Go2 Manual
Go2 Manual
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WELCOME
In the Rob Papen world of synthesis there was one type of synthesizer missing…
A synthesizer that presents all its controls and features in a single window.
The current Rob Papen collection holds synthesizers with many features and various synthesis
types which at times can be daunting to master in all their depths.
We were inspired by synthesizers of the eighties, when we worked with flagship synthesizers
like the Roland Jupiter-8, but also the simple and direct SH-101. Both became classic
synthesizers in their own right.
We applied the less-is-more principle and came up with a synthesizer that is very accessible
and at the same time can draw from Rob Papen’s extensive synthesizer building experience.
Certainly, Go2 is of the what-you-see-is-what you-get type but boasts some unique features.
2 3
4 5 6
1 Presets and In this section, you select Presets and Banks and gain access to the
Globals Bank Manager, External MIDI Controller Setup and this manual.
Click on the Go2 logo to open the Back Panel
2 Oscillator The Oscillator area contains all the controls to adjust the
parameters of the oscillator. It also contains the XY Pad
3 Filter, Play This section contains the controls to shape the raw sound of the
Mode and oscillators through filtering and volume control
Amplifier
4 Modulation The modulation section contains an LFO and an Envelope as
modulation sources and an 8-slot Modulation Matrix
5 Arpeggiator The Arpeggiator is fully programmable in 16 steps
6 Effects Go2’s effect section contains a Chorus, Phaser / Flanger and
Delay / Reverb
If you hold the shift-key while moving the mouse, you can make minor adjustments with high
accuracy. Consider this a fine-tuning method. To reset a control to its default value you can
either double-click or ctrl-click the control.
On / Off Buttons The value toggles between on and off with every mouse click. An
example is the Draw Osc button.
Radio Buttons Select one option out of several predefined settings by clicking on
the desired value, as in the Filter Envelope invert buttons
Trigger Buttons A Trigger Button starts an action, such as the sound preview.
Menu Buttons Whilst the menus are technically not buttons, in practice they work
like radio buttons. The first click opens the menu which lists all
possible values. With a second click, you select the value. The ECS
button is an example of this type of button.
Right clicking (or control-click on Mac) on a control opens the midi / control menu. This menu
displays the parameter name, its current value and which midi control is linked (latched) to the
parameter. It allows you to select from the following:
The latched MIDI controllers are global and will work for all Presets and active Go2 instruments
in your host.
Note: In the Preset section you can save or load your whole MIDI (latch) controller setup to
hard-disk. This function is called ECS (External Controller Setup). For an explanation of this
function, please see the ECS chapter later in this manual.
Modulation Settings
The third part of the MIDI / Control menu gives access to modulation routing. More details are
provided in the Modulation Matrix chapter.
Computer Keyboard
You can select Presets and Banks using the computer keyboard. Go2’s back panel is where
you enable and disable this function. To access the back panel, click on the Go2 logo.
Go2 uses a Preset menu to select and manage Presets. Please note that this is in addition to
the Bank Manager section in Go2, which is aimed at managing Presets in the context of
Folders.
To select a Preset, click on the Preset display to open the Preset Menu. The top five entries in
the menu give you access to the Presets in the current Folder. They are grouped in sub-menus
of 50 entries each. To step through the Presets one by one, use the < and > keys, these will
take you to, respectively, the previous or next Preset in thecurrent Folder.
Please note: The Presets are stored as individual files on your hard drive. The Banks are
Folders on your hard drive and the Presets are the files within these Folders. You may store up
to 256 Presets in a Folder but have an unlimited number of Folders.
Quick Browser
The Quick Browser shows all the available Folders and their Presets. When you select a Preset,
the Preset itself and its corresponding Folder will be loaded.
Recently Browsed
Recently Browsed displays a list of all recently used Presets. Selecting an entry loads that
Preset. The Clear Recent function removes all entries from this menu.
Favorites
Favorites shows the list of Presets that were saved in the 001 Favorites Folder. Selecting an
entry loads that Preset.
Keep in mind that this new Folder will not be used with Save Current Presets in Favorites. This
function is hard wired (connected) to the original Favorites Folder. You can use the Bank
Manager to manage multiple Favorite Folders and copy Presets between them.
Please note: Go2 has a feature in the Bank Manager called Star. This allows you to highlight
favorite Presets and work with them as if they resided within a single Folder. The Star function
and Favorites Folder complement one another and allow you to work with your most cherished
sounds.
