the STS Program
achievements.
We have plans to follow through with additional SSM versions with cool
features that will offer you the opportunity of learning more about what
mankind has achieved in Earth Orbit operations during the last decades.
Stay tuned and visit the official Space Shuttle Mission 2007™ website at
www.space-shuttle-mission.com for updated information.
It is enough for now however to identify several key elements that make the
Space Shuttle what it is – the most complex re-usable space ship to be
successfully used for the last 25 years in over a hundred missions whose
results have been shaping the way we think about traveling, exploring,
living and working in space.
The cockpit consists of the main flight deck where the Astronauts perform
Space Shuttle-related operations, and the lower deck where we can find
most of the auxiliary equipment for additional outer-space tasks –
experiments etc.
The three Main Engines are located at the rear part of the Shuttle. They
supply additional thrust during the lift-off stage.
When returning to Earth Atmosphere, the Space Shuttle behaves like a big
glider. The lift and stability are provided by its delta-shaped Wings and the
Tail. While in Earth Atmosphere the engines are inoperative so the landing
phase is largely one-shot process, requiring a precise computer controlled
system and a highly skilled pilot.
Once the Space Shuttle is close to the runway threshold, the pilot deploys
the Landing Gear which consists of two rear wheels and a Nose Wheel.
During a normal landing, the pilot performs a "flare-up" procedure by
slightly raising the Space Shuttle nose in order to bleed off the speed and
gently lower it on the runway. The rear wheels touch the ground first
followed by the nose wheel. At this point the pilot gains directional control
which allows for keeping the Shuttle on the runway center. Due to its size
and inertia, in order to stop the Shuttle run the Pilot uses the air brakes,
deploys a small braking parachute which is jettisoned as the speed is
reduced, and applies the wheel brakes which finally bring the Space
Shuttle to a complete stop.
During launch, the Space Shuttle is attached to two Solid fuel Rocket
Boosters (SRB) and a liquid fuel External Tank. The Rocket Boosters
assist the Space Shuttle in escaping the Earth gravitational field to a
position which enables its own Main Engines to continue the orbital
insertion phase.
After fulfilling their task, the Rocket Boosters are separated from the
Shuttle and they fall into the ocean, to be retrieved later and re-used in one
of the next flights.
The External Tank supplies the Main Engines with Liquid Hydrogen and
Oxygen during the Orbital Insertion phase. After it completes this task the
External Tank is jettisoned too and disintegrates as it falls into the Indian or
Pacific Ocean – depending on Shuttle's Orbit Insertion trajectory – and
away from known shipping lanes.
When activating these rockets manually, make sure you allow for inertia –
in other words, use small bursts for a precise movement and avoid
overshooting. This will offer a better control of the Space Shuttle attitude,
and also conserves precious fuel.
After re-entry and during approach and landing, the Space Shuttle is in
the Earth Atmosphere and the RCS is disabled. From this point onward, the
attitude control of the Space Shuttle is performed with the control surfaces,
the Shuttle practically being a big glider. These surfaces – Rudder and
Elevons (which are a combination of Elevators and Ailerons) - can be
controlled automatically by the Auto Pilot (recommended) until the Shuttle
is switched to manual mode, as it comes down below 1Mach, before the
final approach and landing phase. At this point, the Commander and Pilot
In addition we have the Body Flap which is a special control surface used
for Pitch trim and which doubles as a Main Engines thermal protection
surface during the re-entry phase.
The Space Shuttle mission is to haul cargo in orbit around Earth, for a
variety of tasks such as performing experiments, launching satellites,
maintenance and building and re-supplying the ISS.
The cargo bay doors also protect the radiators. The radiators are
deployable panels which when stowed, are flush with the cargo bay doors
and when deployed, they separate from the cargo bay doors in an upward
position. Their deployment and stowing operations are part of the tasks
performed by Astronauts in space. The radiators allow for an efficient
temperature control of the Space Shuttle crew and equipment space.
The crew cockpit is separated by the cargo bay and equipped with a crew
life-support system allowing the Astronauts to work inside the cockpit
without wearing a space suit. While in space, the Astronauts can don the
space suit, leave the cockpit and access the cargo bay by a special airlock
which usually is also a part of a sophisticated and pressurized docking
system.
Almost all the mission phases are fully automated under computer control.
On board the Space Shuttle there are a total of five identical General
Purpose Computers (GPC) manufactured by IBM. Each GPC consists of
a CPU, memory and I/O and is connected to hundreds of sensors.
The GPCs are controlled by a special Operating System and are capable of
running mission-specific programs for navigation, control tasks etc. There
are three GPC Major Functions:
Major functions are divided into mission phase oriented blocks called
Operational Sequences (OPS). The OPS Specialist function (SPEC) is a
block of displays associated with operational sequences, and it enables the
crew to monitor and modify parameters. DISP are display modes
associated with OPSs and are for monitoring purposes only.
Not all GPC modes, OPS, SPEC and DISP modes are simulated in
SSM2007™ but we provide enough to assist you in finishing all the
missions successfully and keep you busy with the Multi Function Displays
(MFD). Please refer to the following chart for the GPC modes map and
their relevance to SSM2007™ (in BLUE).
Throughout the manual and within the simulator itself, time is represented
as MM:SS:TT, HH:MM:SS or DD:HH:MM:SS, where DD stands for "days",
HH for "hours", MM – "minutes", SS-"seconds" and TT-"tenths of a
second". During a mission time is measured as relative time before liftoff -
"T minus" or "T-", and time after liftoff – "T plus" or "T+".
This time can also be viewed on the Mission Elapsed Time (MET) indicator
on the upper right part of the simulator screen which displays time in the
(T-20:00:00)
The crew turns on GPC #5 and puts it in mode OPS 101.
(T-16:00:00)
Helium is transferred to the Main Engines.
(T-15:00:00)
Mission Control cycles the ABORT light on the F6 panel.
(T-07:30:00)
The Launch Tower Crew Access Bridge is retracted.
(T-06:30:00)
The crew prepares the Auxiliary Power Unit (APU).
(T-05:00:00)
Crew starts to load the APU fuel while monitoring the pressure. The APU is
started shortly afterwards.
(T-04:30:00)
The Space Shuttle is fully independent now. All the external links are
disconnected and all its operations are under GPC control.
(T-03:55:00)
The aerodynamic control surfaces are moved into the neutral position.
(T-03:03:00)
Engine nozzles are gimbaled into the neutral position.
(T-02:55:00)
The Main Tank Oxygen ventilation is closed as pressure starts to build up
in the Liquid Oxygen tank.
(T-00:25:00)
The APU and countdown are now under GPC control.
(T-00:12:00)
The Shuttle is under full GPC control.
(T-00:06:60)
The GPC starts the Shuttle Main Engines. The sequence is Engine #1 and
then Engine #2 and #3 with a 120 millisecond delay.
(T-00:00:00)
The SRB engines are fired and the Space Shuttle enters the Ascent phase.
Please note that the times have switched to "T+" as the liftoff process has
started the mission counters.
