Engineering Triple Integrals Guide
Engineering Triple Integrals Guide
1. Definition
𝑧 𝐷
Δ𝑉!
𝑜
𝑦
𝑥 (𝑥! , 𝑦! , 𝑧! )
Assume 𝐷 is a closed and bounded region in 3D space, and the function 𝑤 = 𝐹(𝑥, 𝑦, 𝑧) is
defined in region 𝐷 . For example, 𝐹(𝑥, 𝑦, 𝑧) could be the density distribution of an object
represented by the region 𝐷. We wish to compute the integral of 𝑭(𝒙, 𝒚, 𝒛) over region 𝑫.
We can partition this region 𝐷 into a cellular structure with each cell being a rectangular prism of
3 𝐹(𝑥! , 𝑦! , 𝑧! )Δ𝑉!
!#$
Answer: For any point in the region 𝐷, say (𝑥( , 𝑦( , 𝑧( ), we can get a value for 𝑤( = 𝐹(𝑥( , 𝑦( , 𝑧( ).
To evaluate a triple integral, we treat it as an iterated integral and integrate with respect to one
variable at a time. Generally, we integrate first with respect to 𝑧, then with respect to 𝑦, finally
(1) Sketch: Sketch the region D along with its “shadow” R (vertical projection) in the 𝑥𝑦-
plane. Label the upper and lower bounding surfaces of D and the upper and lower
bounding curves of R.
(2) Find the 𝑧-limits of integration: Draw a line M passing through a typical point (𝑥, 𝑦) in R
parallel to the 𝑧-axis. Line 𝑀 enters region 𝐷 at 𝑧 = 𝑓$ (𝑥, 𝑦) and leaves at 𝑧 = 𝑓) (𝑥, 𝑦).
(3) Find the y-limits of integration: Draw a line 𝐿 through (x,y) parallel to the y-axis. As y
increases, 𝐿 enters R at 𝑦 = 𝑔$ (𝑥) and leaves at 𝑦 = 𝑔) (𝑥). These are the y-limits of
integration.
(4) Find the 𝑥-limits of integration: Choose 𝑥-limits that include all lines through 𝑅 parallel
to the 𝑦-axis (𝑥 = 𝑎 and 𝑥 = 𝑏 in the figure). These are the 𝑥-limits of integration.
The integral is
1 0! (,) *! (,,.)
6 𝐹(𝑥, 𝑦, 𝑧)𝑑𝑉 = K K K 𝐹(𝑥, 𝑦, 𝑧)𝑑𝑧 𝑑𝑦 𝑑𝑥
% 2 0" (,) *" (,,.)
Follow similar procedures if you change the order of integration. The “shadow” of region 𝐷 lies
in the plane of the last two variables with respect to which the iterated integration takes place.
The above procedure applies whenever a solid region 𝐷 is bounded above and below by a
surface, and when the “shadow” region 𝑅 is bounded by a lower and upper curve.
𝑧
𝐿$
(0,0,1) Plane: 𝑥 + 𝑦 + 𝑧 = 1
(0,1,0)
𝐿) 𝑦
(1,0,0) Line: 𝑥 + 𝑦 = 1
Since we integrate with respect to 𝑧 first, the shadow of the solid is in the 𝑥𝑦-plane which is a
triangle. Draw an arrow line 𝐿$ through a point in the shadow and going up (in the direction of
• the first contact with the solid region 𝐷 gives the lower limit of the integral for 𝑧.
• Keep walking, the second contact with the solid region 𝐷 gives the upper limit of the
integral for 𝑧.
Draw an arrow line 𝐿) across the shadow and in the direction of 𝑦-axis. Imagine a man is
• the first contact with the shadow 𝑅 gives the lower limit of the integral for 𝑦.
• Keep walking, the second contact with the shadow 𝑅 gives the upper limit of the integral
for 𝑦.
