Mobius Manual
Mobius Manual
Version 1.29
July, 2006
Contents
1 Introduction
2 What's New
2.1 Release 1.29
2.2 Release 1.28
2.3 Release 1.27
2.4 Release 1.26
2.5 Release 1.25
2.5.1 Bugs Fixed
New
2.5.2 Parameters
2.5.3 New Display
Components
2.5.4 New Script
Variables
2.6 Release 1.24
2.7 Release 1.23
2.8 Release 1.22
2.9 Release 1.19
3 Upgrading
3.1 Upgrading to
1.24
3.2 Upgrading 1.16
(or earlier) to 1.18
4 Getting Started
4.1 Mobius VST
Plugin
4.2 MIDI Devices
5 Concepts
6 User Interface
6.1 Using Buttons
6.2 Using The
Keyboard
6.3 Using Tracks
6.4 The Status Area
6.4.1 Configuring
the Status Area
6.5 Using Presets
6.6 Using Setups
6.7 MIDI Control
7 Global Parameters
8 Saving and Loading
8.1 Individual Loops
8.2 Quick Save
8.3 Projects
9 Functions
9.1 Unimplemented
EDP Functions
Supported EDP
9.2 Functions
9.3 Mobius Functions
9.3.1 Slip Functions
10 Parameters
10.1 Unimplemented
EDP Parameters
10.2 Supported EDP
Parameters
Mobius
10.3 Parameters
10.3.1 Mute Cancel
Function
10.3.1.1 Classes
11 Controlling Tracks
11.1 Focus Lock
11.2 Track Groups
11.3 Track Binding
Scope
11.4 Group Binding
Scope
Controlling
12 Feedback
13 Rate Shifting
14 Pitch Shifting
15 Bounce Recording
16 Synchronization
16.1 Drift Retrigger
16.2 Sync=Out
16.2.1 Speed Sync
Adjust
Unrounded
16.2.2 Sync Adjust
16.2.3 Controlling
Host Tempo
16.3 Sync=Out User
Start
16.4 Sync=In
16.5 Sync=MIDI Bar
16.6 Sync=MIDI Beat
16.7 Sync=Host Beat
16.8 Sync=Host Bar
16.9 Track
Synchronization
Missing
16.10 Synchronization
Features
16.10.1 Auto Start
Point
MIDI Sync
16.10.2 Indicators
16.10.3 Stop Sync
16.10.4 Tempo Select
16.11 Synchronization
Bugs
17 Interface Modes
17.1 InterfaceMode=L
oop
17.2 InterfaceMode=In
17.3 InterfaceMode=O
ut
InterfaceMode=S
17.4 tutter
17.5 InterfaceMode=E
xpert
InterfaceMode=Fl
17.6 ip
17.7 InterfaceMode=R
eplace
17.8 InterfaceMode=D
elay
18 Advanced Features
18.1 Latency
Calibration
18.2 Samples
18.3 Scripts
18.4 XML Files
External EDP
18.5 Control
18.6 Trace
19 Menu Reference
19.1 File Menu
19.1.1 Open Project
19.1.2 Open Loop
19.1.3 Save Project
19.1.4 Save Project
Template
19.1.5 Save Loop
19.1.6 Save Quick
19.1.7 Exit
19.2 Presets Menu
19.3 Configuration
Menu
19.3.1 Presets
19.3.2 Track Setups
19.3.3 MIDI Control
19.3.4 Keyboard
Control
19.3.5 Buttons
19.3.6 Scripts
19.3.7 Samples
19.3.8 MIDI Devices
19.3.9 Audio Devices
19.3.10 Global
Parameters
Display
19.3.11 Components
19.3.12 Palette
19.3.13 External EDP
19.4 Help Menu
19.4.1 Key Bindings
19.4.2 MIDI Bindings
19.4.3 About
20 The Future
21 Acknowledgments
1 Introduction
Welcome to Mobius! Mobius is a tool for the real-time creation
and manipulation of audio loops. It was inspired by the
venerable Gibson Echoplex Digital Pro (EDP) with Loop IV
software. Mobius implements much of the Loop IV
functionality, removes some limitations, and adds many new
features. Because the EDP is an extremely complex device, I
do not have the resources at this time to write a
comprehensive user's manual. Instead, I will focus on those
aspects of Mobius that are different from the EDP. It is
strongly recommended that you either already be familiar
with the EDP, or that you study the EDP manual to fully
understand what Mobius does.
The EDP manual is available here.
If you are new to looping, Loopers Delight is the best place to
explore and learn.
If you find problems, I kindly ask that you report them. The
best place to report bugs is the Yahoo discussion group. You
can also email me bug reports at [email protected].
Even if you don't find any problems feel free to send me a
note letting me know what you liked or didn't like.
If you are a new user, proceed directly to the Getting Started
section.
Thank you for helping me make Mobius better! I hope you
enjoy it as much as I do.
2 What's New
This section is intended for users that already have
experience with an earlier release of Mobius. If you are a new
user, proceed directly to the Getting Started section.
2.1 Release 1.29
The major new features in this release are support for multi-
channel audio interfaces, and more options for canceling mute
mode.
The standalone version of Mobius can now use all of the
channels available on the selected audio interface, previous
releases could only use the first two channels as a stereo pair.
Channels are grouped into stereo pairs called "ports". For
example, if an audio interface has 8 input and output jacks,
there will be 4 stereo input and output ports.
Ports are selected in the Track Setup dialog. The selectors
labeled ASIO Input Port and ASIO Output Port are used to
select the port numbers, each track may have a different input
and output port. See the Using Setups for more information.
The Mute Cancel feature first introduced in release 1.26 has
been significantly enhanced. Several new cancel modes are
now available including Never and Custom. See the section
Mute Cancel for more information.
The Slip Forward and Slip Backward can be used to cause
the playback position to immediately jump forward or
backward by a selectable interval. See the Slip Functions
section for more information.
In addition the following bugs have been fixed:
• Changing a track's Mono mode would not take effect
until Mobius restarted
• Preset alert popup cannot be disabled
• Audio blip when doing a Retrigger with an
immediate Mute
• Selecting a Setup doesn't immediately change
the Presets
• Occasional crash running scripts that don't end
with a Wait statement
2.2 Release 1.28
The major new features for this release are concurrent scripts,
mono tracks, improved pitch shifting.
Concurrent scripts means that you can have more than one
script running in a track at the same time. Previously if you
attempted to use a script when there was another one waiting
for an event, the first script would be canceled. This will make
scripts behave more like built-in functions, and should resolve
a number of reported problems related to scripting.
Most of the clicking noises during pitch shifting have been
eliminated, though you may still hear some if you are using a
keyboard controller and are changing pitches very rapidly
(about 16th notes at 120 BPM). There is still however a
significant amount of latency added by the pitch shifter,
changes in pitch will sound as if they are delayed by about
1/10 second.
Mono track mode allows a track to have a single mono input
channel that is then panned in a stereo output field. This is
useful for instruments that are inheriently mono, such as
accoustic instruments that are not passed through a stereo
effects device. Previously such devices would be panned hard
left or hard right and could not be moved. See the Using
Setups section for more.
MIDI bindings to select Setups, Presets, and MIDI
Configurations have been simplified and now work like
bindings for functions and controls. Bindings for all
configuration objects are now done in the MIDI Control dialog.
A third panel labled Configuration contains the names of each
configuration object, prefixed by the type of that object
(Preset, Setup, or MIDI). This allows you to use MIDI note and
control change events to select configuration objects,
previously you were limited to using program change events.
To help position display components in the UI, when the shift
key is helf down, the components will be erased and only their
borders will be drawn. This is especially helpful for
components that are often invisible such as the Tempo
Display or the Message Area.
The Preset Alert display component has replaced with the
Messages component. The preset alert formerly would popup
a window whenever the preset changed, because this window
would temporarily take keyboard focus, the keyboard would
appear to freeze. Presets changes are now displayed in a
normal UI component in the main Mobius window, keyboard
focus does not change. The component is called Messages
and may be selected in the Dispaly Components dialog.
The Restore on Reset parameter has been added to the
Track Setups. This parameter lets you define which track
parameters will be changed to the values defined in the setup
whenever the Reset function is used. If no parameters are
selected, the track will stay in its current state after a reset
(though all audio content will be lost).
In addition the following bugs have been fixed:
• Crash opening the main window when running under
Usine
• Keyboard freeze and occasional crash when
selecting tracks with the keyboard
• When using Setups, a Reset after recording a
loop without changing any controls resets to the default
state rather than the state in the Setup
2.3 Release 1.27
The major new feature in this release is Setups. Setups
provide a mechanism to set the initial operating parameters
for all tracks including controls like output level and pan, as
well as assignments like presets and groups. You can think of
it like a "global preset" for quickly configuring the tracks for a
particular performance. See Using Setups for details.
NOTE: The default project template concept used in previous
releases to assign VST ports and other track parameters is no
longer supported. When you upgrade to 1.27 the default
project will be converted into a setup with the name "Default
Setup". After this conversion the default project will not be
used, and you may delete the file "init.mob" in the Mobius
installation directory.
Release 1.26 changed the behavior of the functions that
control playback direction, rate and pitch so that they do not
cancel Mute mode. There were a few users however that
preferred the old behavior where these functions will always
cancel Mute mode. This behavior may now be controlled with
the Mute Cancel parameter. When this parameter is set to
Major Modes only functions that change the mode will cancel
Mute (the 1.26 behavior). If this is set to Always any function
that modifies the loop will cancel mute mode, including the
Reverse, Speed, Rate, and Pitch functions (pre 1.26
behavior).
