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Basic Factory Dynamics

The document describes a factory that produces pennies. The factory has 4 identical machines in series. Each machine takes 2 hours to process a penny. The document analyzes the factory's performance with different levels of work-in-process inventory.

Uploaded by

Faizan
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
182 views93 pages

Basic Factory Dynamics

The document describes a factory that produces pennies. The factory has 4 identical machines in series. Each machine takes 2 hours to process a penny. The document analyzes the factory's performance with different levels of work-in-process inventory.

Uploaded by

Faizan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 93

Basic Factory Dynamics

1
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
HAL Case

Large Panel Line: produces unpopulated printed


circuit boards

Line runs 24 hr/day (but 19.5 hrs of productive time)


Recent Performance:
• throughput = 1,400 panels per day (71.8 panels/hr)
• WIP = 47,600 panels
• CT = 34 days (663 hr at 19.5 hr/day)
• customer service = 75% on-time delivery
Is HAL
lean?
What data do we need to
decide?
2
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
HAL - Large Panel Line Processes
Lamination (Cores): press copper and prepreg into core blanks
Machining: trim cores to size
Internal Circuitize: etch circuitry into copper of cores
Optical Test and Repair (Internal): scan panels optically for
defects
Lamination (Composites): press cores into multiple layer
boards
External Circuitize: etch circuitry into copper on outside of
composites
Optical Test and Repair (External): scan composites optically
for defects
Drilling: holes to provide connections between layers
Copper Plate: deposits copper in holes to establish connections
Procoat: apply plastic coating to protect boards
3
Sizing: cut panels into http://www.factory-
boards
© Wallace J. Hopp, Mark L. Spearman,
1996, 2000
physics.com
End of Line Test: final electrical test
HAL Case - Science?

External Benchmarking

Internal Benchmarking

Need relationships between WIP, TH, CT,


service!

4
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Definitions

Workstations: a collection of one or more identical


machines.
Parts: a component, sub-assembly, or an assembly that
moves through the workstations.
End Items: parts sold directly to customers; relationship to
constituent parts defined in bill of material.
Consumables: bits, chemicals, gasses, etc., used in process
but do not become part of the product that is sold.
Routing: sequence of workstations needed to make a part.
Order: request from customer.
Job: transfer quantity on the line. 5
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Definitions (cont.)

Throughput (TH): for a line, throughput is the average


quantity of good (non-defective) parts produced per unit
time.
Work in Process (WIP): inventory between the start and
endpoints of a product routing.
Raw Material Inventory (RMI): material stocked at
beginning of routing.
Crib and Finished Goods Inventory (FGI): crib
inventory is material held in a stockpoint at the end of a
routing; FGI is material held in inventory prior to
shipping to the customer.
Cycle Time (CT): time between release of the job at the
6
beginning of the routing until it reaches an inventory
http://www.factory-
© Wallace J. Hopp, Mark L. Spearman,

point at the end of the


1996, 2000
routing.
physics.com
Parameters

Descriptors of a Line:
1) Bottleneck Rate (rb): Rate (parts/unit time or jobs/
unit time) of the process center having the highest long-
term utilization.

2) Raw Process Time (T0): Sum of the long-term


average process times of each station in the line.

3) Congestion Coefficient (α): A unitless measure of


congestion.
Note: we won’t use α
• Zero variability case, α = 0. quantitatively,
• “Practical worst case,” α = 1. but point it out to recognize
• “Worst possible case,” α = W0that. lines
with same r b and T 0 can behave
7
© Wallace J. Hopp, Mark L. Spearman,
1996, 2000
very
http://www.factory-
physics.com
differently.
Parameters (cont.)

Relationship:

Critical WIP (W0): WIP level in which a line


having no congestion would achieve maximum
throughput (i.e., r b) with minimum cycle time (i.e.,
T0 ).

W 0 = rb T 0

8
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab

Characteristics:
• Four identical tools in series.
• Each takes 2 hours per piece (penny).
• No variability.
• CONWIP job releases.