Save Preset As
Save Preset As writes any changes you have made to the current Preset to disk with a new
name. This Preset will be saved in the current Folder.
Rename Preset
Rename Preset asks you for a new Preset name. The Preset will be then saved with the new
name. The older version of the Preset is deleted.
New Preset
Load Preset
This function loads a Preset from disk or any other attached storage, including USB drives.
This is the same function that you find as a button in the top section of Go2. It allows you to
toggle between, and compare, an edited Preset and the original version of that Preset.
Clear Preset
This function sets all parameters to their default values but doesn't change the Preset name.
Default Preset
This function sets all parameters to their default values and changes the Preset name to
Default.
Bank
Go2 uses a Bank menu to select and manage Bank Folders. Please note that this is in addition
to using Bank Manager section in Go2. To select a Bank Folder, click on the Bank display to
open the Bank Menu. To step through the Banks one by one, use the Page Up and Page Down
keys. These will take you respectively to the previous or next Bank Folder.
Edit / Orig
As soon as you start editing a Preset (i.e. change a Go2 control), the Edit button will light up. If
you the click on the Orig button it will return the Preset to its original settings (Please note that
your edited sound is still available!). To return to the edited Preset, click on the Edit button and it
will reflect all changes that you have made previously. This function allows you to compare the
original Preset with the edited one, to hear the differences and impact of any parameter
changes.
Go2 Logo
A click on the Go2 logo takes you to the Back Panel. The Back Panel hosts several global
settings and infrequently accessed controls.
Load ECS Load ECS opens the Folder that holds ECS set-ups. The Go2 installer
creates a Folder called ECS that holds all ECS files
Save ECS Save ECS saves the midi set-up you created so you may use it in
other songs. It is saved as an ECS file
Reset all Midi This clears all midi settings for Go2. Handy if you want to start from
scratch
The heart of Go2 is the morph oscillator. This oscillator uses two different waveforms and
morphs the two. Go2 has several Morph Modes to accomplish this. Since the XY Pad plays a
prominent role in morphing waveforms, we have placed it in the oscillator section.
At first glance it looks like Go2 has only one oscillator. But this is not the case. The moment you
open the Spread Amount control, Go2 turns into a dual oscillator setup. The two oscillators’
tuning spreads as you open the control. In the MOD (modulation section) of Go2 you can
modulate the 2nd oscillator. The destinations are called Oscillator-Up Spread Semi-Tune and
Oscillator-Up Spread Fine-tune. You can target the second oscillator’s pitch in a modulation
routing as soon as you have activated Spread.
The Morph Amount slider sets the initial morph position to blends the waveforms. How they
morph depends on the Morph Mode (as described below).
Spread
Spread creates a stacked 2 oscillator sound, based on the main oscillator. Two oscillators are
used: one at a slightly higher pitch and the other at slightly lower pitch than the original pitch. In
practice it fattens up the sound. The spread control sets the pitch difference and higher settings
will make the effect more pronounced.
At a Spread setting of 0, only one oscillator will play. This may be desired if you intend to imitate
a real-life instrument. Imagine imitating a trumpet sound, you only need one oscillator.
Sym
Sym controls the symmetry of the oscillator waveform. This is most commonly used with the
Square waveform where it changes the pulse width. It is also applicable to other waveforms
except for the White Noise and Pink Noise waveforms. Use the Sym control for subtle harmonic
changes.
Note: on many waveforms, symmetry changes can be adding a little extra to the waveform. In
some cases though, it may deteriorate the sound quality. To avoid these unintended
consequences (with for instance the SAW wave), select a different waveform in Go2. Upon
selection of the new waveform, the symmetry parameter will reset to zero.
Consider the XY controller to be a combination of six linked modulation paths. The position of
the XY dot is the modulation source for six destinations positioned around the XY Pad.
The XY Pad can be sent to drive up to 6 parameters simultaneously (XY Morph and four freely
assignable). Three of those respond to the X-position (X Morph + X Free 1 and 2) and three
respond to the Y-position (Y Morph + Y Free 1 and 2). The Mod Amount controls set the level of
modulation for each destination. For the XY Pad to have any effect, the Mod Amount controls
need to be set to a non-zero value.
Drag the dot across the XY Pad (use the mouse to click and drag) when the XY Pad is in Live
mode to hear the effect of the Modulations that are active.