In addition the following bugs have been fixed:
• Crash when binding keys to the UI functions related to
parameter control (NextParameter, PrevParameter,
IncParameter, DecParameter)
• Main track controls snapping back to original
values after changing tracks using the keyboard
• GlobalPause not working
2.4 Release 1.26
This release includes a number of changes related to the
scheduling of functions that affect how the loop is played:
Reverse, Half Speed, Rate Shift, and Pitch Shift.
When quantizing, these functions (along with Overdub) may
now be stacked on the same quantization point, previously
they would be scheduled on successive quantization points.
For example, this allows you to enter Reverse and Half Speed
mode at exactly the same time by using quantization and
calling both functions before the quantization point.
When using the Pitch Shift and Rate Shift functions, we will
first look for an existing function event of that type scheduled
at the next quantization point. If we find one, we modify the
pitch or rate value accordingly rather than scheduling another
event. This can be used with the incremental functions like
Rate Up and Rate Down to scroll to any desired rate. The last
rate selected before the quantization point will be used.
Reverse, Half Speed, Rate Shift, and Pitch Shift functions will
now no longer take you out of Mute mode. This can be used
to make dramatic changes to the way the loop is played
without each change being individually audible.
Finally, the Reverse, Rate, and Pitch functions now have
transfer modes in the preset. These modes control how the
pitch, rate, and direction are carried forward into the next loop
when using one of the loop switching functions. The transfer
modes for each function type have the following values:
• Off - the mode is unconditionally turned off
• Follow - the current mode is continued
• Remember - the mode in effect when the next
loop was last playing is restored
Until now, Mobius has operated as if the transfer mode was
Follow for all function types.
The following new functions have been added:
• Pause - halt playback then resume from the same
location
• Clear - erase the current loop contents leaving
an empty loop of the same size
• Instant Multiply 2 - immediately multiply the
loop by 2
• Instant Multiply 3 - immediately multiply the
loop by 3
• Instant Multiply 4 - immediately multiply the
loop by 4
In addition the features described in this section, see the
README file for more information on the bugs fixed in this
release.
2.5 Release 1.25
2.5.1 Bugs Fixed
Overdub Transfer
A preset parameter that controls how overdub mode is carried
forward when switching loops. If set to Off overdub mode is
always off after switchign loops. If set to Follow the overdub
mode in the current loop is carried forward to the next. If set to
Remember the overdub mode of a loop is remembered when
leaving the loop, and restored when returning to it.
Modes Ignoring Secondary Feedback
A global parameter that lets you select loop modes during
which the Secondary Feedback control will not be active. This
is an advanced parameter that is used when the Interface
Mode parameter is set to Expert or Stutter. Normally all
recording modes are subject to Secondary Feedback when
using these interface modes.
2.5.3 New Display Components
Loop Number
A large number that may be displayed in the track strip to
make it easier to identify loops from a distance. The number
also functions as the focus lock indiciator, you can click on it
to activate or deactivate focus lock, and it will change color
when focus lock is active. This is easier to see than the small
focus lock button.
Loop Radar
An alternative to the horizontal "thermometer" that displays
the current playback position in the loop using a graphic that
resembles a pie chart or radar screen. This makes it easier to
determine the position in the loop from a distance.
2.5.4 New Script Variables
globalMute
Set to "true" if we are in global mute mode, and the current
track will be restored to play mode when the global mute is
canceled.
solo
Set to "true" if this track is currently being soloed.
nextLoop
Set to the number of the next loop if we are currently in a
quantized loop switch.
2.6 Release 1.24
The most significant new function is Bounce Recording which
allows you to capture the output of several tracks, mix them
together, and copy the result into an empty track which can
then be triggered and manipulated like any other loop.
The new Solo function behaves similar to a solo button on a
mixing console. When first used all tracks other than the
active track are unmuted. When used a second time, the mute
state of all tracks is restored to what it was before the first
Solo.
The new Global Mute function mutes all tracks that are
currently playing, but does not unmute any tracks that are
currently muted. If you use Global Mute a second time, it will
restore the previous track mutes, unmuting only those tracks
that were playing previously. If you do a Global Mute, then
start changing the mute state of tracks manually, global mute
mode is canceled.
MIDI control has also been improved. You are now able to
store the MIDI channel with a function or controller binding
rather than requiring that function events all come in on the
same channel. Further, there are now binding scopes for each
track and group allowing you to make a MIDI binding to any
function or control, and have that binding performed in only
one track or group of tracks. See the MIDI Control section for
more details.
MIDI device selection has been improved. You may now
select any number of input and output devices, and you may
select one device to be used a "MIDI through". This allows
Mobius to respond to commands sent by different devices that
are not connected in a MIDI through chain, and send MIDI
synchronization messages to more than one device. If a MIDI
through device is selected, all events received from the MIDI
input devices will be echoed immediately to the through
device. See the MIDI Devices section for more.
Finally a "technology preview" of the Pitch Shifting function is
available for the curious. Note though that this is still in
development and it has many problems. It is provided only to
give you and idea for how pitch shifting will eventually work
within Mobius.
2.7 Release 1.23
The major new feature in this release is Rate Shifting. This
allows you to change the playback and recording rate of the
loop, similar to the original Half Speed function, but with a full
range of rates that correspond to the notes of the chromatic
scale.
See the Rate Shifting section for more information.
2.8 Release 1.22
The major new feature in this release is track groups. Track
groups are similar to the existing focus lock feature but more
powerful. When tracks are assigned to groups, a function
performed in one track can automatically be performed in all
other tracks in the same group. MIDI continous controllers
may also be bound to a new set of track group controls so that
the output level, feedback, and pan of all tracks in a group
may be set at the same time.
The way MIDI continuous controllers are assigned has been
redesigned and a new concept called Controls has been
introduced. A Control is a mobius parameter that may have a
large range of values. Controls are bound to MIDI events in
the MIDI Control dialog similar to the way functions are bound.
All MIDI binding is now done in the MIDI Control dialog and
stored in the mobius.xml file, there is no more Tracks dialog
that stored MIDI bindings in the project files which was a
source of confusion.
If you had previously assigned track controllers in the initial
project, these will be automaticaly converted to the new
format, but only for the default project. If you have created
your own named projects that contain track controller
bindings, these cannot be converted to the new format. Send
me mail if you need help with the conversion.
A new global parameter named Group and Focus Lock
Functions allows you to specify the functions that will obey
focus lock and track groups. For example, you may want the
Next Loop function to obey track groups, but not the Record
or Overdub functions.
See the section Controlling Tracks for more information.
2.9 Release 1.19
The major new feature in this release is continuous feedback
where changes to the feedback level are recorded into the
next layer as it is recorded. This differs from the previous
behavior where feedback was only applied once for the entire
layer when you reached the end of the loop and created a
new layer. By allowing feedback to vary continuously, you can
"sculpt" the material being copied into the next layer.
Note though that a side effect of continuous feedback is that
you can no longer use the "Save Project Layers" option to
save just the new material overdubbed in each layer to a file,
the layer files will contain all of the material copied from the
previous layers as well. If you prefer the old behavior, you can
disable layer flattening by checking the new "No Layer
Flattening" preset parameter.
See the section Controlling Feedback for full details.
The interface modes Expert, Stutter, Replace, and Flip are
now supported. See the Interface Modes section for details.
A number of changes to the scripting language have been
made. If you have been writing scripts they may not behave
as they did in an earlier release, especially if you have been
using Wait statements. Please read the new scripting manual,
or post a message to the Yahoo group if you are having a
problem using an old script with this release.
3 Upgrading
This section is intended for users that already have
experience with an earlier release of Mobius. If you are a new
user, proceed directly to the Getting Started section.
For most upgrades, you may simply install the new version of
Mobius into the same directory as the previous version. All of
the configuration performed in the previous version will be
carried over to the new version.
Occasionally, a release may introduce changes to the user
interface that require modifications to the UI configuration.
Since we will not overwrite an existing UI configuration when
upgrading, what you see in the Mobius UI may not match
what is described in the manual if you have made changes to
the UI configuration.
If you would like to start over with a UI configuration that
matches what is in the manual, before installing the new
version rename the file ui.xml in the Mobius installation
directory to ui.save. You will lose changes you have made to
the button list, display components, and color palette. All other
non-UI configuration such as MIDI and audio device selection
will be preserved.
You may also keep your current UI configuration and
manually add the new components. After the install, bring up
Mobius and select the Display Components item from the
Configuration menu. There may be new components on the
left side of the Components selector that may now be
displayed. See the section Configuring the Status Area for
more information.
Note that when selecting a display component that has never
been selected before, it will usually be drawn in the upper left
corner of the Mobius status area. You will normally want to
move this to another location by holding down the Shift key,
then clicking and dragging the left mouse button over the new
component. If you already have a component near the upper
left corner, the new component may be hidden and you will
need to move the existing components before the new
component is visible and can be moved.
Some components, such as Minor Modes and
Synchronization are not always visible. The Minor Modes will
only be visible if the Overdub, Reverse, or Half-Speed modes
are active. The Synchronization component (displays the MIDI
tempo) will only be visible if MIDI clocks are being received.
Before you can move these components you will have to
make them visible.
3.1 Upgrading to 1.24
Release 1.24 made major changes to the way MIDI events
are bound to functions and controls. Among the changes are:
• No more Mobius global channel, Mobius receives on all
channels and bindings are made to a specific channel.
• No more "track channels".
• Function and controller bindings may now be
made for specific tracks and track groups.
• The long list of track/group number suffixed
controls in the MIDI Control dialog has been replaced by
a short list of unqualified names, and a Scope selector.
• MIDI Configuration and Preset definitions must
now assign a specific MIDI channel as well as a program
change number if they are to be called up with program
changes.