(T+00:06:50)
Space Shuttle clears the Launch Tower.
(T+00:11:00)
The Space Shuttle performs the Roll maneuver.
(T+00:45:00)
The Main Engines are automatically throttled back to 60% to reduce the
dynamic pressure on the Space Shuttle.
(T+01:05:00)
The main Engines are throttled up to approx. 104%.
(T+02:05:00)
SRBs are disconnected and separated from the Space Shuttle. They fall
back to Earth to be collected from the ocean, refurbished and re-used in
one of the future Shuttle flights.
(T+06:30:00)
Ascent angle is adjusted in preparation for the Main Tank separation.
(T+07:00:00)
At this mark, the Space Shuttle can reach orbit even in event of failure of
two of its Main Engines.
(T+07:40:00)
Main Engines are throttled back until the acceleration is reduced to less
than 3G.
(T+08:30:00)
Main Engines are throttled back to 68%.
(T+08:38:00)
Main Engines Cut Off (MECO).
(T+10:40:00)
The crew initiates the OMS-1 process by entering the necessary
parameters in the GPC.
(T+12:30:00)
The crew shuts down the APU and changes the GPC mode to OPS-105.
(T+02:30:00:00)
At this point, the Post Insertion Phase is completed and the crew prepares
for its mission in orbit.
(TIG-04:00:00:00)
Time to Deorbit Ignition (TIG) is four hours and counting. There are now
four hours before the Space Shuttle fires its OMS engines to slow it down
towards the de-orbit point.
(TIG-00:40:00:00)
The crew prepares for slowing down the Space Shuttle. The slowdown is
performed by firing the OMS engines against the direction of flight. The
crew checks the OMS engines.
(TIG-00:25:00:00)
The crew prepares the APU for activation.
(TIG-00:15:00:00)
The crew manually maneuvers the Space Shuttle so that its aft points
towards the direction of flight.
(TIG-00:03:00:00)
The APU is started.
(TIG-00:02:00:00)
The crew arms the OMS and the Digital Auto Pilot (DAP) in preparation for
the Deorbit burn.
(L-52:00:00)
The Space Shuttle is manually maneuvered with the nose pointing into the
direction of flight. The GPC is put in the OPS-303 mode.
(L-50:00:00)
General switches status check before entering the Atmosphere.
(L-41:00:00)
(L-40:00:00)
At this point, the residual Forward RCS fuel is emptied in space.
(L-30:00:00)
The Space Shuttle is at an altitude of 400,000ft and speeding at
approximately 17,000kts at the Earth Atmosphere Interface on a decaying
orbit.
(L-25:00:00)
The OMS controls are inhibited and the Space Shuttle loses
communications as it enters the Earth Atmosphere and a halo of plasma
begins to engulf its body.
(L-20:00:00)
At this point, the Space Shuttle body temperature is at its maximum, the
thermal tiles protecting it from burning in the upper Atmosphere. The Space
Shuttle is at an altitude of approx. 230,000ft and flying at 15,000kts
(L-15:00:00)
The Autopilot begins a series of rolling and banking to increase drag,
manage lift and rate of descent and generally point the Shuttle towards the
HAC. If these maneuvers cause the shuttle to veer too far off course, the
Autopilot will initiate a roll reversal maneuver. A combination of these
maneuvers appears as a series of "S" turns.
(L-12:00:00)
The Space Shuttle is at 120,000ft and flying at 8,000kts. The Shuttle
regains communications with the Mission Control.
(L-07:00:00)
The Space Shuttle is at an altitude of 90,000ft flying at a supersonic speed
of 3.3 Mach. The Air Brakes are moved to the 65% position.
(L-05:30:00)
The altitude is now 83,000ft and speed 2.5 Mach. The Pilot begins the HAC
interception in preparation for the final approach and landing, using the
SPEC 50 horizontal attitude display mode.
(L-03:00:00)
At 50,000ft and at a speed of 1 Mach, the lateral stabilizing RCS engines
are inhibited and the Aerodynamic Control Surfaces (elevons, rudder and
flap) become active. At this stage, the Space Shuttle becomes a big, heavy
glider and the Commander takes over the control of the Shuttle.
(L-00:30:00)
At about 2000' and 350kts, the glide angle is reduced to 1.5 degrees. Listen
to the guidance cues coming from the tower.
(L-00:17:00)
At about 600' the pilot begins a flare-up maneuver in preparation for
touchdown. Please note the approach speed – it should be around 250kts.
(L-00:00:00)
The main landing gear is the first to touch down followed by the nose gear
which slowly descends on the runway until it touches the runway (Weight
on Wheel). At this point, the pilot deploys the braking chute and applies
brakes.
(L+02:00:00)
The Shuttle is brought to a complete stop.
(L+04:00:00)
The pilot performs the shutdown procedure which goes on for about 30'.
After the completion of the shutdown procedure, the crew opens the hatch
and begins exiting the Space Shuttle.
As in real life, the MCC provides a visual display of the Shuttle and space
objects orbits and location, including a synthesized view (or real-time video
link) from the Shuttle.
For now, the 3DVFD features active MFDs and other auxiliary displays
(MET, MON1, etc.). The active displays change in real-time enabling you to
monitor the system status without the need to select the relevant panels.
Press F3 to enter the 3D Virtual Cockpit. By doing so you will find yourself
positioned at the last accessed "crew station". The first time you enter the
3DVC you will be seated in the Commander's Seat.
Press F4 to move on to then next station. You will find yourself sitting in the
Pilot's Seat. Pressing F4 repeatedly while in 3DVFD view will rotate you
through all the available Crew Stations, including the Mid-deck.
• During Ascend, Deorb and Land Phases, there are four positions
available (only two for STS-1): Commander, Pilot, Crew 1 and
Crew 2 behind the Commander and Pilot stations.
• During On Orbit Phase, there are five available positions:
Commander, Pilot, "jump seat", AFT1 and AFT2.
• STS-130, Cupola view, after Cupola installation, while docked
The "jump seat", AFT1 and AFT2 positions have a 360 deg field of view.
The Commander, Pilot, Crew 1 and Crew 2 positions have a limited Point
of view – simulating the anatomic limits.
The initial position of the Commander, Pilot and "jump seat" stations is
facing towards the front of the Shuttle, while the AFT1 and AFT2 are facing
aft, through the aft windows. These are also the ideal locations to look
through the upper windows. This is where you will spend most of the time
during RMS and Docking operations.
While in 3DVFD use the mouse to look around and the Mouse Wheel to
Zoom-in or Zoom-out and improve the readability of the gauges or panels.
The current 3D point of view will freeze. Move the mouse around and you
will notice that as the mouse cursor hovers, it will highlight certain panels. If
you click on one of these highlighted panels, you will zoom-in into the 2D
detail view mode where you will be able to press the buttons, rotate the
knobs and play with the switches. You may press F3 at any time to go back
into the 3DVFD view, select other panels or just look around.
SSM2007™ always remembers the last accessed panel and you can return
there instantly by pressing F2.
