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Intro1 M04 Basics

This chapter introduces ANSYS basics including plotting, picking, coordinate systems, components, and assemblies. It describes how to plot different geometric and finite element entities, control the plot display orientation using views and zooming, and manipulate the model using dynamic and preset views. Plotting techniques such as multi-plots, plot controls, and dynamic rotate options are covered.

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Imran Burki
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views16 pages

Intro1 M04 Basics

This chapter introduces ANSYS basics including plotting, picking, coordinate systems, components, and assemblies. It describes how to plot different geometric and finite element entities, control the plot display orientation using views and zooming, and manipulate the model using dynamic and preset views. Plotting techniques such as multi-plots, plot controls, and dynamic rotate options are covered.

Uploaded by

Imran Burki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 4

ANSYS Basics

Chapter 4 - ANSYS Basics


A. Overview Training Manual
INTRODUCTION
INTRODUCTION TO
• Later in this course you will be using geometrical entities such as
volumes, areas, lines and keypoints as well as FEA entities such as
nodes and elements. This chapter introduces the following
techniques used to display and manipulate those entities within the
GUI:
– Plotting
– Picking
TO ANSYS

– Coordinate Systems
– Select Logic
ANSYS -- Part

– Components and Assemblies


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Chapter 4 - ANSYS Basics
B. Plotting Training Manual

INTRODUCTION
INTRODUCTION TO
• It is often advantageous to plot only certain
entities in the model.

• Within the Utility Menu > Plot, you will see


that geometric, finite element and other /replot
entities can be plotted. kplot
lplot
• With Multi-Plots, a combination of entities aplot

TO ANSYS
vplot
can be plotted.

ANSYS -- Part
nplot
eplot
gplot

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Chapter 4 - ANSYS Basics


…Plotting Training Manual
INTRODUCTION
INTRODUCTION TO
• The PlotCtrls menu is used to control how
the plot is displayed:
– plot orientation
– zoom
– colors
– symbols
– annotation
TO ANSYS

– animation
– etc.
ANSYS -- Part

• Among these, changing the plot


orientation (/VIEW) and zooming are the
most commonly used functions.
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Chapter 4 - ANSYS Basics
…Plotting Training Manual

INTRODUCTION
INTRODUCTION TO
• The default view for a model is the front view:
looking down the +Z axis of the model. There
are several methods to change the model view.

• Use dynamic mode — a way to orient the plot


dynamically using the Control key and mouse
buttons.
– Ctrl + Left mouse button pans the model.

TO ANSYS
– Ctrl + Middle mouse button:
χ zooms the model

ANSYS -- Part
⇔ spins the model (about screen Z)
– Ctrl + Right mouse button rotates the model:
χ about screen X
⇔ about screen Y

Part 1
Ctrl P Z R

1
Note, the Shift-Right button on a two-button
mouse is equivalent to the Middle mouse
button on a three-button mouse.
5/32

Chapter 4 - ANSYS Basics


…Plotting Training Manual
INTRODUCTION
INTRODUCTION TO
• Use the Model Control Model Control Toolbar
Toolbar Icons to
change the view.

• The Model Control


Toolbar also includes
a dynamic rotate
option.
TO ANSYS
ANSYS -- Part
Part 1
1

Dynamic Model Mode Icon performs


same function as CTRL key.

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Chapter 4 - ANSYS Basics
…Plotting Training Manual

INTRODUCTION
INTRODUCTION TO
• A Dynamic Mode setting is also
available using Pan-Zoom-Rotate .
– The same mouse button assignments
apply.
– On 3-D graphics devices, you can also
dynamically orient the light source.
Useful for different light source shading
effects.

TO ANSYS
ANSYS -- Part
When using 3-D driver

Part 1
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Chapter 4 - ANSYS Basics


…Plotting Training Manual
INTRODUCTION
INTRODUCTION TO
• Other functions in the Pan- Front +Z view, from (0,0,1)
Zoom-Rotate dialog box: Back -Z view (0,0,-1)
– Preset views Top +Y view (0,1,0)
Bot -Y view (0,-1,0)
– Zoom-in on specific regions of Right +X view (1,0,0)
the model Left -X view (-1,0,0)
– Pan, zoom, or rotate in Iso Isometric (1,1,1)
Obliq Oblique (1,2,3)
discrete increments (as
WP Working plane view
specified by the Rate slider)
TO ANSYS

• Rotation is about the


ANSYS -- Part

screen X, Y, Z coordinates. Zoom By picking center of a


square
– Fit the plot to the window
Box Zoom By picking two
– Reset everything to default corners of a box
Win Zoom Same as Box Zoom,
Part 1

but box is proportional


• The majority of these options to window.
are available in the Model Back Up “Unzoom” to previous
1

zoom.
Control Toolbar.