Mobius will attempt to upgrade your current MIDI function and
control bindings to the new format. There is one case however
where this may fail. If you currently have the Mobius global
channel set to "Omni" Mobius will assume that all of your
bindings will use MIDI channel 1. If you have been using
Omni, but sending events on a channel other than 1, you will
have to modify your MIDI bindings after the upgrade to set the
desired channels. If all bindings will use the same channel,
the easiest thing to do run the old version of Mobius before
you install the new one, and select this channel as the global
channel in the MIDI Control dialog. Then after you install the
upgrade, this should channel should be automatically
assigned to all of your bindings. If however you are using
events on several channels, you will have to manually edit
each MIDI binding after the upgrade and assign the desired
channel.
There will be no upgrade path for the "track channel" feature,
because I don't think anyone actually used it. If you do, post a
message to the Yahoo group or send me private email and
we'll discuss how to proceed.
The External EDP feature has been changed such that you no
longer select a MIDI output device. Instead you must first
select a general purpose MIDI Through device. See the MIDI
Control section for details on how to select a through device.
3.2 Upgrading 1.16 (or earlier) to 1.18
There is a new color in the palette used in the loop meter
when the track is muted. Releases prior to 1.16 do not have
this color defined in the palette and since the UI configuration
is not replaced on an upgrade, the color will default to bright
blue and will not appear in the Palette window. To make this
color appear so that it can be changed, you will need to edit
the ui.xml file contained in the installation directory.
Locate the <Palette> element, and add the following line
somewhere inside it:
<PaletteColor name='muteMeter' key='613'
rgb='16711680'/>
Mobius must not be running when you make this change. The
next time you start, you should see "Mute Meter" appear in the
color palette.
4 Getting Started
After launching Mobius, you should proceed immediately to
the Configuration menu and select the Audio Devices item.
Here you must select an input and output device.
You should select an ASIO device if one is available for your
sound card. This will provide the lowest possible latency and
make Mobius feel more responsive.
NOTE: The standalone version of Mobius cannot currently
access all of the channels in a multi-channel audio device, it
can only use the first two channels. If you need access to all
channels, you will have to run Mobius as a VST plugin, and
route device channels to Mobius tracks in the host application.
NOTE: There is an ASIO device on my system named Adobe
Default Windows Sound that does not appear to work very
well. If you have this, I don't recommend that you use it, in my
experience the device advertises extremely high latency
values.
If you do not have ASIO devices, you may select either MME
or DirectSound devices. These will both have higher latency
than ASIO. Mobius compensates for latency so it is still quite
usable, though you will occasionally hear "skips" in audio
playback after certain events.
At the bottom of the dialog you will see a field labeled
Suggested Latency Milliseconds which will default to 10 for
ASIO devices and 100 for other devices. This is the latency
we request when opening the device, though the device may
not obey it. You may experiment with lowering this value, but
if it is too low you may have audible "clicks" during playback
and have "dropouts" during recording.
The primary factors that determine what the lowest latency
can be are the operating system, CPU speed, and sound
card. A relatively recent machine (4 years or less) running
Windows XP or 2000 will perform best. Windows NT is the
worst, with Windows 98 somewhere in between. DirectSound
devices may allow lower latencies than MME devices, though
not dramatically so.
The default latencies are average for a modern machine. If
you are running NT, you probably need to increase
MME/DirectSound suggested latency to 200 or more. ASIO
devices are not usually sensitive to the operating system, so
10 is a reasonable starting point for all.
Below the suggested latency field are fields labeled Override
Input Latency Frames and Override Output Latency Frames.
Leave these alone for now. If you feel that overdubs aren't
being aligned properly, you will need to adjust how Mobius
performs latency compensation by setting these values. See
Latency Calibration for more information. You normally don't
have to set these values when using ASIO devices.
You should next proceed to the Configuration menu and
select the MIDI Devices item. A dialog will appear allowing
you to select an input and output device. If you want to control
Mobius with a MIDI controller such as a foot switch or
expression pedal, you will need to select an input device.
You only need to select an output device if you want Mobius
to send synchronization messages.
Once you have devices configured, send an audio signal to
your sound card. You should see a narrow horizontal
rectangle in the center of the screen flickering according to the
level of the signal. This is the Audio Meter. If you don't see
any movement in the audio meter, check your connections or
try a different audio device.
When Mobius is receiving audio, press the R key to begin
recording. Play something, then press R again to stop the
recording and begin looping. Mobius is not smart about
compressing signals to avoid digital overload, so if you notice
distortion, lower the signal level.
NOTE:One common error when setting up a software looper
is having the audio output of the looper feed back into the
input. For example, it is common to have several sound
sources connected to a mixer, then have the mixer output
connected to the input of the sound card. If the output of the
sound card is also connected to the mixer, you can have
feedback. When Mobius is overdubbing, anything that is
currently playing may then be included in the overdub (with a
slight delay). The loop will become increasingly louder and
sound "metallic".
If the output of the sound card is connected directly to the
speakers this should not be a problem. If you are using a
mixer, you will have to find a way to exclude the channel
containing the sound card output from the "bus" being sent to
the sound card input. If you have a Mackie, Mute Alt 3-4
combined with Control Room Source buttons can accomplish
this nicely.
If you've created a loop and it plays back without distortion
then you're ready to proceed. If not, drop me a note and we'll
try to figure out what's happening.
4.1 Mobius VST Plugin
Mobius may be run either standalone or as a VST plugin.
Plugins are physically DLL files, the name of the Mobius
plugin DLL is, surprisingly, mobius.dll and may be found in the
installation directory (usually c:\Program Files\Mobius).
If your VST host application supports more than one plugin
directory (many do not) configure it to include the Mobius
installation directory. If the host allows only a single directory,
you will need to copy Mobius.dll into that directory. One
common convention is to use c:\Program Files\VstPlugins as
a shared plugin directory though that is not always the case.
Look to see which directory the VST host is using before
copying Mobius.dll. You only need to copy the one Mobius.dll
file, leave everything else in the Mobius installation directory.
The Mobius installation program will automatically copy
Mobius.dll to c:\Program Files\VstPlugins if it exists, so if that
is the directory you normally use for plugins, you should not
need to do any further copying.
After copying the DLL or adding Mobius to the host's search
path, you may need to ask the host to "rescan" its plugin
directories. Some hosts may do an automatic rescan
automatically each time they are started, others do not.
Note that unlike most VST plugins, Mobius opens two
windows. The first is a small window containing a blue oval
that is under control of the VST host, this is called the VST
editor window. The second is the main Mobius window. I
wanted more control over the main window, such as the ability
to resize it after changing the display configuration, and giving
it a menu bar. You cannot resize a VST editor window, or give
it a menu bar.
The VST editor window will contain UI components that the
host creates, often there is one to select a "preset". These
components are not currently recognized by Mobius. You
must do all of your interaction in the main Mobius window. If
you close the main window, you can open it again by clicking
on the blue oval in the VST editor window.
Audio devices selected for Mobius in standalone mode will not
be opened when running as a VST. The VST host must open
the audio devices and route them to Mobius.
Mobius normally receives MIDI events directly from the VST
host so it is not usually necessary to configure MIDI input or
output devices if all you use is the VST plugin. See MIDI
Devices for information on some special cases where Mobius
may need to open its own MIDI devices.
The Monitor Audio Input global parameter is usually checked
when running as a VST. This allows you to monitor the input
signal being sent to Mobius which may have passed through
other plugins. See the Global Parameters section for more
information. When input monitoring is turned on, you should
disable any monitoring you may be doing with an external
mixer or with the sound card. If not, you may hear a slight
"flanging" sound because the signal passing through Mobius
will be delayed slightly from the signal being sent to the sound
card. Because of latency, it is really only practical to enable
input monitoring if you are using ASIO drivers.
If you are using a VST host that displays more than one input
and output port for the plugin, you may assign each Mobius
track to a different port. Hosts that expose multiple ports
include Bidule, Audio Mulch, Energy XT, and Live.
Assigning tracks to ports provides several useful performance
options, such as having some tracks take input from a soft-
synth rather than live audio. You may also insert a different
effects plugin after the output of each track, making each track
sound different even though they are driven by the same input
signal.
The plugin provides 8 stereo input ports and 8 stereo output
ports. VST ports are assigned as part of a Track Setup see
the Using Setups section for details.
4.2 MIDI Devices
Mobius uses MIDI devices in three ways:
1. Input devices are used to receive commands from a
footswitch, keyboard or control surface.
2. Output devices are used to send MIDI clocks
and other MIDI synchronization messages to a drum
machine or sequencer.
3. Through devices are used to pass MIDI
messages received from an Input device to another
device.
Mobius has two different operating modes: as a standalone
application, and as a VST plugin. Each mode has different
requirements for MIDI devices.
In standalone mode you almost always select at least one
input device so that Mobius may be controlled, usually by a
footswitch. You may also select one or more output devices if
you want to use the external synchronization features to
control a drum machine. Selecting a through device is
uncommon, but may be used in cases where the MIDI input
contains commands for Mobius and one or more other
devices that can receive them from the through device.
In VST mode, you often do not need to open any MIDI
devices, instead the VST host opens all of the devices.
Mobius receives MIDI events from the VST host and does not
care which device they came from. If you want to use external
synchronization however, it will be necessary to have Mobius
open one or more output devices even when running as a
plugin. This is because most VST hosts do not recognize MIDI
clocks generated by a plugin. Selecting a through device in a
VST plugin is uncommon but provided for advanced routing.