They are referenced by IDs, engraved on each panel. The IDs are made by
a letter and a number, or a sequence of letter, number and letter. The first
letter indicates where the panel is located – Front, Left, Right, Aft or
Overhead. The number is sequential, numbered from top to bottom,
forward to aft. The last optional letter is used to indicate whether we talk
about the Upper or Lower part of a particularly large panel. So IDs can go
like L1 meaning the Left panel number 1, or A6U, meaning the Upper
section of the A panel number 6. Please refer to the excellent panel guides
below, taken straight from NASA's original Shuttle Crew Operations
Manual (SCOM) which can be downloaded at www.nasa.gov.
If you chose to select a panel, once you see it, you right click. This puts you
in "panel selection" mode. You may exit this mode by right-clicking again. In
this mode, the view is frozen to the moment you right clicked, and now you
can move the mouse over the panels in sight. As you hover over the
panels, you will notice that some will show a yellow overlay. That means
that they are selectable and that you can further zoom in to operate the
knobs.
Left click on the selected panel and you will be moved into the 2D panel
view where all the knobs, buttons, keyboards, etc. are active. This is the
main system operation mode.
Selecting a panel
These displays are used by the crew to monitor and control the GPC. The
MFDs displayed content is selectable either manually or automatically and
it presents status, alerts and information for navigation, guidance, system
management and diagnosis purposes.
SSM2007™ emulates many of the display modes and uses the GPC quite
extensively during a mission; therefore you will need a very good
understanding of the various display modes and conventions used by the
MFDs.
The MFDs are located on the Front Panels and on the Right Aft Panel. The
Front Panels hold a cluster of nine MFDs while the Right Aft panel has a
single MFD. The crew controls the GPC via the keypads. The Commander
and Pilot keypads can be accessed in the 2D mode either directly or, when
they are out of view (but still while the Front Panels are visible), by toggling
them with the LEFT (Commander) or RIGHT (Pilot) SHIFT keys
respectively. You cannot have both keypads on screen at the same time.
The HSI gauge mode is controlled by the Mode Switch which can be
ENTRY (approach) used for the entry phase, or TAEM.
The ADI gauge is controlled by the ATTITUDE switch which selects two
modes: LV/LH – for reference to Earth, INRTL – for reference to a specific
point in space, usually a star (this mode is used on Orbit) or REF. The REF
HSI Symbology:
1. Alpha – Angle of Attack from -18 to +60 degrees
2. Acceleration – 50-100 ft/sec2
3. Mach Number – 0 – 4,000ft/sec and Mach
4. Estimated Air Speed – 0-500kts
5. Range – Primary (left) and Secondary (right) in miles.
6. Glide Slope Indicator – deviation from glide slope
7. Course Pointer – bearing to runway in degrees
8. Course Deviation – deviation from course/runway centerline
ADI Symbology:
9. The "Artificial Horizon" Ball – shows Shuttle attitude to a
reference system.
10. Roll Rate Pointer – rate of roll
11. Yaw Rate Pointer – rate of yaw
12. Pitch Rate Pointe – rate of pitch
13. Altitude Acceleration Rate – in fps2
14. Vertical Speed – in fps
15. Altitude – in ft/nautical miles
16. Yaw/Pitch/Roll Error Needles – show the deviation from a desired
position. In order to get to the desired position, "fly" the Shuttle
towards the needles.
The alarm beep can be turned off by pressing the MASTER ALARM button
on the Front Panel.
Left Panel
The Fire alarm annunciator lights are located on the Left (L1) panel
together with the Fire Suppression System.
CCTV locations
The Bay Lighting and Closed Circuit TV (CCTV) systems are controlled
and monitored from Panel A7U. In SSM2007™, all lights and bay CCTVs
are fully operational and can be turned on and off at any time.
Please note that another CCTV is mounted inside the docking system. That
special CCTV is used during the docking operations. The Input linked to
The video signals coming from the CCTV are managed from the same
panel (A7U) and routed to various video systems, but in SSM2007, the
video can be routed only to MON1 and MON2 (monitor #1 and #2) which
are located on the Aft Left section of the flight deck. In order to route a
video signal, you first have to select the monitor by pressing the MON1 or
MON2 on the VIDEO OUTPUT buttons group, and then the CCTV from the
VIDEO INPUT buttons group.
Additional controls enable the Astronauts to adjust the positions and zoom
factor of each camera independently: Tilt (Up and Down), Pan (Left and
Right) and Zoom (In and Out) are fully simulated, while Iris, Focus and the
special ALC and Gamma are not.
As explained above, the video signals coming from the CCTVs are routed
to the MON1 and MON2.
The MON1 and MON2 Power On/Off switches can be seen and operated in
2D panels view, and are always at the upper right side of the Aft panels,
regardless how much you scroll them either side. Also once turned on, the
monitors will hold their position so basically you may scroll the panels
behind while not losing sight of the video image. This is important during
RMS and docking procedures.
MON 1
If you use the CCTV system only for looking around the cargo bay, you
may not need the reticule overlay and you may want to hide it. This is done
by using the Select and Function switches. Please note that only the
XHAIR function is simulated at this time.
The monitors can be also seen in the 3D Flight Deck view. The image is
displayed in real time and can be used to perform RMS operations and
dockings just as in the real Space Shuttle. While docking, you may also
want to look up through the upper aft windows.
There is a provision for two RMSes on the Space Shuttle but only the Port
one has been ever installed and used.
Anatomy
The RMS has several rotation axes and can be controlled from the Space
Shuttle cockpit via the computer and joystick.
The RMS
The Lower part of the A8 panel (A8L) controls the selection, powering up,
deployment and unlatch of the RMS while in orbit. Although we have
power-up controls for two RMSes, the Shuttle has only the port RMS
installed, therefore all the RMS procedures refer to the port RMS only.
After the Columbia disaster, the Starboard RMS empty position has been
occupied by an extension boom which, in conjunction with the RMS, is
The upper part of the A8 panel (A8U) controls the various operation modes
of the RMS and its End Effector together with the breaks, safing, operation
rate switches and gauges.
The four AUTO modes are pre-programmed for each relevant mission. You
can also take manual control of the RMS by selecting the ORB UNLATCH,
SINGLE or DIRECT modes and use the joystick or the procedure described
below. After selecting a mode with the mode knob, you need to activate it
by pressing the A8 "ENTER" button (NOT the keyboard ENTER key). The
mode activation is reflected by the Mode Annunciator panel lights right
above the mode selection knob. SSM2007™ does not simulate the AUTO
modes.
The End Effector can work in Automatic and Manual modes. The End
Effector status is reflected by the associated six status annunciator lights. A
successful grapple is indicated by a lighted CAPTURE light. During a
capture or release process, the lights change status to show the various
process progress. You can use the keyboard ENTER and “NumPad 5”
keys to respectively capture or release a grapple.
The type of control and positional display are selected by the PARAMETER
knob. For example, when we select the "Joint Angle" position, then we
control the angle of the selected axis, and the X/Pitch digital display show
the values in degrees.
