Intro Sheet
Intro Sheet
4280475
r is over.
, the encounte
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nalty Type
ance bonus,
ave types (circumst than bonus
more
If you have
Every group needs a Game Master to read and run the adventure. Pick one
y of the same
BOX HERO
has no type,
one. If a penalty a
t penalty of
or range incremen
a solo adventure you can play on your own! Open the Hero’s
against
attacks made
’S HANDBOOK
over against
player to be the Game Master. The rest of the players will play fantasy heroes.
gives a
in the way,
by a creature
AC. gives a
environment,
bject in the allows
Stealth. It also
AC, Reflex, and
5 squares. A
.
of the play
s on a grid, everyHence, a creature moving
the game world. square of difficult
more ground,
you count that
gonally covers of diagonal movement you
BEGINNER
HERO’S HA
NDBOOK Grab one of the Pregenerated Character
Sheets! You could be the devout cleric Kyra,
The first square second counts as 10 feet,
the
s as 5 feet, but between the two. You track
after alternates all your movement during
movement across end of your turn.
the
your count at
PATHFINDER
3. Begin the NAM
ROLL Next Round: E NAME
d20 + attack take turns in Loop back to
modifier against the same order the highest
Note: Attack
rolls take a
Armor Class
(AC) 4. End the Encounter: in the new round. number and A ANC
attack on your multiple attack When everyone ESTRY PRON
OUNS
turn is at –5, penalty. The something else on one side d4
and the third second ends the combat, is defeated or
and –8 if you
use an agile is at –10. (These the encounter HERITA
GE B BAC PLAY ALIGN
MENT CHARACTE
weapon.) are –4 is over. KGR ER NAME
Bonus and L LEVEL R SHEET
BEGINNER
status penalty, have types (circumstan ABILITY
weapon’s size item bonus,
XP
+ Strength (if of the same etc.). If you ce bonus,
it’s a melee attack) type to the same have more than d6 CLASS
SPELL ATTACK you have more statistic, apply bonus D ABIL (LEVEL
ABILITI
ES
than one penalty only the highest. ITY MOD 1)
d20 + spell attack statistic, apply of the same If
roll against Armor only the worst type to the STREN IFIER
same GTH S
Class (AC) like the multiple
attack penalty
one. If a penalty
has no type,
E HIT
SAVING THROW weapon, you or range increment DEXT
ERITY STR POI (LEVEL
d20 + Fortitude,
AGAINST A SPELL apply all of them. penalty of a d8 MAXIMU
NTS 2)
BOX HERO’S
Reflex, or Will CONS DEX
M
TITUT
HANDBOOK
creature, or DC (10 + Stealth) Move WIS SENSES
DC to find an of a hiding
+2 circumstanc in the environmen ACRO up to (move) PROF E AND NOTES
object e bonus to AC, your Speed I SAV
a creature behind Reflex, and Stealth. t, gives a BATIC
S ING
STEALTH CHECK it to use the
Stealth skill
It also allows = THR
+
+
PROF
T
E –
RANG
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ON
Pierce
Slash
NDBOOK
your turn. Permissi THIEV T
ARMOR
on to ERY WIS
© Paizo photocopy. PROF E
Inc. 2020 SKILL =
NOTES + DAMA =
T GE
DEX ATTACK +
PROF E - + DEX T
TRAITS DIE PIERC PROF E
ARMOR STR (thrown ING
) FEET
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Common QUICK
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S REFE
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d20 + attack
Note: Attack modifier against
3. Begin
the Next
E
rolls take Armor take turns Round:
PATHFIN
attack on
your turn a multipl Class (AC) Loop
4. End the in the same order back to the highest
and –8 e attack
if you use is at –5, and the penalty
. The someth
Encoun
ter: When in the new round. number
an agile third is and
weapon at –10. (These second ing else
ends the
everyone
on one
STRIKE DAMA .) are –4 combat side is defeate
One die GE ROLL Bonus , the encoun
ter is over. d or
of the weapon Bonuse and Pen
DER
’s size + s and
SPELL ATTAC Strengt
h (if it’s
status penaltypenalties usually alty Typ
a melee of the same , item bonus, have types es
d20 + spell K attack) etc.). If (circum
BEGINNE
attack roll you have type to the same you have stance
bonus,
against more than statistic, more
SAVING THROW Armor Class statistic, one penalty apply only than bonus
(AC) apply only the
d20 + Fortitu AGAIN like the
multiple the worst of the same type highest. If
Note: A de, Reflex, ST A SPELL weapon
, you apply
attack penalty one. If a penalty to the same
“basic” or Will all or range has no
critically saving throw against of them. increment type,
caster’s
R BOX
If You Want to Be the Game Master
succee
fail, or double d, half damage
means you
to take
spell DC Cover penalty
of a
damage if you no damage Creatur
if you critical succeed, full if you es and
objects
damage creatures
PERCEPTION ly fail. if you behind grant cover
against
them.
d20 + Percep CHECK
Lesser
GAME
cover, attacks
made against
creature, tion against +1 circum typically given
by a creatur
or DC to
find an
Stealth
DC (10 Standard stance bonus to e in the
object + Stealth cover, AC. way, gives
) of a hiding +2 circum from an
STEALTH stance bonus object in the a
CHECK
MASTER
d20 + Stealth a creatur to AC, Reflex, environ
e behind ment, gives
Take the Game Master’s Guide! The Game Master (or GM)
against it to use and Stealth a
observers’ the Stealth . It also
SKILL CHECK Perception skill to allows
DC (10 + Hide.
d20 + skill Percep tion)
modifie
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r against
the DC
INITIA TIVE ROLL
d20 + Percep
tion (or
Stealth
if you were
Combat
E
sneakin
g up)
1. Roll Round
gets to know all the secrets and play all the monsters in
Initiative:
for their The GM
calls for
Sequen
of initiativ
hero, and
the GM initiativ
e. Each
ce
e rolls for
writes down rolls are ranked anyone player
rolls
2. Play the initiativ from highest else. The results
a Round: e roll to lowest.
to lowest. Take turns results and puts The GM
If results in initiativ them in
Creatur are tied, e order, order.
es on enemies from highest
Once everyo the same side go before
ne in who tie the heroes.
over and the encoun choose
5
Valeros
10 25 MOVING
When a ON A GRID
charact
area is er moves
20 5 feet across
GAMB
but reset ent n feet,
your count across all your the two. You track
at the end movem
ent during EGINN
E MAST ER BO
ER’S GX
UIDE
22696479
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