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Chapter 4 - ANSYS Basics
…Plotting Training Manual

INTRODUCTION
INTRODUCTION TO
• Many of the plotting features are also available by right mouse clicking on
the graphics window.

TO ANSYS
ANSYS -- Part
Part 1
1
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Chapter 4 - ANSYS Basics


C. Picking Training Manual
INTRODUCTION
INTRODUCTION TO
Picking

• Picking allows you to identify model entities


or locations by clicking in the Graphics
Window.

• A picking operation typically involves the


use of the mouse and a picker menu. It is
TO ANSYS

indicated by a + sign on the menu.


ANSYS -- Part

• For example, you can create keypoints by


picking locations in the Graphics Window
and then pressing OK in the picker.
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Chapter 4 - ANSYS Basics
…Picking Training Manual

INTRODUCTION
INTRODUCTION TO
Two types of picking:

• Retrieval picking
Example of Example of
– Picking existing entities for a Retrieval Picker Locational Picker
subsequent operation.
– Allows you to enter entity numbers
in the Picker Window.

TO ANSYS
– Use the Pick All button to indicate
all entities.

ANSYS -- Part
• Locational picking
– Locating coordinates of a point,
such as a keypoint or node.

Part 1
– Allows you to enter coordinates in
the Picker Window.

1
• Note, you must hit the <Enter> key
after entering information in the Picker
Window, then hit [OK] or [Apply].
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Chapter 4 - ANSYS Basics


…Picking Training Manual
INTRODUCTION
INTRODUCTION TO
Mouse button assignments for picking:

• Left mouse button picks (or unpicks) the entity


or location closest to the mouse pointer.
Pressing and dragging allows you to “preview”
Apply
the item being picked (or unpicked).
Toggle
• Middle mouse button does an Apply. Saves the Pick
Pick / Unpick
TO ANSYS

time required to move the mouse over to the


Picker and press the Apply button. Use Shift-
ANSYS -- Part

Right button on a two-button mouse.

• Right mouse button toggles between pick and


unpick mode.
Part 1

Note, the Shift-Right button on a two-button mouse is


equivalent to the Middle mouse button on a three-button
mouse.
1

Cursor display:
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Pick Unpick
Chapter 4 - ANSYS Basics
…Picking Training Manual

INTRODUCTION
INTRODUCTION TO
Cannot use the Command Input area
to enter the values

TO ANSYS
ANSYS -- Part
Part 1
Type input followed by Enter, then [OK]

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Prompt area indicates expected items 13/32

Chapter 4 - ANSYS Basics


…Picking Training Manual
INTRODUCTION
INTRODUCTION TO
Hotspot locations for picking:

• Areas and Volumes have one hotspot near the centroid of the
solid model entity.

• Lines have three hotspots - one in the middle and one near each
end.
TO ANSYS

• Why this is important: When you are required to “pick” an


ANSYS -- Part

entity, you must pick on the hotspot.


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Chapter 4 - ANSYS Basics
…Picking Training Manual

INTRODUCTION
INTRODUCTION TO
• Demo:
– Show locational picking by creating a few keypoints. Also show the
use of middle and right mouse buttons.
– Show retrieval picking by creating a few lines
– Show “Loop” by creating an AL area
– Show “Pick All” by deleting area only
– Do KPLOT, LPLOT, etc. with and without numbering. Type in a few of

TO ANSYS
these commands.
– Show the use of pan-zoom-rotate

ANSYS -- Part
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Chapter 4 - ANSYS Basics


D. Coordinate Systems Training Manual
INTRODUCTION
INTRODUCTION TO
The ANSYS program has several types of coordinate systems, each used for a
different reason:
• Global and local coordinate systems are used to locate geometry
items (nodes, keypoints, etc.) in space.
• The display coordinate system determines the system in which
geometry items are listed or displayed.
• The nodal coordinate system defines the degree of freedom
TO ANSYS

directions at each node and the orientation of nodal results data.