NOTE: When running as a VST plugin, it is very important that
you do not let Mobius open any of the same MIDI devices that
the VST host is opening. This can cause conflicts since
neither Mobius or the host knows the other has already
opened the devices, which can cause the VST host to crash
when you open and then close the Mobius plugin. It is usually
safe to let Mobius and the host open the same MIDI Yoke
device, but not a hardware MIDI device.
Because there are different device requirements for
standalone and VST modes, Mobius allows you to specify two
different sets of devices. When you open the MIDI Devices...
dialog, there will be two columns of device selection panels.
The column on the left selects devices for standalone mode,
and the column on the right for VST mode.
You may select any number of input devices, any number of
output devices, but only one through device. If you select a
through device, all events received on all input devices will be
passed immediately to the through device. If you select more
than one input device, Mobius will receive commands from all
devices. If you select more than one output device, MIDI
synchronization messages will be sent to all of them at exactly
the same time.
The through device may be the same as one of the output
devices.
5 Concepts
Before diving into the details, let's review a few fundamental
EDP concepts and define some extended Mobius concepts.
Function
An operation performed by Mobius at the request of the user.
Examples include Record, Overdub, and Multiply.
Event
An operation Mobius performs at a certain time in the future.
Events are scheduled during the processing of a function. A
function may schedule more than one event.
Function Trigger
An external stimulus that causes Mobius to perform a
function. There are three types of function triggers: pressing
keyboard keys, clicking UI buttons, and sending MIDI
messages.
Function Binding
The association of a function trigger with a function. For
example, the "R" key may be bound to the Record function.
SUS or Sustain Function
A function that begins to take effect when the trigger is "down"
and stops having effect when the trigger goes "up". For
keyboard triggers, this is a key going down and up. For UI
button triggers, this is the mouse button going down and up.
For MIDI note messages, down is note on and up is note off.
For MIDI control change messages, down is indicated with a
non-zero control value, up with a zero value.
Long Press
Holding down a function trigger for more than a few hundred
milliseconds. Some functions change behavior if they are
initiated with a long press.
Control
A named value that may be set by the user to control how
audio is recorded and played in a track. Examples include
Input Level, Output Level, Feedback, and Pan.
Control Binding
The association of a Control with a MIDI event. Controls are
almost always bound to MIDI continuous controllers so the
value may be accurately and smoothly changed. It is also
possible to bind controllers to MIDI notes where the velocity of
the note will set the controller value.
Parameter
A named value that may be set by the user to control how
functions are performed. Parameters may be changed at any
time. Examples include Quantize, InsertMode, and
AutoRecord.
Preset
A named collection of parameter values. There may be any
number of presets. One preset is selected which means that
its parameter values are being used when functions are
performed.
MIDI Configuration
A named collection of parameter values that determine how
Mobius processes MIDI messages. A MIDI Configuration is
similar to a Preset, but only contains parameters related to
MIDI. This separation allows you to define many presets
without having to duplicate a potentially large amount of MIDI
parameters in each.
Setup
A named collection of track parameters that define the state
for each track when it is reset. The track parameters that may
be set include control values such as input and output levels,
as well as assignments such as the preset, group, and focus
lock.
Global Parameters
A single collection of parameter values that control a few
aspects of Mobius behavior that do not need to be changed
dynamically, as is the case with Preset Parameters.
Sample
The smallest unit of digital audio.
Audio Channel
An audio device supports one or more channels depending on
configuration. Mono audio has one channel, stereo two
channels, and 5.1 surround has six channels.
Frame
One or more samples corresponding to the number of audio
channels. A mono frame will have one sample, a stereo frame
will have two samples etc. The frame is the smallest unit of
audio content that Mobius will deal with. Though not
technically correct, you can usually think of a frame and a
sample as being the same thing. Phrases like "sample
accurate positioning" really should be "frame accurate
positioning" because it rarely makes sense to talk about
individual samples within a frame.
Loop
A section of recorded audio content that may be played back
continuously and modified during playback.
Layer
A copy of a loop made before the loop is modified. A new
layer is created every time a loop plays from beginning to end,
and is modified during playback. Layers are the "history" of
the loop, when you use the Undo function, the previous layer
is restored and begins playing.
Track
A collection of loops. Only one loop in the track may be active
at a time, but more than one track may be playing a loop
simultaneously. You can think of a track like a virtual instance
of an EDP.
Mode
A track is always in one of several modes. Functions may
change the mode the track is in, and the mode may affect how
functions are performed. Example modes include Reset,
Record, Play, Multiply, and Switch Quantize.
Project
A collection of layers, loops, tracks, and configuration settings
stored on the file system. The current Mobius state, including
all audio content, may be saved to project files at any time. A
previously saved project may be loaded back into Mobius.
Script
A file containing the description of one or more Mobius
functions that are to be performed at certain times.
6 User Interface
The Mobius UI is functional though a bit crude. It is built upon
a UI toolkit that I'm developing because MFC and ATL make
me ill. Another goal is that the toolkit be machine independent
to assist in porting to the Mac though that won't happen for
awhile. Don't worry if you don't understand what any of this
means, just be aware that the Mobius UI will feel a bit different
and look rather plain compared to other Windows
applications. The UI will continue to improve, I've just been
focusing more on the looping engine than flashy graphics.
The Mobius window is divided into three areas. The button
area at the top is where the configurable function buttons are
arranged. The status area in the center contains several
components that display the status of the loop and the current
parameters. The track area at the bottom has controls for
each of the tracks.
6.1 Using Buttons
The button area may contain any number of function buttons.
All of the EDP "Direct MIDI" functions, and all of the extended
Mobius functions may be assigned a button. To perform a
function assigned to a button, simply click on the button. If the
function name begins with "Sustain" this is a sustained
function, the function will be active as long as the mouse
button is pressed.
To configure buttons, pull down the Configuration menu and
select the Buttons... item. A dialog box appears with two large
panels containing function names. The panel on the right
contains the functions that will have buttons in the UI, the
panel on the left contains the functions without buttons. In the
center is a column of buttons that move functions between the
panels. Function buttons will be displayed in the order in
which they appear in the right panel.
To add a button, select a function in the left panel by clicking
on it, then click on the button labeled >. To remove a button,
select a function in the right panel and click on the button
labeled <. The button labeled >> will move all of the functions
to the right panel, and oddly enough the button labeled << will
move them all to the left.
I personally don't find the >> button very useful, but hey, you
be the judge. Mobius isn't smart about resizing the window if
the number of buttons starts to crowd the other areas, so if the
track area is overlaying part of the status area, make the
window taller. Mobius will remember the window size in the UI
configuration file. If you want to control Mobius exclusively
from the keyboard or MIDI, then you may remove all the
buttons to reduce display clutter.
6.2 Using The Keyboard
Functions may also be activated by pressing keys on the
computer keyboard. To bind buttons to keys, pull down the
Configuration menu and select the Keyboard Control... item.
The panel on the left contains a list of all of the functions, with
the current key binding displayed along the right margin. To
change a key binding, highlight a function name by clicking on
it. The current key binding, if any, will be displayed in a text
box to the right of the function list.
To change the binding you may type the name of the key in
the text box, though it is much easier to enable key capture.
Enable key capture by clicking the checkbox under the test
field. Now, any key you press will be entered into the text field
and bound to the function.
You may also assign functions to keys combined with the
Shift, Control, and Alt keys. For example "C" and "Shift-C"
may reference different functions. More than one modifier may
be used, for example "Ctrl-Shift-C", "Ctrl-Shift-Alt-C". Go nuts.
The "Caps Lock" key is not recognized as a shift modifier and
cannot be bound. The "Print Screen" and "Num Lock" keys
cannot be bound. The right "Windows" key may be bound, but
cannot be used as a key modifier. The left "Windows" key may
also be bound but I don't recommend it since Windows will
popup the start menu whenever this is pressed.
The keys in the number pad will have different names
depending on the state of the "Num Lock" key. If Num Lock is
down, the keys will appear as "Num 0", "Num 1", etc. If Num
Lock is up, the keys will be duplicates of the arrow and page
keys. Keeping Num Lock down will provide you with more
unique keys to bind. The keys in the number pad are different
than the number keys in the row above the letter keys. For
example, "1" and "Num 1" may be bound to different
functions.
If the key is bound to a sustained function, the function is
active for as long as the key is pressed.
A window containing a summary of all the key bindings may
be displayed by pulling down the Help menu and selecting the
Key Bindings item. This is what Windows calls a modeless
dialog meaning that you can leave it open while you return to
the main Mobius window.
6.3 Using Tracks
A track in Mobius is like stereo EDP. Each of the tracks has
independent feedback and output levels and may be set to a
different preset. You may build up a loop in one track, then
switch to another track and build up another loop. Tracks play
simultaneously.
Each track is represented by a column of controls arranged in
a row at the bottom of the display. One track is considered the
active track and will be displayed with a white border. You
select a track by clicking on or near the knobs for that track, or
by using the left and right arrow keys. The active track has
input focus meaning that it will respond to functions initiated
by buttons, the keyboard, or by MIDI.
Most functions will only be performed in the active track. A few
functions, known as global functions, will affect all tracks. For
example, a General Reset performed in one track will not
affect other tracks, but a Global Reset will perform a General
Reset in all tracks.
The small round button at the top of each track column is the
Focus Lock Button which will turn red when clicked. When
focus lock is on, it means that the track will respond to button,
keyboard, or MIDI events even if it is not the active track. This
can be used to create or modify several tracks at the same
time. A more powerful option for controlling multiple tracks is
described in the Track Groups section.
Three circular knobs control feedback, output level, and pan
position. To change the value of a knob, click and hold the
mouse inside the knob and drag the mouse up or down or left
and right. I recommend configuring two MIDI pedals to control
output and feedback instead. If you are among the legion of
FCB1010 owners, you will want to do this.