Sweep this line 𝐿) through the whole shadow and find the min and max values for 𝑥 that
,#$ .#$9,
=K K (1 − 𝑥 − 𝑦)𝑑𝑦 𝑑𝑥
,#( .#(
,#$ .#$9,
𝑦)
=K O𝑦 − 𝑥𝑦 − QR 𝑑𝑥
,#( 2 .#(
,#$ .#$9,
𝑦)
=K O𝑦 − 𝑥𝑦 − QR 𝑑𝑥
,#( 2 .#(
,#$ (1 − 𝑥))
=K S(1 − 𝑥) − 𝑥(1 − 𝑥) − T 𝑑𝑥
,#( 2
,#$
1
=K (1 − 𝑥)) 𝑑𝑥
,#( 2
1
=
6
$$ $$ $$ $
Note ∫( ) (1 − 𝑥)) 𝑑𝑥 = − ∫( ) (1 − 𝑥)) 𝑑(1 − 𝑥) = − ) : (1 − 𝑥): |$( = ;
Note that when it comes to calculating the volume of a solid, one can also use a double integral
to calculate the volume. This above example is equivalent to the following question.
Thus, if a question is to find the volume of a region bounded by top and bottom surfaces of 𝑧$ =
𝑓$ (𝑥, 𝑦) and 𝑧) = 𝑓) (𝑥, 𝑦) as shown below, one can either use the triple integral
1 0! (,) *! (,,.)
𝑉 = 6 𝑑𝑉 = K K K 𝑑𝑧 𝑑𝑦 𝑑𝑥
% 2 0" (,) *" (,,.)
1 0! (,)
=K K [𝑓) (𝑥, 𝑦) − 𝑓$ (𝑥, 𝑦)\ 𝑑𝑦 𝑑𝑥
2 0" (,)
If the order of integration is to do 𝑑𝑦 first followed by 𝑑𝑧 and 𝑑𝑥, then the shadow of the region
is in the 𝑥𝑧-plane.
Starting from a point in the shadow, draw a line 𝑴 parallel to the 𝑦-axis in the direction of
increasing 𝑦.
• the first contact with the solid region 𝐷 gives the lower limit of the integral for 𝑦.
• the second contact with the solid region 𝐷 gives the upper limit of the integral for 𝑦.
In the 𝑥𝑧-plane (where the shadow is), draw a line 𝐿 parallel to the 𝑧-axis.
• The first contact with the shadow gives the lower limit of the integral for 𝑧.
• The second contact with the shadow gives the upper limit of the integral for 𝑧.
Sweep line 𝐿 across the shadow. Find min and max of 𝑥 that contain the shadow.
Once you get comfortable, you can get rid of the 𝑥 =, 𝑦 =, 𝑧 = in the integral limits.
$ $9, $
K K K 𝐹(𝑥, 𝑦, 𝑧)𝑑𝑦 𝑑𝑧 𝑑𝑥
( ( ,=8
• 𝑟 and 𝜃 are polar coordinates for the vertical projection of 𝑃 onto the xy-plane
Coordinate transformations between Cartesian and Cylindrical can be accomplished using the
following expressions:
Comments:
• In cylindrical coordinates, the equation 𝑟 = 𝑎 describes not just a circle in the 𝑥𝑦-plane,
but an entire cylinder about the 𝑧-axis. The 𝑧-axis is given by 𝑟 = 0. (See diagram on
next page)
• The equation 𝜃 = 𝜃( describes the plane that contains the 𝑧-axis and makes an angle 𝜃(
To evaluate a triple integral in cylindrical coordinates, we can use the determinant of the
𝜕𝑥 𝜕𝑥 𝜕𝑥
cos 𝜃 −𝑟 sin 𝜃 0
i 𝜕𝑟 𝜕𝜃 𝜕𝑧 i
𝜕(𝑥, 𝑦, 𝑧) 𝜕𝑦 𝜕𝑦 𝜕𝑦
det O𝐽 = Q= = ii sin 𝜃 𝑟 cos 𝜃 0ii = 𝑟 cos ) 𝜃 + 𝑟 sin) 𝜃 = 𝑟
𝜕(𝑟, 𝜃, 𝑧) 𝜕𝑟 𝜕𝜃 𝜕𝑧
i i
𝜕𝑧 𝜕𝑧 𝜕𝑧 0 0 1
𝜕𝑟 𝜕𝜃 𝜕𝑧
Therefore
To compute the triple integral in cylindrical coordinates, one can also partition the region into 𝑛
small cylindrical wedges, rather than into rectangular boxes. As shown in the following diagram,
As 𝑛 → ∞, we have
Step1: Choose the order of integration. 𝑑𝑧 first, then 𝑑𝑦, then 𝑑𝑥. Sketch the region, project the
solid into 𝑥𝑦-plane and obtain the shadow of the solid since we integrate with respect to 𝑧 first.
