Mouser Methods V4i3
Mouser Methods V4i3
In this issue
3 Foreword: Sinking Deep
by Paul Golata
Mouser and Mouser Electronics are registered trademarks of Mouser Electronics, Inc. Other products, logos, and
company names mentioned herein may be trademarks of their respective owners. Reference designs, conceptual
illustrations, and other graphics included herein are for informational purposes only.
Copyright © 2021 Mouser Electronics, Inc. — A TTI and Berkshire Hathaway company
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Contributing Authors
Adam Kimmel
Jon Gabay
Traci Browne
David Freedman
Carolyn Mathas
Technical Contributors
Paul Golata
Joseph Downing
Christina Unarut
Special Thanks
Kevin Hess
Sr. VP, Marketing
Russell Rasor
VP, Supplier Marketing
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Foreword: Sinking Deep
By Paul Golata
3 2 1 Go!
augmented reality (AR,) extended Mouser Electronics invites you to
reality (XR), mixed reality (MR), sink in deeply and enjoy reading how
and virtual reality (VR), it merges we have supported our customers’
human sensory experience with design needs by solving the
computers and digital information, challenges that face them. Come
The decision has been made. The
creating new environments to be in and see how Mouser Electronics
point of no return has been reached.
explored. Immersive technology will is the right distributor to work with
I leave the ground, and I feel like I
redefine how we perceive things to satisfy your next-generation
am flying. I see it all. I marvel at the
and significantly transform the immersive technology design needs.
thrill. Suddenly! Splash! I hit! I am
relationships between human and
immersed in a tomb of wet darkness.
machine interactions forever.
Growing pressure. A slow, steady
rise to the surface. I breakthrough. I
To be successful in the future, About
breathe.
companies will need to adjust the author
their processes to implement and
At one time in your life, you have
execute immersive technologies
probably done what many of us
with excellence. This innovative
has. You stood at the edge of a
technology will enable human
pool, deciding whether or not you
creativity and consciousness to
wanted to commit and jump in.
open up new applications and
You finally decided and went for
markets. In the following pages,
it. Next, you experience complete
Mouser Electronics will provide
immersion, going from our normative Paul Golata joined Mouser
the definitions and overview of this
environment into the sinking deep Electronics in 2011. As a Senior
exciting new technology. From there,
wetness of the swimming pool’s Technology Specialist, Paul
the relationship between objective
watery realms. contributes to Mouser’s success
and subjective reality will be
through driving strategic leadership,
explored. The requisite technologies
Mouser Electronics empowers tactical execution, and the overall
that enable its capabilities and
innovation with our customers as product-line and marketing
tremendous impact on work,
the realm of immersive technologies directions for advanced technology
education, and our everyday lives
develops. Immersive technology related products. He provides design
will be explored. Dynamic ways to
provides an altered perception path engineers with the latest information
experience, touch, hear, and sense
for human beings to be mentally and trends in electrical engineering
will be touched on. It will conclude
present in a non-physical world. It is by delivering unique and valuable
by looking at how design engineers
shaping new perceptions of reality technical content that facilitates and
have to adapt themselves to engage
and what can be perceived as real. enhances Mouser Electronics as the
with this technology.
Employing technologies such as preferred distributor of choice.
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Image Source: “garykillian / stock.adobe.com”
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Immersive Technology
Penetrates Reality
By Adam Kimmel for Mouser Electronics
How do you define reality? On the • Mixed reality (MR)–The exponential growth as the IoT
surface, the concept of reality is interaction between physical expands.
easy to understand. It is the world and digital objects. MR uses
around us—all we see, all we feel the strengths and benefits of Beyond smartphone cameras, the
in a given space. Reality is simply both AR and VR to optimize the primary technology that delivers
what exists. user experience. an immersive user experience is
an XR headset. Computational and
At least, this definition is how Given the saturation of processing elements, actuators,
we’ve viewed reality historically. smartphones, AR and MR are and sensors are within the XR
However, with the proliferation of gaining popularity quickly. A 2021 devices, among other components.
the Internet of Things (IoT), smart Statista market report covering These components link the two
devices, and 5G, the premise of 2018-2023 provides the following worlds together and enable
reality has changed from constant, insights around immersive tech: transformative applications to
predictable surroundings to a benefit humanity. Some examples
continuously evolving real and • The immersive technology of XR usages include creating
virtual experience. We see and feel industry’s global revenue is human and social benefits such
the physical reality, which is only close to $6.3 billion (USD) as creating safe, simulated social
part of the story. Physical reality is as of 2020 and is forecast to interactions for children, and aid in
balanced by immersive/extended continue growing exponentially the treatment of ailments ranging
reality (XR), which can add to and for the next five to 10 years. from phobias to pain and anxiety.
create new experiences. Along with the clear healthcare
• Virtual reality is the largest benefits, XR also improves human
Immersive realities have three segment, although the growth convenience through smart cities
principal types: rate is asymptotic from 42 and connected streetlights, aids
percent from 2020-21 to 10 in space travel, and thousands of
• Virtual reality (VR)–An entirely percent from 2022-23. other applications in between.
simulated environment that
lets the user feel immersed in a • Mobile augmented reality The intersection of the virtual
digital-only world. combines with augmented/ and physical worlds can change
mixed reality technology to humanity for the better. The
• Augmented reality (AR)–The generate $3.7 billion (USD), following reviews each type of XR
enhancement of the physical with the $2.6 billion (USD) and outlines the roles played by the
environment by adding digital balance coming from VR. relevant signal chain components
images and experiences. that enable this transformative
Users experience AR through • Augmented and mixed technology.
smartphone cameras reality are growing at higher
frequently. rates, with MR experiencing
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Image Source: “HQUALITY / stock.adobe.com”
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Immersive navigate the turn. Because
physical reality is constant and not
within the physical environment
before adding digital features. VR
tech frames of subject to digital tolerance, the digitally positions sightlines entirely
reference feedback was instant. In addition, within the digital environment,
the shelf is stationary, so its usually with a head-mounted
position is not questioned at any display (HMD). The technology
Since the invention of the
point in time. reacts to the user’s vision
technology in 1957, extended
movement, so it is critical that the
reality has captivated the
The position and size of physical technology receives, processes,
scientific and consumer spaces.
objects are critical input and analyzes, and returns data logically
Although scientists developed
feedback for creating digital and rapidly. The better job the
the terms virtual reality (1975)
realities, and physical reality technology does, the more natural
and augmented reality (1990)
engages all five senses. With that the experience seems.
much later, the desire to utilize
framework set and the canvas
computers and technology to
enhance human experience was defined, programmers can create Augmented Reality (AR)
digital experiences from and within
already well underway.
the physical environment. This form of extended reality
It is worth defining the frames of is where the advancements in
reference of immersive tech to Virtual Reality (VR) connected technology shine.
understand the signal chain and Already present in our everyday
how relevant processing elements Virtual reality is perhaps the best- lives with Google Maps, NFL’s
help deliver the experience. known immersive experience. It yellow first-down line, and
serves to upgrade the human Pokémon GO (among many other
experience, providing users the applications), AR enhances what
Physical Reality
chance to do things they could users see to add functionality or
never have done otherwise given features.
