3.
SKILLS PICK YOUR STARTING SKILLS
AND SPEND SKILL POINTS.
TRAINED +10% EXPERT +15% MASTER +20%
NAME TEAMSTER
UNUSED SKILL POINTS
LEVEL XP VICE Zero-G, Mechanical Repair.
Pick one: Heavy Machinery or Linguistics Psychology Sophontology
Piloting. +4 PTS.
Biology Genetics Xenobiology
0 2. CLASS
MIN CURRENT CURRENT PICK A CLASS AND NOTE
YOUR STARTING SAVES.
SCIENTIST First Aid Pathology Surgery
STRESS RESOLVE HEALTH
BUYING SKILLS
TEAMSTER
Pick two: Biology, Agriculture,
SCIENTIST
ANDROID
MARINE
x2
Geology, Computers, Mathematics, Hydroponics Botany
• Trained Skills cost 1 point.
1. STATS ROLL 6D10 FOR
EACH OF YOUR STATS.
• Expert Skills cost 2 points.
Chemistry. +3 PTS.
Geology Planetology
• Master Skills cost 3 points.
ANDROID
STRENGTH SANITY 30 20 40 25 • To take an Expert or Master
skill you must first take one of Computers, Mathematics,
Zero-G Asteroid Mining
Linguistics.
its prerequisite skills. Scavenging Jury Rigging Cybernetics
+2 PTS.
SPEED FEAR 35 85 25 30 MARINE
Heavy Machinery Engineering Robotics
Military Training. Computers Hacking Artificial Intelligence
INTELLECT BODY 30 40 25 35 +3 PTS. Mechanical Repair Vehicle Specialization Command
o APPEARANCE o Driving Dueling Dying
CHARACTER PORTRAIT/INSIGNIA
COMBAT ARMOR 35 25 30 40 Piloting Astrogation Hyperspace
Riding
+5
+5
Insobriety
+10
Mathematics Physics
4. PANIC NOTE HOW YOUR CLASS DEALS
WITH STRESS & PANIC.
+5/+5 WHEN FRIENDLY MARINE IS NEARBY
TEAMSTER SCIENTIST ANDROID MARINE Art
Once per session, a Teamster Whenever a Scientist fails a Fear saves made in the Whenever a Marine Panics,
may re-roll on the Panic Sanity save, every friendly presence of Androids have every friendly player nearby Archaeology Mysticism Xenoesotericism
Effect Table. player nearby gains 1 Stress. disadvantage. must make a Fear save.
Theology Tactics
5. LOADOUT PICK A STARTING LOADOUT AND ROLL TRINKET (PSG P.19)
AND PATCH (PSG P.20). ROLL STARTING CREDITS (5D10 X 10).
Military Training Gunnery
EXCAVATION Rimwise Firearms Weapon Specialization
Crowbar, Hand Welder, Laser Cutter, Body Cam, Bioscanner, Infrared Goggles, Lockpick Set, Vaccsuit (Oxygen Tank, Mag-Boots, Short-range Comms).
Athletics Close-Quarters Combat
EXPLORATION DETAILS:
Chemistry Explosives
Vibechete, Rigging Gun, Flare Gun, First Aid Kit, Vaccsuit (Long-range Comms, Oxygen Tank), Survey Kit, Water Filter, Locator, Rebreather, Binoculars, Flashlight, Camping Gear, MREs x7.
EXTERMINATION
SMG, Frag Grenade x6, Standard Battle Dress (Heads-up Display, Body Cam, Short-range Comms), Stimpak x6, Electronic Tool Kit.
EXAMINATION NOTES CONDITIONS & PHOBIAS
Scalpel, Tranq Pistol, Stun Baton, Hazard Suit, Medscanner, Automed x6, Pain Pills x6, Stimpak x6, Cybernetic Diagnostic Scanner.
EQUIPMENT (REFERENCE PSG P.17-18 FOR EQUIPMENT) CREDITS
QTY. ITEM(S) DAMAGE RANGE AMMO
RIGHT HAND
LEFT HAND
WEARING
Character Sheet Designed by Meredith Silver. Skill List Contributions by Ian Yusem.