Draw a vertical arrow line along the 𝑧-axis from a point in the shadow. First contact with region
𝐷 gives the lower bound of the integral. Second contact gives the upper bound of the integral.
𝑧345 = 𝑥 ) + 𝑦 ) , 𝑧367 = 4 − 𝑥 ) − 𝑦 )
Draw an arrow line parallel to the 𝑦-axis in the 𝑥𝑦-plane through the shadow in the direction of
The first contact of the arrow line with the shadow gives the lower bound of the integral. The
k2 − 𝑥 )
−k2 − 𝑥 )
√) √)9, ! ?9, ! 9. !
𝑉=K K K 𝑑𝑧 𝑑𝑦 𝑑𝑥
9√) 9√)9, ! , ! =. !
√) √)9, !
=K K (4 − 2𝑥 ) − 2𝑦 ) )𝑑𝑦 𝑑𝑥
9√) 9√)9, !
√)9, !
√) 2
= K m4𝑦 − 2𝑥 𝑦 − 𝑦 : op )
𝑑𝑥
9√) 3 9√)9, !
√) 4 :
=K m8k2 − 𝑥 ) − 4𝑥 ) k2 − 𝑥 ) − (2 − 𝑥 ) )) o 𝑑𝑥
9√) 3
=⋯
)B √) ?9A !
𝑉=K K K 𝑑𝑧 𝑟𝑑𝑟𝑑𝜃
( ( A!
)B √)
=K K (4 − 2𝑟 ) )𝑟 𝑑𝑟𝑑𝜃
( (
)B √)
= K 𝑑𝜃 K (4𝑟 − 2𝑟 : ) 𝑑𝑟
( (
1 ) 1 ? √)
= 2𝜋 m4 𝑟 − 2 𝑟 o
2 4 (
= 4𝜋
𝑧=𝑟
𝑧 𝑃
𝜙
𝑦
𝑟
𝑥
For any given point 𝑃 on the surface of the cone, its cylindrical coordinates satisfy 𝑧 = 𝑟 as
shown above. We can always draw a radiant line from the origin and through this point 𝑃.
Define 𝜙 as the angle between this radiant line and the 𝑧-axis. Consequently, tan 𝜙 = 1 for the
cone 𝑧 = k𝑥 ) + 𝑦 ) .
$ $
If the cone is 𝑧 = k𝑥 ) + 𝑦 ) , then in cylindrical coordinates it is 𝑧 = 𝑟. Then
√: √:
𝑟 π
tan 𝜙 = = √3, or 𝜙 =
𝑧 3
Then
𝑟 1 1
tan 𝜙 = = , or 𝜙 = tan9$ m o
𝑧 𝑎 𝑎
𝑧 𝑀 #1
𝜃 𝑦
#3 𝐿 #2
𝑥
Step 1: Since we have a cylindrical object here. Cylindrical coordinates are a natural option.
Step 2: The order of integration is normally 𝑑𝑧 first, then 𝑑𝑟 and then 𝑑𝜃. Thus, draw the
shadow of the solid by projecting the solid onto 𝑟𝜃-plane or 𝑥𝑦-plane. For this case, it is the
circle 𝑥 ) + 𝑦 ) = 4 or 𝑟 = 2.
Draw an arrow line 𝑀 through a point in the shadow of the solid, and the arrow is parallel to 𝑧-
• The first contact of this arrow line 𝑀 with the surface of the region (or solid) gives the
• The second contact f this arrow line 𝑀 with the surface of the region (or solid) gives the
Start from the origin, draw a radiant line 𝐿 through a point in the shadow so that line 𝐿 goes
• The first contact of this radiant line 𝐿 with the shadow gives 𝑟345 . Here 𝑟345 = 0.
• The second contact of this radiant line 𝐿 with the shadow gives 𝑟367 . Here 𝑟367 = 2.
Rotate the radiant line 𝐿 starting from 𝜃 = 0, and sweep it across the whole region of the shadow.