The simplest to comprehend,
physical, financial, or chronological
physical reality acts as the canvas
limitations. In addition, VR provides The key to this technology is to
on which the technology applies
its operator with a fully immersive meet the user where they are in
digital features. Using all five
experience, simulating as many of terms of the experiential difference
senses, we receive immediate,
the five senses as possible. the digital features add. The
accurate feedback as to the
first-down line should be a subtle
world around us. It is the notion of
feedback that sets the guardrails of Example: Roman Rumble adder when watching a game, so
Because VR creates an entirely the technology does not distract
what the user can expect.
simulated experience, it is possible the audience from human action.
to spend a day watching gladiators Users want the Pokémon or street
Example: Turning the Corner
compete at the Roman Colosseum intersections on the map to be
A simple example of a shopping
2,000 years ago. The technology visible, thus calling for a more
cart running into the corner of a
can ignite the senses to see, hear, disruptive digital feature.
grocery shelf illustrates this. A
smell, and feel the experience.
distracted shopper attempts to turn
Should a user be brave enough, Example: How High the Moon
the corner of an aisle but hits the
they can participate in the games Stargazers can employ AR when
shelf corner. However, they quickly
themselves, with all the historical looking at constellations and
back up the cart, adjust the turning
accuracy of the day. planets in the night sky. The
radius, and complete the turn.
technology provides users
One of the primary differences information about what they
The feedback that the shelf
between VR and AR is the location see, the position, distance away,
provided was that the radius
of the user within the environment. movement patterns of objects, and
was incorrect. This information
AR uses smartphone (or other) context around the origins and
provided the instant, accurate
cameras to orient the user’s sight movement patterns of the stars.
response the user needed to
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AR provides a real-life planetarium reducing cost. MR can also direct Visual Display/
visit from the comfort of home, and mechanics on a detailed repair
Illumination
it answers many of the common process remotely.
questions asked by space fans of MR has the chance to be massively
The eyes are the first sense to
all experience levels. disruptive, finally bridging the gap
engage with immersive tech, so the
between humans and machines
display quality is critical. Having
AR offers helpful and entertaining like never before. As in VR and AR,
a display with an illumination
features and gains popularity with physical object positional accuracy
strategy that lets the user’s
each new connected application by and digital feature response times
vision transition from real to
improving the experience. Image are critical to achieving the desired
virtual (and back) provides the
capture and mapping are essential results with MR.
transformative experience the user
to how well AR works. When done
seeks. Increasingly high-resolution
correctly, the digital features feel
as if they are there in real life,
Technical signal cameras offer more realistic
About
AD-FXTOF1-EBZ 3D ToF the author
Development Kit
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Image Source: “HQUALITY / stock.adobe.com”
mouser.com/tdk-powerhap mouser.com/intel-u-series
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Immersive Tech Takes Us
from Spectator to Participant
By Jon Gabay for Mouser Electronics
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Image Source: “Tran / stock.adobe.com”
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Figure 2: Virtual machines allow technicians and mechanics to study the intricate specifics of a complex assembly before starting a
job. This is useful for training and actual repairs. (Source: Gorodenkoff/stock.adobe.com)
Figure 3: Virtual and augmented reality can let doctors perform delicate surgeries with more precision and control than humanly
possible without the technology—even remotely. (Source: Gorodenkoff/stock.adobe.com)
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3D depth perception will allow haptic feedback without a conditions, such as a balance
the bomb-squad operator to have glove. Strategically placed video adjustment on a stereo. High glare
much better depth perception than cameras are used to monitor hand or white-out blizzard conditions do
any 2D system could. movements, and a clever ultrasonic not have to be distractions when a
waveform interference technology clear and concise virtual world is
actually lets the operator feel available.
Other dangerous jobs such as tactile feedback—kind of like a
manually shutting off a valve in sonic force field (Figure 5). The ability to detect and warn of
a nuclear reactor can also be potential danger before the human
accomplished more safely and with senses do is a definite safety
higher skill than any 2D system benefit and is not limited to just the
alone could perform. Key in any of human range of perception. Using
these precision remote and virtual thermal technology, heat can be
operations is haptic feedback. seen and recolored to become
The ability of an operator to feel visible. Such technology will let a
the objects he is touching with driver know if a person or animal is
force feedback technology is a in the road ahead well before his
must for remote surgery and any limited visual spectrum can pick it
Figure 5: Although high-def video
up. Ultraviolet can bring out details
cameras capture hand movements,
the human eye can’t.
ultrasonic emitters using precise phase
control let the operator feel a movement.
(Source: Mouser Electronics) Extending the human vision
range from radio frequency (RF)
to X-rays could be a substantial
Balancing diagnostic and troubleshooting
augmented reality
with virtual reality
Like Arnold Schwarzenegger
as The Terminator cyborg,
witnessing reality with information
superimposed can set us apart.