It is possible to record the moving dot on the XY Pad as a path. Switch the XY Pad status to
Rec and drag the dot around. Go2 will capture the movement as a path in its memory. After
recording, the path is ready for playback. Hit the Play button and play a note. You will see the
XY indicator move across the screen following the previously recorded path.
The XY path is saved as part of the Preset and is ready to be used when you recall the Preset.
XY CONTROLS
Edit
The Edit button located near the XY Pad puts the XY path in Edit mode. While in Edit mode, you
can move the path's points around and edit the XY Path manually.
Speed
As well as being able to sync to a set musical time, you can scale the playback speed manually
or via a modulation source. The Speed knob changes the playback speed from taking 1/16 of
the original time, to 16 times the original time.
Mode
The XY Pad operates in Poly, Free or Mono mode. The mode setting determines how the XY
responds when you play one or simultaneous notes.
Poly Each note you play starts its own XY path and each path starts from
Its initial position.
Free The XY path is free running, so it is not reset when you play a key, and all the
notes share the same XY path. In Free mode the XY Path loops automatically. If
you are using a sequencer the XY Free is reset when you restart the sequencer.
Mono All notes played share the same XY path, but the XY path is reset every time you
play a new key.
Sync To
By default, when the XY path is replayed, it plays back at the speed with which it was recorded.
However, Sync enables you to play back the XY path within a set timeframe. This can be a beat
or a full measure. The path timing will get scaled to the selected Sync To value.
Points
Paths are stored as 128 points and their connecting edges. You can change the number of
points stored, using the Points menu. The minimum path length is 2 points, suitable for very
straightforward paths. If you return the resolution to 128 points (Off), the original points will be
restored.
Space Quantize
Space Quantize maps the points in the current path to a set of grid lines. The default setting is
Off, but when you select a grid of 32, 16, 8 or 4 grid lines, Go2 will snap all the points to their
nearest grid point. The Quantize setting is non-destructive. Disabling Space Quantize will return
the points to their original position.
Time Quantize
Time Quantize sets the update frequency of the XY position. Use this in conjunction with the
Sync function to find the optimised balance between update frequency and number of points in
the path.
Draw Osc
The XY Pad shows the current XY position and the XY path. The XY Pad also displays the
oscillator output waveform. The latter can be disabled by turning off Draw Osc.
XY Menu
A right click in the XY display opens the XY Menu with the following options:
Filter Controls
Freq
The Cutoff Frequency sets the frequency above
or below which the filter begins to filter
frequencies. For instance, if you set the Cutoff to
2000Hz and use a 12dB Lowpass filter, it
reduces any frequencies above 2000Hz. Any
frequencies at 4000Hz will be reduced by 12dB. The Cutoff Frequency can be static at a single
set frequency, but for more dynamic sounds, try modulating the Cutoff Frequency with the Filter
Envelope, Keyboard tracking or Modulation Wheel.
Q (Resonance)
Q is the resonance level of the filter. Resonance emphasizes frequencies around the Cutoff
frequency and creates a peak in the frequency spectrum. As you increase the Resonance, the
effect becomes more pronounced until the filter self-oscillates. In the Comb Filter the
Resonance controls the amount of feedback.
Filter Type
24dB LowPass II This filter operates the same as the 24db LowPass Filter
Type 1, but it has a different tonal character
24dB BandPass This filter mode is a combination of a 24dB LowPass and
24dB HighPass filter. Only those frequencies near the filter
Cutoff frequency pass through (a band of frequencies), the
resonance (Q) controls the width of this band, so low and
high frequencies are removed.
24db Notch The frequencies near the filter Cutoff frequency are reduced
in volume (24dB), the resonance controls the width of this
region.
Comb The Comb Filter is built around a very short delay, which
emphasizes the comb filter frequency. The Cutoff frequency
controls the length of this delay and resonance (Q) the
feedback of the filter.
High Pass Filters are not part of the Main Filter, as there is a dedicated High Pass filter (see
below).
Envelope (Env)
The Filter Envelope moves the filter Cutoff frequency, following the contour of the envelope. The
Envelope is part of the Filter section. Keep in mind that if you use negative modulation, the
control signal is inverted: as the envelope level rises the filter frequency is lowered. Note the
Filter Envelope Invert button at the top of the filter section.