(discussed in Chapter 9)
ANSYS -- Part

• The element coordinate system determines the orientation of


material properties and element results data.
• The results coordinate system is used to transform nodal or
Part 1

element results data to a particular coordinate system for listings,


displays, or general postprocessing operations. (discussed in
Chapter 13)
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Chapter 4 - ANSYS Basics
...Coordinate Systems Training Manual

INTRODUCTION
INTRODUCTION TO
Global Coordinate System

• The global reference system for the model.

• May be Cartesian (system 0), cylindrical (1), or spherical (2).


– For example, location (0,10,0) in global Cartesian is the same as
(10,90,0) in global Cylindrical.

TO ANSYS
ANSYS -- Part
Part 1
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Chapter 4 - ANSYS Basics


...Coordinate Systems Training Manual
INTRODUCTION
INTRODUCTION TO
Local Coordinate System

• A user-defined system at a desired location, with ID


number 11 or greater. The location may be:
– At WP origin [CSWP]
– At specified coordinates [LOCAL]
– At existing keypoints [CSKP] or nodes [CS]
TO ANSYS

• May be Cartesian, cylindrical, or spherical.


ANSYS -- Part

• May be rotated about X, Y, Z axes.


Part 1

Y12
Y X12
1

Y11
X11
X
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Chapter 4 - ANSYS Basics
...Coordinate Systems Training Manual

INTRODUCTION
INTRODUCTION TO
Display Coordinate System

• Can be changed to show and list entities in multiple coordinate


systems

• Default is Global Cartesian

• Used mostly for listing and plotting models in non-Cartesian

TO ANSYS
systems. Is useful in only a few cases:

ANSYS -- Part
– If a cylinder is displayed in its cylindrical coordinate system (with a 1,0,0
view), it will be unrolled (developed) into a flat plane (with theta along
the Y direction).
– DSYS,1 - List nodal coordinates in r,theta,z

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Chapter 4 - ANSYS Basics


...Coordinate Systems Training Manual
INTRODUCTION
INTRODUCTION TO
Active Coordinate System

• Defaults to global Cartesian.

• Use CSYS command (or Utility Menu >


WorkPlane > Change Active CS to) to change it
to
– global Cartesian [csys,0]
TO ANSYS

– global cylindrical [csys,1]


ANSYS -- Part

– global spherical [csys,2]


– working plane [csys,4]
– [csys,5] cylindrical coordinate system with Y as
the axis (X is in the global +X direction, local Y
Part 1

is in the global -Z direction, and local Z (the


cylindrical axis) is in the global +Y direction)
– or a user-defined local coordinate system [csys,
1

n]

• Used for geometry input and generation and


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Select Logic (discussed next)
Chapter 4 - ANSYS Basics
E. Select Logic Training Manual

INTRODUCTION
INTRODUCTION TO
• Suppose you wanted to do the following:
– Plot all areas located in the second quadrant
– Delete all arcs of radius 0.2 to 0.3 units
– Apply a convection load on all exterior lines
– Write out all nodes at Z=3.5 to a file
– View results only in elements made of steel

TO ANSYS
The common “theme” in these tasks is that they all operate on a
subset of the model.

ANSYS -- Part
• Select Logic allows you to select a subset of entities and operate
only on those entities.

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Chapter 4 - ANSYS Basics


…Select Logic Training Manual
INTRODUCTION
INTRODUCTION TO
• Three steps:
– Select a subset
– Perform operations on the subset
– Reactivate the full set
TO ANSYS
ANSYS -- Part
Part 1

Select subset
1

Operate on subset

Reactivate full set

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Chapter 4 - ANSYS Basics
…Select Logic Training Manual

INTRODUCTION
INTRODUCTION TO
Selecting Subsets
Entity to select
• Most selecting tools are
available in the Select Entities
dialog box: Utility Menu > Criterion by
Select > Entities... which to select

• Or you can use the xSEL

TO ANSYS
family of commands: KSEL,

ANSYS -- Part
LSEL, ASEL, VSEL, NSEL,
ESEL Type of
selection

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Chapter 4 - ANSYS Basics


…Select Logic Training Manual
INTRODUCTION
INTRODUCTION TO
• Criterion by which to select:
– By Num/Pick: to select based on entity numbers or by
picking
– Attached to: to select based on attached entities. For
example, select all lines attached to the current subset
of areas.
– By Location: to select based on X,Y,Z location. For
example, select all nodes at X=2.5. X,Y,Z are interpreted
TO ANSYS

in the active coordinate system.