Both augmented reality and virtual
Figure 4: Highly accurate sensors reality have their place, though.
precisely detect finger and hand
motions and gestures, and haptic force
feedback technology dramatically
Typically, with augmented
increases tactile dexterity and force reality, video screens are clear
control. (Source: HaptX). or transparent. In modern terms,
organic light-emitting diode (OLED)
technology is ideally suited to fill
other critical operation. A simple
this need. Each pixel is a separate
infrared (IR) glove has given way
point of emissivity, so it doesn’t Figure 6: Augmented reality allows
to real multi-sensor and multi-
need a backlight or scanning laser information to be superimposed over
actuator gloves such as the HaptX
to render an image. the reality of our senses. This can even
industrial-grade models (Figure 4).
extend the range of our senses by
Combined with stereoscopic video, using coloration techniques to make
An interesting recent development heat visible, for example. (Source:
a virtual headset can function well
is the video-based gesture HQUALITY/adobe.stock.com)
as a virtual reality and augmented
detection, recognition, and
reality experience. In this case,
control technology that features
reality can be tuned out in adverse
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technology. Whether in space, a sound 5.1, it will sound best when for virtual reality primarily and
nuclear reactor, or a submarine, all played purely on a 5.1 system. For augmented reality when combined
these environments depend on the augmented reality, the ability to with a stereoscopic camera.
ability to detect and fix a potential sense and reproduce in 3-D is
problem before it becomes a real important. A soldier in a stealth OLED technology might be the
problem. mission might be able to use best choice here. It is flexible, can
thermal technology to identify an be bent and deformed, and is clear
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Other advancements such as Development tools are also
ultra-dense and fast memory, available to allow scenescape
energy management chips, and and multi-character interaction. About
high-density battery technology Headsets with graphics engines the author
are all falling into place to make and CPUs are now in place, and
this technology cost-effective and communities are developing to
efficient enough to become the help support this brave new virtual
preferred user interface going world. After completing his studies
forward. In addition, the high- in electrical engineering, Jon
Gabay has worked with defense,
bandwidth, high-frequency wireless
communications technologies also
Forging forward commercial, industrial, consumer,
allow these immersive devices to into this new world energy, and medical companies
be completely free of any tethering. as a design engineer, firmware
. Virtual and augmented reality coder, system designer, research
scientist, and product developer.
Design options and let users immerse themselves
into artificial realms. With virtual As an alternative energy
considerations reality, the immersive experience researcher and inventor, he has
can be a different world than the been involved with automation
Factors to consider when deciding one outside the headset, while technology since he founded
how to move forward with your augmented reality enhances and ran Dedicated Devices Corp.
augmented and/or virtual-reality information and extends the range up until 2004. Since then, he
applications are cost, time to of human senses. Luckily, we has been doing research and
market, reliability, and special possess the technology to bring it development, writing articles,
functions. Cost and time to together and create these worlds and developing technologies for
market are very high on the list capable of enhancing education, next-generation engineers and
for commercial and consumer machinery repair, surgery, students.
applications. Ruggedness, navigation, and extending the
reliability, and special functions range of senses.
are a high priority for military and
aerospace designs. Everything else
falls in between.
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Image Source: “Gorodenkoff / stock.adobe.com”
mouser.com/ti-drv2605l-driver mouser.com/stm-mems-mic
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Immersive Technology is
All About the Tech
By Traci Browne for Mouser Electronics
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(Image source: HaptX)
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While off-the-shelf sensor systems Oculus tells us on their developer For example, force feedback, the
are not quite at that 15ms rate yet, site that a governor process on feeling of force on the wheel in an
we continue to see incremental their device “monitors an internal automobile simulation, is closer to
improvements. Oculus decided temperature sensor and tries to natural haptics. But what do you
not to wait for component take corrective action when the do when you are not physically
manufacturers to figure it out temperature rises above certain touching an object, but it’s
and built a sensor that supports levels to prevent malfunctioning essential that you feel like you are?
sampling rates up to 1000hz and or scalding surface temperatures.
has just a 2ms delay. They’ve This corrective action consists of When Jake Ruben, Crockett’s
proven it can be done, so hopefully, lowering clock rates.” Oculus’s partner, came to him with his vision
theirs is the tide that raises all advice is that no amount of of creating natural haptics, they
boats. optimization is ever wasted, as started picking at the problem
“every operation drains the battery and came to a realization: Realism
As Crockett said, there are and heats the device.” in the hands was crucial to true
hundreds of components going immersion, and it would also be the
into these systems, and you have
very little space in which to work.
The missing piece: most difficult to achieve.
So, for example, if you are working Sensations Why focus on creating a realistic
with Extended Reality (XR), what sensation of something on your
embedded vision interface you While all these features are chest if humans do most daily
choose is an important decision, important to the immersive activities with their hands? It
but you’ll want to keep it simple experience, one key piece is makes sense to crack that code
because you’re going to have a still missing: haptics. That key first, then move on to other haptic
minuscule amount of room for component to creating a believable experiences.
cabling. interaction with computers brings To demonstrate the reliance on
us full circle and back to being touch, Crockett used the example
While USB 3.0 with a good able to sense it—and haptics allows of an aircraft simulator. Pilots must
5GB/s bandwidth is an excellent this to happen. Haptics simulates flip many switches when getting
multipurpose interface and sensations someone would a plane off the ground, staying
basically plug-and-play, its large experience in the real world when airborne, and, ultimately, landing.
connectors and rigid cabling will they interact with a physical object. They have their eyes focused on
take up much room. On the other That’s why your game controller multiple gauges and panels, and
hand, it will also likely reduce costs rumbles when you receive damage they typically do not look up to
and development time. That could and your phone vibrates when you flip a switch. Instead, they know
be why the MIPI CSI-2 (Mobile get a text message. That vibration where it is through muscle memory.
Industry Processor Interface) is achieved through eccentric Building muscle memory is a
standard is one of the most rotating mass (ERM) actuator, common use case for immersive
common interfaces used in head- linear resonant actuator (LRA), and technology, and in this case,
mounted VR devices. Also, MIPI’s even piezoelectric actuators. natural haptics is needed. But,
6GB/s high bandwidth is faster just as you need to put the virtual
than USB 3.0. Finally, CSI-2’s multi- However, rumble and vibration switch in the exact right spot, you
core processors mean it uses few are what Crockett calls symbolic also want the flip to feel exactly like
resources from the CPU. haptics. They are just a cue. the real thing. To say this isn’t easy
Engineers strive for an authentic to pull off is an understatement.
Power regulation is also something sensation, or as exact as virtual
you will need to pay attention to can get, which he calls natural HaptX decided to use pneumatics
when making devices that users haptics. for their haptic feedback. Each
wear. Increasingly higher screen glove has more than 130 tiny little
resolutions and refresh rates lead Natural haptics makes the user balloons, which they call tactors,
to high display power consumption. feel they are holding the real thing. that inflate with air and push into
your skin. Those tactors replicate
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the exact pattern you would feel certainly helpful to understand wear eyeglasses, hearing aids, or
when touching, say, a switch in a computer science, optics, and cochlear implants. Then there is
cockpit. You also want the user to even human perception. But many the range of motion and dexterity
feel they are touching something experts believe an even broader required just to tighten the headset.
solid. To physically stop the user skill set is needed. These factors can restrict use in a
from putting the hand right through large number of potential users.
the object, they’ve placed a series A working knowledge of
of tendons on the back of the glove.
