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Luxor 2 System Initialization Log

This document contains log output from initializing and running a game engine called Luxor 2. It detects the CPU as an Intel Celeron 1600 MHz with various supported features. The operating system is identified as Windows Vista Home Edition 6000. Various subsystems are then initialized, including input, graphics using DirectX 8, sound using FMOD, and the engine is started. The graphics device is identified and settings reported. The application loop is then begun.

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0% found this document useful (0 votes)
215 views4 pages

Luxor 2 System Initialization Log

This document contains log output from initializing and running a game engine called Luxor 2. It detects the CPU as an Intel Celeron 1600 MHz with various supported features. The operating system is identified as Windows Vista Home Edition 6000. Various subsystems are then initialized, including input, graphics using DirectX 8, sound using FMOD, and the engine is started. The graphics device is identified and settings reported. The application loop is then begun.

Uploaded by

anon-388423
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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[ MainThread ] Luxor 2 2.0.6.

17 S Final
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Intel Corporation
[ MainThread ] ...Processor: Celeron
[ MainThread ] ...CPU Speed: 1600 MHz
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] ......SSE3
[ MainThread ] Ending CPU Detection
[ MainThread ]
[ MainThread ] Operating System: Supported
[ MainThread ] ...Microsoft Windows Vista
[ MainThread ] ...Home Edition
[ MainThread ] ... (Build 6000)
[ MainThread ]
[ MainThread ] File::loadArchive( data.mjz )
[ MainThread ] File::loadArchive( locale/english.mjz )
[ MainThread ]
[ MainThread ] [Engine]: Initialize
[ MainThread ] ---------------------------------------------------------
[ MainThread ]
[ MainThread ] [inpSubsystem] Initializing...
[ MainThread ] ...[Mouse] Initialization: Success!
[ MainThread ] ...[Keyboard] Initialization: Success!
[ MainThread ] ...LoadLibrary( xinput9_1_0.dll ): Success
[ MainThread ] ...[Controller] Initialization: Success!
[ MainThread ] [inpSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( gfx_dx8.dll ): Success
[ MainThread ] Validating DirectX 8 Driver...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...d3d->GetAdapterCount(): 1
[ MainThread ] ...Adapter[ 0 ]: Hardware Rasterization
[ MainThread ] ......Source Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCALPHA
[ MainThread ] .........D3DBLEND_DESTCOLOR
[ MainThread ] ......Dest. Blending Caps:
[ MainThread ] .........D3DBLEND_ZERO
[ MainThread ] .........D3DBLEND_ONE
[ MainThread ] .........D3DBLEND_SRCCOLOR
[ MainThread ] .........D3DBLEND_INVSRCALPHA
[ MainThread ] ......Shade Caps:
[ MainThread ] .........D3DPSHADECAPS_ALPHAGOURAUDBLEND
[ MainThread ] .........D3DPSHADECAPS_COLORGOURAUDRGB
[ MainThread ] ......Texture Caps:
[ MainThread ] .........D3DPTEXTURECAPS_ALPHA
[ MainThread ] ......Texture Address Caps:
[ MainThread ] .........D3DPTADDRESSCAPS_CLAMP
[ MainThread ] .........D3DPTADDRESSCAPS_WRAP
[ MainThread ] ......Texture Max Width: 2048
[ MainThread ] ......Texture Max Height: 2048
[ MainThread ] Validation: Success!
[ MainThread ] ...[gfxDeviceList] Initializing...
[ MainThread ] ......Direct3DCreate8(): Success!
[ MainThread ] ......Device Count: 1
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Initializing...
[ MainThread ] .........Monitor: \\.\DISPLAY1
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Initialization: Success
[ MainThread ] ...[gfxDeviceList] Initialization: Success
[ MainThread ] ...LoadLibrary( img_tga ): Success
[ MainThread ] ...LoadLibrary( img_jpg ): Success
[ MainThread ] ...LoadLibrary( img_png ): Success
[ MainThread ] [gfxSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Initializing...
[ MainThread ] ...LoadLibrary( snd3d_fmod ): Success
[ MainThread ] ...FMOD::Memory_Initialize(): Success
[ MainThread ] ...FMOD::System_Create(): Success
[ MainThread ] FMOD Version: 4.4.28