The first rectangle at the bottom of each track column displays
the progress of loop playing in this track. It is a smaller version
of the loop meter in the main status area. The second
rectangle is the output level meter, it will fill with color
according to the strength of the audio in this track.
At the bottom of the track strip is some empty space in which
the track group will be displayed when one is assigned. See
the section Controlling Tracks for more information on track
groups.
See the section Using Presets for more information on
selecting presets for each track.
See the section Using Setups for more information on
initializing all tracks.
NOTE:If you have several loud tracks playing simultaneously,
it is easy to cause digital clipping, which sounds very nasty.
Mobius is not smart about compression. If you experience
this, turn down the output level in one or more tracks.
6.4 The Status Area
The status area contains several components that help you
understand what is happening in the active track.
On the far left is a column of rectangles called the Loop List
that represent the number of loops in the track This is a visual
representation of the parameter the EDP calls "MoreLoops". A
track may have up to 8 loops, but only one of them will be
audible. The top rectangle represents the first loop, the active
loop will be highlighted.
Next to the loop rectangles are the Dynamic Parameters
which display a selection of parameters from the current
preset. You may change dynamic parameters while Mobius is
running, but these changes are not stored in the preset. They
will be lost when you exit Mobius or select a different preset.
To make permanent changes to the presets see the Using
Presets section.
One of the dynamic parameters is considered the active
parameter and will have a white rectangle around its value.
Using the default key bindings, you can set the active
parameter using the 8 (up) and 2 (down) keys on the number
pad. Be sure that Num Lock is on. To change the active
parameter value use the 4 (left) and 6 (right) keys on the
number pad. Use the 5 key on the number pad to restore the
original value stored in the preset.
To the right of the dynamic parameters are the Counter, Audio
Meter and Loop Meter. The Counter is arranged somewhat
like the LEDs on the EDP. The large numbers in the center
show the loop position in seconds. The small number on the
left is the number of the current loop. The numbers on the
right indicate the current cycle and the total number of cycles
in the loop.
When MIDI clock synchronization is being received, the tempo
of the MIDI clocks will be displayed above the counter.
The Audio Meter fills with color in response to the strength of
the signal present in the selected audio input device.
The Loop Meter fills with color to show the playback position
within the loop. Under the meter, white markers will appear
wherever a quantized event will be performed. Above the
name of the event will be a small white triangle. If the triangle
is pointing up, the event will happen in the current loop at that
position. If the triangle is pointing to the right (or left if going in
reverse), the event will happen in a later repetition of the loop.
When a user initiates a function, Mobius schedules one or
more events to perform the operations required by that
function at the right time. Most functions, such as starting a
multiply, schedule a single event. Ending a multiply is an
example of a complex function, it will schedule both a Record
End event to stop recording when Round Mode is off, and a
Multiply End event to finally end multiply mode. There are also
many other events that are not displayed related to playback
transitions and latency adjustments.
To the right of the loop meter is a set of three adjacent circles
called the Blinkers. The first circle flashes each time playback
reaches a sub-cycle boundary, the second circle flashes on
cycle boundaries, and the third circle flashes on the loop
boundary.
To the right of the blinkers is a word indicating the current
mode. When the loop is in reset, "Reset" is displayed, during
multiply mode "Multiply" is displayed etc.
Above the blinkers and the mode may be text that indicates
that the overdub, reverse, or half speed modes are active.
These are referred to as minor modes and will remain active
even when the major mode changes.
Across the top of the status area is the Layer List, this is a
horizontal row of yellow rectangles representing the layers in
the current loop. A layer is created whenever you make a
modification to the loop during playback, or whenever a loop
plays to the end with feedback less than 100%. You won't see
the layer list until you complete the first recording. When you
use the Undo function, you will be returned to the previous
layer, if there are no more layers to undo, you will enter Reset
mode.
Like the EDP, Mobius will not create a new layer unless there
was an audible or structural change to the loop. So if for
example you leave overdub on, but don't play anything new,
no new layer will be created.
6.4.1 Configuring the Status Area
If you don't happen to like the layout of the status area, you
can remove components you don't want, and change their
position in the window.
To change the position of a component, move the mouse over
it then press and hold the Shift key while pressing and holding
the left mouse button. You can now drag the component to a
new location. To assist in moving components, when the shift
key is pressed, the components will be erased and only their
border is drawn. This is is useful for components such as
Tempo Display that are normally invisible.
To add or remove components, pull down the Configuration
menu and select the Display Components item. A dialog
appears with four selection controls. The controls behave like
the controls for displaying buttons described in the Using
Buttons section. Select the items you want displayed in the
left panel and click the > button, or select the items you want
removed in the right panel and click the < button.
The first selector labeled Components determines which
major components will be displayed in the status area.
The second selector labeled Dynamic Parameters determines
which preset parameters will be displayed. The parameters
will be displayed in the order they are selected in the right
box, so if you want them in a particular order, clear the
selection with the << button, and add them one at a time in
the desired order. The parameters will only be displayed if you
also have Parameters selected in the Components selector at
the top.
The third selector labeled Main Track Controls determines
which track knobs will be displayed in the common track
control strip which is normally on the right side of the Mobius
window. This will be visible only if Track Controls is selected in
the Components selector.
The fourth selector labeled Track Strip Controls determines
which track knobs will be displayed in the track strip at the
bottom of the Mobius window. The same sub-components are
available for both the track strip and the common track strip. If
you like large cluttered windows, you can disable the shared
Track Controls component and duplicate all the track knobs in
the bottom track strip.
NOTE: There are some display bugs that may cause the
display to draw incorrectly after the Track Strip Controls list is
modified. You should restart Mobius whenever this list is
changed.
6.5 Using Presets
A preset is a named collection of parameter values. On any
given track, one preset is active and each track may have a
different active preset. You may activate a preset by selecting
an item from the Presets Menu, by selecting a preset within
the Presets configuration dialog, or by sending a MIDI
program change message. When you select a preset, the
preset name will be displayed briefly in a popup window over
the main Mobius window.
To define a preset, pull down the Configuration menu and
select the Presets... item. At the top of the dialog is a row
labeled Selected Preset containing a pull down selection list
and a pair of buttons. When you select a preset from the list,
the values of the other fields in the dialog change to reflect the
values stored in that preset. The preset is also made the
active preset for the active track.
To define a new preset, click the New button. A copy of the
currently selected preset will be made and added to the list.
The preset will be given an initial name of the form Preset n
where n is a number. Unless you like ambiguously named
presets, you will want to change the generated name. The
second row labeled Name has a text field where you may
enter a name of your own. Note that this name will not be
shown in the pull down list until you save the preset.
Under the name field is a row labeled Program Change
containing a text box where you may enter a number from 1 to
128, another pulldown menu labeled Channel where you
select a channel number from 1 to 16. When Mobius receives
a MIDI program change with this channel and number, the
preset will be selected. If the program change field is empty,
this preset cannot be selected with MIDI.
Under the program change field are a variety of other fields for
the preset parameters. These are described in more detail in
the Parameters section. When you have made the desired
changes, click the Save button. If you wish to discard the
changes, click the Cancel button.
After having created one or more presets, you may delete a
preset you no longer want by selecting it and pressing the
Delete button. The next preset in the list is then automatically
selected.
6.6 Using Setups
A track setup is a named collection of track parameter values.
They are used to define an initial state for all tracks before
recording, and also define the state the track each will return
to when it is reset. The following parameters may be specified
for each track:
• Preset
• Input Level
• Output Level
• Feedback
• Secondary Feedback
• Pan
• Mono
• Group
• Focus Lock
• VST Input Port
• VST Output Port
In addition you may designate which track should be the
active track after a global reset.
You may have several track setups designed for different
performances. Setups may be selected from the Track
Setups... menu or with a MIDI program change.
When a setup is selected, all tracks that are currently empty
will be modified to have the parameters defined in the setup.
Tracks that are not empty will not be modified. When a track is
reset with either the Reset or GlobalReset functions, it will be
modified to have the parameters defined in the setup if they
have been changed.
If all tracks are empty when a setup is selected, the active
track is also changed to the one specified in the setup.
A common application of track setups is to configure a mix
using different Output Level and Pan values for each track.
Once a track has been reset to the state defined in the setup,
if you use the Reset function again in an individual track to
toggle between the state defined in the setup and the default
track state. In the default track state, most controls are at
100%, Secondary Feedback is at 0%, Pan is centered, Focus
Lock is off, and there is no group assignment.
If the Mono option is checked, the track is configured to
assume that there is a single channel input signal that is then
panned between the two output channels. This is a "true" pan,
unlike the usual pan that is simply controls the levels of the
left and right channels. Note though that there are still 2 input
channels for every track. Each channel will be combined
before panning.
At the bottom of the dialog is a multi-select field labeled
Restore After Reset. The field contians the names of some
track parameters that are stored in the setup. When one of
these parameters is highlighed, its value will be restored to
the value set in the setup after the Reset function is used.
Some users like to have the track return to an initial state after
a Reset, others prefer it to be left in its current state. This
parameter gives you control over which track parameters will
be changed. If no parameters are selected, the track will stay
in its current state after a reset (though all audio content will
be lost). Many users prefer to have the track level controls
(Input Level, Output Level, Feedback, Pan) return to the
values defined in the setup, but want focus lock and group
assignments to stay the same.
The ASIO Input Port and ASIO Output Port selectors are used
to select which port of the audio interface is to be used as the
input and output of the track, when Mobius is running
standalone. The number of ports is determined by your audio
interface. Ports correspond to a stereo pair of channels on the
audio interface. If for example your audio interface has 8 input
jacks, there will be 4 input ports. Port selection is only
available if you are using an ASIO driver for the audio
interface.