That ability to control the hand and
psychology, physiology, biology,
kinesiology--well, let’s just say a
Conclusion
feel the correct pattern with the lot of ‘ologies—will come into play
Engineers are in a position to
proper displacement into the skin when designing for user-specific
make immersive technology more
gives the user a natural feeling experiences. That’s when things
inclusive by simply including
of interaction with an object that will get tricky, because no two
universal design into their system
doesn’t exist. realities are the same. Age, gender,
thinking. Immersive technology
body type, nationality, health,
is at that critical point in time
Overcoming economic status, abilities, and
more inform our lived experience.
many technologies encounter
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Living, Working and Learning
in Virtual Spaces
By David Freedman for Mouser Electronics
Walking together for the first time headsets by key members of the head of business for immersive-
through the top floors of what design team, who were actually in reality software company Spatial
was soon to become Boston’s their offices in different cities. Systems. “But in virtual reality you
newest major residential tower, the can connect in a way that you just
building project’s top architects Virtual reality and other Immersive- can’t on a flat screen.”
and engineers entered one of the reality technologies can make
spacious condominiums and made people feel as if they’re physically It’s only in the past few years
a horrifying discovery: Some of inside and interacting with that immersive-reality hardware
the unit’s large windows provided computer-generated spaces and and software have become
a clear, direct, unimpeded view— objects—a bit like stepping through sophisticated enough to get
into neighboring apartments. your computer screen into a world beyond crude, cartoonish
That meant, of course, that the behind it. These sometimes very imitations of reality to achieve more
neighbors would just as easily be real-seeming 3D simulations, life-like collaborative experiences.
able to see in. It was an intrusion usually experienced via special And as the technology becomes
on privacy that would never fly high-tech goggles and other gear, more affordable, it becomes
with the fussy prospective buyers can provide highly compelling, increasingly available to almost any
of these high-end dwellings. The even astonishing adventures in employee or even consumer. As
windows on the top floors would the sorts of artificial worlds that the gear gets even better and less
have to be re-angled, which would have long been the stuff of science expensive, and more people and
entail changes to the very structure fiction. organizations become familiar with
of the 32-floor building. the technology, the results could
Increasingly, though, immersive be a huge change in how people
Having to make big changes reality is being harnessed for a work, learn, and relax together.
to a building well along into more down-to-Earth purpose: Immersive reality is already
construction is every builder’s Bringing people who are at a impacting business, education,
nightmare. Such alterations can physical distance together into health, and many social spheres,
run millions of dollars and entail artificial rooms and other synthetic and it may in the not-too-distant
months of delays. But in this case, environments where they can future even become a medium
fixing the building was the work collaboratively learn, share ideas, where many of us spend much of
of a few hours, at relatively trivial make discoveries, solve problems, our day.
cost. That’s because ground hadn’t and simply catch each other up,
even been broken on the project
yet. The group walk-through of
often in ways far more engaging
and illuminating than email,
The different faces
the top floors had taken place phone conversations, or Zoom of immersion
entirely in virtual reality, via a 3D meetings. “You can communicate
computer-generated simulation of in a Zoom meeting,” says Jacob Immersive reality comes in two
the planned structure, shared over Loewenstein, vice president and main forms: Augmented Reality
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Image Source: “wacomka / stock.adobe.com”
(AR) and Virtual Reality (VR). AR positions of fellow attendees or key versions of people who are across
users continue to see the real products at a conference. Having the world, and it will feel like you’re
world, except with virtual objects to look at all that through a phone all together.”
and information superimposed can be awkward, but in the coming
on those real surroundings. It’s a years we’ll be able to experience VR, on the other hand, is a more
technology that’s become familiar AR through “smart glasses” that encompassing experience that
to hundreds of millions of people are already emerging in prototypes entirely replaces a user’s view of
around the world through the from Facebook and Lenovo, among the surrounding real world with a
Pokémon Go app, in which players other companies. “You can easily simulated one, usually projected
peer at their surroundings through make any object you can imagine onto the user’s eyes via tiny display
their camera-fed phone screens to appear in front of you, and yet screens mounted in headset-like
see cartoon characters who appear you can still see the room around goggles. The headsets also carry
to be lurking nearby. you, so you can walk around the sensors that track changes in the
object, and take a sip from the can user’s head position, altering the
AR has more practical uses, too. of Coke on your desk,” says Nikhil view to match those movements
It can annotate and illustrate Balram, CEO of EyeWay Vision, and provide a realistic sense of
the world around us with helpful which is developing an advanced looking around at a complete
information, pointing out the AR system. “Eventually you’ll be 360-degree environment. Adding
locations of nearby restaurants and able to have meetings where some to the sense of fully inhabiting a
friends, the parts of a machine that of the people are there in the room shared, simulated world are hand-
need servicing, or the names and with you, and others are digital held sensors that enable users to
| 24
reach out in the scene to “grab”
virtual objects, press buttons, or
Organizations offices or homes. “VR dramatically
reduces geography,” says EyeWay’s
gesture to fellow visitors in the go 3D Balram.
virtual environment; while micro-
speakers built into the headset VR interactions can even feel richer That’s why major design and
provide rich, lifelike, directional than in-person meetings, thanks construction companies around the
sound. to the ability to share 3D views of world, from Ennead in Shanghai to
settings, objects, and even abstract Mecanoo in Delft, the Netherlands,
The pandemic drove home the data that couldn’t be summoned have been turning to immersive
potential value of virtual meetings, up in a real-life room. “You can sit reality for technical and other
as tens of millions of people cut across from each other in a VR collaboration. For example, Valiant
off from their offices turned to room and bring models, videos TMS, an intelligent automation
computer screens to collaborate. and white boards into it, sharing systems company with facilities
But it also introduced millions everything in a way that is super- around the world, conducts
to the drawbacks of trying to collaborative compared to regular review sessions of system designs
keep people engaged during an screen-sharing,” says Spatial’s that bring together engineers
awkward, panel-of-talking-heads Loewenstein. “Whether it’s a in Austria, India, Canada, and
get-together, where participants business meeting, a social hour, or Mexico, using VR software from
may struggle to stay focused on a conference, it feels much more Theorem Solutions in Tamworth in
a small screen while trying to engaging.” the U.K. “That proved especially
ignore what’s going on around useful during the pandemic,
them. “The pandemic was a That’s why the business market for when travel was banned between
catalyst for virtual technology, as VR hardware and software, tiny many countries,” notes Katharine
well as for Zoom fatigue,” says compared to the video-gaming VR Edmonds, a Theorem executive.