[ MainThread ] ...FMOD::System::setFileSystem(): Success
[ MainThread ] ...Driver: [Primary Sound Driver]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...Driver: [Speakers (Realtek High Definition Audio)]
[ MainThread ] ......Hardware: Emulated
[ MainThread ] ......Multichannel: Supported
[ MainThread ] ......PCM8 Output: Supported
[ MainThread ] ......PCM16 Output: Supported
[ MainThread ] ......PCM24 Output: Supported
[ MainThread ] ......PCM32 Output: Supported
[ MainThread ] ......PCM Float Output: Supported
[ MainThread ] ......EAX 2 Reverb: Unsupported
[ MainThread ] ......EAX 3 Reverb: Unsupported
[ MainThread ] ......EAX 4 Reverb: Unsupported
[ MainThread ] ......I3DL2 Reverb: Unsupported
[ MainThread ] ......Limited Reverb: Unsupported
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] ...FMOD::System::setDriver(): Success
[ MainThread ] ...FMOD::System::init(): Success
[ MainThread ] ...FMOD::System::set3DSettings(): Success
[ MainThread ] ......Memory Managment: Memory Manager
[ MainThread ] ......File System: MJZ
[ MainThread ] ......FMOD Channel Count: 100
[ MainThread ] ......2D Hardware Channels: 0
[ MainThread ] ......3D Hardware Channels: 0
[ MainThread ] ......Speaker Mode: Stereo
[ MainThread ] [snd3dSubsystem] Initialization: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [Engine]: Running
[ MainThread ] ---------------------------------------------------------
[ MainThread ] [Engine] Create Engine Window "Luxor_2"...
[ MainThread ] ...RegisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] ...CreateWindowEx( Luxor_2 ): Success
[ MainThread ] ...CreateWindowEx( RenderControl ): Success
[ MainThread ] ...[gfxRenderer_Master] Initializing...
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igdumd32.dll
[ MainThread ] .........Description: Intel(R) 82945G Express Chipset Family
[ MainThread ] .........Driver Version: 7.14.10.1277
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_DISCARD
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24X8
[ MainThread ] ............FS_RefreshRateInHz: 60
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........User Clip Planes: 0 (Disabled)
[ MainThread ] .........Texture Total Memory: 257,949,696
[ MainThread ] .........Texture Total Memory Limit: 257,949,696
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 4.00
[ MainThread ] .........Programmable Shading: false
[ MainThread ] .........Programmable Shading: false
[ MainThread ] ...[gfxRenderer_Master] Initialization: Success
[ MainThread ] [Engine] Create Window "Luxor_2": Success
[ MainThread ]
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Beginning Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ......CreateDevice(): Success!
[ MainThread ] DirectX Version: 4.9.0.904
[ MainThread ] .........Driver: igdumd32.dll
[ MainThread ] .........Description: Intel(R) 82945G Express Chipset Family
[ MainThread ] .........Driver Version: 7.14.10.1277
[ MainThread ] .........WHQL Level: Certified \????
[ MainThread ] .........Resolution: 800x600 (D3DFMT_X8R8G8B8) x 1
[ MainThread ] .........Device Type: D3DDEVTYPE_HAL
[ MainThread ] .........Adapter Format: D3DFMT_X8R8G8B8
[ MainThread ] .........Behavior Flags:
[ MainThread ] ............D3DCREATE_SOFTWARE_VERTEXPROCESSING
[ MainThread ] .........Presentation Parameters:
[ MainThread ] ............Multisample Type: D3DMULTISAMPLE_NONE
[ MainThread ] ............Swap Effect: D3DSWAPEFFECT_COPY_VSYNC
[ MainThread ] ............AutoDepthStencil: D3DFMT_D24X8
[ MainThread ] ............FS_RefreshRateInHz: 0
[ MainThread ] ............FS_PresInterval: D3DPRESENT_INTERVAL_DEFAULT
[ MainThread ] .........Vertex Stream:
[ MainThread ] ............Max Streams: 16
[ MainThread ] ............Max Stream Stride: 255
[ MainThread ] .........User Clip Planes: 0 (Disabled)
[ MainThread ] .........Texture Total Memory: 260,046,848
[ MainThread ] .........Texture Total Memory Limit: 260,046,848
[ MainThread ] .........Texture Max Width: 2048
[ MainThread ] .........Texture Max Height: 2048
[ MainThread ] .........Texture Max Stages (FF): 1
[ MainThread ] .........Texture Mipmap Bias: 0
[ MainThread ] .........Texture Mipmap Disable: true