Velocity modulation changes the Main Filter Frequency based on how hard you strike the key
(its velocity). If Go2 is in Arp mode, any Arpeggiator velocity settings will change the Main Filter
Frequency.
KeyTrk
Key tracking applies Cutoff Frequency modulation based on note position. Typically, the Cutoff
frequency increases, i.e. the filter opens, with notes played higher on the keyboard. When you
use negative modulation values, the Main Filter Frequency decreases with increased pitch.
FILTER ENVELOPE
The Filter Envelope is hard-wired to control the Main Filter Frequency. The level is set by the
Env Amount control in the Filter section. The Filter Envelope Invert button determines its polarity
(whether it increases or decreases the Main Filter Frequency).
The Filter Envelope can be displayed and edited in two different views: as a graph or as set of
dials. You switch between the two using the Dial Env button in the Play-Mode section. When in
graphic mode, you change the envelope by selecting a point and moving it left / right for the
attack, decay and release values, and up / down for the sustain value. Hold the shift key to fine
tune the setting. A right click gives you access to the Envelope Command Menu with operations
such as latch, copy and default the envelope parameters.
An Envelope is a time-based modulation source in a synthesizer. When you play a key, the
envelope is triggered and moves from 0% to 100% and back to 0% when you release the key.
The envelope is made up of five segments. The first part is known as the Attack. The Attack
control represents the time it takes to reach 100%. The second part is known as the Decay and
controls the time it takes to reach the Sustain level. The Sustain level is the level maintained
while the key is being held. Finally, when you release the key, the Release segment sets the
time for the Envelope level to return to 0%.
To hear the full effect of the Filter Envelope you should open the Env amount, which you can
find in the Filter section.
Attack
An Envelope rises from 0 to 100% and back to 0% when the key is released. Attack controls
how quickly it rises to 100%. The further you open the Attack control, the longer it takes to reach
100%. An Attack time of 0 start the Envelope instantly at full level (100%).
Sustain
Sustain is a level control. After the Attack and Decay stage, the Envelope reaches the Sustain
level and remains at this level while you hold the key. Sustain level in the Filter Envelope
represents the Cutoff Frequency while you hold the key(s).
Release
When you release a key (note), the Release stage starts. The Envelope drops from its current
level to 0%, in a time set by the Release control.
HighPass Filter
The High Pass Filter(HP) works in series with the Main filter. It reduces frequencies below the
High Pass Filter Frequency and is a dedicated 12dB Octave High Pass filter.
In addition to the Cutoff Frequency control (with key tracking which can be turned On / Off), the
High Pass Filter has its own resonance control.
Volume
The Volume sets the overall volume of the Preset. Use this control to adjust the relative volumes
between Presets in a Bank.
Distortion
The Amplifier incorporates a Distortion section. In practice, it increases the volume of the signal
and adds distortion (additional overtones) to the signal. The Amount control sets the level of
distortion.
The special feature of having the distortion at this stage is that it gives each voice of Go2 its
own distortion. When you play multiple notes, each note has its own Distortion effect. This
results in a different sound character compared to having all voices going through a single
distortion unit.
Pan
The Pan control places the sound in a stereo image. Fully counter clockwise is left and
clockwise represents right in the stereo field.
Volume Envelope
An envelope generates a time-based modulation signal. When triggered – typically by playing a
note – it moves from 0% up to 100% and back to 0% when you release the key. The Volume
Envelope determines the volume contour of a sound.
Attack
The first part is known as the Attack stage. It represents the time it takes for the envelope to
reach 100%. If you open the Attack knob, it takes longer to go from 0 to 100%. With Attack
closed, the envelope starts at 100%.
Decay
After the Attack stage, with the envelope at 100%, the Decay stage starts. The Decay stage
brings the volume down to the sustain level. If the sustain is set to 5 %, the decay brings the
volume down to 50% and stays there for as long as the key is held. If you use a long decay, it
takes long to reach the sustain level. This is useful for evolving pad sounds. Short decay times
are a god ingredient for percussive sounds. If the sustain level is 100% the impact of the decay
stage is effectively eliminated.
Sustain
The Sustain stage is characterised by a (Sustain) level setting. After the Attack and Decay
stage, the envelope reaches the sustain stage and remains here for as long as you hold a key.
The sustain level is the level of this sustain stage and as such is main control for the perceived
volume of a sound.
