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BCA Computer Graphics Important Question Answers

This document discusses various topics in computer graphics including input and output devices. It begins by defining graphics primitives like lines and polygons. It then discusses different types of display technologies including cathode ray tubes, plasma displays, and liquid crystal displays. LCDs are highlighted as being more energy efficient than CRTs. The document also covers input devices and techniques such as direct and indirect manipulation, rubber banding, graphics tablets, digitizing cameras, and potentiometers. It discusses the use of constraints, scaling, and dimensioning in input methods. Key differences between raster scan and vector displays are outlined along with uses of devices like plotters.
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0% found this document useful (1 vote)
2K views2 pages

BCA Computer Graphics Important Question Answers

This document discusses various topics in computer graphics including input and output devices. It begins by defining graphics primitives like lines and polygons. It then discusses different types of display technologies including cathode ray tubes, plasma displays, and liquid crystal displays. LCDs are highlighted as being more energy efficient than CRTs. The document also covers input devices and techniques such as direct and indirect manipulation, rubber banding, graphics tablets, digitizing cameras, and potentiometers. It discusses the use of constraints, scaling, and dimensioning in input methods. Key differences between raster scan and vector displays are outlined along with uses of devices like plotters.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BCA Computer Graphics Important Question Answers

1. What is a graphics primitive?


2. What is a Cathode Ray Tube (CRT) in display devices?
3. How does a Raster Scan Display work?
4. How do Positioning techniques differ from Pointing and Selection techniques?
5. What is a Plasma display?
6. What are the three basic graphics primitives?
7. What is a line primitive?
8. What is a polygon primitive?
9. What is direct manipulation?
10. What is a refresh cathode ray tube?
11. What is indirect manipulation?
12. Explain the key differences between a Raster Scan Display and a Plasma display.
13. Discuss the advantages of Liquid Crystal Displays (LCDs) over traditional CRT displays and
their applications in modern devices.
14. What are the advantages and disadvantages of direct manipulation and indirect manipulation?
15. Discuss some examples of constraints that can be used in positioning techniques?
16. How does a Light Pen function as an input device in graphic design? What are its limitations?
17. How do rubber-band techniques work? Explain with example.
18. How do Scales & Guidelines aid in precise drawing and design?
19. What is the fundamental difference between a Raster Scan Display and a Vector Display?
20. How do Liquid Crystal Displays (LCDs) control the passage of light, What advantage do they
offer in terms of energy efficiency?
21. How does "Dragging" play a role in input methods? What are its common uses ?
22. Explain "Dimensioning Techniques" in input methods. Where they are often applied.
23. Explain the primary function of a Graphics Tablet as an input device, and provide a benefit of
using it for digital art.
24. Describe the "Rubber-Band Technique" in input methods. Explain its purpose.
25. Describe the fundamental function of Liquid Crystal Displays (LCDs). Explain why they are
energy-efficient.
26. Which input device is commonly used for gaming and flight simulations, Why is it well-
suited for these applications?
27. How do potentiometers function as an input method? Where are they commonly used?
Explain the concept of constraints in input techniques. Provide an example.
28. What are the Display devices? Describe working of CRT device.
29. How are selection points used to define a boundary rectangle? Why is this important in
graphical interfaces?
30. Describe the role of a Plotter in computer-aided design (CAD) and architecture, including its
advantages over traditional printing.
31. How does a Digitizing Camera work as an input device? What industries benefit from its use?
32. How do potentiometers function as an input method? Where are they commonly used?
33. Explain the concept of constraints in input techniques. Provide an example.
34. What are the Display devices? Describe working of CRT device.
35. How are selection points used to define a boundary rectangle? Why is this important in
graphical interfaces?

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