Driver
Operations Guide
Version 1.10.2 Issued 11/11/2022
What is Driving? Driver Operations Guide
The Driver is responsible for the safe transport of passengers across the entire network of SCR. Once a driver
arrives at their scheduled stop, they open their doors for boarding, load the passengers, close the doors and then
depart the station to continue to their next stop. These steps may vary slightly depending on the roles involved,
i.e. Guard and/or Dispatcher.
Everyone, regardless of their rank, is able to play in the Driver role in-game. To obtain the Qualified Driver rank, a
Trainee Driver (obtained by joining the SCR group) must attend and pass the Qualified Driver training after
earning 60 experience. The training consists of a briefing, Q&A and assessment.
Spawning as a Driver Driver Operations Guide
From the role selection menu, anyone regardless of their rank will be able to
select the Driver role, as shown.
After entering the Driver team, you will be presented with a list of trains and
routes to choose from. Select one of each and click on “Drive”. You will now
see a list of depots to spawn at in bold white letters. Click on the desired
depot and your train will spawn there.
Train & Route
Selection Menu
Role Selection Menu
Driver GUI - Explained Driver Operations Guide
1. Next stop 11. Horn
2. Time of arrival & distance to the next stop 12. Schedule
3. Headcode 13. Camera view
4. Current in-game time 14. Doors
5. Time until the next scheduled stop is due 15. Guard button
6. Current throttle 16. Guard buzzer
7. Current speed 17. AWS indicator
8. Current speed limit 18. Next signal
9. Pantograph (currently not in use) 19. Signal name
10. Map
Approaching a Station & Car Stop Markers Driver Operations Guide
When you approach a scheduled stop, you must slow down to a speed
between 25 and 45 MPH. Align the front your train with the car stop
marker that matches the amount of coaches your train has.
Numbered car stop markers have priority over S car stop markers.
If there is no car stop marker that matches the amount of coaches of your
train, you should stop at the next higher number instead. 3 & S Car Stop Markers
If there are no numbered markers at all, stop at the S car stop marker.
Not all car markers have the same colour either. The black markers are
universal and used for all operators, whereas a light blue marker is for
Connect and an orange marker for Airlink only.
When you arrive at a terminus, you should stop close to the buffer or at Terminating Car Stop Markers
the designated car marker which may be labelled as “Terminating Car
Stop”.
Important: When you are loading your passengers at a station and the
signal in front of you is red, keep the doors open and do not close them
until the signal is green, double yellow or yellow.
Waterline Shuttle 2 Car Stop Marker
Signal Aspects Driver Operations Guide
To avoid trains from crashing into each other or accidentally SPAD’ing,
you need to understand what each signal means and what you should
do when you see them.
● Green: The block ahead is clear and you can pass at the speed
limit. The next signal may be green or double yellow.
● Double Yellow: The block ahead is clear and you can pass at the
speed limit. You should prepare to slow down after passing it
due to a potential yellow signal ahead.
Proceed Preliminary Caution
● Yellow: The block ahead is clear, but you should slow down to Caution
45 MPH until the next green aspect. The next signal may be red,
yellow or green.
● Red: The block ahead is occupied by another train or is being
controlled by a signaller (indicated by a blue dot on the signal).
Proceed Danger
Stop in front of the signal and wait until the signal changes to
Shunt Signal Shunt Signal
yellow or green to proceed.
● Shunt Signals may be found on the ground at depots or sidings.
White means you can proceed at the speed limit and red means
the block ahead is occupied, and you need to stop. Danger
Signal Blocks - Explained Driver Operations Guide
Every route is broken up into smaller sections that are
referred to as “block”, which is the area between two
signals.
Each block is big enough to allow for an entire train to
stop within one.
These blocks are used to ensure a safe and efficient
operation of the trains.
Only one train at a time is allowed to occupy a block,
to prevent any crashes.
Signal Block Visualization
Interacting with a Dispatcher Driver Operations Guide
The driving procedure varies slightly, depending on if there is a Dispatcher on the
platform you are stopping at or not.
When you arrive at a station and finish loading your passengers, you will notice that
you are unable to close your doors if there is a Dispatcher on duty. Instead, you will
see “Awaiting doors dispatch…” above your GUI.
You will have to wait for the dispatcher to come to your platform and dispatch your
train. They will sound their whistle, after which you are able to close your doors.
When this has been done, you will then see
“Awaiting final dispatch…” above your GUI.
Finally, after the Dispatcher sounds their whistle for a second time, you will be
allowed to depart the station and be on your way.
Train being dispatched
Driving with a Guard Driver Operations Guide
The driving procedure varies slightly, depending on if there is a Guard on your train
or not.
When you accept a guard request, your guard is teleported to a seat inside your
train. When you come to a stop, you need to enable your doors to allow the guard
to stand up and begin their procedure. They will now be leaving your train and open
the passenger doors to start the process of loading passengers. Guard Request
When passengers have been loaded, you have to wait for the guard to sound their
whistle and close the doors again. Next, they will check that all doors have been
closed. If the signal ahead is clear, they will sound their whistle a second time and
get back into your train.