Anthony Rowe, an electrical and market just a few years ago, is on
computer engineering professor track to account for half the total VR is also how members of the
at Carnegie Mellon University VR market by 2024, according team working on the Boston
who is at the forefront of VR to industry research firm IDC. A residential tower project,
research. “Now technology needs survey by market research firm composed of design and
to step in and get us past virtual Forrester Consulting found that engineering professionals from
meetings that are just a flat grid half of all companies plan to get Odeh Engineers in Rhode Island
of squares with faces. Interacting into immersive reality within two and Stantec in Boston, found the
in two dimensions isn’t natural for years. privacy problem with the windows.
humans.” The architecture, engineering, and One member of the team also
construction (AEC) industry has discovered when “walking” into an
Collaborating in VR, in contrast, taken a strong lead in embracing electrical services room in the VR
can provide a convincing sense of VR collaboration. It’s not quite as model that he hit his head—well,
fully interacting in a shared space big a jump for professionals in that his avatar’s head—on a low beam,
with other people. To be sure, the world because the industry has providing an invaluable heads-
VR meeting environment can long relied on 3D virtual models up that the room would violate
have a slightly cartoonish feeling of planned construction projects. building code.
to it, with people represented But now VR meetings enable a
by “avatars” that may not seem team to jointly inhabit the model Stories of AEC teams realizing
realistic, but because the avatars and see it in true 3D, as well as to enormous savings with VR abound.
are in 3D, can be made to resemble walk through it together, point out One team saved $32,000 in a
the people they represent, and potential problems, and experiment Florida high-school construction
can mimic their gestures and in with possible changes, all while project when VR meetings allowed
some cases facial expressions, speaking to one another—even if quick resolution of a few dozen
most participants get past those the team members are scattered potential problems that would
limitations quickly. around the world in their respective have otherwise required delays
25 |
to research the problems, share
the details, and get everyone on
Beyond on-boarding. Financial services
company Societe Generale Group
board with the solutions. The architecture brings financial analysts and
British public-utility firm Anglian clients together in virtual spaces.
Water likewise saved thousands Product designers and engineers One company, the San Francisco-
collaborating in VR on an in industries outside of AEC based biodata-analysis firm Larvol,
infrastructure project. And the aren’t far behind in embracing VR already encourages its entire work
supervisors of a new, $2 billion collaboration. Toy company Mattel force of hundreds of employees
subway-line project in Norway were regularly brings distant designers across 14 countries to do any or all
able to bring professionals together together into meeting spaces of their collaborative work in VR,
from four different companies in virtual reality to work out the maintaining only minimal office
across two countries into details of new toy designs with facilities.
coordination and visual-inspection 3D models. And when the design
VR meetings that spotted multiple is ready for manufacturing, the Creating new types of office space
problems early on, preventing big team is joined in virtual rooms by in VR will be liberating for many
cost-overruns and delays. manufacturing engineers at the organizations, insists Loewenstein.
factories that will produce it, often “The office spaces we go to every
So productive are the VR meetings located in China, so the engineers day contribute to our sense of
at the global architectural firm can suggest alterations that will identity, branding, and connection,”
Gensler that now all 28 offices reduce manufacturing costs and he says. “But it’s hard to change
join in on a weekly get-together boost production rate and quality. physical spaces into something
to review projects. The firm uses really stimulating, like an art gallery,
VR in its sales meetings, too, and Aerospace company Lockheed or a camping site, or a meadow. It’s
enlists its VR models to enable Martin runs one of the largest easy to do in VR, and sharing those
designers and construction virtual-reality design labs in the spaces reinforces our connections
engineers to see how different world in its Denver facility, where to the people who work there with
lighting and materials can impact engineers and managers work out us.”
the look of a building, as well as the designs of everything from
to get a better sense of how the satellites to spacecraft. They can Conference-holders are also
building and its elements appear even run simulated performance turning to VR to remove physical
at full scale—something that’s hard tests on the models to optimize distance as a barrier to attending
to do with a conventional virtual the crafts’ aerodynamics and heat while enabling virtual attendees
model or a miniature physical and stress resistance, all before to experience the same levels
model. “There are lots of people physically building so much as a of engagement as in-person
now who use these tools as a core tiny model. attendees. Fittingly, the VR-
part of how they work, and they focused branch of the IEEE, the
wouldn’t let you take it away from The advantages of VR collaboration world’s largest organization of
them,” says Gabe Paez, founder aren’t limited to designers and technical professionals, held its
and CEO of architectural VR tool engineers. Having discovered the 2020 conference online, providing
vendor The Wild. “Five years from power of virtual meetings during full VR access to all keynotes,
now it will seem ridiculous to the pandemic, many organizations sessions, and even social get-
newcomers that the industry used are now looking for ways to wring togethers.
to work on a 2D screen.” more applications and benefits
out of virtual interactions—and Training, too, is already a big
increasingly VR fills the bill. Lloyds application for businesses. State
Banking Group and Ikea are among Farm Insurance enlists VR to
the global companies that are train assessors on how to do an
bringing job candidates and new insurance inspection of a flooded
hires into VR for interviews and home, allowing trainees to open
| 26
virtual cabinet doors and look
under furniture in order to spot
Enabling the come from higher-speed online
connections and more powerful
potential damage. Walmart lets its transformative processors to boost the resolution
employees virtually face a surging of the avatars, smooth out their
crowd of shoppers during a big motions, and reduce the time lag
The next big leap for the field
sale, so they won’t be overwhelmed between a user’s movement and
will be more realistic avatars that
when it happens in real life. And when that movement is reflected
enable those meeting up in VR to
management consultancy PWC on the avatar’s actions.
look more like their real selves,
does high-level decision-making complete with their changing
training for managers around the As immersive technology improves,
expressions. Rowe’s Carnegie
U.S., leaving those who graduate and more people embrace it, the
Mellon lab is already working with
the VR program testing 35 percent ways in which it will transform our
headsets that include cameras that
higher on the learned material than jobs and lives are nearly impossible
point back at the wearer’s face,
those who took the course in an to predict, says Balram. “Mostly
so an image of the face can be
ordinary online form. The United what we’ve been doing is force-
projected onto the avatar.