Find the min and max of 𝜃 that contains the shadow. In this example,
𝜃345 = 0, 𝜃367 = 2𝜋
)B ) A!
𝑉 = 6 𝑟𝑑𝑟𝑑𝜃𝑑𝑧 = K K K 𝑑𝑧 (𝑟𝑑𝑟) 𝑑𝜃
% ( ( (
)B )
=K K 𝑟 : 𝑑𝑟 𝑑𝜃
( (
)B
1 ? )
=K m 𝑟 o 𝑑𝜃
( 4 (
)B
= K 4𝑑𝜃
(
= 8𝜋
Spherical coordinates locate points in space with two angles (𝜃, 𝜙) and one distance (𝜌), as
shown below.
𝑥 = 𝜌 sin 𝜙 cos 𝜃
} 𝑦 = 𝜌 sin 𝜙 sin 𝜃 (1)
𝑧 = 𝜌 cos 𝜙
𝑥 ) + 𝑦 ) + (𝑧 − 1)) = 1
The center of the sphere is at (0,0,1) and the radius is 1. Substituting Eq. (1) into the above
𝜌 = 2 cos 𝜙
⟹ 𝜌 cos 𝜙 = 𝜌 sin 𝜙
⟹ cos 𝜙 = sin 𝜙
𝜋
⟹𝜙= , 0≤𝜙≤𝜋
4
$ B B
If the cone is 𝑧 = k𝑥 ) + 𝑦 ) , then in spherical coordinates, it is 𝜙 = : . (tan : = √3)
√:
- Wrinkled Sphere:
Maple:
- Bumpy Sphere:
We can transform the original triple integral in Cartesian coordinates into a triple integral in
𝜕(𝑥, 𝑦, 𝑧)
det O𝐽 = Q = 𝜌) sin 𝜙
𝜕(𝜌, 𝜙, 𝜃)
Therefore
partition the region 𝐷 into 𝑛 small spherical wedges and one of them is shown below. The
Δ𝑉 = (Base area)(Height)
= 𝜌) sin 𝜙 Δ𝜌Δ𝜙Δ𝜃
As 𝑛 → ∞, it becomes
𝑑𝑉 = 𝜌) sin 𝜙 𝑑𝜌𝑑𝜙𝑑𝜃.
Example 6: Find the volume of an “ice-cream cone” cut from the solid
"
sphere 𝜌 = 1 (radius) by the cone 𝜙 = # .
𝑧 𝑀
𝜃
𝑥 𝐿
The order of integration is generally to integrate first with respect to 𝜌, then 𝜙, and 𝜃 in the end.
Step 1: Sketch the region 𝐷 or the solid of interest. Draw the shadow 𝑅 by projecting this solid
Draw a radiant line 𝑴 from origin through the region 𝐷. The angle between this radian line and
• First contact of radiant line 𝑀 with region 𝐷 gives the lower bound of the integral for 𝜌.
• Second contact of radiant line 𝑀 with region 𝐷 gives the upper bound of the integral for
- Starting from 𝜙 = 0, rotate and sweep radiant line 𝑀 across the region 𝐷.
- Find 𝜙345 and 𝜙367 that contain the whole solid. Note that the minimum for 𝜙345 is 0,
- Starting from the origin, draw a radiant line 𝐿 in the 𝑥𝑦-plane through the shadow 𝑅.
- The angle between this radian line 𝐿 and the positive 𝑥-axis is 𝜃.
- Sweep the line 𝐿 to find 𝜃345 and 𝜃367 that contain the whole shadow.
𝑉 = 6 𝜌) sin 𝜙 𝑑𝜌 𝑑𝜙 𝑑𝜃
%
B
)B $
:
=K K K 𝜌) sin 𝜙 𝑑𝜌 𝑑𝜙 𝑑𝜃
( ( (
B $
)B
𝜌:
:
=K K O Q sin 𝜙 𝑑𝜙 𝑑𝜃
( ( 3 (
B
)B
:1
=K K sin 𝜙 𝑑𝜙 𝑑𝜃
( ( 3
B
)B
1 : 1 𝜋
= K 𝑑𝜃 m− cos 𝜙o = 2𝜋 =
( 3 ( 6 3
Answer:
This is because that we want to avoid a redundant sweep of the region of interest. Imagine that
we have a sphere. Triple integral is to sweep through all locations of the region.