The VST Input Port and VST Output Port selectors are used
to select ports when Mobius is running as a VST plugin. Each
port corresponds to a stereo pair of "pins" on the plugin. Some
hosts will display pins visually and allow you to draw lines to
connect them. Other hosts may display the port names in a
menu. Not all hosts support plugins that have more than one
pair of input and output pins.
6.7 MIDI Control
Previous sections have described ways to bind Mobius
functions to computer keyboard keys and UI buttons.
Functions may also be bound to MIDI program change, note,
or control change events. The behavior of the function is
always the same, regardless of how it was initiated.
Besides functions, Mobius also supports a set of Controls
which may be given MIDI bindings. Controls are used for
parameters whose values vary over a large range, the
following table lists the available controls.
Input Level
Determines the amount of audio signal present at the audio
inputs that will be recorded. This is normally left at the highest
level of 127 but may be reduced if you need to "trim" a loud
input.
Output Level
Determines the level of the audio signal in a track that is sent
to the audio outputs. This is often lowered when mixing the
output of several tracks.
Feedback
Determines the level of the audio signal from the previous
layer that is copied into the next layer being recorded.
Secondary Feedback
A level of feedback that is used instead of the primary
feedback during some special modes.
Pan
Determines the balance between the left and right stereo
output. Note that this not a "true" pan in that panning hard left
will simply silence the right channel, the right channel is not
moved to the left.
Controls are almost always bound to MIDI continuous
controller numbers, though it is also possible to bind them to
MIDI notes. When using note bindings, the velocity of the note
determines the controller value.
In addition to functions and controls, each of the configuration
objects (Presets, Setups, and MIDI Configurations) may also
be given a MIDI binding. The configuration object will be
activated when the associated MIDI event is received.
To define MIDI bindings, pull down the Configuration menu
and select the Midi Control item. Mobius supports the
definition of several Midi Configurations which contain
different bindings.
The ability to dynamically select MIDI configurations was
developed for controllers such as the Ground Control Pro,
which have a global set of "instant access" buttons plus a row
of buttons that send program changes. Since the instant
access buttons always send the same MIDI events, you can
change their behavior by defining several different MIDI
configurations, and selecting them with the program changes.
This might also be useful if you have performance situations
that require using different controllers.
The Selected Configuration. field has a pull down menu of all
the current MIDI configurations. To the right of the pull down
menu are a pair of buttons. The New button will add a new
configuration by making a copy of the current configuration
and generating a unique name. The Delete button will remove
the current configuration from the list.
The Name field has a text box where you may change the
name of the selected configuration. Note that the new name
will not be reflected in the pull down menu until the you save
by clicking Ok in the window.
Below the Name field are three list boxes labeled Function,
Control, and Configuration. When you select a name in any of
these boxes it will become selected and turn red. The current
binding for the selected item will be displayed in the fields
below the Control selector. Once a field is seldcted, you may
specify a MIDI binding by manually changing the Scope,
Type, Channel, and Value fields.
The most efficient way to assign MIDI bindings is to let Mobius
automatically assign MIDI events sent from an device. Any
MIDI events received by Mobius are displayed in the box at
the bottom of the window. If you check the MIDI Capture box,
the Type, Channel, and Value fields will automatically be set
according to the MIDI events being received.
A MIDI Binding is defined in one of several scopes, selected
with the pulldown menu labeled Scope. The available scopes
are:
• Global
• Track 1
• Track 2
• Track 3
• Track 4
• Track 5
• Track 6
• Track 7
• Track 8
• Group 1
• Group 2
• Group 3
• Group 4
Each of these scopes may have a completely different set of
MIDI bindings. Most bindings are made in the Global scope.
Global bindings affect the active track, any track that has
focus lock, and any track that is in the same group as the
active track. This is where most of the function bindings are
defined.
If you make a binding in one of the 8 track scopes, it will only
affect that one track. If you make a binding in one of the 4
group scopes, it will only affect the tracks that are currently a
member of the group.
Track and group bindings are most useful if you have a MIDI
control surface or keyboard with lots of programmable knobs
and sliders. One common application is to assign a different
MIDI continuous controller to the Output Level in each track
scope, giving you direct control over the level of each track,
such as you would with a mixing console.
Track scope function bindings are useful for functions like
Mute and Solo.
Group scope bindings affect only the tracks in the group. The
Output Level control in a group scope behaves in a special
way by maintaining the same relative levels of the tracks in
the group. For example if one track is at level 127 (max) and
one at level 100, decreasing the group level by 10 to will lower
the level of the first track to 127 and the second track to 90.
This allows you to set up a mix of tracks in a group, then fade
the entire group in and out using a group controller while
maintaining the original mix.
Note that unlike Mobius versions before 1.24, we now store
the MIDI channel with the MIDI binding. This means that note
24 on channel 2 and note 24 on channel 6 can do different
things.
Also note that it is possible to have the same MIDI event
bound to different things in different scopes. For example,
"note 42 channel 3" may be bound to Record in global scope
and Reverse in Track 1 scope. In this case both functions will
be performed when this MIDI event is received.
The Max Track Groups field lets you select how may track
groups to support up to a maximum of four.
7 Global Parameters
There are a few parameters that affect the operation of
Mobius regardless of which Preset or MIDI Configuration is
active. These are called global parameters. To set global
parameters, pull down the Configuration menu and select the
Global Parameters... item.
Quick Save File
The location of the file where the current loop is saved when
selecting the Save Quick menu item from the File Menu. This
should be an absolute path name including a drive letter. If
this is a relative path, it will be relative to the Mobius
installation directory, which by default is:
c:\Program Files\Mobius
The name must not include the .wav extension. The actual
name of the file will be derived from the specified name plus a
number to make the name unique. This allows you to use the
Save Quick item several times without overwriting the file
containing the previous loop that was saved.
Noise Floor
Determines the minimum signal level that is considered to be
"interesting" content when overdubbing. This is used in the
implementation of what the EDP calls "auto undo". While
overdub is on and new content is added to the loop, a new
layer is generated at the end of each iteration through the
loop. If the new content is below the noise floor however, a
new layer is not generated. This allows you to leave overdub
on and listen to the loop a few times without having
unnecessary layers generated on each iteration.
Fade Frames
Mobius performs a cross fade whenever playback must
change abruptly such as when performing an unquantized
loop switch, replace, or unrounded multiply. This value is the
length of the fade in audio frames.
This is necessary to prevent "snapping" or "clicking" sounds
during playback caused by sudden changes in sample level.
Setting the number of fade frames to zero will remove all
cross fade processing. This can result in audible clicks which
are generally undesirable but can sometimes be used as a
rhythmic effect. Setting the value too high can result in audible
"pumping" or "breathing" which is also undesirable but might
be used as an effect.
Drift Resync Frames
The number of frames Mobius will allow a loop to drift out of
sync with a master clock when using one of the
synchronization modes. When the drift is greater than this
number of frames, the loop is retriggered to bring it back into
alignment with the master clock. See the Drift Retrigger
section for details.
Save Project Layers
When checked, complete layer histories are saved with a
project. By default, only the most recent layer is saved. Saving
layer histories can be interesting if you want to know more
about how Mobius manages memory, but is normally
undesirable as it requires more disk space.
BUG:There are problems restoring projects saved with layers,
avoid for now.
Monitor Audio Input
Causes the audio input for the active track to be sent
immediately to the audio output device. This can be used to
monitor the signal being sent to Mobius if you are not
monitoring using an external mixer or the sound card. This is
normally done only if you are using Mobius as a VST plugin,
and only if your sound card supports ASIO drivers.
16 Bit Wave Files
When checked, Mobius will save all audio content as 16-bit
integers. If not checked, audio is stored as 32-bit floating point
numbers. 32-bit is generally preferred, but not all audio
applications are able to open 32-bit files.
Group and Focus Lock Functions
Specifies which functions and scripts are sensitive to the track
group and focus lock settings. If a function or script name
does not appear in the panel on the right, it will be performed
only in the selected track.
Modes Ignoring Secondary Feedback
Specifes the loop modes during which the Secondary
Feedback control will not be active. This is an advanced
parameter that is used when the Interface Mode parameter is
set to Expert or Stutter. Normally all recording modes are
subject to Secondary Feedback when using these interface
modes.
8 Saving and Loading
Mobius provides several options for saving and loading audio
content. You may save or load individual loops as well as
projects containing all layers in all loops in all tracks.
8.1 Individual Loops
To load an individual loop, select a track, and use the Next
Loop, Previous Loop or numbered loop trigger functions to
select the target loop. If the AutoRecord option is on,
recording may begin but it will be canceled during the load.
Once the track is selected, pull down the File menu and select
the Open Loop item. A standard open file dialog will be
displayed, navigate to the directory containing the file you
want to load and select it. Mobius can only load Windows
wave files having the .wav extension.
The target loop will be reset before the loop is loaded. After
the loop is loaded, the track will be in pause mute mode. The
loop will begin playing from the beginning as soon as you
perform the Mute function to bring it out of mute mode.
If you don't have any wave files handy, Mobius includes one
you can experiment with. From the Open Loop dialog,
navigate to the samples subdirectory of the Mobius installation
directory (normally c:\Program Files\Mobius\samples) and
select the file named gcloop.wav. No, this isn't me, I
assembled it from a commercial loop library. This one is fun to
use with subcycle quantized unrounded multiply. Splice out a
bar, then undo back to the full loop, splice out a different bar,
repeat!
