AirXonix Version 1.
35g (8-Jan-2001)
****** ENGINE INITIALISATION PROTOCOL ********
Tue Aug 26 09:31:48 2025
==== SYSTEM INFORMATION ====
Total phys.memory = 2147483647
Avail phys.memory = 2147483647
Total page file = -1
Avail page file = -1
Number of processors = 4
VendorID = GenuineIntel
Processor type = 0
Processor family = 6
Processor model = 12
Processor freq = 0
-- Registry information --
DirectX version : 4.09.00.0904
Processor id : Intel64 Family 6 Model 60 Stepping 3
Vendor id : GenuineIntel
Processor id : Intel64 Family 6 Model 60 Stepping 3
Vendor id : GenuineIntel
---------------------------
Init D3DX - ok.
========== ENUMERATING ==========
Total device count = 3
-----------------Device number = 0 --------------
Intel(R) HD Graphics 4600 \ Microsoft Direct3D RGB Software Emulation
Software device type
Total videomode count = 39
16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok
VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864
-----------------Device number = 1 --------------
Intel(R) HD Graphics 4600 \ Microsoft Direct3D Hardware acceleration through
Direct3D HAL
Hardware device type
Total videomode count = 39
16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok
VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864
-----------------Device number = 2 --------------
Intel(R) HD Graphics 4600 \ Microsoft Direct3D Hardware Transform and Lighting
acceleration capable device
Hardware device type
Total videomode count = 39
16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok
VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864
--------------------------
Useful device count = 3
======= END OF ENUMERATING ========
==== START DIALOG =====
Selected parametrs:
Device number = 1
Device index = 1
xRes = 640
yRes = 480
bMipmap = 1
bWait = 1
bHQ = 1
bHTxrRes = 1
bHardware = 1
bSound = 1
Creating main window - ok.
Init StaticMemorySystem - ok.
Prepare wave resources
Prepare bmp resources
Prepare arif.mas.
====== CREATING D3DX CONTEXT =======
Hardware Mode
Creating context 16 bpp, 16 bz, 1 back-buff - OK
Getting Interfaces
Selected Device Info:
Driver = igdumdim32.dll
Description = Intel(R) HD Graphics 4600
VendorID = 32902
DeviceID = 1042
SubSysID = 101847080
Revision = 6
WHQLLevel = 1
Video Memory :
Total = 117964800
Free = 114892800
Video Memory for textures:
Total = -2029518848
Free = -2032590848
Get D3DCAPS
Blending supported
Creating Vertex Buffer - OK
Setting Render States
Creating Texture Surfaces - OK
Creating Buf.Texture Surfaces - OK
--- DIRECT SOUND INITIALISATION ---
Creating DS object - ok
Trying first type of initialisation
Setting writeprimary coop.level - ok
Creating primary sound buffer - ok
Setting primary buffer format - ok
- first type initialisation successful -
==== START GAME =====
m1
m2
m3
m4
m5
m6
m7
m8
m9
m10
m11
m12
m13
m14
m15
m0
==== EXIT GAME =====
==== SHUTDOUN =====
Release txr surfaces
Release DD objects
Release DirectSound objects
D3DX Uninitialize
Release resources
DestroyWindow
deactivating
==== EXIT ====