Nations, UPS, and Tyson Foods fitting the old ways of doing things
are all experimenting with training into these new environments,” he
Future headsets, Rowe adds, will
applications of VR. “You can learn explains. “Now we need to start
include sensors that pick up facial
on a flat screen, but it’s boring,” completely rethinking how we do
muscle movement to further
says Balram. “Learning is as much things to truly take advantage of
refine avatar expressions, and eye
about engaging interactions these tools.”
trackers to detect where the user
with other people as it is about is looking. “It feels much more real
information, and immersive when you can tell the direction of
technology is much better for that.” someone’s gaze, especially when
you’re looking at each other,” he
says. Other big improvements
in the realism of avatars will
About
Lynx™ Board-to-Board & Mezzanine the author
Connectors
mouser.com/amphenol-intercon-lynx-connectors
27 |
Image Source: “HQUALITY / stock.adobe.com”
| 28
Beyond Zoom: How Immersive
Collaboration Works in the Wild
By David Freedman for Mouser Electronics
How long should it take to go from Paez notes he and his colleagues The Wild, the group sees massing
one person’s sudden idea for a at The Wild are constantly meeting together in real time, and anyone
design to sharing a 3D mockup and collaborating with teams from can try their hand at improvements
of the design with teammates in these and other companies, which or alternatives.
different offices? are scattered around the U.S. and
world. But no one has to get on a Perhaps most important, says
No time at all, insists Gabe Paez, plane to do it. The collaborators Paez, VR collaboration enables
Founder and CEO of The Wild, a simply don virtual-reality headsets team members to walk around
virtual-reality software company and meet in VR space. “There’ll designs together, looking at the
in Portland, OR. “The goal is to never be a jet that travels fast design from different angles and
shorten the time from idea to enough to bring people together as at different scales, discussing
shared experience, until it’s as quickly as VR does,” says Paez. their impressions and ideas. The
close to instantaneous as possible,” ability to do that as a team inside
says Paez. When a VR meeting is aimed at a shared space—even if it’s a
coming up with a new design, be virtual one—allows the interaction
Paez and his team have aimed it for a skyscraper or a shoe, the to transcend discussions that
to make the design process as collaborators gather virtually in a take place over a Zoom meeting.
collaborative and intuitive as computer-generated space called “When you can move around and
sharing a Google Doc. “Space is the workshop. There, each person see other people who are there
content for us,” he says. appears as a cartoon-like “avatar,” with you sharing the experience,
and the group gathers around a you feel physically activated
The Wild works with a range of virtual table. Anyone in the group and emotionally stimulated,” he
companies to bring them into can then take a try at an initial explains. “It’s a much more
the world of collaborative Virtual “massing”—that is, creating a shape dynamic, rich interaction that can
Reality (VR) design. Many are intended to be a first, rough idea form more meaningful insights.
major players in the architectural, for a design. You just can’t get that when you’re
engineering and construction trapped behind the glass of a
industries, including Perkins & Normally designers do massing computer screen.”
Will and PAE Engineers. But the by themselves with easily-shaped
company also helps giant home- materials such as foam, clay, or The impact is especially large in
improvement retailer Lowe’s, balsa wood. Then, when they feel designing buildings and spaces
footwear manufacturer Adidas, and they have a good start, they can that can be entered and explored
telecommunications leader Verizon, show it to other team members together, he notes. “You’re not just
among others, to come up with for feedback. Gathering feedback talking about the space,” he says.
new products, as well as retailing from all involved might take days “You’re experiencing it as a group
concepts. or even weeks. But in meetings in while all being fully connected in it
29 |
and moving through it to see how remodeling in their homes knows in repeated meetings, these sorts
it changes. Those sorts of spatial that you don’t really appreciate of problems gradually come to
perceptions and connections help what works and what doesn’t until light. So, by the time a building is
define our experiences in real life.” you’ve lived in it for 30 days,” he actually under construction, or a
says. “It’s hard to imagine how the product is rolling off the assembly
Often a big benefit to come nuances of a design will change, line, the results feel familiar to
out of the VR design sessions whether it’s the basic shape of the the team, and there are few if any
is the gradual recognition by design, or just the placement of a surprises. “By then, the team feels
collaborators that a design that at light switch.” it already has a relationship to
first seemed like a winner actually the finished product,” says Paez.
has flaws that need to be ironed With the ability to spend time in “That’s something that’s hard to do
out. “Anyone who has done any VR as a team exploring the design with foam.”
| 30
Immersive Tech Changes Product
Creation and Purchasing
By Carolyn Mathas and Jon Gabay for Mouser Electronics
31 |
Image Source: “Gorodenkoff / stock.adobe.com”
| 32
Each component can carry Once the details of mechanical While virtual technology mildly
attributes such as modulus of parts are captured, prototypes may impacts disciplines like PCB design,
elasticity, melting point, sheer force be fabricated using automated cable harness manufacturing,
limits, and compression limits. The CNC techniques, 3D printing, or documentation, and software
simulated world can show stress good old-fashioned handcraft. But, engineering, it’s the system-level
points and danger zones for design before costly molds and die tools designers, engineering team
iteration improvements. Assembly are made for volume production, leaders, and managers who get
fits and frictions can be determined, the thoroughly scrutinized virtual the streamlining benefits of this
and as 3D modeling and simulation product would have to be put technology. Being responsible for
tools improve, entire complex through the hoops mechanically all aspects of a design project is
assemblies can be rendered and electrically to ensure readiness. hard when you can’t see it, feel it,
virtually. or hold it in your hands.
