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Initlog

The document details the initialization protocol for AirXonix version 1.35g, including system information and device enumeration. It lists the available video modes for three devices, all based on Intel HD Graphics 4600, and confirms successful initialization of Direct3D and DirectSound components. The game starts and subsequently exits, indicating a clean shutdown process.

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0% found this document useful (0 votes)
2 views4 pages

Initlog

The document details the initialization protocol for AirXonix version 1.35g, including system information and device enumeration. It lists the available video modes for three devices, all based on Intel HD Graphics 4600, and confirms successful initialization of Direct3D and DirectSound components. The game starts and subsequently exits, indicating a clean shutdown process.

Uploaded by

abdullahsoomar18
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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AirXonix Version 1.

35g (8-Jan-2001)

****** ENGINE INITIALISATION PROTOCOL ********

Tue Aug 26 09:31:48 2025

==== SYSTEM INFORMATION ====

Total phys.memory = 2147483647


Avail phys.memory = 2147483647
Total page file = -1
Avail page file = -1
Number of processors = 4
VendorID = GenuineIntel
Processor type = 0
Processor family = 6
Processor model = 12
Processor freq = 0

-- Registry information --

DirectX version : 4.09.00.0904


Processor id : Intel64 Family 6 Model 60 Stepping 3
Vendor id : GenuineIntel
Processor id : Intel64 Family 6 Model 60 Stepping 3
Vendor id : GenuineIntel

---------------------------
Init D3DX - ok.

========== ENUMERATING ==========

Total device count = 3

-----------------Device number = 0 --------------


Intel(R) HD Graphics 4600 \ Microsoft Direct3D RGB Software Emulation
Software device type

Total videomode count = 39


16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok

VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864
-----------------Device number = 1 --------------
Intel(R) HD Graphics 4600 \ Microsoft Direct3D Hardware acceleration through
Direct3D HAL
Hardware device type

Total videomode count = 39


16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok

VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864

-----------------Device number = 2 --------------


Intel(R) HD Graphics 4600 \ Microsoft Direct3D Hardware Transform and Lighting
acceleration capable device
Hardware device type

Total videomode count = 39


16bit 4/3 VIDEOMODES:
320 * 240 - ok
400 * 300 - ok
512 * 384 - ok
640 * 480 - ok
800 * 600 - ok
1024 * 768 - ok
1152 * 864 - ok

VideoModes count = 7
Sorting VideoModes:
320 * 240
400 * 300
512 * 384
640 * 480
800 * 600
1024 * 768
1152 * 864

--------------------------

Useful device count = 3

======= END OF ENUMERATING ========


==== START DIALOG =====
Selected parametrs:

Device number = 1
Device index = 1
xRes = 640
yRes = 480
bMipmap = 1
bWait = 1
bHQ = 1
bHTxrRes = 1
bHardware = 1
bSound = 1

Creating main window - ok.


Init StaticMemorySystem - ok.

Prepare wave resources


Prepare bmp resources
Prepare arif.mas.

====== CREATING D3DX CONTEXT =======


Hardware Mode
Creating context 16 bpp, 16 bz, 1 back-buff - OK
Getting Interfaces

Selected Device Info:


Driver = igdumdim32.dll
Description = Intel(R) HD Graphics 4600
VendorID = 32902
DeviceID = 1042
SubSysID = 101847080
Revision = 6
WHQLLevel = 1

Video Memory :
Total = 117964800
Free = 114892800
Video Memory for textures:
Total = -2029518848
Free = -2032590848

Get D3DCAPS
Blending supported

Creating Vertex Buffer - OK


Setting Render States
Creating Texture Surfaces - OK
Creating Buf.Texture Surfaces - OK

--- DIRECT SOUND INITIALISATION ---


Creating DS object - ok
Trying first type of initialisation
Setting writeprimary coop.level - ok
Creating primary sound buffer - ok
Setting primary buffer format - ok
- first type initialisation successful -

==== START GAME =====


m1
m2
m3
m4
m5
m6
m7
m8
m9
m10
m11
m12
m13
m14
m15
m0

==== EXIT GAME =====

==== SHUTDOUN =====


Release txr surfaces
Release DD objects
Release DirectSound objects
D3DX Uninitialize
Release resources
DestroyWindow
deactivating
==== EXIT ====

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