ANSYS -- Part

– By Attributes: to select based on material number, real


constant set number, etc. Different attributes are
available for different entities.
– Exterior: to select entities lying on the exterior.
Part 1

– By Results: to select entities by results data, e.g, nodal


displacements.
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Chapter 4 - ANSYS Basics
…Select Logic Training Manual

INTRODUCTION
INTRODUCTION TO
• Type of selection
– From Full: selects a subset from
the full set of entities. From Full
– Reselect: selects (again) a subset
from the current subset. Reselect
– Also Select: adds another subset
to the current subset.
Also Select

TO ANSYS
– Unselect: deactivates a portion of
the current subset.

ANSYS -- Part
– Invert: toggles the active and Unselect
inactive subsets.
– Select None: deactivates the full Invert
set of entities.

Part 1
– Select All: reactivates the full set Select None
of entities.

1
Select All

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Chapter 4 - ANSYS Basics


…Select Logic Training Manual
INTRODUCTION
INTRODUCTION TO
Operations on the Subset

• Typical operations are applying loads, listing


results for the subset, or simply plotting the
selected entities.
– The advantage of having a subset selected is that
you can use the [Pick All] button when the picker
prompts you pick desired entities. Or you can use
TO ANSYS

the ALL label when using commands.


ANSYS -- Part

– Note that most operations in ANSYS, including the


SOLVE command, act on the currently selected
subset.

• Another “operation” is to assign a name to the


Part 1

selected subset by creating a component


(discussed in the next section).
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Chapter 4 - ANSYS Basics
…Select Logic Training Manual

INTRODUCTION
INTRODUCTION TO
Reactivating the Full Set

• After all desired operations are done on the selected subset, you
should reactivate the full set of entities.
– If all nodes and all elements are not active for solution, the solver will
issue a warning to that effect.

• The easiest way to reactivate the full set is to select “everything”:

TO ANSYS
– Utility Menu > Select > Everything

ANSYS -- Part
– Or issue the command ALLSEL

You can also use the [Sele All] button in the Select Entities dialog
box to reactivate each entity set separately. (Or issue KSEL,ALL;

Part 1
LSEL,ALL; etc.)

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Chapter 4 - ANSYS Basics


F. Components Training Manual
INTRODUCTION
INTRODUCTION TO
• Components are user-named subsets of entities. The name can
then be used in dialog boxes or commands in place of entity
numbers or the label ALL.

• A group of nodes, or elements, or keypoints, or lines, or areas, or


volumes can be defined as a component. Only one entity type is
associated with a component.
TO ANSYS

• Components can be selected or unselected. When you select a


component, you are actually selecting all of the entities in that
ANSYS -- Part

component.

• Component Manager is used to Create,


Display, List and Select Components and
Part 1

Assemblies.
– Utility Menu > Select > Component Manager...
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Chapter 4 - ANSYS Basics
…Components Training Manual

INTRODUCTION
INTRODUCTION TO
• Creating a component
– Utility Menu > Select > Component Manager
– Click on the Create Component Icon
• All of the currently selected entities will be included in the component, or you
can select (pick) the desired entities at this step.
• Enter a name
– Up to 32 characters - letters, numbers, and _ (underscore) - are allowed
– Beginning a component with _ (underscore) will make it a “hidden

TO ANSYS
component” and it cannot be picked from the list. This is NOT
recommended.

ANSYS -- Part
– Suggestion: Use the first letter of the name to indicate the entity type. For
example, use N_HOLES for a node component.

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Chapter 4 - ANSYS Basics


…Components Training Manual
INTRODUCTION
INTRODUCTION TO
• Creating an assembly
– Highlight the components for the assembly
– Click on the Create Assembly Icon and enter a name
– Checking the box next to a component under the assembly number will also put a
component in an assembly
TO ANSYS
ANSYS -- Part
Part 1

• In the Component Manager above, N_OUTER and N_INNER are in the


ASSM_NODES (ASM1) assembly. ASSM_NODES is in the ASSM_2 (ASM2)
1

assembly.

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Chapter 4 - ANSYS Basics
G. Workshop Training Manual

INTRODUCTION
INTRODUCTION TO
• Refer to your Workshop Supplement for instructions on:
WS4 ANSYS Basics

TO ANSYS
ANSYS -- Part
Part 1
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