We use the JOINT knob to select the axis (or joint) we wish to control. The
various positions of this knob are self-explanatory.
In order to change the value we have selected (for example the angular
position of a joint), we use the SINGLE/DIRECT DRIVE switch. We move
the switch to '+' to increase the value and to '-' to reduce the value. This
switch spring-returns to the middle (not active) position automatically so in
order to have a continuous motion, we have to keep it pressed in the
desired position.
It takes some time until the RMS motion picks up or slows down. This is
due to the RMS inertia, so be patient and careful as you maneuver the
RMS especially when you have grappled an expensive cargo such as a
If the RMS seems not to move, you should check the ACT gauge. The ACT
gauge would most certainly show a small "jump" but will not reach full rate
despite the continuous press on the SINGLE/DIRECT DRIVE switch. This
may indicate that the RMS is stuck due to some obstacle it met during the
operation. Usually you can "un-stuck" it by moving it back to the previous
position.
The RMS will stop moving also when it tries to reach a position which is not
consistent with the RMS manufacturer specs – for example an extreme
angle. The "REACH LIM" light from the A8U panel will indicate this
situation. In this case, as before, you will need to move the RMS to a
different position.
Another control mode, and the one used most in all the mission is ORBIT
UNLATCH mode where you can use the Shuttle AFT stick (or related
keyboard commands) to control the RMS and move it precisely, quickly and
smoothly to the desired position. Make sure that the Flight Controller is
disabled and that control is passed to the RMS. If you forget to transfer the
joystick control to the RMS, you will activate the RCS and change the
Shuttle Attitude. This may result in scrapping the mission or worse, as you
may damage it or the intended target (Hubble, satellites, ISS) in the
process. To switch the joystick control to the RMS you will have to switch
the FLT CNTRLR POWER switch on the AFT LEFT A6U panel to ON. In
order to return the joystick control to the RCS, you will have to switch the
FLT CNTRLR POWER switch on the Commander FRONT LEFT (F6) panel
to ON.
The RMS operation is the same throughout the missions so once you pick
it up, its use becomes almost instinctive. The exact operation sequences
are explained in detail during the missions and in the checklists, however
commanding the "art" of cargo manipulation with the RMS, requires
practice.
Hint: pressing the “R” (RATE HOLD) key on the keyboard maintains the
rate at which the RMS moves. This is very useful when you want to
maintain a constant motion rate and perform a precise grapple or hand-
over maneuver such as in STS-116.
How to grapple
In real life, the RMS operator can use the views from the Closed Circuit TV
(CCTV) system – more about it later - and the aft windows in order to
position the RMS and its End Effector correctly. You have all these
available to you in SSM 2007, including the external view and free floating
camera, a tool inexistent in real life except for the case the crew have an
EV Astronaut helping them.
Please note that the End Effector must be in the correct angular attitude
and X/Y/Z position in order to perform a successful capture.
The CCTV End Effector (EE) view is sent from a camera mounted on the
EE. The camera also has a spot light which can be turned on in case you
need to perform operations while the Shuttle is on the "night-side" of Earth.
The CCTV monitor has a crosshairs display which allows you to target the
During the launch phase, the initial orbit characteristics depend on launch
parameters, among them thrust and weight. It is quite possible that after
MECO your Perigee is still inside the atmosphere or even "inside" Earth.
This would lead to a premature re-entry of the Shuttle thus missing the on-
orbit mission phase. It is necessary therefore to "raise" the Perigee to stay
in a stable orbit around Earth and prevent the Shuttle from prematurely
deorbiting and returning to Earth.
The Shuttle crew can raise the Perigee by increasing the velocity at
Apogee. If you add enough velocity you can get to a higher orbit, thus
changing the former Perigee to a new Apogee. To make the orbit circular
you should add some speed at your new Apogee, so that it is just the same
as your Perigee.
At this point the Orbital Maneuvering System (OMS) gets into the game
because the Shuttle cannot use the Main Engines anymore. To reach your
first stable orbit around Earth after MECO, the Shuttle uses the thrust of the
OMS. It burns fuel, so these maneuvers are called “OMS burns”. If you
need a few of them, the burns get numbered 1, 2 etc. These first orbits are
usually lower than the rendezvous target orbit (or mission orbit), but
because you are lower, you are traveling faster. This fact could be used to
catch up with the ISS (or other rendezvous target). A number of correction
burns (NC = Nominal Correction) will match your orbit gradually to that of
the rendezvous target. Next, you have to make sure that both the Shuttle
and the rendezvous target are at the same position on orbit, otherwise you
may be at the same altitude but too far ahead or behind. If you are behind,
you cannot simply accelerate to catch up without gaining altitude again.
The final phase of the rendezvous (explained in another section of this
If you want to land, you need to lower your Perigee in a way that you will
end inside the atmosphere: this means that the Shuttle has to be slowed
down at Apogee. That is why the Shuttle makes its Deorbit burn with the
nozzles of the OMS facing against the direction of movement.
A precise Shuttle alignment (Pitch, Roll and Yaw) is mandatory for all on
orbit burns. This alignment is computed by the Shuttle on-board computers
(and the MCC team). The attitude can be achieved either by manually
controlling the Shuttle until the attitude matches the required values, or can
be controlled automatically by the on-board computers.
The M50 coordinates system is used to establish and maintain the inertial
position and velocity of the Shuttle during all on-orbit phases. The X Axis
points toward the mean vernal Equinox of the year 1950. Vernal Equinox is
the apparent point on the celestial sphere where the Sun crosses the
Earth's Equator on its Northward journey. The Z Axis points along Earth's
mean rotational axis of the year 1950 with the positive direction toward the
North Pole. The Y Axis completes the Right-handed system. All axes are
perpendicular to each other. This is a reference frame with its origin at the
Earth's center, but it is completely independent of Earth's rotation.
Remember, that the Shuttle keeps its alignment, no matter where it is on
orbit. It is aligned relative to M50 (which is fixed) and NOT relative to Earth.
During landing, it makes sense to leave the M50 reference frame and
change to the Local Vertical/Local Horizontal (LV/LH) coordinate system.
The LV/LH mode shows the Shuttle attitude relative to the Earth's surface.
In LV/LH mode, the ADI works like any other aircraft "artificial horizon".
More about this mode can be found in the chapter dealing with the Shuttle
landing phase.
The GNC hardware and software provides the crew with information
necessary to navigate and align the Shuttle. Additionally it accepts inputs
(Items) by the crew. The most important GNC displays associated with the
OMS/NC together with their more important parameters are shown below.
More information can be obtained by reading the official NASA Shuttle
Crew Operations Manual (SCOM).
This is where the most critical Shuttle attitude and OMS/NC burn
parameters and targets are shown and selected. Please take the time to
learn them as you will need to verify and interact with this mode in every
mission during Orbit Insertion, Rendezvous and Deorb phases. The XX and
YY designate which mission phase the MNVR display references to. For
simplicity, we are showing below a screenshot of the ORBIT MNVR EXEC
major GPC mode.
