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AP Physics Kinematics Guide

This document provides a cheat sheet of physics formulas related to kinematics and rotational motion. It includes formulas for 1D and 2D motion, energy, momentum, rotational kinematics, and rotational dynamics. Key formulas presented include calculations for velocity, displacement, acceleration, forces, work, energy, torque, moment of inertia, angular velocity, tangential velocity, and centripetal acceleration. The cheat sheet acts as a concise reference guide to the essential equations for analyzing linear and rotational physical systems.

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Rose Aiman
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100% found this document useful (1 vote)
380 views2 pages

AP Physics Kinematics Guide

This document provides a cheat sheet of physics formulas related to kinematics and rotational motion. It includes formulas for 1D and 2D motion, energy, momentum, rotational kinematics, and rotational dynamics. Key formulas presented include calculations for velocity, displacement, acceleration, forces, work, energy, torque, moment of inertia, angular velocity, tangential velocity, and centripetal acceleration. The cheat sheet acts as a concise reference guide to the essential equations for analyzing linear and rotational physical systems.

Uploaded by

Rose Aiman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AP Physics Formulas (Kinematic) Cheat Sheet

by ReSummit via cheatography.com/52223/cs/14186/

Kinematics 2D Motion Energy (cont)

V = V0 + at V0 = Initial velocity of object W = ΔKE = ½mV2 - ½mV0 2 W = Work done


V = Final velocity of object m = Mass of object
a = Accele​ration of object V = Final velocity
t = Time V0 = Initial velocity

V2 = V0 2 + 2aΔx V0 = Initial velocity of object Ug = mgh Ug = Work done by gravity


V = Final velocity of object m = Mass
a = Accele​ration of object g = Gravity
Δx / Δy = Change in position h / d = Height or distance traveled
Δx = V0t + ½at2 Δx / Δy = Change in position FS = kx FS = Force of spring (Restored Force)
V0 = Initial velocity k = Spring coefficient
t = Time x = Distance from equili​brium
a = Accele​ration WS = US = ½kx2 WS = Work done by spring
F = ma F = Force from object k = Spring coefficient
m = Mass of object x = Distance from equili​brium
a = Accele​ration of object KE = ½mV2 KE = Kinetic Energy
Ff = μN Ff = Force of friction m = Mass
μ = Coeffi​cient of friction v = Velocity of object
N = Normal force KE + Ug + US = KE = Kinetic Energy (is the object
Note: Some formulas may involve BOTH the x and y direct​ions, as KE + Ug +US + W moving?)
well as incorp​orate other formulas outside kinema​tics. Ug = Work done by gravity (is the
object above where you set x = 0?)
Momentum US = Work done by spring (is a spring
involved?)
FΔt = Δp = mV - mV0 FΔt = Δp = Impulse
W = Friction (did energy go to
mV = Final momentum
friction?)
mV0 = Initial momentum
Note: Energy is SOME​TIMES conserved depending on the situation.
mVbefore - mV0be​fore = mVafter - mV0after
Inel​astic collisions cannot apply the conser​vation of energy because
Note: Momentum is ALWAYS conserved. You may need to note that of the loss of energy. However, you can apply the conser​vation of
the momentum before is equal to the momentum after. energy for elas​tic collis​ions.

Energy

W = Fd W = Work done
F = Force applied
d = Distance travelled

By ReSummit Published 23rd October, 2020. Sponsored by Readable.com


cheatography.com/resummit/ Last updated 23rd October, 2020. Measure your website readability!
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AP Physics Formulas (Kinematic) Cheat Sheet
by ReSummit via cheatography.com/52223/cs/14186/

Rotational Motion Rotational Motion (cont)

ω = ω0 + αt ω0 = Angular initial velocity τ = F⊥d τ = Torque


ω = Angular final velocity F⊥ = Perpen​dicular Forces
α = Angular acceleration d= Distance from Pivot Point
t = Time I = Σmr^2 I = Moment of Inertia (Rotat​ional Moment
ω2 = ω0 2 + 2αθ ω0 = Angular initial velocity / Rotational Intertia)
ω = Angular final velocity Σmr2 = Total of each Mass x Radius
α = Angular acceleration Squared
θ = Angular change in position KEC = 1/2(I)ω2 KEC = Kinetic Circular Energy
θ = ω0t + ½αt2 θ = Angular change in position I = Moment of Inertia (Rotat​ional Moment
ω0 = Angular initial velocity / Rotational Intertia)
t = Time ω = Angular velocity
α = Angular accele​ration τ = Iα τ = Torque
VT = rω VT = Tangential (Linear) velocity I = Moment of Inertia (Rotat​ional Moment
r = Radius / Rotational Intertia)
ω = Angular final velocity α = Angular accele​ration

aT = rα aT = Tangential (Linear) acceleration KER = 1/2 IPω2 = KER = Kinetic Rolling Energy
r = Radius 1/2(ICOM + mhh)ω2 1/2(m(VCOM) 2) = Sliding Equation
α = Angular accele​ration =1/2(m(VCOM) 2) + 1/2Iω 2 = Rotation Equation
aC = VT 2 / r aC = Centri​petal acceleration 1/2Iω 2
VT = Tangential (Linear) velocity l = mrω l = Momentum of a particle
r = Radius L = Iω L = Momentum of a rigid body (not a
ar = rω2 ar = Radial Acceleration particle)
r = Radius NOTE:
ω = Angular velocity - You may need to consider that ω = dθ / dt and α = dω / dt.
- Account for all objects rotating the pivot point when calcul​ating I.
- Momentum is ALWAYS conserved.

By ReSummit Published 23rd October, 2020. Sponsored by Readable.com


cheatography.com/resummit/ Last updated 23rd October, 2020. Measure your website readability!
Page 2 of 2. https://readable.com

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