Bard 5 (College of Swords) NeroTraven
CLASS & LEVEL PLAYER NAME
Nero Claudius
Variant Human Folk Hero
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0
+2
-1
Constitution
Intelligence
+4 14 38 38 --
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor
CONSTITUTION P +6 Acrobatics DEX
=== WEAPONS ===
+3 PROFICIENCY BONUS
+2 P
P
+4
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons, Scimitar
14 H +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Flute, Lyre, Painter's Supplies, Pan Flute,
E +9 Deception CHA
Vehicles (Land)
H +0 History INT
INTELLIGENCE === LANGUAGES ===
H +2 Insight WIS
Common, Undercommon
30 ft. (Walking)
-1 H +4 Intimidation CHA
=== FEAT ===
H +0 Investigation INT War Caster
8 H +2 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
H
WISDOM E +7 Perception WIS
H +4 Performance CHA === ACTIONS === Fighting Style
+1 H +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
At 3rd level, you adopt a style of fighting as your
specialty. Choose one of the following options. You
Help, Hide, Ready, Search, Use an Object, can't take a Fighting Style option more than once,
H +0 Religion INT even if something in the game lets you choose again.
12 Opportunity Attack, Grapple, Shove, Improvise,
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Two-Weapon Fighting. When you engage in
H +4 Stealth DEX === BONUS ACTIONS === two-weapon fighting, you can add your ability modifier
Bardic Inspiration • 3 / Short Rest to the damage of the second attack.
CHARISMA P +4 Survival WIS
As a bonus action, a creature (other than yourself)
+3 within 60 ft. that can hear you gains an inspiration die
(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
16 outcome.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
17 PASSIVE WISDOM (PERCEPTION)
Scimitar +6 1d6+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Rapier +6 1d8+3 Piercing Martial, Finesse
12 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +3 1 Bludgeoning
10 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Bard 5 NeroTraven
CLASS & LEVEL PLAYER NAME
Nero Claudius
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === Fighting Style
* Font of Inspiration • PHB XGE p15
* Hit Points • PHB 52 You regain all of your expended uses of Bardic At 3rd level, you adopt a style of fighting as your
Inspiration when you finish a short or long rest. specialty. Choose one of the following options. You
* Proficiencies • PHB 52 can't take a Fighting Style option more than once,
even if something in the game lets you choose again.
* Spellcasting • PHB 52 === VARIANT HUMAN RACIAL TRAITS ===
You can cast known bard spells using CHA as your Dueling. When you are wielding a melee weapon in
spellcasting modifier (Spell DC 14, Spell Attack +6) * Languages • BR 31 one hand and no other weapons, you gain a +2 bonus
You can speak, read, and write Common and one to damage rolls with that weapon.
and known bard spells as rituals if they have the ritual
Two-Weapon Fighting. When you engage in
tag. You can use a musical instrument as a extra language.
two-weapon fighting, you can add your ability modifier
spellcasting focus.
to the damage of the second attack.
* Ability Score Increase • BR 31
* Bardic Inspiration • PHB 53 Two different ability scores of your choice increase by Blade Flourish
As a bonus action, a creature (other than you) within 1. XGE p15
60 ft. that can hear you gains an inspiration die (1d8). At 3rd level, you learn to perform impressive displays
For 10 minutes, the creature can add it to one ability * Skills • BR 31 of martial prowess and speed.
check, attack roll, or saving throw. This can be added You gain proficiency in one skill of your choice.
after seeing the roll, but before knowing the outcome. Defensive Flourish. You can expend one use of your
* Feat • BR 31 Bardic Inspiration to cause the weapon to deal extra
| 3 / Short Rest • 1 Bonus Action You gain one feat of your choice. damage to the target you hit. The damage equals the
number you roll on the Bardic Inspiration die. You also
* Jack of All Trades • PHB 54 add the number rolled to your AC until the start of your
You can add half your proficiency bonus, rounded next turn.
down ( +1 ), to any ability check you make that doesn’t Mobile Flourish. You can expend one use of your
already include it. Bardic Inspiration to cause the weapon to deal extra
damage to the target you hit. The damage equals the
* Song of Rest • PHB 54 number you roll on the Bardic Inspiration die. You can
If you or any friendly creatures who can hear your also push the target up to 5 feet away from you, plus a
performance regain hit points at the end of the short number of feet equal to the number you roll on that die.
rest by spending one or more Hit Dice, each of those You can then immediately use your reaction to move
creatures regains an extra 1d6 hit points. up to your walking speed to an unoccupied space
within 5 feet of the target.
* Bard College • PHB 54 Slashing Flourish. You can expend one use of your
Bardic Inspiration to cause the weapon to deal extra
* Expertise • PHB 54 damage to the target you hit and to any other creature
Your proficiency bonus is doubled for any ability check of your choice that you can see within 5 feet of you.
The damage equals the number you roll on the Bardic
you make with chosen proficiencies (2 at 3rd and 10th
Inspiration die.
level).
* Ability Score Improvement • PHB 54
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Rapier 1 2 lb. Smith's Tools 1 8 lb.
Chest 1 25 lb. Shovel 1 5 lb.
SP 0 Case, Map or Scroll 2 2 lb. Pot, Iron 1 10 lb.
Clothes, Fine 1 6 lb. Clothes, Common 1 3 lb.
EP 0 Ink (1 ounce bottle) 1 --
Ink Pen 1 --
GP 10 Lamp 1 1 lb.
Oil (flask) 2 2 lb.
PP 0 Paper (one sheet) 5 --
Perfume (vial) 1 --
WEIGHT CARRIED
77 lb. Sealing Wax 1 --
ENCUMBERED Soap 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Lute 1 2 lb.
PUSH/DRAG/LIFT Leather 1 10 lb.
300 lb. Dagger 1 1 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Nero Claudius
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Thunderclap Bard CON 14 1A 5 ft. S Instantaneous EE 168 S
O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V
O True Strike <C> Bard -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S
=== 1st LEVEL === 4 Slots OOOO
O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Longstrider Bard -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Thunderwave Bard CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
=== 2nd LEVEL === 3 Slots OOO
O Enhance Ability <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Knock Bard -- 1A 60 ft. V Instantaneous PHB 254 V
=== 3rd LEVEL === 2 Slots OO
O Bestow Curse <C> Bard WIS 14 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S
O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
SPELLS
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