To save an individual loop, select the track and the loop you
want to save, pull down the File menu, and select the Save
Loop item. A standard Save File dialog will appear, navigate
to the directory where you want to save the loop, and select or
enter a file name. Mobius can only save Windows wave files.
8.2 Quick Save
The quick save feature allows you to save the current loop to
a file without having to interact with a dialog window. This is
handy if you build a loop you would like to remember, but
don't want to put down your instrument in order to interact with
the computer.
A quick save may be performed by pulling down the File menu
and selecting the Save Quick item. While you don't have to
interact with a dialog window, you still have to select the menu
item. A more interesting way to perform a quick save is by
binding a button, key, or especially a MIDI event to the Save
Loop function. You could for example bind the Save Loop
function to a button on a MIDI foot controller, whenever you
build something interesting just pounce on the button and the
loop will be saved.
By default, the saved loop files are stored in the Mobius
installation directory with the base name mobiusloop plus a
number to make it unique, for example mobiusloop1.wav,
mobiusloop2.wav etc. Every time you perform the Save
Loop function, a new unique file name is generated by adding
one to the highest numbered quick save file in the directory.
You may change the directory and base file name for quick
save files by pulling down the Configuration menu and
selecting the Global Parameters item. In the dialog, the field
named Quick Save File may be set to a file system path
including the base file name. For example:
c:\mystuff\mobius\quicksave
Files will be saved in the c:\mystuff\mobius directory with the
name quicksave plus a number to make the name unique.
For example quicksave1.wav and quicksave2.wav. Do not
specify a number or the .wav extension in the global
parameters dialog, these will be added automatically.
If you perform a quick save into a directory that already
contains quick save files, Mobius will probe the directory to
find the highest file number it must use in order to generate a
unique file name. This ensures that a quick save will not
overwrite an existing quick save file made during a prior
Mobius session.
8.3 Projects
A project is a collection of files that contain the complete state
of Mobius at a moment in time, including the audio content of
all loops in all tracks. You can use projects to capture a
complex collection of loops that have just been improvised, or
to define a set of background loops for a new performance.
To save a project, pull down the File menu and select the
Save Project... item. A dialog appears requesting you to select
a Mobius project file. It may take several seconds to save the
project. During that time try not to perform any functions, or
the project may be saved with loop changes you did not
intend.
To load a project, pull down the File menu and select the Load
Project... item. Again, a dialog appears requesting you to
select an existing Mobius project file. When you load a
project, a Global Reset is performed, meaning that all of the
current loops and tracks will be lost.
A project actually consists of several files, a single project file
with the .mob extension, and one or more .wav files
containing audio content. If you have a complex collection of
loops and tracks, there may be many files in a project. If so
you may find it convenient to keep each project in a separate
directory.
As an example, assume we've saved a project named
"myproject" that has two tracks, each with two loops. The
project files that would be saved are:
myproject.mob
myproject-1-1-1.wav
myproject-1-2-1.wav
myproject-2-1-1.wav
myproject-2-2-1.wav
The files containing audio are suffixed with three numbers.
The first is the number of the track, the second is the number
of the loop within the track, and the third is the number of the
layer within the loop. Depending on how the loop was
constructed, the layer number will usually be different than 1.
The project .mob file contains the information necessary to
reconstruct Mobius state from all of the audio files. See the
XML Files section for more on the contents of this file.
If the global parameter Save Project Layers is set, then a
loop's layer history is also stored in the project. See the Global
Parameters section for more information on setting this
parameter. When layers are saved, more than one .wav file
may be saved for each loop, for example:
myproject-1-1-3.wav
myproject-1-1-2.wav
myproject-1-1-1.wav
As mentioned earlier, the third number in the file name is the
layer number. These will be random numbers, though the
most recent layer will usually have a higher number. Saving
layers may be interesting if you use undo as a performance
technique, and you want to start with a complex loop, and
undo back to something simpler. I use this during testing, but
find it to be of limited practical use since it can require a large
amount of disk space if the loop length is long and you have a
lot of layers.
In addition to the audio content, the project will also save the
selected MIDI configuration, the selected presets in each of
the tracks, the selected track, and the selected loop within
each track.
NOTE: When you save a project with the same name as an
existing project, all of the wave files in the existing project will
be deleted first. This is necessary to avoid "garbage files" if
you remove tracks or loops from the project. This will only
occur however if the file is contained in the same directory as
the project file. This is so you can add files to a project from a
sample library and not have those files be deleted when the
project is deleted.
In addition to audio files, the project also includes the current
settings for each track including the selected preset,
feedback, output, and pan values. A project template contains
all of these track settings, but not any of the audio content.
Creating a project template can be useful if you want to have
different configurations for different performances, but don't
want to start with any initial audio content. To save a project
template, pull down the File menu and select the Save Project
Template item.
9 Functions
In this section we will list all of the Mobius functions and
provide a brief description of how these differ from the EDP. If
there is a corresponding EDP function, and the function is
said to be implemented, then you can assume it will behave
like the EDP (assuming of course I have interpreted the
manual correctly).
9.1 Unimplemented EDP Functions
Let's start with a list of EDP functions Mobius definitely does
not implement.
• Loop Windowing - actually just LongUndo and
ShortUndo in a specific context
• Undo - no support right now for short undo
• ShortUndo - direct MIDI function
• LongMultiply - GeneralReset if the current loop
is in Reset, Substitute if the loop is not in Reset.
But the Multiply still runs for 400ms.
Some ambiguity on 5-37, suggests Long-Multiply
becomes SUSMultiply.
• Long presses while in SUSOverdub behave
like short presses
• LongReverse becomes a SUSReverse
• LongParameter returns to Play mode
• LongTrigger Resets the triggered loop (unless
SamplerStyle=Att)
• LongInsert does Replace. Not compatible with
SUSInsert? Have to set up an insert for 400ms?
• LongMute becomes SUSMute, MuteMode
always Continuous
• LongOverdub becomes SUSOverdub
• LongStartPoint does QuantStartPoint
• TempoSelect
• StopSync
• AutoStartPoint
• ParameterButton - remote control by virtually
pressing the parameter button
• Exit Parameters
• BeatTriggerSample - just use
• MIDIBeatSync
I will eventually implement Loop Windowing, TempoSelect,
and some of the long presses. Things related to "beat sync"
are not really relevant for Mobius since everything must be
controlled through MIDI. MIDI control over parameter values
may be useful but I would prefer the ability to directly bind
MIDI continuous controllers to parameters rather than virtually
pushing the EDP parameter buttons.
This list contains a collection of things described in the
manual that are also not implemented, but they're not exactly
functions.
• Event gravity
• MIDI Smart Buttons, also known as "Double
Clicks"
• MIDI Sync Indicators
• MIDI Data Wheel
• MIDI Pipe - not applicable?
• Dump - not applicable
• Load - not applicable
• SysEx - not applicable
Event "gravity" refers to the EDP's behavior of quantizing
events back to a previous quantization boundary rather than
moving to the next one if you are within a few milliseconds of
the last boundary. In my testing, I have not been in many
situations where I felt this was needed. I'm interested in
hearing from anyone that has come to rely on this. A Mobius
feature that may lessen the need for this is that you can
"stack" more than one quantized event. For example, if you
want to go into reverse and half speed at the same time, turn
quantization on and perform the Reverse and Half Speed
functions. You will see them stacked on the same quantized
frame.
BUG: This doesn't work as intended, the second function will
be quantized to the next boundary, which is consistent with
the way quantized SUS functions work. These may both be
useful behaviors, but are probably function specific. It makes
sense to stack non-destructive functions like Reverse and
Speed with one destructive function like Insert or Multiply, but
it doesn't make sense to stack two destructive functions, the
first one will have no effect.
9.2 Supported EDP Functions
You can assume that the following functions behave in the
same way as the EDP excepted as noted. Please let me know
if you find otherwise.
Reset
GeneralReset
Record
Long press Record will perform Reset. Mobius doesn't throw
away all of the existing layers if you start recording over a loop
that already had content. It just adds new layers, and you can
then undo back to the previous layers. I'm not sure I like this,
but you can always use Reset to clear the layer list.
Overdub
Mostly as in EDP. Overdub is a "sticky" mode that you're
supposed to return to when you leave another mode. This
seems to work, but there are probably some complicated
mode transitions that cause overdub to be incorrectly turned
off. Mobius supports quantization of overdub functions with
extended OverdubMode parameter values.
Undo, LongUndo
Mobius only supports long undo, so the Undo, ShortUndo,
and LongUndo functions all do the same thing. Since Mobius
does not yet support loop windowing, you can undo an
unrounded multiply. I actually like this a lot so when loop
windowing is supported Mobius will provide specific functions
to move the window rather than overloading undo.
Unlike the EDP, Mobius undo is not constrained by the
application of the Reverse function. You can undo past the
point where a reverse was performed.
Scheduled events are always undone before the layer. So if
you have several quantized events stacked, you must press
Undo once for each event.
Multiply
Mostly as in EDP. I was unsure about multiply behavior so I
added a new MultiplyMode parameter with values Traditional
and Overdub. In traditional mode, when you end a multiply,
the multiply will continue until you have reached a cycle
boundary relative to where the multiply was started. So if you
start a multiply in the middle of a loop, then end the multiply
AFTER the middle of the next new cycle, a third cycle will be
added because you've already crossed the first cycle
boundary and the end has to be rounded up to the next cycle
boundary. In Overdub mode, multiply always ends in the
current cycle which made more sense to me. But this may be
a misinterpretation of how the EDP works.
Long press multiply doesn't work. Unrounded multiply during
rounding (described on 5-36) probably does not work.
Insert, InsertOnly
Mostly as in EDP. Long-press insert does not do Replace.