Release
The Envelope Release stage starts when you release a key. The envelope fades out from the
sustain level to 0% in the time set by the Release control.
Play Mode
Poly Multiple notes (up to 16) can be played at the same time.
Mono Go2 is monophonic and uses 1 voice. Only a single note can be played at a
time. Any new note will stop the previous note.
Legato Legato mode is similar to mono mode and plays a single note at a time. If you
play overlapping notes, the envelopes and LFOs will not retrigger for the new
note. The pitch is the only thing that changes.
Arpeggiator The Arpeggiator is active and is triggered by the first note played. Please see
the Arpeggiator Chapter for details on all the Arpeggiator settings.
None No portamento.
Constant Rate The note pitch changes at a constant rate (speed) from one note to the
next. Larger note intervals take a longer time.
Constant Time The pitch transition between notes always take the same time, regardless
of the note interval.
Held Rate This mode works the same as constant rate, but only affects overlapping
notes (legato style)
Held Time This mode works the same as constant time, but only affects overlapping
notes (legato style)
Port Amount
This control sets the rate or time for the portamento effect.
The Unison detune parameter changes the pitch slightly for all these voices. This gives you an
extremely rich sounding stack of voices. The unison parameters are an excellent tool to create
fat lead sounds.
Go2’s Unison can be used to play chords, so you can play a single note and Go2 will play a
chord. This opens up creative possibilities when used in the Arpeggiator, since you can set each
step to play a different Unison mode / chord!
Each Unison voice can have Pitch, Volume, Pan, Morph and main Filter Frequency as a
modulation destination, giving you great control over the Unison voices. You need to access this
in the MOD (modulation) section of Go2.
This combines multiple voices for each note played. If you use the
Unison 2 - 4 Unison detune, all voices are detuned resulting in a fatter sound.
Plays 2 voices for each note played. One at normal pitch, the other one
2 Octave octave up. Unison detune has no effect in this Unison mode.
Plays 3 voices for each note played. One at normal pitch, a second one
3 Octave octave down and the third one, one octave up. Unison detune has no
effect in this Unison mode.
Plays the original note plus an additional note one octave below. Both
2 SP will play in Unison 2 mode, so a total of 4 voices will play for each note
that is played.
Plays the selected chord instead of playing the voices in unison. The key
you play becomes the chord’s root note. For instance, Major will play the
Major to root note, then the 2nd voice 4 semitones up from the root note, and the
Diminished 7th 3rd voice 7 semitones up from the root note. Note: The Unison detune
parameter has no effect in these Unison modes.
Unison Detune Amount controls the level of detuning between the stacked voices in Unison
2/3/4 play modes. It creates a natural chorus effect. Note: with Major up to Diminished 7th chord
settings, detune is deactivated.
Stereo Spread
Stereo spread places the unison voices in a stereo image, and in doing so widens the sound
and creates a spatial effect. In modes with 2 unison voices they are panned left and right, in
those with 3 unison voices they are panned left, panned right and centred.
The maximum range for the Pitch Bend wheel is defined through separate Up and Down
amounts. The unit used is semi-tones.
Drift
The Drift switch simulates small variations that occur in analog electronic circuits. Turn it on to
add some analogue character to the Go2 tone
Exp Env
The Exp Env control sets the shape of the envelope decay and release stages. The two options
are linear (Off) and exponential (On).
Dial Env
The Dial Env button switches the Filter and Volume Envelopes between graphical (Off) and
control dials (On). This is a global setting.
Go2 offers a classic style arpeggiator. An arpeggiator (Arp) plays through a chord as individual
notes in sequence. For example, if you play a C-major chord, the arpeggiator will first play the
C, then the E and finally the G. Depending on the arpeggiator mode, it will then cycle through
these notes again and again, up and down until you release the notes. The arpeggiator has a
built-in sequencer for making rhythmic patterns, and offers Tune, Tie, Velocity, Unison and Free
modulation settings per step/note! With every note that it plays, the arpeggiator steps through its
sequence. This lets you determine how the arpeggiator plays each individual note.
To activate the arpeggiator, click on the On button in the Arpeggiator screen (or set the play
mode to Arp)..
Steps
Steps sets the number of steps in the Arpeggiator pattern, from 1 to 16 steps.
Speed
The Speed control sets the speed of the Arpeggiator relative to the Host's tempo, for example
2 x tempo or ¼ x tempo.