[ MainThread ] .........Texture Allow 16 Bit Integer: true
[ MainThread ] ............Forcing 16-bit textures due to software vertex processing.
[ MainThread ] .........Texture Allow 32 Bit Integer: false
[ MainThread ] .........Texture Allow 16 Bit Float: false
[ MainThread ] .........Texture Allow 32 Bit Float: false
[ MainThread ] .........Texture Square Only: false
[ MainThread ] .........Texture Power-of-2: true
[ MainThread ] .........Texture RGB to BGR: false
[ MainThread ] .........Texture Anisotropic Filtering true
[ MainThread ] ............Texture Anisotropy Max: 4.00
[ MainThread ] .........Programmable Shading: false
[ LoadMenu ] Error: Failed to load asset: 'data/sounds/catch_powerup_segment.ogg'
[ MainThread ] Warning: StringTable::translate( Luxor 2 - 2.0.6.17 S Final ): Value not found.
[ MainThread ] Warning: StringTable::translate( chaki of jamestown ): Value not found.
[ MainThread ] Error: Object::find(): Unknown name: ...Coins_Collected.Value
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] Warning: uiHierarchy::getSceneLayerId(): Could not find GameBallCollapseEffects in table.
[ MainThread ] ...UnregisterClass( MJLIBS_Platform_Window ): Success
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ] Ending Application Loop
[ MainThread ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[ MainThread ]
[ MainThread ] [snd3dSubsystem] Shutting Down...
[ MainThread ] ...FMOD::System::release(): Success
[ MainThread ] [snd3dSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [gfxSubsystem] Shutting Down...
[ MainThread ] ...[gfxRenderer_Master] Shutting Down...
[ MainThread ] ...[gfxRenderer_Master] Shutting Down...
[ MainThread ] ......Release( _backBuffer ): Success(0)
[ MainThread ] ......Release( _dsBuffer ): Success(0)
[ MainThread ] ......Release( _d3dDevice8 ): Success(0)
[ MainThread ] ...[gfxRenderer_Master] Shutdown: Success
[ MainThread ] ...[gfxDeviceList] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown: Success
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown...
[ MainThread ] ......[Intel(R) 82945G Express Chipset Family] Shutdown: Success
[ MainThread ] ......Release( d3d8 ): Success(0)
[ MainThread ] ...[gfxDeviceList] Shutdown: Success
[ MainThread ] [gfxSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] [inpSubsystem] Shutting Down...
[ MainThread ] [inpSubsystem] Shutdown: Success
[ MainThread ]
[ MainThread ]
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[1219562] Frees:[1219562] Overflow:[0]Peak:[1259584] Largest:[20000000
[ MainThread ] ...Temporary Memory Allocs:[24231] Frees:[24231] Overflow:[0]Peak:[39744] Largest:[200000] S
[ MainThread ] ...GVF Memory Allocs:[171710] Frees:[171710] Overflow:[0]Peak:[4840096] Largest:[10000000] S
[ MainThread ] ...Gfx3d Subsystem Allocs:[96566] Frees:[96566] Overflow:[0]Peak:[4787200] Largest:[10000000
[ MainThread ] ...Gfx3d Image Loader Allocs:[4208] Frees:[4208] Overflow:[1]Peak:[15989824] Largest:[150000
[ MainThread ] ...Gfx3d Vertex Buffer Data Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[5000000] Size
[ MainThread ] ...Object Memory Allocs:[7230941] Frees:[7230941] Overflow:[0]Peak:[6384160] Largest:[150000
[ MainThread ] ...Sound Memory Allocs:[50783] Frees:[50783] Overflow:[0]Peak:[25016576] Largest:[40000000]
[ MainThread ] ...Event Memory Allocs:[0] Frees:[0] Overflow:[0]Peak:[0] Largest:[100000] Size:[0] Frag%:[0
[ MainThread ] ...State Memory Allocs:[1502] Frees:[1502] Overflow:[0]Peak:[365056] Largest:[1000000] Size:
[ MainThread ] ...Game Memory Allocs:[155] Frees:[155] Overflow:[0]Peak:[30464] Largest:[1000000] Size:[0]
[ MainThread ] ...Physics Entities Allocs:[2605] Frees:[2605] Overflow:[0]Peak:[5408] Largest:[100000] Size
[ MainThread ] Hunk Memory:
[ MainThread ] ...Gfx3d Command Stream Peak:[12224] Size:[0]
[ MainThread ] ...Gfx3d Scene Graph Data Peak:[0] Size:[0]
[ MainThread ] ...Gfx3d Dynamic Vertex Stream Peak:[0] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[162048] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[8802263] Frees:[8802263] Peak:[58892384] Size:[0]

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