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Dr. Hermann Strauß

Dr. Hermann Strauß is a disgraced scientist with extensive skills in various fields including linguistics, psychology, and medicine, but has lost all ties with his former academic colleagues. He possesses a range of inventory items for scientific and survival purposes, including diagnostic tools and explosives. His background includes trauma responses and nightmares from past experiences, impacting his current mental state.
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0% found this document useful (0 votes)
8 views2 pages

Dr. Hermann Strauß

Dr. Hermann Strauß is a disgraced scientist with extensive skills in various fields including linguistics, psychology, and medicine, but has lost all ties with his former academic colleagues. He possesses a range of inventory items for scientific and survival purposes, including diagnostic tools and explosives. His background includes trauma responses and nightmares from past experiences, impacting his current mental state.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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skills name Dr.

Hermann Strauß class Scientist


PREREQUISITE: To determine a prerequisite skill, choose an Expert/ Master Skill and
trace along the connection line from right to left, following any curved turns.

skill time STATS HEALTH WOUNDS STRESS


training left (BASE:2D10+25) (BASE MAX:1D10+10) (BASE MAX:2) (BASE MIN:2)

STRENGTH
TRAINED (+10) EXPERT (+15) MASTER (+20) 16 2 5 5
32 CURRENT MAX CURRENT MAX CURRENT MIN
● LINGUISTICS PSYCHOLOGY SOPHONTOLOGY
PENALTY
TOTAL
FIELD
● ZOOLOGY ● SURGERY
MEDICINE cr 27,500 debt o2
speed
● PATHOLOGY EXOBIOLOGY

53 EQUIPPED ARMOR AP DR SPEED BROKEN


BOTANY ECOLOGY PLANETOLOGY
PENALTY Standard Battle Dress w/ short-range
GEOLOGY ASTEROID MINING ROBOTICS TOTAL comms 0 Normal ●
INDUSTRIAL MECHANICAL
EQUIPMENT REPAIR
ENGINEERING intellect
JURY-RIGGING EXPLOSIVES CYBERNETICS weapon RANGE WND DMG SHOT AMMO
76
Utility Knife [causes bleed]
CHEMISTRY PHARMACOLOGY PENALTY
TOTAL
d5
ARTIFICIAL
COMPUTERS HACKING INTELLIGENCE
combat
ZERO-G PILOTING weapon RANGE
RNG WND DMG SHOT AMMO
39 Combat Shotgun
MATHEMATICS PHYSICS HYPERSPACE
4d10 Close / 1d10 Long -- xd10 4
PENALTY
TOTAL
ART MYSTICISM XENOESOTERICISM

● ARCHAEOLOGY CLASS TRAUMA RESPONSE


SaveS
(BASE:2D10+10)
WILDERNESS
THEOLOGY SURVIVAL SAN save fail = all close friendlies +1 STRESS
MILITARY
sanity
FIREARMS COMMAND
TRAINING
HAND-TO-HAND 60
RIMWISE COMBAT
PENALTY BACKGROUND TRAUMA RESPONSE
ATHLETICS TOTAL

fear

25
PENALTY CONDITIONS/ INJURIES
TOTAL

background NIGHTMARES (from dropship trauma) -> when resting, DIS on rolls for stress
body regain.

● ● ● HAUNTED -> A "night visitor" will make demands of you.


29
PROPHETIC HALLUCINATIONS -> +2 minimum STRESS
+5 +10 +15 +20 PENALTY
TOTAL
appearance bonds
name Dr. Hermann Strauß pronoun He/Him
All "friends" Strauss once had as a high-flying
pathologist and surgeon have now completely
BACKGROUND Scientist HIGHSCORE severed all ties with him since his disgraceful
exit from academia.

inventory

- Sample Collection Kit: Xenoflora and xenofauna. Take vitalsigns, DNAsamples,


collect data on foreign material.
- Cybernetic diagnostic scanner: Scan androids, other cybernetic organisms to
diagnose physical/mental issues.
- Bioscanner: Long Range. Scan for signs life. Tell the location of signs, but not backstory
what that life is.
- Geiger counter: Detect radiation, displays radiation levels. Disgraced pathologist, excommunicated from academic circles due to unethical practices.
- Portable Computer Terminal: Allows the user to hack into pre-existing
computers and networks.
- Salvage Drone: Battery operated remote controlled drone. Requires two hands.
Can fly 450m high, distance of 3km from operator. 2 hours. Record&transmit
footage to receiver. Carries 20-30kg.
- Rebreather: Filters toxic air and/or allows for underwater breathing for up to 20
minutes. Can be connect 2 oxygen tank.
- Automed (x5): Nanotech pills repairing body Damage, granting Adv. to Body notes
Saves meant to repel disease and poison, & attempts to heal from rest.
- Radiation Pills (x5): 1d5 DMG & reduce your Radiation Level by 1 4 2d10 Completed Missions: 3
minutes.
- Explosives & Detonator x2: Powerful enough to blow open airlock. All organisms 1st level up:
in CloseRange make Body Save or take Wound (Explosive). Detonator works - +10 across stats and saves = +10 Intellect
LongRange - SAN check PASS = stress -2 to minimum then Intellect +2
- Stimpak x1: Cure cryosickness, reduces Stress by 1, restore 1d10 Health, &
grant [+] to all rolls for 1d10 min. - First Aid KIt - Chemlight x9 - Flashlight 2nd lvl up:
- Binoculars+Night+ThermalVision: 20x magnification - +10 across stats and saves = +10 Intellect
- Infrared Goggles+Night Vision: See heat signatures, sometimes up2 several - SAN check PASS = stress -2 to minimum then Intellect +2
hours old. - Mylar blanket - Foldable Stretcher: Portable stretcher in ur
rucksack.Safely strap down patient and carry to location where wounds can be 3rd lvl up:
better treated. Unfolds 2 roughly 2m.- First aid kit - MRE (x7) - Water Filtration - +10 across stats and saves = Speed +10
Device: Pump 4L filtered water/hour. - Hazard Suit - SAN check PASS = stress -6 to minimum then Fear +6
- Medscanner: User scan living/dead body 2 analyze 4 disease/abnormalities, - Third survival = Trained Skill [Archaeology] // Switch Botany -> Zoology
w/out biopsy or autopsy.

patch Latest Shopping -> Bought for party: armour and weapons = 11.8k

An atom

trinket

Action figure (space marine); Anime body pillow

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