Octave
The octave setting gives you the option to play the arpeggiated notes in multiple octaves,
relative to the original notes. For example, an octave setting of 2 means that the original notes
will play first, followed by the same notes one octave higher.
Tied Mode
Tied mode lets you select whether tied steps use their own programmed values for Tuning,
Velocity etc or use the values of the step they are tied to. The options are:
Lock Mode
Lock Mode locks the current arpeggiator sequence. It keeps it going even when you change
Presets There are 3 modes:
Swing
Swing is a control that allows you to change the rhythmic feel of the arpeggiator. It does this by
slightly moving every other note relative a fixed timing grid. Whether it suits your work depends
very much of the piece of music you are working on, so you we encourage you to experiment
with different values here.
Slide
Slide works as an intra-sequence portamento. It sets the time it takes for the pitch to change
from that of the selected step to the next.
Vel / Key
The velocity of the steps in the arpeggiator sequence can be controlled by their programmed
values, by the velocity of the key played that is used to trigger the arpeggiator or a combination
of both. The Vel / Key control sets the balance between these.
Host Sync
Host Sync synchronises the Arpeggiator speed to that of the DAW host. This is enabled by
default.
Key Entry
This switch enables keyboard entry of the notes in the Arpeggiator Sequencer. A value of 0 is
used as middle C.
Waveform type
Speed
The Speed control sets the LFO frequency. If the Sync button is On, speed follows the host
tempo.
Sync
With the Sync Switch On, the LFO speed follows the host tempo. In Sync Mode, you can use
the Speed parameter to select the desired beats / divisions setting.
Mode
The Mode setting determines the running of the LFO in relation to key triggers The LFO reset
type has three different modes:
Poly In poly mode, each note played has its own LFO.
Free The LFO is free running and all the notes share the same LFO. The LFO is
always running and does not reset when you press a key.
Mono Similar to free mode. All notes share the same LFO. However, when you press a
key in Mono mode, the LFO is reset to its initial phase (start position)
The Free Envelope is made up of five segments. The first part is known as the Attack. This
represents the time it takes to reach 100%. The second part is known as the Decay and
represents the time it takes to reach the Sustain level. The Sustain level is the level maintained
while the key is being held. Finally, when you release the key, the Release segment sets the
time for the Envelope level to return to 0%.
An unusual feature of the Free Envelope is Fade. Fade operates as a second Attack or Decay
stage and starts as soon as the Decay reaches the Sustain level. Positive values the take the
envelope from the Sustain level up to 100%. Negative values take the envelope from the
Sustain level down to 0%.
Attack
An Envelope rises from 0 to 100% and back to 0% when the key is released. Attack controls
how quickly it rises to 100%. The further you open the Attack control, the longer it takes to reach
100%. An Attack time of 0 start the Envelope instantly at full level (100%).
Decay
After the Attack stage, with the Envelope at 100%, the Decay stage begins. Decay reduces the
Envelope level to the Sustain level over a set time. If you use a long Decay, it takes longer to
reach the Sustain level. If the Sustain level is 100% the Decay stage plays no role as the
Sustain level is reached immediately after the Attack stage.
Sustain
Sustain is a level control. After the Attack and Decay stage, the Envelope reaches the Sustain
level and remains at this level while you hold the key. Sustain level in the Filter Envelope
represents the Cutoff Frequency while you hold the key(s).
Sustain Fade
If the Fade is set to 0 (Off), the Sustain works as a classic Sustain. If you open the Fade amount
clockwise it creates a second Attack stage. In this case when the Decay reaches the Sustain
level, the envelope level starts to rise to 100% in the time set by the Fade control. If you turn the
Fade control counter-clockwise it creates a second Decay. In this case, when the Decay
reaches the Sustain level, the envelope level starts to fall to 0% in the time set by the Fade
control.
Release
When you release a key (note), the Release stage starts. The Envelope drops from its current
level to 0%, in a time set by the Release control.
The modulation matrix allows you to dynamically change Go2 parameters, using both internal
modules such as envelopes and LFOs, and external MIDI controllers such as pitch bend,
aftertouch and other control messages defined in the MIDI-standard.
There are 8 different modulation matrix slots. Four slots are visible at any time. Select slots
1 to 4 by clicking on the Slot 1 - 4” button, and slots 5 to 8 by clicking on the Slot 5 - 8” button.