Now you can see that the loading bar says “Awaiting guard buzzer...”. Before you can
depart, the guard needs to press the buzzer to let you know that everything is ready
for departure. You will hear an audible tone and have a bell icon flash in your GUI.
Buzz the guard back by clicking on the bell in the GUI or simply pressing . After
this, you are allowed to depart the station. Guard Buzzer
Automatic Warning System Driver Operations Guide
The Automatic Warning System, also referred to as “AWS”, will remind you
with a visual indicator and audible tone that you are approaching a signal that
is set to Caution or Danger.
You have 6 seconds to dismiss the AWS warning by clicking directly on it in the AWS Indicator AWS Indicator
GUI or by pressing on your keyboard. (Off-State) (Warning-State)
If you don’t dismiss this warning, your train will come to an immediate halt.
You will have to wait 10 seconds before you can release the brakes.
If you pass a signal at danger (SPAD - Signal passed at Danger), the TPWS
(Train Protection & Warning System) will engage the emergency brakes and
your train will come to an immediate halt. You have to wait 20 seconds before
being able to release your brakes. AWS Indicator
when it hasn’t been
If this signal is controlled by a signaller, you have to wait for them to change
dismissed and the time
the signal to caution/proceed before you can release your brakes.
penalty is over
Signage around SCR Driver Operations Guide
All throughout the rail network of SCR, you will encounter many signs
that will help you to operate your train safely.
Speed Indicator: The number on the sign indicates the speed you should
pass it at until the next speed indicator. Your GUI will also show you this
speed limit underneath your current speed.
Speed Warning
Warning Indicator: This sign will alert you of an upcoming lowered speed Indicator Indicator
limit. When passing this sign, you should start slowing down to the
speed that is shown on it.
Whistle Board: This sign is typically found near level crossings or hidden
junctions. When you pass this sign, you should sound your horn to alert
potential pedestrians and oncoming trains that may not see you.
Whistle
Board
Headcodes Driver Operations Guide
A headcode is a unique identifier for your train and is used for Visual representation of a Headcode
communication between Drivers, Dispatchers, Guards and Signallers. (A Stopper Service to Benton)
● A single-digit number
This can be a 9, 1, 2 or 3. Each of them stand for a different type
2 B 7 7
of service (train class) as shown on the right. Destination
Train Class Automatically
● A single letter Generated
Number
The destination of your train is shown by the letter in your
headcode. To see which letter stands for which station, you can
visit the Signaller Guide (Page 4) [here]. 9Xxx High Priority Service
● A two-digit number 1Xxx Semi-Fast Service
The two-digit number at the end is always generated in a 2Xxx Stopping Service
sequential order. The first train with that headcode always ends
with 00 and every following train that shares the same type of 3Xxx Empty Coaching Stock
headcode increases that number by one until they reach 98.
Keybinds Driver Operations Guide
Action Keyboard + Mouse Gamepad Mobile
Increase Throttle / GUI
Decrease Throttle / GUI
Accept AWS alert / Release Brake / GUI GUI
Toggle Schedule Window / / GUI GUI
Toggle Operator Map / / GUI GUI
Enable / Close Passenger Doors / GUI GUI
Signal Bell (Buzzer) / GUI GUI
Sound Horn / GUI GUI
Cycle Camera Mode / GUI GUI
Keybinds (continued) Driver Operations Guide
Action Keyboard + Mouse Gamepad Mobile
Adjust / Snap Camera Zoom In / Pinch
Adjust / Snap Camera Zoom Out / Pinch
Adjust / Snap Camera Rotation / / Pan
Adjust / Snap Camera Pitch / / Pan
Reset Camera Rotation/Pitch GUI
Next Tutorial message / / GUI GUI
Toggle HUD Visibility + N/A N/A
Rules & Consequences Driver Operations Guide
As a Qualified Driver here at SCR, you need to keep in mind that there are rules that you need to follow. The rules
are not limited to those shown below and are only examples of the most common ones.
● Disrespectful behaviour to any user at SCR, no matter their rank
● Ruining others in-game experiences by leaving your train AFK on the tracks, intentionally driving slow or
train surfing (jumping on the roof of a train)
● Parkouring to places you should not be at, such as a roof/gantry, jumping across the tracks to other
platforms or walking on the tracks themselves
● Hindering Guards/Dispatchers/Signallers from doing their work
● Speeding or skipping stations
● Repeatedly SPAD’ing or ignoring your AWS on multiple occasions
When reported, the Driver Managers will review the case and issue an official warning if valid evidence was
presented for the case. Depending on the frequency and severity, you may be demoted to Trainee Driver and
receive a temporary or permanent blacklist from future QD Trainings.
Conclusion Driver Operations Guide
This guide should answer all of your questions on the subject of driving.
If you have any questions, please do not hesitate to get in touch through SCR Assistance on our community server.
A Supervisor will be happy to assist you.
For working clickable links and easy access to all of our guides, please visit our community server and open the
guide in your web browser. You can find the link on our ROBLOX game page under social links.
Dispatching Guide Click here
Guarding Guide Click here
Signaller Operations Guide Click here
Signaller Desk Setup Guide Click here
XP/Points per route Chart Click here
Authors [DM] Stece_Sama
[DM] roseetriever
Approver [OD] AsmeSolent