Often, electronics production
Not only can you see how is delayed until the mechanical Virtual technology will enable
components fit and interact at constraints are known. You can’t design managers to examine their
nominal conditions, but design design a printed circuit board, for designs in detail before committing
teams everywhere can also example, if you don’t know its size to fabrication. This new reality can
view thermal simulations of or where the connectors need to significantly streamline a project
friction, temperature rise, fit, and poke through a chassis. As a result, since costly iterations will decline if
interferences as a gear heats up. mechanical designed constraints not be completely eliminated. The
This vision allows experimentation are typically defined first. result is quicker time to market with
with different materials, all lower costs and higher assurance
before a prototype part is ever When it comes to electronics, at every stage.
fabricated. The time and expense package spacing and heights
saved are apparent. Whatever the can be assessed using immersive As we integrate artificial
case, access to the fundamental technology. Electro-physical issues intelligence (AI) into this
elements of a finished design is can also be addressed. Component technology, AR may also allow
now available. temperatures, heat flow and heat troubleshooting and maintenance
sink effectiveness, capacitor and at a much higher level. Zoomed
With the same data used as a inductor spacing, and alternate ocular video streams, for example,
source, distributed teams can sourced components can all be can detect broken solder joints
work together, yet independently, verified. The alignment of an LED that a human eye could easily
anywhere around the world to with an indicator or light pipe is miss. AI learned performance can
verify and test, assure component beneficial when viewed as a 3D quickly identify common failure
placement and fit, and simulate construct since 2D drawings don’t characteristics and quickly lead
worst-case stresses and failure always tell the best story, and not repair technicians to the problems.
modes. In addition, an empowered everybody can turn a 2D picture Thus, the virtual world can precede
design team can raise concerns, into a 3D mental image. This view the natural world in creating
even about things that are not in effectively allows user interface higher-quality real-world items.
their area of expertise. Companies testing, potentially eliminating
that have followed the Deming
philosophy, a holistic approach to
costly iterations.
The future of
leadership and management, have However, it is not just mechanical purchasing:
discovered this. and electrical issues that Mouser 3.0
immersive technologies will bring
33 |
What will Mouser 3.0 look like
as its designers continue to
Challenges immersive environments extending
to the service life on engineered
harness immersive technology? products and systems.”
While we may be closer than
For one, there will be new rules of
we think to immersive buying,
engagement, and one of the most
exciting is product development
designing, and producing, Leaning into a new
and distribution in real-time.
challenges remain to arrive at reality
the customer interaction level of
immersion that we seek. Just a few
Potentially, a user could visit As we examine our current reality in
include:
the Mouser website and select terms of AR and VR, it’s clear we’re
different components to add to a on the brink of a new development
• Improving basic web experience. Engineers will be even
design and test it. He or she could
technology to sufficiently
try various parts and see how more present in their designs,
support both design
they will work using an immersive testing and touching in a virtual
engineering and e-commerce
environment. Perhaps, initially environment, and eventually
using goggles and vibration, the even gaining access to physical
• Optimizing stereoscopic vision production techniques that bring
designer would “touch,” “feel,” and
and perception for individuals
rotate the parts, while a Mouser the virtual to life right before their
and teams
expert assists in real-time. eyes. In addition, as processes
become more flexible and costs
• Providing the user-friendly are reduced, the entire buying and
Designers could scrutinize
element of 2D and 3D
designs from a holistic point of building process will contain more
visualization environments
view, enabling them to observe room for innovations to come to
the future product in real-world life, further changing the way we
• Providing sufficient immersive live.
settings. This not only saves time
analytics that fully support
but also increases the overall
e-commerce platforms
quality of the end product. Using
simulation tools will speed up
• Enabling adequate immersive
innovation in engineering, reduce
comparison for this level of
cost, and improve product quality,
virtual shopping
as we’ve discussed.
About
From concept to detail, Mouser
There will be substantial
advantages within manufacturing
the author
could exponentially extend the
and supply chains beyond the
partnership approach they already
digital prototype, including testing,
have today. As a result, engineers
streamlined processes, and Carolyn Mathas is a freelance
globally will work together and with
the ability to truly bring virtual writer/site editor for United
Mouser as if they are in the same
products to life. Business Media’s EDN and EE
room.
Times, IHS 360, and AspenCore,
According to Solotko, “The as well as individual companies.
When could this happen? Maybe
e-commerce of design components Mathas was Director of Marketing
sooner than we think. A next-
will evolve into this immersed for Securealink and Micrium, Inc.,
generation design platform will
workflow. Steps we take on the web and provided public relations,
support integration, shared
today will need to integrate more marketing and writing services
data, and improved intelligence.
seamlessly into the immersive, VR- to Philips, Altera, Boulder
Integration across design
powered engineering workflows of Creek Engineering and Lucent
processes and disciplines
the future. This can extend through Technologies. She holds an
optimizes resources to reduce
manufacturing, quality assurance, MBA from New York Institute of
development time and cost.
and ultimately customer support— Technology and a BS in Marketing
with online integration and from University of Phoenix.
| 34
3D Sound for a Virtual World
By Jon Gabay for Mouser Electronics
| 36
and perform processing on each At one time, Atmos was much too cause sound to reflect on wall
audio object’s spectral makeup, elaborate and expensive for the and ceiling surfaces, appearing
amplitude location, speed, and average audiophile, but it is now to be coming from above or
direction. However, it is not moving into the realm of got-to- behind the listener. The modern-
just audio. The objects contain have for enthusiasts who have the day Tesla Model 3 uses front
metadata that helps an Object space and budget to wow their soundbar technology as part of its
Audio Renderer (OAR) put the friends. It is also rather high on the 15-speaker audio system to tout
object in motion. Of the 128 gee-whiz index. surround and immersive audio
channels, ten are used for ambient capability. Turn off a Model 3’s rear
stems, and the other 118 are If you have already bitten the speakers and engage immersive
available for audio objects. bullet for other surround-sound audio mode with signal processing
technologies, you can get a and reverb to show its capabilities.
Not every channel is a speaker. Dolby Atmos converter and still Those who’ve tried this swear
Channel information corresponds use your existing speakers and sound is coming from behind.
to objects, and object audio can amplifiers. However, you will Feedback is mixed, and many don’t
be processed and combined with want more, including ceiling like the effect. Reviewers praise
other object audio to be directed speakers. Converters will take and criticize the technology, and
to each speaker at the appropriate Dolby 5.1 and convert it with a many reviewers have mentioned
level. It is up to the AVR to process 17-speaker surround-sound 7.4.1 that different types of music work
the signals in real-time using implementation. and don’t work with sound-bar-
metadata to perform real-time style immersive implementations.
mixing and distribution of sound. It is worth noting that an alternative This makes sense because the
approach to surround speakers quality reproduced will depend on
As you can imagine, it is not like is the soundbar. Soundbar the recording engineers’ mix-down
stereo, where you simply place a technology in various forms is techniques. Advances here will
couple of speakers and are then gaining popularity. The obvious mean that accurate above-and-
ready to listen. With Atmos and benefits of cost reduction, setup below immersive-sound technology
many surround-sound and 3D simplicity, lower power, fewer is almost achievable without floor
sound systems, speakers must be cables, and smaller size drive this and ceiling speakers.
placed then calibrated to be an technology forward, even as we
accurate part of the soundscape.
