AP Physics Formulas (Kinematic) Cheat Sheet
by ReSummit via cheatography.com/52223/cs/14186/
Kinematics 2D Motion Energy (cont)
V = V0 + at V0 = Initial velocity of object W = ΔKE = ½mV2 - ½mV0 2 W = Work done
V = Final velocity of object m = Mass of object
a = Acceleration of object V = Final velocity
t = Time V0 = Initial velocity
V2 = V0 2 + 2aΔx V0 = Initial velocity of object Ug = mgh Ug = Work done by gravity
V = Final velocity of object m = Mass
a = Acceleration of object g = Gravity
Δx / Δy = Change in position h / d = Height or distance traveled
Δx = V0t + ½at2 Δx / Δy = Change in position FS = kx FS = Force of spring (Restored Force)
V0 = Initial velocity k = Spring coefficient
t = Time x = Distance from equilibrium
a = Acceleration WS = US = ½kx2 WS = Work done by spring
F = ma F = Force from object k = Spring coefficient
m = Mass of object x = Distance from equilibrium
a = Acceleration of object KE = ½mV2 KE = Kinetic Energy
Ff = μN Ff = Force of friction m = Mass
μ = Coefficient of friction v = Velocity of object
N = Normal force KE + Ug + US = KE = Kinetic Energy (is the object
Note: Some formulas may involve BOTH the x and y directions, as KE + Ug +US + W moving?)
well as incorporate other formulas outside kinematics. Ug = Work done by gravity (is the
object above where you set x = 0?)
Momentum US = Work done by spring (is a spring
involved?)
FΔt = Δp = mV - mV0 FΔt = Δp = Impulse
W = Friction (did energy go to
mV = Final momentum
friction?)
mV0 = Initial momentum
Note: Energy is SOMETIMES conserved depending on the situation.
mVbefore - mV0before = mVafter - mV0after
Inelastic collisions cannot apply the conservation of energy because
Note: Momentum is ALWAYS conserved. You may need to note that of the loss of energy. However, you can apply the conservation of
the momentum before is equal to the momentum after. energy for elastic collisions.
Energy
W = Fd W = Work done
F = Force applied
d = Distance travelled
By ReSummit Published 23rd October, 2020. Sponsored by Readable.com
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AP Physics Formulas (Kinematic) Cheat Sheet
by ReSummit via cheatography.com/52223/cs/14186/
Rotational Motion Rotational Motion (cont)
ω = ω0 + αt ω0 = Angular initial velocity τ = F⊥d τ = Torque
ω = Angular final velocity F⊥ = Perpendicular Forces
α = Angular acceleration d= Distance from Pivot Point
t = Time I = Σmr^2 I = Moment of Inertia (Rotational Moment
ω2 = ω0 2 + 2αθ ω0 = Angular initial velocity / Rotational Intertia)
ω = Angular final velocity Σmr2 = Total of each Mass x Radius
α = Angular acceleration Squared
θ = Angular change in position KEC = 1/2(I)ω2 KEC = Kinetic Circular Energy
θ = ω0t + ½αt2 θ = Angular change in position I = Moment of Inertia (Rotational Moment
ω0 = Angular initial velocity / Rotational Intertia)
t = Time ω = Angular velocity
α = Angular acceleration τ = Iα τ = Torque
VT = rω VT = Tangential (Linear) velocity I = Moment of Inertia (Rotational Moment
r = Radius / Rotational Intertia)
ω = Angular final velocity α = Angular acceleration
aT = rα aT = Tangential (Linear) acceleration KER = 1/2 IPω2 = KER = Kinetic Rolling Energy
r = Radius 1/2(ICOM + mhh)ω2 1/2(m(VCOM) 2) = Sliding Equation
α = Angular acceleration =1/2(m(VCOM) 2) + 1/2Iω 2 = Rotation Equation
aC = VT 2 / r aC = Centripetal acceleration 1/2Iω 2
VT = Tangential (Linear) velocity l = mrω l = Momentum of a particle
r = Radius L = Iω L = Momentum of a rigid body (not a
ar = rω2 ar = Radial Acceleration particle)
r = Radius NOTE:
ω = Angular velocity - You may need to consider that ω = dθ / dt and α = dω / dt.
- Account for all objects rotating the pivot point when calculating I.
- Momentum is ALWAYS conserved.
By ReSummit Published 23rd October, 2020. Sponsored by Readable.com
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