Parameters:
rb = 0.5 pennies/
hour
T0 = 8
hours
0.5 × 8 = 4
W0 =
α = pennies
0 (no variability, best case
conditions)

9
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab

10
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 0
hours

11
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 2
hours

12
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 4
hours

13
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 6
hours

14
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 8
hours

15
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 10
hours

16
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 12
hours

17
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 14
hours

18
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=1)

Time = 16
hours

19
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Performance

20
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 0
hours

21
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 2
hours

22
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 4
hours

23
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 6
hours

24
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 8
hours

25
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 10
hours

26
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 12
hours

27
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 14
hours

28
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 16
hours

29
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=2)

Time = 18
hours

30
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Performance

31
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 0
hours

32
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 2
hours

33
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 4
hours

34
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 6
hours

35
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 8
hours

36
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 10
hours

37
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 12
hours

38
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=4)

Time = 14
hours

39
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Performance

40
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 0
hours

41
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 2
hours

42
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 4
hours

43
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 6
hours

44
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 8
hours

45
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 10
hours

46
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
The Penny Fab (WIP=5)

Time = 12
hours

47
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Performance

48
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
TH vs. WIP: Best Case

r
b

1/
T0

W
0
49
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
CT vs. WIP: Best Case

1/
rb

T
0

W
0
50
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Best Case Performance

Best Case Law: The minimum cycle time (CT best) for
a given WIP level, w, is given by

The maximum throughput (TH best) for a given WIP


level, w is given by,

51
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Best Case Performance (cont.)

Example: For Penny Fab, rb = 0.5 and T0 = 8, so W0 = 0.5


× 8 = 4,

which are exactly the curves we plotted.

52
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
A Manufacturing Law

Little's Law: The fundamental relation between


WIP, CT, and TH over the long-term is:

Insights:
• Fundamental relationship
• Simple units transformation
• Definition of cycle time (CT = WIP/TH)

53
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two

2
hr 5 3
hr hr

10
hr
54
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two

0.
5
0.
4
0.
6
0.6
7

0.4 p/
r b = ____________ 20
T0 = ____________ 8
W 0 = ____________
hr hr pennie
s

55
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=0)

2
hr 5 3
hr hr

10
hr
56
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=2)

7
4

2
hr 5 3
hr hr

10
hr
57
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=4)

7
6
9
2
hr 5 3
hr hr

10
hr
58
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=6)

7
8
9
2
hr 5 3
hr hr

10
hr
59
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=7)
1
7

1
8 2
9
2
hr 5 3
hr hr

10
hr
60
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=8)
1
7

1
1 2
0 9
2
hr 5 3
hr hr

10
hr
61
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=9)
1
7
1
9
1
1 2
0 1
4
2
hr 5 3
hr hr

10
hr
62
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=10)
1
7
1
9
1
1 2
2 1
4
2
hr 5 3
hr hr

10
hr
63
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=12)
1
7
1
9
1 2
1 7 2
4 1
4
2
hr 5 3
hr hr

10
hr
64
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=14)
1
7
1
9
1 2
1 7 2
6 1 2
9 4
2
hr 5 3
hr hr

10
hr
65
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=16)
1
7
1
9
1 2
7 2
1 2
9 4
2
hr 5 3
hr hr

10
hr
66
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=17)
2
7
1
9
2 2 2
2 2 0
1 2
9 4
2
hr 5 3
hr hr

10
hr
67
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=19)
2
7
2
9
2 2 2
2 2 0
2 2 2
4 4 2
2
hr 5 3
hr hr

10
hr
68
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=20)
2
Note: job will 7
arrive at
bottleneck just in 2
time 9
to prevent 2 2
starvation.2 2 2
2 2 2 2
4 4 2
2
hr 5 3
hr hr

10
hr
69
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Simulation (Time=22)
2
7
2
9
2 3 2
2 7 2 5
4 2 2
4 4
2
hr 5 3
hr hr

Note: job will


arrive at
bottleneck just in 10
time hr
to prevent 70
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
starvation.
1996, 2000
physics.com
Penny Fab Two Simulation (Time=24)
2
7
2
9
2 3 2
7 2 5
2 3 2
9 4 7
2
hr 5 3
hr hr And so on….
Bottleneck will
just
10 stay busy; all
hr others
will starve
71
© Wallace J. Hopp, Mark L. Spearman,
1996, 2000
http://www.factory- periodically
physics.com
Worst Case

Observation: The Best Case yields the minimum cycle


time and maximum throughput for each WIP level.

