Bard 3 7cj5ftsb8x
CLASS & LEVEL PLAYER NAME
Hawkeye
Human Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+4 Constitution +5 18 27 --
+0 +3 Intelligence
CLASS
+4 Wisdom INITIATIVE HIT POINTS
10
• +7 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 Bonus on
+4 saves DEFENSES HIT DICE DEATH SAVES
18 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 H
H
+4
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
16 H +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Bagpipes, Disguise Kit, Flute, Lute, Pan Flute
P +6 Deception CHA
H +3 History INT === LANGUAGES ===
INTELLIGENCE
H +4 Insight WIS Common, Elvish
30 ft. (Walking)
+2 P +6 Intimidation CHA
H +3 Investigation INT
14 H +4 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
H
WISDOM H +4 Perception WIS
E +8 Performance CHA === ACTIONS === Unsettling Words
+3 E +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
As a bonus action, you can expend one use of your
Bardic Inspiration and choose one creature you can
Help, Hide, Ready, Search, Use an Object, see within 60 ft. Roll the Bardic Inspiration die (1d6).
H +3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, The creature must subtract the number rolled from the
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object next saving throw it makes before the start of your
next turn.
H +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Bardic Inspiration • 4 / Long Rest === SPECIAL ===
H +4 Survival WIS
As a bonus action, a creature (other than yourself) Magical Inspiration
If a creature has a Bardic Inspiration die from you
+4 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
and casts a spell that restores hit points or deals
damage, the creature can roll that die and choose a
added after seeing the roll, but before knowing the target affected by the spell. Add the number rolled as
18 outcome. a bonus to the hit points regained or the damage
dealt. The Bardic Inspiration die is then lost.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE WISDOM (PERCEPTION)
Crossbow, hand +6 1d6+4 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)
Rapier +6 1d8+4 Piercing Martial, Finesse
14 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +2 1 Bludgeoning
13 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Bard 3 7cj5ftsb8x
CLASS & LEVEL PLAYER NAME
Hawkeye
Human Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === * Song of Rest • PHB 54
If you or any friendly creatures who can hear your
* Additional Bard Spells • TCoE 27 performance regain hit points at the end of the short
Your Bard has additional spells available to them, as rest by spending one or more Hit Dice, each of those
designated in Tasha's Cauldron of Everything. creatures regains an extra 1d6 hit points.
* Hit Points • PHB 52 * Bard College • PHB 54
* Proficiencies • PHB 52 | College of Eloquence
* Spellcasting • PHB 52 * Expertise • PHB 54
You can cast known bard spells using CHA as your Your proficiency bonus is doubled for any ability check
spellcasting modifier (Spell DC 14, Spell Attack +6) you make with chosen proficiencies (2 at 3rd and 10th
and known bard spells as rituals if they have the ritual level).
tag. You can use a musical instrument as a
spellcasting focus. * Silver Tongue • MOoT 28
When you make a Charisma (Persuasion) or Charisma
* Bardic Inspiration • PHB 53 (Deception) check, you can treat a d20 roll of 9 or
As a bonus action, a creature (other than you) within lower as a 10.
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability * Unsettling Words • MOoT 28
check, attack roll, or saving throw. This can be added As a bonus action, you can expend one use of your
after seeing the roll, but before knowing the outcome. Bardic Inspiration and choose one creature you can
see within 60 ft. Roll the Bardic Inspiration die (1d6).
| 4 / Long Rest • 1 Bonus Action The creature must subtract the number rolled from the
next saving throw it makes before the start of your next
* Magical Inspiration • TCoE 27 turn.
If a creature has a Bardic Inspiration die from you and
casts a spell that restores hit points or deals damage, | 1 Bonus Action
the creature can roll that die and choose a target
affected by the spell. Add the number rolled as a
bonus to the hit points regained or the damage dealt. === HUMAN RACIAL TRAITS ===
The Bardic Inspiration die is then lost.
* Ability Score Increase • BR 31
| Special
* Languages • BR 31
* Jack of All Trades • PHB 54 You can speak, read, and write Common and one
You can add half your proficiency bonus, rounded extra language.
down ( +1 ), to any ability check you make that doesn’t
already include it.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Ring of Protection 1 -- Disguise Kit 1 3 lb.
Studded Leather, +1 1 13 lb.
SP 0 Leather 1 10 lb.
Crossbow, hand 1 3 lb.
EP 0 Dagger 1 1 lb.
Rapier 1 2 lb.
GP 1,500,000 Backpack 1 5 lb.
Clothes, Costume 1 4 lb.
PP 0 Bagpipes 1 6 lb.
Lute 1 2 lb.
WEIGHT CARRIED
79 lb. Bedroll 1 7 lb.
ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Clothes, Costume 2 8 lb. Ring of Protection 1 --
PUSH/DRAG/LIFT Rations (1 day) 5 10 lb.
0 lb. Waterskin 1 5 lb.
EQUIPMENT
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Female 31 Medium 5’10” 145
GENDER AGE SIZE HEIGHT WEIGHT
Hawkeye Neutral Good White Blue Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I get bitter if I’m not the center of
attention.
Nobody stays angry at me or around
PERSONALITY TRAITS
People. I like seeing the smiles on
people’s faces when I perform.
That’s all that matters.
IDEALS
I would do anything for the other members
of my old troupe.
BONDS
I’ll do anything to win fame and
renown.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 14 +6
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Vicious Mockery Bard WIS 14 1A 60 ft. V Instantaneous PHB 285 V
O Friends <C> Bard -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M
=== 1st LEVEL === 4 Slots OOOO
O Command Bard WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Charm Person Bard WIS 14 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Tasha’s Hideous Laughter <C> Bard WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M
=== 2nd LEVEL === 2 Slots OO
O Invisibility <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Suggestion <C> Bard WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M
SPELLS
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