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Introduction To Computer Graphic

Computer graphics involves creating and manipulating images and models on a computer. It has a long history dating back to the 1960s. Some key events include the invention of Sketchpad in 1963, which allowed direct manipulation of images using a mouse. Computer graphics is used in many fields like design, simulation, education, and entertainment. It involves basic elements like points, lines, shapes, and their combination to form images. Images can be created by hand, through calculations, or by scanning. Pixels and bitmaps are fundamental concepts, where pixels are image elements and bitmaps determine the number of color levels based on bits per pixel.

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0% found this document useful (0 votes)
96 views18 pages

Introduction To Computer Graphic

Computer graphics involves creating and manipulating images and models on a computer. It has a long history dating back to the 1960s. Some key events include the invention of Sketchpad in 1963, which allowed direct manipulation of images using a mouse. Computer graphics is used in many fields like design, simulation, education, and entertainment. It involves basic elements like points, lines, shapes, and their combination to form images. Images can be created by hand, through calculations, or by scanning. Pixels and bitmaps are fundamental concepts, where pixels are image elements and bitmaps determine the number of color levels based on bits per pixel.

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AHMAD AIMAN
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We take content rights seriously. If you suspect this is your content, claim it here.
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Computer Graphics

Ismail @ Ismail Yusuf Panessai

Introduction to Computer Graphics


Overview
 Understanding About Computer Graphics
 Photos and Images
 History of Computer Graphics
 Basic Graphic Elements
 Pixel vs. Bitmap
Understanding About Computer Graphics

● Computer Graphics is a process of creating, storing and


manipulating models and images. Models come from several
fields such as physical, mathematical, artistic and even
abstract structures.

● The term "computer graphics" was invented on 1960 by


William Fetter:
the formation of a cockpit model design (Boeing) using a
pen plotter and a reference to a 3-dimensional human body
model
Understanding About Computer Graphics

● Computer graphics is a field that studies how to


produce an image using a computer. So that in
computer graphics, drawing techniques will be
discussed.

● Computer graphics produce graphic design software


that is currently very sophisticated and with an
interested GUI (graphics User Interface).

● The understanding of computer graphics requires


high mathematical skills, programming and
creativity.
What are Computer Graphics?

● The user controls the content, structure and appearance of


objects and displays the image through a basic visual
feedback component.

● Basic Components of an Interactive Graphics System:


 Input: mouse, tablet and stylus, force feedback
equipment, scanner, live video stream, etc.
 Process and Storage
 Outputs: screens, paper-based printers, video recorders,
non-linear editors, etc.

● The first interactive graphics system (is Sketchpad) was


invented by Ivan Sutherland (1963) at MIT.
Benefits of Computer Graphics
 Interface (User Interface Graph)
 Cartography
 Health (Computer Aided Surgery)
 Computer Aided Design (CAD)
 Computer Aided Manufacturing (CAM)
 Multimedia System
 Presentation Graph
 Paint system
 Scientific data presentation
 Simulation
 Education
 Computer Assisted Testing (CAT)
 Computer Assisted Guidance (CAG)
 Computer Managed Instruction (CMI)
Differences of Photos and Images

Photos
 A Photo is the result from capture (take) existing images
(real and realistic).
 Details of each object is complete.
For example, the number of whiskers in cats is caught as is.

Images
 An image is the result of a manufacturing or imitation
process.
 Details of each object are usually incomplete.
For example, do you want to count the number of cat
whiskers? If it will describe according to its real form.
Image Graphics VS Image Processing

Image Graphics Image Processing

Computer graphics produce an Image processing processes an image


image
The material contains drawing The material contains techniques for
techniques improving and presenting information
The result is an image The result can be pictures or
information
Input Device

Light-Pen Plotter-Pen
Interactive Computer Graphics Framework

● An application program maps application objects to views /


images by calling the graphics library.
● Graphics library / package (example: OpenGL) is an
application intermediary and display hardware (Graphics
System).
● The results of user interaction is produce / modify images.
● Image is the final result of synthesis, design, manufacture,
visualization etc.
History of Computer Graphics
In the early 1960's, an animated model was started by displaying a simulation
of physical effects.
1961 Edward Zajac presents a satellite simulation model using Computer
Graphics Technology
1963 invented Sutherland (MIT), Sketchpad (direct manipulation, CAD), Tool
for displaying Calligraphic (vector), and Mouse by Douglas Englebert
1968 discovered Evans & Sutherland
1969 The SIGGRAPH Journal is first published
1970 Pierre B´eezier develops the B´eezier curve
1971 found Gouraud Shading
1972 The screening of the film Westworld, the first film to use computer
animation
1974 Ed Catmull develops z-buffer (Utah). Computer animation short,
Hunger: Keyframe Animation and Morphing.
1976 Jim Blinn develops texture and bump mapping.
1977 Famous film Star Wars using computer graphics
1979 Turner Whitted develops the ray tracing algorithm for the Death Star
aircraft.
History of Computer Graphics
Mid 70's to 80's Quest development for Realism Radiosity as main-stream real
time application.

1982 Development of computer graphics technology to display particles.


1984 Computer graphics are used to replace the physical model in the film
The Last Star Fighter.
1986 The first time a computer graphics film was nominated for an Academy
Award: Luxo Jr. (Pixar).
1989 Film Tin Toy (Pixar) wins an Academy Award.
1995 The film Toy Story (Pixar and Disney) was produced as the first feature-
length animated 3D film

In the late 90's, the invention of interactive visualization technology for


science and medicine, artistic rendering, image based rendering, path tracing,
photon maps, etc.

In 2000, the discovery of hardware technology for real-time photorealistic


rendering.
4 Basic Graphic Elements

Point/Dot

Line

Box Circle
Forming Elements for 2D and 3D
Combined Graphic Basic Elements
3 Ways to Get Graphic Images

● Image designed by hand

● Image obtained from calculations

● Image obtained from the scan results


Pixel vs. Bitmap

Pixel = picture element.


Bitmap = bit mapping (the number of bits used to represent
the color / shadow of each pixel)

● 1 bit/pixel = 2^1 = 2 color levels


● 4 bit/pixel = 2^4 = 16 color levels
● 8 bit/pixel = 2^8 = 256 color levels
● 16 bit/pixel = 2 ^ 16 = 65536 color levels
● 32 bit/pixel = 2 ^ 32 = … color levels
Thank You
Ismail @ Ismail Yusuf Panessai

ismailyusuf.com

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