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Intro to Computer Graphics Course

This document provides an introduction and overview of the course "Introduction to Computer Graphics" taught by Professor Lingqi Yan at UC Santa Barbara, including information about the instructor, topics to be covered like rasterization, curves and meshes, ray tracing, and animation/simulation, and noting that the course focuses on learning graphics concepts rather than specific APIs.

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0% found this document useful (0 votes)
108 views48 pages

Intro to Computer Graphics Course

This document provides an introduction and overview of the course "Introduction to Computer Graphics" taught by Professor Lingqi Yan at UC Santa Barbara, including information about the instructor, topics to be covered like rasterization, curves and meshes, ray tracing, and animation/simulation, and noting that the course focuses on learning graphics concepts rather than specific APIs.

Uploaded by

林昕
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction to Computer Graphics

GAMES101, Lingqi Yan, UC Santa Barbara

Lecture 1:
Overview of Computer Graphics

http://www.cs.ucsb.edu/~lingqi/teaching/games101.html
Welcome!
Instructor
• Lingqi Yan (闫令琪)

- 2018 - now: Assistant Professor @ UCSB


- 2013 - 2018: Ph.D @ UC Berkeley
- 2009 - 2013: B.E. @ Tsinghua University
- Website: www.cs.ucsb.edu/~lingqi/

- Research: Rendering in Computer Graphics

- Hobbies: research, video games, piano,


traveling, NBA, etc.

GAMES101 3 Lingqi Yan, UC Santa Barbara


Instructor’s Achievements

2018: Oscar Nominee 



for Best Visual Effects

2019: research 2017 



widely adopted in 

Lion King HD
2019: six APEX Champions in one evening

(collaborated with Adobe)
GAMES101 4 Lingqi Yan, UC Santa Barbara
Course Staff
• Teaching Assistants

- 刘光哲(清华,[email protected]

- 史⾬宸(中科⼤,[email protected]

- 邓俊⾠(哈⼯⼤,[email protected]

• More will be recruited soon after this lecture



(based on need)

GAMES101 5 Lingqi Yan, UC Santa Barbara


Today’s Topics
• What is Computer Graphics?

• Why study Computer Graphics?

• Course Topics

• Course Logistics

• Linear Algebra Review

GAMES101 6 Lingqi Yan, UC Santa Barbara


What is Computer Graphics?

GAMES101 7 Lingqi Yan, UC Santa Barbara


Today’s Topics
• What is Computer Graphics?

• Why study Computer Graphics?

- Applications

- Fundamental Intellectual Challenges

- Technical Challenges

• Course Topics

• Course Logistics

GAMES101 8 Lingqi Yan, UC Santa Barbara


Video Games

GAMES101 Sekiro: Shadows Die twice


9 (2019 Game of the Year) Lingqi Yan, UC Santa Barbara
Video Games

GAMES101 Borderlands
10 3 (2019) Lingqi Yan, UC Santa Barbara
Movies

The Matrix (1999)

GAMES101 11 Lingqi Yan, UC Santa Barbara


Movies

The
Avatar
Matrix
(2009)
(1999)

GAMES101 12 Lingqi Yan, UC Santa Barbara


Animations

Zootopia (2016)

GAMES101 13 Lingqi Yan, UC Santa Barbara


Animations

Frozen 2 (2019)

GAMES101 14 Lingqi Yan, UC Santa Barbara


Design

CG Photo

Autodesk Gallary

GAMES101 15 Lingqi Yan, UC Santa Barbara


Design

Ikea - 75% of catalog is rendered imagery

GAMES101 16 Lingqi Yan, UC Santa Barbara


Visualization

Science, engineering, medicine, journalism, etc.

GAMES101 17 Lingqi Yan, UC Santa Barbara


Virtual Reality

Oculus VR

GAMES101 18 Lingqi Yan, UC Santa Barbara


Augmented Reality

Microsoft Hololens

GAMES101 19 Lingqi Yan, UC Santa Barbara


Digital Illustration

https://www.youtube.com/watch?v=uEdRLlqdgA4
GAMES101 20 Lingqi Yan, UC Santa Barbara
Simulation

The Dust Bowl phenomena Black hole from Interstellar

GAMES101 21 Lingqi Yan, UC Santa Barbara


Graphical User Interfaces

GAMES101 22 Lingqi Yan, UC Santa Barbara


Typography
The Quick Brown
Fox Jumps Over
The Lazy Dog

The font Baskerville

GAMES101 23 Lingqi Yan, UC Santa Barbara


Why Study Computer Graphics?

• Fundamental Intellectual Challenges

- Creates and interacts with realistic virtual world

- Requires understanding of all aspects of physical world

- New computing methods, displays, technologies

GAMES101 24 Lingqi Yan, UC Santa Barbara


Why Study Computer Graphics?

• Technical Challenges

- Math of (perspective) projections, curves, surfaces

- Physics of lighting and shading

- Representing / operating shapes in 3D

- Animation / simulation

- 3D graphics software programming and hardware

GAMES101 25 Lingqi Yan, UC Santa Barbara


Why Study Computer Graphics?
• Forget about the previous reasons

Computer Graphics

is

AWESOME!

GAMES101 26 Lingqi Yan, UC Santa Barbara


Questions?
Today’s Topics
• What is Computer Graphics?

• Why study Computer Graphics?