1. OMS Selector: Item 1-3 chooses which OMS engine you want to
use, Item 4 chooses the back end RCS in case both OMS are not
functional.
4. BURN ATT shows the loaded Roll (R), Pitch (P) and Yaw (Y)
angles in degrees relative to the M50 reference system described
above. The crew may enter a desired attitude by using Items 24,
25, 26. Item 27 (MNVR) initiates an automated maneuver to the
attitude parameters if DAP AUTO is selected. It may be required
that the crew performs final manual adjustments to match the exact
RPY parameters (more about it in the UNIV PTG section below).
7. The targeted (TGT) and current (CUR) altitude of the apogee (HA)
and perigee (HP) are shown in nautical miles.
9. FWD RCS: Items 36-38 control the dump of the forward RCS
propellants.
This is where the crew can monitor and control the Shuttle attitude with a
higher precision than with the standard ORBIT MNVR EXEC (OPS 2021).
3. TRK (Item 19) executes a track of the target defined in the S-TRK /
COAS CNTL (SPEC 22) star or target tracking setup page. This
function will point the Shuttle docking assembly towards the center
of the tracked target. If the mission includes a rendezvous, you will
be requested to access the SPEC 22 and select the correct target
by the mission comms.
4. CNCL (Item 21) stops the motion and keeps the current attitude.
5. ROLL, PITCH and YAW columns show the respective RPY values
for all three axes. The CUR row shows the current attitude. REQD
shows the required attitude (as entered in Items 5, 6 and 7). ERR
shows how far the CUR is from the REQD attitude (error delta).
RATE shows the rate of attitude change in degrees per minute.
By using the UNIV PTG (OPS 2011) mode, the crew can align the Shuttle
with a precision of 0.01 degrees. Sometimes you are required to manually
move the Shuttle to a certain attitude. If the mission does not move ahead,
it is quite possible that the Shuttle is not at the required attitude yet. Switch
to this GPC mode (OPS 201 PRO) and notice that the ERR values are not
Zero. Adjust the Shuttle attitude until all the ERR values are Zero and the
mission control will give the green light to move on with the mission.
The UNIV PTG TRK (ITEM 19) function is especially useful for rendezvous,
docking, and undocking operations. For example, TORVA and
TORF/TORS are much easier to perform with the aid of the UNIV PTG TRK
activated.
More information about this display can be obtained from the official NASA
Shuttle Crew Operations Manual (SCOM).
This page is accessible while on orbit and allows for presetting various
DAP parameters which are active during automatic DAP control and during
manual ops.
For example, the Vernier rotation rate VERN ROT RATE (ITEM 23, 43 and
63) presets the rotation rate around any axis when the DAP is in VERNIER
mode to anything between 0.0020 and 2.000 deg/min, while PRI ROT
RATE (ITEM 10, 30 and 50) between 0.0500 and 2.0000 deg/min. You
should select the correct DAP mode and value according to the maneuver
you need to perform. If you want to rotate while tracking, the rotation rate
should match the relative motion between the Space Shuttle and the
tracked target.
For manual non-TRK ops, you can select different values in order to turn
faster for better timing, or slower, for better precision and control. Please
note that you can preset values for both DAP A and DAP B and prepare for
future maneuvers in advance. After you preset the necessary values, you
switch between DAP A and DAP B by pressing the SELECT A or B push
buttons on the ORBITAL DAP control panel. This saves precious time
when you have to act according to a preset time line and on a tight
schedule.
You can switch to this page any time while in OPS 202 main mode, by
selecting OPS 201 (UNIV PTG) and then SPEC 20. You can return to UNIV
PTG (OPS 201 mode) by pressing RESUME. You can leave UNIV PTG
mode by re-selecting OPS 202 (ORB MNVR EXEC).
More information about this display can be obtained from the official NASA
Shuttle Crew Operations Manual (SCOM) and associated material.
Even if you cannot see the target yet, the navigational systems of the
Shuttle “know” where it is in relation to your axes. Rendezvous and
dockings are done by looking out of the overhead windows. Imagine you
are facing the aft panels and now you look up and through the overhead
windows. That is your working position until you are docked. Your line-of-
line
sight is now into the – (minus) Z direction. –ZZ is now forward, -Y is right and
+X is up. To adapt the RCS thrusters to this situation you must switch
s on
the FLT CNTRL Power on the left side of the A6U panel and flip the
SENSE switch to –Z. Z. If you use your translational thrusters now while
looking out the described way, everything moves the way you want it,
without the need to re-think about the axes.
Now the A2 panel comes into play. In the center of panel A2 you see two
switches. The upper one (DIGI DIS SELECT) selects the digital display on
the right side. If the switch is in the R/R position the digital displays on the
right show the Range (distance) in feet and the approach Rate - velocity in
feet per second - relative to the target. A negative Rate means that you are
closing in. The switch in the EL/AZ position selects the Elevation (up/down)
and the Azimuth
zimuth (left/right) indication in degrees. Positive numbers mean
up and right respectively. The example below shows your target 9.7
degrees up and 1.0 degree to the right in relation to your line-of-sight
line (-Z
axis).
The APDS is controlled via AFT panels which manage the Docking System
Power Supply, APDS Control Commands, Status Indicators and Keypad.
The Status Indicators will show the docking stage, ring status, ring
movement, capture, latches etc.
During docking, you will be instructed to press specific keys and switches
and watch the indicators according to the docking protocol, until you
achieve a successful capture.
Please note that when you eventually need to undock, you must press the
UNDOCK COMPLETE annunciator light on the APDS STATUS panel,
which is also a button. The APDS COMMANDS does NOT have an
"undock" function.
The entire process can be monitored visually using the PL1 camera located
inside the Docking System (Select PL1 on the CCTV control panel).
The goal is to aim the monitor reticule with the entry hatch target while
approaching the ISS PMA slowly until the APDS Status Indicators indicate
that the Docking Ring has made contact. After a correct contact has been
made, the process is automatic until the Shuttle and the ISS are rigidly
connected to each other to enable Airlock pressurization.
Do not forget to turn on the Docking Lights (on the bay lights control panel)
if you perform the docking maneuver at "night".
There are few moments that will give you as much satisfaction as a
performing a successful docking. The maneuver is not that difficult if
executed in the correct order and with a good amount of patience and
perseverance. During each mission you will be instructed what to do at
every step of the Docking process but that will not replace the needed
practice to maneuver the Space Shuttle manually. Watch your PITCH and
ROLL too! An incorrect attitude will lead to a failed docking and possibly to
serious damage to the APDS, ruining the mission.
The first goal will be to bring the Shuttle exactly underneath your target.
This means, Elevation and Azimuth should show zero because your target
is then exactly in front of you when you look through the overhead
windows.
You are now on the so called R-BAR, an imaginary (radial) line that
connects the target with the center of the earth. Some approach
procedures will be performed along the R-BAR, others will lead you along
the V-BAR – the Velocity Vector of the target. If you stay on the R-BAR you
will approach the target from below.
