Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
92 views3 pages

Understanding Object-Based Audio

Uploaded by

Filippo Fabbri
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
92 views3 pages

Understanding Object-Based Audio

Uploaded by

Filippo Fabbri
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Understanding Object-Based Audio 18/11/2021 08:19

" SEARCH ENGLISH !

(HTTPS://WWW.AUDIOKINETIC.COM) PRODUCTS SERVICES

DISCOVER LEARN # LOG IN (HTTPS://WWW.AUDIOKINETIC.COM/SIGN-IN/)

COMMUNITY GET

Wwise Version

2021.1.4.7707 $
Search
Search

% Table of Contents Understanding Object-


&Wwise SDK 2021.1.4 (../2021.1.4_7707/?
source=SDK&id=index.html) Based Audio
!Wwise Help (../2021.1.4_7707/?
source=Help&id=wwise_help) The Object-based audio pipeline allows Wwise to
Welcome to Wwise 2021.1.4
deliver individual audio buffers, along with their
(../2021.1.4_7707/? Metadata, to an endpoint (i.e., the part of the platform’s
source=Help&id=welcome_to_wwise) operating system in charge of audio). Endpoints that
support 3D Audio can use this Metadata, which
&Getting Started (../2021.1.4_7707/?
source=Help&id=getting_started) includes a 3D position and orientation, to render their
own spatialized effects. This results in the best possible
!Setting Up Your Projects
(../2021.1.4_7707/? spatial precision in the delivery of the sound because
source=Help&id=setting_up_projects) the endpoint is aware of the listening configuration set
by the end user, or through handshaking with the rest of
&Working with Projects
(../2021.1.4_7707/? the devices in the audio chain (e.g., the receiver, TV, or
source=Help&id=working_with_projects) soundbar). Therefore, the endpoint can use the most
appropriate rendering method to deliver the final mix
&Managing Platforms
(../2021.1.4_7707/? over headphones or speakers.
source=Help&id=managing_platforms)
The combination of an audio buffer and its
&Managing Languages (../2021.1.4_7707/?
corresponding Metadata is referred to as an Audio
source=Help&id=managing_languages_for_project)
Object. Audio Objects in the Bus Hierarchy differ from
&Managing Workgroups
(../2021.1.4_7707/?
System Audio Objects sent to the endpoint. When a bus
source=Help&id=managing_workgroups) configuration is set to Audio Objects, the bus can
actually hold different types of Audio Objects, from 3D
&Managing Media Files in Your Project
(../2021.1.4_7707/? objects to multi-channel, non spatialized objects.
source=Help&id=managing_media_files_in_project)
Each Audio Object can have:
& Building Your Actor-Mixer Hierarchy
(../2021.1.4_7707/?

3D spatialization information or not.
source=Help&id=building_actor_mixer_hierarchy)

!Building the Structure of Output Busses


(../2021.1.4_7707/?
source=Help&id=building_structure_of_output_busses)

&Overview (../2021.1.4_7707/?
source=Help&id=building_structure_of_output_busses_overview)

https://www.audiokinetic.com/library/edge/?source=Help&id=object_based_audio_overview Page 1 of 3
Understanding Object-Based Audio 18/11/2021 08:19

source=Help&id=building_structure_of_output_busses_overview)
• Plug-in metadata or not. (This could be inserted
& Defining the Properties of a Bus
(../2021.1.4_7707/?
directly on the Audio Object from the Actor-Mixer
source=Help&id=defining_properties_of_bus) Hierarchy, or Metadata could be propagated to the
Audio Object as it passes through a bus that has a
Structuring a Bus Hierarchy - Example
(../2021.1.4_7707/?
Metadata plug-in.)
source=Help&id=structuring_bus_hierarchy_example)
• One or many channels.
! Understanding Object-Based Audio
(../2021.1.4_7707/? The following sections provide details on the conditions
source=Help&id=object_based_audio_overview)
that must be met for an Audio Object to progress
through the Object-based pipeline to the endpoint:
Audio Objects - From Creation to the System
Audio Device (../2021.1.4_7707/?

Audio Objects - From Creation to the System Audio
source=Help&id=audio_objects_to_system_device)

Audio Objects - From the System Audio Device (../2021.1.4_7707/?


Device to the Endpoint source=Help&id=audio_objects_to_system_device)
(../2021.1.4_7707/?
source=Help&id=system_audio_device) • Audio Objects - From the System Audio Device to
Metadata (../2021.1.4_7707/?
the Endpoint (../2021.1.4_7707/?
source=Help&id=metadata_overview) source=Help&id=system_audio_device)

&Using Sounds and Motion to Enhance Gameplay


source=Help&id=using_sounds_and_motion_to_enhance_gameplay)

&Interacting with the Game


(../2021.1.4_7707/?
source=Help&id=interacting_with_game)

&Creating Interactive Music


(../2021.1.4_7707/?
source=Help&id=creating_interactive_music)

&Finishing Your Projects


(../2021.1.4_7707/?
source=Help&id=finishing_project)

&Working with Wwise


(../2021.1.4_7707/?

ABOUT (HTTPS://WWW.AUDIOKINETIC.COM/ABOUT/)

NEWS

(HTTPS://WWW.AUDIOKINETIC.COM/ABOUT/NEWS/)

CAREERS

(HTTPS://WWW.AUDIOKINETIC.COM/ABOUT/CAREERS/)

CONTACT US

(HTTPS://WWW.AUDIOKINETIC.COM/CONTACTS/)
FACEBOOK
(HTTPS://WWW.FACEBOOK.COM/AUDIOKINETICWWISE/)
TWITTER (HTTPS://TWITTER.COM/AUDIOKINETIC)

https://www.audiokinetic.com/library/edge/?source=Help&id=object_based_audio_overview Page 2 of 3
Understanding Object-Based Audio 18/11/2021 08:19

LINKEDIN
(HTTPS://WWW.LINKEDIN.COM/COMPANY/AUDIOKINETIC)
YOUTUBE
(HTTPS://WWW.YOUTUBE.COM/CHANNEL/UCUV_-Z-
CRNYUP-N_DVPDCYG) TWITCH
(HTTPS://WWW.TWITCH.TV/AUDIOKINETIC)

Terms of Use (https://www.audiokinetic.com/terms-of-use/)


Privacy Policy (https://www.audiokinetic.com/privacy/) User
Account Policy (https://www.audiokinetic.com/user-account-
policy/) Cookie Policy (https://www.audiokinetic.com/cookie-
policy/) Trademarks
(https://www.audiokinetic.com/trademarks/)
Copyright © 2021 Audiokinetic Inc. All rights reserved.

https://www.audiokinetic.com/library/edge/?source=Help&id=object_based_audio_overview Page 3 of 3

You might also like