When in a loop with SamplerStyle=Once, Insert is supposed
to retrigger the current loop but leave the return transition. In
Mobius, Insert cancels the return and begins inserting in the
current loop.
Stutter, SUSStutter
During stutter mode, repetitions of the current cycle will be
inserted whenever the end of the cycle is reached. Mobius
stutters the cycle you were in when the function was
performed. The EDP manual suggests that the stuttered cycle
should be the one AFTER the current cycle. I have a slight
preference for the current cycle because you can get to the
next one just by quantizing. Let me know if you find this
difference upsetting.
Mute
Long-press Mute is not being be converted to SUSMute.
Mobius adds an additional MuteMode parameter value Pause.
Pause mode behaves like pause on a tape recorder, the
sound stops and so does the clock. When you unmute after a
pause, playback resumes from where it was paused.
Replace
Substitute
As in EDP, except that InterfaceMode has no effect.
Speed, FullSpeed, HalfSpeed
Reverse, Forward, Backward
As in EDP, but there is no undo restriction after changing
direction. You can undo past the layer where the direction was
changed.
NextLoop
Mobius allows any function to be "stacked" for application
after the switch. The new TimeCopyMode and
SoundCopyMode parameters may be used to specify which
mode you will be in after a timing or sound copy into an empty
loop.
SamplePlay
Retrigger
Start Point
SUSRecord
SUSOverdub
There may be cases where overdub is lost if you keep the
SUSOverdub trigger down at the same time as performing
other functions.
SUSMultiply
SUSUnroundedMultiply
SUSInsert
SUSUnroundedInsert
SUSMute
SUSReplace
SUSSubstitute
SUSReverse
SUSSpeed
SUSNextLoop
SUSMuteRetrigger
ReAlign
ReAlign doesn't always work correctly if you switch between
loops and layers that have a different cycle size. For best
results when synchronizing, avoid using unrounded multiply
and unrounded insert unless the Quantize parameter is set to
Cycle.
MuteReAlign
See ReAlign
QuantMIDIStartSong
MuteQuantMIDIStartSong
QuantStartPoint
9.3 Mobius Functions
This section describes new Mobius functions that are not
found in the EDP.
Play
End the current mode and return to play mode. This is like a
universal mode cancel function. It will get you out of modes
like Insert, Multiply, Rehearse, Replace, Substitute, Overdub,
and Mute and return you to Play. It does not cancel Reverse
or HalfSpeed. It can also be used to cancel a loop switch
when confirmation is on, since normally Undo is used as a
confirming action.
Pause
Mute the track and freeze the playback and record positions.
The effect is similar to pressing the pause button on a tape
deck. When pause is released, the track will continue playing
and recording from the same position. This behavior is also
available with the Mute function if the Mute Mode parameter is
set to Pause.
Global Pause
Perform a Pause function in all tracks.
Next Parameter
Move to the next dynamic parameter in the UI. See The
Status Area and Configuring the Status Area for more
information on dynamic parameters.
Previous Parameter
Move to the previous dynamic parameter in the UI. See The
Status Area and Configuring the Status Area for more
information on dynamic parameters.
Increment Parameter
Increment the current dynamic parameter value.
Decrement Parameter
Decrement the current dynamic parameter value.
Global Reset
Perform a GeneralReset function for all tracks.
Global Mute
Mute all tracks that are currently playing, but do not unmute
any tracks that are currently muted. After using Global Mute, if
you use it a second time, it will unmute only those tracks that
were muted previously. Note that this is different than simply
toggling the current mute state in all tracks.
Solo
Mute all tracks other than the active track, unmute the active
track if it is currently muted. If you immediately use Solo
again, it will restore the mute state of all tracks to what it was
before the first Solo.
Loop n
Trigger the numbered loop in the current track. The EDP
accomplishes this with MIDI note events relative to the
LoopTrig parameter. Mobius defines a specific function for
each loop trigger which may then be bound to arbitrary MIDI
events.
Previous Loop
Trigger the previous loop in the current track. The same as
the EDP's NextLoop function, but goes the other direction.
Clear
Erase the current contents of the loop, leaving an empty loop
of the same size as the original.
Slip Forward
Instantly move playback position forward.
Slip Backward
Instantly move playback position backward.
Multiply 2
Performs an immediate 2x multiply of the loop. This differs
from the Multiply function in that you do not have to wait for
the loop to be extended.
Multiply 3
Performs an immediate 3x multiply of the loop.
Multiply 4
Performs an immediate 4x multiply of the loop.
Trim Start
Removes the content of the loop from the beginning to the
current frame. This is the same as doing an unrounded
multiply from the beginning but requires only one function>
Trim End
Removes the content of the loop from the current frame to the
end. This is the same as doing an unrounded multiply to the
end, but requires only one function.
Redo
Returns to a layer that had previously been undone. The
number of layers that may be redone is controlled by the Max
Redo Layers preset parameter.
Next Track
Active the next track. The active track will have input focus
meaning that it will response to button, key, and MIDI events.
If the previously active track was running, it will still be
running.
Previous Track
Active the previous track.
Track n
Active the numbered track.
Next Group
Assign the track to the next track group, or remove the
assignment if the track is already in the last group. A long
press will always remove the assignment. By default there are
4 groups, so successive calls of the Next Group function
would assign group 1, 2, 3, 4, then back to no assignment.
Track Copy
Copies the content of the adjacent track on the left into the
current track.
Track Copy Timing
Copies the timing of the adjacent track on the left into the
current track.
Rate Up
Increase the playback rate to achieve a one semitone rise in
pitch.
Rate Down
Decrease the playback rate to achieve a one semitone fall in
pitch.
Rate Normal
Return the playback rate to normal.
Rate Next
Move to the next playback rate in the rate sequence. If you
are currently at the end of the sequence, move to the first rate
in the sequence. See the RateSequence parameter.
Rate Previous
Move to the previous playback rate in the rate sequence. If
you are currently at the beginning of the sequence, move to
the last rate in the sequence.
Rate Shift
Defines the center note for a rate shift range. Pressing this
note will return the rate to normal. Pressing a note below will
lower the rate, pressing a note above will raise the rate.
Pitch Up
Increase the pitch one semitone.
Pitch Down
Decrease the pitch one semitone.
Pitch Normal
Return the pitch to normal.
Pitch Next
Move to the next pitch in the pitch sequence. If you are
currently at the end of the sequence, move to the first pitch in
the sequence. See the PitchSequence parameter.
Pitch Previous
Move to the previous pitch in the pitch sequence. If you are
currently at the beginning of the sequence, move to the last
pitch in the sequence.
Pitch Shift
Defines the center note for a pitch shift range. Pressing this
note will return the pitch to normal. Pressing a note below will
lower the pitch, pressing a note above will raise the pitch.
Bounce Record
Start or stop a bounce recording. The contents of the playing
tracks may be mixed and copied to an empty track,
automatically muting the source tracks after the bounce. See
the Bounce Recording section for more details.
Sample Trigger n
Begin playback of a configured sample. See Samples for
more information.
Cancel Script
Cancel any script that may be running.
Pause Script
Pause execution of the script until a ResumeScript function is
received.
Resume Script
Resume a script that is paused after the evaluation
PauseScript function or a Wait resume statement.
Start Script Recorder
Begin recording user interaction with Mobius that can be
saved as a script.
Stop Script Recorder
Stop recording user interaction with Mobius.
Save Script
Save the user actions recorded by Start Script Recorder to a
script file. You will be prompted for the name of the file.
StartAudioRecorder
Begin capturing audio being sent to the output device.
StopAudioRecorder
Stop capturing audio being sent to the output device.
SaveAudio
Save the audio captured by the Start Audio Recorder function
to a file.
Save Loop
Perform a "quick save" of the current loop. See Saving and
Loading for details.
Debug
Run a debugging function. I use this to test various things, it
may or may not do something catastrophic. Think of it as that
big red button that you're never supposed to press.
Stop Song
Sends a MIDI Stop Song event. This happens during all
synchronization modes and is not subject to quantization.
9.3.1 Slip Functions
Mobius does not currently support what the EDP calls Auto
Start Point. When any form of synchronization is on, Mobius
will periodically retrigger the loop so that it stays in sync with
the MIDI clock. This "drift retriggering" is disabled when
Overdub or another recording mode is active. If retriggering
were allowed during recording, it could cause gaps in the
recording which you would hear as clicks.
If drift retrigger is disabled and an overdub is left on for
several iterations of the loop, the loop can go out of alignment
with the MIDI clocks. What Auto Start Point does is
automatically set the start point of the loop rather than
retriggering it, but only if the feedback level is low enough that
the old content of the loop will be inaudible.
Currently in Mobius, if you leave overdub on, the loop will
gradually go out of sync with the external device. This may be
corrected by leaving overdub and performing a ReAlign.
16.10.2 MIDI Sync Indicators
The EDP will send MIDI note messages at various
synchronization points such as the loop start point, global
MIDI start point, cycle start point, and sub-cycle start point.
Mobius does not.
16.10.3 Stop Sync
Loads a project from the file system. See the Saving and
Loading section for more details.
19.1.2 Open Loop
Loads a single loop from the file system. The current loop will
be reset before loading. After the loop has been read, Mobius
will enter Mute mode. See Saving and Loading.
19.1.3 Save Project
Halts Mobius and closes the window. All track content will be
lost.
19.2 Presets Menu
A dynamic menu whose items will have the same names as
the currently configured presets. Selecting a menu item will
activate that preset. See the Using Presets section for more
information on presets.
19.3 Configuration Menu
19.3.1 Presets
Displays a dialog for changing the initial settings for all tracks.
19.3.3 MIDI Control