The ISS PMA has a set of four LED light which indicate the status of the
ISS attitude control system mode: the Attitude Control System Modding
Indicators (ACSMI). The ACSMI LEDs are off when they are not in use,
they are steady when the ISS is under ACS command, and flashing at 5Hz
when the ISS is in FREE FLOATING mode.
The ISS will be put in FREE FLOATING mode during docking and
undocking to prevent the Shuttle attitude control and the ISS ACS from
“fighting” while in contact and possibly damage the ISS PMA or Shuttle
docking assembly. The ACSMI LEDs are also a great guide during night
docking ops.
Don’t expect it to work your way at the very first try. Make a save before
starting the maneuvers and practice again and again. That is the way the
real astronauts do it on the ground before they fly the mission. At the
beginning you may use the external view to find your way in 3D but later
on, the challenge is to use only what is available to the astronauts: the
Line-of-Sight System, the CCTV and of course the windows.
Set DAP:
Control - LVLH , PITCH - DISC RATE;
Translations X&Z to NORM, Y to PULSE;
You can do this either from Third Person (God) View, or actually becoming
one of the Astronauts and seeing the world through their eyes by switching
to First Person View.
Once you have selected your EVA, you may press F3 (cockpit view). This
will bring you into the First Person View mode. If you have TrackIR™
installed on your system and you have activated it already, you will be able
to literally look around naturally, while you move.
Moving in Space
In reality, the Astronauts "crawl" around by holding onto rails or by
attaching themselves to the RMS or some other structure. They are all
secured to the structure they service with a "tether-line".
Be aware of your own size. Plan your path - seeing something does not
mean that you can get there by going directly to it. Until you get the hang of
it, you can use F1 (Third Person View) to estimate the best path to the
goal, then go into F3 (First Person View) to move towards it.
Please refer to the “Controlling the Astronaut during EVA and in free-float
mode” chapter to learn the commands needed for controlling the Astronaut
in this mode.
In F3 (First Person View mode), you can move your "head" around by
moving the mouse, but you are limited by the helmet field of view. We have
provided a mini-HUD (non-existent in the real helmets) to assist you in
centering your view after looking around. Your head points straight ahead
when the dot is within the circle.
Before moving, make sure that your head faces forward; otherwise you will
NOT be moving in the direction your head points.
You can exit the First Person View mode by pressing F1 again.
After the necessary preparations have been completed, the crew monitors
the systems until, and through the Deorb and re-Entry phases which are
under full automatic control of the GPC.
This high AoA is needed to produce enough drag to slow down the Shuttle
in preparation for Approach and Landing, and to position the Shuttle belly
which is protected by the heat-resistant tiles, into the airstream, while also
protecting the upper part of the Shuttle (payload doors, tail, cockpit) from
the plasma which appears during the re-entry phase as a result of the
extreme friction with the air particles. Later through the re-entry phase, the
AoA is reduced gradually and at around Mach 5 the Shuttle becomes a
fast, heavy glider, with an AoA closer to “real” aircraft.
The GPC Major Mode 304 provides the crew with 5 trajectory displays,
marked Entry Traj 1 to 5. These are used to monitor the flight parameters
while approaching and going through Earth’s atmosphere. The Shuttle
comes in with excessive energy which is dissipated as heat due to friction
with air particles in the atmosphere. The “art” of de-orbiting is to modulate
the different flight parameters towards a safe touch down at the desired
point (runway). This process is mostly controlled by the GPC, leaving the
Approach and Landing phase under manual control of the Shuttle
Commander or of the Pilot.
The left side scale shows two of the most critical deorb/re-entry
parameters:
• Angle of Attack (AoA or alpha (α
α)) in Degrees
• Drag acceleration (D) in ft/s2. The > symbol shows the actual
number and → symbol shows the nominal/reference.
The horizontal line at the top is called phugoid bank scale. In simple
terms it shows how much is left until the referenced bank angle is reached.
Item 1 allows an entry to bias the reference drag (not supported in
SSM2007 yet).
The Traj displays contain two type of guidance curves: The solid lines
represent Velocity versus Range guide and the dashed ones are lines of
constant drag acceleration. In Traj 1 the third solid line from the left is the
nominal guideline. In Traj 2-5 the nominal line is the second from left.
Flying constantly above this line will result in overshooting the target
(runway) and vice versa. The dashed lines show the Drag Acceleration
required at different combinations of range and velocity. The corresponding
drag number is at the top of the dashed lines.
The negative numbers at the bottom show the Altitude Rate (۶ሶ) on the
nominal line. In the image, the Shuttle Symbol is on the nominal line and
above -70. That means the descent rate should be 70 ft/s in this situation.
All subsequent Trajectory displays are similar to this one and can be
interpreted the same way.
The HAC
When viewed in 3D, a Heading Alignment Cone depicts an imaginary cone
that, when projected on the Earth, lies tangentially to the extended runway
centerline. The Shuttle intercepts the HAC at Waypoint 1 (WP1) at about
34,000ft, and glides around the cone until it reaches the Entry Point.
When the Shuttle reaches the Nominal Entry Point (NEP) the runway is
straight in front of the Shuttle. At this point the Shuttle is within nominal
parameters for a safe landing.
In our case, it is easier to remember that once you get manual control, you
should intercept the HAC at an altitude of approx 34,000', and then fly
along it monitoring speed, altitude and energy (along the glide slope) until
you have the runway in sight. At that point you should be at approx 12,000ft
AGL.
HAC interception point (WP1) depends on the entry trajectory. The Shuttle
may be required to intercept the HAC at 270, 180 or 90 degree points.
This is performed using GPC mode OPS 305 and display mode SPEC 50
on one of the MFDs, which monitors the horizontal Shuttle position relative
to the HAC and the HUD indicators (diamond, center reticule, pitch ladder,
speed and altitude ladders etc.). Please refer to the chapters below
explaining the HUD symbology, the HIS and ADI and how they assist
during approach and landing. You should also listen to the Tower and to
your Pilot as they provide you calls and instructions.
After you are aligned with the runway you will notice that the runway is
marked with a computer-generated overlay that makes finding and
following it much easier – especially at low visibility. Fly towards it while
monitoring the speed, altitude, and following the correct glide slope towards
the touchdown point. At an altitude of about 2,000ft you should begin a pre-
flare maneuver raising the Shuttle pitch a bit followed by a flare-up at about
500ft Above Ground Level (AGL) and Landing Gear deployment at around
300ft AGL, which further reduces the Shuttle speed as it gently touches
down on the runway. The speed at this point should not exceed 240 Knots.
You touch down with the main landing gear (the rear gear) and then push
the Shuttle nose gently towards the tarmac. When you hear the "weight on
the nose wheel" message you start applying the brakes and can also steer
the Shuttle along the runway and keep the center line. Braking is assisted
by a Braking Chute which is released after touchdown. The Braking Chute
is jettisoned as the Shuttle speed falls below approximately 60 Knots.
We recommend that you refer to the online NASA Official Space Shuttle
Manual and other resources for a more thorough explanation of how to land
a Space Shuttle.
