Metaverse
Visvesvaraya Technological University,
Jnana Sangama, Belagavi – 590 018
Karnatak Law Society’s
Vishwanathrao Deshpande Institute of Technology,
Haliyal – 581 329
Department of Electronics and Communication Engineering
Seminar report entitled
Metaverse
Submitted by
Meenakshi Kangori
2VD18EC038
8thSemester
Under the guidance of
Prof. Vikas Balikai,
Department of Electronics and Communication Engineering
Academic Year 2021 – 22
DEPT. OF ECE KLS VDIT, HALIYAL
Metaverse
Visvesvaraya Technological University,
Jnana Sangama, Belagavi – 590 018
Karnatak Law Society’s
Vishwanathrao Deshpande Institute of Technology,
Haliyal – 581 329
Department of Electronics and Communication Engineering
CERTIFICATE
This is to certify that Ms. Meenakshi Kangoori, bearing USN:2VD16EC038
Student of 8th Semester has satisfactorily completed the Seminar entitled
“Metaverse” submitted to Department of Electronics and Communication
Engineering, KLS Vishwanathrao Deshpande Institute of Technology,
Haliyal – 581329.
Prof. Vikas Balikai, Dr. Mahendra Dixit, Dr. Vadiraj V. Katti,
Guide Head, Dept. of E&CE Principal
:E
Name: __________
Designation: _____
Affiliation: _______
Signature with Dat
AKNOWLEDGEMENT
DEPT. OF ECE KLS VDIT, HALIYAL
Metaverse
I take this opportunity to express my profound gratitude and deep regards to Dr. Vadiraj V. Katti,
Principal KLS VDIT, Haliyal, for his cordial support and guidance.
I am also thankful to Dr. Mahendra Dixit for his valuable support and guidance.
I also thank my guide Dr. Vikas Balikai for his valuable suggestions and guidance.
Lastly, I would like to express my indebtness to my parents for providing moral support and
encouragement.
Meenakshi Kangoori
2VD18EC038
ABSTRACT
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Metaverse
The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment
merging physical reality with digital virtuality. It is based on the convergence of technologies
that enable multisensory interactions with virtual environments, digital objects and people such
as virtual reality (VR) and augmented reality (AR). Hence, the Metaverse is an interconnected
web of social, networked immersive environments in persistent multiuser platforms. It enables
seamless embodied user communication in real-time and dynamic interactions with digital
artifacts. Its first iteration was a web of virtual worlds where avatars were able to teleport among
them. The contemporary iteration of the Metaverse features social, immersive VR platforms
compatible with massive multiplayer online video games, open game worlds and AR
collaborative spaces.
TABLE OF CONTENT
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Metaverse
CHAPTER 1
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Metaverse
1.INTRODUCTION
The Metaverse is a virtual reality world where users can interact, play games, and have real-life
experiences. A metaverse is a network of 3D virtual worlds focused on social connection. In
futurism and science fiction, it is often described as a hypothetical iteration of the Internet as a
single, universal virtual world that is facilitated by the use of virtual and augmented reality
headsets.
The term "metaverse" has its origins in the 1992 science fiction novel Snow Crash as a
portmanteau of "meta" and "universe." Various metaverses have been developed for popular use
such as virtual world platforms like Second Life. Some metaverse implementations involve
integration between virtual and physical spaces and virtual economies. Demand for increased
immersion means metaverse development is often linked to advancing virtual reality technology.
Recent interest in metaverse development is linked to Web3, a concept for a decentralized
iteration of the internet, although the term has been used as a buzzword to exaggerate
development progress of various related technologies and projects for public relations purposes.
Information privacy, user addiction, and user safety are concerns within metaverses, stemming
from challenges facing the social media and video game industries as a whole.
1.1 Metaverse:
The metaverse is a virtual reality world where users can interact, play games, and have real-life
experiences.It is a network of 3D virtual worlds geared on social interaction using computer
game headsets and gadgets. Using metaverse, Users can immerse themselves during this world
and interact with virtual objects and avatars within the visual presented in front of them
simultaneously
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Metaverse
A virtual reality avatar is a first-person depiction in which the viewer observes the world through
the eyes of the avatar. Otherworld participants can view the avatar's upper torso, arms, but not
the lower limbs.