• Integrating with respect to 𝜌 means to vary 𝜌 starting from the origin, which gives us a
radiant line.
• Then fix 𝜌, vary angle 𝜙 (angle between this radian line and the positive 𝑧-axis) from
• Finally fix 𝜙, 𝜌, and change 𝜃 by sweeping the half circle from 0 → 2𝜋. The half circle
But if we change 𝜙 from 0 → 2𝜋, this will give us full circle. Then changing 𝜃 by sweeping the
The bottom line is that whether we are solving a double interal or atriple integral, and whether
we are using Cartesian, cylindrical or sphereical coordiantes, the limits of the variables must
• Mass
1
𝑓̅ = 6 𝑓(𝑥, 𝑦, 𝑧)𝑑𝑉
volume of 𝐷 %
1
𝑓̅ = 6 𝑓𝛿𝑑𝑉
mass of 𝐷 %
1 1 1
𝑥̅ = 6 𝑥𝛿𝑑𝑉 , 𝑦• = 6 𝑦𝛿𝑑𝑉 , 𝑧̅ = 6 𝑧𝛿𝑑𝑉
Mass % Mass % Mass %
𝐼8 = 6 (𝑥 ) + 𝑦 ) )𝛿𝑑𝑉
%
𝑧 𝑀
𝑦
𝜃
𝑥 𝐿
𝐼8 = 6 (𝑥 ) + 𝑦 ) )𝛿𝑑𝑉 = 6 (𝑥 ) + 𝑦 ) )𝑑𝑉
% %
Let’s use cylindrical coordinates to evaluate this triple integral. The order of integration is
selected to be 𝑑𝑧, 𝑑𝑟 and 𝑑𝜃. Again the procedures are briefly described here.
(1) Sketch the shadow of solid in 𝑥𝑦 -plane. From the cone equation and where it is
) )
𝑏 )
𝑥 +𝑦 =m o
𝑎
(2) From point in the shadow, draw a line 𝑀 parallel to 𝑧-axis and in the direction of
positive 𝑧-axis. The first contact of this line with the region gives 𝑧345 = 𝑎k𝑥 ) + 𝑦 ) =
𝑎𝑟. The second contact of this line with the region gives 𝑧367 = 𝑏.
(3) In the plane of the shadow (𝑥𝑦-plane), from the origin draw a radiant line 𝐿 through the
shadow. The first contact of this line 𝐿 with the shadow gives 𝑟345 = 0. The second
1
contact of this line with the shadow gives 𝑟367 = 2.
(4) Rotate and sweep radiant line 𝐿 across the whole shadow, find 𝜃345 and 𝜃367 for the
𝐼8 = 6 (𝑥 ) + 𝑦 ) )𝑑𝑉 = 6 𝑟 ) 𝑑𝑧 𝑟𝑑𝑟 𝑑𝜃
% %
1
)B 1
2
=K K K 𝑑𝑧 𝑟 : 𝑑𝑟 𝑑𝜃
( ( A2
1
)B
2
=K K (𝑏 − 𝑟𝑎 )𝑟 : 𝑑𝑟 𝑑𝜃
( (
1
)B
1 1 2
=K m 𝑏𝑟 ? − 𝑎𝑟 C op 𝑑𝜃
( 4 5 (
1 𝑏C 1 𝑏C
= 2𝜋 O ? − Q
4𝑎 5 𝑎?
𝜋𝑏 C
=
10𝑎?
Question: What if you decided to integrate with respect to 𝑟 first, then 𝜃 and 𝑧 in the end?
Answer: Slice the cone with a given plane parallel to 𝑥𝑦-plane, or a plane at certain height of 𝑧.
A circle will be produced from the intersection that plane and the cone. The radius of the circle
8
is 𝑟 = 2. 𝑦 𝑧
𝑟=
𝑎
8
Then the integral bound for 𝑟 is ”0, 2•
Therefore,
𝐼8 = 6 𝑟 ) 𝑟𝑑𝑟𝑑𝜃𝑑𝑧
%
8
1 )B
2
=K K K 𝑟 : 𝑑𝑟 𝑑𝜃 𝑑𝑧
( ( (
𝜋𝑏 C
=
10𝑎?