During approach and landing, the HSI displays the range and Shuttle
position relative to the runway. The HSI has a rotating needle showing the
bearing to the runway. During the final landing phase, the middle section of
the needle shows where the runway centerline is relative to the Shuttle. If
you want to be on the right horizontal approach path, then the main needle
must point straight up and it's middle section must be fully merged with the
needle. To the right of the rotating needle, you can notice a vertical bar with
a needle moving vertically. This needle shows the relative position of the
In order to achieve the best approach path during final, you should "fly
towards the needles" until they are centered, and hold that until the very
last moments on the flight when you will rely more on your eyes than on
instruments.
During approach and landing, the ADI behaves like a regular "artificial
horizon" showing the horizon position relative to the Shuttle. When the
"ball" is tilted to the right then you should roll the Shuttle to the right if you
want to reach a horizontal position. If the ball moves down, then you should
"push" the stick to lower the nose if you want to level the Shuttle. Please
note that if the Shuttle nose points up, the Shuttle does not necessarily go
up - it may still "fall" despite the nose-up position.
In a similar manner, if the Shuttle points to the left or right, it does not
necessarily fly left or right, especially if you have the “winds” option
activated (chapter “ACTION/Options”). Crosswinds make for some difficult
landings so in this case, you will need to apply rudders and compensate
with the yoke to correct the flight path and attitude, landing with what pilots
call a “crab angle” (or other techniques used for cross-landings). Basically
you will have to fly the Shuttle “into the wind” to compensate for the wind
component which “pushes” it the other way, but still holding it aligned with
the glide slope and runway center line (keep the guidance diamond into the
VV). A few seconds before touchdown, you will have to quickly align the
Shuttle nose with the runway center line to achieve a correct landing and
prevent it from running off the runway or worse. As you can see, landing
with crosswinds can be challenging, therefore we do NOT recommend
turning on the “winds” option until you are very good at landing the Shuttle
without crosswinds.
In order to fully understand the Shuttle’s attitude and motion, you also have
to refer to the Vertical Speed and Indicated Air Speed readings.
If you have played with a flight simulator or if you are a real pilot all these
terms and gauges must be very familiar to you already. If you are neither,
then you must practice a lot in order to get it right, however, the HUD and
Vertical Situation MFD displays will also help you with the particular task of
landing the Shuttle. Please move on to the next section to see how.
These indicators help the pilot fly the Shuttle towards a safe approach and
landing:
1. Velocity Vector (VV) – the Velocity Vector shows the direction the
Shuttle flies to. This is not necessarily the direction the Shuttle
points to, especially when crosswinds are present. When the VV
and the guidance diamond are overlaid, the Shuttle is on the
nominal path for landing.
2. Runway Overlay – is a rectangular representation of the runway.
This symbol is indispensable during low visibility/night landing and
it shows the crew where the runway is supposed to be, helping in
the final visual approach. It has an “aiming” line with two small
circles serving as aims for steep or shallow approach targets.
During approach we have two important modes: VERT SIT 1 and VERT
SIT 2.
The VERT SIT 1 mode is displayed from 80,000’ down to 30,000’, when it
transitions to VERT SIT 2 which is displayed until touchdown. Both displays
show the vertical glide path corridor. Generally, for a safe landing you will
want to keep the Shuttle between the top and bottom lines.
During landing, you should keep your eyes on the I, ADI displays on HUD,
HORIZ DISP (HAC) and VERT SIT 1/2 displays.
Yes, this is not so easy, but you can use the 3D Virtual cockpit display and
keep all these displays within visual range y zooming in/out and rotating
your view in such a way that you keep everything under control. Try to keep
the 2D HUD only for the final when you start to be aligned with the runway.
GRAPHICS
Option Description
Earth Detail Controls the texture quality of the Earth and
clouds. Select High only if you have a
relatively powerful 3D acceleration graphics
card.
Launch 3D detail Controls the complexity of KSC and EAFB
scenery. Impacts performance.
Cloud Coverage Several options to fit your taste. No real
impact on performance except for on very
weak systems.
Cloud Shadows Clouds cast shadow on Earth and that is
visible from Space. Impacts performance.
Misc. Shadows Shadows cast by scenery etc.
Launch Smoke Amount The higher the amount, the more strain on the
CPU. Impacts performance.
Complex Lighting Controls the number of light sources. It may
be necessary to reduce the setting for weak
graphic accelerator cards.
Generally, the higher the settings, the more you strain your hardware, so if
you do not get a smooth simulation, you may want to consider reducing
some of the settings in this panel.
IMPORTANT: you may have to apply the latest SSM2007 Service Pack
in order to gain access to the special hardware support such as TrackIR:
Pro, TripleHead2Go and iWear VR920 Stereoscopic HMD.
User
SSM2007™ keeps Achievement Records and separate save files for up to
five different users. In order to define a new user, select one of the free
slots and type in your name. Form that moment on, everything you do and
save will be assigned to your name.
MISSIONS
This is where you select your mission. Near each mission you can notice a
number of stars. Missions with one star are the easiest and with three stars
The basic set of missions covers missions spanning from STS-1 to STS-
117. Since SSM2007 launch, many new missions have been released and
new ones are under development – the MISSIONS menu will reflect this
and show all the available missions. Please make sure to visit the official
SSM2007 website and watch for news about new Mission Packs.
After selecting a mission from the main screen, you will move to the
Mission Briefing Screen. This screen is divided into several sections:
Mission Name and Patch, Crew, Mission Highlights, Payload and Flight
Summary.
The menu at the bottom left will allow you to access the mission either form
the very beginning or some intermediary point:
• The optional Mission Event Timer (MET) in the upper right corner,
displaying the MET, mission and Space Shuttle name, frame per
second display and a communications code. Here, SSM will also
display the “NO GO”, “RUNNING” and “COMM” indicators.
• The main 3D display – this is where the action is.
• The bottom communications transcript. This is where you will be
receiving detailed instructions on how to move on with the mission.
Read this carefully if you want to complete the mission
successfully.
The Save Window allows you to save up to 14 situations per mission. The
correct procedure for saving is to click on a Save Slot, press the “SELECT”
button, enter the situation name, press ENTER and then click the “OK”
button. Please follow the images below for a visual description of the
saving process:
Click on the desired save slot and press the SELECT button
Write the situation name, press ENTER and click the OK button
You can load a situation from both the Mission Briefing Screen and from
the 3D Simulation Screen Menu.
Once in the Load window, click on the save slot that contains the situation
you want to load, and then press the OK button. Please refer to the image
below for a visual description of the Loading process:
Mouse Functions:
Mouse Function
Left Click Select menu item, select panel, press button on/off,
move a switch in the upper position, rotate a knob
counter-clockwise
Right Click Toggle menu/view mode in Simulation External view,
move a switch in the down position, rotate a knob
clockwise, exit save/load screen
Zoom wheel Zoom in/out in Simulation External view
Movement Rotate view in Simulation External view and Virtual
Cockpit, scroll flight deck 2D panels.