Avatars with full bodies - Sensors are utilized in a full-body avatar's kinematics system to mimic
and recreate the complete body's movements. As a result, the user has more movement within the
virtual world and may interact with digital objects using all of their limbs.
1.2 How to Build Metaverse?
1.3 How to build Metaverse Virtual World?
Step 1: Choose a metaverse platform
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Metaverse
Step 2: Design the metaspace
Step 3: Build an interaction layer
Step 4: Build an interoperability layer
Step 1: Choose a metaverse platform
If you are planning to launch a metaverse space or an app, the first thing you need to do is to
choose a metaverse platform. You can either choose from the metaverse platforms that are already
launched in the market, for example, Facebook Meta. Or, you can choose to build your own
metaverse platform from the scratch. Obviously, the second option is costlier but more apt for
custom metaverse requirements, especially for enterprises. The platforms available in the market
today are mostly in their nascent stages and for that reason, the features, functionalities, developer
communities are not that evolved. Meta, formerly Facebook is the biggest name in metaverse
space today, and it is expected to be the largest metaverse platform, given the fact that Meta owns
some of the biggest social media networks in the world and have easier access to the world
population to build up an early mover consumer community. But Meta isn’t the only player out
there, a strong competition is put forth by Microsoft. Microsoft Bets on ‘Metaverse’ with $69B
acquisition of Activision Blizzard. Large and small, several players have introduced metaverses.
You can choose the right platform based on your project idea, or build a custom metaverse
altogether.
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Metaverse
Step 2: Design the metaspace
Once you have figured out the metaverse platform, the next step as obvious is to design the
metaspace. A metaspace can be an app, a virtual meeting room or a virtual conference hall, or
even a virtual home theatre. Metaspace is a virtual space, that can be accessed via a VR headset.
Inside metaspace, people can interact with the environment and other people in it. So, if your idea
is to build a virtual meeting room for your business, you have to design the virtual metaspace that
can be added to the metaverse.
For designing the virtual 3D space, you’ll need the help of a multimedia development company
that focuses on 3D designing and virtual reality development. If you need help with this piece,
feel free to reach out to us. Below given is a metaverse POC we developed for one of our clients
in the hospitality industry.
Step 3: Build an interaction layer
The third step is to build an interaction layer so that your user can interact within the metaspace
you have designed. For example, a 3D model of a meeting room is useless with the option for
people to interact inside it. The interaction layer defines the user controls, access criteria,
navigation controls, communication protocols for the communication between the users. The
interaction layer also defines the integrations with third-party tools and software that are needed
to support the functioning of the metaspace. For example, if you need a Zoom call feature within
your virtual metaspace, you should be having provisions to integrate Zoom APIs or SDKs into the
metaspace you are building. It also takes care of the hardware components, external output
devices like haptic gloves, smart glasses, virtual goggles, VR headsets, sensors, etc.
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Metaverse
Step 4: Build an interoperability layer
Interoperability standards for enabling the operational processes to support the exchange and
sharing of information between different systems. The goal of interoperability is to access and use
data and digital objects autonomously by both humans and machines. Interoperability standards
are a common language which is a set of common expectations that enable interoperability
between two parties. Metaverse supports payment gateways that allow the transfer of virtual
money/crypto. Choosing a blockchain to route the secure, transparent, and decentralized
transactions is required to have a fully functioning virtual world.
Implemented Technology in Metaverse
1. Blockchain
Blockchain technology is a decentralized digital currency.
Cryptocurrencies are expected to become the primary means of exchanging goods
and services in the metaverse.
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Metaverse
2.Virtual Reality
Virtual reality (VR) is a computer-generated 3D world.
Using headsets and electronic gadgets, users can enter the virtual world.
3.Augmented Reality
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Metaverse
Virtual information and objects are stacked in the real world.
User are not isolated from real world but still can interact with the virtual world.
4. Artificial Intelligence
Al aids in the construction of Metaverse assets.
Al is speeding up the software development process, allowing developers to create more
complex Metaverse.
5. 3D Modeling
3D modeling is the basis of Metaverse.
Creating a 3D Virtual environment succeeded using 3D modeling technology.
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For creating 3D Avatars, 3D modeling is playing an important role.
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