Question: What conditions would cause the maximum


cycle time and minimum throughput?

Experiment:
• set average process times same as Best Case (so r b and
T0 unchanged)
• follow a marked job through system
• imagine marked job experiences maximum queueing

72
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Penny Fab

Time = 0
hours

73
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Penny Fab

Time = 8
hours

74
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Penny Fab

Time = 16
hours

75
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Penny Fab

Time = 24
hours

76
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Penny Fab

Note:
Time = 32
CT = 32 hours
hours
= 4× 8 = wT 0
TH = 4/32 = 1/8 = 1/
T0
77
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
TH vs. WIP: Worst Case

Best
r Case
b

Worst Case
1/
T0

W
0
78
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
CT vs. WIP: Worst Case

Worst Case

Best
Case
T
0

W
0
79
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Worst Case Performance

Worst Case Law: The worst case cycle time for a


given WIP level, w, is given by,

CTworst = w T0

The worst case throughput for a given WIP level,


w, is given by,

THworst = 1 / T0

80
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Practical Worst Case

Observation: There is a BIG GAP between the Best


Case and Worst Case performance.

Question: Can we find an intermediate case that:


• divides “good” and “bad” lines, and
• is computable?

Experiment: consider a line with a given rb and T 0 and:


• single machine stations
• balanced lines
• variability such that all WIP configurations (states) are
equally likely

81
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
PWC Example – 3 jobs, 4 stations

82
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Practical Worst Case

Let w = jobs in system, N = no. stations in line,


and t = process time at all stations:

CT(single) = (1 + (w-1)/N) t
CT(line) = N [1 + (w-1)/N] t
= Nt + (w-1)t
= T0 + (w-1)/r b

TH = WIP/CT From Little’s


= [w/(w+W 0 -1)]r b Law

83
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Practical Worst Case Performance

Practical Worst Case Definition: The practical


worst case (PWC) cycle time for a given WIP level,
w, is given by,

The PWC throughput for a given WIP level, w, is


given by,

where W 0 is the critical WIP.


84
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
TH vs. WIP: Practical Worst Case

Best
r Case
b
Good
PW
(lean) C
Bad (fat) Worst Case
1/
T0

W
0
85
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
CT vs. WIP: Practical Worst Case

Worst Case PW
C
Bad (fat)
Best
Goo
(leand Case
T )
0

W
0
86
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Penny Fab Two Performance

Note:
Best Case
rb process
times in
y PF2
Penn
Fab 2 have var
t equal
ca l Wors
Practi to PWC.
Case
But…
unlike
PWC, it has
1/T 0
Worst
unbalance
Case d
line and
W multi
0 machine
87
© Wallace J. Hopp, Mark L. Spearman, http://www.factory- stations.
1996, 2000
physics.com
Penny Fab Two Performance (cont.)

Worst
Case t
ors
a lW
a c tic
Pr e nn
y
s Pe 2
Ca b 1/
Fa
rb

T0
Best Case

W
0
88
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Back to the HAL Case - Capacity Data

89
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
HAL Case - Situation

Critical WIP: rbT0 = 114 × 33.9 = 3,869

Actual Values:
• CT = 34 days = 663 hours (at 19.5 hr/day)
• WIP = 47,600 panels
• TH = 71.8 panels/hour

Conclusions:
• Throughput is 63% of capacity
• WIP is 12.3 times critical WIP
• CT is 24.1 times raw process time

90
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
HAL Case - Analysis

TH Resulting from PWC with WIP =


47,600?
Much higher
than actual
TH!

WIP Required for PWC to Achieve TH = 0.63rb?

Much lower
than
actual WIP!
Conclusion: actual system is much worse
than PWC!
91
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
HAL Internal Benchmarking Outcome

“Lean"
Region

“Fat"
Region

92
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com
Factory Dynamics Takeaways

Performance Measures:
• throughput
• WIP
• cycle time
• service
Range of Cases:
• best case
• practical worst case
• worst case
Diagnostics:
• simple assessment based on rb, T0, actual WIP,actual TH
• evaluate relative to practical worst case

93
© Wallace J. Hopp, Mark L. Spearman, http://www.factory-
1996, 2000
physics.com

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