During its mission the Space Shuttle shall need to be controlled manually in
order to perform various maneuvers:
In space, the Space Shuttle uses the Reaction Control System (RCS)
which consists of 44 micro-rocket engines. These engines are placed at
specific locations around the Shuttle body, and by firing them selectively
(manually or automatically) they enable precise translational and rotational
control of the Space Shuttle. While in Simulation External View you will
notice the jets plumes from the relevant RCS engines as the Space Shuttle
changes attitude during manual or automatic control.
The RCS engines can be controlled with the joystick and the Numeric Pad.
Num / * -
Lock
TRANS LFT TRANS RGT TRANS FW
7 8 9 +
PITCH DN TRANS UP
4 5 6
ROLL LFT ROLL RGT TRANS BK
1 2 3
PITCH UP TRANS DN Enter
0 Del
Key Function
Num + Air Brakes Open
Num - Air Brakes Close
D De-clutter HUD
G Press once to ARM and again to Deploy the Landing
Gear
C Press once to ARM and again to Deploy the Braking
Chute
J Jettison Braking Chute
B Wheel Brake: hold to brake, release to release brakes.
Hold while steering with the pedals to apply Differential
Brakes until nose wheel touches down.
Num Delete/ Steer Left/Right – active only after the Nose Landing
Num Page Gear has touched the runway and you hear the
Down message “Weight on the Nose Wheel”.
Num 5 End Effector Release Grapple
ENTER End Effector Grapple
In order to translate the Shuttle, you must press and hold the FIRE button
while you move the joystick.
WARNING: whatever you do, make sure that if you intend to control the
Shuttle attitude, you must enable the Flight Control. If you fail to do so, you
may move the RMS instead and damage the Shuttle, payload or other
object in the RMS proximity such as the Hubble, ISS etc.
Num / + -
Lock SHLDR YAW SHLDR YAW STRETCH
LEFT RGT ARM
7 8 9 +
WRIST PITCH Translate EE
DN UP
4 5 6
WRIST ROLL WRIST ROLL RETRACT
LFT UNGRAPPLE RGT ARM
1 2 3
WRIST PITCH Translate EE
UP DOWN Enter
0 Del
WRIST YAW WRIST YAW
LFT RGT GRAPPLE
Please note that you may press two keys at the same time and obtain a
more complex motion. You are encouraged to experiment.
Joystick Function
Forward End Effector Pitch down
Backward End Effector Pitch up
Left End Effector Roll left
Right End Effector Roll right
FIRE + Translate the End Effector Forward
Forward
FIRE + Translate the End Effector Backward
Backward
FIRE + Left Shoulder Yaw Left
FIRE + Right Shoulder Yaw Left
WARNING: whatever you do, make sure that if you intend to control the
RMS, you enable the AFT Joystick by turning the Flight Control OFF. If
you fail to do so, you may change the Shuttle attitude instead, and damage
the Shuttle in case it is in close proximity to another object (Hubble, ISS,
etc.).
Pressing the “R” (RATE HOLD) key on the keyboard maintains the rate at
which the RMS moves. This is very useful when you want to maintain a
constant motion rate instead of ramping up the motion speed which
happens when you move the RMS without Rate Hold activated.
• Inside the Shuttle for moving from the flight-deck through the stairs
to the mid-deck and through the airlock hatch etc.
• Outside the Shuttle for performing EVA missions.
The controls for free-floating inside the Shuttle, during EVA with or without
the MMU are identical to those for controlling the Space Shuttle attitude
with the RCS. Don’t worry, when you are in first-person mode (free-float or
EVA) these controls are automatically assigned to the Astronaut motion
and have no influence on the Shuttle. While in this mode, you can use the
mouse to rotate your head and look around. Please note that the direction
of movement is not necessarily the direction one you’re looking at. Use the
EVA mini HUD to orientate yourself.
Num / * -
Lock
TRANS LFT TRANS RGT TRANS FW
7 8 9 +
PITCH DN TRANS UP
4 5 6
ROLL LFT ROLL RGT TRANS BK
1 2 3
PITCH UP TRANS DN Enter
0 Del
The Ares 1-X launch is not a real Space Shuttle mission in the traditional
sense but nevertheless, the SSM2007 team felt that it was a necessary
addition to the Space Shuttle Mission Simulator because it is a significant
NASA step towards a new LEO and Interplanetary Transport System.
The Constellation program, of which Ares 1 is part of, marks the effort for a
transition from the arguably the highly successful STS program to more
reliable, efficient and flexible systems that can take humans and cargo
beyond Moon, and for the first time, to another planet – Mars.
The unmanned Ares 1-X TEST LAUNCH mission does not really need any
kind of user interaction. You have two entry points – one hour, and five
minutes before liftoff (which is different from MET T:-01:00:00 and T-
:00:05:00 respectively). This explains the MET “frozen” at T:00:04:00.
Actually, we start the simulation about a few hours into the four-minute
hold, and one hour (or five minutes) away from TZ – liftoff time. During this
last four-minute hold, weather and triboelectrification limitations forced
NASA to postpone the actual launch several times, until the final go-ahead
was given for a launch at 11:30AM EST.
This mission shows that the SSM2007 is not only a Shuttle Mission
platform, but it can also quite easily become much more. This is a forward-
looking statement – a commitment if you what - about what we are capable
of, when, and if the need arises.
The Ares 1-X TEST LAUNCH mission sports a few firsts: we show the
actual SRB splash-down into the ocean, and we use real NASA comms,
providing a new and more immersive experience.
We recommend you watch the entire launch sequence from one hour
before launch and at least 6 minutes after liftoff, while listening to the
comms and to the cool background music.
When the mission is over, you will get the message which tells you that you
can leave the mission at any time.
Enjoy Ares 1-X for what it is: a nice diversion from the “standard” SSM2007
mission addons, a new perspective of the Ares 1-X test launch and a sign
of things to come.
Chapter Changes/Notes
Crew Positions Added Cupola view crew station
Bay Lighting and Changed to reflect the addition of OBSS video feed
CCTV Systems
Programming
Lead Programmer: Micke Lundberg
Additional Programming: Ilan Papini
SFX consultant
Marc Mackin
Voices
Mark "Falcon" Aziz
Joseph N. Greene
Robert "Chip" Barber
Carol “Jake” Barber
Manuals
Lorinczi Alexander (Content and Editing)
Rainer “Christra” Christiansen (Achieving Orbit, DAP, Deorb, LOS, RNDZ)
Uri “Uri-Ba” Ben-Avraham (R-BAR, TORVA, V-BAR, Fly-Around)
Beta Testing
Jehl “Cthulhus” Xavier
Lorinczi Alexander
Rainer “Christra” Christiansen
Lorinczi Alexander
Toine “Twabi2” Mercier
Donald "Spam" Roberts
Sam "Flyboy" Greenblum
Andrew “Awralls” Ralls
Uri “Uri_ba” Ben-Avraham
Michael “B767 ATP” Swannick
Martin “Marvx” Knoflach
Kevin “Schmidtrock” W. Smith
KSC Friends
Publisher
Exciting Simulations™
Simsquared Ltd