• Course Topics (mainly 4 parts)

- Rasterization

- Curves and Meshes

- Ray Tracing

- Animation / Simulation

• Course Logistics

GAMES101 28 Lingqi Yan, UC Santa Barbara


Rasterization
• Project geometry primitives (3D triangles / polygons) onto the screen

• Break projected primitives into fragments (pixels)

• Gold standard in Video Games (Real-time Applications)

https://commons.wikimedia.org/wiki/

http://vispy.org/modern-gl.html
File:Rasterisation-triangle_example.svg

GAMES101 29 Lingqi Yan, UC Santa Barbara


Curves and Meshes
• How to represent geometry in Computer Graphics

Bezier Curve Catmull-Clark subdivision


https://en.wikipedia.org/wiki/B%C3%A9zier_curve https://commons.wikimedia.org/wiki/

File:Catmull-Clark_subdivision_of_4_planes.png

GAMES101 30 Lingqi Yan, UC Santa Barbara


Ray Tracing
• Shoot rays from the camera though each pixel

- Calculate intersection and shading

- Continue to bounce the rays till they hit light sources

• Gold standard in Animations / Movies (Offline Applications)

https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
GAMES101 31 Lingqi Yan, UC Santa Barbara
Animation / Simulation
• Key frame Animation

• Mass-spring System

https://cs184.eecs.berkeley.edu/sp18/lecture/simulation/slide_010
GAMES101 32 Lingqi Yan, UC Santa Barbara
GAMES101 is NOT about
• Using OpenGL / DirectX / Vulkan

• The syntax of Shaders

• We learn Graphics, 

not Graphics APIs!

• After this course, 



you’ll be able to learn these

by yourself (I promise)

GAMES101 33 Lingqi Yan, UC Santa Barbara


GAMES101 is NOT about
• 3D modeling using Maya / 3DS MAX / Blender, or 

VR / game development using Unity / Unreal Engine

(where can I learn them?)

Modeling character animation in Maya


CSGO PoV Cam set up in Unreal Engine

[http://tutorials.cgrecord.net/2017/08/
 [https://www.youtube.com/watch?v=3TQ18SmQSw0]
17-minute-animation-process-in-autodesk.html]

GAMES101 34 Lingqi Yan, UC Santa Barbara


GAMES101 is NOT about
• Computer Vision / Deep Learning topics, e.g. XYZ-GAN

(where can I learn them?)

Semantic Segmentation
GAN 2.0: NVIDIA’s

https://modeldepot.io/oandrienko/icnet-for-fast-segmentation
face generator (both are fake)

GAMES101 35 Lingqi Yan, UC Santa Barbara


Differences?
• Personal Understanding

Computer Graphics

(Rendering)
MODEL IMAGE
Computer Vision
Computer Graphics
 Computer Vision

(Modeling, Simulation) (Image Processing)



(Not Comp. Photography)

• No clear boundaries

• And I can’t define Computer Graphics

GAMES101 36 Lingqi Yan, UC Santa Barbara


Questions?
Today’s Topics
• What is Computer Graphics?

• Why study Computer Graphics?

• Course Topics

• Course Logistics

GAMES101 38 Lingqi Yan, UC Santa Barbara


General Information
• Modern Course

-
X
Comprehensive but
without hardware programming!

- Pace / contents subject to change

• Course Website

- http://www.cs.ucsb.edu/~lingqi/teaching/games101.html

- Has all the needed information

- Syllabus, slides, reading materials, etc.

GAMES101 39 Lingqi Yan, UC Santa Barbara


Course Website
• Course slides and (pre)-reading materials

GAMES101 40 Lingqi Yan, UC Santa Barbara


References
• No Required Textbooks

- Reading materials (if any) will


available online before lectures

- Lecture slides will be available


after class

• Most recommended reference

- Steve Marschner and Peter


Shirley, "Fundamentals of
Computer Graphics", 3rd or later
edition.

GAMES101 41 Lingqi Yan, UC Santa Barbara


Q&A
• Sign up on our BBS for discussion

(http://games-cn.org/forums/forum/games-online-course-forum/)

GAMES101 42 Lingqi Yan, UC Santa Barbara


Assignments
• Assignments

- Mostly programming tasks with provided code skeletons and


virtual machine image

- Weekly (usually no more than 20 lines of code per week)

- Language: C++

• Submission

- Submit your project by 11:59PM on/before the due dates


(strictly enforced)

- Feedback will be provided in a week

GAMES101 43 Lingqi Yan, UC Santa Barbara


Assignments
• Assignment Submission Website

(http://www.smartchair.org/GAMES2020Course-YLQ/)

• No Exams

• Course Project / Final Project

- Starting midway of this course

- References will be provided, but you decide the topic


- Best work will be posted online for showing off

GAMES101 44 Lingqi Yan, UC Santa Barbara


Use An IDE!
• IDE: Integrated Development Environment

• Helps you parse a entire project

- And gives hints on syntax / usages of member functions, etc.

• Recommended IDEs

- Visual Studio (Windows only) / Visual Studio Code (cross platform)

- Qt Creator (personal)

• Not Recommended IDEs (for C++ programming)

- CLion, Eclipse

- Sublime Text, Vi / Vim, Emacs (not even IDEs)


GAMES101 45 Lingqi Yan, UC Santa Barbara
Academic integrity
• Work alone for regular assignments

- no copy-pasting from any other sources

• Do not publish your code (on Github, etc.) 



for assignments using our skeleton code

• Do not post your solution online

- Discussion / explanation is welcomed

GAMES101 46 Lingqi Yan, UC Santa Barbara


Questions?
Thank you!

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