The average home will not use all
drive forward.
Capturing vs.
128 channels. The standard seems Phased-array vertical soundbars rendering
to be a 34-speaker arrangement for have demonstrated their ability
home theater implementations. to emulate a full audio spectrum Immersive video experiences such
with good clarity and separation. as gaming, for the most part, use
Atmos is not brand-new. It was Musicians who use them will tell created environments. These
first used in 2012 in a theater in you that soundbar columns with are 3D structures with surface
Los Angeles for a Disney movie six-inch speakers produce an renderings and assigned physical
premiere. Since then, large 18-inch speaker’s sound clarity properties. Real video swaths can
theaters, IMAX, planetariums, for subwoofer applications. That be captured and digitally stitched
musicals, plays, and other sound should turn a few heads. As a together to make a panoramic view
applications have propelled it result, horizontal soundbars and that includes the above and below
into the de facto standard used soundbar-based hybrid systems imagery.
to capture audio for new movies (including remote speakers) are
and events. Atmos also uses popular for many home theaters An immersive experience such as
ceiling speakers to create a full and studios. a walk through a national park can
hemisphere of sound, making it integrate rich visuals, and audio
easier to process in real-time while The up-and-down enhances this, can be synthesized or created
providing sound from above. and sideways-pointing speakers through a composite of pre-
37 |
recorded clips. They can be audio- Fortunately, you don’t have to product design engineering can
captured in a 3D sound system invent your own 3D audio capture benefit from immersive technology,
and used as part of the immersive for immersive purposes. Audio both video and audio. From a
experience. Like a video controlled leaders like Sennheiser make video perspective, the mechanical
by head tracking, the audio must specialty truly omnidirectional design of complex assemblies can
also be controlled by head tracking. microphones using segmented be virtually constructed, rendered,
For example, facing a babbling axis and digital tools to capture the and examined. An immersively-
brook will sound much different highly directional sound (Figure 4). generated assembly like a jet
than facing away from it, and if the The AMBEO VR Mic contains engine can be constructed, pushed
sound didn’t track, the immersive several susceptible wideband into, and examined to see if
experience would be lacking. microphone elements in a gears and turbines align. A repair
surround-sound configuration. The technician on the other side of the
DearVR microprocessing software world can be shown what to do
can render directional audio to by a factory expert immersed in a
feed a standard surround sound fabricated environment.
configuration.
Even immersive audio can
For this to work, the audio be helpful in engineering
engine needs to know your head applications. An engineering team
orientation and motion. With a designing a car can listen to a
headset, that’s easy by today’s rendered simulation of engine
standards. Head tracking is built and transmission noise. Internal
in for video rendering. But how environmental controls like airflow,
do you create an immersive head vibrations, and oscillations can
position-based audio system using be extracted from a virtual design.
headphones that are limited to two Windows can be designed and
ears? Tiny speakers can be placed tested to eliminate the thumping
in the headphones around the ears oscillations that still occur on new
and mimic the surround-sound cars when we roll the windows
experience. For most applications, down in just the right position at
stereo will suffice, but it will not just the right speed.
be at the same level as authentic
surround sound. In all cases, an immersive
experience includes audio.
| 38
The Future of VR Collaboration
By David Freeman for Mouser Electronics
39 |
ready yet to work in VR. Most gets better and people get more than addictive use. We already
people still don’t have any VR comfortable with it. And it will require users to be at least 18
hardware yet. So instead of making definitely change with a younger years old, but we see VR apps from
the meetings all or nothing in terms generation that will grow up with other companies that skew toward
of being in VR, which is how most VR, just like the kids who grew up a younger audience, and that could
VR applications are, we let people with PCs became the big users, become a problem.
participate in a web browser if and then the generation that
that’s all they have. Now more than grew up with smartphones. We’re When VR use starts to get heavier,
half of the people who attend VR already seeing a lot of use in we may want to start putting in
meetings with our software do it in education, with several universities design features that encourage
a browser. hosting seminars in VR, including users to get out of VR every so
MIT, the University of Arizona, often and go outside for some
Eventually most people will have and the School of Social Work at physical activity. Although, using
access to some sort of device Columbia University. VR doesn’t mean you’re just sitting
that will let them participate in VR on a couch the whole time. We
(Figure 2). But part of the problem Longer term, the problem won’t already see ways people can stay
is that today most people wouldn’t be getting people to use VR; it will physically active even while they’re
feel comfortable being in VR for be people who become addicted in VR. There are special shoes
a long period of time. For most of to it. We already have superusers and platforms that let people walk
the people who use our software who stay in VR up to eight hours a through a VR space by physically
for VR meetings, they can stay day. That’s the exception right now, using their legs in a walking motion,
creative and productive for maybe but I think we’ll see more and more though they’re staying in the same
30 minutes or so in VR. Even most of it. It will be incumbent both on place in real life. We’ll see a lot
hard-core VR gamers don’t stay in users to develop good practices in more of that.
it for much more than an hour. using VR, and on VR companies to
That will change as hardware encourage reasonable use rather
| 40
The biggest request we get from The dream virtual meetings will be AR will be useful for anyone
the work world is to give people those that can combine organic who wants to see some of their
avatars that look like their real humans with digital humans, all surroundings while they’re also
selves instead of cartoons. You collaborating. The digital humans looking at virtual images (Figure
can’t do that with streaming video will be attending in virtual reality, 3). In many cases, people will
right now, but it may be possible and the organic humans will see prefer full virtual reality and won’t
to do it with machine learning live scans of them projected in 3D need to see what’s around them.
programs that generate a realistic through AR glasses. The biggest If you want to walk on the moon,
avatar from photos. But there’s still challenge is letting the organic you don’t want to see your real
a lot to figure out in terms of how humans in the room see each surroundings. But if you want to
avatars interact in VR. other’s eyes, because AR glasses collaborate in virtual reality while
tend to obscure the eyes. Eye you’re sitting in a coffee shop,
mouser.com/nxp-mek mouser.com/bosch-app-board
41 |
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