The Bypass / Slot column lets you to turn individual modulation paths On and Off by clicking on
the number. A slot in bypass mode is displayed in grey.
The destination column lists which parameter is affected by changes in the modulation source.
In the Amount column, you define the modulation strength for each modulation slot. It sets the
level of impact that the modulation source has on its destination or target. It speaks for itself that
depending on the selected source and the amount the effect ranges from subtle variations to
outrageous manipulation. The amount control displays its value relative to its destination as a
percentage. As an example, a modulation amount of 25% represents a quarter of the total
parameter range, in a positive direction.
In the Manager Section, you find and organize your Presets and Banks. A click on the Manager
button opens the Preset Manager page. Click on it once more to return to the Main page.
There are four sections: Presets, Find, Search Category and Set Category. For each section,
the Banks are visible on the right-hand side.
PRESET MANAGER
Click on the Preset button to open the Preset screen. This lists the Presets in the current Folder
(Bank). Presets in Go2 are single.fxp files stored in Folders (Banks), you can have up-to 256
Presets in a single Folder.
In the Preset screen, the current Preset is highlighted in green, and clicking on a Preset will load
it. Shift - clicking allows you to select a range of Presets and Ctrl - clicking allows you to select
non-consecutive Presets. A right click on a Preset previews it.
Star Presets
While in the Preset screen in the Bank Manager you can mark any Preset with a Star if you like
the Preset. The Star appears after each Preset name and can be checked and unchecked with
a mouse click. With so many Presets available in Go2, the Star system helps you to recall
favourite Presets that you encountered in previous Go2 sessions.
Behind the scenes, Go2 builds a file that contains all the Star Presets. This can be found in your
documents Folder (see below). Use this file to back-up your Star settings or to use your Preset
selection on a 2nd computer system.
The file that holds the Star info is called Star.txt. It can be found here in the following locations:
We recommend to backup this file regularly and copy it over to a 2nd system if you have Go2
installed there too.
Preset Commands
Select All Selects all Presets.
Unselect All Deselects all Presets.
Load Loads a Preset using a file dialog screen. Go2 will attempt to move to
the current Folder for this Preset. If it can't then it will put it in the 98
Unsaved Preset Folder.
Save Overwrites the current Preset with any changes you have made to it.
Save As Saves the current Preset with a different name, the original Preset still
exists.
Copy Copies the current or selected Presets.
Cut Copies the current or selected Presets, but when you paste them the
original Preset(s) are deleted.
Paste Pastes the last copied Presets. This is primary used for copying Presets
from one Folder to another.
New Creates a new Preset with default settings.
Delete Deletes the current or selected Presets. When a Preset is deleted, the
extension of its name is changed to.~fx from.fxp, so you can recover it
manually.
Rename Renames the current Preset. This means that the original version is
deleted (its extension is changed from to.~fx), and the Preset is saved
with the new name.
If in doing any of the above you create too many Presets for that Folder (I.e. over 256), then the
Preset is moved to the 98 Overflow Preset Folder.
To search for the text “Seq”, for instance you enter “Seq” in the “Search For” box, and then
press “Find”, and all Presets that contain the string “Seq will be listed”. Presets are displayed in
the format B[Bank no][Preset no]Name of Presets, and Presets in the current Bank are shown
against a light green background. The current Preset is highlighted in green.
Clicking on a found Preset will load it. Unless you have saved the current Preset, any changes
will be lost. Right Clicking on a found Preset will preview it. Clicking on Clear will clear the
search.
Search Category
Clicking on the Search Category button will display the category search screen. In Go2, Presets
can have tags in the categories Type, Tempo/Feel and Timbre. Clicking on a tag in a category
will toggle that tag. The Preset section will show all Presets with a matching tag.
As with Find, Presets are listed in the format B[Bank no][Preset no]Name of Presets. Presets in
the current Bank are highlighted with a light green background. The current Preset is highlighted
in green. Clicking on a found Preset will load it. Unless you have saved the current Preset, any
changes will be lost. Right Clicking on a found Preset will preview it.
You can select ranges of Presets with shift + left click (for continuous ranges) or ctrl + left click
for non-continous Presets. Select All will select all Presets in the current Folder, and Unselect
will deselect all Presets in the current Folder. In these ranges all tags are visible. If all selected
Presets share a tag, their background is highlighted in light green. If the Presets do not share
the tag, the tag is highlighted in darker green.
Clicking on Clear will clear all tags for the selected Presets.
Clicking on Set to Current, will set the tags for all the selected Presets to the tags for the current
Preset.
Clicking on Combine Selected will set the tags for the selected Presets to be the combination of
the individual Presets tags. For example, if you have two Presets selected and one Preset has
the tag “Bass”, and other the tag “Dark”, after pressing Combine Selected, both Presets will
have both tags i.e. “Bass” & “Dark”.
BANK MANAGER
The Banks are always visible on the right side of the Manager screen. In Go2, Banks are
Folders on your hard drive in which Presets are stored. In the Bank Screen, the current Bank is
highlighted in green. A click on a Bank loads it and moving the scroll bar on the right scrolls
through available Banks.
Bank Commands
Copy Copies the current Folder; all the Presets in that Folder are copied to
this new Folder.
New Creates a new Folder.
Delete Deletes the current Folder, by renaming it to ~[original name of Folder].
For example, deleting the Bass Folder will cause it to be renamed as
~Bass, so you can recover it later if you need to.
Rename Renames the current Folder, deleting the original Folder (by renaming it
with a ~ as explained above).
Refresh Rebuilds Go2's Folder and Preset structure. You may to do this if you
have altered Go2 Presets or Folders outside of Go2.
Chorus
The chorus effect combines the original signal with one or more copies of the input. All copies
are slightly delayed. The effect simulates multiple players playing the same music. In practice, it
creates a richer sound. An LFO is used to modulate the delay time(s)
Length Length sets the delay time used to create the Chorus effect
Width Width sets the maximum modulation amount of the delay time
(length)
Speed Speed sets the frequency of the LFO that drives the delay time
modulation.
LP Filter LP Filter sets the low pass filter frequency applied to the chorus effect.
HP Filter HP Filter sets the high pass filter frequency applied to the chorus
effect.
Length Length sets the delay time used to create the flanger effect
Width Width sets the maximum modulation amount of the delay time
(length)
Speed Speed sets the frequency of the LFO that drives the delay time
modulation.
Phaser
A phaser uses several comb filters that create moving peaks and troughs in the frequency
spectrum. It gives the effect of continuous movement in the sound.
Spread Spread sets the extent to which the individual comb filters are
distributed across the frequency spectrum
Speed Speed determines how fast the filters move through the
frequency spectrum
Left Delay Left Delay sets the delay time in musical note values for the left
channel.
Right Delay Right Delay sets the delay time in musical note values for the
right channel.
LP Filter The LP Filter applies a low-pass filter to the delayed signal. The
control sets the filter frequency. Use it in combination with the
feedback control
HP Filter The HP Filter reduces the low frequency content in the delayed
signal. The control sets the filter frequency. Use it to take out
some of the woolliness of the delayed signal.
Reverb
This effect reproduces the sound of acoustics in rooms using different sizes and reflections.
Pre-Delay Pre-delay determines the time it takes for the first reverb
reflections to appear
Size The Size control represents the size of the reverberation room.
HP Filter The high pass filter is applied to the overall reverb signal. The
control sets the filter frequency. Use it when the input signal
contains many low frequencies and the reverb signal becomes
boomy.
A click on the Go2 logo reveals the back panel. The back panel contains several global controls
that affect all instances of Go2. Typically, the settings you make here are of the type Set-and-
Forget; i.e. you only need to do it once right after installation of the plug-in. Think of these as a
collection of preferences.
MIDI Channel
The MIDI Channel setting selects the MIDI channel to which Go2 will respond. The Omni-setting
means that Go2 responds to messages on any MIDI-channel.
Big Screen
The Big Screen switch enlarges the Go2 window to 133% of its original size. This setting is
recommended for high-resolution screens. Depending on the host (DAW), you may need to
close and re-open Go2, or close and re-open the song, for the changes to take effect. You can
also select between normal screen size and big screen size in the Preset menu.
Global Tuning
Global Tuning sets the reference tuning for Go2. The default frequency is A4 440 Hz. The
tuning range is one semi-tone up and down.
Tuning
It is possible to work with alternative tuning scales. Go2 comes with several tuning definition
tables upon installation. These are accessible through a drop-down menu. Click on the current
tuning name to display all the available tuning scales. Simply select the required scale from the
menu. Be aware that this setting affects all instances and sounds of Go2. Click on the Reset
label to revert to Standard Tuning.